From Empires Wiki
- Building repair is now only 75% effective if it has been damaged in the last two seconds.
- Small autobalancing changes.
- Hotfix for the discovered autobalancing issues.
- Fixed issue that could cause tank physics to get bugged.
- ML turret Cost 50->60 lvl1 range 4500->4000 lvl2 range 4750->4500
- Railgun Gravity 0.32->0.22 Clip size 35->40
- OC Railgun Gravity 0.3->0.2 Clip size 35->40
- Salvo HML Cost 105->135 Cycle Time -0.14->-0.18
- UML Damage 62->65 Speed 2600->2650
- Heavy-duty ML Damage 68->71 Speed 2750->2800
- Added an experimental adaptive autobalancer. This might result in stacked teams while it's learning, please give it some slack. If your server has an autobalancer plugin it will keep on working like it did before.
- Fixed map not showing up after joining a game.
- Changed the maximum Total XP you can gain before modifiers to 50.
- Tweaked bullet tracers to improve visibility of shots you fire.
- Optimised custom impact effects
- NF Rifle muzzleflashes are slightly smaller
- Removed sparks from most muzzleflashes
- Unassigned players and players that can no longer spawn now cycle through map overview entities.
- New team selection menu.
- Switching teams during the game now reduces the amount of Total XP you gain.
- Total XP Rank description is now more descriptive.
- Waves no longer collide with vehicles.
- Lowered floating prop in B5.
- Significantly reduced bloom scale.
- The map should no longer be blinding.
- Scout rifles have better zoom.
- Scout rifles of BE and NF now have equal zoom.