InfWeaponData.Bucket

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Empires Scripting Documentation
Scripting Overview | Vehicle Script Overview | Vehicle Handling Script Overview | Weapon Script Overview | Armor Script Overview | Building Script Overview | Infantry Script Overview | Hint Messages | Loading Screen Script Overview | Tutorials



Weapon Data Documentation
Printname | Viewmodel | Playermodel | Anim Prefix | Bucket | Bucket Position | Clip Size | Clip2 Size | Primary Ammo | Secondary Ammo | Weight | Item Flags | Built Right-Handed | Allow Flipping | Melee Weapon



Bucket

The bucket is the location of the weapon on the HL2-styled weapon selection menu on the HUD. It can range from 0 to 5 (Empires only goes from 0 to 3). To clarify: In Half-Life 2, you have the melee weapons (crowbar, stun baton, etc.) in the first weapon list, pistols in second, smgs/rifles in third, etc.

In Empires, the listing logic goes like this:

  • 0: Secondary Weapon
  • 1: Primary Weapon, RPG
  • 2: Grenades, Mortar
  • 3: Special Equipment (Engineer Tool, Binoculars)