Server Cvars: Difference between revisions

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(Updated, added new cvars. Still many discriptions missing.)
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This is a complete list of all the server variables used by Empires.
This is a complete list of all the server variables used by Empires.
== Unclear Cvars ==
Their actual function is more of an educated guess than a fact.
=== Cvars involving visibility ===
{|
|-
| '''emp_sv_netvisdist_player''':
|How far the player can see other players, vehicle and buildings.
|(Default = 10000)
|-
| '''emp_sv_netvisdist_building''':
|How far buildings can see other players, vehicle and buildings.
|(Default = 10000)
|-
|'''emp_sv_netvisdist_vehicle''':
|How far vehicles can see other players, vehicle and buildings.
|(Default = 10000)
|-
|'''emp_sv_netvisdist_commander''':
|How far the commander can see other players, vehicle and buildings.
|(Default = 10000)
|-
|'''emp_sv_netvisdist_ratedistmax''':
|No description.
|(Default = 10000)
|-
|'''emp_sv_netvisdist_ratedistmin''':
|No description.
|(Default = 2000)
|-
|'''emp_sv_netvisdist_ratefacingmul''':
|No description.
|(Default = 20)
|-
|'''emp_sv_netvisdist_ratefacingonly''':
|No description.
|(Default = 0)
|-
|'''emp_sv_netvisdist_ratemax''':
|No description.
|(Default = 0.5)
|-
|'''emp_sv_netvisdist_ratemin''':
|No description.
|(Default = 0)
|}
=== Cvars involving vehicles ===
{|
|-
|'''emp_sv_vehicrate''':
|Possibly an unused cvar that was meant to indicate how long it took to build a vehicle.
|(Default = 0)
|-
|'''emp_sv_vehicle_resource_interval''':
|No description.
|(Default = 1)
|-
|'''emp_sv_vehicle_fadeout_time''':
|Number of seconds until a destroyed vehicle model is removed.
|(Default = 20)
|}
=== Cvars involving buildings ===
{|
|-
|'''emp_sv_buildrate''':
|Possibly an unused cvar that was meant to indicate how long it took to build a building.
|(Default = 0)
|-
|'''emp_sv_building_box''':
|No description.
|
|-
|'''emp_sv_building_physics''':
|No description.
|
|-
|'''emp_sv_building_none''':
|No description.
|
|}
=== Cvars involving resources ===
{|
|-
|'''emp_sv_commander_resource_interval''':
|No description.
|(Default = 0.3)
|}


== Clear Cvars ==
== Clear Cvars ==


=== Cvars involving vehicles ===
=== Vehicles ===


{|
{|
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|Number of vehicles each team can have at any given time.
|Number of vehicles each team can have at any given time.
|(Default = 32)
|(Default = 32)
|-
|'''emp_sv_vehicle_selfdestruct_time''':
|Number of seconds until an empty vehicle starts to self-destruct.
|(Default = 300)
|-
|-
|'''emp_sv_vehicle_selfdestruct_time''':  
|'''emp_sv_vehicle_selfdestruct_time''':  
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|}
|}


=== Cvars involving buildings ===
=== Buildings ===


{|
{|
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|(Default = 24)
|(Default = 24)
|}
|}
=== Cvars involving resources ===
=== Resources ===


{|
{|
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|-
|-
|'''emp_sv_resource_multiplier_nf''':
|'''emp_sv_resource_multiplier_nf''':
|Number of resources at map start is multiplied by this (Northern Faction).
|(Default = 5)
|(Default = 5)
|Number of resources at map start is multiplied by this (Northern Faction).
|-
|-
|'''emp_sv_resource_multiplier_be''':
|'''emp_sv_resource_multiplier_be''':
|Number of resources at map start is multiplied by this (Brenodi Empire).
|(Default = 5)
|(Default = 5)
|Number of resources at map start is multiplied by this (Brenodi Empire).
|}
|}


=== Cvars involving gameplay ===
=== Gameplay ===


{|
{|
|-
|'''emp_sv_wait_phase_time''':
|Number of seconds until wait phase ends.
|(Default = 60)
|-
|-
|'''emp_sv_respawn_penalty''':  
|'''emp_sv_respawn_penalty''':  
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|
|
|-
|-
|'''emp_sv_stalemate_countdown''':
|No description.
|(Default = 300)
|-
|'''emp_sv_suddendeath_countdown''':
|No description.
|(Default = 2)
|}
=== Minimap ===
{|
|-
|'''emp_sv_player_minimap_interval''':
|Number in seconds between the position of players on the minimap gets updated.
|(Default = 1)
|-
|'''emp_sv_vehicle_minimap_interval''':
|Number in seconds between the position of vehicles on the minimap gets updated.
|(Default = 1)
|}
== Unclear Cvars ==
Their actual function is more of an educated guess than a fact.
=== Visibility ===
{|
|-
| '''emp_sv_netvisdist_player''':
|How far the player can see other players, vehicle and buildings.
|(Default = 10000)
|-
| '''emp_sv_netvisdist_building''':
|How far buildings can see other players, vehicle and buildings.
|(Default = 10000)
|-
|'''emp_sv_netvisdist_vehicle''':
|How far vehicles can see other players, vehicle and buildings.
|(Default = 10000)
|-
|'''emp_sv_netvisdist_commander''':
|How far the commander can see other players, vehicle and buildings.
|(Default = 10000)
|-
|'''emp_sv_netvisdist_ratedistmax''':
|No description.
|(Default = 10000)
|-
|'''emp_sv_netvisdist_ratedistmin''':
|No description.
|(Default = 2000)
|-
|'''emp_sv_netvisdist_ratefacingmul''':
|No description.
|(Default = 20)
|-
|'''emp_sv_netvisdist_ratefacingonly''':
|No description.
|(Default = 0)
|-
|'''emp_sv_netvisdist_ratemax''':
|No description.
|(Default = 0.5)
|-
|'''emp_sv_netvisdist_ratemin''':
|No description.
|(Default = 0)
|-
|'''emp_sv_commander_visiblity_interval''':
|No description.
|(Default = 1)
|}
=== Vehicles ===
{|
|-
|'''emp_sv_vehicrate''':
|Possibly an unused cvar that was meant to indicate how long it took to build a vehicle.
|(Default = 0)
|-
|'''emp_sv_vehicle_resource_interval''':
|No description.
|(Default = 1)
|-
|'''emp_sv_vehicle_fadeout_time''':
|Number of seconds until a destroyed vehicle model is removed.
|(Default = 20)
|}
=== Buildings ===
{|
|-
|'''emp_sv_buildrate''':
|Possibly an unused cvar that was meant to indicate how long it took to build a building.
|(Default = 0)
|-
|'''emp_sv_building_box''':
|No description.
|
|-
|'''emp_sv_building_physics''':
|No description.
|
|
|-
|'''emp_sv_building_none''':
|No description.
|
|
|}
=== Resources ===
{|
|-
|'''emp_sv_commander_resource_interval''':
|No description.
|(Default = 0.3)
|}
=== Research ===
{|
|-
|'''emp_sv_research_item''':
|No description.
|
|-
|'''emp_sv_unresearch_item''':
|No description.
|
|
|}
=== Other ===
{|
|-
|'''emp_sv_client_auth_movement''':
|Possibly an unused cvar that was meant to indicate how long it took to build a building.
|(Default = 0)
|-
|'''emp_sv_client_vehic_auth_movement''':
|No description.
|(Default = 0)
|-
|'''emp_sv_client_vehic_auth_movement_2''':
|No description.
|(Default = 0)
|-
|'''emp_sv_player_flag_update''':
|No description.
|(Default = 0.3)
|-
|'''emp_sv_scale''':
||Possibly about scale.
|(Default = 1)
|}
|}

Revision as of 03:12, 24 January 2008

Home > Server Cvars


This is a complete list of all the server variables used by Empires.

Clear Cvars

Vehicles

emp_sv_max_vehicles: Number of vehicles each team can have at any given time. (Default = 32)
emp_sv_vehicle_selfdestruct_time: Number of seconds until an empty vehicle starts to self-destruct. (Default = 300)
emp_sv_vehicle_selfdestruct_time: Number of seconds until an empty vehicle starts to self-destruct. (Default = 300)

Buildings

emp_sv_max_buildings: Number of buildings (not counting walls or turrets) each team can have at any given time. (Default = 32)
emp_sv_turret_search_interval: Amount of time (in seconds) each turret must wait before searching for a new target. (Default = 0.5)
emp_sv_max_turrets: Number of turrets that a team can place. (does not include engineer-placed turrets) (Default = 10)
emp_sv_max_walls: Number of walls a team can place. (does not include engineer-placed walls) (Default = 24)

Resources

emp_sv_refinery_interval: Number of seconds between refinery resource generation. (Default = 1)
emp_sv_refinery_multiplier: Refinery output is multiplied by this (both teams). (Default = 1)
emp_sv_player_refinery_multiplier: Number of players that cause an increase in resources produced via refineries. (Default = 12)

For example: 12 means at 12 to 23 players, 1 is added to refinery output, 24 to 35, 2 is added to refinery output.

emp_sv_player_resource_interval: Number of players that cause an increase in resources produced via refineries. (Default = 12)

For example: 12 means at 12 to 23 players, 1 is added to refinery output, 24 to 35, 2 is added to refinery output.

emp_sv_resource_multiplier_nf: Number of resources at map start is multiplied by this (Northern Faction). (Default = 5)
emp_sv_resource_multiplier_be: Number of resources at map start is multiplied by this (Brenodi Empire). (Default = 5)

Gameplay

emp_sv_wait_phase_time: Number of seconds until wait phase ends. (Default = 60)
emp_sv_respawn_penalty: Number of seconds to make players wait to respawn. (Default = 10)
emp_sv_spawn_protection: Amount of time (in seconds) that player is invulnerable after spawning. (Default = 3)
emp_sv_research_multiplier: Affects research speed, less than 1 is slower, greater than 1 is faster. (Default = 1)
emp_sv_research_complete: Set to 1 to have all research tree items unlocked. (Default = 0)
emp_sv_reinforcement_multiplier_nf: Number of reinforcements at map start is multiplied by this (Northern Faction). (Default = 1)
emp_sv_reinforcement_multiplier_be: Number of reinforcements at map start is multiplied by this (Brenodi Empire). (Default = 1)
emp_sv_kick_commander_percentage: Percentage of players on a team that must vote yes to kick the commander. (Default = 0.6)
emp_sv_kick_commander_time: Time commander kick vote lasts (In seconds). (Default = 120)
emp_sv_kick_commander_penalty: Time before a kicked commander can re-enter the command vehicle (In seconds). (Default = 300)
emp_sv_kick_commander_nf: Instantly kicks the Northern Faction commander.
emp_sv_kick_commander_be: Instantly kicks the Brenodi Empire commander.
emp_sv_stalemate_countdown: No description. (Default = 300)
emp_sv_suddendeath_countdown: No description. (Default = 2)

Minimap

emp_sv_player_minimap_interval: Number in seconds between the position of players on the minimap gets updated. (Default = 1)
emp_sv_vehicle_minimap_interval: Number in seconds between the position of vehicles on the minimap gets updated. (Default = 1)

Unclear Cvars

Their actual function is more of an educated guess than a fact.

Visibility

emp_sv_netvisdist_player: How far the player can see other players, vehicle and buildings. (Default = 10000)
emp_sv_netvisdist_building: How far buildings can see other players, vehicle and buildings. (Default = 10000)
emp_sv_netvisdist_vehicle: How far vehicles can see other players, vehicle and buildings. (Default = 10000)
emp_sv_netvisdist_commander: How far the commander can see other players, vehicle and buildings. (Default = 10000)
emp_sv_netvisdist_ratedistmax: No description. (Default = 10000)
emp_sv_netvisdist_ratedistmin: No description. (Default = 2000)
emp_sv_netvisdist_ratefacingmul: No description. (Default = 20)
emp_sv_netvisdist_ratefacingonly: No description. (Default = 0)
emp_sv_netvisdist_ratemax: No description. (Default = 0.5)
emp_sv_netvisdist_ratemin: No description. (Default = 0)
emp_sv_commander_visiblity_interval: No description. (Default = 1)

Vehicles

emp_sv_vehicrate: Possibly an unused cvar that was meant to indicate how long it took to build a vehicle. (Default = 0)
emp_sv_vehicle_resource_interval: No description. (Default = 1)
emp_sv_vehicle_fadeout_time: Number of seconds until a destroyed vehicle model is removed. (Default = 20)

Buildings

emp_sv_buildrate: Possibly an unused cvar that was meant to indicate how long it took to build a building. (Default = 0)
emp_sv_building_box: No description.
emp_sv_building_physics: No description.
emp_sv_building_none: No description.

Resources

emp_sv_commander_resource_interval: No description. (Default = 0.3)

Research

emp_sv_research_item: No description.
emp_sv_unresearch_item: No description.

Other

emp_sv_client_auth_movement: Possibly an unused cvar that was meant to indicate how long it took to build a building. (Default = 0)
emp_sv_client_vehic_auth_movement: No description. (Default = 0)
emp_sv_client_vehic_auth_movement_2: No description. (Default = 0)
emp_sv_player_flag_update: No description. (Default = 0.3)
emp_sv_scale: Possibly about scale. (Default = 1)