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	<title>Empires Wiki - User contributions [en]</title>
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	<updated>2026-09-27T02:08:33Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.empiresmod.com/index.php?title=Version/2.11.x&amp;diff=8542</id>
		<title>Version/2.11.x</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Version/2.11.x&amp;diff=8542"/>
		<updated>2016-12-25T15:50:56Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: /* Features */ corrected achievement name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Script version: Devastation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Version 2.11.1 ==&lt;br /&gt;
&#039;&#039;Initial release: 25 december 2016 (estimated)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
* Voice pop-ups now display avatar and map coordinates.&lt;br /&gt;
* Players can now execute specific binds for leading squads through editing squadleader.cfg&lt;br /&gt;
* New mass unit selection feature for commanders. Holding the ctrl key (default bind) and clicking a unit will select all on-screen units of the same type. This can be used in conjunction with shift to add units to your current selection.&lt;br /&gt;
* De-selection improvement for commander selection. Holding the ctrl key (default bind) and dragging a box over selected units will deselect them.&lt;br /&gt;
* Commander recycle now sets the whole selection to one unified recycle state rather than reversing their current state.&lt;br /&gt;
* Increased the speed of the animations used in the research menu, this should allow navigation of research trees to be twice as fast.&lt;br /&gt;
* The squad menu now has a compass-like feature, the arrow directs you to your squad leader.&lt;br /&gt;
* Added translation support to empires. Translation has started on the following languages:&lt;br /&gt;
** Chinese (Traditional)&lt;br /&gt;
** German&lt;br /&gt;
** Polish&lt;br /&gt;
** Russian&lt;br /&gt;
* Added new sounds:&lt;br /&gt;
** New Extended Range cannon sound with impact&lt;br /&gt;
** New Bio Cannon sound with impact&lt;br /&gt;
** New Building ambiance sounds for&lt;br /&gt;
*** Barracks&lt;br /&gt;
*** Vehicle Factory&lt;br /&gt;
*** Radar&lt;br /&gt;
** New Reloading sounds for different types of missiles&lt;br /&gt;
** New firing sound for missiles&lt;br /&gt;
** Unique sound for impact of different missiles&lt;br /&gt;
* Updated Sounds:&lt;br /&gt;
** Updated all BE infantry weaponry&lt;br /&gt;
** Updated all NF infantry weaponry&lt;br /&gt;
** Updated all Grenade sounds&lt;br /&gt;
** Updated HE cannon with impacts&lt;br /&gt;
** Updated Artillery sound effects&lt;br /&gt;
*** 203mm and HE artillery&lt;br /&gt;
** Updated Plasma cannon with impacts&lt;br /&gt;
** Updated Railgun with impacts&lt;br /&gt;
** Updated Tank engine sounds&lt;br /&gt;
** Updated AFV/APC engine sounds&lt;br /&gt;
** Updated Grenade Firing sounds from APC&lt;br /&gt;
** Updated Chain Guns&lt;br /&gt;
** Updated .50 cal MG&lt;br /&gt;
** Updated Standard MG&lt;br /&gt;
** Updated Bio MG&lt;br /&gt;
** Updated HEMG&lt;br /&gt;
** Updated Plasma MG&lt;br /&gt;
** Updated Bullet impact sounds&lt;br /&gt;
*** On Metal&lt;br /&gt;
*** On Dirt&lt;br /&gt;
*** On Flesh&lt;br /&gt;
*** On Wood&lt;br /&gt;
*** On Concrete&lt;br /&gt;
*** On Glass&lt;br /&gt;
** Re-added the old Main Menu theme&lt;br /&gt;
** Updated Tutorial voice over&lt;br /&gt;
* &amp;quot;Requesting air support&amp;quot; in F-menu replaced by &amp;quot;Requesting commander attention&amp;quot;&lt;br /&gt;
* Added 8 achievements:&lt;br /&gt;
** Back from the Dead&lt;br /&gt;
** Drive Me Closer&lt;br /&gt;
** Free Market&lt;br /&gt;
** Just in Time&lt;br /&gt;
** Never Give up, Never Surrender&lt;br /&gt;
** Pacifist&lt;br /&gt;
** Partybus&lt;br /&gt;
** Quid Pro Quo Pro&lt;br /&gt;
&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* Fixed a bug where recycle was returning more resources than intended. Recycle percentages/times adjusted accordingly.&lt;br /&gt;
* Fixed a bug where halted missiles weren&#039;t exploding. Causing instability with higher player counts and eventually causing the server to crash.&lt;br /&gt;
* Fixed a crash with explosions occurring near emp_eng_map_brush entities.&lt;br /&gt;
* Fixed an exploit related to crouching and stuck viewports.&lt;br /&gt;
* Removed exploit using emp_gren_followProjectileView.&lt;br /&gt;
* Fixed load order of hammer definition files.&lt;br /&gt;
* Fixed warnings about unused EmpCloakProxy material.&lt;br /&gt;
* Fixed some palm tree models missing collisions.&lt;br /&gt;
* Commander under attack notification no longer plays when full damage is resisted.&lt;br /&gt;
* Fixed crash on quit&lt;br /&gt;
* Fixed crash on resize&lt;br /&gt;
* Fixes for emp_isle by D.D.D. Destroyer: &lt;br /&gt;
** Standardised health of bridges - 300 initial, 500 max [That&#039;s 3/5 RPGs to destroy]&lt;br /&gt;
** Bridges now need to be built after they respawn [Each requires 100 charge with Repair Upgrade]&lt;br /&gt;
** Southern bridge is now harmable only by Grenadiers, like the rest of them&lt;br /&gt;
** Lowered some hovering trees back into the ground&lt;br /&gt;
** Fix for palm trees missing their collision boxes&lt;br /&gt;
&lt;br /&gt;
=== Non-code changes ===&lt;br /&gt;
* Fixed the crate models missing from NF vehicle factory LOD models.&lt;br /&gt;
* Fixed floating particles on NF radar model.&lt;br /&gt;
* Added static versions of the imp_dropship models for use by mappers.&lt;br /&gt;
* New particles for bio cannon and 2-slot plasma cannon.&lt;br /&gt;
* New weapon and skill icons for the class selection/loadout menu.&lt;br /&gt;
* Disabled default quit bind&lt;br /&gt;
* New arrow/scrollbar textures added&lt;br /&gt;
* Updated the HUD icons - repairing, recycling, calls for assistance, etc&lt;br /&gt;
* New Commander HUD textures and buttons&lt;br /&gt;
&lt;br /&gt;
=== Script changes ===&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;Script version name: &amp;quot;Devastation&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;*Updated weapons/armors/researches description.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;*Updated sound script.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;New Researches:&amp;lt;/big&amp;gt;&lt;br /&gt;
*&amp;quot;Enhanced Homing Missile AI&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Homing Missiles&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Enhanced Grenadier Missiles&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Upgraded Chassis&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;45&amp;quot;&lt;br /&gt;
Extra damage for Gren RPG : 30&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;APCR Grenadier Missiles&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Advanced Chassis&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;45&amp;quot;&lt;br /&gt;
Extra damage for Gren RPG : 30&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Heavy-duty Missile Warhead&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Upgraded Missile Warhead&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;120&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Aerodynamic Shells&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Extended Range Cannon&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;105&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;TOW Guided Missiles&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Guided Missiles&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;120&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Experimental Railgun&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Advanced Magnet Research&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Enlarged Explosive Shells&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Explosive Shells&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;105&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Virulent Shells&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Biological Cannon&amp;quot;		&lt;br /&gt;
&amp;quot;Time&amp;quot;	&amp;quot;90&amp;quot;		&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Virulent Warhead&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Biological Warhead&amp;quot;			&lt;br /&gt;
&amp;quot;Time&amp;quot;	 &amp;quot;75&amp;quot;		&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Changes of existing researches:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Rail gun&amp;quot; &lt;br /&gt;
&amp;quot;Name&amp;quot; &amp;quot;Rail gun&amp;quot; --&amp;gt; &amp;quot;Overcharged Railgun&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Experimental Railgun&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Upgraded Chassis&amp;quot;&lt;br /&gt;
Time 60==&amp;gt;120&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Advanced Chassis&amp;quot;&lt;br /&gt;
Time 180==&amp;gt;200&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Heavy Tank Chassis&amp;quot;&lt;br /&gt;
Time 180==&amp;gt;240&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;New vehicle weapons:&amp;lt;/big&amp;gt;&lt;br /&gt;
*Improved Homing ML -- IH/ML&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot;&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;140&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;55&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;2500&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;10&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;80&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;1.0&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;7&amp;quot;&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot; &amp;quot;6&amp;quot;&lt;br /&gt;
&amp;quot;Reload Time&amp;quot; &amp;quot;5.0&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;100&amp;quot;&lt;br /&gt;
&amp;quot;Missile Range&amp;quot; &amp;quot;6000&amp;quot;&lt;br /&gt;
&amp;quot;Lock On Time&amp;quot; &amp;quot;0.3&amp;quot;&lt;br /&gt;
&amp;quot;Lock On Radius&amp;quot; &amp;quot;0.42&amp;quot;&lt;br /&gt;
&amp;quot;Lock Range Modifier&amp;quot; &amp;quot;0.000290&amp;quot;&lt;br /&gt;
&amp;quot;Turning Ability&amp;quot; &amp;quot;3.15&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*TOW Guided ML -- TOW-G/ML&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot;&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;135&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Missile&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;75&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;1550&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;8.5&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;80&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;1.3&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;5&amp;quot;&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot; &amp;quot;6&amp;quot;&lt;br /&gt;
&amp;quot;Reload Time&amp;quot; &amp;quot;5.5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;115&amp;quot;&lt;br /&gt;
&amp;quot;Missile Range&amp;quot; &amp;quot;6500&amp;quot;&lt;br /&gt;
&amp;quot;Turning Ability&amp;quot; &amp;quot;1.85&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Heavy-duty ML&amp;quot;&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot; //number of slots required when selecting weapons&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;110&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Missile&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;66&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;2650&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;8.5&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;80&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;1.05&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;7&amp;quot;&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot; &amp;quot;7&amp;quot;&lt;br /&gt;
&amp;quot;Reload Time&amp;quot; &amp;quot;4&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;125&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Advanced Salvo ML -- A-S/ML&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot; //number of slots required when selecting weapons&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;135&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Missile&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;34&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;1800&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;3.75&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;80&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;6&amp;quot;&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot; &amp;quot;10&amp;quot;&lt;br /&gt;
&amp;quot;Reload Time&amp;quot; &amp;quot;2.85&amp;quot;&lt;br /&gt;
&amp;quot;Projectile Spread&amp;quot; &amp;quot;1.75&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;100&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*High Energy Plasma MG -- H-E Plasma MG&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot;&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;100&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;GeneralPhysics&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;6&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;1000&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;1.1&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;55&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;0.28&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;30&amp;quot;&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot; &amp;quot;7&amp;quot;&lt;br /&gt;
&amp;quot;Reload Time&amp;quot; &amp;quot;3.5&amp;quot;&lt;br /&gt;
&amp;quot;Projectile Spread&amp;quot; &amp;quot;0.02&amp;quot;&lt;br /&gt;
&amp;quot;Heat to Target&amp;quot; &amp;quot;1.9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Thermobaric Cannon -- Thermo. CN&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot; //number of slots required when selecting weapons&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;130&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Explosive&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;77&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;3000&amp;quot;&lt;br /&gt;
&amp;quot;Gravity&amp;quot; &amp;quot;0.4&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;13&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;70&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;2.0&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;30&amp;quot;&lt;br /&gt;
&amp;quot;Inertia&amp;quot; &amp;quot;2.75&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;425&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Force&amp;quot; &amp;quot;600&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Heavy-duty Ranged Cannon -- H/Ranged CN&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot; //number of slots required when selecting weapons&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;135&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Kinetic&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;67&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;3650&amp;quot;&lt;br /&gt;
&amp;quot;Gravity&amp;quot; &amp;quot;0.08&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;8.5&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;75&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;1.5&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;40&amp;quot;&lt;br /&gt;
&amp;quot;Inertia&amp;quot; &amp;quot;0.5&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;150&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Force&amp;quot; &amp;quot;100&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Railgun (2-slot)&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;2&amp;quot; //number of slots required when selecting weapons&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;80&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Kinetic&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;45&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;3700&amp;quot;&lt;br /&gt;
&amp;quot;Gravity&amp;quot; &amp;quot;0.32&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;6&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;60&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;1&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;35&amp;quot;&lt;br /&gt;
&amp;quot;Inertia&amp;quot; &amp;quot;0&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;100&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Virulent Cannon (3-slot Bio cannon)&lt;br /&gt;
&amp;quot;Cost&amp;quot;			&amp;quot;130&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot;		&amp;quot;BioArt&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot;		&amp;quot;70&amp;quot;		&lt;br /&gt;
&amp;quot;Speed&amp;quot;			&amp;quot;3000&amp;quot;		&lt;br /&gt;
&amp;quot;Gravity&amp;quot;		&amp;quot;0.37&amp;quot;		&lt;br /&gt;
&amp;quot;Heat&amp;quot;			&amp;quot;15&amp;quot;		&lt;br /&gt;
&amp;quot;Weight&amp;quot;		&amp;quot;80&amp;quot;		&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot;		&amp;quot;2.25&amp;quot;		&lt;br /&gt;
&amp;quot;Clip Size&amp;quot;		&amp;quot;30&amp;quot;		&lt;br /&gt;
&amp;quot;Heat to Target&amp;quot;	&amp;quot;0&amp;quot;		&lt;br /&gt;
&amp;quot;Inertia&amp;quot;		&amp;quot;0.8&amp;quot;		&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot;	&amp;quot;250&amp;quot;		&lt;br /&gt;
&amp;quot;Explosion Force&amp;quot;	&amp;quot;170&amp;quot;		&lt;br /&gt;
&amp;quot;Player Bio Damage&amp;quot;	&amp;quot;3&amp;quot;	&lt;br /&gt;
&amp;quot;Player Bio Time&amp;quot;	&amp;quot;7&amp;quot;	&lt;br /&gt;
&amp;quot;Player Bio Interval&amp;quot;	&amp;quot;1&amp;quot;&lt;br /&gt;
&amp;quot;Vehicle Bio Damage&amp;quot;	&amp;quot;7&amp;quot;	&lt;br /&gt;
&amp;quot;Vehicle Bio Time&amp;quot;	&amp;quot;4&amp;quot;	&lt;br /&gt;
&amp;quot;Vehicle Bio Interval&amp;quot;	&amp;quot;0.4&amp;quot;	&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Virulent Warhead&amp;quot; (3-slot bio ML)&lt;br /&gt;
&amp;quot;Size&amp;quot;			&amp;quot;3&amp;quot;		&lt;br /&gt;
&amp;quot;Cost&amp;quot;			&amp;quot;125&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot;		&amp;quot;Missile&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot;		&amp;quot;53&amp;quot;		&lt;br /&gt;
&amp;quot;Speed&amp;quot;			&amp;quot;1850&amp;quot;		&lt;br /&gt;
&amp;quot;Heat&amp;quot;			&amp;quot;8&amp;quot;		&lt;br /&gt;
&amp;quot;Weight&amp;quot;		&amp;quot;80&amp;quot;		&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot;		&amp;quot;3.0&amp;quot;		&lt;br /&gt;
&amp;quot;Clip Size&amp;quot;		&amp;quot;4&amp;quot;		&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot;	&amp;quot;4&amp;quot;		&lt;br /&gt;
&amp;quot;Reload Time&amp;quot;		&amp;quot;6.0&amp;quot;	&lt;br /&gt;
&amp;quot;Projectile Spread&amp;quot;	&amp;quot;0.5&amp;quot;		&lt;br /&gt;
&amp;quot;Heat to Target&amp;quot;	&amp;quot;0&amp;quot;		&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot;	&amp;quot;300&amp;quot;		&lt;br /&gt;
&amp;quot;Player Bio Damage&amp;quot;	&amp;quot;5&amp;quot;	&lt;br /&gt;
&amp;quot;Player Bio Time&amp;quot;	&amp;quot;10&amp;quot;	&lt;br /&gt;
&amp;quot;Player Bio Interval&amp;quot;	&amp;quot;1&amp;quot;	&lt;br /&gt;
&amp;quot;Vehicle Bio Damage&amp;quot;	&amp;quot;8&amp;quot;	&lt;br /&gt;
&amp;quot;Vehicle Bio Time&amp;quot;	&amp;quot;10&amp;quot;	&lt;br /&gt;
&amp;quot;Vehicle Bio Interval&amp;quot;	&amp;quot;0.5&amp;quot;	&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;HE HMG&amp;quot;&lt;br /&gt;
&amp;quot;Size&amp;quot;			&amp;quot;3&amp;quot;		&lt;br /&gt;
&amp;quot;Cost&amp;quot;			&amp;quot;125&amp;quot;		&lt;br /&gt;
&amp;quot;Damage Type&amp;quot;		&amp;quot;BulletExplosive&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot;		&amp;quot;13&amp;quot;		&lt;br /&gt;
&amp;quot;Heat&amp;quot;			&amp;quot;3&amp;quot;		&lt;br /&gt;
&amp;quot;Weight&amp;quot;		&amp;quot;55&amp;quot;		&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot;		&amp;quot;0.4&amp;quot;		&lt;br /&gt;
&amp;quot;Clip Size&amp;quot;		&amp;quot;25&amp;quot;		&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot;	&amp;quot;6&amp;quot;		&lt;br /&gt;
&amp;quot;Reload Time&amp;quot;		&amp;quot;4&amp;quot;		&lt;br /&gt;
&amp;quot;Projectile Spread&amp;quot;	&amp;quot;0.025&amp;quot;		&lt;br /&gt;
&amp;quot;Heat to Target&amp;quot;	&amp;quot;0&amp;quot;		&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot;	&amp;quot;200&amp;quot;		&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Changes of existing vehicle weapons:&amp;lt;/big&amp;gt;&lt;br /&gt;
*DUMG  &lt;br /&gt;
Clips  8 ==&amp;gt; 6&lt;br /&gt;
&lt;br /&gt;
*DUHMG&lt;br /&gt;
Clips  8 ==&amp;gt; 6&lt;br /&gt;
Weight 65 ==&amp;gt; 60&lt;br /&gt;
&lt;br /&gt;
*.50 cal HMG &lt;br /&gt;
Weight 65-&amp;gt;60 &lt;br /&gt;
&lt;br /&gt;
*3-slot railgun&lt;br /&gt;
Name : Railgun ==&amp;gt; Overcharged Railgun&lt;br /&gt;
Damage 50 ==&amp;gt; 53&lt;br /&gt;
Projectile speed 3600=&amp;gt;3800&lt;br /&gt;
Clip Size 30 ==&amp;gt; 35&lt;br /&gt;
&lt;br /&gt;
*Plasma Cannon  &lt;br /&gt;
Damage 82 ==&amp;gt; 84&lt;br /&gt;
&lt;br /&gt;
*HE Cannon (2-slot)  &lt;br /&gt;
Explosive Radius 425 ==&amp;gt; 400&lt;br /&gt;
&lt;br /&gt;
*Homing ML  &lt;br /&gt;
Lock On Time 0.3 ==&amp;gt; 0.55&lt;br /&gt;
&lt;br /&gt;
*Guided ML (2-slot)&lt;br /&gt;
Cycle Time 1.2 ==&amp;gt; 1.25&lt;br /&gt;
Clip Size 5 ==&amp;gt; 4&lt;br /&gt;
Total Ammo Clips 4==&amp;gt; 6&lt;br /&gt;
Reload Time 5.5 ==&amp;gt; 5&lt;br /&gt;
Explosion Radius 110=&amp;gt;100&lt;br /&gt;
Missile Range 6000 ==&amp;gt; 5500&lt;br /&gt;
&lt;br /&gt;
*180 mm Artillery Cannon&lt;br /&gt;
Explosion Force 500 ==&amp;gt; 3750&lt;br /&gt;
&lt;br /&gt;
*203 mm Artillery Cannon&lt;br /&gt;
Explosion Force 500 ==&amp;gt; 4500&lt;br /&gt;
&lt;br /&gt;
*Ranged Artillery Cannon&lt;br /&gt;
Explosion Force 500 ==&amp;gt; 2500&lt;br /&gt;
&lt;br /&gt;
*HE Artillery Cannon&lt;br /&gt;
Explosion Force 500 ==&amp;gt; 3000&lt;br /&gt;
&lt;br /&gt;
*Bio cannon&lt;br /&gt;
Heat 11 ==&amp;gt; 13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Changes of existing infantry weapons:&amp;lt;/big&amp;gt;&lt;br /&gt;
*BE Heavy Rifle&lt;br /&gt;
Max ammo 140==&amp;gt;120&lt;br /&gt;
&lt;br /&gt;
*Scout Rifle&lt;br /&gt;
Max ammo 80==&amp;gt;60&lt;br /&gt;
&lt;br /&gt;
*NF Heavy Rifle&lt;br /&gt;
Falloff 2000==&amp;gt;2200&lt;br /&gt;
Minimal Damage 40 ==&amp;gt; 42&lt;br /&gt;
StandingSpread 0.0050 ==&amp;gt; 0.0048&lt;br /&gt;
StandingSpreadIncrement 0.0060==&amp;gt;0.0055&lt;br /&gt;
&lt;br /&gt;
*Scout Rifle&lt;br /&gt;
Headshot Modifier 2 -&amp;gt; 2.5&lt;br /&gt;
&lt;br /&gt;
*BE Assault Rifle&lt;br /&gt;
IronsightJumpSpread	0.8 -&amp;gt;	0.83&lt;br /&gt;
IronsightStandSpread	0.8 -&amp;gt;	0.83&lt;br /&gt;
IronsightDuckSpread	0.8 -&amp;gt;	0.83&lt;br /&gt;
IronsightProneSpread 	0.8 -&amp;gt;	0.83&lt;br /&gt;
&lt;br /&gt;
*HMG&lt;br /&gt;
Clip Size 75 ==&amp;gt; 125&lt;br /&gt;
Max Ammo 225==&amp;gt; 250&lt;br /&gt;
Falloff 1500==&amp;gt;2000&lt;br /&gt;
Minimal Damage 15==&amp;gt;18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Changes of existing vehicles:&amp;lt;/big&amp;gt;&lt;br /&gt;
*NF Commander Vehicle&lt;br /&gt;
Health 1500==&amp;gt;1750&lt;br /&gt;
Engineer Heal 3==&amp;gt; 3.5&lt;br /&gt;
Max Front Armor 6==&amp;gt;7&lt;br /&gt;
Max Rear Armor 4==&amp;gt;5&lt;br /&gt;
Max Left Armor 5==&amp;gt;6&lt;br /&gt;
Max Right Armor 5==&amp;gt;6&lt;br /&gt;
&lt;br /&gt;
*NF Heavy Tank&lt;br /&gt;
Base Cost 760==&amp;gt;820&lt;br /&gt;
recycle percentage - 40% -&amp;gt; 50%&lt;br /&gt;
Time to recycle (with repair upgrade) 75s -&amp;gt; 60s&lt;br /&gt;
&lt;br /&gt;
*BE Heavy Tank&lt;br /&gt;
Base Cost 800==&amp;gt;850&lt;br /&gt;
recycle percentage - 40% -&amp;gt; 50%&lt;br /&gt;
Time to recycle (with repair upgrade) 75s -&amp;gt; 60s&lt;br /&gt;
&lt;br /&gt;
*NF Medium Tank&lt;br /&gt;
Max Weight 1077==&amp;gt;1067&lt;br /&gt;
recycle percentage - 40% -&amp;gt; 50%&lt;br /&gt;
&lt;br /&gt;
*BE Medium Tank&lt;br /&gt;
axleratio 0.6==&amp;gt;0.7 (More reverse power)&lt;br /&gt;
recycle percentage - 40% -&amp;gt; 50%&lt;br /&gt;
Time to recycle (with repair upgrade) 50s -&amp;gt; 45s&lt;br /&gt;
&lt;br /&gt;
*BE&amp;amp;NF Jeep &lt;br /&gt;
recycle percentage - 100% -&amp;gt; 50%&lt;br /&gt;
Time to recycle (with repair upgrade) 15 -&amp;gt; 10s&lt;br /&gt;
&lt;br /&gt;
*NF Light Tank&lt;br /&gt;
recycle percentage - 40% -&amp;gt; 50%&lt;br /&gt;
Time to recycle (with repair upgrade) 37.5s -&amp;gt; 30s&lt;br /&gt;
&lt;br /&gt;
*BE&amp;amp;NF APC &lt;br /&gt;
recycle percentage - 40% -&amp;gt; 50%&lt;br /&gt;
Time to recycle (with repair upgrade) 37.5s -&amp;gt; 25s&lt;br /&gt;
&lt;br /&gt;
*BE&amp;amp;NF Artillery tank &lt;br /&gt;
recycle percentage - 40% -&amp;gt; 50%&lt;br /&gt;
Time to recycle (with repair upgrade) 75s -&amp;gt; 60s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Changes of existing armors:&amp;lt;/big&amp;gt;&lt;br /&gt;
*Composite Armor&lt;br /&gt;
Regeneration 0.02 ==&amp;gt; 0.019&lt;br /&gt;
&lt;br /&gt;
*Capacitive Armor&lt;br /&gt;
Damage to Heat 0.04 ==&amp;gt; 0.02&lt;br /&gt;
&lt;br /&gt;
Research moved to main branch of Electrical Engineering&lt;br /&gt;
&lt;br /&gt;
Research time 60 ==&amp;gt; 90&lt;br /&gt;
&lt;br /&gt;
*Absorbant Armor&lt;br /&gt;
Bio damage modifier 0.45=&amp;gt;0.5&lt;br /&gt;
&lt;br /&gt;
*Deflective Armor&lt;br /&gt;
Bio damage modifier 1=&amp;gt;0.85&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Changes of existing engines:&amp;lt;/big&amp;gt;&lt;br /&gt;
*Artillery Fission Reactor&lt;br /&gt;
Heat Output at Idle 5==&amp;gt;2&lt;br /&gt;
&lt;br /&gt;
*All engines, except for standard/bio will be able to output 5% power when overheated.&lt;br /&gt;
Fission 10% ==&amp;gt; 15%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Changes of infantry classes:&amp;lt;/big&amp;gt;&lt;br /&gt;
*Scout&lt;br /&gt;
Explosive Resist 0 ==&amp;gt; 0.1&lt;br /&gt;
Infantry Mine Resist 0.1 ==&amp;gt; 0.3&lt;br /&gt;
&lt;br /&gt;
*Rifleman&lt;br /&gt;
Infantry Mine Resist 0 ==&amp;gt; 0.25&lt;br /&gt;
Infantry Bullet Resist 30% ==&amp;gt; 26%&lt;br /&gt;
&lt;br /&gt;
*Grenadier&lt;br /&gt;
Explosive Resist 0.3 ==&amp;gt; 0.4&lt;br /&gt;
Infantry Mine Resist 0 ==&amp;gt; 0.3&lt;br /&gt;
&lt;br /&gt;
*Engineer&lt;br /&gt;
Explosive Resist 0 ==&amp;gt; 0.1&lt;br /&gt;
Infantry Mine Resist 0 ==&amp;gt; 0.2&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Modding&amp;diff=8478</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Modding&amp;diff=8478"/>
		<updated>2016-09-25T11:06:56Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: /* Modding Enviroment */  corrections + link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModdingDocumentation}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
This page is about further informations to &amp;quot;mod the mod&amp;quot; for possible contributors&lt;br /&gt;
&lt;br /&gt;
===Modding Enviroment===&lt;br /&gt;
Building a modding enviroment beside your Empires installation to test script changings, without interference with your ususal multiplayer installation or the risk of being overwriten by updates, is quite easily:&lt;br /&gt;
* go to Empires directory &amp;quot;...\Steam\steamapps\common\Empires&amp;quot;&lt;br /&gt;
:(there are already two &amp;quot;game&amp;quot; folders, called &amp;quot;empires&amp;quot; and &amp;quot;hl2&amp;quot; - they work just like what you want to do now)&lt;br /&gt;
* create a new folder here (the name doesn&#039;t matter), then copy the &amp;quot;gameinfo.txt&amp;quot; from &amp;quot;empires&amp;quot; subdirectory in that folder and change &amp;quot;game&amp;quot; to whatever you called your mod, search for the &amp;quot;gamebin&amp;quot; and replace &amp;quot;|gameinfo_path|bin&amp;quot; with &amp;quot;empires/bin&amp;quot;&lt;br /&gt;
:(the folder can be named differently, just the &amp;quot;game&amp;quot; must match, but also the searchpaths if you ever want to create a mod of the mod of the mod)&lt;br /&gt;
:- or use [http://pastebin.com/BXcEA1bY Smithy&#039;s Gameinfo.txt] and change whatever you want&lt;br /&gt;
* there are now 2 ways to start this:&lt;br /&gt;
:create a new text file in main directory (where the hl2.exe is located), copy [code]hl2.exe -game *YOUR MOD* -novid -insecure[/code] inside it and rename its file extension to &amp;quot;.bat&amp;quot; (a batch file)&lt;br /&gt;
:this file acts as the &amp;quot;startbutton&amp;quot; - it needs to be in the same directory like the hl2.exe, so if you want a desktop shortcut make it from that batch :or you can also made one from the hl2.exe and just add the params listed above after the &amp;quot; ;-)&lt;br /&gt;
:(should look like &amp;quot;...\Steam\steamapps\common\Empires\hl2.exe&amp;quot; -game *YOUR MOD* -novid -insecure)&lt;br /&gt;
&lt;br /&gt;
=====Credits=====&lt;br /&gt;
thx to [https://forums.empiresmod.com/index.php?members/thexa4.4250/ Thexa4] to provide this and [https://forums.empiresmod.com/index.php?members/smithy.2160/ Smithy] for addidional info about the custom folder, usefull for mapping&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Maps&amp;diff=8477</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Maps&amp;diff=8477"/>
		<updated>2016-09-25T10:44:35Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: /* BETA */  removed &amp;quot;new&amp;quot; sign on homeland - obviously isn&amp;#039;t new anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Maps}}&lt;br /&gt;
&lt;br /&gt;
A few different maps are currently in existence, each offering different terrain, objectives, and play styles. If you know of any more maps, please add them. If you are interested in creating maps, see the [[Mapping]] page.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Types ==&lt;br /&gt;
Different [[Gameplay Types]] are available to offer a different set of challenges and are dependent on the map in question. &lt;br /&gt;
&lt;br /&gt;
== Official Maps ==&lt;br /&gt;
The following maps are officially included in the current distribution of Empires. They are listed under headings according to the group who created them.&lt;br /&gt;
&lt;br /&gt;
=== Development Team ===&lt;br /&gt;
* [[Map:emp_canyon|emp_canyon]]&lt;br /&gt;
* [[Map:emp_crossroads|emp_crossroads]]&lt;br /&gt;
* [[Map:emp_duststorm|emp_duststorm]]&lt;br /&gt;
* [[Map:emp_escort|emp_escort]]&lt;br /&gt;
* [[Map:emp_glycencity|emp_glycencity]]&lt;br /&gt;
* [[Map:emp_isle|emp_isle]]&lt;br /&gt;
* [[Map:emp_money|emp_money]]&lt;br /&gt;
* [[Map:emp_streetsoffire|emp_streetsoffire]]&lt;br /&gt;
* [[Map:emp_urbanchaos|emp_urbanchaos]]&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
* [[Map:emp_arid|emp_arid]] by Silk&lt;br /&gt;
* [[Map:emp_bush|emp_bush]] by Silk&lt;br /&gt;
* [[Map:emp_chain|emp_chain]] by Silk&lt;br /&gt;
* [[Map:emp_coast|emp_coast]] by [[User:Tysn|Tysn]]&lt;br /&gt;
* [[Map:emp_cyclopean|emp_cyclopean]] by halbalbador&lt;br /&gt;
* [[Map:emp_district402|emp_district402]]&lt;br /&gt;
* [[Map:emp_eastborough|emp_eastborough]] by complete_lamer&lt;br /&gt;
* [[Map:emp_midbridge|emp_midbridge]] by Pastori&lt;br /&gt;
* [[Map:emp_mvalley|emp_mvalley]] by R_yell&lt;br /&gt;
* [[Map:emp_palmbay|emp_palmbay]] by Keef&lt;br /&gt;
* [[Map:emp_Slaughtered|emp_Slaughtered]] by =HELLION=&lt;br /&gt;
&lt;br /&gt;
=== No Longer Official ===&lt;br /&gt;
* [[Map:emp_badland|emp_badland]] by Gobanzo Mon&lt;br /&gt;
* [[Map:emp_cdr_canyon|emp_cdr_canyon]]&lt;br /&gt;
* [[Map:emp_gauntlet|emp_gauntlet]]&lt;br /&gt;
&lt;br /&gt;
== Custom Maps ==&lt;br /&gt;
&#039;&#039;&#039;ATTN: VERY OUT OF DATE. Please see the [http://forums.empiresmod.com/index.php?forums/8 Mapping] forum for up to date maps.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These maps are created by the Empires community. Some will be of a high enough standard to become official maps.&lt;br /&gt;
&lt;br /&gt;
{{Note|Maps with a strike through the name are out of date and have not been compiled to run properly on the orange box version of empires.}}&lt;br /&gt;
=== Released ===&lt;br /&gt;
These are completed maps, which may be included in the regular rotations on some designated custom map servers. Individual download links can be found on each map&#039;s page.&lt;br /&gt;
* &amp;lt;del&amp;gt;[[Map:emp_2base|emp_2base]] by jimather&amp;lt;/del&amp;gt;&lt;br /&gt;
* &amp;lt;del&amp;gt;[[emp_canals]] by R_yell&amp;lt;/del&amp;gt;&lt;br /&gt;
* &amp;lt;del&amp;gt;[[Map:emp_lastcity|emp_lastcity]]&amp;lt;/del&amp;gt;&lt;br /&gt;
* &amp;lt;del&amp;gt;[[Map:Emp_Maze|Emp_Maze]] by Cyber(Gunner)&amp;lt;/del&amp;gt;&lt;br /&gt;
* &amp;lt;del&amp;gt;[[Map:emp_oasis|emp_oasis]] by Stu&amp;lt;/del&amp;gt;&lt;br /&gt;
* &amp;lt;del&amp;gt;[[Map:emp_ovi_canyon|emp_ovi_canyon]]&amp;lt;/del&amp;gt;&lt;br /&gt;
* &amp;lt;del&amp;gt;[[Map:emp_railroad|emp_railroad]] by Broccoli&amp;lt;/del&amp;gt;&lt;br /&gt;
* &amp;lt;del&amp;gt;[[Map:emp_stu_city|emp_stu_city]] by Stu&amp;lt;/del&amp;gt;&lt;br /&gt;
* &amp;lt;del&amp;gt;[[Map:emp_stu_crater|emp_stu_crater]] by Stu&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== BETA ===&lt;br /&gt;
These maps are at a playable state, but are not yet polished enough to be called final. Often they will have active threads in the [http://forums.empiresmod.com/index.php?forums/8 mapping forums], where bugs can be reported and feedback given.&lt;br /&gt;
* [[Map:emp_atoll|emp_atoll_b2]] by John Shandy`&lt;br /&gt;
* [[Map:emp_blah|emp_blah4]] by Mayama&lt;br /&gt;
* [[Map:emp_break|emp_break_poc]] by Blizzerd&lt;br /&gt;
* [[Map:emp_bush|emp_bush_ob4]] by Silk&lt;br /&gt;
* [[Map:emp_delta|emp_delta_rc3a]] by Metal Smith&lt;br /&gt;
* [[Map:emp_escort_alt|emp_escort_alt5]] by ScardyBob&lt;br /&gt;
* [[Map:emp_escort_ck|emp_escort_ck_rc3]] by Cyber-Kun&lt;br /&gt;
* [[Map:emp_escort_nf|emp_escort_nf2]] by ScardyBob&lt;br /&gt;
* [[Map:emp_frozensummit|emp_frozensummit_b2]] by John Shandy`&lt;br /&gt;
* [[Map:emp_hazard|emp_hazard_rc6]] by Blight&lt;br /&gt;
* [[Map:emp_homeland|emp_homeland_b9]] by Flounder&lt;br /&gt;
* [[Map:emp_insurrection|emp_insurrection_rc3]] by Omneh&lt;br /&gt;
* [[Map:emp_king|emp_king_r5]] by Chris0132&#039;&lt;br /&gt;
* [[Map:emp_megahill_jam|emp_megahill_jam_b5]] by [LoDw]Keef &amp;amp; DrummerX&lt;br /&gt;
* [[Map:emp_mesa|emp_mesa_b4]] by Mayama &lt;br /&gt;
* [[Map:emp_midbridge|emp_midbridge_b3c]] by pastori&lt;br /&gt;
* [[Map:emp_moors|emp_moors_b1]] by [LoDw]Keef&lt;br /&gt;
* [[Map:emp_forest|emp_forest_ob]] by Simon - &#039;&#039;Recompiled and updated by Omneh&#039;&#039;&lt;br /&gt;
* [[Map:emp_noname|emp_noname_a3]] by ukgamer&lt;br /&gt;
* [[Map:emp_provinggrounds|emp_provinggrounds_b2]] by Flasche, John Shandy` &amp;amp; [LoDw]Keef&lt;br /&gt;
* [[Map:emp_rainbowroad|emp_rainbowroad_b2]] by John Shandy`&lt;br /&gt;
* [[Map:emp_research|emp_research_1_2]] by Jimather&lt;br /&gt;
* [[Map:emp_shadows|emp_shadows_rc10a]] by Cyber-Kun and Stu&lt;br /&gt;
* [[Map:emp_silo|emp_silo_rc3]] by Omneh&lt;br /&gt;
* [[Map:emp_slaughtered|emp_slaughtered_2_21]] by Omneh&lt;br /&gt;
* [[Map:emp_smokies|emp_smokies_rc2]] by Cyber-Kun&lt;br /&gt;
* [[Map:emp_snowbound|emp_snowbound_1_2]] by Jimather&lt;br /&gt;
* [[Map:emp_streetsoffire_working|emp_streetsoffire_working]] by&lt;br /&gt;
* [[Map:emp_temple|emp_temple_b3a]] by Mayama&lt;br /&gt;
* [[Map:emp_theinternetisforporn|emp_theinternetisforporn4]] by LordDz&lt;br /&gt;
* [[Map:emp_traders|emp_traders_a8]] by Coffeeburrito&lt;br /&gt;
* [[Map:emp_tropicvendetta|emp_tropicvendetta]] by [[User:John Shandy`|John Shandy`]] and [LoDw]Keef&lt;br /&gt;
* [[Map:emp_ward|emp_ward_rc2]] by Silk&lt;br /&gt;
* [[Map:emp_vehicletraining|emp_vehicletraining_ob2]] by Silk&lt;br /&gt;
* &amp;lt;del&amp;gt;[[Map:emp_empcannon|emp_empcannon_beta4]] by InstantDeath&amp;lt;/del&amp;gt;&lt;br /&gt;
* &amp;lt;del&amp;gt;[[Map:emp_fastestmap|emp_fastestmap_v3]] by Unknown&amp;lt;/del&amp;gt;&lt;br /&gt;
* &amp;lt;del&amp;gt;[[Map:emp_fortB|emp_fortB]] by DarkSim&amp;lt;/del&amp;gt;&lt;br /&gt;
* &amp;lt;del&amp;gt;[[Map:emp_gorge|emp_gorge]] by Aurificationalist&amp;lt;/del&amp;gt;&lt;br /&gt;
* &amp;lt;del&amp;gt;[[Map:emp_Red_Alert|emp_Red_Alert]] by blizzerd&amp;lt;/del&amp;gt;&lt;br /&gt;
* &amp;lt;del&amp;gt;[[Map:emp_tictactoe|emp_tictactoe_rc3]] by Broccoli&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Coming Soon ===&lt;br /&gt;
Maps in this section are under active development, but are not yet available for public download.&lt;br /&gt;
* [[Map:emp_ashmountain|emp_ashmountain]] by Broccoli&lt;br /&gt;
* [[Map:emp_rooftop|emp_rooftop]] by Arklansman&lt;br /&gt;
* [[Map:emp_dday|emp_dday]] by con7con&lt;br /&gt;
&lt;br /&gt;
=== Concept ===&lt;br /&gt;
The maps below are only ideas at this stage. Often this will involve designing the layout and the visual style of the map, as well as the [[Gameplay_Types|gametype]] and any back-story to the setting.&lt;br /&gt;
* [[Map:emp_coastal|emp_coastal]]&lt;br /&gt;
* [[Map:emp_crash|emp_crash]] by vallav&lt;br /&gt;
* [[Map:Emp_Forts|Emp_Forts]] by Cyber(Gunner_Yeyz)&lt;br /&gt;
* [[Map:emp_highway|emp_highway]]&lt;br /&gt;
* [[Map:emp_IsleOfWar|emp_IsleOfWar]]&lt;br /&gt;
* [[Map:emp_lighthouse|emp_lighthouse]] by CourtJesterG&lt;br /&gt;
* [[Map:emp_nukedcity|emp_nukedcity]] by Extrems&lt;br /&gt;
* [[Map:emp_tropical|emp_tropical]] by JJ45&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps|Maps]]&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Tips&amp;diff=8461</id>
		<title>Tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Tips&amp;diff=8461"/>
		<updated>2016-09-01T16:44:33Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: /* Binding Items from the Pop-Up Menu */ tested and updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Tips}}&lt;br /&gt;
Below is a list of misc. tips. Feel free to add any you may have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quick Start Guide ==&lt;br /&gt;
&lt;br /&gt;
[[Quick Start Guide]]&lt;br /&gt;
&lt;br /&gt;
== Infantry Tips ==&lt;br /&gt;
* The pop-up menu can be accessed by pressing &#039;&#039;&#039;F&#039;&#039;&#039; (by default).&lt;br /&gt;
* Join or create a squad to get more rank points. The squad menu is accessed by pressing &#039;&#039;&#039;C&#039;&#039;&#039; (by default). you can also create or join a squad through the [[Squads|squad]] section of the pop-up menu.&lt;br /&gt;
* If you&#039;ve unlocked a skill slot, you may set your skills in your spawn menu (&#039;&#039;&#039;B&#039;&#039;&#039; by default), then return to a [[barracks]] or [[armory]] or friendly flag to activate it.&lt;br /&gt;
* Much like changing your class, setting or changing a skill &amp;quot;on the fly&amp;quot; does not immediately activate it.  You must return to the [[barracks]] or [[armory]] or friendly flag.  Once inside, bring up the spawn menu and click Accept.  Be advised that your ammo will reset and you will need to stop by the crates and fill up again.&lt;br /&gt;
* You can change your class near a captured flag just like you would inside the [[barracks]] or [[armory]]: bring up your spawn menu, make any changes and click &amp;quot;Accept&amp;quot;.&lt;br /&gt;
* Any class can help build buildings with their USE key, [[Engineer|Engineers]] are just much more efficient.&lt;br /&gt;
* See the full-size map by pressing &#039;&#039;&#039;M&#039;&#039;&#039; (by default).&lt;br /&gt;
* To set your spawn location, hit &#039;&#039;&#039;Enter&#039;&#039;&#039; and click on one of your Barracks or APCs, represented by a small circle.&lt;br /&gt;
* [[Engineer|Engineers]] are the backbone of a team, but they can be particularly vulnerable while building things. If you see the sparks that signify construction, now is a good time for an ambush.&lt;br /&gt;
* Listen for the &#039;click&#039; of an ammunition crate being opened. When someone is loading up on supplies, chances are good that they aren&#039;t paying attention to you. Take advantage of this and catch them off-guard.&lt;br /&gt;
* Crouching is a useful movement during infantry combat, it makes you smaller, and it gives you a boost to accuracy. However, you&#039;d lose some mobility.&lt;br /&gt;
&lt;br /&gt;
== Class-Specific Tips ==&lt;br /&gt;
See the class page for each of the following for class tips.&lt;br /&gt;
* [[Engineer]]&lt;br /&gt;
* [[Grenadier]]&lt;br /&gt;
* [[Rifleman]]&lt;br /&gt;
* [[Scout]]&lt;br /&gt;
 &lt;br /&gt;
== Commander Tips ==&lt;br /&gt;
* Use &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039; to zoom the camera.&lt;br /&gt;
* Hold down &#039;&#039;&#039;ALT&#039;&#039;&#039; and move the mouse to rotate the camera view.&lt;br /&gt;
* Press &#039;&#039;&#039;E&#039;&#039;&#039; to exit commander mode.&lt;br /&gt;
* When placing a structure, hold the left mouse button to rotate the building.&lt;br /&gt;
* Do not use the Comm Vehicle (CV) as personal transport or your team will get very angry. Only move the CV when absolutely neccessary and always inform your team so they know where they need to defend.&lt;br /&gt;
* If you do need to move the CV for any reason then be very careful around cliffs and water. Many a game has been ended by merely a flipped or waterlogged CV and it really isn&#039;t much fun when they do.&lt;br /&gt;
* Don&#039;t be afraid to lock the Vehicle Factory if you need to conserve resources. But make sure your team is capable of defending without vehicles if you do so. &lt;br /&gt;
* Units can be given orders by highlighting them (left click on them) and then right clicking on the unit you would like to see destroyed or guarded. Send someone to guard an unfinished building and most people will finish the construction as well as guard the structure.&lt;br /&gt;
* Your minions are extremely grateful when you help them out. For example, your god-like eye in the sky view allows you to keep an eye on your units, but more importantly you can keep an eye on the enemy. Of course you can only see the enemy when a friendly unit is near or surveillance equipment has been placed, but this can still be very useful. If you see an enemy approaching your friendly unit, target the enemy for your unit as described above, they will find it much easier to destroy the enemy, because the red targeting symbol will let them know where that enemy unit is before he can even see him. Your unit might have been totally unaware of the approaching danger, but he is now in a much better position to defend himself. &lt;br /&gt;
* Make sure you are always researching something or your technology will quickly fall behind the enemy team and that will usually spell disaster.&lt;br /&gt;
&lt;br /&gt;
== Advanced Commander Tips and Tactics ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Commander Strategy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Frontlining:&#039;&#039; Spread out onto the map, gaining forward bases to hold that area, fortify these, and push from there. This is great for boxing your enemies in, but it really does require a responsive team.&lt;br /&gt;
&lt;br /&gt;
Strong points: Good for boxing in enemies, tends to be good at keeping tickets up, and very good when mixed with arty.&lt;br /&gt;
&lt;br /&gt;
Weak points: Needs a better team than usual. Can be weak against ninjaneers as having concentrated front lines often leaves CV undefended with no players near.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Turtle-ing:&#039;&#039; Fortify your base in the starting area, and don&#039;t push out much. It does work better with players that sit around in base being unresponsive, but unless you get the jump on your enemies early with fast vehicles, you are dead.&lt;br /&gt;
&lt;br /&gt;
Strong points: Well defended against enemies as it&#039;s concentrated, and often in a balanced position to send out vehicles from. Good vs. ninjas as everyone is at your base ready to defend the CV.  Can employ ninjas because the enemies don&#039;t tend to dig in as much.&lt;br /&gt;
&lt;br /&gt;
Weak points: Difficult to defend refineries. You&#039;ll die if the enemy gets arty: concentrated mid-range defenses against long-range arty will almost always mean the defenses lose. It&#039;s harder to destroy the enemy from a long way away from their CV.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relocating:&#039;&#039; Relocate at the very start of the match. Run to another place to try and get the element of surprise, and disrupt the enemy comm&#039;s plans. It doesn&#039;t tend to work very well against a flexible enemy comm who can roll with the blows and adapt to what you are doing quickly, and can be very bad if you let yourself get boxed in. Don&#039;t even try this unless you know exactly what you are doing.&lt;br /&gt;
&lt;br /&gt;
Strong points: Can confuse the enemies, they aren&#039;t used to the enemy main base being somewhere else. Works well with a light tank rush if you relocate properly.&lt;br /&gt;
&lt;br /&gt;
Weak points: If you do it wrong you&#039;ve lost your team the game. If you waste too much time you&#039;ve lost your team the game as the enemies will be able to take much more of the map much faster and get the jump on you in research, refs and vehicles, and then box you in until you die.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Consider where you place your turrets.&#039;&#039;&#039; &#039;&#039;Don&#039;t place turrets in extremely high or low elevations,&#039;&#039; such as on the top slopes of [[map:emp_duststorm|Duststorm]], as infantry can sneak below them easily without triggering them and then disarm the turrets. &#039;&#039;Don&#039;t place turrets too close to buildings,&#039;&#039; such as refineries. If you do, you risk letting enemies assault the building while staying easily outside of the turret range. &#039;&#039;When in large spaces, place turrets in ambush positions.&#039;&#039; Otherwise, the enemy will be able to destroy the turret before getting in range. Consider placing turrets behind walls. &#039;&#039;When in small spaces, maximize the turret firing arc.&#039;&#039; Place the turret in the most central position, where it can fire everywhere in the area. In best case scenarios, an enemy unit should not be able to fire at the turret without entering it&#039;s range.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Identify a map&#039;s chokepoints,&#039;&#039;&#039; and try to force the enemy to assault those. For a detailed analysis of each map and it&#039;s critical points, see the &amp;quot;Maps&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
== General Vehicle Tips ==&lt;br /&gt;
* Always try to travel in teams, two tanks are much more likely to win a battle than one and are also more likely to spot the enemy before he gets too close. Another benefit of this system is the ability to occupy the enemy whilst your partner repairs and rearms both of you.&lt;br /&gt;
* Try to be considerate with your use of resources when you build a vehicle. Just one tricked out tank can severely hurt a teams resources, so remember you will lose as well in the end.&lt;br /&gt;
* If you need to hop out to do something in enemy territory, turn your vehicle to face your escape route and give you cover &#039;&#039;&#039;before&#039;&#039;&#039; you jump out. Then, when that artillery tank rolls around the corner, you will be able to escape much more quickly. &lt;br /&gt;
* Don&#039;t fire as quickly as you can or you will overheat. Always try to allow yourself some space on the heat bar in case the battle suddenly swings towards the enemies favour and you have to make a quick escape. There is nothing more frustrating than an overheating vehicle when all you want to do is drive away. &lt;br /&gt;
* Don&#039;t be afraid to retreat, often it can draw the enemy into friendly turret space or allow time for a friendly unit to assist you. &lt;br /&gt;
* Check that the vehicle you are about to drive away is not somebody elses ride or you won&#039;t make very many friends on a server.&lt;br /&gt;
* If you plan to use vehicles a lot in a game, try to select complementary skills when you are promoted or you might as well not have them. &lt;br /&gt;
* A well upgraded light tank will beat a normal heavy tank, so choose your vehicle and upgrades carefully.&lt;br /&gt;
&lt;br /&gt;
== Advanced Vehicle Tips and Tactics ==&lt;br /&gt;
&lt;br /&gt;
* [[Vehicle customization |Vehicle customization guide]]&lt;br /&gt;
&lt;br /&gt;
== Advanced Tips ==&lt;br /&gt;
=== Binding Items from the Pop-Up Menu ===&lt;br /&gt;
&lt;br /&gt;
Commands from the pop-up menu (default &#039;f&#039;) can also be accessed via console commands (as of 1.08, RC18). This allows them to be bound to keys, for more speedy usage. The console command to use is &amp;quot;emp_menu_quickcmd &amp;lt;menu #&amp;gt; &amp;lt;command #&amp;gt;&amp;quot;. Use the number of the menu, and the number of the command within that menu. An index of available menu and command numbers is given below:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1 PLAYER_SPECIFIC_FRIENDLY (if a friendly is under your crosshairs)&lt;br /&gt;
	0 &amp;quot;Guard this unit&amp;quot;&lt;br /&gt;
	1 Resupply - Guard diamond, no sound&lt;br /&gt;
	3 Repair/heal - Guard diamond, no sound&lt;br /&gt;
2 PLAYER_SPECIFIC_ENEMY (if an enemy is under your crosshairs)&lt;br /&gt;
	0 &amp;quot;Spotted ...&amp;quot;&lt;br /&gt;
	1 &amp;quot;Requesting anti-emplacement/armor support&amp;quot;&lt;br /&gt;
	3 &amp;quot;attack this target&amp;quot; (was grenade attack)&lt;br /&gt;
	4 &amp;quot;attack this target&amp;quot; (thats the actual bind)&lt;br /&gt;
3 PLAYER_SPECIFIC_GROUND (if something neutral is under your crosshairs)&lt;br /&gt;
	0 does nothing anymore (was Move)&lt;br /&gt;
	1 &amp;quot;move to this location&amp;quot; (was Build)&lt;br /&gt;
	2 &amp;quot;move to this location&amp;quot;&lt;br /&gt;
	3 &amp;quot;attack this location&amp;quot; (was Grenade/mine)&lt;br /&gt;
	4 &amp;quot;move to this location&amp;quot; (was Dig-in)&lt;br /&gt;
4 PLAYER_GLOBAL&lt;br /&gt;
	0 &amp;quot;Area secure&amp;quot;&lt;br /&gt;
	4 &amp;quot;Area is not secure&amp;quot;&lt;br /&gt;
5 PLAYER_LOCAL&lt;br /&gt;
	0 &amp;quot;Move up&amp;quot;&lt;br /&gt;
	1 &amp;quot;Take cover&amp;quot;&lt;br /&gt;
	2 Taunt&lt;br /&gt;
	3 &amp;quot;Cover fire&amp;quot;&lt;br /&gt;
	4 &amp;quot;Pull back&amp;quot;&lt;br /&gt;
6 PLAYER_SQUAD&lt;br /&gt;
	0 invite to squad command (must have clicked on player, local player must be in squad)&lt;br /&gt;
	0 request to join squad command (if local player is not in squad and clicked on player is in a squad)&lt;br /&gt;
	1 do squad leader power #1 (if you are a squad leader)&lt;br /&gt;
	2 vote the commander out&lt;br /&gt;
	3 do squad leader power #2 (if you are a squad leader)&lt;br /&gt;
	4 force leave squad command (if squad leader and clicked player are in same squad)&lt;br /&gt;
	4 leave squad (if no one clicked on and local player is in a squad)&lt;br /&gt;
7 PLAYER_GLOBAL_SUPPORT&lt;br /&gt;
	0 Request air support&lt;br /&gt;
	1 Request artillery support&lt;br /&gt;
	2 Request armor support&lt;br /&gt;
	3 Request infantry support&lt;br /&gt;
	4 Request transport&lt;br /&gt;
8 PLAYER_GLOBAL_SUPPLIES&lt;br /&gt;
	1 Request ammo&lt;br /&gt;
	3 Request healing/repairs&lt;br /&gt;
	4 Request an engineer&lt;br /&gt;
9 PLAYER_ACK&lt;br /&gt;
	0 Confirm order&lt;br /&gt;
	1 &amp;quot;Negative&amp;quot;&lt;br /&gt;
	3 &amp;quot;Roger&amp;quot;&lt;br /&gt;
	4 Deny/Cancel order&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Note|Some commands are context-sensitive, changing in function depending on what is under your crosshairs at the time.}}&lt;br /&gt;
&lt;br /&gt;
For example, in order to bind the &#039;x&#039; key to call for a medic, the following line should be added to &#039;&#039;&#039;autoexec.cfg&#039;&#039;&#039; or &#039;&#039;&#039;infantry.cfg&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;bind &amp;quot;x&amp;quot; &amp;quot;emp_menu_quickcmd 8 3&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Binding Items from the Engineer&#039;s Tool===&lt;br /&gt;
&lt;br /&gt;
Commands from the Engineer&#039;s Tool (Calculator) can also be accessed via console commands. This allows them to be bound to keys, for more speedy usage. An index of available commands is given below:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;engselect 0-7&amp;quot; : Works only with calculator in hand and readies an item to be built (must still be placed)&lt;br /&gt;
	0 : Nothing Selected&lt;br /&gt;
	1 : MG Turret&lt;br /&gt;
	2 : ML Turret&lt;br /&gt;
	3 : Undroppable ML Turret, possibly anti-aircraft turret&lt;br /&gt;
	4 : Engineer Camera&lt;br /&gt;
	5 : Engineer Radar&lt;br /&gt;
	6 : Walls&lt;br /&gt;
	7 : Ammo Box&lt;br /&gt;
&amp;quot;emp_eng_upgrade&amp;quot; : Upgrades own turret in crosshairs (with turret upgrade)&lt;br /&gt;
&amp;quot;emp_eng_recycle_1&amp;quot; : Remote recycles primary turret&lt;br /&gt;
&amp;quot;emp_eng_recycle_2&amp;quot; : Remote recycles secondary turret (with turret mastery)&lt;br /&gt;
&amp;quot;emp_eng_recycle_3&amp;quot; : Remote recycles engineer camera&lt;br /&gt;
&amp;quot;emp_eng_recycle_4&amp;quot; : Remote recycles engineer radar&lt;br /&gt;
&amp;quot;emp_eng_recycle_walls&amp;quot; : Recycles all walls placed by the individual across the map&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, in order to bind the &#039;F2&#039; key to recycle the primary turret (if any) and place a ML turret, the following line should be added to &#039;&#039;&#039;engineer.cfg&#039;&#039;&#039; or &#039;&#039;&#039;infantry.cfg&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;bind &amp;quot;F2&amp;quot; &amp;quot;emp_eng_recycle_1;engselect 2&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How Not to Play Empires ==&lt;br /&gt;
&lt;br /&gt;
The [[Noob&#039;s Guide to Empires]] outlines many of the strategies to take in playing Empires when one wishes to play as poorly as possible.  It is a satirical look at the way new players interact with various facets of the game.  They often do so in ways which outline how poor at the game they are.  If you wish to avoid some of the main mistakes new players make while playing Empires, please read this Guide.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay|Tips]]&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Modding&amp;diff=8460</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Modding&amp;diff=8460"/>
		<updated>2016-08-31T22:23:53Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: /* Modding Enviroment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModdingDocumentation}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
This page is about further informations to &amp;quot;mod the mod&amp;quot; for possible contributors&lt;br /&gt;
&lt;br /&gt;
===Modding Enviroment===&lt;br /&gt;
Building a modding enviroment beside your Empires installation to test script changings, without interference with your ususal multiplayer installation or the risk of being overwriten by updates, is quite easily:&lt;br /&gt;
* goto Empires directory &amp;quot;...\Steam\steamapps\common\Empires&amp;quot;&lt;br /&gt;
:(in there are already 2 &amp;quot;game&amp;quot; folders, called &amp;quot;empires&amp;quot; and &amp;quot;hl2&amp;quot; - they just work like what you want to do)&lt;br /&gt;
* create a new folder there and name it whatever you want, then copy the &amp;quot;gameinfo.txt&amp;quot; from &amp;quot;empires&amp;quot; subdirectory in that folder and change &amp;quot;game&amp;quot; to whatever you called your mod, search for the &amp;quot;gamebin&amp;quot; and replace &amp;quot;|gameinfo_path|bin&amp;quot; with &amp;quot;empires/bin&amp;quot;&lt;br /&gt;
:(the folder can be named differently, just the &amp;quot;game&amp;quot; must match, but also the searchpaths if you ever want to create a mod of the mod of the mod xD)&lt;br /&gt;
:- or use Smithy&#039;s Gameinfo.txt and change whatever you want&lt;br /&gt;
* there are now 2 ways to start this:&lt;br /&gt;
:create a new text file (.txt) in main directory (where the hl2.ese is located), copy [code]hl2.exe -game *YOUR MOD* -novid -insecure[/code] inside it and rename its file extension to &amp;quot;.bat&amp;quot; (a batch file)&lt;br /&gt;
:this file acts as the &amp;quot;startbutton&amp;quot; - it needs to be in the same directory like the hl2.exe, so if you want a desktop shortcut make it from that batch :or you can also made one from the hl2.exe and just add the params listed above after the &amp;quot; ;-)&lt;br /&gt;
:(should look like &amp;quot;...\Steam\steamapps\common\Empires\hl2.exe&amp;quot; -game *YOUR MOD* -novid -insecure)&lt;br /&gt;
&lt;br /&gt;
=====Credits=====&lt;br /&gt;
thx to [https://forums.empiresmod.com/index.php?members/thexa4.4250/ Thexa4] to provide this and [https://forums.empiresmod.com/index.php?members/smithy.2160/ Smithy] for addidional info about the custom folder, usefull for mapping ;-)&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Modding&amp;diff=8459</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Modding&amp;diff=8459"/>
		<updated>2016-08-31T22:23:21Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: /* Modding Enviroment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModdingDocumentation}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
This page is about further informations to &amp;quot;mod the mod&amp;quot; for possible contributors&lt;br /&gt;
&lt;br /&gt;
===Modding Enviroment===&lt;br /&gt;
Building a modding enviroment beside your Empires installation to test script changings, without interference with your ususal multiplayer installation or the risk of being overwriten by updates, is quite easily:&lt;br /&gt;
* goto Empires directory &amp;quot;...\Steam\steamapps\common\Empires&amp;quot;&lt;br /&gt;
::(in there are already 2 &amp;quot;game&amp;quot; folders, called &amp;quot;empires&amp;quot; and &amp;quot;hl2&amp;quot; - they just work like what you want to do)&lt;br /&gt;
* create a new folder there and name it whatever you want, then copy the &amp;quot;gameinfo.txt&amp;quot; from &amp;quot;empires&amp;quot; subdirectory in that folder and change &amp;quot;game&amp;quot; to whatever you called your mod, search for the &amp;quot;gamebin&amp;quot; and replace &amp;quot;|gameinfo_path|bin&amp;quot; with &amp;quot;empires/bin&amp;quot;&lt;br /&gt;
::(the folder can be named differently, just the &amp;quot;game&amp;quot; must match, but also the searchpaths if you ever want to create a mod of the mod of the mod xD)&lt;br /&gt;
::- or use Smithy&#039;s Gameinfo.txt and change whatever you want&lt;br /&gt;
* there are now 2 ways to start this:&lt;br /&gt;
::create a new text file (.txt) in main directory (where the hl2.ese is located), copy [code]hl2.exe -game *YOUR MOD* -novid -insecure[/code] inside it and rename its file extension to &amp;quot;.bat&amp;quot; (a batch file)&lt;br /&gt;
::this file acts as the &amp;quot;startbutton&amp;quot; - it needs to be in the same directory like the hl2.exe, so if you want a desktop shortcut make it from that batch ::or you can also made one from the hl2.exe and just add the params listed above after the &amp;quot; ;-)&lt;br /&gt;
::(should look like &amp;quot;...\Steam\steamapps\common\Empires\hl2.exe&amp;quot; -game *YOUR MOD* -novid -insecure)&lt;br /&gt;
&lt;br /&gt;
=====Credits=====&lt;br /&gt;
thx to [https://forums.empiresmod.com/index.php?members/thexa4.4250/ Thexa4] to provide this and [https://forums.empiresmod.com/index.php?members/smithy.2160/ Smithy] for addidional info about the custom folder, usefull for mapping ;-)&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Modding&amp;diff=8458</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Modding&amp;diff=8458"/>
		<updated>2016-08-31T22:22:38Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: Created page with &amp;quot;{{ModdingDocumentation}} __NOTOC__ ==Summary== This page is about further informations to &amp;quot;mod the mod&amp;quot; for possible contributors  ===Modding Enviroment=== Building a modding...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModdingDocumentation}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
This page is about further informations to &amp;quot;mod the mod&amp;quot; for possible contributors&lt;br /&gt;
&lt;br /&gt;
===Modding Enviroment===&lt;br /&gt;
Building a modding enviroment beside your Empires installation to test script changings, without interference with your ususal multiplayer installation or the risk of being overwriten by updates, is quite easily:&lt;br /&gt;
# goto Empires directory &amp;quot;...\Steam\steamapps\common\Empires&amp;quot;&lt;br /&gt;
::(in there are already 2 &amp;quot;game&amp;quot; folders, called &amp;quot;empires&amp;quot; and &amp;quot;hl2&amp;quot; - they just work like what you want to do)&lt;br /&gt;
# create a new folder there and name it whatever you want, then copy the &amp;quot;gameinfo.txt&amp;quot; from &amp;quot;empires&amp;quot; subdirectory in that folder and change &amp;quot;game&amp;quot; to whatever you called your mod, search for the &amp;quot;gamebin&amp;quot; and replace &amp;quot;|gameinfo_path|bin&amp;quot; with &amp;quot;empires/bin&amp;quot;&lt;br /&gt;
::(the folder can be named differently, just the &amp;quot;game&amp;quot; must match, but also the searchpaths if you ever want to create a mod of the mod of the mod xD)&lt;br /&gt;
::- or use Smithy&#039;s Gameinfo.txt and change whatever you want&lt;br /&gt;
# there are now 2 ways to start this:&lt;br /&gt;
::create a new text file (.txt) in main directory (where the hl2.ese is located), copy [code]hl2.exe -game *YOUR MOD* -novid -insecure[/code] inside it and rename its file extension to &amp;quot;.bat&amp;quot; (a batch file)&lt;br /&gt;
::this file acts as the &amp;quot;startbutton&amp;quot; - it needs to be in the same directory like the hl2.exe, so if you want a desktop shortcut make it from that batch ::or you can also made one from the hl2.exe and just add the params listed above after the &amp;quot; ;-)&lt;br /&gt;
::(should look like &amp;quot;...\Steam\steamapps\common\Empires\hl2.exe&amp;quot; -game *YOUR MOD* -novid -insecure)&lt;br /&gt;
&lt;br /&gt;
=====Credits=====&lt;br /&gt;
thx to [https://forums.empiresmod.com/index.php?members/thexa4.4250/ Thexa4] to provide this and [https://forums.empiresmod.com/index.php?members/smithy.2160/ Smithy] for addidional info about the custom folder, usefull for mapping ;-)&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=User:The_Buttery_Lobster&amp;diff=5410</id>
		<title>User:The Buttery Lobster</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=User:The_Buttery_Lobster&amp;diff=5410"/>
		<updated>2008-02-08T02:55:31Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;About Me:&#039;&#039;&#039; If I were any more a fan of Empires, the developers of the game would have already filed restraining orders. I can&#039;t map, I can&#039;t program, and I can&#039;t stand griefers. But I can create a Grignard reaction, and do ollies on a skateboard, so I got that going for me. Which is nice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Proficiency:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infantry Combat&#039;&#039;: Good. I can hold my own against other seasoned Empires veterans, perhaps even outperforming some in certain circumstances, and don&#039;t have a class preference. However, my weakest class is grenadier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Combat&#039;&#039;: Good to Average. I can hold my own against average/infrequent players, and can dominate newbies, but against a vet who specializes in tank combat, I have to rely on the element of surprise to survive the battle. I tend to rely on hit-and-run tactics and dislike spending the team&#039;s res on tanks, anyways.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commanding&#039;&#039;: Average to Poor. I don&#039;t have that intrinsic sense of timing and command that separates the good from the great, I don&#039;t bother knowing the stats for each tech, and I don&#039;t utilize the CV&#039;s mobility. On the plus side, I am familiar with the commander controls, the maps in general, where we should be worrying about the enemy, and what techs are usually researched. The biggest problem is that I hate commanding and I tend to flip out and lose it when I command. Which is why I don&#039;t--and you don&#039;t wanna see me try.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Arch-Rival/Nemesis&#039;&#039;&#039;: Brad Pitt. That bastard stole Jennifer Anniston from me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Monarch of&#039;&#039;&#039;: Clawtopia&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=User:The_Buttery_Lobster&amp;diff=5365</id>
		<title>User:The Buttery Lobster</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=User:The_Buttery_Lobster&amp;diff=5365"/>
		<updated>2008-01-22T07:39:45Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;About Me:&#039;&#039;&#039; If I were any more a fan of Empires, the developers of the game would have already filed restraining orders. I can&#039;t map, I can&#039;t program, and I can&#039;t stand griefers. But I can create a Grignard reaction, and do ollies on a skateboard, so I got that going for me. Which is nice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Proficiency:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infantry Combat&#039;&#039;: Good. I can hold my own against other seasoned Empires veterans, perhaps even outperforming some in certain circumstances, and don&#039;t have a class preference. However, my weakest class is grenadier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Combat&#039;&#039;: Good to Average. I can hold my own against average/infrequent players, and can dominate newbies, but against a vet who specializes in tank combat, I have to rely on the element of surprise to survive the battle. I tend to rely on hit-and-run tactics and dislike spending the team&#039;s res on tanks, anyways.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commanding&#039;&#039;: Average to Poor. I don&#039;t have that intrinsic sense of timing and command that separates the good from the great, I don&#039;t bother knowing the stats for each tech, and I don&#039;t utilize the CV&#039;s mobility. On the plus side, I am familiar with the commander controls, the maps in general, where we should be worrying about the enemy, and what techs are usually researched. The biggest problem is that I hate commanding and I tend to flip out and lose it when I command. Which is why I don&#039;t--and you don&#039;t wanna see me try.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Arch-Rival/Nemesis&#039;&#039;&#039;: None at the moment. Keep communicating with me, it could be you!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Monarch of&#039;&#039;&#039;: Clawtopia&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Talk:Suggestions&amp;diff=5324</id>
		<title>Talk:Suggestions</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Talk:Suggestions&amp;diff=5324"/>
		<updated>2008-01-10T09:22:40Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiki is a repository of information about the game, not a place to post suggestions for changing it.  This content really belongs in the Suggestions forum and not on the Wiki.  Furthermore, this page might give new players the wrong idea that all of these suggestions are either currently in development or are seriously being considered as new features.  The &amp;quot;Discussion&amp;quot; sections might even turn into forum-like debates, which have no place on the Wiki, imho.  Krenzo and Beerdude should make the final determination of whether or not the page should stay, but I&#039;d delete it. --[[User:Chahk|Chahk]] 09:07, 31 December 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
i agree 100% with chahk. Furthermore, if the devs don&#039;t immediately like a suggestion, I&#039;m willing to bet that they&#039;re not even going to CONSIDER it unless the community gives a LOT of feedback on the issue, with most of it positive. This is not the place for such feedback. The wiki is not one person&#039;s bully pulpit to force their desires upon the community. What COULD be useful is a list of things suggested thousands of times before, and why this suggestion was shot down.--[[User:The Buttery Lobster|The Buttery Lobster]] 01:19, 10 January 2008 (PST)&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Talk:Suggestions&amp;diff=5323</id>
		<title>Talk:Suggestions</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Talk:Suggestions&amp;diff=5323"/>
		<updated>2008-01-10T09:19:53Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiki is a repository of information about the game, not a place to post suggestions for changing it.  This content really belongs in the Suggestions forum and not on the Wiki.  Furthermore, this page might give new players the wrong idea that all of these suggestions are either currently in development or are seriously being considered as new features.  The &amp;quot;Discussion&amp;quot; sections might even turn into forum-like debates, which have no place on the Wiki, imho.  Krenzo and Beerdude should make the final determination of whether or not the page should stay, but I&#039;d delete it. --[[User:Chahk|Chahk]] 09:07, 31 December 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
i agree 100% with chahk. Furthermore, if the devs don&#039;t immediately like a suggestion, I&#039;m willing to bet that they&#039;re not even going to CONSIDER it unless the community gives a LOT of feedback on the issue, with most of it positive. This is not the place for such feedback. What COULD be useful is a list of things suggested thousands of times before, and why this suggestion was shot down.--[[User:The Buttery Lobster|The Buttery Lobster]] 01:19, 10 January 2008 (PST)&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Jargon&amp;diff=5222</id>
		<title>Jargon</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Jargon&amp;diff=5222"/>
		<updated>2007-12-13T00:50:18Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: /* W */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Sitenav|Jargon}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:1px solid #BBB; padding: 0 5px;&amp;quot;&lt;br /&gt;
| [[#.23|#]] [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you are playing Empires, you may come across some jargon you don&#039;t understand.  Here is a list of the most commonly used bits of Empires jargon.&lt;br /&gt;
==#==&lt;br /&gt;
&#039;&#039;&#039;3 Phase&#039;&#039;&#039; - Refers to the (3 Phase Electric) engine upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9 mine&#039;&#039;&#039; - Refers to the 9th Mine Trick and anything associated with this ability.&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
&#039;&#039;&#039;Abs&#039;&#039;&#039; - Refers to (Absorbant) armor upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APC rush&#039;&#039;&#039; - Building a Vehicle Factory at the beginning of the game, constructing an APC from it, getting all players inside it, and then driving off to the enemy base to quickly destroy their barracks and CV before they have defense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arty&#039;&#039;&#039; - Artillery Vehicle. Plural: &#039;Arties&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arty Whore&#039;&#039;&#039; - Unsportsmanlike use of the artillery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aura&#039;&#039;&#039; - Refers to the Squad Leader&#039;s power-up aura that gives nearby units improved abilities.&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&#039;&#039;&#039;Bar&#039;&#039;&#039; - Barracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BE&#039;&#039;&#039; - Refers to the &amp;quot;Brenodi Empire&amp;quot; Team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEAR&#039;&#039;&#039; - The standard assault rifle of the Brenodi Empire&#039;s [[Rifleman]]. Not the carnivorous mammal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEHR&#039;&#039;&#039; - The heavier variety of the assault rifle available for the Brenodi Empire&#039;s [[Rifleman]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blimb&#039;&#039;&#039; - Slang term for aircraft, which are unavailable at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blitzkrieg&#039;&#039;&#039; - Usually started when both sides decide to APC rush. In a blitzkrieg the bases will move from place to place very quickly. There&#039;s no time to build defense because it wouldn&#039;t be done before the base would be rushed, so it&#039;s better to just set up a new base elsewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boomtank&#039;&#039;&#039; - The [[Command Vehicle]]. Originates from before the Commander voting system was implemented, when new players would rush to the Command Vehicle and proceed to drive it around the map as if it were some kind of uber-tank, oblivious to its true purpose. It is ironic that some skilled players do use the Command Vehicle to destroy weak tanks or stop/slow bigger tanks allowing others to get a shot in without worrying about the target running. (For further satire, see: [[Noob&#039;s Guide to Empires]]).&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&#039;&#039;&#039;Calculator/Calc&#039;&#039;&#039; - Engineers tool which can be used to heal/repair/build structures or units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cam&#039;&#039;&#039; - Surveillance camera constructed by engineers to detect near-by enemy infantry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CDR&#039;&#039;&#039; - A prefix to the name of a map, taken to mean &#039;&amp;lt;u&amp;gt;c&amp;lt;/u&amp;gt;omman&amp;lt;u&amp;gt;d&amp;lt;/u&amp;gt;e&amp;lt;u&amp;gt;r&amp;lt;/u&amp;gt;less&#039;. The only current usage of this term is in [[map:emp_cdr_canyon|emp_cdr_canyon]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chem&#039;&#039;&#039; - The &#039;Chemistry&#039; research tree.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chokepoint&#039;&#039;&#039; - Any point on a map that forces a team into a small geographic area--for example, a bridge, a narrow canyon, an elevator, or a gate. It is these spots in a map that are most often camped, and where battles most often take place, because both teams know that the other team must pass this particular area. These also are the routes that are most easily defendable against assault, as the assaulter is vulnerable when forced into tight quarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cloaker&#039;&#039;&#039; - Typically used in emp_escort and sometimes in emp_district402; a scout with hide that has or is in the act of sneaking past your defenses to capture the flag unnoticed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comm&#039;&#039;&#039; – [[Commander]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comm Suicide&#039;&#039;&#039; - A usually malicious act of intentionally destroying one&#039;s own Command Vehicle by driving it into an unrecoverable situation (e.g. off a high cliff or into deep water).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coolant&#039;&#039;&#039; - Refers to the (Advanced Coolant) engine upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash Dumps&#039;&#039;&#039; - Files generated by the game whenever it crashes. These files contain debugging information used by developers to track down bugs responsible for the crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CV&#039;&#039;&#039; - [[Command Vehicle]].&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&#039;&#039;&#039;Death APC&#039;&#039;&#039; - Seldom used term for and APC with extensive armor, weapons, and (usually) engine upgrades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decon&#039;&#039;&#039; - Short for &amp;quot;Deconstruct&amp;quot;; an Engineer&#039;s ability to un-build and destroy enemy structures with the engineer tool.&lt;br /&gt;
==E==&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039; - East side of map / Right side of map&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engy&#039;&#039;&#039; - The [[Engineer]] class.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engy Tool&#039;&#039;&#039; - Engineers tool which can be used to heal/repair/build structures or units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ER&#039;&#039;&#039; - The Extended Range cannon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ETA&#039;&#039;&#039; - Estimated Time of Arrival (e.g. &amp;quot;ETA armor?!&amp;quot; = When will armor be done)&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&#039;&#039;&#039;Fireworks&#039;&#039;&#039; - When an engineer constructs a cluster of missile turrets to 99%, and finishes building all of them at almost the same instant. The result is a surprising barrage of missiles, often used near enemy bases to great effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flip&#039;&#039;&#039; - (Verb) In reference to when a vehicle is somehow turned upside down by any number of means; poor driving, collision, explosion, etc. Usually in reference to the command vehicle, when a grenadier uses the [[Grenadier#Tips|ninth mine trick]]. Flipped vehicles self-destruct over a short period of time to simplify game mechanics and prevent the server from being bogged down with vehicles. As in &amp;quot;to Flip,&amp;quot; or &amp;quot;has been Flipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
&#039;&#039;&#039;Gameboy&#039;&#039;&#039; - Engineers tool which can be used to heal/repair/build structures or units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geraniums&#039;&#039;&#039; - The Uranium Machine Guns research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gren&#039;&#039;&#039; - The [[Grenadier]] class.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Griefer&#039;&#039;&#039; - Someone who intends to ruin the game. See &#039;Comm Suicide&#039;.&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&#039;&#039;&#039;HE&#039;&#039;&#039; - The High Explosive cannon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavies&#039;&#039;&#039; - Heavy tank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HMG&#039;&#039;&#039; - The Heavy Machine Gun, a weapon of the [[Rifleman]].&lt;br /&gt;
==I==&lt;br /&gt;
==J==&lt;br /&gt;
==K==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Killspawn&#039;&#039;&#039; - Suiciding by typing &amp;quot;kill&amp;quot; in the console so that you can re-spawn at another spawn point elsewhere on the map. Useful emergency measure if immediate reinforcements are required.&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
&#039;&#039;&#039;Lights&#039;&#039;&#039; - Light tank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LT&#039;&#039;&#039; - The Northern Faction Light Tank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LT Rush&#039;&#039;&#039; - Attacking early in the game with many Light Tanks or AFVs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lvl/Level&#039;&#039;&#039; - In reference to turrets. Usually described in-game as a &amp;quot;lvl3&amp;quot;, this being the third and most powerful variety of turret.&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
&#039;&#039;&#039;Meds&#039;&#039;&#039; - Medium tanks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MG&#039;&#039;&#039; - Machine Gun Turret.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ML&#039;&#039;&#039; - Missile Launcher Turret.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mowtar&#039;&#039;&#039; - Alternate spelling of the [[Grenadier|Grenadier&#039;s]] Mortar weapon.&lt;br /&gt;
==N==&lt;br /&gt;
&#039;&#039;&#039;N&#039;&#039;&#039; - North part of map / Top of map&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nade&#039;&#039;&#039; - Grenade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nader&#039;&#039;&#039; - Another term for a person spamming grenades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nadespam&#039;&#039;&#039; - The act of constantly throwing grenades into some vital area, while simultaneously restocking from an ammo box.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NE&#039;&#039;&#039; - Northeast corner of map / Upper-right corner of map&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NF&#039;&#039;&#039; - Refers to the [[Northern Faction]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NFAR&#039;&#039;&#039; - The standard assault rifle of the Northern Faction&#039;s [[Rifleman]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninja&#039;&#039;&#039; - The attempt of a player to sneak into the enemy base and destroy key structures (especially the CV) without the enemy noticing before it is too late.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninjaneer&#039;&#039;&#039; - An Engineer who intends to Ninja the enemy, often utilising his grenades and Engineer&#039;s tool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nuketank&#039;&#039;&#039; - An Heavy tank armed with a nuclear missile. Deadly, and should be avoided at all costs by the enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NW&#039;&#039;&#039; - Northwest corner of map / Upper-right corner of map&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
==P==&lt;br /&gt;
&#039;&#039;&#039;Paper Tank/Arty/Armor&#039;&#039;&#039; - A vehicle armored with the basic (weak) armor. Also applies to tanks that have one plate of armor on all sides, regardless of armor type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partyvan/Partywagon&#039;&#039;&#039; - An APC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pixerduduh&#039;&#039;&#039; - Vocalisation of PXR-DDH (&#039;&#039;&#039;P&#039;&#039;&#039;ortable &#039;&#039;&#039;X&#039;&#039;&#039;-&#039;&#039;&#039;R&#039;&#039;&#039;ay &#039;&#039;&#039;D&#039;&#039;&#039;etection &#039;&#039;&#039;D&#039;&#039;&#039;evice for &#039;&#039;&#039;H&#039;&#039;&#039;umanoids), a.k.a. an engineer-placed camera. Rarely used in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poop/Pewp&#039;&#039;&#039; - Placing a structure close to an essential area to temporarily prevent the enemy from using it. For example, a camera near a resource node so that the enemy can&#039;t drop a refinery there, or crashing a tank into the entrance of a Vehicle Factory to prevent the enemy from being able to build tanks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUG&#039;&#039;&#039; - Acronym of &#039;&#039;&#039;&#039;P&#039;&#039;&#039;ick-&#039;&#039;&#039;U&#039;&#039;&#039;p &#039;&#039;&#039;G&#039;&#039;&#039;ame&#039;, a community organized match frequented by veterans of Empires. A good place to show off your skills to the best of the rest in the Empires community, or, at the very least, meet some of the regulars.&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
==R==&lt;br /&gt;
&#039;&#039;&#039;Rax&#039;&#039;&#039; - Abbreviation for [[Barracks]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ref&#039;&#039;&#039; - [[Refinery]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen&#039;&#039;&#039; - Usually in reference to Regenerative Vehicle Armor. Sometimes refers to the Regenerate skill upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res&#039;&#039;&#039; - Resources, the &amp;quot;money&amp;quot; for Empires and therefore required to build anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rev&#039;&#039;&#039; - The act of reviving a dead player by use of the Engineer skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rez&#039;&#039;&#039; - Derived from &amp;quot;resurrect&amp;quot;. See &#039;Rev&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RTFM&#039;&#039;&#039; - &#039;&#039;&#039;&#039;R&#039;&#039;&#039;ead &#039;&#039;&#039;T&#039;&#039;&#039;he &#039;&#039;&#039;F&#039;&#039;&#039;*cking &#039;&#039;&#039;M&#039;&#039;&#039;anual&#039;. Popular acronym, uttered when a new player asks an obvious question.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Running&#039;&#039;&#039; - Used to indicate that the enemy command vehicle is attempting to flee from his base while being attacked, usually a last ditch effort to relocate and set up a new base elsewhere. As in, &amp;quot;Heads up, the comm&#039;s running!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039; - South part of map / Bottom of map&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SE&#039;&#039;&#039; - Southeast corner of map / Bottom-right corner of map&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shotty&#039;&#039;&#039; - The Northern Faction Shotgun pistol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SL&#039;&#039;&#039; - Squad Leader, the first person to join/create a squad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sploit&#039;&#039;&#039; - From &amp;quot;exploit&amp;quot;: abusing a bug to gain an unfair advantage over the enemy. Examples include clipping into geometry, falling under the world, getting to places inaccessible by design, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawnnkill&#039;&#039;&#039; - Getting killed the moment you spawn before you can do anything. Happens often when you are revived during a battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spotting&#039;&#039;&#039; - Use of radio command or scout binoculars to mark enemy units/buildings for the sight of infantry, tanks, and artillery vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack/Stacked&#039;&#039;&#039; - Referring to when the teams are uneven and there are more players on one team than the other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stalingrad&#039;&#039;&#039; - When one team has almost defeated the other team, but ends up losing because they run out of tickets before the other team, and soon get outnumbered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sticky&#039;&#039;&#039; - Also, &#039;to have been stickied,&#039; and &#039;to stick,&#039; this refers to the various sticky grenades used by riflemen and scouts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Straight Tech&#039;&#039;&#039; - (Verb) The action of researching a higher tier upgrade, such as heavy tanks or nuclear missiles, before completing any other research in the match. As in: &amp;quot;the commander straight teched heavies before getting us armor or engines.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suicide&#039;&#039;&#039; - Often the last resort to getting &amp;quot;unstuck,&amp;quot; or used to get somewhere else in a hurry; pulling down the console with the tilde (~) key, typing &amp;quot;kill&amp;quot; (without quotes) and pressing enter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suicidespawn&#039;&#039;&#039; - See &#039;&#039;&#039;killspawn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SW&#039;&#039;&#039; - Southwest corner of map / Bottom-right corner of map&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
&#039;&#039;&#039;The Pub&#039;&#039;&#039; - Light APCs that serve no purpose other than a spawn point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tickets&#039;&#039;&#039; - How many more &amp;quot;lives&amp;quot; the team has to spare.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turret Climbing&#039;&#039;&#039; - Rapidly building and trashing turrets as an engineer in means to build a &amp;quot;ladder&amp;quot; in order to get on top of high places. Often considered exploiting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turret Farming&#039;&#039;&#039; - Act of creating multiple turrets in a localized area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turrent&#039;&#039;&#039; - Common misspelling of &amp;quot;turret&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turtling&#039;&#039;&#039; - Variant of &#039;Turret Farming&#039;, where a team relies on walls, turrets and other defensive measures to protect a small area, instead of advancing across the map.&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&#039;&#039;&#039;Unstuck&#039;&#039;&#039; - As in the command &amp;quot;emp_unstuck&amp;quot; used to remove your avatar if it is clipped into part of the map and can&#039;t move.&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
&#039;&#039;&#039;Vanilla Tank/Arty/Armor&#039;&#039;&#039; - Refers to a tank with no upgrades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VF&#039;&#039;&#039; - A [[Vehicle Factory]].&lt;br /&gt;
==W==&lt;br /&gt;
&#039;&#039;&#039;W&#039;&#039;&#039; - West side of map / Left side of map&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; - (Verb) To rush an enemy vehicle, usually the [[Command Vehicle]], and build walls around it, thereby trapping it.  As in &amp;quot;to wall the tank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
==Y==&lt;br /&gt;
==Z==&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Jargon&amp;diff=5221</id>
		<title>Jargon</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Jargon&amp;diff=5221"/>
		<updated>2007-12-13T00:49:18Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: /* F */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Sitenav|Jargon}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:1px solid #BBB; padding: 0 5px;&amp;quot;&lt;br /&gt;
| [[#.23|#]] [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you are playing Empires, you may come across some jargon you don&#039;t understand.  Here is a list of the most commonly used bits of Empires jargon.&lt;br /&gt;
==#==&lt;br /&gt;
&#039;&#039;&#039;3 Phase&#039;&#039;&#039; - Refers to the (3 Phase Electric) engine upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9 mine&#039;&#039;&#039; - Refers to the 9th Mine Trick and anything associated with this ability.&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
&#039;&#039;&#039;Abs&#039;&#039;&#039; - Refers to (Absorbant) armor upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APC rush&#039;&#039;&#039; - Building a Vehicle Factory at the beginning of the game, constructing an APC from it, getting all players inside it, and then driving off to the enemy base to quickly destroy their barracks and CV before they have defense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arty&#039;&#039;&#039; - Artillery Vehicle. Plural: &#039;Arties&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arty Whore&#039;&#039;&#039; - Unsportsmanlike use of the artillery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aura&#039;&#039;&#039; - Refers to the Squad Leader&#039;s power-up aura that gives nearby units improved abilities.&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&#039;&#039;&#039;Bar&#039;&#039;&#039; - Barracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BE&#039;&#039;&#039; - Refers to the &amp;quot;Brenodi Empire&amp;quot; Team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEAR&#039;&#039;&#039; - The standard assault rifle of the Brenodi Empire&#039;s [[Rifleman]]. Not the carnivorous mammal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEHR&#039;&#039;&#039; - The heavier variety of the assault rifle available for the Brenodi Empire&#039;s [[Rifleman]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blimb&#039;&#039;&#039; - Slang term for aircraft, which are unavailable at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blitzkrieg&#039;&#039;&#039; - Usually started when both sides decide to APC rush. In a blitzkrieg the bases will move from place to place very quickly. There&#039;s no time to build defense because it wouldn&#039;t be done before the base would be rushed, so it&#039;s better to just set up a new base elsewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boomtank&#039;&#039;&#039; - The [[Command Vehicle]]. Originates from before the Commander voting system was implemented, when new players would rush to the Command Vehicle and proceed to drive it around the map as if it were some kind of uber-tank, oblivious to its true purpose. It is ironic that some skilled players do use the Command Vehicle to destroy weak tanks or stop/slow bigger tanks allowing others to get a shot in without worrying about the target running. (For further satire, see: [[Noob&#039;s Guide to Empires]]).&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&#039;&#039;&#039;Calculator/Calc&#039;&#039;&#039; - Engineers tool which can be used to heal/repair/build structures or units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cam&#039;&#039;&#039; - Surveillance camera constructed by engineers to detect near-by enemy infantry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CDR&#039;&#039;&#039; - A prefix to the name of a map, taken to mean &#039;&amp;lt;u&amp;gt;c&amp;lt;/u&amp;gt;omman&amp;lt;u&amp;gt;d&amp;lt;/u&amp;gt;e&amp;lt;u&amp;gt;r&amp;lt;/u&amp;gt;less&#039;. The only current usage of this term is in [[map:emp_cdr_canyon|emp_cdr_canyon]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chem&#039;&#039;&#039; - The &#039;Chemistry&#039; research tree.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chokepoint&#039;&#039;&#039; - Any point on a map that forces a team into a small geographic area--for example, a bridge, a narrow canyon, an elevator, or a gate. It is these spots in a map that are most often camped, and where battles most often take place, because both teams know that the other team must pass this particular area. These also are the routes that are most easily defendable against assault, as the assaulter is vulnerable when forced into tight quarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cloaker&#039;&#039;&#039; - Typically used in emp_escort and sometimes in emp_district402; a scout with hide that has or is in the act of sneaking past your defenses to capture the flag unnoticed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comm&#039;&#039;&#039; – [[Commander]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comm Suicide&#039;&#039;&#039; - A usually malicious act of intentionally destroying one&#039;s own Command Vehicle by driving it into an unrecoverable situation (e.g. off a high cliff or into deep water).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coolant&#039;&#039;&#039; - Refers to the (Advanced Coolant) engine upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash Dumps&#039;&#039;&#039; - Files generated by the game whenever it crashes. These files contain debugging information used by developers to track down bugs responsible for the crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CV&#039;&#039;&#039; - [[Command Vehicle]].&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&#039;&#039;&#039;Death APC&#039;&#039;&#039; - Seldom used term for and APC with extensive armor, weapons, and (usually) engine upgrades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decon&#039;&#039;&#039; - Short for &amp;quot;Deconstruct&amp;quot;; an Engineer&#039;s ability to un-build and destroy enemy structures with the engineer tool.&lt;br /&gt;
==E==&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039; - East side of map / Right side of map&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engy&#039;&#039;&#039; - The [[Engineer]] class.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engy Tool&#039;&#039;&#039; - Engineers tool which can be used to heal/repair/build structures or units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ER&#039;&#039;&#039; - The Extended Range cannon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ETA&#039;&#039;&#039; - Estimated Time of Arrival (e.g. &amp;quot;ETA armor?!&amp;quot; = When will armor be done)&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&#039;&#039;&#039;Fireworks&#039;&#039;&#039; - When an engineer constructs a cluster of missile turrets to 99%, and finishes building all of them at almost the same instant. The result is a surprising barrage of missiles, often used near enemy bases to great effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flip&#039;&#039;&#039; - (Verb) In reference to when a vehicle is somehow turned upside down by any number of means; poor driving, collision, explosion, etc. Usually in reference to the command vehicle, when a grenadier uses the [[Grenadier#Tips|ninth mine trick]]. Flipped vehicles self-destruct over a short period of time to simplify game mechanics and prevent the server from being bogged down with vehicles. As in &amp;quot;to Flip,&amp;quot; or &amp;quot;has been Flipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
&#039;&#039;&#039;Gameboy&#039;&#039;&#039; - Engineers tool which can be used to heal/repair/build structures or units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geraniums&#039;&#039;&#039; - The Uranium Machine Guns research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gren&#039;&#039;&#039; - The [[Grenadier]] class.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Griefer&#039;&#039;&#039; - Someone who intends to ruin the game. See &#039;Comm Suicide&#039;.&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&#039;&#039;&#039;HE&#039;&#039;&#039; - The High Explosive cannon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavies&#039;&#039;&#039; - Heavy tank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HMG&#039;&#039;&#039; - The Heavy Machine Gun, a weapon of the [[Rifleman]].&lt;br /&gt;
==I==&lt;br /&gt;
==J==&lt;br /&gt;
==K==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Killspawn&#039;&#039;&#039; - Suiciding by typing &amp;quot;kill&amp;quot; in the console so that you can re-spawn at another spawn point elsewhere on the map. Useful emergency measure if immediate reinforcements are required.&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
&#039;&#039;&#039;Lights&#039;&#039;&#039; - Light tank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LT&#039;&#039;&#039; - The Northern Faction Light Tank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LT Rush&#039;&#039;&#039; - Attacking early in the game with many Light Tanks or AFVs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lvl/Level&#039;&#039;&#039; - In reference to turrets. Usually described in-game as a &amp;quot;lvl3&amp;quot;, this being the third and most powerful variety of turret.&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
&#039;&#039;&#039;Meds&#039;&#039;&#039; - Medium tanks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MG&#039;&#039;&#039; - Machine Gun Turret.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ML&#039;&#039;&#039; - Missile Launcher Turret.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mowtar&#039;&#039;&#039; - Alternate spelling of the [[Grenadier|Grenadier&#039;s]] Mortar weapon.&lt;br /&gt;
==N==&lt;br /&gt;
&#039;&#039;&#039;N&#039;&#039;&#039; - North part of map / Top of map&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nade&#039;&#039;&#039; - Grenade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nader&#039;&#039;&#039; - Another term for a person spamming grenades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nadespam&#039;&#039;&#039; - The act of constantly throwing grenades into some vital area, while simultaneously restocking from an ammo box.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NE&#039;&#039;&#039; - Northeast corner of map / Upper-right corner of map&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NF&#039;&#039;&#039; - Refers to the [[Northern Faction]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NFAR&#039;&#039;&#039; - The standard assault rifle of the Northern Faction&#039;s [[Rifleman]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninja&#039;&#039;&#039; - The attempt of a player to sneak into the enemy base and destroy key structures (especially the CV) without the enemy noticing before it is too late.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninjaneer&#039;&#039;&#039; - An Engineer who intends to Ninja the enemy, often utilising his grenades and Engineer&#039;s tool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nuketank&#039;&#039;&#039; - An Heavy tank armed with a nuclear missile. Deadly, and should be avoided at all costs by the enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NW&#039;&#039;&#039; - Northwest corner of map / Upper-right corner of map&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
==P==&lt;br /&gt;
&#039;&#039;&#039;Paper Tank/Arty/Armor&#039;&#039;&#039; - A vehicle armored with the basic (weak) armor. Also applies to tanks that have one plate of armor on all sides, regardless of armor type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partyvan/Partywagon&#039;&#039;&#039; - An APC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pixerduduh&#039;&#039;&#039; - Vocalisation of PXR-DDH (&#039;&#039;&#039;P&#039;&#039;&#039;ortable &#039;&#039;&#039;X&#039;&#039;&#039;-&#039;&#039;&#039;R&#039;&#039;&#039;ay &#039;&#039;&#039;D&#039;&#039;&#039;etection &#039;&#039;&#039;D&#039;&#039;&#039;evice for &#039;&#039;&#039;H&#039;&#039;&#039;umanoids), a.k.a. an engineer-placed camera. Rarely used in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poop/Pewp&#039;&#039;&#039; - Placing a structure close to an essential area to temporarily prevent the enemy from using it. For example, a camera near a resource node so that the enemy can&#039;t drop a refinery there, or crashing a tank into the entrance of a Vehicle Factory to prevent the enemy from being able to build tanks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUG&#039;&#039;&#039; - Acronym of &#039;&#039;&#039;&#039;P&#039;&#039;&#039;ick-&#039;&#039;&#039;U&#039;&#039;&#039;p &#039;&#039;&#039;G&#039;&#039;&#039;ame&#039;, a community organized match frequented by veterans of Empires. A good place to show off your skills to the best of the rest in the Empires community, or, at the very least, meet some of the regulars.&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
==R==&lt;br /&gt;
&#039;&#039;&#039;Rax&#039;&#039;&#039; - Abbreviation for [[Barracks]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ref&#039;&#039;&#039; - [[Refinery]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen&#039;&#039;&#039; - Usually in reference to Regenerative Vehicle Armor. Sometimes refers to the Regenerate skill upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res&#039;&#039;&#039; - Resources, the &amp;quot;money&amp;quot; for Empires and therefore required to build anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rev&#039;&#039;&#039; - The act of reviving a dead player by use of the Engineer skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rez&#039;&#039;&#039; - Derived from &amp;quot;resurrect&amp;quot;. See &#039;Rev&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RTFM&#039;&#039;&#039; - &#039;&#039;&#039;&#039;R&#039;&#039;&#039;ead &#039;&#039;&#039;T&#039;&#039;&#039;he &#039;&#039;&#039;F&#039;&#039;&#039;*cking &#039;&#039;&#039;M&#039;&#039;&#039;anual&#039;. Popular acronym, uttered when a new player asks an obvious question.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Running&#039;&#039;&#039; - Used to indicate that the enemy command vehicle is attempting to flee from his base while being attacked, usually a last ditch effort to relocate and set up a new base elsewhere. As in, &amp;quot;Heads up, the comm&#039;s running!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039; - South part of map / Bottom of map&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SE&#039;&#039;&#039; - Southeast corner of map / Bottom-right corner of map&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shotty&#039;&#039;&#039; - The Northern Faction Shotgun pistol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SL&#039;&#039;&#039; - Squad Leader, the first person to join/create a squad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sploit&#039;&#039;&#039; - From &amp;quot;exploit&amp;quot;: abusing a bug to gain an unfair advantage over the enemy. Examples include clipping into geometry, falling under the world, getting to places inaccessible by design, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawnnkill&#039;&#039;&#039; - Getting killed the moment you spawn before you can do anything. Happens often when you are revived during a battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spotting&#039;&#039;&#039; - Use of radio command or scout binoculars to mark enemy units/buildings for the sight of infantry, tanks, and artillery vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack/Stacked&#039;&#039;&#039; - Referring to when the teams are uneven and there are more players on one team than the other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stalingrad&#039;&#039;&#039; - When one team has almost defeated the other team, but ends up losing because they run out of tickets before the other team, and soon get outnumbered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sticky&#039;&#039;&#039; - Also, &#039;to have been stickied,&#039; and &#039;to stick,&#039; this refers to the various sticky grenades used by riflemen and scouts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Straight Tech&#039;&#039;&#039; - (Verb) The action of researching a higher tier upgrade, such as heavy tanks or nuclear missiles, before completing any other research in the match. As in: &amp;quot;the commander straight teched heavies before getting us armor or engines.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suicide&#039;&#039;&#039; - Often the last resort to getting &amp;quot;unstuck,&amp;quot; or used to get somewhere else in a hurry; pulling down the console with the tilde (~) key, typing &amp;quot;kill&amp;quot; (without quotes) and pressing enter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suicidespawn&#039;&#039;&#039; - See &#039;&#039;&#039;killspawn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SW&#039;&#039;&#039; - Southwest corner of map / Bottom-right corner of map&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
&#039;&#039;&#039;The Pub&#039;&#039;&#039; - Light APCs that serve no purpose other than a spawn point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tickets&#039;&#039;&#039; - How many more &amp;quot;lives&amp;quot; the team has to spare.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turret Climbing&#039;&#039;&#039; - Rapidly building and trashing turrets as an engineer in means to build a &amp;quot;ladder&amp;quot; in order to get on top of high places. Often considered exploiting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turret Farming&#039;&#039;&#039; - Act of creating multiple turrets in a localized area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turrent&#039;&#039;&#039; - Common misspelling of &amp;quot;turret&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turtling&#039;&#039;&#039; - Variant of &#039;Turret Farming&#039;, where a team relies on walls, turrets and other defensive measures to protect a small area, instead of advancing across the map.&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&#039;&#039;&#039;Unstuck&#039;&#039;&#039; - As in the command &amp;quot;emp_unstuck&amp;quot; used to remove your avatar if it is clipped into part of the map and can&#039;t move.&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
&#039;&#039;&#039;Vanilla Tank/Arty/Armor&#039;&#039;&#039; - Refers to a tank with no upgrades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VF&#039;&#039;&#039; - A [[Vehicle Factory]].&lt;br /&gt;
==W==&lt;br /&gt;
&#039;&#039;&#039;W&#039;&#039;&#039; - West side of map / Left side of map&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; (verb) - As in &amp;quot;to wall the (vehicle)&amp;quot;. To rush an enemy vehicle, usually the [[Command Vehicle]], and build walls around it, thereby trapping it.&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
==Y==&lt;br /&gt;
==Z==&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Jargon&amp;diff=5220</id>
		<title>Jargon</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Jargon&amp;diff=5220"/>
		<updated>2007-12-13T00:48:05Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: Straight tech is empires only, right? afaik no other game uses the term and i&amp;#039;ve heard several vets AND newbies say it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Sitenav|Jargon}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:1px solid #BBB; padding: 0 5px;&amp;quot;&lt;br /&gt;
| [[#.23|#]] [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you are playing Empires, you may come across some jargon you don&#039;t understand.  Here is a list of the most commonly used bits of Empires jargon.&lt;br /&gt;
==#==&lt;br /&gt;
&#039;&#039;&#039;3 Phase&#039;&#039;&#039; - Refers to the (3 Phase Electric) engine upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9 mine&#039;&#039;&#039; - Refers to the 9th Mine Trick and anything associated with this ability.&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
&#039;&#039;&#039;Abs&#039;&#039;&#039; - Refers to (Absorbant) armor upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APC rush&#039;&#039;&#039; - Building a Vehicle Factory at the beginning of the game, constructing an APC from it, getting all players inside it, and then driving off to the enemy base to quickly destroy their barracks and CV before they have defense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arty&#039;&#039;&#039; - Artillery Vehicle. Plural: &#039;Arties&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arty Whore&#039;&#039;&#039; - Unsportsmanlike use of the artillery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aura&#039;&#039;&#039; - Refers to the Squad Leader&#039;s power-up aura that gives nearby units improved abilities.&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&#039;&#039;&#039;Bar&#039;&#039;&#039; - Barracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BE&#039;&#039;&#039; - Refers to the &amp;quot;Brenodi Empire&amp;quot; Team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEAR&#039;&#039;&#039; - The standard assault rifle of the Brenodi Empire&#039;s [[Rifleman]]. Not the carnivorous mammal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEHR&#039;&#039;&#039; - The heavier variety of the assault rifle available for the Brenodi Empire&#039;s [[Rifleman]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blimb&#039;&#039;&#039; - Slang term for aircraft, which are unavailable at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blitzkrieg&#039;&#039;&#039; - Usually started when both sides decide to APC rush. In a blitzkrieg the bases will move from place to place very quickly. There&#039;s no time to build defense because it wouldn&#039;t be done before the base would be rushed, so it&#039;s better to just set up a new base elsewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boomtank&#039;&#039;&#039; - The [[Command Vehicle]]. Originates from before the Commander voting system was implemented, when new players would rush to the Command Vehicle and proceed to drive it around the map as if it were some kind of uber-tank, oblivious to its true purpose. It is ironic that some skilled players do use the Command Vehicle to destroy weak tanks or stop/slow bigger tanks allowing others to get a shot in without worrying about the target running. (For further satire, see: [[Noob&#039;s Guide to Empires]]).&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&#039;&#039;&#039;Calculator/Calc&#039;&#039;&#039; - Engineers tool which can be used to heal/repair/build structures or units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cam&#039;&#039;&#039; - Surveillance camera constructed by engineers to detect near-by enemy infantry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CDR&#039;&#039;&#039; - A prefix to the name of a map, taken to mean &#039;&amp;lt;u&amp;gt;c&amp;lt;/u&amp;gt;omman&amp;lt;u&amp;gt;d&amp;lt;/u&amp;gt;e&amp;lt;u&amp;gt;r&amp;lt;/u&amp;gt;less&#039;. The only current usage of this term is in [[map:emp_cdr_canyon|emp_cdr_canyon]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chem&#039;&#039;&#039; - The &#039;Chemistry&#039; research tree.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chokepoint&#039;&#039;&#039; - Any point on a map that forces a team into a small geographic area--for example, a bridge, a narrow canyon, an elevator, or a gate. It is these spots in a map that are most often camped, and where battles most often take place, because both teams know that the other team must pass this particular area. These also are the routes that are most easily defendable against assault, as the assaulter is vulnerable when forced into tight quarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cloaker&#039;&#039;&#039; - Typically used in emp_escort and sometimes in emp_district402; a scout with hide that has or is in the act of sneaking past your defenses to capture the flag unnoticed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comm&#039;&#039;&#039; – [[Commander]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comm Suicide&#039;&#039;&#039; - A usually malicious act of intentionally destroying one&#039;s own Command Vehicle by driving it into an unrecoverable situation (e.g. off a high cliff or into deep water).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coolant&#039;&#039;&#039; - Refers to the (Advanced Coolant) engine upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash Dumps&#039;&#039;&#039; - Files generated by the game whenever it crashes. These files contain debugging information used by developers to track down bugs responsible for the crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CV&#039;&#039;&#039; - [[Command Vehicle]].&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&#039;&#039;&#039;Death APC&#039;&#039;&#039; - Seldom used term for and APC with extensive armor, weapons, and (usually) engine upgrades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decon&#039;&#039;&#039; - Short for &amp;quot;Deconstruct&amp;quot;; an Engineer&#039;s ability to un-build and destroy enemy structures with the engineer tool.&lt;br /&gt;
==E==&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039; - East side of map / Right side of map&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engy&#039;&#039;&#039; - The [[Engineer]] class.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engy Tool&#039;&#039;&#039; - Engineers tool which can be used to heal/repair/build structures or units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ER&#039;&#039;&#039; - The Extended Range cannon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ETA&#039;&#039;&#039; - Estimated Time of Arrival (e.g. &amp;quot;ETA armor?!&amp;quot; = When will armor be done)&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&#039;&#039;&#039;Fireworks&#039;&#039;&#039; - When an engineer constructs a cluster of missile turrets to 99%, and finishes building all of them at almost the same instant. The result is a surprising barrage of missiles, often used near enemy bases to great effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flip&#039;&#039;&#039; - In reference to when a vehicle is somehow turned upside down by any number of means; poor driving, collision, explosion, etc. Usually in reference to the command vehicle, when a grenadier uses the [[Grenadier#Tips|ninth mine trick]]. Flipped vehicles self-destruct over a short period of time to simplify game mechanics. As in &amp;quot;to Flip,&amp;quot; or &amp;quot;has been Flipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
&#039;&#039;&#039;Gameboy&#039;&#039;&#039; - Engineers tool which can be used to heal/repair/build structures or units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geraniums&#039;&#039;&#039; - The Uranium Machine Guns research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gren&#039;&#039;&#039; - The [[Grenadier]] class.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Griefer&#039;&#039;&#039; - Someone who intends to ruin the game. See &#039;Comm Suicide&#039;.&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&#039;&#039;&#039;HE&#039;&#039;&#039; - The High Explosive cannon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavies&#039;&#039;&#039; - Heavy tank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HMG&#039;&#039;&#039; - The Heavy Machine Gun, a weapon of the [[Rifleman]].&lt;br /&gt;
==I==&lt;br /&gt;
==J==&lt;br /&gt;
==K==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Killspawn&#039;&#039;&#039; - Suiciding by typing &amp;quot;kill&amp;quot; in the console so that you can re-spawn at another spawn point elsewhere on the map. Useful emergency measure if immediate reinforcements are required.&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
&#039;&#039;&#039;Lights&#039;&#039;&#039; - Light tank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LT&#039;&#039;&#039; - The Northern Faction Light Tank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LT Rush&#039;&#039;&#039; - Attacking early in the game with many Light Tanks or AFVs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lvl/Level&#039;&#039;&#039; - In reference to turrets. Usually described in-game as a &amp;quot;lvl3&amp;quot;, this being the third and most powerful variety of turret.&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
&#039;&#039;&#039;Meds&#039;&#039;&#039; - Medium tanks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MG&#039;&#039;&#039; - Machine Gun Turret.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ML&#039;&#039;&#039; - Missile Launcher Turret.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mowtar&#039;&#039;&#039; - Alternate spelling of the [[Grenadier|Grenadier&#039;s]] Mortar weapon.&lt;br /&gt;
==N==&lt;br /&gt;
&#039;&#039;&#039;N&#039;&#039;&#039; - North part of map / Top of map&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nade&#039;&#039;&#039; - Grenade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nader&#039;&#039;&#039; - Another term for a person spamming grenades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nadespam&#039;&#039;&#039; - The act of constantly throwing grenades into some vital area, while simultaneously restocking from an ammo box.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NE&#039;&#039;&#039; - Northeast corner of map / Upper-right corner of map&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NF&#039;&#039;&#039; - Refers to the [[Northern Faction]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NFAR&#039;&#039;&#039; - The standard assault rifle of the Northern Faction&#039;s [[Rifleman]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninja&#039;&#039;&#039; - The attempt of a player to sneak into the enemy base and destroy key structures (especially the CV) without the enemy noticing before it is too late.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninjaneer&#039;&#039;&#039; - An Engineer who intends to Ninja the enemy, often utilising his grenades and Engineer&#039;s tool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nuketank&#039;&#039;&#039; - An Heavy tank armed with a nuclear missile. Deadly, and should be avoided at all costs by the enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NW&#039;&#039;&#039; - Northwest corner of map / Upper-right corner of map&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
==P==&lt;br /&gt;
&#039;&#039;&#039;Paper Tank/Arty/Armor&#039;&#039;&#039; - A vehicle armored with the basic (weak) armor. Also applies to tanks that have one plate of armor on all sides, regardless of armor type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partyvan/Partywagon&#039;&#039;&#039; - An APC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pixerduduh&#039;&#039;&#039; - Vocalisation of PXR-DDH (&#039;&#039;&#039;P&#039;&#039;&#039;ortable &#039;&#039;&#039;X&#039;&#039;&#039;-&#039;&#039;&#039;R&#039;&#039;&#039;ay &#039;&#039;&#039;D&#039;&#039;&#039;etection &#039;&#039;&#039;D&#039;&#039;&#039;evice for &#039;&#039;&#039;H&#039;&#039;&#039;umanoids), a.k.a. an engineer-placed camera. Rarely used in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poop/Pewp&#039;&#039;&#039; - Placing a structure close to an essential area to temporarily prevent the enemy from using it. For example, a camera near a resource node so that the enemy can&#039;t drop a refinery there, or crashing a tank into the entrance of a Vehicle Factory to prevent the enemy from being able to build tanks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUG&#039;&#039;&#039; - Acronym of &#039;&#039;&#039;&#039;P&#039;&#039;&#039;ick-&#039;&#039;&#039;U&#039;&#039;&#039;p &#039;&#039;&#039;G&#039;&#039;&#039;ame&#039;, a community organized match frequented by veterans of Empires. A good place to show off your skills to the best of the rest in the Empires community, or, at the very least, meet some of the regulars.&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
==R==&lt;br /&gt;
&#039;&#039;&#039;Rax&#039;&#039;&#039; - Abbreviation for [[Barracks]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ref&#039;&#039;&#039; - [[Refinery]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen&#039;&#039;&#039; - Usually in reference to Regenerative Vehicle Armor. Sometimes refers to the Regenerate skill upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res&#039;&#039;&#039; - Resources, the &amp;quot;money&amp;quot; for Empires and therefore required to build anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rev&#039;&#039;&#039; - The act of reviving a dead player by use of the Engineer skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rez&#039;&#039;&#039; - Derived from &amp;quot;resurrect&amp;quot;. See &#039;Rev&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RTFM&#039;&#039;&#039; - &#039;&#039;&#039;&#039;R&#039;&#039;&#039;ead &#039;&#039;&#039;T&#039;&#039;&#039;he &#039;&#039;&#039;F&#039;&#039;&#039;*cking &#039;&#039;&#039;M&#039;&#039;&#039;anual&#039;. Popular acronym, uttered when a new player asks an obvious question.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Running&#039;&#039;&#039; - Used to indicate that the enemy command vehicle is attempting to flee from his base while being attacked, usually a last ditch effort to relocate and set up a new base elsewhere. As in, &amp;quot;Heads up, the comm&#039;s running!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039; - South part of map / Bottom of map&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SE&#039;&#039;&#039; - Southeast corner of map / Bottom-right corner of map&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shotty&#039;&#039;&#039; - The Northern Faction Shotgun pistol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SL&#039;&#039;&#039; - Squad Leader, the first person to join/create a squad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sploit&#039;&#039;&#039; - From &amp;quot;exploit&amp;quot;: abusing a bug to gain an unfair advantage over the enemy. Examples include clipping into geometry, falling under the world, getting to places inaccessible by design, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawnnkill&#039;&#039;&#039; - Getting killed the moment you spawn before you can do anything. Happens often when you are revived during a battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spotting&#039;&#039;&#039; - Use of radio command or scout binoculars to mark enemy units/buildings for the sight of infantry, tanks, and artillery vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack/Stacked&#039;&#039;&#039; - Referring to when the teams are uneven and there are more players on one team than the other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stalingrad&#039;&#039;&#039; - When one team has almost defeated the other team, but ends up losing because they run out of tickets before the other team, and soon get outnumbered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sticky&#039;&#039;&#039; - Also, &#039;to have been stickied,&#039; and &#039;to stick,&#039; this refers to the various sticky grenades used by riflemen and scouts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Straight Tech&#039;&#039;&#039; - (Verb) The action of researching a higher tier upgrade, such as heavy tanks or nuclear missiles, before completing any other research in the match. As in: &amp;quot;the commander straight teched heavies before getting us armor or engines.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suicide&#039;&#039;&#039; - Often the last resort to getting &amp;quot;unstuck,&amp;quot; or used to get somewhere else in a hurry; pulling down the console with the tilde (~) key, typing &amp;quot;kill&amp;quot; (without quotes) and pressing enter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suicidespawn&#039;&#039;&#039; - See &#039;&#039;&#039;killspawn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SW&#039;&#039;&#039; - Southwest corner of map / Bottom-right corner of map&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
&#039;&#039;&#039;The Pub&#039;&#039;&#039; - Light APCs that serve no purpose other than a spawn point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tickets&#039;&#039;&#039; - How many more &amp;quot;lives&amp;quot; the team has to spare.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turret Climbing&#039;&#039;&#039; - Rapidly building and trashing turrets as an engineer in means to build a &amp;quot;ladder&amp;quot; in order to get on top of high places. Often considered exploiting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turret Farming&#039;&#039;&#039; - Act of creating multiple turrets in a localized area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turrent&#039;&#039;&#039; - Common misspelling of &amp;quot;turret&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turtling&#039;&#039;&#039; - Variant of &#039;Turret Farming&#039;, where a team relies on walls, turrets and other defensive measures to protect a small area, instead of advancing across the map.&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&#039;&#039;&#039;Unstuck&#039;&#039;&#039; - As in the command &amp;quot;emp_unstuck&amp;quot; used to remove your avatar if it is clipped into part of the map and can&#039;t move.&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
&#039;&#039;&#039;Vanilla Tank/Arty/Armor&#039;&#039;&#039; - Refers to a tank with no upgrades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VF&#039;&#039;&#039; - A [[Vehicle Factory]].&lt;br /&gt;
==W==&lt;br /&gt;
&#039;&#039;&#039;W&#039;&#039;&#039; - West side of map / Left side of map&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; (verb) - As in &amp;quot;to wall the (vehicle)&amp;quot;. To rush an enemy vehicle, usually the [[Command Vehicle]], and build walls around it, thereby trapping it.&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
==Y==&lt;br /&gt;
==Z==&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Talk:Weapons&amp;diff=5217</id>
		<title>Talk:Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Talk:Weapons&amp;diff=5217"/>
		<updated>2007-12-12T12:53:23Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I still need pictures (preferably like these) of these weapons:&lt;br /&gt;
&lt;br /&gt;
Northern Faction Assault Rifle&lt;br /&gt;
&lt;br /&gt;
Northern Faction .50Cal Rifle&lt;br /&gt;
&lt;br /&gt;
Northern Faction Grenade&lt;br /&gt;
&lt;br /&gt;
Northern Faction Rocket Launcher / Mortar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brenodi Empire Heavy Machine Gun&lt;br /&gt;
&lt;br /&gt;
--[[User:Beerdude26|Beerdude26]] 21:43, 8 July 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Page layout ==&lt;br /&gt;
&lt;br /&gt;
Is it just me, or is the page layout messed up after the grenades section? --[[User:Chahk|Chahk]] 19:21, 16 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
I&#039;ve just altered it to look correct for me, but then when I resized my window it went back to being screwed. This layout isn&#039;t acceptable -- [[User:Broccoli|Broccoli]] 11:16, 24 March 2007&lt;br /&gt;
&lt;br /&gt;
== Split ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m going to split this page into two pages, for the two different factions. It will allow more organization and space for things like the backstory. I&#039;m not going to touch this page yet though. --[[User:Arklansman|Arklansman]] 23:30, 21 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hmmm...anybody wanna make this page like some sort of central hub that goes to the BE and NF weapons pages and vehicle weapons, and make it not suck? Everything I&#039;ve tried so far has been shit. --[[User:Arklansman|Arklansman]] 02:41, 24 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, sometime I&#039;ll get random layouts that I certainly did not make.  Sadly it&#039;s not a perfect system.--[[User:Knighttemplar|Knighttemplar]] 17:53, 24 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I wonder if Beerdude knows this page is being split. :D --[[User:Arklansman|Arklansman]] 18:27, 1 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
No thanks to those damn over-achieving developers, some of the images of the weapons are out of date on this page. Also, what ever happened to the whole weapon name thing-- I think they could still use some names, at the very least, a nickname for the SMG1 and 2 to separate them.--[[User:The Buttery Lobster|The Buttery Lobster]] 13:16, 20 November 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
Needs more new engineer tool. [[User:79.146.142.58|79.146.142.58]] 16:52, 24 November 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
I&#039;ve updated the damage and rate of fire stats to match the values in the scripts. I&#039;m going to try to redo the accuracy stuff as well. I suggest removing the first image for each weapon since the second ones are better and there isn&#039;t really a need for two pictures from slightly different angles. It could benefit from the stars system used in the vehicle appendices as well, so I&#039;ll have a look at doing that to try and tidy it up a bit (kinda new to this whole wiki thing). --[[User:Scikar|Scikar]] 18:04, 10 December 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
Star ratings added, unnecessary images removed. Still to do: double check stats against the scripts, tidy up the grenade section, add new engineer tool image. I also think it would be good to arrange the weapons, and possibly equipment, by class instead of by type (except the pistols). --[[User:Scikar|Scikar]] 10:49, 11 December 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
what the heck&#039;s the deal with this page, anyway? Sickar, before you go editing too much more, you might wanna see what arklansman has planned for weapons-- I mean, there&#039;s a combined weapons page, a NF page, a BE page, AND flavor text history pages on two separate weapons companies. While you guys are editing you could probably consolidate 80% of this stuff into just one or two pages.--[[User:The Buttery Lobster|The Buttery Lobster]] 04:53, 12 December 2007 (PST)&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Talk:Vehicle_Engine_Appendix&amp;diff=5187</id>
		<title>Talk:Vehicle Engine Appendix</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Talk:Vehicle_Engine_Appendix&amp;diff=5187"/>
		<updated>2007-12-07T05:35:32Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Someone should write some more crap at the top there. --[[User:Arklansman|Arklansman]] 23:52, 1 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Does it have to be relevant to Empires? I could cite a section of the Spring &#039;07 Issue of Political Science Quarterly; they have an interesting article addressing the effectiveness of counterproliferation on counterterrorism.--[[User:The Buttery Lobster|The Buttery Lobster]] 00:17, 2 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I changed this to be the first appendix to use a star rating system. I think it works, but do we really still need all these figures hanging about? If people really want them they can always refer to the script files, and for most new players they can only be confusing. I guess it comes down to whether we want this to be a user guide, or a technical manual. -- [[User:Broccoli|Broccoli]] 09:23, 5 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
My god that is horribly confusing. --[[User:Arklansman|Arklansman]] 17:51, 5 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know jack diddily about engines- are those figures: heat generated &#039;&#039;while moving&#039;&#039;/heat dissipated at all times, and what exactly IS stall resistance? could someone explain, and if need be, put in the wiki?--[[User:The Buttery Lobster|The Buttery Lobster]] 12:05, 21 November 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
alright, i finally figured out what the heat numbers mean thanks to angry. So shouldn&#039;t those heat numbers be as follows: Heat Dissipated while Idle/Heat Dissipated while moving? afaik the old page had three numbers, idle, max, and dissipating.--[[User:The Buttery Lobster|The Buttery Lobster]] 15:23, 26 November 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
Yeah, there&#039;s heat generated while idle, heat generated while at max throttle, and heat dissipated. Stalling looks to occur when one of three thresholds are hit, which are percentage of armour lost, percentage of health lost, and heat. I&#039;m going to add these thresholds to the article. Heat dissipated while idle/Heat dissipated while moving sounds like a good idea to me, since all engines generate 1 heat when idle currently, so idle/max/dissipated is redundant. I&#039;m going to try to add a description of the implications of each engine as well instead of just a brief description, e.g. bio-diesel will only stall if heat hits 1.2, which as far as I can tell means you&#039;d have to either fire a weapon generating massive heat when already almost at max, or get hit by plasma to stall it. The armour and health thresholds are 200% so presumably you&#039;ll die before it stalls due to damage. [[User:Scikar|Scikar]] 11:37, 6 December 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
Edit finished, I updated some of the star ratings I felt were a bit off while I was there. Biggest changes are to fission and bio diesel engines - note that the previous description of fission was completely wrong, it provides the lowest horsepower of all engines except standard, but has a high top speed, and only generates high heat while moving, offsetting this with lots of heat dissipated. [[User:Scikar|Scikar]] 12:13, 6 December 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
Can someone put a description for horse power? What does horse power means in game? [User:Pedro]&lt;br /&gt;
&lt;br /&gt;
ah HAH! I&#039;m NOT the only one who wants someone to make this non-useless!--[[User:The Buttery Lobster|The Buttery Lobster]] 21:35, 6 December 2007 (PST)&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Talk:Vehicle_Engine_Appendix&amp;diff=5114</id>
		<title>Talk:Vehicle Engine Appendix</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Talk:Vehicle_Engine_Appendix&amp;diff=5114"/>
		<updated>2007-11-26T23:23:45Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Someone should write some more crap at the top there. --[[User:Arklansman|Arklansman]] 23:52, 1 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Does it have to be relevant to Empires? I could cite a section of the Spring &#039;07 Issue of Political Science Quarterly; they have an interesting article addressing the effectiveness of counterproliferation on counterterrorism.--[[User:The Buttery Lobster|The Buttery Lobster]] 00:17, 2 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I changed this to be the first appendix to use a star rating system. I think it works, but do we really still need all these figures hanging about? If people really want them they can always refer to the script files, and for most new players they can only be confusing. I guess it comes down to whether we want this to be a user guide, or a technical manual. -- [[User:Broccoli|Broccoli]] 09:23, 5 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
My god that is horribly confusing. --[[User:Arklansman|Arklansman]] 17:51, 5 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know jack diddily about engines- are those figures: heat generated &#039;&#039;while moving&#039;&#039;/heat dissipated at all times, and what exactly IS stall resistance? could someone explain, and if need be, put in the wiki?--[[User:The Buttery Lobster|The Buttery Lobster]] 12:05, 21 November 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
alright, i finally figured out what the heat numbers mean thanks to angry. So shouldn&#039;t those heat numbers be as follows: Heat Dissipated while Idle/Heat Dissipated while moving? afaik the old page had three numbers, idle, max, and dissipating.--[[User:The Buttery Lobster|The Buttery Lobster]] 15:23, 26 November 2007 (PST)&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Vehicle_Engine_Appendix&amp;diff=5113</id>
		<title>Vehicle Engine Appendix</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Vehicle_Engine_Appendix&amp;diff=5113"/>
		<updated>2007-11-26T22:40:31Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|[[Vehicles]] &amp;gt; Vehicle Engine Appendix}}&lt;br /&gt;
&lt;br /&gt;
Different engines are an important key to victory. Upgrading the engine in your tank will allow you to outlast or outshoot&lt;br /&gt;
your opponent. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cost and speed figures are given in the form (Jeep / APC / Tank).&lt;br /&gt;
&lt;br /&gt;
Heat management figures are given in the form (generated while moving / dissipated).&lt;br /&gt;
&lt;br /&gt;
= Engine Types =&lt;br /&gt;
[[Image:Engine_small.gif|left]]&#039;&#039;&#039;Standard engine&#039;&#039;&#039; - This is the standard engine with basic properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Research Required:&#039;&#039;&#039; None&lt;br /&gt;
* Cost: 10 / 10 / 35&lt;br /&gt;
* Weight: 10&lt;br /&gt;
{|&lt;br /&gt;
|Speed: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] &amp;lt;small&amp;gt;(35 / 30 / 20)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Horsepower: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] &amp;lt;small&amp;gt;(2350)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stall Resistance: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Heat Management: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] &amp;lt;small&amp;gt;(2 / 4)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Engine_small.gif|left]]&#039;&#039;&#039;Gas Turbine engine&#039;&#039;&#039; - This engine excels in raw horsepower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Research Required:&#039;&#039;&#039; Mechanical Engineering &amp;gt; Advanced Machining &amp;gt; Gas Turbine Engine&lt;br /&gt;
* Cost: 20 / 50 / 70&lt;br /&gt;
* Weight: 20&lt;br /&gt;
{|&lt;br /&gt;
|Speed: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] &amp;lt;small&amp;gt;(55 / 45 / 30)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Horsepower: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] &amp;lt;small&amp;gt;(2640)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stall Resistance: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Heat Management: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] &amp;lt;small&amp;gt;(3 / 8)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Engine_small.gif|left]]&#039;&#039;&#039;3-Phase Electric motor&#039;&#039;&#039; - This electric engine has a high top speed but stalls with damage and too much heat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Research Required:&#039;&#039;&#039; Electrical Engineering &amp;gt; Advanced Magnet Research &amp;gt; 3 Phase Electric Motor&lt;br /&gt;
* Cost: 20 / 50 / 70&lt;br /&gt;
* Weight: 20&lt;br /&gt;
{|&lt;br /&gt;
|Speed: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] &amp;lt;small&amp;gt;(75 / 65 / 40)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Horsepower: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] &amp;lt;small&amp;gt;(2650)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stall Resistance: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Heat Management: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] &amp;lt;small&amp;gt;(2 / 8)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Engine_small.gif|left]]&#039;&#039;&#039;Fission reactor&#039;&#039;&#039; - This engine has good horsepower and acceleration but has a high heat output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Research Required:&#039;&#039;&#039; Physics &amp;gt; Nuclear Fission &amp;gt; Fission Reactor&lt;br /&gt;
* Cost: 20 / 50 / 70&lt;br /&gt;
* Weight: 20&lt;br /&gt;
{|&lt;br /&gt;
|Speed: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] &amp;lt;small&amp;gt;(70 / 60 / 35)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Horsepower: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] &amp;lt;small&amp;gt;(2575)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stall Resistance: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Heat Management: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] &amp;lt;small&amp;gt;(4 / 8)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Engine_small.gif|left]]&#039;&#039;&#039;Bio-Diesel engine&#039;&#039;&#039; - This bio diesel combustion engine is reliable and able to operate in the harshest conditions. This allows it to continue to operate even while taking excessive damage or being in an overheated state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Research Required:&#039;&#039;&#039; Biology &amp;gt; Bio Diesel Engine&lt;br /&gt;
* Cost: 20 / 50 / 70&lt;br /&gt;
* Weight: 20&lt;br /&gt;
{|&lt;br /&gt;
|Speed: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] &amp;lt;small&amp;gt;(50 / 40 / 25)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Horsepower: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] &amp;lt;small&amp;gt;(2610)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stall Resistance: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Heat Management: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] &amp;lt;small&amp;gt;(2 / 6)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Engine_small.gif|left]]&#039;&#039;&#039;Advanced Coolant Based Engine&#039;&#039;&#039; - This standard engine uses an advanced heat transfer medium for excellent heat dissipation properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Research Required:&#039;&#039;&#039; Improved Heat Transfer Fluids &amp;gt; Advanced Coolant Engine&lt;br /&gt;
* Cost: 20 / 50 / 70&lt;br /&gt;
* Weight: 20&lt;br /&gt;
{|&lt;br /&gt;
|Speed: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] &amp;lt;small&amp;gt;(40 / 35 / 25)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Horsepower: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] &amp;lt;small&amp;gt;(2590)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stall Resistance: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Heat Management: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] &amp;lt;small&amp;gt;(2 / 10)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=User:The_Buttery_Lobster&amp;diff=5106</id>
		<title>User:The Buttery Lobster</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=User:The_Buttery_Lobster&amp;diff=5106"/>
		<updated>2007-11-26T03:00:15Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: wiki=my blog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;About Me:&#039;&#039;&#039; If I were any more a fan of Empires, the developers of the game would have already filed restraining orders. I can&#039;t map, I can&#039;t program, and I can&#039;t stand noobs. But I can recreate the Grignard reaction, and I can do Ollies on a skateboard, so I got that going for me. Which is nice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Proficiency:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infantry Combat&#039;&#039;: Good. I can hold my own against other seasoned Empires veterans, perhaps even outperforming some in certain circumstances, and don&#039;t have a class preference. However, my weakest class is grenadier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Combat&#039;&#039;: Good to Average. I can hold my own against average/infrequent players, and can dominate newbies, but against a vet who specializes in tank combat, I have to rely on the element of surprise to survive the battle. I tend to rely on hit-and-run tactics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commanding&#039;&#039;: Average to Poor. I don&#039;t have that intrinsic sense of timing and command that separates the good from the great, I don&#039;t bother keeping up with the weapons balances so I don&#039;t know effective research combos, and I don&#039;t utilize the CV&#039;s mobility. On the plus side, I am familiar with the commander controls, the maps in general, where we should be worrying about the enemy, and where the winning teams should locate their bases. The biggest problem is that I hate commanding and I tend to flip out and lose it when I command. Which is why I don&#039;t--and you don&#039;t wanna see me try.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Arch-Rival/Nemesis&#039;&#039;&#039;: Avair. He owes me a soda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Monarch of&#039;&#039;&#039;: Clawtopia&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=User_talk:Jcw87&amp;diff=5099</id>
		<title>User talk:Jcw87</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=User_talk:Jcw87&amp;diff=5099"/>
		<updated>2007-11-25T21:54:53Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;fancy! So how far along is the actual map? Just the script? We need this.--[[User:The Buttery Lobster|The Buttery Lobster]] 21:38, 24 November 2007 (PST)&lt;br /&gt;
* Did you find this article by yourself? I made a thread in the Empires forums and linked to here. Please discuss it there. http://forums.empiresmod.com/showthread.php?t=3890 --[[User:Jcw87|Jcw87]] 01:50, 25 November 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
oh, oh yeah. I read the wiki and all the changes, i don&#039;t read the mapping forum. I know the bare bones basics of mapping so i half of the stuff in that forum reads like so: &amp;quot;gobbeldy factory gooblety blurbilty entity bla bla bla turrets etc etc etc etc skybox.&amp;quot; Wiki much more idiot-friendly then sdk.--[[User:The Buttery Lobster|The Buttery Lobster]] 13:54, 25 November 2007 (PST)&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=User_talk:Jcw87&amp;diff=5095</id>
		<title>User talk:Jcw87</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=User_talk:Jcw87&amp;diff=5095"/>
		<updated>2007-11-25T05:38:33Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: New page: fancy! So how far along is the actual map? Just the script? We need this.--~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;fancy! So how far along is the actual map? Just the script? We need this.--[[User:The Buttery Lobster|The Buttery Lobster]] 21:38, 24 November 2007 (PST)&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5091</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5091"/>
		<updated>2007-11-23T00:05:02Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: /* Your Objectives and what to do */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting the Game ==&lt;br /&gt;
1. &#039;&#039;&#039;Choose a team&#039;&#039;&#039; with the team selection screen. Choose one or the other, or use auto-assign.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a commander:&#039;&#039;&#039; If you&#039;re on a classic map, you&#039;ll be staring at a Commander Voting screen. Make your choice and it will go away. (Or &amp;quot;,&amp;quot; is the default to cancel this window.)&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Choose a squad:&#039;&#039;&#039; While you&#039;re waiting for the vote to finish (it won&#039;t take long, the vote is about 20 seconds) you can choose a squad by opening the squad window (default &amp;quot;.&amp;quot; key) and join or create one.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Choose a class:&#039;&#039;&#039; You&#039;ll then be staring at a class selection screen. Pick your class and your weapons, and hit &#039;accept.&#039; (&amp;quot;n&amp;quot; is the default to open and close this window.) &lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Choose a spawn:&#039;&#039;&#039; Finally, a Spawn Map will pop up. Here, you get to choose where you spawn into the game. At the start, you only have one spot- that big fuzzy dot on the map. Click on it, and you&#039;re ready to go!&lt;br /&gt;
&lt;br /&gt;
== How to get into the action ==&lt;br /&gt;
1. &#039;&#039;&#039;Commander:&#039;&#039;&#039; At the very start of a match, you need to choose a commander. Vote for someone who already has a lot of votes. &#039;&#039;Do not command if you are new,&#039;&#039; wait until you understand the basics of the game and understand what research is useful.&lt;br /&gt;
*A good commander won&#039;t guarantee that you win the game, but a bad commander will guarantee that you lose it.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose the Engineer class&#039;&#039;&#039; at the start of any classic map. Yes, the Scout sounds really cool, but it is near useless unless you know exactly what you&#039;re doing. An Engineer can do everything you need early in the game, so you&#039;ll be prepared for anything that hits you.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Join a squad and move out right away.&#039;&#039;&#039; There is no Vehicle Factory, no armory, and very little in terms of defense at your home base, so don&#039;t bother looking for it.&lt;br /&gt;
*The sooner you reach the front lines, the sooner you can establish a good defensive barrier to defeat the enemy. Don&#039;t dawdle around the base!&lt;br /&gt;
*If you noticed someone who did well in the previous match, follow them if they are an Engineer and watch what they do.&lt;br /&gt;
*Believe it or not, but the most deaths among new players come from enemy mines. ALWAYS keep a lookout for them on the ground.&lt;br /&gt;
*You can get extra ammunition from engineers from ammo boxes they can drop or from an armory which you will not have at the start of the game. Just use the request ammo voice command and an engineer should be willing to help you.&lt;br /&gt;
*If you&#039;re an Engineer, don&#039;t be afraid to let the other classes charge into the fray first. You&#039;re the jack-of-all-trades, which means the other classes are better at dealing with their area of expertise... let them handle it.&lt;br /&gt;
&lt;br /&gt;
== Your Objectives and what to do ==&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Move towards the enemy base, and look for resource nodes-&#039;&#039;&#039; they&#039;re the yellow dots on your minimap. When you get to one, pester your Commander to drop a refinery on it, so you can build it. Don&#039;t stand too close so there&#039;s room for the building, and watch out for enemies!&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Prepare to engage the Enemy&#039;&#039;&#039; once you&#039;re close enough to their infantry and defenses (usually anywhere in the middle of the map). As an engineer, you&#039;re ready to build any buildings the commander drops for you. Now is a good time to build your own turret and camera, or maybe some walls to give your team cover.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Press the Offensive!&#039;&#039;&#039; Now that all the refineries are captured by someone, you&#039;re gonna have to start attacking the enemy if you want their refineries for your team. Be sure to stick with your squad, and focus your attacks on spawn points to push the enemy back, not their infantry, or they&#039;ll simply keep coming at you. If there&#039;s an undefended enemy refinery, destroy it and build your own!&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Move in for the kill:&#039;&#039;&#039; When tanks start rolling out, you can do some serious damage. If you&#039;ve successfully pushed the enemy back somewhere along the front lines, keep attacking the weak point.&lt;br /&gt;
*When in doubt, head towards the enemy base and shoot anything that moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helpful Tips&#039;&#039;&#039;&lt;br /&gt;
*By pressing enter you can choose where you spawn. After a while, the commander may have a forward barracks set up closer to the front lines, or there may be an APC closer to the enemy. You wont have to spend any time walking to the enemy by choosing to spawn in one of these new areas.&lt;br /&gt;
*Go easy on your commander. Commanding is probably the toughest job in the game, and not everyone is an expert at it. If someone inexperienced volunteers to command because no one else wants to, remember that they stood up to the challenge when no one else would--so cut them some slack.&lt;br /&gt;
*If your commander gives you an order, you should probably do it. He can see the whole battlefield, so he knows what the enemy is up to, and what you can do to defeat them. There&#039;s a good chance he gave that order because it will greatly aid the team.&lt;br /&gt;
&lt;br /&gt;
== How to use the Engineer class ==&lt;br /&gt;
&lt;br /&gt;
*Placing Engineer Turrets right next to the Barracks at the start of the game is generally not a good idea. Commanders can always protect their location by purchasing their own Turrets. Securing Refineries before the enemy team gets to them and locations for forward bases should be the top priority, since controlling territory and resources is what makes the difference between winning and losing.&lt;br /&gt;
&lt;br /&gt;
*The Repair Upgrade skill lets you build a lot faster, thus wasting less time building and allowing for more time moving up. This is extremely important at the start of a game when your Commander needs the bases built quickly. Additionally, this skill will give you the ability to complete a Turret before the enemy closes in.&lt;br /&gt;
&lt;br /&gt;
*Cameras display positions of nearby enemy infantry units on your HUD. This is especially invaluable on closed-quarters maps such as District or Escort. Even on larger maps Cameras and Radars deployed in strategic positions (around corners, in foliage, etc.) can serve as an early warning system to you and your team mates.&lt;br /&gt;
&lt;br /&gt;
*The seismic grenades cause little damage to infantry or tanks. They are best used against buildings and other Engineers&#039; deployables, but not against anything mobile.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Turrets ==&lt;br /&gt;
&lt;br /&gt;
*The best way to destroy a turret is with three well-placed Engineer grenades. Alternatively, a grenadier can use his missile launcher or his mortar to quickly take them out from a distance. The Rifleman also has a few regular grenades that can do the trick, if you&#039;re desperate. &#039;&#039;Shooting them with your machine gun, though, is not a good way to destroy them.&#039;&#039; Like all buildings, turrets are immune to regular gunfire.&lt;br /&gt;
&lt;br /&gt;
*You can throw grenades at Level 1 turrets from far away, because you can throw grenades farther then they can shoot. But once they get to level 2 and 3 you will need a new tactic for destroying them: tanks and grenadiers are the easiest way to destroy a turret, but you can try creating walls to creep up on them with another engineer, or use the geometry of the map to find a way to get close without them shooting you.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Walls ==&lt;br /&gt;
&lt;br /&gt;
*One of your first ideas might be to build a giant wall around your base. This is a very bad idea. Remember, you&#039;ve got to go out and claim that territory before the enemy does! Walls take time to build, time that you need to spend making Refineries and turrets and anything else the commander drops for you.&lt;br /&gt;
&lt;br /&gt;
*The best use of walls is in strategically placed, small segments. Just a segment or two of walls can be used to provide cover from turrets and to block in tanks or enemy command vehicles. Instead of one massive line of walls across a base, a few segments carefully placed can defend buildings against rocket fire and forward APCs from enemy attack. (Don&#039;t trap the APC by surrounding it completely, though!)&lt;br /&gt;
&lt;br /&gt;
*Attacking walls is not an effective way to destroy them- they can take a lot of damage. However, they&#039;re weak against the Engineer&#039;s build abilities, and he can deconstruct them with his engineering tool quickly and easily.&lt;br /&gt;
&lt;br /&gt;
== Making your vehicle ==&lt;br /&gt;
&lt;br /&gt;
*See [[Vehicle_customization|Vehicle Customization]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Enter the Vehicle Factory,&#039;&#039;&#039; and &#039;use&#039; the blue control pad inside to pull up the vehicle creation screen.  Alternatively, pressing the &#039;Vehicle Menu&#039; key (binding found on the Controls in-game menu) inside the Vehicle Factory brings up the same screen.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a chassis&#039;&#039;&#039; in the upper left corner, and click &#039;customize.&#039;&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Equip your tank&#039;&#039;&#039; by pulling equipment from the left side of the screen onto the tank in the center, then click &#039;next.&#039; Do this with weapons (red: cannons, green: missiles, yellow: machine guns) armor (don&#039;t forget to choose how much of each type of armor you want!) and an engine.  Don&#039;t forget to drag existing weapons, armor and engine off the vehicle if you wish to replace them with a different unit.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Weapon grouping&#039;&#039;&#039;: this screen allows grouping of weapons. The numbers represent the weapon group that will be selected when that keyboard number is pressed, while the &#039;&#039;&#039;Fire Mode&#039;&#039;&#039; drop-downs represent the primary or secondary mode for that weapon.&lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Finally, click &#039;build.&#039;&#039;&#039;&#039; You&#039;re ready to roll!&lt;br /&gt;
&lt;br /&gt;
*You can save tank &#039;&#039;&#039;Layouts&#039;&#039;&#039; so you don&#039;t have to customize your vehicle from scratch every time. Give descriptive names to layouts so that you don&#039;t forget what technology they contain.&lt;br /&gt;
&lt;br /&gt;
*If you park on a Repair Pad, you can re-equip your tank with different technology once it becomes available via Research. Just pull up the vehicle customization screen (Default: v) and repeat the above steps. Not that you cannot change the tank Chassis on a repair pad, and re-equipping it destroys all armor, so you&#039;ll have to stay on the pad while it regenerates.&lt;br /&gt;
&lt;br /&gt;
*As a general rule of thumb, if your going to buy a jeep, just get an APC instead and park it somewhere safe and walk the rest of the distance. Your team will love you for the extra spawn, and your commander won&#039;t get mad at you for wasting resources.&lt;br /&gt;
&lt;br /&gt;
*Sometimes there are a lot of different weapons, armor, or engines you can choose to put on your vehicle. If you&#039;re not sure what type of tank you should make or how you should customize it, don&#039;t be afraid to ask your teammates for advice.&lt;br /&gt;
&lt;br /&gt;
*Until you get upgraded armor your tanks will be very weak. Until you get upgraded engines your tank will overheat very easily. Until you get more powerful weapons, your tank won&#039;t be able to deal a lot of damage. &#039;&#039;In other words, a single grenadier can destroy even the powerful heavy tank if that vehicle isn&#039;t upgraded, but a heavy tank with the best technology in the game can hold off an entire team!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Vehicle Combat ==&lt;br /&gt;
1. &#039;&#039;&#039;Do not waste your tank.&#039;&#039;&#039;&lt;br /&gt;
*Unlike in other games, vehicles are not free and do not respawn when lost. They cost resources that your team generally cannot afford to lose. Attack, fall back and repair, repeat. &#039;&#039;The team that preserves their tanks and their resources is the team that wins.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The Engineer is a good class to drive tanks with (especially with the repair upgrade skill) because of the ability to repair in the field and rearm when ammunition runs low.&lt;br /&gt;
&lt;br /&gt;
*Grenadiers also make good tank driver because of their Defusal skill, which allows driving over enemy mines without detonating them.&lt;br /&gt;
&lt;br /&gt;
*Driving close to an armory , driving onto a repair bay, or stopping near an Engineer&#039;s ammo box will re-stock your weapons.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;The right gun for the right job.&#039;&#039;&#039;&lt;br /&gt;
*There are many weapons in empires, each with a different use. However, as a rule of thumb, machine guns are good against infantry, cannons are good against tanks, and missiles are good against buildings and, to a lesser extent, tanks.&lt;br /&gt;
&lt;br /&gt;
*Standard cannons aren&#039;t that strong against buildings. For example, several level 1 turrets are better and quicker dispatched by using infantry items instead of wasting tank shells. On the other hand, upgraded weapons like the High Explosive Cannon can destroy turrets very quickly.&lt;br /&gt;
&lt;br /&gt;
*High Explosive Cannons and Nuclear missiles are very effective against infantry, and certain machine guns can damage tanks as well as infantry.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Fight smart!&#039;&#039;&#039;&lt;br /&gt;
*Use your teammates and allied tanks. Two medium tanks are better than one heavy tank. Make sure to work as a team. If the enemy is focusing fire on your friendly tank and you still have full armor, try ramming the enemy tank to block his attack on your teammate. Also, make sure you both concentrate your fire on one target at a time, to eliminate it quickly.&lt;br /&gt;
&lt;br /&gt;
*Keep an eye on your heat levels. If someone is far away from you and driving in circles while you just sit there spamming your weapons, he might just be baiting you. Once your heat levels are in the red, most engines will stall and you will be unable to fire your weapons, he&#039;ll swoop in for the kill. Different weapons cause more heat to fire than others, so make sure to take that into account when selecting the loadout. Also keep in mind that some weapons are specifically designed to overheat the enemy vehicles.&lt;br /&gt;
&lt;br /&gt;
*Wait until you have a good, clear shot before firing your weapons. You have to consider your tank&#039;s speed and the enemy tank&#039;s speed when firing. It is tricky, but keep practicing and you&#039;ll get the hang of it in no time.&lt;br /&gt;
&lt;br /&gt;
*Pay attention to your surroundings. If you&#039;re fighting in no-mans land where neither team has the advantage, don&#039;t be afraid to retreat and lure the enemy tank into following you. If you can lure him into the range of some turrets, start blasting him and try to ram him so he can&#039;t escape the turret range. This also gives you a longer distance to chase the damaged enemy tank before you run into his own turrets. This is just one example of how you can use your surroundings to your advantage, so pay attention to what&#039;s happening in the map!&lt;br /&gt;
&lt;br /&gt;
*Watch out for mines. They cause a lot of damage to vehicles, and can often kill a not upgraded tank with a single mine. For this reason, Grenadiers are a great tank driving class because you can chose the mine Defusal skill, that will let you drive over mines without setting them off.&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5090</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5090"/>
		<updated>2007-11-23T00:04:33Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: /* Your Objectives and what to do */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting the Game ==&lt;br /&gt;
1. &#039;&#039;&#039;Choose a team&#039;&#039;&#039; with the team selection screen. Choose one or the other, or use auto-assign.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a commander:&#039;&#039;&#039; If you&#039;re on a classic map, you&#039;ll be staring at a Commander Voting screen. Make your choice and it will go away. (Or &amp;quot;,&amp;quot; is the default to cancel this window.)&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Choose a squad:&#039;&#039;&#039; While you&#039;re waiting for the vote to finish (it won&#039;t take long, the vote is about 20 seconds) you can choose a squad by opening the squad window (default &amp;quot;.&amp;quot; key) and join or create one.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Choose a class:&#039;&#039;&#039; You&#039;ll then be staring at a class selection screen. Pick your class and your weapons, and hit &#039;accept.&#039; (&amp;quot;n&amp;quot; is the default to open and close this window.) &lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Choose a spawn:&#039;&#039;&#039; Finally, a Spawn Map will pop up. Here, you get to choose where you spawn into the game. At the start, you only have one spot- that big fuzzy dot on the map. Click on it, and you&#039;re ready to go!&lt;br /&gt;
&lt;br /&gt;
== How to get into the action ==&lt;br /&gt;
1. &#039;&#039;&#039;Commander:&#039;&#039;&#039; At the very start of a match, you need to choose a commander. Vote for someone who already has a lot of votes. &#039;&#039;Do not command if you are new,&#039;&#039; wait until you understand the basics of the game and understand what research is useful.&lt;br /&gt;
*A good commander won&#039;t guarantee that you win the game, but a bad commander will guarantee that you lose it.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose the Engineer class&#039;&#039;&#039; at the start of any classic map. Yes, the Scout sounds really cool, but it is near useless unless you know exactly what you&#039;re doing. An Engineer can do everything you need early in the game, so you&#039;ll be prepared for anything that hits you.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Join a squad and move out right away.&#039;&#039;&#039; There is no Vehicle Factory, no armory, and very little in terms of defense at your home base, so don&#039;t bother looking for it.&lt;br /&gt;
*The sooner you reach the front lines, the sooner you can establish a good defensive barrier to defeat the enemy. Don&#039;t dawdle around the base!&lt;br /&gt;
*If you noticed someone who did well in the previous match, follow them if they are an Engineer and watch what they do.&lt;br /&gt;
*Believe it or not, but the most deaths among new players come from enemy mines. ALWAYS keep a lookout for them on the ground.&lt;br /&gt;
*You can get extra ammunition from engineers from ammo boxes they can drop or from an armory which you will not have at the start of the game. Just use the request ammo voice command and an engineer should be willing to help you.&lt;br /&gt;
*If you&#039;re an Engineer, don&#039;t be afraid to let the other classes charge into the fray first. You&#039;re the jack-of-all-trades, which means the other classes are better at dealing with their area of expertise... let them handle it.&lt;br /&gt;
&lt;br /&gt;
== Your Objectives and what to do ==&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Move towards the enemy base, and look for resource nodes-&#039;&#039;&#039; they&#039;re the yellow dots on your minimap. When you get to one, pester your Commander to drop a refinery on it, so you can build it. Don&#039;t stand too close so there&#039;s room for the building, and watch out for enemies!&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Prepare to engage the Enemy&#039;&#039;&#039; once you&#039;re close enough to their infantry and defenses (usually anywhere in the middle of the map). As an engineer, you&#039;re ready to build any buildings the commander drops for you. Now is a good time to build your own turret and camera, or maybe some walls to give your team cover.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Press the Offensive!&#039;&#039;&#039; Now that all the refineries are captured by someone, you&#039;re gonna have to start attacking the enemy if you want their refineries for your team. Be sure to stick with your squad, and focus your attacks on spawn points to push the enemy back, not their infantry, or they&#039;ll simply keep coming at you. If there&#039;s an undefended enemy refinery, destroy it and build your own!&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Move in for the kill:&#039;&#039;&#039; When tanks start rolling out, you can do some serious damage. If you&#039;ve successfully pushed the enemy back somewhere along the front lines, keep attacking the weak point.&lt;br /&gt;
*If you can get to the enemy Command Vehicle without getting killed right away, try and destroy it. (Remember, the CV is tough, and just one tank attacking the heart of the enemy isn&#039;t going to last long. Work in teams!)&lt;br /&gt;
*When in doubt, head towards the enemy base and shoot anything that moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helpful Tips&#039;&#039;&#039;&lt;br /&gt;
*By pressing enter you can choose where you spawn. After a while, the commander may have a forward barracks set up closer to the front lines, or there may be an APC closer to the enemy. You wont have to spend any time walking to the enemy by choosing to spawn in one of these new areas.&lt;br /&gt;
*Go easy on your commander. Commanding is probably the toughest job in the game, and not everyone is an expert at it. If someone inexperienced volunteers to command because no one else wants to, remember that they stood up to the challenge when no one else would--so cut them some slack.&lt;br /&gt;
*If your commander gives you an order, you should probably do it. He can see the whole battlefield, so he knows what the enemy is up to, and what you can do to defeat them. There&#039;s a good chance he gave that order because it will greatly aid the team.&lt;br /&gt;
&lt;br /&gt;
== How to use the Engineer class ==&lt;br /&gt;
&lt;br /&gt;
*Placing Engineer Turrets right next to the Barracks at the start of the game is generally not a good idea. Commanders can always protect their location by purchasing their own Turrets. Securing Refineries before the enemy team gets to them and locations for forward bases should be the top priority, since controlling territory and resources is what makes the difference between winning and losing.&lt;br /&gt;
&lt;br /&gt;
*The Repair Upgrade skill lets you build a lot faster, thus wasting less time building and allowing for more time moving up. This is extremely important at the start of a game when your Commander needs the bases built quickly. Additionally, this skill will give you the ability to complete a Turret before the enemy closes in.&lt;br /&gt;
&lt;br /&gt;
*Cameras display positions of nearby enemy infantry units on your HUD. This is especially invaluable on closed-quarters maps such as District or Escort. Even on larger maps Cameras and Radars deployed in strategic positions (around corners, in foliage, etc.) can serve as an early warning system to you and your team mates.&lt;br /&gt;
&lt;br /&gt;
*The seismic grenades cause little damage to infantry or tanks. They are best used against buildings and other Engineers&#039; deployables, but not against anything mobile.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Turrets ==&lt;br /&gt;
&lt;br /&gt;
*The best way to destroy a turret is with three well-placed Engineer grenades. Alternatively, a grenadier can use his missile launcher or his mortar to quickly take them out from a distance. The Rifleman also has a few regular grenades that can do the trick, if you&#039;re desperate. &#039;&#039;Shooting them with your machine gun, though, is not a good way to destroy them.&#039;&#039; Like all buildings, turrets are immune to regular gunfire.&lt;br /&gt;
&lt;br /&gt;
*You can throw grenades at Level 1 turrets from far away, because you can throw grenades farther then they can shoot. But once they get to level 2 and 3 you will need a new tactic for destroying them: tanks and grenadiers are the easiest way to destroy a turret, but you can try creating walls to creep up on them with another engineer, or use the geometry of the map to find a way to get close without them shooting you.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Walls ==&lt;br /&gt;
&lt;br /&gt;
*One of your first ideas might be to build a giant wall around your base. This is a very bad idea. Remember, you&#039;ve got to go out and claim that territory before the enemy does! Walls take time to build, time that you need to spend making Refineries and turrets and anything else the commander drops for you.&lt;br /&gt;
&lt;br /&gt;
*The best use of walls is in strategically placed, small segments. Just a segment or two of walls can be used to provide cover from turrets and to block in tanks or enemy command vehicles. Instead of one massive line of walls across a base, a few segments carefully placed can defend buildings against rocket fire and forward APCs from enemy attack. (Don&#039;t trap the APC by surrounding it completely, though!)&lt;br /&gt;
&lt;br /&gt;
*Attacking walls is not an effective way to destroy them- they can take a lot of damage. However, they&#039;re weak against the Engineer&#039;s build abilities, and he can deconstruct them with his engineering tool quickly and easily.&lt;br /&gt;
&lt;br /&gt;
== Making your vehicle ==&lt;br /&gt;
&lt;br /&gt;
*See [[Vehicle_customization|Vehicle Customization]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Enter the Vehicle Factory,&#039;&#039;&#039; and &#039;use&#039; the blue control pad inside to pull up the vehicle creation screen.  Alternatively, pressing the &#039;Vehicle Menu&#039; key (binding found on the Controls in-game menu) inside the Vehicle Factory brings up the same screen.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a chassis&#039;&#039;&#039; in the upper left corner, and click &#039;customize.&#039;&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Equip your tank&#039;&#039;&#039; by pulling equipment from the left side of the screen onto the tank in the center, then click &#039;next.&#039; Do this with weapons (red: cannons, green: missiles, yellow: machine guns) armor (don&#039;t forget to choose how much of each type of armor you want!) and an engine.  Don&#039;t forget to drag existing weapons, armor and engine off the vehicle if you wish to replace them with a different unit.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Weapon grouping&#039;&#039;&#039;: this screen allows grouping of weapons. The numbers represent the weapon group that will be selected when that keyboard number is pressed, while the &#039;&#039;&#039;Fire Mode&#039;&#039;&#039; drop-downs represent the primary or secondary mode for that weapon.&lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Finally, click &#039;build.&#039;&#039;&#039;&#039; You&#039;re ready to roll!&lt;br /&gt;
&lt;br /&gt;
*You can save tank &#039;&#039;&#039;Layouts&#039;&#039;&#039; so you don&#039;t have to customize your vehicle from scratch every time. Give descriptive names to layouts so that you don&#039;t forget what technology they contain.&lt;br /&gt;
&lt;br /&gt;
*If you park on a Repair Pad, you can re-equip your tank with different technology once it becomes available via Research. Just pull up the vehicle customization screen (Default: v) and repeat the above steps. Not that you cannot change the tank Chassis on a repair pad, and re-equipping it destroys all armor, so you&#039;ll have to stay on the pad while it regenerates.&lt;br /&gt;
&lt;br /&gt;
*As a general rule of thumb, if your going to buy a jeep, just get an APC instead and park it somewhere safe and walk the rest of the distance. Your team will love you for the extra spawn, and your commander won&#039;t get mad at you for wasting resources.&lt;br /&gt;
&lt;br /&gt;
*Sometimes there are a lot of different weapons, armor, or engines you can choose to put on your vehicle. If you&#039;re not sure what type of tank you should make or how you should customize it, don&#039;t be afraid to ask your teammates for advice.&lt;br /&gt;
&lt;br /&gt;
*Until you get upgraded armor your tanks will be very weak. Until you get upgraded engines your tank will overheat very easily. Until you get more powerful weapons, your tank won&#039;t be able to deal a lot of damage. &#039;&#039;In other words, a single grenadier can destroy even the powerful heavy tank if that vehicle isn&#039;t upgraded, but a heavy tank with the best technology in the game can hold off an entire team!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Vehicle Combat ==&lt;br /&gt;
1. &#039;&#039;&#039;Do not waste your tank.&#039;&#039;&#039;&lt;br /&gt;
*Unlike in other games, vehicles are not free and do not respawn when lost. They cost resources that your team generally cannot afford to lose. Attack, fall back and repair, repeat. &#039;&#039;The team that preserves their tanks and their resources is the team that wins.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The Engineer is a good class to drive tanks with (especially with the repair upgrade skill) because of the ability to repair in the field and rearm when ammunition runs low.&lt;br /&gt;
&lt;br /&gt;
*Grenadiers also make good tank driver because of their Defusal skill, which allows driving over enemy mines without detonating them.&lt;br /&gt;
&lt;br /&gt;
*Driving close to an armory , driving onto a repair bay, or stopping near an Engineer&#039;s ammo box will re-stock your weapons.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;The right gun for the right job.&#039;&#039;&#039;&lt;br /&gt;
*There are many weapons in empires, each with a different use. However, as a rule of thumb, machine guns are good against infantry, cannons are good against tanks, and missiles are good against buildings and, to a lesser extent, tanks.&lt;br /&gt;
&lt;br /&gt;
*Standard cannons aren&#039;t that strong against buildings. For example, several level 1 turrets are better and quicker dispatched by using infantry items instead of wasting tank shells. On the other hand, upgraded weapons like the High Explosive Cannon can destroy turrets very quickly.&lt;br /&gt;
&lt;br /&gt;
*High Explosive Cannons and Nuclear missiles are very effective against infantry, and certain machine guns can damage tanks as well as infantry.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Fight smart!&#039;&#039;&#039;&lt;br /&gt;
*Use your teammates and allied tanks. Two medium tanks are better than one heavy tank. Make sure to work as a team. If the enemy is focusing fire on your friendly tank and you still have full armor, try ramming the enemy tank to block his attack on your teammate. Also, make sure you both concentrate your fire on one target at a time, to eliminate it quickly.&lt;br /&gt;
&lt;br /&gt;
*Keep an eye on your heat levels. If someone is far away from you and driving in circles while you just sit there spamming your weapons, he might just be baiting you. Once your heat levels are in the red, most engines will stall and you will be unable to fire your weapons, he&#039;ll swoop in for the kill. Different weapons cause more heat to fire than others, so make sure to take that into account when selecting the loadout. Also keep in mind that some weapons are specifically designed to overheat the enemy vehicles.&lt;br /&gt;
&lt;br /&gt;
*Wait until you have a good, clear shot before firing your weapons. You have to consider your tank&#039;s speed and the enemy tank&#039;s speed when firing. It is tricky, but keep practicing and you&#039;ll get the hang of it in no time.&lt;br /&gt;
&lt;br /&gt;
*Pay attention to your surroundings. If you&#039;re fighting in no-mans land where neither team has the advantage, don&#039;t be afraid to retreat and lure the enemy tank into following you. If you can lure him into the range of some turrets, start blasting him and try to ram him so he can&#039;t escape the turret range. This also gives you a longer distance to chase the damaged enemy tank before you run into his own turrets. This is just one example of how you can use your surroundings to your advantage, so pay attention to what&#039;s happening in the map!&lt;br /&gt;
&lt;br /&gt;
*Watch out for mines. They cause a lot of damage to vehicles, and can often kill a not upgraded tank with a single mine. For this reason, Grenadiers are a great tank driving class because you can chose the mine Defusal skill, that will let you drive over mines without setting them off.&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5089</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5089"/>
		<updated>2007-11-23T00:04:16Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: /* Your Objectives and what to do */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting the Game ==&lt;br /&gt;
1. &#039;&#039;&#039;Choose a team&#039;&#039;&#039; with the team selection screen. Choose one or the other, or use auto-assign.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a commander:&#039;&#039;&#039; If you&#039;re on a classic map, you&#039;ll be staring at a Commander Voting screen. Make your choice and it will go away. (Or &amp;quot;,&amp;quot; is the default to cancel this window.)&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Choose a squad:&#039;&#039;&#039; While you&#039;re waiting for the vote to finish (it won&#039;t take long, the vote is about 20 seconds) you can choose a squad by opening the squad window (default &amp;quot;.&amp;quot; key) and join or create one.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Choose a class:&#039;&#039;&#039; You&#039;ll then be staring at a class selection screen. Pick your class and your weapons, and hit &#039;accept.&#039; (&amp;quot;n&amp;quot; is the default to open and close this window.) &lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Choose a spawn:&#039;&#039;&#039; Finally, a Spawn Map will pop up. Here, you get to choose where you spawn into the game. At the start, you only have one spot- that big fuzzy dot on the map. Click on it, and you&#039;re ready to go!&lt;br /&gt;
&lt;br /&gt;
== How to get into the action ==&lt;br /&gt;
1. &#039;&#039;&#039;Commander:&#039;&#039;&#039; At the very start of a match, you need to choose a commander. Vote for someone who already has a lot of votes. &#039;&#039;Do not command if you are new,&#039;&#039; wait until you understand the basics of the game and understand what research is useful.&lt;br /&gt;
*A good commander won&#039;t guarantee that you win the game, but a bad commander will guarantee that you lose it.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose the Engineer class&#039;&#039;&#039; at the start of any classic map. Yes, the Scout sounds really cool, but it is near useless unless you know exactly what you&#039;re doing. An Engineer can do everything you need early in the game, so you&#039;ll be prepared for anything that hits you.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Join a squad and move out right away.&#039;&#039;&#039; There is no Vehicle Factory, no armory, and very little in terms of defense at your home base, so don&#039;t bother looking for it.&lt;br /&gt;
*The sooner you reach the front lines, the sooner you can establish a good defensive barrier to defeat the enemy. Don&#039;t dawdle around the base!&lt;br /&gt;
*If you noticed someone who did well in the previous match, follow them if they are an Engineer and watch what they do.&lt;br /&gt;
*Believe it or not, but the most deaths among new players come from enemy mines. ALWAYS keep a lookout for them on the ground.&lt;br /&gt;
*You can get extra ammunition from engineers from ammo boxes they can drop or from an armory which you will not have at the start of the game. Just use the request ammo voice command and an engineer should be willing to help you.&lt;br /&gt;
*If you&#039;re an Engineer, don&#039;t be afraid to let the other classes charge into the fray first. You&#039;re the jack-of-all-trades, which means the other classes are better at dealing with their area of expertise... let them handle it.&lt;br /&gt;
&lt;br /&gt;
== Your Objectives and what to do ==&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Move towards the enemy base, and look for resource nodes-&#039;&#039;&#039; they&#039;re the yellow dots on your minimap. When you get to one, pester your Commander to drop a refinery on it, so you can build it. Don&#039;t stand too close so there&#039;s room for the building, and watch out for enemies!&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Prepare to engage the Enemy&#039;&#039;&#039; once you&#039;re close enough to their infantry and defenses (usually anywhere in the middle of the map). As an engineer, you&#039;re ready to build any buildings the commander drops for you. Now is a good time to build your own turret and camera, or maybe some walls to give your team cover.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Press the Offensive!&#039;&#039;&#039; Now that all the refineries are captured by someone, you&#039;re gonna have to start attacking the enemy if you want their refineries for your team. Be sure to stick with your squad, and focus your attacks on spawn points to push the enemy back, not their infantry, or they&#039;ll simply keep coming at you. If there&#039;s an undefended enemy refinery, destroy it and build your own!&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Move in for the kill:&#039;&#039;&#039; When tanks start rolling out, you can do some serious damage. If you&#039;ve successfully pushed the enemy back somewhere along the front lines, keep attacking the weak point.&lt;br /&gt;
*If you can get to the enemy Command Vehicle without getting killed right away, try and destroy it. (Remember, the CV is tough, and just one tank attacking the heart of the enemy isn&#039;t going to last long. Work in teams!)&lt;br /&gt;
*When in doubt, head towards the enemy and shoot anything that moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helpful Tips&#039;&#039;&#039;&lt;br /&gt;
*By pressing enter you can choose where you spawn. After a while, the commander may have a forward barracks set up closer to the front lines, or there may be an APC closer to the enemy. You wont have to spend any time walking to the enemy by choosing to spawn in one of these new areas.&lt;br /&gt;
*Go easy on your commander. Commanding is probably the toughest job in the game, and not everyone is an expert at it. If someone inexperienced volunteers to command because no one else wants to, remember that they stood up to the challenge when no one else would--so cut them some slack.&lt;br /&gt;
*If your commander gives you an order, you should probably do it. He can see the whole battlefield, so he knows what the enemy is up to, and what you can do to defeat them. There&#039;s a good chance he gave that order because it will greatly aid the team.&lt;br /&gt;
&lt;br /&gt;
== How to use the Engineer class ==&lt;br /&gt;
&lt;br /&gt;
*Placing Engineer Turrets right next to the Barracks at the start of the game is generally not a good idea. Commanders can always protect their location by purchasing their own Turrets. Securing Refineries before the enemy team gets to them and locations for forward bases should be the top priority, since controlling territory and resources is what makes the difference between winning and losing.&lt;br /&gt;
&lt;br /&gt;
*The Repair Upgrade skill lets you build a lot faster, thus wasting less time building and allowing for more time moving up. This is extremely important at the start of a game when your Commander needs the bases built quickly. Additionally, this skill will give you the ability to complete a Turret before the enemy closes in.&lt;br /&gt;
&lt;br /&gt;
*Cameras display positions of nearby enemy infantry units on your HUD. This is especially invaluable on closed-quarters maps such as District or Escort. Even on larger maps Cameras and Radars deployed in strategic positions (around corners, in foliage, etc.) can serve as an early warning system to you and your team mates.&lt;br /&gt;
&lt;br /&gt;
*The seismic grenades cause little damage to infantry or tanks. They are best used against buildings and other Engineers&#039; deployables, but not against anything mobile.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Turrets ==&lt;br /&gt;
&lt;br /&gt;
*The best way to destroy a turret is with three well-placed Engineer grenades. Alternatively, a grenadier can use his missile launcher or his mortar to quickly take them out from a distance. The Rifleman also has a few regular grenades that can do the trick, if you&#039;re desperate. &#039;&#039;Shooting them with your machine gun, though, is not a good way to destroy them.&#039;&#039; Like all buildings, turrets are immune to regular gunfire.&lt;br /&gt;
&lt;br /&gt;
*You can throw grenades at Level 1 turrets from far away, because you can throw grenades farther then they can shoot. But once they get to level 2 and 3 you will need a new tactic for destroying them: tanks and grenadiers are the easiest way to destroy a turret, but you can try creating walls to creep up on them with another engineer, or use the geometry of the map to find a way to get close without them shooting you.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Walls ==&lt;br /&gt;
&lt;br /&gt;
*One of your first ideas might be to build a giant wall around your base. This is a very bad idea. Remember, you&#039;ve got to go out and claim that territory before the enemy does! Walls take time to build, time that you need to spend making Refineries and turrets and anything else the commander drops for you.&lt;br /&gt;
&lt;br /&gt;
*The best use of walls is in strategically placed, small segments. Just a segment or two of walls can be used to provide cover from turrets and to block in tanks or enemy command vehicles. Instead of one massive line of walls across a base, a few segments carefully placed can defend buildings against rocket fire and forward APCs from enemy attack. (Don&#039;t trap the APC by surrounding it completely, though!)&lt;br /&gt;
&lt;br /&gt;
*Attacking walls is not an effective way to destroy them- they can take a lot of damage. However, they&#039;re weak against the Engineer&#039;s build abilities, and he can deconstruct them with his engineering tool quickly and easily.&lt;br /&gt;
&lt;br /&gt;
== Making your vehicle ==&lt;br /&gt;
&lt;br /&gt;
*See [[Vehicle_customization|Vehicle Customization]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Enter the Vehicle Factory,&#039;&#039;&#039; and &#039;use&#039; the blue control pad inside to pull up the vehicle creation screen.  Alternatively, pressing the &#039;Vehicle Menu&#039; key (binding found on the Controls in-game menu) inside the Vehicle Factory brings up the same screen.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a chassis&#039;&#039;&#039; in the upper left corner, and click &#039;customize.&#039;&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Equip your tank&#039;&#039;&#039; by pulling equipment from the left side of the screen onto the tank in the center, then click &#039;next.&#039; Do this with weapons (red: cannons, green: missiles, yellow: machine guns) armor (don&#039;t forget to choose how much of each type of armor you want!) and an engine.  Don&#039;t forget to drag existing weapons, armor and engine off the vehicle if you wish to replace them with a different unit.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Weapon grouping&#039;&#039;&#039;: this screen allows grouping of weapons. The numbers represent the weapon group that will be selected when that keyboard number is pressed, while the &#039;&#039;&#039;Fire Mode&#039;&#039;&#039; drop-downs represent the primary or secondary mode for that weapon.&lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Finally, click &#039;build.&#039;&#039;&#039;&#039; You&#039;re ready to roll!&lt;br /&gt;
&lt;br /&gt;
*You can save tank &#039;&#039;&#039;Layouts&#039;&#039;&#039; so you don&#039;t have to customize your vehicle from scratch every time. Give descriptive names to layouts so that you don&#039;t forget what technology they contain.&lt;br /&gt;
&lt;br /&gt;
*If you park on a Repair Pad, you can re-equip your tank with different technology once it becomes available via Research. Just pull up the vehicle customization screen (Default: v) and repeat the above steps. Not that you cannot change the tank Chassis on a repair pad, and re-equipping it destroys all armor, so you&#039;ll have to stay on the pad while it regenerates.&lt;br /&gt;
&lt;br /&gt;
*As a general rule of thumb, if your going to buy a jeep, just get an APC instead and park it somewhere safe and walk the rest of the distance. Your team will love you for the extra spawn, and your commander won&#039;t get mad at you for wasting resources.&lt;br /&gt;
&lt;br /&gt;
*Sometimes there are a lot of different weapons, armor, or engines you can choose to put on your vehicle. If you&#039;re not sure what type of tank you should make or how you should customize it, don&#039;t be afraid to ask your teammates for advice.&lt;br /&gt;
&lt;br /&gt;
*Until you get upgraded armor your tanks will be very weak. Until you get upgraded engines your tank will overheat very easily. Until you get more powerful weapons, your tank won&#039;t be able to deal a lot of damage. &#039;&#039;In other words, a single grenadier can destroy even the powerful heavy tank if that vehicle isn&#039;t upgraded, but a heavy tank with the best technology in the game can hold off an entire team!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Vehicle Combat ==&lt;br /&gt;
1. &#039;&#039;&#039;Do not waste your tank.&#039;&#039;&#039;&lt;br /&gt;
*Unlike in other games, vehicles are not free and do not respawn when lost. They cost resources that your team generally cannot afford to lose. Attack, fall back and repair, repeat. &#039;&#039;The team that preserves their tanks and their resources is the team that wins.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The Engineer is a good class to drive tanks with (especially with the repair upgrade skill) because of the ability to repair in the field and rearm when ammunition runs low.&lt;br /&gt;
&lt;br /&gt;
*Grenadiers also make good tank driver because of their Defusal skill, which allows driving over enemy mines without detonating them.&lt;br /&gt;
&lt;br /&gt;
*Driving close to an armory , driving onto a repair bay, or stopping near an Engineer&#039;s ammo box will re-stock your weapons.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;The right gun for the right job.&#039;&#039;&#039;&lt;br /&gt;
*There are many weapons in empires, each with a different use. However, as a rule of thumb, machine guns are good against infantry, cannons are good against tanks, and missiles are good against buildings and, to a lesser extent, tanks.&lt;br /&gt;
&lt;br /&gt;
*Standard cannons aren&#039;t that strong against buildings. For example, several level 1 turrets are better and quicker dispatched by using infantry items instead of wasting tank shells. On the other hand, upgraded weapons like the High Explosive Cannon can destroy turrets very quickly.&lt;br /&gt;
&lt;br /&gt;
*High Explosive Cannons and Nuclear missiles are very effective against infantry, and certain machine guns can damage tanks as well as infantry.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Fight smart!&#039;&#039;&#039;&lt;br /&gt;
*Use your teammates and allied tanks. Two medium tanks are better than one heavy tank. Make sure to work as a team. If the enemy is focusing fire on your friendly tank and you still have full armor, try ramming the enemy tank to block his attack on your teammate. Also, make sure you both concentrate your fire on one target at a time, to eliminate it quickly.&lt;br /&gt;
&lt;br /&gt;
*Keep an eye on your heat levels. If someone is far away from you and driving in circles while you just sit there spamming your weapons, he might just be baiting you. Once your heat levels are in the red, most engines will stall and you will be unable to fire your weapons, he&#039;ll swoop in for the kill. Different weapons cause more heat to fire than others, so make sure to take that into account when selecting the loadout. Also keep in mind that some weapons are specifically designed to overheat the enemy vehicles.&lt;br /&gt;
&lt;br /&gt;
*Wait until you have a good, clear shot before firing your weapons. You have to consider your tank&#039;s speed and the enemy tank&#039;s speed when firing. It is tricky, but keep practicing and you&#039;ll get the hang of it in no time.&lt;br /&gt;
&lt;br /&gt;
*Pay attention to your surroundings. If you&#039;re fighting in no-mans land where neither team has the advantage, don&#039;t be afraid to retreat and lure the enemy tank into following you. If you can lure him into the range of some turrets, start blasting him and try to ram him so he can&#039;t escape the turret range. This also gives you a longer distance to chase the damaged enemy tank before you run into his own turrets. This is just one example of how you can use your surroundings to your advantage, so pay attention to what&#039;s happening in the map!&lt;br /&gt;
&lt;br /&gt;
*Watch out for mines. They cause a lot of damage to vehicles, and can often kill a not upgraded tank with a single mine. For this reason, Grenadiers are a great tank driving class because you can chose the mine Defusal skill, that will let you drive over mines without setting them off.&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5088</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5088"/>
		<updated>2007-11-23T00:03:41Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: /* Your Objectives and what to do */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting the Game ==&lt;br /&gt;
1. &#039;&#039;&#039;Choose a team&#039;&#039;&#039; with the team selection screen. Choose one or the other, or use auto-assign.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a commander:&#039;&#039;&#039; If you&#039;re on a classic map, you&#039;ll be staring at a Commander Voting screen. Make your choice and it will go away. (Or &amp;quot;,&amp;quot; is the default to cancel this window.)&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Choose a squad:&#039;&#039;&#039; While you&#039;re waiting for the vote to finish (it won&#039;t take long, the vote is about 20 seconds) you can choose a squad by opening the squad window (default &amp;quot;.&amp;quot; key) and join or create one.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Choose a class:&#039;&#039;&#039; You&#039;ll then be staring at a class selection screen. Pick your class and your weapons, and hit &#039;accept.&#039; (&amp;quot;n&amp;quot; is the default to open and close this window.) &lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Choose a spawn:&#039;&#039;&#039; Finally, a Spawn Map will pop up. Here, you get to choose where you spawn into the game. At the start, you only have one spot- that big fuzzy dot on the map. Click on it, and you&#039;re ready to go!&lt;br /&gt;
&lt;br /&gt;
== How to get into the action ==&lt;br /&gt;
1. &#039;&#039;&#039;Commander:&#039;&#039;&#039; At the very start of a match, you need to choose a commander. Vote for someone who already has a lot of votes. &#039;&#039;Do not command if you are new,&#039;&#039; wait until you understand the basics of the game and understand what research is useful.&lt;br /&gt;
*A good commander won&#039;t guarantee that you win the game, but a bad commander will guarantee that you lose it.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose the Engineer class&#039;&#039;&#039; at the start of any classic map. Yes, the Scout sounds really cool, but it is near useless unless you know exactly what you&#039;re doing. An Engineer can do everything you need early in the game, so you&#039;ll be prepared for anything that hits you.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Join a squad and move out right away.&#039;&#039;&#039; There is no Vehicle Factory, no armory, and very little in terms of defense at your home base, so don&#039;t bother looking for it.&lt;br /&gt;
*The sooner you reach the front lines, the sooner you can establish a good defensive barrier to defeat the enemy. Don&#039;t dawdle around the base!&lt;br /&gt;
*If you noticed someone who did well in the previous match, follow them if they are an Engineer and watch what they do.&lt;br /&gt;
*Believe it or not, but the most deaths among new players come from enemy mines. ALWAYS keep a lookout for them on the ground.&lt;br /&gt;
*You can get extra ammunition from engineers from ammo boxes they can drop or from an armory which you will not have at the start of the game. Just use the request ammo voice command and an engineer should be willing to help you.&lt;br /&gt;
*If you&#039;re an Engineer, don&#039;t be afraid to let the other classes charge into the fray first. You&#039;re the jack-of-all-trades, which means the other classes are better at dealing with their area of expertise... let them handle it.&lt;br /&gt;
&lt;br /&gt;
== Your Objectives and what to do ==&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Move towards the enemy base, and look for resource nodes-&#039;&#039;&#039; they&#039;re the yellow dots on your minimap. When you get to one, pester your Commander to drop a refinery on it, so you can build it. Don&#039;t stand too close so there&#039;s room for the building, and watch out for enemies!&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Prepare to engage the Enemy&#039;&#039;&#039; once you&#039;re close enough to their infantry and defenses (usually anywhere in the middle of the map). As an engineer, you&#039;re ready to build any buildings the commander drops for you. Now is a good time to build your own turret and camera, or maybe some walls to give your team cover.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Press the Offensive!&#039;&#039;&#039; Now that all the refineries are captured by someone, you&#039;re gonna have to start attacking the enemy if you want their refineries for your team. Be sure to stick with your squad, and focus your attacks on spawn points to push the enemy back, not their infantry, or they&#039;ll simply keep coming at you. If there&#039;s an undefended enemy refinery, destroy it and build your own!&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Move in for the kill:&#039;&#039;&#039; When tanks start rolling out, you can do some serious damage. If you&#039;ve successfully pushed the enemy back somewhere along the front lines, keep attacking the weak point.&lt;br /&gt;
*If you can get to the enemy Command Vehicle without getting killed right away, try and destroy it. (Remember, the CV is tough, and just one tank attacking the heart of the enemy isn&#039;t going to last long. Work in teams!)&lt;br /&gt;
*When in doubt, head towards the enemy and shoot anything that moves.&lt;br /&gt;
&lt;br /&gt;
*By pressing enter you can choose where you spawn. After a while, the commander may have a forward barracks set up closer to the front lines, or there may be an APC closer to the enemy. You wont have to spend any time walking to the enemy by choosing to spawn in one of these new areas.&lt;br /&gt;
*Go easy on your commander. Commanding is probably the toughest job in the game, and not everyone is an expert at it. If someone inexperienced volunteers to command because no one else wants to, remember that they stood up to the challenge when no one else would--so cut them some slack.&lt;br /&gt;
*If your commander gives you an order, you should probably do it. He can see the whole battlefield, so he knows what the enemy is up to, and what you can do to defeat them. There&#039;s a good chance he gave that order because it will greatly aid the team.&lt;br /&gt;
&lt;br /&gt;
== How to use the Engineer class ==&lt;br /&gt;
&lt;br /&gt;
*Placing Engineer Turrets right next to the Barracks at the start of the game is generally not a good idea. Commanders can always protect their location by purchasing their own Turrets. Securing Refineries before the enemy team gets to them and locations for forward bases should be the top priority, since controlling territory and resources is what makes the difference between winning and losing.&lt;br /&gt;
&lt;br /&gt;
*The Repair Upgrade skill lets you build a lot faster, thus wasting less time building and allowing for more time moving up. This is extremely important at the start of a game when your Commander needs the bases built quickly. Additionally, this skill will give you the ability to complete a Turret before the enemy closes in.&lt;br /&gt;
&lt;br /&gt;
*Cameras display positions of nearby enemy infantry units on your HUD. This is especially invaluable on closed-quarters maps such as District or Escort. Even on larger maps Cameras and Radars deployed in strategic positions (around corners, in foliage, etc.) can serve as an early warning system to you and your team mates.&lt;br /&gt;
&lt;br /&gt;
*The seismic grenades cause little damage to infantry or tanks. They are best used against buildings and other Engineers&#039; deployables, but not against anything mobile.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Turrets ==&lt;br /&gt;
&lt;br /&gt;
*The best way to destroy a turret is with three well-placed Engineer grenades. Alternatively, a grenadier can use his missile launcher or his mortar to quickly take them out from a distance. The Rifleman also has a few regular grenades that can do the trick, if you&#039;re desperate. &#039;&#039;Shooting them with your machine gun, though, is not a good way to destroy them.&#039;&#039; Like all buildings, turrets are immune to regular gunfire.&lt;br /&gt;
&lt;br /&gt;
*You can throw grenades at Level 1 turrets from far away, because you can throw grenades farther then they can shoot. But once they get to level 2 and 3 you will need a new tactic for destroying them: tanks and grenadiers are the easiest way to destroy a turret, but you can try creating walls to creep up on them with another engineer, or use the geometry of the map to find a way to get close without them shooting you.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Walls ==&lt;br /&gt;
&lt;br /&gt;
*One of your first ideas might be to build a giant wall around your base. This is a very bad idea. Remember, you&#039;ve got to go out and claim that territory before the enemy does! Walls take time to build, time that you need to spend making Refineries and turrets and anything else the commander drops for you.&lt;br /&gt;
&lt;br /&gt;
*The best use of walls is in strategically placed, small segments. Just a segment or two of walls can be used to provide cover from turrets and to block in tanks or enemy command vehicles. Instead of one massive line of walls across a base, a few segments carefully placed can defend buildings against rocket fire and forward APCs from enemy attack. (Don&#039;t trap the APC by surrounding it completely, though!)&lt;br /&gt;
&lt;br /&gt;
*Attacking walls is not an effective way to destroy them- they can take a lot of damage. However, they&#039;re weak against the Engineer&#039;s build abilities, and he can deconstruct them with his engineering tool quickly and easily.&lt;br /&gt;
&lt;br /&gt;
== Making your vehicle ==&lt;br /&gt;
&lt;br /&gt;
*See [[Vehicle_customization|Vehicle Customization]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Enter the Vehicle Factory,&#039;&#039;&#039; and &#039;use&#039; the blue control pad inside to pull up the vehicle creation screen.  Alternatively, pressing the &#039;Vehicle Menu&#039; key (binding found on the Controls in-game menu) inside the Vehicle Factory brings up the same screen.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a chassis&#039;&#039;&#039; in the upper left corner, and click &#039;customize.&#039;&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Equip your tank&#039;&#039;&#039; by pulling equipment from the left side of the screen onto the tank in the center, then click &#039;next.&#039; Do this with weapons (red: cannons, green: missiles, yellow: machine guns) armor (don&#039;t forget to choose how much of each type of armor you want!) and an engine.  Don&#039;t forget to drag existing weapons, armor and engine off the vehicle if you wish to replace them with a different unit.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Weapon grouping&#039;&#039;&#039;: this screen allows grouping of weapons. The numbers represent the weapon group that will be selected when that keyboard number is pressed, while the &#039;&#039;&#039;Fire Mode&#039;&#039;&#039; drop-downs represent the primary or secondary mode for that weapon.&lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Finally, click &#039;build.&#039;&#039;&#039;&#039; You&#039;re ready to roll!&lt;br /&gt;
&lt;br /&gt;
*You can save tank &#039;&#039;&#039;Layouts&#039;&#039;&#039; so you don&#039;t have to customize your vehicle from scratch every time. Give descriptive names to layouts so that you don&#039;t forget what technology they contain.&lt;br /&gt;
&lt;br /&gt;
*If you park on a Repair Pad, you can re-equip your tank with different technology once it becomes available via Research. Just pull up the vehicle customization screen (Default: v) and repeat the above steps. Not that you cannot change the tank Chassis on a repair pad, and re-equipping it destroys all armor, so you&#039;ll have to stay on the pad while it regenerates.&lt;br /&gt;
&lt;br /&gt;
*As a general rule of thumb, if your going to buy a jeep, just get an APC instead and park it somewhere safe and walk the rest of the distance. Your team will love you for the extra spawn, and your commander won&#039;t get mad at you for wasting resources.&lt;br /&gt;
&lt;br /&gt;
*Sometimes there are a lot of different weapons, armor, or engines you can choose to put on your vehicle. If you&#039;re not sure what type of tank you should make or how you should customize it, don&#039;t be afraid to ask your teammates for advice.&lt;br /&gt;
&lt;br /&gt;
*Until you get upgraded armor your tanks will be very weak. Until you get upgraded engines your tank will overheat very easily. Until you get more powerful weapons, your tank won&#039;t be able to deal a lot of damage. &#039;&#039;In other words, a single grenadier can destroy even the powerful heavy tank if that vehicle isn&#039;t upgraded, but a heavy tank with the best technology in the game can hold off an entire team!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Vehicle Combat ==&lt;br /&gt;
1. &#039;&#039;&#039;Do not waste your tank.&#039;&#039;&#039;&lt;br /&gt;
*Unlike in other games, vehicles are not free and do not respawn when lost. They cost resources that your team generally cannot afford to lose. Attack, fall back and repair, repeat. &#039;&#039;The team that preserves their tanks and their resources is the team that wins.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The Engineer is a good class to drive tanks with (especially with the repair upgrade skill) because of the ability to repair in the field and rearm when ammunition runs low.&lt;br /&gt;
&lt;br /&gt;
*Grenadiers also make good tank driver because of their Defusal skill, which allows driving over enemy mines without detonating them.&lt;br /&gt;
&lt;br /&gt;
*Driving close to an armory , driving onto a repair bay, or stopping near an Engineer&#039;s ammo box will re-stock your weapons.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;The right gun for the right job.&#039;&#039;&#039;&lt;br /&gt;
*There are many weapons in empires, each with a different use. However, as a rule of thumb, machine guns are good against infantry, cannons are good against tanks, and missiles are good against buildings and, to a lesser extent, tanks.&lt;br /&gt;
&lt;br /&gt;
*Standard cannons aren&#039;t that strong against buildings. For example, several level 1 turrets are better and quicker dispatched by using infantry items instead of wasting tank shells. On the other hand, upgraded weapons like the High Explosive Cannon can destroy turrets very quickly.&lt;br /&gt;
&lt;br /&gt;
*High Explosive Cannons and Nuclear missiles are very effective against infantry, and certain machine guns can damage tanks as well as infantry.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Fight smart!&#039;&#039;&#039;&lt;br /&gt;
*Use your teammates and allied tanks. Two medium tanks are better than one heavy tank. Make sure to work as a team. If the enemy is focusing fire on your friendly tank and you still have full armor, try ramming the enemy tank to block his attack on your teammate. Also, make sure you both concentrate your fire on one target at a time, to eliminate it quickly.&lt;br /&gt;
&lt;br /&gt;
*Keep an eye on your heat levels. If someone is far away from you and driving in circles while you just sit there spamming your weapons, he might just be baiting you. Once your heat levels are in the red, most engines will stall and you will be unable to fire your weapons, he&#039;ll swoop in for the kill. Different weapons cause more heat to fire than others, so make sure to take that into account when selecting the loadout. Also keep in mind that some weapons are specifically designed to overheat the enemy vehicles.&lt;br /&gt;
&lt;br /&gt;
*Wait until you have a good, clear shot before firing your weapons. You have to consider your tank&#039;s speed and the enemy tank&#039;s speed when firing. It is tricky, but keep practicing and you&#039;ll get the hang of it in no time.&lt;br /&gt;
&lt;br /&gt;
*Pay attention to your surroundings. If you&#039;re fighting in no-mans land where neither team has the advantage, don&#039;t be afraid to retreat and lure the enemy tank into following you. If you can lure him into the range of some turrets, start blasting him and try to ram him so he can&#039;t escape the turret range. This also gives you a longer distance to chase the damaged enemy tank before you run into his own turrets. This is just one example of how you can use your surroundings to your advantage, so pay attention to what&#039;s happening in the map!&lt;br /&gt;
&lt;br /&gt;
*Watch out for mines. They cause a lot of damage to vehicles, and can often kill a not upgraded tank with a single mine. For this reason, Grenadiers are a great tank driving class because you can chose the mine Defusal skill, that will let you drive over mines without setting them off.&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Talk:Vehicle_Engine_Appendix&amp;diff=5064</id>
		<title>Talk:Vehicle Engine Appendix</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Talk:Vehicle_Engine_Appendix&amp;diff=5064"/>
		<updated>2007-11-21T20:05:50Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Someone should write some more crap at the top there. --[[User:Arklansman|Arklansman]] 23:52, 1 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Does it have to be relevant to Empires? I could cite a section of the Spring &#039;07 Issue of Political Science Quarterly; they have an interesting article addressing the effectiveness of counterproliferation on counterterrorism.--[[User:The Buttery Lobster|The Buttery Lobster]] 00:17, 2 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I changed this to be the first appendix to use a star rating system. I think it works, but do we really still need all these figures hanging about? If people really want them they can always refer to the script files, and for most new players they can only be confusing. I guess it comes down to whether we want this to be a user guide, or a technical manual. -- [[User:Broccoli|Broccoli]] 09:23, 5 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
My god that is horribly confusing. --[[User:Arklansman|Arklansman]] 17:51, 5 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know jack diddily about engines- are those figures: heat generated &#039;&#039;while moving&#039;&#039;/heat dissipated at all times, and what exactly IS stall resistance? could someone explain, and if need be, put in the wiki?--[[User:The Buttery Lobster|The Buttery Lobster]] 12:05, 21 November 2007 (PST)&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5059</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5059"/>
		<updated>2007-11-20T22:02:06Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting the Game ==&lt;br /&gt;
1. &#039;&#039;&#039;Choose a team&#039;&#039;&#039; with the team selection screen. Choose one or the other, or use auto-assign.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a commander:&#039;&#039;&#039; If you&#039;re on a classic map, you&#039;ll be staring at a Commander Voting screen. Make your choice and it will go away. (Or &amp;quot;,&amp;quot; is the default to cancel this window.)&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Choose a squad:&#039;&#039;&#039; While you&#039;re waiting for the vote to finish (it won&#039;t take long, the vote is about 20 seconds) you can choose a squad by opening the squad window (default &amp;quot;.&amp;quot; key) and join or create one.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Choose a class:&#039;&#039;&#039; You&#039;ll then be staring at a class selection screen. Pick your class and your weapons, and hit &#039;accept.&#039; (&amp;quot;n&amp;quot; is the default to open and close this window.) &lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Choose a spawn:&#039;&#039;&#039; Finally, a Spawn Map will pop up. Here, you get to choose where you spawn into the game. At the start, you only have one spot- that big fuzzy dot on the map. Click on it, and you&#039;re ready to go!&lt;br /&gt;
&lt;br /&gt;
== How to get into the action ==&lt;br /&gt;
1. &#039;&#039;&#039;Commander:&#039;&#039;&#039; At the very start of a match, you need to choose a commander. Vote for someone who already has a lot of votes. &#039;&#039;Do not command if you are new,&#039;&#039; wait until you understand the basics of the game and understand what research is useful.&lt;br /&gt;
*A good commander won&#039;t guarantee that you win the game, but a bad commander will guarantee that you lose it.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose the Engineer class&#039;&#039;&#039; at the start of any classic map. Yes, the Scout sounds really cool, but it is near useless unless you know exactly what you&#039;re doing. An Engineer can do everything you need early in the game, so you&#039;ll be prepared for anything that hits you.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Join a squad and move out right away.&#039;&#039;&#039; There is no Vehicle Factory, no armory, and very little in terms of defense at your home base, so don&#039;t bother looking for it.&lt;br /&gt;
*The sooner you reach the front lines, the sooner you can establish a good defensive barrier to defeat the enemy. Don&#039;t dawdle around the base!&lt;br /&gt;
*If you noticed someone who did well in the previous match, follow them if they are an Engineer and watch what they do.&lt;br /&gt;
*Believe it or not, but the most deaths among new players come from enemy mines. ALWAYS keep a lookout for them on the ground.&lt;br /&gt;
*You can get extra ammunition from engineers from ammo boxes they can drop or from an armory which you will not have at the start of the game. Just use the request ammo voice command and an engineer should be willing to help you.&lt;br /&gt;
*If you&#039;re an Engineer, don&#039;t be afraid to let the other classes charge into the fray first. You&#039;re the jack-of-all-trades, which means the other classes are better at dealing with their area of expertise... let them handle it.&lt;br /&gt;
&lt;br /&gt;
== Your Objectives and what to do ==&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Move towards the enemy base, and look for resource nodes-&#039;&#039;&#039; they&#039;re the yellow dots on your minimap. When you get to one, pester your Commander to drop a refinery on it, so you can build it. Don&#039;t stand too close so there&#039;s room for the building, and watch out for enemies!&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Prepare to engage the Enemy&#039;&#039;&#039; once you&#039;re close enough to their infantry and defenses (usually anywhere in the middle of the map). As an engineer, you&#039;re ready to build any turrets or buildings the commander drops for you. Now is a good time to build your own turret and camera, or maybe some walls to give your team cover.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Press the Offensive!&#039;&#039;&#039; Now that all the refineries are captured by someone, you&#039;re gonna have to start attacking the enemy if you want their refineries for your team. Be sure to stick with your squad, and focus your attacks on spawn points to push the enemy back, not their infantry, or they&#039;ll simply keep coming at you. If there&#039;s an undefended refinery, capture it!&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Move in for the kill:&#039;&#039;&#039; When tanks start rolling out, you can do some serious damage. If you&#039;ve successfully pushed the enemy back somewhere along the front lines, keep attacking the weak point. If you can get to the enemy Command Vehicle without getting killed right away, try and destroy it. (Remember, the CV is tough, and just one tank attacking the heart of the enemy isn&#039;t going to last long. Work in teams!)&lt;br /&gt;
&lt;br /&gt;
*By pressing enter you can choose where you spawn. After a while, the commander may have a forward barracks set up closer to the front lines, or there may be an APC closer to the enemy. You wont have to spend any time walking to the enemy by choosing to spawn in one of these new areas.&lt;br /&gt;
*Go easy on your commander. Commanding is probably the toughest job in the game, and not everyone is an expert at it. If someone inexperienced volunteers to command because no one else wants to, remember that they stood up to the challenge when no one else would--so cut them some slack.&lt;br /&gt;
*If your commander gives you an order, you should probably do it. He can see the whole battlefield, so he knows what the enemy is up to, and what you can do to defeat them. There&#039;s a good chance he gave that order because it will greatly aid the team.&lt;br /&gt;
&lt;br /&gt;
== How to use the Engineer class ==&lt;br /&gt;
&lt;br /&gt;
*Placing Engineer Turrets right next to the Barracks at the start of the game is generally not a good idea. Commanders can always protect their location by purchasing their own Turrets. Securing Refineries before the enemy team gets to them and locations for forward bases should be the top priority, since controlling territory and resources is what makes the difference between winning and losing.&lt;br /&gt;
&lt;br /&gt;
*The Repair Upgrade skill lets you build a lot faster, thus wasting less time building and allowing for more time moving up. This is extremely important at the start of a game when your Commander needs the bases built quickly. Additionally, this skill will give you the ability to complete a Turret before the enemy closes in.&lt;br /&gt;
&lt;br /&gt;
*Cameras display positions of nearby enemy infantry units on your HUD. This is especially invaluable on closed-quarters maps such as District or Escort. Even on larger maps Cameras and Radars deployed in strategic positions (around corners, in foliage, etc.) can serve as an early warning system to you and your team mates.&lt;br /&gt;
&lt;br /&gt;
*The seismic grenades cause little damage to infantry or tanks. They are best used against buildings and other Engineers&#039; deployables, but not against anything mobile.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Turrets ==&lt;br /&gt;
&lt;br /&gt;
*The best way to destroy a turret is with three well-placed Engineer grenades. Alternatively, a grenadier can use his missile launcher or his mortar to quickly take them out from a distance. The Rifleman also has a few regular grenades that can do the trick, if you&#039;re desperate. &#039;&#039;Shooting them with your machine gun, though, is not a good way to destroy them.&#039;&#039; Like all buildings, turrets are immune to regular gunfire.&lt;br /&gt;
&lt;br /&gt;
*You can throw grenades at Level 1 turrets from far away, because you can throw grenades farther then they can shoot. But once they get to level 2 and 3 you will need a new tactic for destroying them: tanks and grenadiers are the easiest way to destroy a turret, but you can try creating walls to creep up on them with another engineer, or use the geometry of the map to find a way to get close without them shooting you.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Walls ==&lt;br /&gt;
&lt;br /&gt;
*One of your first ideas might be to build a giant wall around your base. This is a very bad idea. Remember, you&#039;ve got to go out and claim that territory before the enemy does! Walls take time to build, time that you need to spend making Refineries and turrets and anything else the commander drops for you.&lt;br /&gt;
&lt;br /&gt;
*The best use of walls is in strategically placed, small segments. Just a segment or two of walls can be used to provide cover from turrets and to block in tanks or enemy command vehicles. Instead of one massive line of walls across a base, a few segments carefully placed can defend buildings against rocket fire and forward APCs from enemy attack. (Don&#039;t trap the APC by surrounding it completely, though!)&lt;br /&gt;
&lt;br /&gt;
*Attacking walls is not an effective way to destroy them- they can take a lot of damage. However, they&#039;re weak against the Engineer&#039;s build abilities, and he can deconstruct them with his engineering tool quickly and easily.&lt;br /&gt;
&lt;br /&gt;
== Making your vehicle ==&lt;br /&gt;
&lt;br /&gt;
*See [[Vehicle_customization|Vehicle Customization]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Enter the Vehicle Factory,&#039;&#039;&#039; and &#039;use&#039; the blue control pad inside to pull up the vehicle creation screen.  Alternatively, pressing the &#039;Vehicle Menu&#039; key (binding found on the Controls in-game menu) inside the Vehicle Factory brings up the same screen.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a chassis&#039;&#039;&#039; in the upper left corner, and click &#039;customize.&#039;&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Equip your tank&#039;&#039;&#039; by pulling equipment from the left side of the screen onto the tank in the center, then click &#039;next.&#039; Do this with weapons (red: cannons, green: missiles, yellow: machine guns) armor (don&#039;t forget to choose how much of each type of armor you want!) and an engine.  Don&#039;t forget to drag existing weapons, armor and engine off the vehicle if you wish to replace them with a different unit.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Weapon grouping&#039;&#039;&#039;: this screen allows grouping of weapons. The numbers represent the weapon group that will be selected when that keyboard number is pressed, while the &#039;&#039;&#039;Fire Mode&#039;&#039;&#039; drop-downs represent the primary or secondary mode for that weapon.&lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Finally, click &#039;build.&#039;&#039;&#039;&#039; You&#039;re ready to roll!&lt;br /&gt;
&lt;br /&gt;
*You can save tank &#039;&#039;&#039;Layouts&#039;&#039;&#039; so you don&#039;t have to customize your vehicle from scratch every time. Give descriptive names to layouts so that you don&#039;t forget what technology they contain.&lt;br /&gt;
&lt;br /&gt;
*If you park on a Repair Pad, you can re-equip your tank with different technology once it becomes available via Research. Just pull up the vehicle customization screen (Default: v) and repeat the above steps. Not that you cannot change the tank Chassis on a repair pad, and re-equipping it destroys all armor, so you&#039;ll have to stay on the pad while it regenerates.&lt;br /&gt;
&lt;br /&gt;
*As a general rule of thumb, if your going to buy a jeep, just get an APC instead and park it somewhere safe and walk the rest of the distance. Your team will love you for the extra spawn, and your commander won&#039;t get mad at you for wasting resources.&lt;br /&gt;
&lt;br /&gt;
*Sometimes there are a lot of different weapons, armor, or engines you can choose to put on your vehicle. If you&#039;re not sure what type of tank you should make or how you should customize it, don&#039;t be afraid to ask your teammates for advice.&lt;br /&gt;
&lt;br /&gt;
*Until you get upgraded armor your tanks will be very weak. Until you get upgraded engines your tank will overheat very easily. Until you get more powerful weapons, your tank won&#039;t be able to deal a lot of damage. &#039;&#039;In other words, a single grenadier can destroy even the powerful heavy tank if that vehicle isn&#039;t upgraded, but a heavy tank with the best technology in the game can hold off an entire team!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Vehicle Combat ==&lt;br /&gt;
1. &#039;&#039;&#039;Do not waste your tank.&#039;&#039;&#039;&lt;br /&gt;
*Unlike in other games, vehicles are not free and do not respawn when lost. They cost resources that your team generally cannot afford to lose. Attack, fall back and repair, repeat. &#039;&#039;The team that preserves their tanks and their resources is the team that wins.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The Engineer is a good class to drive tanks with (especially with the repair upgrade skill) because of the ability to repair in the field and rearm when ammunition runs low.&lt;br /&gt;
&lt;br /&gt;
*Grenadiers also make good tank driver because of their Defusal skill, which allows driving over enemy mines without detonating them.&lt;br /&gt;
&lt;br /&gt;
*Driving close to an armory , driving onto a repair bay, or stopping near an Engineer&#039;s ammo box will re-stock your weapons.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;The right gun for the right job.&#039;&#039;&#039;&lt;br /&gt;
*There are many weapons in empires, each with a different use. However, as a rule of thumb, machine guns are good against infantry, cannons are good against tanks, and missiles are good against buildings and, to a lesser extent, tanks.&lt;br /&gt;
&lt;br /&gt;
*Standard cannons aren&#039;t that strong against buildings. For example, several level 1 turrets are better and quicker dispatched by using infantry items instead of wasting tank shells. On the other hand, upgraded weapons like the High Explosive Cannon can destroy turrets very quickly.&lt;br /&gt;
&lt;br /&gt;
*High Explosive Cannons and Nuclear missiles are very effective against infantry, and certain machine guns can damage tanks as well as infantry.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Fight smart!&#039;&#039;&#039;&lt;br /&gt;
*Use your teammates and allied tanks. Two medium tanks are better than one heavy tank. Make sure to work as a team. If the enemy is focusing fire on your friendly tank and you still have full armor, try ramming the enemy tank to block his attack on your teammate. Also, make sure you both concentrate your fire on one target at a time, to eliminate it quickly.&lt;br /&gt;
&lt;br /&gt;
*Keep an eye on your heat levels. If someone is far away from you and driving in circles while you just sit there spamming your weapons, he might just be baiting you. Once your heat levels are in the red, most engines will stall and you will be unable to fire your weapons, he&#039;ll swoop in for the kill. Different weapons cause more heat to fire than others, so make sure to take that into account when selecting the loadout. Also keep in mind that some weapons are specifically designed to overheat the enemy vehicles.&lt;br /&gt;
&lt;br /&gt;
*Wait until you have a good, clear shot before firing your weapons. You have to consider your tank&#039;s speed and the enemy tank&#039;s speed when firing. It is tricky, but keep practicing and you&#039;ll get the hang of it in no time.&lt;br /&gt;
&lt;br /&gt;
*Pay attention to your surroundings. If you&#039;re fighting in no-mans land where neither team has the advantage, don&#039;t be afraid to retreat and lure the enemy tank into following you. If you can lure him into the range of some turrets, start blasting him and try to ram him so he can&#039;t escape the turret range. This also gives you a longer distance to chase the damaged enemy tank before you run into his own turrets. This is just one example of how you can use your surroundings to your advantage, so pay attention to what&#039;s happening in the map!&lt;br /&gt;
&lt;br /&gt;
*Watch out for mines. They cause a lot of damage to vehicles, and can often kill a not upgraded tank with a single mine. For this reason, Grenadiers are a great tank driving class because you can chose the mine Defusal skill, that will let you drive over mines without setting them off.&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Skills&amp;diff=5058</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Skills&amp;diff=5058"/>
		<updated>2007-11-20T21:57:38Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: grammar and 2.0 updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Skills}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Image:Class_selection.jpg|thumb|200px|right|Notice the skill boxes on the bottom]]&lt;br /&gt;
Skills are gained by getting promoted to a new rank, which are as follows:&lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Insignia&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Required Rank Points&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[Image:Private.gif|Private.gif]]&lt;br /&gt;
| &#039;&#039;&#039;Private (PVT)&#039;&#039;&#039;&lt;br /&gt;
|at least 0 rank points&lt;br /&gt;
|- &lt;br /&gt;
|[[Image:PFC.gif|PFC.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Private First Class (PFC)&#039;&#039;&#039;&lt;br /&gt;
|at least 10 rank points&lt;br /&gt;
|- &lt;br /&gt;
|[[Image:Corporal.gif|Corporal.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Corporal (CPL)&#039;&#039;&#039;&lt;br /&gt;
|at least 20 rank points&lt;br /&gt;
|- &lt;br /&gt;
|[[Image:Sergeant.gif|Sergeant.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Sergeant (SGT)&#039;&#039;&#039;&lt;br /&gt;
|at least 30 rank points&lt;br /&gt;
|- &lt;br /&gt;
|[[Image:Staff-Sergeant.gif|Staff-Sergeant.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Staff Sergeant (SSG)&#039;&#039;&#039;&lt;br /&gt;
|at least 40 rank points&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Sergeant-1st-Class.gif|Sergeant-1st-Class.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Sergeant First Class (SFC)&#039;&#039;&#039;&lt;br /&gt;
|at least 50 rank points&lt;br /&gt;
|- &lt;br /&gt;
|[[Image:Master-Sergeant.gif|Master-Sergeant.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Master Sergeant (MSG)&#039;&#039;&#039;&lt;br /&gt;
|at least 60 rank points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rank points are rewarded when players:&lt;br /&gt;
* Kill other players&lt;br /&gt;
* Destroy enemy structures&lt;br /&gt;
* Destroy enemy vehicles&lt;br /&gt;
* Repair 100 units worth of structures or equipment (excluding your own structures, but including dis-assembly of enemy equipment)&lt;br /&gt;
* Heal 200 health points of friendly players&lt;br /&gt;
* Revive a dead teammate ([[Engineer]])&lt;br /&gt;
* Command ([[Commander]])&lt;br /&gt;
* Participate in [[Squads]]&lt;br /&gt;
* Spot a vehicle or building that is then destroyed by another player ([[Scout]])&lt;br /&gt;
* Sabotage 2 buildings ([[Scout]])&lt;br /&gt;
* Defuse 2 mines ([[Grenadier]])&lt;br /&gt;
&lt;br /&gt;
Once you gain enough skill points to advance to the next rank, a new skill slot is opened in the class selection dialogue. The player is promoted once for every 10 points received. There is a maximum of 4 skill slots available.&lt;br /&gt;
&lt;br /&gt;
== General Skills ==&lt;br /&gt;
[[Image:Generalskills.JPG|thumb|right|General Skills]]&lt;br /&gt;
* &#039;&#039;&#039;Health Upgrade:&#039;&#039;&#039; Increases your maximum amount of health to 130%. The ability to take more damage makes this a good upgrade to use if you don&#039;t know what other skills to get.&lt;br /&gt;
* &#039;&#039;&#039;Health Regeneration:&#039;&#039;&#039; Slowly regenerates health. This is not enough to give you an edge in a firefight, but it will allow you to engage in another fight without having to retreat to a suitable healing unit.&lt;br /&gt;
* &#039;&#039;&#039;Ammo Increase:&#039;&#039;&#039; Increases your total amount of carried ammo by a factor of two (carry twice as much ammo). Can be helpful depending on which weapon you use.&lt;br /&gt;
* &#039;&#039;&#039;Stamina Increase:&#039;&#039;&#039; Increases your total available stamina, a good skill for dashing from one piece of cover to the next.&lt;br /&gt;
* &#039;&#039;&#039;Speed Upgrade:&#039;&#039;&#039; Increases the normal moving, running and sprinting speeds to 115% their normal value, and is generally useful when you don&#039;t have access to vehicles but have to reach the front line very quickly.&lt;br /&gt;
* &#039;&#039;&#039;Accuracy Upgrade:&#039;&#039;&#039; Increases accuracy while crouched, stopped and even moving. Better accuracy is always good and this is a good skill to take if you don&#039;t know what else to get.&lt;br /&gt;
* &#039;&#039;&#039;Melee Upgrade:&#039;&#039;&#039; Increases the damage, range, and area covered by your melee attacks. Melee attacks with this skill become deadly, but this skill should only be taken in maps that will involve close-quarters combat.&lt;br /&gt;
&lt;br /&gt;
== Class-Specific Skills ==&lt;br /&gt;
In addition to general skills, each class has a set of its own unique abilities.  These skills can be accessed on the Skill Selection screen by expanding the dropdown in the upper-left side and choosing the &#039;&#039;&#039;Class Specific&#039;&#039;&#039; option.&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer]] ===&lt;br /&gt;
[[Image:Engyskills.JPG|thumb|right|Engineer Skills]]&lt;br /&gt;
* &#039;&#039;&#039;Healing Upgrade:&#039;&#039;&#039; Increases the rate at which you heal team mates.&lt;br /&gt;
* &#039;&#039;&#039;Repair Upgrade:&#039;&#039;&#039; Increases the rate at which you repair friendly structures and vehicles and disassemble the enemy&#039;s. Considered the most powerful of the [[Engineer]]&#039;s skills.&lt;br /&gt;
* &#039;&#039;&#039;Turret Upgrade:&#039;&#039;&#039; Allows the [[Engineer]] to upgrade their own turrets, regardless of team research level.&lt;br /&gt;
* &#039;&#039;&#039;Revive:&#039;&#039;&#039; Allows the [[Engineer]] to bring a fallen team mate back to life (the player will not have to use a ticket when spawning during this process) Select your engineer tool and use it on the fallen teammate. Has a limited range. Will not work on a player who suicided.&lt;br /&gt;
* &#039;&#039;&#039;Vehicle Cooling&#039;&#039;&#039; Increases the rate of driven vehicles heat dissipation by 10%.&lt;br /&gt;
&lt;br /&gt;
=== [[Grenadier]] ===&lt;br /&gt;
[[Image:Grenadierskills.JPG|thumb|right|Grenadier Skills]]&lt;br /&gt;
* &#039;&#039;&#039;Defusal:&#039;&#039;&#039; Allows the [[Grenadier]] to remove enemy mines from the field, clearing the way for others to safely pass. Grenadiers can also step on mines and drive on them without harm when they have this skill activated.&lt;br /&gt;
* &#039;&#039;&#039;Artillery Feedback:&#039;&#039;&#039; Shows an indicator on the minimap, in the form of a white diamond, which marks the location of the last shell&#039;s contact point (from mortar, RPG, artillery tanks, or vehicle-mounted missile launchers).&lt;br /&gt;
* &#039;&#039;&#039;Armor Detection:&#039;&#039;&#039; Allows the [[Grenadier]] to know the health of enemy vehicles. When the crosshair is pointed at an enemy vehicle, it will be displayed at the bottom of the player&#039;s screen in the same manner as if the player were inside it. This includes the status of armor plating on all sides of the targeted vehicle.&lt;br /&gt;
* &#039;&#039;&#039;Increased Armor:&#039;&#039;&#039; Reduces damage dealt to the armor of a vehicle piloted by the grenadier.&lt;br /&gt;
&lt;br /&gt;
=== [[Scout]] ===&lt;br /&gt;
[[Image:Scoutskills.JPG|thumb|right|Scout Skills]]&lt;br /&gt;
* &#039;&#039;&#039;Hide:&#039;&#039;&#039; Become transparent by staying crouched or prone for at least five seconds (each promotion lets you become transparent 1 second faster). The [[Scout]] becomes less visible with more of his body touching a wall or walls. It will conceal the user from Machine Gun turrets and prevent the enemy commander from targeting the Scout, but it doesn&#039;t conceal one from enemy cameras, or from an enemy Scout with the &amp;quot;Enhanced Senses&amp;quot; skill. However, it automatically deactivates when firing guns, standing, or taking damage, but does not deactivate when using melee attacks.&lt;br /&gt;
* &#039;&#039;&#039;Enhanced Senses:&#039;&#039;&#039; You have access to both allied and enemy information on your minimap. Works like a portable [[Surveillance|camera]], but this ability has a small radius, the information is not conveyed to team-mates, and the targets aren&#039;t highlighted on your main screen. However, there is no delay between the enemy location and the information presented on your screen, so unlike camera&#039;s targeting squares, you know exactly where the enemy is. Furthermore, this enhanced mini-map displays &#039;&#039;everything&#039;&#039; that the enemy can normally see- you know exactly what direction the enemy is facing, if the enemy calls for a medic or ammunition using voice commands, and if the enemy unit is the Squad leader.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Silencer:&#039;&#039;&#039; Reduces weapon noise by 50%, and hides kill and death messages. A unit killed by the Scout will not appear on the game&#039;s kill counter, even as a suicide- the only way to confirm his death is by checking the death or kill tallies on the scoreboard.&lt;br /&gt;
* &#039;&#039;&#039;Vehicle Speed:&#039;&#039;&#039; Increase speed of any vehicle the player drives by 20%.&lt;br /&gt;
* &#039;&#039;&#039;Radar Stealth:&#039;&#039;&#039; Hides the player, and any vehicle he drives, from both surveillance structures and the enemy scouts with the &#039;Enhanced Senses&#039; skill.&lt;br /&gt;
&lt;br /&gt;
=== [[Rifleman]] ===&lt;br /&gt;
[[Image:Riflemanskills.JPG|thumb|right|Rifleman Skills]]&lt;br /&gt;
* &#039;&#039;&#039;Dig In:&#039;&#039;&#039; Deals 50% of all damage taken to the stamina meter whilst crouching or prone.&lt;br /&gt;
* &#039;&#039;&#039;Improved Rifle Damage:&#039;&#039;&#039; Increases Rifle and Pistol damage by 10%.&lt;br /&gt;
* &#039;&#039;&#039;Improved Vehicle Damage:&#039;&#039;&#039; Increase vehicle weapon damage by 10%&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay|Skills]]&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Squads&amp;diff=5057</id>
		<title>Squads</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Squads&amp;diff=5057"/>
		<updated>2007-11-20T21:36:57Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: i can&amp;#039;t spell :P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Squads}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Squad_display.jpg|right|thumb|200px|Squad Display in Upper Left]]&lt;br /&gt;
By being part of a squad, you are automatically awarded a temporary rank that is used for personal [[skills]]. Upon joining or forming the squad, you will note that the first skill becomes unlocked even though you have not reached the first promotion yet. You can activate this bonus skill as you normally would at the [[Armory]], [[Barracks]] or near a captured flag. While in a squad you can see your squadmates name, health, ammunition, and action status in your HUD. When a squadmate is under attack it will flash red, when they are attacking it will flash yellow. If your squadmates die in combat, they will appear with red X&#039;s over their names. You will also earn rank points more quickly for participating in squads. The squad leader also emits an aura around himself, which gives benefits to squad members within it.  Squads can have no more than 5 people in them.&lt;br /&gt;
&lt;br /&gt;
The benefits of participating in squads are as follows:&lt;br /&gt;
* You gain a skill without having the first promotion. This allows you to become more efficient right off the bat. &lt;br /&gt;
{{Note|The bonus skill is only useful if you don&#039;t have your first promotion yet, since only the first skill unlocks when you join a squad. The second skill will only unlock after your second promotion.}}&lt;br /&gt;
* You earn 1 rank point for every 10 rank points earned by all of your squad mates. This allows the members of squads to gain promotions more quickly.&lt;br /&gt;
* Other squad members have a color-coded arrow above their nametags: Green for idle, Yellow for attacking and Red for being hurt/dead.  This allows you to see where your squad is concentrated without having to look at the minimap.&lt;br /&gt;
* Names, health, ammunition and current action is displayed on your HUD for every squad member. Just like the arrows, the box es containing that information are color-coded based on players&#039; current status.&lt;br /&gt;
* Members of all squads are clearly marked on the minimap with a letter of their squad (A for alpha, B for beta, etc.) This lets you get a better picture of how your team is spread out on the map.&lt;br /&gt;
* The [[Commander]] is able to give orders to entire squads. This allows the Commander to quickly direct several soldiers at once to perform a specific task, rather than giving orders to each unit separately.&lt;br /&gt;
&lt;br /&gt;
== Squad Leader Aura Power ==&lt;br /&gt;
&lt;br /&gt;
* The squad leader emits an aura around himself, which activates when any squad member is nearby and gives both players enhanced abilities. This aura&#039;s radius is 133 feet (1600 game units), which is slightly more then one and a half times the length of a barracks.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Stamina.gif]] &lt;br /&gt;
|&#039;&#039;&#039;Scout&#039;&#039;&#039; - additional 33% stamina regeneration rate&lt;br /&gt;
|- &lt;br /&gt;
|[[Image:Accuracy.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Rifleman&#039;&#039;&#039; - additional 20% accuracy&lt;br /&gt;
|- &lt;br /&gt;
|[[Image:Damage.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Grenadier&#039;&#039;&#039; - additional 10% weapon damage&lt;br /&gt;
|- &lt;br /&gt;
|[[Image:Health.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Engineer&#039;&#039;&#039; - 1HP/2s health regeneration rate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Squad Leader skills ==&lt;br /&gt;
&lt;br /&gt;
Squads earn points by doing regular battlefield related duties and can be traded by the squad leader for various instant benefits similar to various class skills for the entire squads. The amount of squad points are listed next to the name of your squad on your hud. There are 2 squad skills to choose from per class type, depending on the squad leaders class for the skills, just like the aura benefit.&lt;br /&gt;
*Unlike the aura, these powers have no maximum distance, and squadmates don&#039;t need to be near the Squad Leader.&lt;br /&gt;
&#039;&#039;&#039;Scout&#039;&#039;&#039;:&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mass_hide.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Mass hide:&#039;&#039;&#039; All squad members are hidden for thirty seconds regardless of their class. Shooting a weapon or taking damage cancels that squadmate&#039;s hiding, but it re-activates in a few seconds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mass_spot.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Battlefield intelligence:&#039;&#039;&#039; All enemies in a nearby radius are spotted for thirty seconds.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Rifleman&#039;&#039;&#039;:&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mass_stamina.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Charge!:&#039;&#039;&#039; Squad members have no stamina drain for thirty seconds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mass_armor.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Armor:&#039;&#039;&#039; Damage is reduced by 20% for thirty seconds.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Grenadier&#039;&#039;&#039;:&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mass_damage.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Damage:&#039;&#039;&#039; All squad members receive a 20% weapon damage increase.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mass_artillery.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Artillery strike:&#039;&#039;&#039; An instant artillery strike to the selected location; three shells rain down from the sky dealing 100 damage each.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Engineer&#039;&#039;&#039;:&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mass_revive.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Mass revive:&#039;&#039;&#039; All dead squad members are revived near the squad leader.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mass_heal.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Mass Heal:&#039;&#039;&#039; All injured squad members are instantly healed.&lt;br /&gt;
|}&lt;br /&gt;
These skills can be activated under the squad item in your F-menu.&lt;br /&gt;
&lt;br /&gt;
{{See|[[Skills]]}}&lt;br /&gt;
&lt;br /&gt;
== Joining or Creating a Squad ==&lt;br /&gt;
Joining or Creating a squad is done via the Squad menu. The default binding is the &#039;&#039;&#039;C&#039;&#039;&#039; key, &lt;br /&gt;
[[Image:Squads.jpg|center|thumb|800px|Click to enlarge]]&lt;br /&gt;
From there, you can select the squad you wish to join, and click on &#039;&#039;Join Squad&#039;&#039;. If there is nobody in a particular squad, then the button will appear as &#039;&#039;Create Squad&#039;&#039;. If you create a squad then you will become the &#039;&#039;Squad Leader&#039;&#039;, which allows you to kick soldiers from the squad, or lock it to keep out any newcomers. The squad leader is also able to invite new soldiers into the squad, by selecting their name and clicking &#039;&#039;Invite to Squad&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay|Squads]]&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Squads&amp;diff=5056</id>
		<title>Squads</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Squads&amp;diff=5056"/>
		<updated>2007-11-20T21:36:24Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: formatting yaaay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Squads}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Squad_display.jpg|right|thumb|200px|Squad Display in Upper Left]]&lt;br /&gt;
By being part of a squad, you are automatically awarded a temporary rank that is used for personal [[skills]]. Upon joining or forming the squad, you will note that the first skill becomes unlocked even though you have not reached the first promotion yet. You can activate this bonus skill as you normally would at the [[Armory]], [[Barracks]] or near a captured flag. While in a squad you can see your squadmates name, health, ammunition, and action status in your HUD. When a squadmate is under attack it will flash red, when they are attacking it will flash yellow. If your squadmates die in combat, they will appear with red X&#039;s over their names. You will also earn rank points more quickly for participating in squads. The squad leader also emits an aura around himself, which gives benefits to squad members within it.  Squads can have no more than 5 people in them.&lt;br /&gt;
&lt;br /&gt;
The benefits of participating in squads are as follows:&lt;br /&gt;
* You gain a skill without having the first promotion. This allows you to become more efficient right off the bat. &lt;br /&gt;
{{Note|The bonus skill is only useful if you don&#039;t have your first promotion yet, since only the first skill unlocks when you join a squad. The second skill will only unlock after your second promotion.}}&lt;br /&gt;
* You earn 1 rank point for every 10 rank points earned by all of your squad mates. This allows the members of squads to gain promotions more quickly.&lt;br /&gt;
* Other squad members have a color-coded arrow above their nametags: Green for idle, Yellow for attacking and Red for being hurt/dead.  This allows you to see where your squad is concentrated without having to look at the minimap.&lt;br /&gt;
* Names, health, ammunition and current action is displayed on your HUD for every squad member. Just like the arrows, the box es containing that information are color-coded based on players&#039; current status.&lt;br /&gt;
* Members of all squads are clearly marked on the minimap with a letter of their squad (A for alpha, B for beta, etc.) This lets you get a better picture of how your team is spread out on the map.&lt;br /&gt;
* The [[Commander]] is able to give orders to entire squads. This allows the Commander to quickly direct several soldiers at once to perform a specific task, rather than giving orders to each unit separately.&lt;br /&gt;
&lt;br /&gt;
== The Squad Leader Aura Power ==&lt;br /&gt;
&lt;br /&gt;
* The squad leader emits an aura around himself, which activates when any squad member is nearby and gives both players enhanced abilities. This aura&#039;s radius is 133 feet (1600 game units), which is slightly more then one and a half times the length of a barracks.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Stamina.gif]] &lt;br /&gt;
|&#039;&#039;&#039;Scout&#039;&#039;&#039; - additional 33% stamina regeneration rate&lt;br /&gt;
|- &lt;br /&gt;
|[[Image:Accuracy.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Rifleman&#039;&#039;&#039; - additional 20% accuracy&lt;br /&gt;
|- &lt;br /&gt;
|[[Image:Damage.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Grenadier&#039;&#039;&#039; - additional 10% weapon damage&lt;br /&gt;
|- &lt;br /&gt;
|[[Image:Health.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Engineer&#039;&#039;&#039; - 1HP/2s health regeneration rate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Squad Leader skills ==&lt;br /&gt;
&lt;br /&gt;
Squads earn points by doing regular battlefield related duties and can be traded by the squad leader for various instant benefits similar to various class skills for the entire squads. The amount of squad points are listed next to the name of your squad on your hud. There are 2 squad skills to choose from per class type, depending on the squad leaders class for the skills, just like the aura benefit.&lt;br /&gt;
*Unlike the aura, these powers have no maximum distance, and squadmates don&#039;t need to be near the Squad Leader.&lt;br /&gt;
&#039;&#039;&#039;Scout&#039;&#039;&#039;:&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mass_hide.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Mass hide:&#039;&#039;&#039; All squad members are hidden for thirty seconds regardless of their class. Shooting a weapon or taking damage cancels that squadmate&#039;s hiding, but it re-activates in a few seconds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mass_spot.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Battlefield intelligence:&#039;&#039;&#039; All enemies in a nearby radius are spotted for thirty seconds.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Rifleman&#039;&#039;&#039;:&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mass_stamina.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Charge!:&#039;&#039;&#039; Squad members have no stamina drain for thirty seconds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mass_armor.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Armor:&#039;&#039;&#039; Damage is reduced by 20% for thirty seconds.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Grenadier&#039;&#039;&#039;:&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mass_damage.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Damage:&#039;&#039;&#039; All squad members receive a 20% weapon damage increase.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mass_artillery.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Artillery strike:&#039;&#039;&#039; An instant artillery strike to the selected location; three shells rain down from the sky dealing 100 damage each.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Engineer&#039;&#039;&#039;:&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mass_revive.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Mass revive:&#039;&#039;&#039; All dead squad members are revived near the squad leader.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:mass_heal.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Mass Heal:&#039;&#039;&#039; All injured squad members are instantly healed.&lt;br /&gt;
|}&lt;br /&gt;
These skills can be activated under the squad item in your F-menu.&lt;br /&gt;
&lt;br /&gt;
{{See|[[Skills]]}}&lt;br /&gt;
&lt;br /&gt;
== Joining or Creating a Squad ==&lt;br /&gt;
Joining or Creating a squad is done via the Squad menu. The default binding is the &#039;&#039;&#039;C&#039;&#039;&#039; key, &lt;br /&gt;
[[Image:Squads.jpg|center|thumb|800px|Click to enlarge]]&lt;br /&gt;
From there, you can select the squad you wish to join, and click on &#039;&#039;Join Squad&#039;&#039;. If there is nobody in a particular squad, then the button will appear as &#039;&#039;Create Squad&#039;&#039;. If you create a squad then you will become the &#039;&#039;Squad Leader&#039;&#039;, which allows you to kick soldiers from the squad, or lock it to keep out any newcomers. The squad leader is also able to invite new soldiers into the squad, by selecting their name and clicking &#039;&#039;Invite to Squad&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay|Squads]]&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Talk:Change_Log_(pre_2.25)&amp;diff=5055</id>
		<title>Talk:Change Log (pre 2.25)</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Talk:Change_Log_(pre_2.25)&amp;diff=5055"/>
		<updated>2007-11-20T21:18:06Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Comments ==&lt;br /&gt;
&lt;br /&gt;
I added the 1.08 Change Log just in case people were thinking only a little bit has been done.  I had forgotten how extensive the changes were.--[[User:Knighttemplar|Knighttemplar]] 20:52, 14 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, it&#039;ll be fun going through here and deleting all the inner-RC changes (like the fixed such and such in RC 2) and sorting all of this into added, modified and fixed groups.  I nominate Lobster.--[[User:Knighttemplar|Knighttemplar]] 13:19, 1 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Shoot, I think notepad would crash. This is like 30 pages of stuff added, fixed or modified. Then again, I don&#039;t think we really need to list most of the fixes to new additions, only the additions themselves and anything altered related to 1.07.-- [[User:L3TUC3|L3TUC3]] 13:48, 1 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Fixed (RC2): commander could still use the grenadier armor info skill in his interface&#039;&#039;&lt;br /&gt;
:^^Thought that should have stayed in--[[User:Knighttemplar|Knighttemplar]] 21:37, 4 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What did you take out Brocolli?--[[User:Knighttemplar|Knighttemplar]] 10:22, 5 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Lots of things that were fixes from previous RC&#039;s; use the history function to see specific lines. I didn&#039;t take out anything that was changed/added since 1.07. Things like sabotage, I tried to merge into a single item (later changes such as rank points and building health were consolidated into the earliest item I could find). I think for the final version any indication of RC&#039;s will be removed, and the whole thing will just be labelled &#039;1.08&#039;. So at this stage, it doesn&#039;t matter where in the list these things appear. Maybe I should start moving definitive items into the headings I made (sabotage being an example). This might make it clearer which other things needs sorting out. -- [[User:Broccoli|Broccoli]] 15:02, 5 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, but where did you do this, in the changelog sandbox I made?  I&#039;m doing the same thing as you, so I don&#039;t want to mess up stuff you&#039;ve already done.  Yesterday I worked my way up from the bottom (RC 0) to RC5.  I was going to move up from there and take out all the internal stuff, stuff that fixed new additions, same as you mentioned.  I just don&#039;t know if you saw that already.--[[User:Knighttemplar|Knighttemplar]] 22:49, 5 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yes, I did it in the sandbox. I didn&#039;t really work that methodically, I just went through randomly and did whatever caught my eye. I don&#039;t think you can really undo anything I did; we&#039;re doing the same thing, just in different ways. The final thing will be re-grouped under single headings, right? The RC titles will all be taken out? -- [[User:Broccoli|Broccoli]] 02:54, 6 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, that was what I was thinking, and I&#039;m sure what Krenzo does when...hmmm I bet when we get 1.08 public there will be a change log included that&#039;ll be just what we want...--[[User:Knighttemplar|Knighttemplar]] 19:01, 6 August 2007 (EDT)&lt;br /&gt;
*Have 13 to 18 left to go.  I asked Krenzo if it was even necessary, he hasn&#039;t answered yet.&lt;br /&gt;
&lt;br /&gt;
Brought it up to 30. There is probably still a hell of a lot of stuff that&#039;s obsolete P.S. Also started stripping items out of RC&#039;s and into their final categories. Added an &#039;Optimized&#039; classification. I think we may need sub-categories like &#039;Maps&#039;, &#039;Squads&#039;, &#039;Commander&#039;, &#039;Vehicles&#039; etc. -- [[User:Broccoli|Broccoli]] 17:06, 4 November 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
That stuff about the rate limiting system is no longer valid as it was too buggy and deactivated. [[User:Krenzo|Krenzo]] 20:51, 5 November 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
==2.0 Change Log Sandbox ==&lt;br /&gt;
&lt;br /&gt;
=Unreleased: Version 2.0=&lt;br /&gt;
=== Added ===&lt;br /&gt;
&lt;br /&gt;
*Added: &#039;emp_cl_intro_music&#039; cvar to disable the playing of music at map start&lt;br /&gt;
*Added: new BE binoculars view model&lt;br /&gt;
*Added: maps without a commander now have a &amp;quot;waiting for players&amp;quot; phase where no one may spawn; this mimics the commander voting phase of commander based maps and uses the &#039;emp_sv_wait_phase_time&#039; cvar to set the amount of time to wait&lt;br /&gt;
*Added: the time left in the commander vote and the time left for the &amp;quot;waiting for players&amp;quot; phase of non-commander maps is now printed to the center of the screen&lt;br /&gt;
*Added: new vehicle engine sounds for the CVs, APCs, and AFV/LT&lt;br /&gt;
*Added: &#039;emp_sv_research_item &amp;lt;string&amp;gt;&#039; and &#039;emp_sv_unresearch_item &amp;lt;string&amp;gt;&#039; cvars to allow the selective researching or unresearching of a specific item at any time (ie, use it in the map load script file for more versatility in allowing/restricting certain weapons on non-commander maps)&lt;br /&gt;
*Added: updated BE RPG world model&lt;br /&gt;
*Added: new voice command menu&lt;br /&gt;
*Added: &#039;emp_cl_voicemenu_keyboard&#039; cvar, set to 0 to disable the voice menu from using the keyboard as input&lt;br /&gt;
*Added: &#039;emp_cl_voicemenu_mouse&#039; cvar, set to 0 to disable the voice menu from using the mouse as input (both keyboard and mouse input can&#039;t be disabled together)&lt;br /&gt;
*Added: LCD screen displays to NF engy kit and BE rifles&lt;br /&gt;
*Added: new BE RPG model and animations&lt;br /&gt;
*Added: new BE mortar model and animations&lt;br /&gt;
*Added: at game end, view focuses on the entity that resulted in the game ending: command vehicle that was killed, player who captured the game ending flag, or final player killed when no spawns are available&lt;br /&gt;
*Added: rifleman sticky bomb grenade, it can&#039;t be thrown far, but it sticks to vehicles, buildings and players, and does 400 damage&lt;br /&gt;
*Added: scout sticky stun bomb grenade, it&#039;s the same as the rifleman sticky bomb, except it does 100 damage and gives 100% heat to vehicles for 5 seconds&lt;br /&gt;
*Added: extra text to &amp;quot;&amp;lt;team&amp;gt; wins&amp;quot; end of game message stating the reason for the win&lt;br /&gt;
*Added: commander can now be spectated when not in the command interface&lt;br /&gt;
*Added: widescreen support for the commander GUI&lt;br /&gt;
*Added: new Brenodi pistol 2 model&lt;br /&gt;
*Added: shadow to minimap&#039;s player sector position text&lt;br /&gt;
*Added: squad leader star on minimap&lt;br /&gt;
*Added: scoreboard scrollbar&lt;br /&gt;
*Added: new BE pistol 1 model&lt;br /&gt;
*Added: ping and voice status to spectators on scoreboard&lt;br /&gt;
*Added: admin console commands &amp;quot;emp_print_tickets&amp;quot; and &amp;quot;emp_print_res&amp;quot; to print out the number of tickets and resources to the console&lt;br /&gt;
*Added &#039;emp_sv_player_resource_interval&#039; to control how often the scoreboard info updates&lt;br /&gt;
*Added: support for decimal ticket bleed values less than 1 for slower ticket bleed from capture points&lt;br /&gt;
*Added: ticket bleed on emp_district402; flags adjacent to center flag bleed tickets at the rate of 1 every 10 seconds; flags preceding the final flags bleed at a rate of 1 every 4 seconds&lt;br /&gt;
*Added: new explosion effects: high explosive weapons cause longer explosions; plasma cannon creates a blue explosion; bio missile launcher creates a green explosion; nuke creates a larger and longer explosion&lt;br /&gt;
*Added: drop down player list to spectator GUI, press duck as spectator and drop down list box appears allowing you to select which player to spectate&lt;br /&gt;
*Added: &#039;emp_sv_commander_visiblity_interval&#039; cvar to control how often enemy units are checked to see if they are visible to the commander based on proximity to enemy units&lt;br /&gt;
*Added: &#039;emp_sv_suddendeath_countdown&#039; cvar to control ticket bleed during sudden death (when &#039;mp_timelimit&#039; is reached)&lt;br /&gt;
*Added: icons for squad leader powers with a count down clock for powers that last 30 seconds&lt;br /&gt;
*Added: new BE heavy rifle view model&lt;br /&gt;
*Added: new BE landmine view and world model&lt;br /&gt;
*Added: pressing escape with a VGUI window open will close it&lt;br /&gt;
*Added: out of breath sound when the player runs out of stamina&lt;br /&gt;
*Added: more player death sounds&lt;br /&gt;
*Added: default settings when creating a listen server&lt;br /&gt;
*Added: vehicles can now be customized at a repair station:&lt;br /&gt;
Bring up the vehicle build GUI as the driver of a vehicle, and run through the steps of building a new vehicle of the same chassis. You will pay the difference between the two loadouts or get a refund. The vehicle build GUI will list the difference between the two loadouts as the total cost. Armor repair levels will be set to 0 as a penalty. Hull health will remain the same.&lt;br /&gt;
*Added: visual build effect when non-engineers are building&lt;br /&gt;
*Added: sound effects for building/repairing and reviving&lt;br /&gt;
*Added: new world models for all updated view models&lt;br /&gt;
*Added: headshot, melee, road-kill and sticky bomb death icons&lt;br /&gt;
*Added: death icons to differentiate mortar and rpg weapons and to differentiate Northern Faction and Brenodi types&lt;br /&gt;
*Added: sitting animation for players in vehicles&lt;br /&gt;
*Added: skill icon under squad HUD that shows the skill you&#039;re getting from being near your squad leader; transparency based on distance from squad leader&lt;br /&gt;
*Added: swaying to scout rifle when in scope view; magnitude of sway is affected by amount of stamina the player has&lt;br /&gt;
*Added: squad leader activated skills, two per class, the points required are in brackets:&lt;br /&gt;
**scout recon (2) = spot all enemies in a nearby radius for one minute&lt;br /&gt;
**scout hide (5)= squad members are hidden for 30 seconds. Wears off when shooting.&lt;br /&gt;
**rifleman charge (3) = no stamina drain for 30 seconds&lt;br /&gt;
**rifleman armor (4) = damage is reduced by 20% for 30 seconds&lt;br /&gt;
**grenadier damage (4) = weapon damage bonus of 20% for 30 seconds&lt;br /&gt;
**grenadier artillery (4) = arty strike&lt;br /&gt;
**engineer revive (5) = mass revive all dead squad members and place near squad leader&lt;br /&gt;
**engineer heal (3) = instant health regen to 100%&lt;br /&gt;
*Added: squad limit of no more than 5 players to a squad&lt;br /&gt;
*Added: squad leader bonus aura (1600 game units, or 133.3 feet). Squad members within this aura will receive a bonus determined by the squad leaders class. The squad leader only receives the bonus if another squad member is within his aura. Bonuses are listed below:&lt;br /&gt;
**scout = stamina recharge rate + 33%&lt;br /&gt;
**rifleman = accuracy increase of 20%&lt;br /&gt;
**grenadier = weapon damage increase of 10%&lt;br /&gt;
**engineer = health recharge of 1HP/2secs&lt;br /&gt;
*Added: prone (+prone acts as a toggle; no firing while moving in prone; moving will cancel zoomed/in ironsights whilst prone)&lt;br /&gt;
*Added: third person melee animations&lt;br /&gt;
*Added: new melee animations for Brenodi SMGs 1 and 2&lt;br /&gt;
*Added: new melee animation for NF SMG 1&lt;br /&gt;
*Added: scout rifles no longer automatically unzoom when fired; they&#039;ll stay zoomed until the fire button is released&lt;br /&gt;
*Added: another zoom level to the scout binoculars for a total of three zoom levels (unzoomed at 90 FOV, zoomed at 20 FOV, zoomed at 4 FOV)&lt;br /&gt;
*Added: &amp;quot;Falloff&amp;quot; parameter to weapon scripts to define how a bullet&#039;s damage decreases with range&lt;br /&gt;
*Added: loading screen with hints and an image of the next map (if you were on the server when the map changed)&lt;br /&gt;
*Added: visual effect to engineer kit repair&lt;br /&gt;
*Added: reload and melee animations to BE smg 2 weapon&lt;br /&gt;
*Added: custom performance profiler with real-time logging to a CSV file&lt;br /&gt;
*Added: engineer turret and camera health HUD indicators now show two health bars if two are built&lt;br /&gt;
*Added: the commander will get points for all kills from commander built turrets no matter who was the commander when they were built&lt;br /&gt;
*Added: experimental client-side authoritative movement mode which is switched on via &amp;quot;emp_sv_client_auth_movement&amp;quot; convar&lt;br /&gt;
*Added: spectators can now see all players, vehicles, and buildings on the minimap&lt;br /&gt;
*Added: &amp;quot;emp_sv_turret_search_interval&amp;quot; (default 0.5) convar to set how much time each turret must wait before searching for a new target&lt;br /&gt;
*Added: spectators can now see the number of reinforcements remaining&lt;br /&gt;
*Added: minimap maintains separate zoom levels for full and reduced map sizes&lt;br /&gt;
*Added: pressing the &amp;quot;show squad panel&amp;quot; button if the squad panel is open will close it&lt;br /&gt;
*Added: both primary and secondary weapon groups can be fired at the same time&lt;br /&gt;
*Added: building icons now flash on the minimap when under attack&lt;br /&gt;
*Added: HDR versions of emp_canyon, emp_cdr_canyon, emp_crossroads, emp_duststorm, and emp_money&lt;br /&gt;
*Added: new ambient sounds for buildings&lt;br /&gt;
*Added: individual explode sounds for each grenade&lt;br /&gt;
*Added: new death explosion sound effects for vehicles&lt;br /&gt;
*Added: emp_cyclopean&lt;br /&gt;
*Added: emp_cdr_canyon which is a version of canyon with prebuilt bases and no commanders&lt;br /&gt;
*Added: &amp;quot;emp_comm_zoom_speed&amp;quot; console variable to control how fast the commander camera zooms&lt;br /&gt;
*Added: new NF scout rifle model and animations&lt;br /&gt;
*Added: new NF smg 2 model and animations&lt;br /&gt;
*Added: crosshairs to zoomed in scout rifles&lt;br /&gt;
*Added: unzooming of scout rifles after each shot to reflect having to work the bolt to load the next bullet&lt;br /&gt;
*Added: &amp;quot;stamina penalty&amp;quot; for weapon script files which will deduct from the player&#039;s stamina per shot; currently used for MGs&lt;br /&gt;
*Added: new NF assault rifle model with iron sights as secondary attack&lt;br /&gt;
*Added: new NF .50 cal weapon model&lt;br /&gt;
*Added: new NF MG weapon model&lt;br /&gt;
*Added: new NF shotgun pistol model&lt;br /&gt;
*Added: env_tonemap_controller entity&lt;br /&gt;
*Added: color_correction entity&lt;br /&gt;
*Added: replaced Valve start up video with the Empires logo&lt;br /&gt;
*Added: commander can now select and recycle all walls&lt;br /&gt;
*Added: &#039;emp_sv_max_turrets&#039; cvar that limits how many turrets the commander can build; turrets no longer count for the team&#039;s build limit&lt;br /&gt;
*Added: &#039;emp_sv_max_walls&#039; cvar that limits how many walls the commander can build&lt;br /&gt;
*Added: &#039;emp_unstuck&#039; command to move you if you&#039;re stuck in an object, will only work if it detects you&#039;re stuck&lt;br /&gt;
*Added: vehicles now collide with players and deal collision damage to enemy players&lt;br /&gt;
*Added: vehicle wheels kick up dust when rolling (was removed in 1.01 due to being server-side and is now back in, implemented client-side)&lt;br /&gt;
*Added: if a scout has an enemy vehicle or building spotted with binoculars for at least 6 seconds and it&#039;s destroyed by a team mate, the scout receives a rank point&lt;br /&gt;
*Added: damaged vehicles emit smoke (use &amp;quot;emp_vehicle_smokeinterval&amp;quot; to set how often smoke is created per second, 0 = no smoke created)&lt;br /&gt;
*Added: buildings damaged below 50% emit smoke (use &#039;emp_cl_building_smokeinterval&#039; to set how often smoke is created per second, 0 = no smoke created)&lt;br /&gt;
*Added: as the commander a selected turret will display a circle in the world and on the minimap around itself to show its detection and attack radius&lt;br /&gt;
*Added: as the commander a selected engineer camera/radar or regular radar will display a circle in the world and on the minimap around itself to show its detection radius with an inner animated circle&lt;br /&gt;
*Added: work in progress fog of war for commander, needs improvement by turning it into a pixel shader as it currently looks blocky, must be turned on with &amp;quot;emp_comm_fogofwar 1&amp;quot;&lt;br /&gt;
*Added: &#039;emp_sv_spawn_protection&#039; cvar which defines how many seconds a player is invulnerable to damage after spawning, default time is 3 seconds&lt;br /&gt;
*Added: player chat is now colored based on the person&#039;s team (NF = red, BE = blue), commander chat is a lighter version of the team&#039;s color (only team mates of the commander see this)&lt;br /&gt;
*Added: the commander&#039;s name is printed in the top left corner&lt;br /&gt;
*Added: above the ammo bar, added an indicator of how many mines the player has existing in the world out of eight (the limit of placed mines)&lt;br /&gt;
*Added: redid the grenadier&#039;s armor detection skill; it now recreates the vehicle HUD chassis information on the grenadier&#039;s HUD showing armor levels and hull health of the targetted vehicle&lt;br /&gt;
*Added: above the health bar, added a health indicator for an engineer&#039;s built turret&lt;br /&gt;
*Added: above the health bar, added a health indicator for an engineer&#039;s built camera/radar&lt;br /&gt;
*Added: scout sabotage ability: as a scout, &#039;use&#039; an enemy building until the sabotage progress bar is filled. Sabotaged buildings are reduced to 50% health, and experience a health drain of 1 HP every 3 secs. They also emit purple smoke whilst sabotaged. An engineer can remove the sabotaged status by repairing the building. Scouts receive 1 rank point for every 2 buildings they sabotage. Buildings are also affected as follows:&lt;br /&gt;
**turrets - cease to target or fire&lt;br /&gt;
**refinery - outputs half as many resources&lt;br /&gt;
**barracks - spawning players receive half their total amount of health&lt;br /&gt;
**radar - shows friendly units to the enemy instead of enemy units to friendlies&lt;br /&gt;
**armory - ammo and health crates take twice as long to give ammo/health&lt;br /&gt;
**repair bay - takes twice as long to repair a vehicle&lt;br /&gt;
**vehicle factory - vehicles are built with half of their total health and armor&lt;br /&gt;
*Added: events in the FGD for buildings to let map makers get output events from buildings when they&#039;re fully built and when they&#039;re killed&lt;br /&gt;
*Added: events in the FGD for when a refinery is placed on a resource node for both teams&lt;br /&gt;
*Added: commander voting during the first 60 seconds of a new map via a new window that automatically appears; the winner spawns inside the command vehicle in the commander interface&lt;br /&gt;
*Added: new squad selection panel shown via &amp;quot;choosesquad&amp;quot; command, allows joining/leaving of squads, kicking players, locking a squad to disallow players from joining, and inviting players to the squad&lt;br /&gt;
*Added: secondary attack toggles iron sight mode for BE Rifle and Scout Rifle&lt;br /&gt;
*Added: new Brenodi grenade model&lt;br /&gt;
*Added: new NF RPG model&lt;br /&gt;
*Added: new minimaps done by Jcw87&lt;br /&gt;
*Added: new NF pistol model and animations&lt;br /&gt;
*Added: new NF landmine&lt;br /&gt;
*Added: new commander commands for zooming in/out a certain amount per button press and for toggling the build/factory/units/research windows&lt;br /&gt;
*Added: new controls configuration panel on the title screen (accessed via &#039;Controls&#039; item).  It lets you configure key bindings for the different roles of infantry, in vehicle, and in commander interface.&lt;br /&gt;
*Added: converted Empires player models to HL2DM animation system&lt;br /&gt;
*Added: &amp;quot;Log Out&amp;quot; button to commander GUI&lt;br /&gt;
*Added: implemented client-side movement&lt;br /&gt;
*Added: new muzzle flash effects for all weapons&lt;br /&gt;
*Added: vehicles jump into the air when they die&lt;br /&gt;
*Added: alerts to the left side of the commander GUI for when a player/vehicle/building is attacked/destroyed which lists the event happening and clicking on the alert will move the commander camera to that location&lt;br /&gt;
*Added: &#039;emp_comm_jumptoalert&#039; console command which will center the commander camera over an alert&#039;s location&lt;br /&gt;
&lt;br /&gt;
=== Fixed ===&lt;br /&gt;
&lt;br /&gt;
=== Modified ===&lt;br /&gt;
&lt;br /&gt;
*Modified: tanks with the faster engines slow down when turning to prevent spinning out&lt;br /&gt;
&lt;br /&gt;
=== Optimized ===&lt;br /&gt;
*Optimized: some elements of player animation&lt;br /&gt;
*Optimized: reduced the amount of network info required for sending player angles&lt;br /&gt;
*Optimized: split up the sending of player and vehicle networked minimap info into quarter segments sent at different times instead of being sent all at once&lt;br /&gt;
*Optimized: network transmission rate control system to limit the frequency that network variables are transmitted based on the player&#039;s distance to the entity sending the network info and whether the player is facing the entity (controlled via cvars: &#039;emp_sv_netvisdist_ratemin&#039;, &#039;emp_sv_netvisdist_ratemax&#039;, &#039;emp_sv_netvisdist_ratedistmin&#039;, &#039;emp_sv_netvisdist_ratedistmax&#039;, and &#039;emp_sv_netvisdist_ratefacingmul&#039;)&lt;br /&gt;
*Optimized: cleaned up player network data (some commander related vars were being sent to everyone; cap point info was sent to players directly instead of kept with the cap points and retrieved from there)&lt;br /&gt;
*Optimized: revamped vehicle network variables to reduce bandwidth usage&lt;br /&gt;
*Optimized: NF building models&lt;br /&gt;
&lt;br /&gt;
=== Removed ===&lt;br /&gt;
&lt;br /&gt;
*Removed: broken &amp;quot;Player List&amp;quot; item from the title screen&lt;br /&gt;
*Removed: &amp;quot;cl_righthand&amp;quot; cvar as it was stretching view models instead of flipping them correctly&lt;br /&gt;
*Removed: squad leader commands &amp;quot;dig-in&amp;quot;, &amp;quot;build here&amp;quot;, and &amp;quot;grenade attack&amp;quot; which had no associated voice commands&lt;br /&gt;
*Removed: &#039;mp_friendlyfire&#039; cvar&lt;br /&gt;
*Removed: network var &amp;quot;m_nNextThinkTick&amp;quot; that was being sent frequently yet did nothing on the client&lt;br /&gt;
*Removed: &amp;quot;Sound Compatability Attenuation&amp;quot; setting for weapon sounds which caused them to use the HL 1 sound system&lt;br /&gt;
*Removed: NF SMG 3 weapon&lt;br /&gt;
*Removed: eliminated missiles and shells from being able to be shot down&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Empires 1.08 Build 168/RC 31 Changes:&lt;br /&gt;
&lt;br /&gt;
*Maps: disabled nuclear warheads on emp_escort&lt;br /&gt;
*Fixed: crash when entering command vehicle&lt;br /&gt;
*Fixed: tank turret pitch resetting to 0 when bringing up the voice menu, scoreboard, or other vgui window&lt;br /&gt;
*Fixed: view turning black and colors bleeding when bringing up a vgui window while in a tank&lt;br /&gt;
*Fixed: players couldn&#039;t exit a vehicle in areas with low ceilings&lt;br /&gt;
*Fixed: scout in a jeep with binoculars was shown as standing instead of sitting&lt;br /&gt;
*Fixed: tracers from other players originating from a very wrong location&lt;br /&gt;
*Fixed: mortar and RPG needing to be reloaded could be fired without any projectile being shot out&lt;br /&gt;
*Fixed: in the vehicle customization GUI, the heat capacity and MG Slot numbers listed were bugged&lt;br /&gt;
*Fixed: getting stuck in the BE wall model while building it&lt;br /&gt;
*Fixed: nf crates having incorrect normal maps&lt;br /&gt;
*Fixed: vehicle engines could turn silent when rapidly transitioning from one engine sound to another&lt;br /&gt;
*Fixed: difficulty in exiting the 2nd seat of a vehicle&lt;br /&gt;
*Fixed: mortar and RPG missiles exploding immediately upon firing in some vehicles&lt;br /&gt;
*Fixed: vehicle fired shells could collide with their own turret and explode if the vehicle is moving fast enough&lt;br /&gt;
*Fixed: NF landmine model was floating above the ground&lt;br /&gt;
*Fixed: vehicles turning completely black when destroyed&lt;br /&gt;
*Fixed: players and vehicles that are spotted would not immediately show the correct position on the minimap&lt;br /&gt;
*Fixed: players with the Health Upgrade skill and more than 100 HP but less than 130 HP could get instantly healed back to 130 HP by re-equiping their weapons/class/skills&lt;br /&gt;
*Fixed: player weapon would disappear when getting more mines while in the gunner position of an APC&lt;br /&gt;
*Fixed: with only two players on a team, one player could vote out the other from the command vehicle&lt;br /&gt;
*Fixed: changing key bindings from the controls window will now unbind the previous bindings&lt;br /&gt;
*Modified: with the mortar selected, the normal crosshair is now replaced by a static green crosshair&lt;br /&gt;
*Modified: lowered first person view point of players in the Brenodi jeep to match where the heads of the player models are located&lt;br /&gt;
*Modified: set the crosshairs while driving a vehicle to be drawn with 0 spread&lt;br /&gt;
*Modified: engineer kit no longer functions when in a vehicle&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Empires 1.08 Build 167/RC 30 Changes:&lt;br /&gt;
&lt;br /&gt;
*Fixed: some brenodi empire crate models had no collision mesh&lt;br /&gt;
*Fixed: drivers couldn&#039;t see the explosion from their HE MG weapon&lt;br /&gt;
*Fixed: vehicles would sometimes not repair at a repair pad or get ammo from ammo crates&lt;br /&gt;
*Fixed: preplaced BE radars on a map wouldn&#039;t rotate&lt;br /&gt;
*Fixed: vehicle passenger crosshairs and eye angles did not match where their weapon was actually pointing, causing all passenger weapons to shoot in another direction from where they were looking when the vehicle was not level&lt;br /&gt;
*Fixed: players could throw a grenade, switch teams, and the grenade would deal damage to the previous team (now it does no damage to anyone)&lt;br /&gt;
*Fixed: engineer restrict brushes set to disable walls only were disabling the building of all engineer objects (this was most apparent on the center structure on emp_crossroads)&lt;br /&gt;
*Fixed: for players driving a vehicle, the end game camera angle was restricted&lt;br /&gt;
*Fixed: vehicle passenger lists were inaccurate if a player switched teams&lt;br /&gt;
*Fixed: getting a kill as a vehicle passenger would show the vehicle icon&lt;br /&gt;
*Fixed: commander could give orders on the skybox&lt;br /&gt;
*Fixed: voice menu couldn&#039;t be clicked while holding down a button (i.e. crouch)&lt;br /&gt;
*Fixed: attempted to fix players able to walk through walls as they&#039;re built&lt;br /&gt;
*Modified: spotted diamonds over players, vehicles, and buildings now fade in and out to make predicting the target harder&lt;br /&gt;
*Modified: cameras no longer spot players who are still&lt;br /&gt;
*Modified: HUD text telling the local player to show a window now continuously reappears until the player has opened the window and selected a team, class, or spawn point&lt;br /&gt;
*Modified: disabled the building of engineer turrets, cameras, and ammo crates in water&lt;br /&gt;
*Modified: set spotted status for players and vehicles to update sooner&lt;br /&gt;
*Modified: increased the time a target is spotted via the voice menu from 7 seconds to 10 seconds&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Empires 1.08 Build 165/RC 29 Changes:&lt;br /&gt;
&lt;br /&gt;
*Fixed: spectating a player who exited a vehicle could cause the spectator&#039;s view angles to have an inaccurate roll angle&lt;br /&gt;
*Fixed: tracers from other players weren&#039;t going to the same location that their bullets were&lt;br /&gt;
*Fixed: commander built turrets were floating above the ground&lt;br /&gt;
*Fixed: generic text on the chat line wouldn&#039;t fade out or would take on the team color of the last chat message&lt;br /&gt;
*Modified: in iron sights, weapon recoil is reduced by 50%&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Empires 1.08 Build 164/RC 28.1 Changes:&lt;br /&gt;
&lt;br /&gt;
*Maps: on emp_mvalley, fixed disappearing rock in C1&lt;br /&gt;
*Maps: on emp_isle, fixed water&lt;br /&gt;
*Maps: on emp_duststorm, fixed water and disappearing terrain near BE base&lt;br /&gt;
*Fixed: engineer was able to build more walls than his limit allowed&lt;br /&gt;
*Modified: decreased font size of squad HUD&lt;br /&gt;
*Modified: scout rifles sway more when jumping (10x), standing (3x), and ducking (1.5x)&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Empires 1.08 Build 161/RC 28 Changes:&lt;br /&gt;
&lt;br /&gt;
*Maps: fixed emp_crossroads light bleeding through cliff walls&lt;br /&gt;
*Maps: increased number of tickets on emp_canyon from 200 to 300&lt;br /&gt;
*Fixed: turrets would continue to shoot after the game had ended&lt;br /&gt;
*Fixed: vehicle weapons would continue to shoot after the game ended&lt;br /&gt;
*Fixed: scout enhanced senses skill worked when in the command interface&lt;br /&gt;
*Fixed: vehicle factory and armory could be seen through fog of war&lt;br /&gt;
*Fixed: building a wall could cause the engineer to be pushed up and through a displacement surface&lt;br /&gt;
*Fixed: loading screen correctly shows the next level when joining for the first time and when the next level is not the one in the map list&lt;br /&gt;
*Fixed: added a 1 second time delay between vehicles being constructed at a factory to prevent multiple vehicles from being constructed at exactly the same time&lt;br /&gt;
*Fixed: changed the way the engineer kit stores what item it is about to place to prevent problems with the client and server disagreeing&lt;br /&gt;
*Fixed: dead engineer built items would still show the &amp;quot;upgrade/recycle&amp;quot; right*click menu&lt;br /&gt;
*Fixed: right*clicking a wall would show the option to upgrade&lt;br /&gt;
*Fixed: players could hide in a set of crates inside the Brenodi armory building&lt;br /&gt;
*Fixed: getting out of a vehicle with the exit point just below a solid object could cause the player to fall through the level&lt;br /&gt;
*Fixed: scout rifles not always playing shoot animation&lt;br /&gt;
*Fixed: when playing a demo recorded from a tank driver, the tank turret would not rotate&lt;br /&gt;
*Modified: lowered eyes of NF soldier&lt;br /&gt;
*Modified: made loading screen appear larger&lt;br /&gt;
*Modified: scout rifles are now always 100% accurate when in scope view (ie standing accuracy is now equal to prone accuracy)&lt;br /&gt;
*Modified: reduced font size of squad management GUI&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Empires 1.08 Build 159/RC 27 Changes:&lt;br /&gt;
&lt;br /&gt;
*Fixed: rare crash in the commander GUI when drawing the images of the selected units&lt;br /&gt;
*Fixed: player names with unicode characters would cause boxes or random characters to be drawn after the chat message when fading out&lt;br /&gt;
*Fixed: player received a kill when changing teams while alive&lt;br /&gt;
*Fixed: engineer objects could be built on emp_eng_restrict brushes if they were touching another engineer placed object&lt;br /&gt;
*Fixed: weapon tracers hitting objects directly in front of a player when the actual bullet shot does not&lt;br /&gt;
*Fixed: a player changing weapons while jumping would have no animation with arms and legs spread out&lt;br /&gt;
*Fixed: grenade throw 3rd person animation was missing&lt;br /&gt;
*Fixed: Brenodi armory&#039;s health and ammo crates were floating slightly above the actual floor&lt;br /&gt;
*Fixed: shotgun pistol loses all ammo when revived&lt;br /&gt;
*Fixed: grenadier armor detection skill would cause issues with your own vehicle health indicator flashing white from an enemy vehicle whose armor was being detected getting damaged&lt;br /&gt;
*Modified: engineer cameras no longer spot any invisible players&lt;br /&gt;
*Modified: moved up the voice status HUD when in the commander interface&lt;br /&gt;
*Modified: lowered pupils on Brenodi engineer player model to lessen them from rolling back into the head&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Empires 1.08 Build 158/RC 26 Changes:&lt;br /&gt;
&lt;br /&gt;
*Fixed: every time a vehicle with defusal would drive over an enemy mine, the mine would double in damage and quintiple in damage radius&lt;br /&gt;
*Fixed: &amp;quot;m_flPlaybackRate&amp;quot; out of bounds error in console which would slow the server down, done by clamping the input to SetPlaybackRate()&lt;br /&gt;
*Fixed: weapons were actually not using any prediction which led to such issues as view models appearing jittery&lt;br /&gt;
*Fixed: players would recover damage taken from bio weapons&lt;br /&gt;
*Fixed: on the class VGUI screen, skills would not revert to the unlocked image between map changes&lt;br /&gt;
*Fixed: commander could build under the map&lt;br /&gt;
*Fixed: commander camera could rotate through map brushes&lt;br /&gt;
*Fixed: issue with weapon view models acting jittery when receiving a new animation sequence from the server&lt;br /&gt;
*Fixed: walls were being drawn on the minimap and targeted by missile turrets&lt;br /&gt;
*Fixed: dead players could build buildings with the +use key&lt;br /&gt;
*Fixed: building ambient sounds would continue to play after the building had died&lt;br /&gt;
*Fixed: a hidden scout going from duck to prone or vice versa would unhide&lt;br /&gt;
*Fixed: walls would give points for their destruction&lt;br /&gt;
*Fixed: in the commander&#039;s Unit panel list, vehicle health was always listed as 0&lt;br /&gt;
*Fixed: in the commander&#039;s Factory panel, only the vehicle factories within network visibility distance were being listed in the vehicle factory combo box&lt;br /&gt;
*Fixed: crash within the commander&#039;s Factory panel&lt;br /&gt;
*Fixed: selecting a unit from the commander&#039;s Units panel wouldn&#039;t update the order buttons&lt;br /&gt;
*Fixed: &amp;quot;Building (0H)&amp;quot; appearing in the commander Units panel&lt;br /&gt;
*Fixed: mines placed on vehicles would float in the air once the vehicle had moved&lt;br /&gt;
*Fixed: mines placed on buildings would float in the air once the building had died and been removed&lt;br /&gt;
*Fixed: Brenodi level 2 missile turret model&#039;s top was not solid&lt;br /&gt;
*Modified: when clicking and dragging to build walls as the commander, right*click now cancels building&lt;br /&gt;
*Modified: raised total player limit to 56 players&lt;br /&gt;
*Modified: for &amp;quot;emp_eng_map_brush/model&amp;quot; entity, players are pushed out of the way instead of placed on top when it turns solid and vehicles colliding with it prevent the entity from being fully built and turning solid&lt;br /&gt;
*Modified: reduced wall damage resistance from 60 to 24&lt;br /&gt;
*Modified: reduced engineer camera and radar damage resistance from 6 to 2&lt;br /&gt;
*Modified: composite armor damage modifer: 1 -&amp;gt; 0.8&lt;br /&gt;
*Modified: BE AFV cost: 100 -&amp;gt; 150&lt;br /&gt;
*Modified: NF Light Tank max weight: 743 *&amp;gt; 783&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Empires 1.08 Build 152/RC 25 Changes:&lt;br /&gt;
&lt;br /&gt;
*Fixed: vehicle wheels rotating left/right due to steering was visually jittery&lt;br /&gt;
*Fixed: vehicle wheel rotation due to steering related network variable was being sent for all vehicles, even tanks without rotating wheels&lt;br /&gt;
*Fixed: spectating a player in the eye was broken&lt;br /&gt;
*Fixed: dead squad members not showing 0 health when dead&lt;br /&gt;
*Fixed: grenadier mines detonating other mines were causing mines to explode multiple times before being removed&lt;br /&gt;
*Fixed: vehicle passengers looking in the correct direction was broken in rc24&lt;br /&gt;
*Fixed: vehicles continuing to drive after dying&lt;br /&gt;
*Fixed: dead buildings would not have their black tint if the building was destroyed outside of the player&#039;s network visibility range&lt;br /&gt;
*Fixed: with the engineer kit, vehicle health/armor bars sometimes showing with a tiny sliver less health than full and weld effect showing &lt;br /&gt;
*Fixed: lone trees had no collision mesh&lt;br /&gt;
*Fixed: in the vehicle customization gui, if a tank cost more than resources available, then the weight text would always show as white even if the weight exceeded allowable weight and should appear red&lt;br /&gt;
*Fixed: fixed BE radar&#039;s collision mesh so that players can no longer hide in the large round cord leaving the main structure&lt;br /&gt;
*Modified: added door to NF repair pad to show that players can&#039;t go inside&lt;br /&gt;
*Fixed: detecting a vehicle&#039;s armor as a grenadier and dying would show the vehicle armor detection and fade out upon respawning&lt;br /&gt;
*Fixed: on medium and low quality model settings, the lower quality building models would hide objects that the player could collide with&lt;br /&gt;
*Fixed: minimized NF medium and heavy tanks spinning out&lt;br /&gt;
*Fixed: if a vehicle began playing a looping engine sound while a player was initially out of its network visibility range and then moved within network range of the player, the player would never hear the engine sound until the engine sound changed&lt;br /&gt;
*Fixed: engineer cameras and radars were adding to the building limit&lt;br /&gt;
*Fixed: research tree description for Mechanical Engineering was outdated&lt;br /&gt;
*Fixed: commander could get a &amp;quot;reliable stream overflow&amp;quot; error if he told many units to attack multiple targets&lt;br /&gt;
*Fixed: turrets erraticly rotating after death&lt;br /&gt;
*Fixed: engineers building objects inside &amp;quot;emp_eng_map_brush/model&amp;quot; entities&lt;br /&gt;
*Fixed: engineer crosshair indicating a restricted build area would show when in a vehicle&lt;br /&gt;
*Fixed: vehicles inside an engineer buildable brush/model are now destroyed instead of becoming stuck when they turn solid&lt;br /&gt;
*Fixed: attempted to fix a bug where player enters the turret passenger position of a vehicle and is shown outside of the turret; please provide feedback if it is still present&lt;br /&gt;
*Fixed: spawning at a spawn point that is disabled at exactly the same time would turn the player into a spectator&lt;br /&gt;
*Fixed: exiting the commander interface would unbind infantry binds until exiting the vehicle causing the voice menu to show &amp;quot;Key Not found&amp;quot; for buttons relying on infantry specific commands such as &amp;quot;jump&amp;quot;&lt;br /&gt;
*Fixed: placing a refinery on a resource point would always show the building as green even if a player were in the way&lt;br /&gt;
*Fixed: as commander, clicking and dragging in the world and then releasing the mouse over a command button would issue that command&lt;br /&gt;
*Modified: ML turrets no longer target engineer cameras and radars&lt;br /&gt;
*Modified: commander now only receives one notice that an enemy unit he ordered to be attacked has been killed&lt;br /&gt;
*Modified: redid emp_slaughtered&#039;s minimap&lt;br /&gt;
*Modified: &amp;quot;emp_eng_restrict&amp;quot; brushes now block engineer build items instead of only affecting the player building the object&lt;br /&gt;
*Modified: shortened chassis names that began with &amp;quot;Northern Faction&amp;quot; to &amp;quot;NF&amp;quot; to lessen the visual space they took up on the commander GUI&lt;br /&gt;
*Modified: increased the area around resource points that can&#039;t be built in to prevent buildings blocking refinery placement&lt;br /&gt;
*Modified: vehicle passengers using their own weapons no longer rotate with the vehicle turret&lt;br /&gt;
*Modified: players using the hidden skill or squad leader ability can no longer be the target of attack orders from the enemy commander&lt;br /&gt;
*Modified: set commanders in the command interface to not be broadcasted via the network to anyone&lt;br /&gt;
*Modified: increased grenadier mine damage from 100 to 150&lt;br /&gt;
*Modified: gave more leeway to making small steering corrections without slowing tanks with fusion and 3 phase engines down&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Empires 1.08 Build 149/RC 24 Changes:&lt;br /&gt;
&lt;br /&gt;
*Fixed: scout losing ability to restock the concussion grenade after reviving&lt;br /&gt;
*Fixed: capture gui not hiding itself after a map change&lt;br /&gt;
*Fixed: altered scout rifle code to remove a loop that may have been freezing the server (need confirmation if it fixes it or not)&lt;br /&gt;
*Fixed: all player eye angles were being sent over the network twice&lt;br /&gt;
*Modified: enemy commander no longer receives network info regarding enemy units in the fog of war&lt;br /&gt;
*Modified: cleaned up vehicle network data to only send weapon info to driver and to only send passenger info to team mates&lt;br /&gt;
*Modified: moved top bar network info into player resource data table (transmission rate controlled with player resource interval cvar)&lt;br /&gt;
*Modified: renamed &#039;emp_sv_player_resource_interval&#039; to &#039;emp_sv_player_minimap_interval&#039;&lt;br /&gt;
*Modified: renamed &#039;emp_sv_vehicle_resource_interval&#039; to &#039;emp_sv_vehicle_minimap_interval&#039;&lt;br /&gt;
*Modified: decreased HMG stamina drain (standing: 4 -&amp;gt; 2, crouching: 2 -&amp;gt; 1, prone: 1 -&amp;gt; 0.2)&lt;br /&gt;
*Modified: increased SMG 2 spread (max duck spread: 0.15 -&amp;gt; 0.18, ducking spread decrement: 0.1 -&amp;gt; 0.07, prone spread decrement: 0.2 -&amp;gt; 0.1)&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Empires 1.08 Build 148/RC 23 Changes:&lt;br /&gt;
&lt;br /&gt;
*Maps: vehicles can no longer drive up the hills on emp_slaughtered&lt;br /&gt;
*Fixed: crash with &#039;ent_create&#039; being used from console&lt;br /&gt;
*Fixed: crash with squad leader revive&lt;br /&gt;
*Fixed: bio weapon damage was preventing vehicles from repairing at the repair station&lt;br /&gt;
*Fixed: a grenadier who died with no mines then was revived would lose the ability to use mines until spawning normally or changing class&lt;br /&gt;
*Fixed: with the commander research tree panel open, mouse clicks would pass through the window and affect buttons behind it&lt;br /&gt;
*Fixed: &amp;quot;emp_sv_netvisdist_player&amp;quot; and &amp;quot;emp_sv_netvisdist_vehicle&amp;quot; cvars&#039; functionality was broken&lt;br /&gt;
*Fixed: players in vehicles could not hurt themselves with explosives&lt;br /&gt;
*Fixed: texture issues on building models&lt;br /&gt;
*Fixed: dead players could open ammo boxes&lt;br /&gt;
*Fixed: added weapon firing delay when changing class at flags/barracks/armory to prevent it being used to get around having to reload&lt;br /&gt;
*Fixed: having another window open with the capture gui visible would lead to problems&lt;br /&gt;
*Fixed: made mines not freeze in place until they&#039;re completely stationary&lt;br /&gt;
*Fixed: destroyed vehicles not pushing players away/running them over&lt;br /&gt;
*Fixed: passenger listing getting cut off&lt;br /&gt;
*Fixed: crash with team menu open when changing levels&lt;br /&gt;
*Fixed: engineer kit showing wall health in green when unbuilt&lt;br /&gt;
*Fixed: vehicle health being listed incorrectly in the commander interface&lt;br /&gt;
*Fixed: SourceTV showing Team window&lt;br /&gt;
*Fixed: SourceTV not showing players, vehicles, and buildings on the minimap&lt;br /&gt;
*Fixed: players able to exit vehicles next to displacements and walk through them&lt;br /&gt;
*Fixed: players able to be pushed by vehicles into displacements and walk through them&lt;br /&gt;
*Fixed: players could spam the squad invite request via the squad interface&lt;br /&gt;
*Fixed: armor detection showed the wrong rotation for the target vehicle when the local player was driving a vehicle&lt;br /&gt;
*Modified: increased armor detection distance and fade out speed&lt;br /&gt;
*Modified: all vehicle wheels are now checked for collisions against players&lt;br /&gt;
*Modified: changed weapons that don&#039;t have magazines to print &amp;quot;N/A&amp;quot; instead of &amp;quot;0&amp;quot; in the ammo HUD&lt;br /&gt;
*Modified: reduced amount of smoke generated from explosions to lessen the chance of exceeding the sprite limit&lt;br /&gt;
*Modified: plasma MG creates more heat for the vehicle firing it (1 -&amp;gt; 4) and has a higher cycle time (0.1 -&amp;gt; 0.3)&lt;br /&gt;
*Modified: HE MG increased damage (10 -&amp;gt; 12), increased cycle time (0.3 -&amp;gt; 0.5), decreased spread (0.02 -&amp;gt; 0.01), and decreased heat to target (0.25 -&amp;gt; 0.1)&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Empires 1.08 Build 146/RC 22 Changes:&lt;br /&gt;
&lt;br /&gt;
*Fixed: crash with clicking rapidly on the scoreboard&lt;br /&gt;
*Fixed: looking at an unbuilt building as any class other than engineer would show its healthbar in green instead of yellow&lt;br /&gt;
*Fixed: non-engineer class players couldn&#039;t build walls&lt;br /&gt;
*Fixed: squad leader orders voice menu was showing for players who weren&#039;t squad leaders&lt;br /&gt;
*Fixed: player in a tank&#039;s gunner position was not always facing the correct direction&lt;br /&gt;
*Fixed: player in a tank&#039;s gunner position would sometimes appear to be running&lt;br /&gt;
*Fixed: engineer cameras and radars unable to be spotted&lt;br /&gt;
*Fixed: when reviving, all weapon clips were fully loaded instead of kept the same as at the time of death&lt;br /&gt;
*Fixed: crash with squad HUD if a squad member fired their weapon while having never entered the local player&#039;s network visibility radius&lt;br /&gt;
*Fixed: vehicles not playing engine shutdown sound when the driver exits&lt;br /&gt;
*Fixed: spawn selection map stealing mouse input from other panels visible in front of it&lt;br /&gt;
*Fixed: customizing a vehicle loadout&#039;s weapon grouping and pressing the back button would keep the weight and cost of the vehicle hidden&lt;br /&gt;
*Fixed: weapons could do no damage but could still give heat to friendly vehicles&lt;br /&gt;
*Fixed: when checking if a player is in a barracks, armory, or vehicle factory, the code would only check if the player is touching the building; it now checks for the player to be in between the floor and ceiling of the structure&lt;br /&gt;
*Fixed: weapon melee attacks leaving bullet holes&lt;br /&gt;
*Fixed: on the squad HUD, players without a valid class did not have their name displayed correctly&lt;br /&gt;
*Fixed: players could pass through the NF command vehicle&#039;s wheels by ducking or going prone&lt;br /&gt;
*Fixed: commander able to place buildings on top of the middle structures on emp_crossroads&lt;br /&gt;
*Modified: all grenadier missiles now do little damage to buildings (turrets, walls, eng cameras, and eng radars are not affected by this change)&lt;br /&gt;
*Modified: increased speed of grenadier missiles from 1500 to 1700&lt;br /&gt;
*Modified: reduced smoke trail thickness of missiles&lt;br /&gt;
*Modified: increased building damage reduction from 4 to 6&lt;br /&gt;
*Modified: decreased stalling effects due to armor and hull damage (default is armor damage of more than 100 or hull damage of more than 60 will stall the vehicle; 3 Phase stalls at 60 armor damage or 30 hull damage; Bio Diesel stalls at 200 armor damage or 200 hull damage)&lt;br /&gt;
*Modified: duck key no longer closes voice menu&lt;br /&gt;
*Modified: with the commander in the command interface, the command vehicle now causes enemy units to be visible to the commander&lt;br /&gt;
*Modified: players can no longer change class while in a vehicle&lt;br /&gt;
*Modified: grenadier&#039;s armor feedback skill fades out much slower&lt;br /&gt;
*Modified: crosshair remains showing with mortar weapon in hand&lt;br /&gt;
*Modified: lowered APC hull health from 200 to 80&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Version 1.08 Beta Build 143/RC 21 Changes:&lt;br /&gt;
&lt;br /&gt;
*Fixed: asking a player to join a squad now plays the voice request for the squad leader in addition to the other player&lt;br /&gt;
*Fixed: turrets were firing at players without being perfectly lined up for the shot&lt;br /&gt;
*Fixed: walls were adding to the wall limit and costing resources even if they weren&#039;t being built&lt;br /&gt;
*Fixed: turrets were adding themselves to the turret limit even if they were not being built&lt;br /&gt;
*Fixed: spectators could use sprint and run out of breath&lt;br /&gt;
*Fixed: transitioning from one emp_eng_restrict brush to another that was touching would confuse the client into letting the engineer build in the area&lt;br /&gt;
*Fixed: vehicle reverse speed was bugged to be much lower than it should be; vehicles can now reverse up hills&lt;br /&gt;
*Fixed: player standing directly on a concussion grenade when it detonates would not be blinded&lt;br /&gt;
*Fixed: vehicle MGs could hit their own vehicle if the vehicle traveled fast enough (Bio MG = ouch)&lt;br /&gt;
*Fixed: squad members not appearing in the lefthand squad HUD and an arrow/star not appearing over their head when the player or squad member first joins the game&lt;br /&gt;
*Fixed: player arrows not appearing on the minimap when the player first joins the game &lt;br /&gt;
*Fixed: white local player icon on the minimap not appearing when the local player is in a vehicle&lt;br /&gt;
*Fixed: pressing the same key used to open a VGUI window will close it&lt;br /&gt;
*Modified: lowered BE medium tank neutral turn speed&lt;br /&gt;
*Modified: improved tank neutral turn to begin activating before the tank is fully stopped for more responsiveness&lt;br /&gt;
*Modified: reduced bullet damage push force (0.5 to 0.25)&lt;br /&gt;
*Modified: engineer build items can no longer be built on surfaces that are too steep for the player to stand on&lt;br /&gt;
*Modified: weapons that did no actual damage to vehicles (plasma mg) were not able to dump any heat into the hit vehicle; changed so that heat is always given to hit vehicles&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Version 1.08 Beta Build 142/RC 20 Changes:&lt;br /&gt;
&lt;br /&gt;
*Fixed: grenadier can no longer switch away from the RPG or mortar while reloading and back to instantly reload the weapon&lt;br /&gt;
*Fixed: grenadier not seeing mortar crosshair when in a vehicle&lt;br /&gt;
*Fixed: a random crash on map load&lt;br /&gt;
*Fixed: MG turrets would continue to target a player that moved behind cover&lt;br /&gt;
*Fixed: turrets would target players that were out of its pitch range&lt;br /&gt;
*Fixed: improved finding the ground when exiting a vehicle to prevent going through the map&lt;br /&gt;
*Fixed: non-engineer class players able to build unbuilt but dead buildings&lt;br /&gt;
*Fixed: engineer kit ammo exploit involving vehicles&lt;br /&gt;
*Fixed: raised NF medium tank body in relation to its wheels to minimize getting stuck&lt;br /&gt;
*Fixed: added barrier behind ramp in NF vehicle factory to prevent vehicles from going in reverse and getting stuck&lt;br /&gt;
*Fixed: could climb BE vehicle factory crates and get on roof&lt;br /&gt;
*Fixed: lack of collision mesh for stairs inbetween ramps in NF repair station&lt;br /&gt;
*Fixed: biological weapons could do damage to friendly vehicles&lt;br /&gt;
*Fixed: increased delay between vehicle linked weapons firing to prevent shells and grenades from colliding with each other as they&#039;re fired&lt;br /&gt;
*Fixed: dropping an ammo crate as a engineer, dying, and then trying to build a turret would show an ammo box in addition to the turret&lt;br /&gt;
*Fixed: unducking and then ducking before fully unducking would freeze the player&#039;s view at a height above the ducking view height allowing the player to shoot over obstacles that obscured the player&#039;s ducking hitbox&lt;br /&gt;
*Fixed: third person engineer toolkit appearing green&lt;br /&gt;
*Fixed: spawn point selection screen would open after the player&#039;s first death no matter what&lt;br /&gt;
*Fixed: ammo/health crates that spawned with a capture point would spawn on top of players instead of moving them out of the way&lt;br /&gt;
*Fixed: scout rifle crosshairs disappearing due to lag&lt;br /&gt;
*Fixed: crash when trying to delete a vehicle loadout&lt;br /&gt;
*Fixed: after selecting a vehicle chassis, the Default loadout was displayed but the loadout combo box listed the last loadout as the one selected; the last loadout is now the one shown on the vehicle in addition to being listed in the combo box&lt;br /&gt;
*Fixed: selecting a Brenodi APC as commander listed it as a Brenodi AFV&lt;br /&gt;
*Fixed: selecting a vehicle without armor on any side would incorrectly display its health for the commander&lt;br /&gt;
*Fixed: unable to spot targets while driving a vehicle&lt;br /&gt;
*Fixed: when spotting a far away target with multiple targets under the crosshair, the closest target would not always be the one spotted&lt;br /&gt;
*Fixed: spectating a player in the eye view while they&#039;re in a vehicle passenger position would show the wrong location&lt;br /&gt;
*Fixed: missing triangle on top left rear corner of BE APC and AFV vehicles&lt;br /&gt;
*Modified: vehicle MG sound effect&lt;br /&gt;
*Modified: altered vehicle code for a logarithmic falloff of the vehicle overheat stall penalty (as your overheat status goes away you regain engine speed slowly at first and then quickly)&lt;br /&gt;
*Modified: increased max allowable chassis heat capacity to 256 (no actual vehicle scripts have changed to have a greater heat than 100 yet)&lt;br /&gt;
*Modified: all engines (except Bio Diesel) now have a heat stall penalty of 0.0 (changed from 0.25) which means you will definitely feel your vehicle slow down and stop when it overheats&lt;br /&gt;
*Modified: on spawn, a grenadier does not have to load his RPG or mortar; changing class in a barracks/armory/cappoint requires loading RPG and mortar; being revived depends on if the weapon was loaded or not before death&lt;br /&gt;
*Modified: moved squad leader&#039;s &amp;quot;Move To Location&amp;quot; voice menu order button from the top slot to the middle slot to prevent confusing it with the Spotted command button&lt;br /&gt;
*Modified: relocated BE APC&#039;s MG fire origin to the end of the cannon (was on the right of the turret)&lt;br /&gt;
*Modified: moved the location ML turrets targetted on other turrets to prevent misses&lt;br /&gt;
*Modified: vehicle weapons have been modified for weight, damage, and cycle time by DizzyOne for balancing&lt;br /&gt;
*Modified: vehicle max weight and armor have been modified by FalconX for being more restricted by weight and having to choose between having more armor or weapons&lt;br /&gt;
*Modified: as spectator at game end, only the losing music will play to signify the end of the game&lt;br /&gt;
*Modified: increased neutral turn speed for NF medium and heavy tanks&lt;br /&gt;
*Modified: increased NF medium tank axle ratio for a slight performance increase&lt;br /&gt;
&lt;br /&gt;
--------------------------&lt;br /&gt;
Version 1.08 Beta Build 141/RC 19 Changes:&lt;br /&gt;
&lt;br /&gt;
*Fixed: player eyes&#039; pupils not showing&lt;br /&gt;
*Fixed: after ducking in the air and landing, your view would be at standing height while your hitbox would be ducking letting you shoot at others who couldn&#039;t shoot you if looking over an obstacle&lt;br /&gt;
*Fixed: spotting a turret that was placed by the mapper would show garbled text instead of the usual spotted message to teammates&lt;br /&gt;
*Fixed: walls weren&#039;t building when spawning too close to the engineer building them; they now ignore the engineer that is building them&lt;br /&gt;
*Fixed: vehicle build exploit where large weapons could be treated as single sized weapons in weapon slots of size two or three&lt;br /&gt;
*Fixed: the commander could order players to guard themselves&lt;br /&gt;
*Fixed: commander must wait 1 second in between issuing orders to prevent DizzyOne&#039;s &amp;quot;Move to this location&amp;quot; techno remix&lt;br /&gt;
*Fixed: commander could not issue attack orders by clicking on a tank&#039;s turret&lt;br /&gt;
*Fixed: explosive weapons could deal damage to both a vehicle&#039;s turret and the vehicle resulting in twice the amount of damage given to it&lt;br /&gt;
*Fixed: the commander could click on the minimap to move his camera, and it could go below the map or too high and get stuck&lt;br /&gt;
*Fixed: inability to change class after having the free squad skill and then being commander&lt;br /&gt;
*Fixed: problems with the BE vehicle factory collision mesh&lt;br /&gt;
*Fixed: pop-up menu could stay open over a map change&lt;br /&gt;
*Fixed: added checking of team resource variable to prevent overflowing the variable&lt;br /&gt;
*Fixed: crash when selecting more than 64 units as a commander&lt;br /&gt;
*Fixed: MG turrets could shoot through walls if their barrel tip went through the wall&lt;br /&gt;
*Fixed: MG turrets had trouble targetting prone players&lt;br /&gt;
*Fixed: altered barracks and armory code to ensure players can only change class when the building is fully built and alive&lt;br /&gt;
*Modified: clicking on the minimap as the commander now moves the camera to focus on where the mouse was clicked instead of moving the camera to the clicked location&lt;br /&gt;
*Modified: increased the repair station&#039;s repair speed&lt;br /&gt;
*Modified: the repair station will not heal a vehicle if it has been damaged within the past 10 seconds&lt;br /&gt;
*Modified: reduced standard cannon heat output from 20 to 16&lt;br /&gt;
*Modified: reduced anti-tank vehicle machine guns&#039; damage&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Version 1.08 Beta Build 139/RC 18 Changes:&lt;br /&gt;
&lt;br /&gt;
*Fixed: crash when spawning in APC&lt;br /&gt;
*Fixed: aircraft were visible in the commander&#039;s vehicle factory menu&lt;br /&gt;
*Fixed: spectating a player in the eye now shows the target player&#039;s ammo correctly&lt;br /&gt;
*Fixed: muting players via the scoreboard&lt;br /&gt;
*Fixed: flag capture GUI would disappear when bringing up the scores window&lt;br /&gt;
*Fixed: vehicle build GUI added an extra layer of armor to the total vehicle cost&lt;br /&gt;
*Fixed: vehicles can no longer shoot through walls&lt;br /&gt;
*Fixed: players spawning in the origin of the map if the capture point they were attempting to spawn at was lost at the exact same time the player spawned&lt;br /&gt;
*Fixed: moving up the research tree in the commander GUI would move the center hex out to an incorrect position&lt;br /&gt;
*Fixed: spectators could not see their target&#039;s stamina change&lt;br /&gt;
*Fixed: while placing an engineer item with the engineer kit, it was possible to have multiple engineer build item models showing up at once&lt;br /&gt;
*Fixed: it was possible to build an engineer build item on another player even though it showed red when attempting to place the item&lt;br /&gt;
*Fixed: when spectating a player from 3rd person, the player would turn his head to look at you, the spectator&lt;br /&gt;
*Modified: reduced damage (50 to 40), increased cycle time (1.0 to 1.4), and increased heat (10 to 20) for the standard cannon to provide incentive to use better cannons&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Version 1.08 Beta Build 138/RC 17 Changes:&lt;br /&gt;
&lt;br /&gt;
*Maps: altered cliff textures&lt;br /&gt;
*Fixed: when spectating a vehicle in chase cam view, passengers could interfere with the camera&lt;br /&gt;
*Fixed: ML turrets couldn&#039;t lock onto Brenodi jeeps&lt;br /&gt;
*Fixed: cancelling an order from the popup menu did not work&lt;br /&gt;
*Fixed: when successfully ejecting the commander by the Brenodi team, the wrong name was printed for the commander&#039;s name&lt;br /&gt;
*Fixed: a large lag spike could cause the starting music to play again&lt;br /&gt;
*Fixed: could not see teammates&#039; names above their heads while in a vehicle&lt;br /&gt;
*Fixed: rare crash on level load&lt;br /&gt;
*Modified: improved Brenodi APC/AFV and NF APC turning ability at higher speeds&lt;br /&gt;
*Modified: improved vehicle turret range of motion; BE APC and AFV can aim lower; APCs can aim much higher&lt;br /&gt;
*Modified: put darker background behind the HUD&#039;s entity health bar due to being whited out by engineer tool kit effect&lt;br /&gt;
&lt;br /&gt;
------------------------&lt;br /&gt;
Version 1.08 Beta Build 137/RC 16 Changes:&lt;br /&gt;
&lt;br /&gt;
*Maps: new textures for emp_isle and emp_duststorm&lt;br /&gt;
*Fixed: VGUI panels would screw up when changing resolution&lt;br /&gt;
*Fixed: NF HMG crosshair being solid&lt;br /&gt;
*Fixed: decal flickering on team logos in emp_crossroads&lt;br /&gt;
*Fixed: squad HUD should no longer have blank names&lt;br /&gt;
*Modified: increased stamina penalty per scout rifle shot to increase weapon sway with each shot&lt;br /&gt;
*Modified: reduced scout&#039;s total rifle ammo from 60 to 30 and scout rifle clip size from 15 to 5&lt;br /&gt;
*Modified: revived players start in the prone position&lt;br /&gt;
*Modified: changed squad leader&#039;s green arrow on the HUD to a star icon&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Version 1.08 Beta Build 136/RC 15 Changes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Version 1.08 Beta Build 135/RC 14 Changes:&lt;br /&gt;
&lt;br /&gt;
*Fixed: health regen gave health even if the player had died&lt;br /&gt;
*Fixed: players with max health upgrade only spawned with 100 health; changed so that they spawn with 130&lt;br /&gt;
*Modified: when a flag is turned neutral, the two adjacent flags of the neutralized flag are disabled from being captured&lt;br /&gt;
*Modified: reduced time penalty when trying to fire the mortar while standing from 1 second to 0.2 seconds&lt;br /&gt;
*Modified: mortar can now be fired from a vehicle&#039;s passenger seat&lt;br /&gt;
*Modified: reverted vehicle turret code to 1.07 codebase&lt;br /&gt;
*Modified: faster throw animation for NF landmine&lt;br /&gt;
*Modified: altered Speed Upgrade skill to allow you to move at 15% faster movement speed when not sprinting, was 10%&lt;br /&gt;
*Modified: scout binoculars can be used to spot unlimited targets instead of only one target at a time (only last spotted target will give a point when destroyed)&lt;br /&gt;
*Modified: scout concussion grenades will disable turrets for up to a maximum of 12 seconds (was 5 seconds) and emit purple smoke while disabled&lt;br /&gt;
*Modified: jumping takes 20% stamina (was 25%) and can be done even if there&#039;s not enough stamina (penalty wait time will still activate at 0%)&lt;br /&gt;
*Modified: scout rifles no longer experience excessive damage falloff with range (maximum falloff is now approximately 10%)&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Version 1.08 Beta Build 133/RC 13 Changes:&lt;br /&gt;
&lt;br /&gt;
*Maps: updates to emp_escort, emp_isle, emp_district402, emp_canyon, emp_cdr_canyon, emp_crossroads, emp_streetsoffire, emp_urbanchaos&lt;br /&gt;
*Fixed: revived players were only unsticking themselves if revived inside another player; changed to unstick if inside any object&lt;br /&gt;
*Fixed: weapons had no &amp;quot;ACT_VM_DRAW_EMPTY&amp;quot; animation; pulling out an empty weapon played no sequence and always added a couple of seconds of delay before reloading&lt;br /&gt;
*Fixed: crash when trying to write to read-only config files&lt;br /&gt;
*Fixed: health indicator was not taking Health Upgrade skill into account&lt;br /&gt;
*Fixed: in a vehicle, the mouse could be lowered/raised greater than the turret would actually move&lt;br /&gt;
*Fixed: NF commander&#039;s unit panel&#039;s buildings list did not work&lt;br /&gt;
*Modified: changed vehicle armor system to rely on the hit location&#039;s angle to determine the side of the armor hit&lt;br /&gt;
*Modified: for vehicles built with no armor on a side, the engineer kit&#039;s HUD display shows no armor health bar vice an empty bar&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Version 1.08 Beta Build 132/RC 12 Changes:&lt;br /&gt;
&lt;br /&gt;
*Fixed: for spectators, players were still appearing in the center of the map when out of network range&lt;br /&gt;
*Fixed: rare crash when first joining a game&lt;br /&gt;
*Fixed: commander unit info area text drawn with background&lt;br /&gt;
*Fixed: only visible passengers in a vehicle create a ragdoll when the vehicle explodes; hidden players do not&lt;br /&gt;
*Fixed: dying via falling will black out the player&#039;s screen; if the player went into spectator mode at this point, the screen would remain blacked out&lt;br /&gt;
*Fixed: squad HUD showing blank names for squad members out of network range&lt;br /&gt;
*Fixed: squad HUD showing yellow (shoot) and red (hurt/death) color indicators not updating correctly&lt;br /&gt;
*Fixed: buildings being recycled still able to be repaired by engineer kit&lt;br /&gt;
*Modified: changed engineer revive ability to revive the player where his ragdoll is vice where the player died&lt;br /&gt;
*Modified: added check to revive to ensure the player will be above ground when revived&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Version 1.08 Beta Build 129/RC 11 Changes:&lt;br /&gt;
&lt;br /&gt;
*Fixed: BE radar LOD problems&lt;br /&gt;
*Fixed: set cannon shells to not hit the cannon or turret they originated from to prevent tanks from driving so fast that they hit their shell when it&#039;s first fired&lt;br /&gt;
*Fixed: spectating passengers in vehicles causing problems with spectator camera&lt;br /&gt;
*Fixed: going from spectator in-eye to chase camera would preserve the roll angle; it now resets to 0 when in chase camera mode&lt;br /&gt;
*Fixed: as spectator, players out of visible range were showing up on the mini-map in the middle of the map&lt;br /&gt;
*Fixed: background for spectator name was drawn incorrectly when the player&#039;s name contained unicode characters&lt;br /&gt;
*Fixed: players lost their health upgrade skill after being revived&lt;br /&gt;
*Fixed: server crash related to capture point event firing&lt;br /&gt;
*Fixed: server crash related to &amp;quot;FindPickerEntity&amp;quot; function&lt;br /&gt;
*Fixed: players getting stuck in engineer ammo crates&lt;br /&gt;
*Fixed: spectators getting rank points&lt;br /&gt;
*Modified: set commander camera to not zoom when clicking on an alert unless the distance from the camera to alert position is less than 600 inches where it will then zoom out&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Version 1.08 Beta Build 124/RC 10 Changes:&lt;br /&gt;
&lt;br /&gt;
*Modified: vehicles are required to be going at least 10 MPH before they begin dealing damage to enemy players, 20 MPH is lethal&lt;br /&gt;
*Modified: when spectating a vehicle, the chase camera will sit at a farther distance&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Version 1.08 Beta Build 123/RC 9 Changes:&lt;br /&gt;
&lt;br /&gt;
*Fixed: &amp;quot;spray logo&amp;quot; command on the controls menu was not binding the correct command to the key&lt;br /&gt;
*Fixed: spectating an engineer will draw the health bars in the correct color (green or red) instead of always red&lt;br /&gt;
*Fixed: client-side vehicle turret acting twitchy&lt;br /&gt;
*Fixed: when entering a vehicle, the player&#039;s view would not be set to the position the turret was in&lt;br /&gt;
*Fixed: large buildings (vehicle factories especially) weren&#039;t receiving full damage from explosive weapons&lt;br /&gt;
*Fixed: unicode characters were not being printed correctly in the top left HUD area which printed the name of the commander&lt;br /&gt;
*Fixed: line linking player orders from the player to the order location was not using the player&#039;s correct location when in a vehicle&lt;br /&gt;
*Fixed: Brenodi repair pad crane texture not being transparent in black areas&lt;br /&gt;
*Modified: moved the location of the name of the person being spectated so that it&#039;s not overlapped by the vehicle heat bar&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Version 1.08 Beta Build 122/RC 8 Changes:&lt;br /&gt;
&lt;br /&gt;
*Maps: updates to emp_cdr_canyon, emp_escort, emp_duststorm&lt;br /&gt;
*Fixed: added more error checking in HUD/GUI areas to prevent client-side crashes&lt;br /&gt;
*Fixed: grenadier in passenger position could damage his own tank with RPG&lt;br /&gt;
*Fixed: revived players getting default ammo instead of the same amount of ammo they died with&lt;br /&gt;
*Fixed: spotting via popup menu and binoculars was not checking if the spotted entity was alive&lt;br /&gt;
*Fixed: squad member HUD no longer shows dead squad members as having negative health&lt;br /&gt;
*Fixed: switching between the different control profiles is now done server-side vice client-side to eliminate key binding problems&lt;br /&gt;
*Fixed: spectators not able to cycle through players in vehicles as available to be spectated&lt;br /&gt;
*Modified: commanders are no longer notified when an engineer building is built&lt;br /&gt;
*Modified: increased scout rifle damage to 110 (was 60)&lt;br /&gt;
*Modified: lowered RPG damage to 80 (was 105)&lt;br /&gt;
*Modified: lowered mortar damage to 110 (was 120)&lt;br /&gt;
*Modified: improved player and vehicle collisions&lt;br /&gt;
*Modified: if an enemy player is targeted via the commander&#039;s attack order and that player becomes the enemy commander, then he is removed from the attack order&lt;br /&gt;
*Modified: for a commander&#039;s multiple attack order, each target is removed from the order and the commander informed on its death; previously, this only occurred when all targets were destroyed&lt;br /&gt;
*Modified: changed vehicle turret mouse movement to mimic infantry mouse movement&lt;br /&gt;
*Modified: renamed &amp;quot;emp_vehicle_mouse_speed&amp;quot; convar to &amp;quot;emp_cl_vehicle_sensitivity_ratio&amp;quot;&lt;br /&gt;
*Modified: all grenades and all secondary weapon attacks (melee/iron sights) can now be used underwater&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Version 1.08 Beta Build 116/RC 7 Changes:&lt;br /&gt;
&lt;br /&gt;
*Modified: when entering a passenger position on a vehicle where you can use your own weapons, the infantry binds are executed first and then the vehicle binds to prevent overwriting the keys for changing seats&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Version 1.08 Beta Build 115/RC 6 Changes:&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Version 1.08 Beta Build 114/RC 5 Changes:&lt;br /&gt;
&lt;br /&gt;
*Modified: reverted change to getting vehicle cannon origin and angles as the original method is more accurate but comes at a price&lt;br /&gt;
*Fixed: crosshairs (mortar crosshair especially) showing when driving a vehicle&lt;br /&gt;
*Fixed: when determining which armor side was hit on a vehicle, areas along the side but near the front of the vehicle were being reported as the rear armor side vice the front armor side&lt;br /&gt;
*Fixed: certain vehicle MG weapons would do friendly fire damage&lt;br /&gt;
*Fixed: altered both team&#039;s jeeps&#039; collision models so that passengers can shoot out&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Version 1.08 Beta Build 113/RC 4 Changes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Version 1.08 Beta Build 112/RC 3 Changes:&lt;br /&gt;
&lt;br /&gt;
*Fixed: &amp;quot;auto team join&amp;quot; always thinking the NF team had more players&lt;br /&gt;
*Fixed: for combo boxes in panels on the title screen, the dropdown list was being hidden behind the active window&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Version 1.08 Beta Build 108/RC 2 Changes:&lt;br /&gt;
&lt;br /&gt;
*Modified: scaled down all NF building textures to take up less texture space&lt;br /&gt;
*Fixed: improved the accuracy of pointing at and using the vehicle factory console&lt;br /&gt;
*Fixed: tracers now correctly come from the player weapon&#039;s muzzle&lt;br /&gt;
*Fixed: &amp;quot;game_text&amp;quot; entity was not showing its text on the screen when activated&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Version 1.08 Beta Build 107/RC 1 Changes:&lt;br /&gt;
&lt;br /&gt;
*Fixed: exploit where an engineer could switch between the repair kit and another weapon while holding attack to instantly regain his repair ammo&lt;br /&gt;
*Fixed: weapon melee attacks would not delay primary attacks&lt;br /&gt;
*Fixed: commander able to be hurt (ie from water or explosions)&lt;br /&gt;
*Modified: players in vehicles no longer create ragdolls when they die&lt;br /&gt;
*Fixed: exploit where a player could build a vehicle with negative armor and get money from the purchase, thanks dizzyone&lt;br /&gt;
*Fixed: exploit where a player could build a vehicle with weapons it&#039;s not supposed to have, thanks dizzyone&lt;br /&gt;
*Fixed: damage to armor that had negative speed modifiers (absorbant, reactive) could become negative and add armor instead of subtracting it&lt;br /&gt;
*Modified: altered commander unit selection code to draw the selection box to more accurately reflect the shape of the unit&lt;br /&gt;
*Modified: improved turret code to be more efficient/use less cpu&lt;br /&gt;
*Fixed: spawn and revive code now check to make sure the spawn area is empty to prevent the player from getting stuck in other objects&lt;br /&gt;
*Fixed: vehicle wheels now spin accurately instead of by a very rough approximation&lt;br /&gt;
*Fixed: recycling a building with less than full health wouldn&#039;t give back any resources&lt;br /&gt;
*Fixed: as commander, selecting an engineer built radar or camera shows the correct image in the selection area&lt;br /&gt;
*Fixed: the commander can no longer attempt to recycle an engineer built radar or camera&lt;br /&gt;
*Fixed: homing missile lock on boxes more accurately match the location and shape of the vehicle&lt;br /&gt;
*Modified: set missile smoke trail to be more opaque and not dissipate as quickly&lt;br /&gt;
*Fixed: vehicles and buildings on the minimap would stop showing up once 64 existed for either either team&lt;br /&gt;
*Fixed: exploit where commander could use engineer build kit while in commander interface&lt;br /&gt;
*Fixed: placing a mine when eight were already placed, would not update the new mine&#039;s placement time, sometimes causing the game to think the new mine was the earliest one placed and detonating it when a ninth mine was placed&lt;br /&gt;
*Fixed: players can no longer open the team selection, class selection, or vehicle customization screens via shortcut key while in commander mode due to losing mouse control upon doing so&lt;br /&gt;
*Modified: added a slightly transparent black background to chat text to make it more visible&lt;br /&gt;
*Fixed: commander can no longer build in water&lt;br /&gt;
*Modified: changed crosshair so that it never expands more than 1/4 the size of the screen&lt;br /&gt;
*Fixed: mines dropped in buildings were not able to be defused by a grenadier with the defuse skill&lt;br /&gt;
*Fixed: commander was able to build a line of walls even though the start or end point was in an unbuildable area/out of buildable range&lt;br /&gt;
*Fixed: when in commander mode, the player can no longer open the voice/quick command popup menu.&lt;br /&gt;
*Fixed: on level change, the commander interface now resets the research tree position to the start point&lt;br /&gt;
*Modified: team, class, and spawn point selection windows no longer continuously open; they will open only once and then print a message telling the player how to open the window again if needed&lt;br /&gt;
*Fixed: passenger names in vehicles sometimes showing as &amp;quot;unconnected&amp;quot;&lt;br /&gt;
*Modified: players no longer have to request to join a squad and wait to be invited to complete the transaction unless the squad has been locked by the squad leader&lt;br /&gt;
*Modified: iron sights reduces weapon kick by 50% and weapon spread by 25%&lt;br /&gt;
*Modified: BSID updated many weapons and vehicle settings&lt;br /&gt;
*Modified: rpg and mortar weapons can be switched from to another weapon while reloading&lt;br /&gt;
*Modified: scaled down all NF building textures to take up less texture space&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Version 1.08 Beta Build 92 Changes:&lt;br /&gt;
&lt;br /&gt;
*Fixed: all NF grenades have the new model and operate correctly&lt;br /&gt;
*Modified: increased speed vehicle suspension moves wheels and removed players affecting vehicle wheel position (wheels would move up if a player stood next to them)&lt;br /&gt;
*Modified: decreased NF light tank gear ratio to minimize spinning out&lt;br /&gt;
*Fixed: bug where commander camera would reverse its controls if it went below the z origin of the map&lt;br /&gt;
*Modified: commander camera move speed code so that the &amp;quot;emp_comm_move_speed&amp;quot; cvar has more control over the speed of the camera&#039;s movement where before it only minimally affected movement speed&lt;br /&gt;
*Modified: set players in a jeep as crouching instead of standing up&lt;br /&gt;
*Fixed: improved the way vehicles fire their weapons (and get the origin and angles of the weapon) to decrease network traffic and remove the possibility of a crash&lt;br /&gt;
*Fixed: exploit where clients could run certain admin only commands that would alter building physics or kick a commander&lt;br /&gt;
*Fixed: bug with client-side player movement where certain buildings would cause the player to jitter up and down (caused by server-side physics shadow and network variable inaccuracy)&lt;br /&gt;
*Modified: changed the client-side player movement code to run with the same tick time as the server (will this cause lagged players to move slower?)&lt;br /&gt;
*Fixed: commander camera movement speed changing based on frames per second (ie, looking at a graphically intensive area with lots of buildings would slow the camera movement down instead of staying constant)&lt;br /&gt;
*Fixed: commander wouldn&#039;t hear the build sound effect when placing walls&lt;br /&gt;
*Fixed: exploit where an engineer could switch between the repair kit and another weapon while holding attack to instantly regain his repair ammo&lt;br /&gt;
*Fixed: weapon melee attacks would not delay primary attacks&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
Version 1.08 Beta Build 86 Changes:&lt;br /&gt;
&lt;br /&gt;
*Modified: moved to HL2DM player animation&lt;br /&gt;
*Fixed: vehicle client-side turret control was jittering due to client-side prediction&lt;br /&gt;
*Fixed: player client-side movement teleport issues&lt;br /&gt;
*Fixed: as commander, dragging a box around a dead player would highlight a box around him as though he were still alive&lt;br /&gt;
*Fixed: as commander, while dragging a selection box, moving the mouse over the minimap caused the camera to move with the mouse&lt;br /&gt;
*Fixed: destroying an unbuilt radar would subtract from the total number of built radars, causing an issue where the team had a fully functional radar but couldn&#039;t research anything&lt;br /&gt;
*Fixed: destroying an unbuilt building that is marked for recycling would cause the building to never be removed from the game&lt;br /&gt;
*Fixed: the commander was able to recycle an engineer built turret&lt;br /&gt;
*Modified: altered squad HUD member listing to only show each member&#039;s name and their health&lt;br /&gt;
*Fixed: enemy engineer deconstructing a vehicle would send a voice alert that the commander was under attack&lt;br /&gt;
*Fixed: in commander interface, commander was able to order units to attack enemy units that were shrouded in his fog of war&lt;br /&gt;
*Fixed: in commander interface, ordering a unit to attack multiple targets would not clear his previous orders, ie, if he were guarding a building before being ordered to attack multiple targets, he would be told to attack the new targets as well as the building he was guarding&lt;br /&gt;
*Fixed: in commander interface, dragging a box around units could be done too quickly, causing it to be ignored&lt;br /&gt;
*Fixed: NF vehicles had &amp;quot;nocull&amp;quot; textures which was unoptimized&lt;br /&gt;
*Modified: increased horsepower for all tank engines&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Talk:Weapons&amp;diff=5054</id>
		<title>Talk:Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Talk:Weapons&amp;diff=5054"/>
		<updated>2007-11-20T21:16:01Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I still need pictures (preferably like these) of these weapons:&lt;br /&gt;
&lt;br /&gt;
Northern Faction Assault Rifle&lt;br /&gt;
&lt;br /&gt;
Northern Faction .50Cal Rifle&lt;br /&gt;
&lt;br /&gt;
Northern Faction Grenade&lt;br /&gt;
&lt;br /&gt;
Northern Faction Rocket Launcher / Mortar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brenodi Empire Heavy Machine Gun&lt;br /&gt;
&lt;br /&gt;
--[[User:Beerdude26|Beerdude26]] 21:43, 8 July 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Page layout ==&lt;br /&gt;
&lt;br /&gt;
Is it just me, or is the page layout messed up after the grenades section? --[[User:Chahk|Chahk]] 19:21, 16 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
I&#039;ve just altered it to look correct for me, but then when I resized my window it went back to being screwed. This layout isn&#039;t acceptable -- [[User:Broccoli|Broccoli]] 11:16, 24 March 2007&lt;br /&gt;
&lt;br /&gt;
== Split ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m going to split this page into two pages, for the two different factions. It will allow more organization and space for things like the backstory. I&#039;m not going to touch this page yet though. --[[User:Arklansman|Arklansman]] 23:30, 21 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hmmm...anybody wanna make this page like some sort of central hub that goes to the BE and NF weapons pages and vehicle weapons, and make it not suck? Everything I&#039;ve tried so far has been shit. --[[User:Arklansman|Arklansman]] 02:41, 24 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, sometime I&#039;ll get random layouts that I certainly did not make.  Sadly it&#039;s not a perfect system.--[[User:Knighttemplar|Knighttemplar]] 17:53, 24 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I wonder if Beerdude knows this page is being split. :D --[[User:Arklansman|Arklansman]] 18:27, 1 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
No thanks to those damn over-achieving developers, some of the images of the weapons are out of date on this page. Also, what ever happened to the whole weapon name thing-- I think they could still use some names, at the very least, a nickname for the SMG1 and 2 to separate them.--[[User:The Buttery Lobster|The Buttery Lobster]] 13:16, 20 November 2007 (PST)&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Talk:Tips&amp;diff=5053</id>
		<title>Talk:Tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Talk:Tips&amp;diff=5053"/>
		<updated>2007-11-20T21:12:38Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Formatting ==&lt;br /&gt;
&lt;br /&gt;
Please spend some time reading the editor&#039;s guide so you can format your topics as cleanly as possible. It will save us all  alot of time :) --[[User:Kelvin|Kelvin]] 11:04, 28 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
&lt;br /&gt;
Are the stats different in 1.08? We should probably change them if a lot has changed. [[User:L3TUC3|L3TUC3]] 00:21, 14 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
-- The [[Vehicle Payload Appendix]] is up-to-date, you can get the current values from there. [[User:arklansman|arklansman]]&lt;br /&gt;
&lt;br /&gt;
Is that chart listing armor stats even needed now? The payload appendix has alot of that data, doesn&#039;t it? Plus, it&#039;s probably outdated.--[[User:The Buttery Lobster|The Buttery Lobster]] 15:12, 23 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
No, I say get rid of it. --[[User:Arklansman|Arklansman]] 20:14, 23 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think this whole page needs a bit of an overhaul. A lot of this stuff could go in other places and this whole page could probably be deleted or REALLY shortened. All the commander stuff can go in the commander section, all the vehicle stuff in vehicle areas. Really, just general technical tips and basic instructions that are too complex for a quick start guide, and general non-class specific infantry class tips.--[[User:The Buttery Lobster|The Buttery Lobster]] 13:12, 20 November 2007 (PST)&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Talk:Credits&amp;diff=5052</id>
		<title>Talk:Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Talk:Credits&amp;diff=5052"/>
		<updated>2007-11-20T21:10:40Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: warning!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If I were you, I wouldn&#039;t add to this page unless you&#039;re one of the top 5 people on that list.--[[User:The Buttery Lobster|The Buttery Lobster]] 13:10, 20 November 2007 (PST)&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Jargon&amp;diff=5051</id>
		<title>Jargon</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Jargon&amp;diff=5051"/>
		<updated>2007-11-20T21:08:04Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: nitpicking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Sitenav|Jargon}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:1px solid #BBB; padding: 0 5px;&amp;quot;&lt;br /&gt;
| [[#.23|#]] [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you are playing Empires, you may come across some jargon you don&#039;t understand.  Here is a list of the most commonly used bits of Empires jargon.&lt;br /&gt;
==#==&lt;br /&gt;
&#039;&#039;&#039;3 Phase&#039;&#039;&#039; - Refers to the (3 Phase Electric) engine upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9 mine&#039;&#039;&#039; - Refers to the 9th Mine Trick and anything associated with this ability.&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
&#039;&#039;&#039;Abs&#039;&#039;&#039; - Refers to (Absorbant) armor upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APC rush&#039;&#039;&#039; - Building a Vehicle Factory at the beginning of the game, constructing an APC from it, getting all players inside it, and then driving off to the enemy base to quickly destroy their barracks and CV before they have defense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arty&#039;&#039;&#039; - Artillery Vehicle. Plural: &#039;Arties&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arty Whore&#039;&#039;&#039; - Unsportsmanlike use of the artillery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aura&#039;&#039;&#039; - Refers to the Squad Leader&#039;s power-up aura that gives nearby units improved abilities.&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&#039;&#039;&#039;Bar&#039;&#039;&#039; - Barracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BE&#039;&#039;&#039; - Refers to the &amp;quot;Brenodi Empire&amp;quot; Team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEAR&#039;&#039;&#039; - The standard assault rifle of the Brenodi Empire&#039;s [[Rifleman]]. Not the carnivorous mammal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEHR&#039;&#039;&#039; - The heavier variety of the assault rifle available for the Brenodi Empire&#039;s [[Rifleman]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blimb&#039;&#039;&#039; - Slang term for aircraft, which are unavailable at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blitzkrieg&#039;&#039;&#039; - Usually started when both sides decide to APC rush. In a blitzkrieg the bases will move from place to place very quickly. There&#039;s no time to build defense because it wouldn&#039;t be done before the base would be rushed, so it&#039;s better to just set up a new base elsewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boomtank&#039;&#039;&#039; - The [[Command Vehicle]]. Originates from before the Commander voting system was implemented, when new players would rush to the Command Vehicle and proceed to drive it around the map as if it were some kind of uber-tank, oblivious to its true purpose. It is ironic that some skilled players do use the Command Vehicle to destroy weak tanks or stop/slow bigger tanks allowing others to get a shot in without worrying about the target running. (For further satire, see: [[Noob&#039;s Guide to Empires]]).&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&#039;&#039;&#039;Calculator/Calc&#039;&#039;&#039; - Engineers tool which can be used to heal/repair/build structures or units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cam&#039;&#039;&#039; - Surveillance camera constructed by engineers to detect near-by enemy infantry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CDR&#039;&#039;&#039; - A prefix to the name of a map, taken to mean &#039;&amp;lt;u&amp;gt;c&amp;lt;/u&amp;gt;omman&amp;lt;u&amp;gt;d&amp;lt;/u&amp;gt;e&amp;lt;u&amp;gt;r&amp;lt;/u&amp;gt;less&#039;. The only current usage of this term is in [[map:emp_cdr_canyon|emp_cdr_canyon]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chem&#039;&#039;&#039; - The &#039;Chemistry&#039; research tree.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chokepoint&#039;&#039;&#039; - Any point on a map that forces a team into a small geographic area--for example, a bridge, a narrow canyon, an elevator, or a gate. It is these spots in a map that are most often camped, and where battles most often take place, because both teams know that the other team must pass this particular area. These also are the routes that are most easily defendable against assault, as the assaulter is vulnerable when forced into tight quarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cloaker&#039;&#039;&#039; - Typically used in emp_escort and sometimes in emp_district402; a scout with hide that has or is in the act of sneaking past your defenses to capture the flag unnoticed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comm&#039;&#039;&#039; – [[Commander]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comm Suicide&#039;&#039;&#039; - A usually malicious act of intentionally destroying one&#039;s own Command Vehicle by driving it into an unrecoverable situation (e.g. off a high cliff or into deep water).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coolant&#039;&#039;&#039; - Refers to the (Advanced Coolant) engine upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash Dumps&#039;&#039;&#039; - Files generated by the game whenever it crashes. These files contain debugging information used by developers to track down bugs responsible for the crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CV&#039;&#039;&#039; - [[Command Vehicle]].&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&#039;&#039;&#039;Death APC&#039;&#039;&#039; - Seldom used term for and APC with extensive armor, weapons, and (usually) engine upgrades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decon&#039;&#039;&#039; - Short for &amp;quot;Deconstruct&amp;quot;; an Engineer&#039;s ability to un-build and destroy enemy structures with the engineer tool.&lt;br /&gt;
==E==&lt;br /&gt;
&#039;&#039;&#039;Engy&#039;&#039;&#039; - The [[Engineer]] class.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engy Tool&#039;&#039;&#039; - Engineers tool which can be used to heal/repair/build structures or units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ER&#039;&#039;&#039; - The Extended Range cannon.&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&#039;&#039;&#039;Fireworks&#039;&#039;&#039; - When an engineer constructs a cluster of missile turrets to 99%, and finishes building all of them at almost the same instant. The result is a surprising barrage of missiles, often used near enemy bases to great effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flip&#039;&#039;&#039; - In reference to when a vehicle is somehow turned upside down by any number of means; poor driving, collision, explosion, etc. Usually in reference to the command vehicle, when a grenadier uses the [[Grenadier#Tips|ninth mine trick]]. Flipped vehicles self-destruct over a short period of time to simplify game mechanics. As in &amp;quot;to Flip,&amp;quot; or &amp;quot;has been Flipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
&#039;&#039;&#039;Gameboy&#039;&#039;&#039; - Engineers tool which can be used to heal/repair/build structures or units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geraniums&#039;&#039;&#039; - The Uranium Machine Guns research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gren&#039;&#039;&#039; - The [[Grenadier]] class.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Griefer&#039;&#039;&#039; - Someone who intends to ruin the game. See &#039;Comm Suicide&#039;.&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&#039;&#039;&#039;HE&#039;&#039;&#039; - The High Explosive cannon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavies&#039;&#039;&#039; - Heavy tank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HMG&#039;&#039;&#039; - The Heavy Machine Gun, a weapon of the [[Rifleman]].&lt;br /&gt;
==I==&lt;br /&gt;
==J==&lt;br /&gt;
==K==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Killspawn&#039;&#039;&#039; - Suiciding by typing &amp;quot;kill&amp;quot; in the console so that you can re-spawn at another spawn point elsewhere on the map. Useful emergency measure if immediate reinforcements are required.&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
&#039;&#039;&#039;Lights&#039;&#039;&#039; - Light tank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LT&#039;&#039;&#039; - The Northern Faction Light Tank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LT Rush&#039;&#039;&#039; - Attacking early in the game with many Light Tanks or AFVs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lvl/Level&#039;&#039;&#039; - In reference to turrets. Usually described in-game as a &amp;quot;lvl3&amp;quot;, this being the third and most powerful variety of turret.&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
&#039;&#039;&#039;Meds&#039;&#039;&#039; - Medium tanks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MG&#039;&#039;&#039; - Machine Gun Turret.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ML&#039;&#039;&#039; - Missile Launcher Turret.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mowtar&#039;&#039;&#039; - Alternate spelling of the [[Grenadier|Grenadier&#039;s]] Mortar weapon.&lt;br /&gt;
==N==&lt;br /&gt;
&#039;&#039;&#039;Nade&#039;&#039;&#039; - Grenade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nader&#039;&#039;&#039; - Another term for a person spamming grenades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nadespam&#039;&#039;&#039; - The act of constantly throwing grenades into some vital area, while simultaneously restocking from an ammo box.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NF&#039;&#039;&#039; - Refers to the [[Northern Faction]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NFAR&#039;&#039;&#039; - The standard assault rifle of the Northern Faction&#039;s [[Rifleman]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninja&#039;&#039;&#039; - The attempt of a player to sneak into the enemy base and destroy key structures (especially the CV) without the enemy noticing before it is too late.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninjaneer&#039;&#039;&#039; - An Engineer who intends to Ninja the enemy, often utilising his grenades and Engineer&#039;s tool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nuketank&#039;&#039;&#039; - An Heavy tank armed with a nuclear missile. Deadly, and should be avoided at all costs by the enemy.&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
==P==&lt;br /&gt;
&#039;&#039;&#039;Paper Tank/Arty/Armor&#039;&#039;&#039; - A vehicle armored with the basic (weak) armor. Also applies to tanks that have one plate of armor on all sides, regardless of armor type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partyvan/Partywagon&#039;&#039;&#039; - An APC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pixerduduh&#039;&#039;&#039; - Vocalisation of PXR-DDH (&#039;&#039;&#039;P&#039;&#039;&#039;ortable &#039;&#039;&#039;X&#039;&#039;&#039;-&#039;&#039;&#039;R&#039;&#039;&#039;ay &#039;&#039;&#039;D&#039;&#039;&#039;etection &#039;&#039;&#039;D&#039;&#039;&#039;evice for &#039;&#039;&#039;H&#039;&#039;&#039;umanoids), a.k.a. an engineer-placed camera. Rarely used in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poop/Pewp&#039;&#039;&#039; - Placing a structure close to an essential area to temporarily prevent the enemy from using it. For example, a camera near a resource node so that the enemy can&#039;t drop a refinery there, or crashing a tank into the entrance of a Vehicle Factory to prevent the enemy from being able to build tanks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUG&#039;&#039;&#039; - Acronym of &#039;&#039;&#039;&#039;P&#039;&#039;&#039;ick-&#039;&#039;&#039;U&#039;&#039;&#039;p &#039;&#039;&#039;G&#039;&#039;&#039;ame&#039;, a community organized match frequented by veterans of Empires. A good place to show off your skills to the best of the rest in the Empires community, or, at the very least, meet some of the regulars.&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
==R==&lt;br /&gt;
&#039;&#039;&#039;Rax&#039;&#039;&#039; - Abbreviation for [[Barracks]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ref&#039;&#039;&#039; - [[Refinery]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen&#039;&#039;&#039; - Usually in reference to Regenerative Vehicle Armor. Sometimes refers to the Regenerate skill upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res&#039;&#039;&#039; - Resources, the &amp;quot;money&amp;quot; for Empires and therefore required to build anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rev&#039;&#039;&#039; - The act of reviving a dead player by use of the Engineer skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rez&#039;&#039;&#039; - Derived from &amp;quot;resurrect&amp;quot;. See &#039;Rev&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RTFM&#039;&#039;&#039; - &#039;&#039;&#039;&#039;R&#039;&#039;&#039;ead &#039;&#039;&#039;T&#039;&#039;&#039;he &#039;&#039;&#039;F&#039;&#039;&#039;*cking &#039;&#039;&#039;M&#039;&#039;&#039;anual&#039;. Popular acronym, uttered when a new player asks an obvious question.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Running&#039;&#039;&#039; - Used to indicate that the enemy command vehicle is attempting to flee from his base while being attacked, usually a last ditch effort to relocate and set up a new base elsewhere. As in, &amp;quot;Heads up, the comm&#039;s running!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&#039;&#039;&#039;Shotty&#039;&#039;&#039; - The Northern Faction Shotgun pistol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SL&#039;&#039;&#039; - Squad Leader, the first person to join/create a squad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sploit&#039;&#039;&#039; - From &amp;quot;exploit&amp;quot;: abusing a bug to gain an unfair advantage over the enemy. Examples include clipping into geometry, falling under the world, getting to places inaccessible by design, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawnnkill&#039;&#039;&#039; - Getting killed the moment you spawn before you can do anything. Happens often when you are revived during a battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spotting&#039;&#039;&#039; - Use of radio command or scout binoculars to mark enemy units/buildings for the sight of infantry, tanks, and artillery vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack/Stacked&#039;&#039;&#039; - Referring to when the teams are uneven and there are more players on one team than the other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stalingrad&#039;&#039;&#039; - When one team has almost defeated the other team, but ends up losing because they run out of tickets before the other team, and soon get outnumbered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sticky&#039;&#039;&#039; - Also, &#039;to have been stickied,&#039; and &#039;to stick,&#039; this refers to the various sticky grenades used by riflemen and scouts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suicide&#039;&#039;&#039; - Often the last resort to getting &amp;quot;unstuck,&amp;quot; or used to get somewhere else in a hurry; pulling down the console with the tilde (~) key, typing &amp;quot;kill&amp;quot; (without quotes) and pressing enter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suicidespawn&#039;&#039;&#039; - See &#039;&#039;&#039;killspawn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
&#039;&#039;&#039;The Pub&#039;&#039;&#039; - Light APCs that serve no purpose other than a spawn point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tickets&#039;&#039;&#039; - How many more &amp;quot;lives&amp;quot; the team has to spare.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turret Climbing&#039;&#039;&#039; - Rapidly building and trashing turrets as an engineer in means to build a &amp;quot;ladder&amp;quot; in order to get on top of high places. Often considered exploiting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turret Farming&#039;&#039;&#039; - Act of creating multiple turrets in a localized area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turrent&#039;&#039;&#039; - Common misspelling of &amp;quot;turret&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turtling&#039;&#039;&#039; - Variant of &#039;Turret Farming&#039;, where a team relies on walls, turrets and other defensive measures to protect a small area, instead of advancing across the map.&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&#039;&#039;&#039;Unstuck&#039;&#039;&#039; - As in the command &amp;quot;emp_unstuck&amp;quot; used to remove your avatar if it is clipped into part of the map and can&#039;t move.&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
&#039;&#039;&#039;Vanilla Tank/Arty/Armor&#039;&#039;&#039; - Refers to a tank with no upgrades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VF&#039;&#039;&#039; - A [[Vehicle Factory]].&lt;br /&gt;
==W==&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; (verb) - As in &amp;quot;to wall the (vehicle)&amp;quot;. To rush an enemy vehicle, usually the [[Command Vehicle]], and build walls around it, thereby trapping it.&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
==Y==&lt;br /&gt;
==Z==&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Jargon&amp;diff=5050</id>
		<title>Jargon</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Jargon&amp;diff=5050"/>
		<updated>2007-11-20T21:04:03Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: /* B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Sitenav|Jargon}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:1px solid #BBB; padding: 0 5px;&amp;quot;&lt;br /&gt;
| [[#.23|#]] [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you are playing Empires, you may come across some jargon you don&#039;t understand.  Here is a list of the most commonly used bits of Empires jargon.&lt;br /&gt;
==#==&lt;br /&gt;
&#039;&#039;&#039;3 Phase&#039;&#039;&#039; - Refers to the (3 Phase Electric) engine upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9 mine&#039;&#039;&#039; - Refers to the 9th Mine Trick and anything associated with this ability.&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
&#039;&#039;&#039;Abs&#039;&#039;&#039; - Refers to (Absorbant) armor upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APC rush&#039;&#039;&#039; - Building a Vehicle Factory at the beginning of the game, constructing an APC from it, getting all players inside it, and then driving off to the enemy base to quickly destroy their barracks and CV before they have defense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arty&#039;&#039;&#039; - Artillery Vehicle. Plural: &#039;Arties&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arty Whore&#039;&#039;&#039; - Unsportsmanlike use of the artillery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aura&#039;&#039;&#039; - Refers to the Squad Leader&#039;s power-up aura that gives nearby units improved abilities.&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&#039;&#039;&#039;Bar&#039;&#039;&#039; - Barracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BE&#039;&#039;&#039; - Refers to the &amp;quot;Brenodi Empire&amp;quot; Team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEAR&#039;&#039;&#039; - The standard assault rifle of the Brenodi Empire&#039;s [[Rifleman]]. Not the carnivorous mammal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEHR&#039;&#039;&#039; - The heavier variety of the assault rifle available for the Brenodi Empire&#039;s [[Rifleman]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blimb&#039;&#039;&#039; - Slang term for aircraft, which are unavailable at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blitzkrieg&#039;&#039;&#039; - Usually started when both sides decide to APC rush. In a blitzkrieg the bases will move from place to place very quickly. There&#039;s no time to build defense because it wouldn&#039;t be done before the base would be rushed, so it&#039;s better to just set up a new base elsewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boomtank&#039;&#039;&#039; - The [[Command Vehicle]]. Originates from before the Commander voting system was implemented, when new players would rush to the Command Vehicle and proceed to drive it around the map as if it were some kind of uber-tank, oblivious to its true purpose. It is ironic that some skilled players do use the Command Vehicle to destroy weak tanks or stop/slow bigger tanks allowing others to get a shot in without worrying about the target running. (For further satire, see: [[Noob&#039;s Guide to Empires]]).&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&#039;&#039;&#039;Calculator/Calc&#039;&#039;&#039; - Engineers tool which can be used to heal/repair/build structures or units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cam&#039;&#039;&#039; - Surveillance camera constructed by engineers to detect near-by enemy infantry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CDR&#039;&#039;&#039; - A prefix to the name of a map, taken to mean &#039;&amp;lt;u&amp;gt;c&amp;lt;/u&amp;gt;omman&amp;lt;u&amp;gt;d&amp;lt;/u&amp;gt;e&amp;lt;u&amp;gt;r&amp;lt;/u&amp;gt;less&#039;. The only current usage of this term is in [[map:emp_cdr_canyon|emp_cdr_canyon]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chem&#039;&#039;&#039; - The &#039;Chemistry&#039; research tree.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chokepoint&#039;&#039;&#039; - Any point on a map that forces a team into a small geographic area--for example, a bridge, a narrow canyon, an elevator, or a gate. It is these spots in a map that are most often camped, and where battles most often take place, because both teams know that the other team must pass this particular area. These also are the routes that are most easily defendable against assault, as the assaulter is vulnerable when forced into tight quarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cloaker&#039;&#039;&#039; - Typically used in emp_escort and sometimes in emp_district402; a scout with hide that has or is in the act of sneaking past your defenses to capture the flag unnoticed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comm&#039;&#039;&#039; – [[Commander]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comm Suicide&#039;&#039;&#039; - A usually malicious act of intentionally destroying one&#039;s own Command Vehicle by driving it into an unrecoverable situation (e.g. off a high cliff or into deep water).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coolant&#039;&#039;&#039; - Refers to the (Advanced Coolant) engine upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash Dumps&#039;&#039;&#039; - Files generated by the game whenever it crashes. These files contain debugging information used by developers to track down bugs responsible for the crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CV&#039;&#039;&#039; - [[Command Vehicle]].&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&#039;&#039;&#039;Death APC&#039;&#039;&#039; - Seldom used term for and APC with extensive armor, weapons, and (usually) engine upgrades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decon&#039;&#039;&#039; - Short for &amp;quot;Deconstruct&amp;quot;; an Engineer&#039;s ability to un-build and destroy enemy structures with the engineer tool.&lt;br /&gt;
==E==&lt;br /&gt;
&#039;&#039;&#039;Engy&#039;&#039;&#039; - The [[Engineer]] class.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engy Tool&#039;&#039;&#039; - Engineers tool which can be used to heal/repair/build structures or units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ER&#039;&#039;&#039; - The Extended Range cannon.&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&#039;&#039;&#039;Fireworks&#039;&#039;&#039; - When an engineer constructs a cluster of missile turrets to 99%, and finishes building all of them at almost the same instant. The result is a surprising barrage of missiles, often used near enemy bases to great effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flip&#039;&#039;&#039; - In reference to when a vehicle is somehow turned upside down by any number of means; poor driving, collision, explosion, etc. Usually in reference to the command vehicle, when a grenadier uses the [[Grenadier#Tips|ninth mine trick]]. Flipped vehicles self-destruct over a short period of time to simplify game mechanics. As in &amp;quot;to Flip,&amp;quot; or &amp;quot;has been Flipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
&#039;&#039;&#039;Gameboy&#039;&#039;&#039; - Engineers tool which can be used to heal/repair/build structures or units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geraniums&#039;&#039;&#039; - The Uranium Machine Guns research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gren&#039;&#039;&#039; - The [[Grenadier]] class.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Griefer&#039;&#039;&#039; - Someone who intends to ruin the game. See &#039;Comm Suicide&#039;.&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&#039;&#039;&#039;HE&#039;&#039;&#039; - The High Explosive cannon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavies&#039;&#039;&#039; - Heavy tank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HMG&#039;&#039;&#039; - The Heavy Machine Gun, a weapon of the [[Rifleman]].&lt;br /&gt;
==I==&lt;br /&gt;
==J==&lt;br /&gt;
==K==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Killspawn&#039;&#039;&#039; - Suiciding by typing &amp;quot;kill&amp;quot; in the console so that you can re-spawn at another spawn point elsewhere on the map. Useful emergency measure if immediate reinforcements are required.&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
&#039;&#039;&#039;Lights&#039;&#039;&#039; - Light tank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LT&#039;&#039;&#039; - The Northern Faction Light Tank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LT Rush&#039;&#039;&#039; - Attacking early in the game with many Light Tanks or AFVs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lvl/Level&#039;&#039;&#039; - In reference to turrets. Usually described in-game as a &amp;quot;lvl3&amp;quot;, this being the third and most powerful variety of turret.&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
&#039;&#039;&#039;Meds&#039;&#039;&#039; - Medium tanks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MG&#039;&#039;&#039; - Machine Gun Turret.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ML&#039;&#039;&#039; - Missile Launcher Turret.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mowtar&#039;&#039;&#039; - Alternate spelling of the [[Grenadier|Grenadier&#039;s]] Mortar weapon.&lt;br /&gt;
==N==&lt;br /&gt;
&#039;&#039;&#039;Nade&#039;&#039;&#039; - Grenade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nader&#039;&#039;&#039; - Another term for a person spamming grenades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nadespam&#039;&#039;&#039; - The act of constantly throwing grenades into some vital area, while simultaneously restocking from an ammo box.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NF&#039;&#039;&#039; - Refers to the [[Northern Faction]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NFAR&#039;&#039;&#039; - The standard assault rifle of the Northern Faction&#039;s [[Rifleman]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninja&#039;&#039;&#039; - The attempt of a player to sneak into the enemy base and destroy key structures (especially the CV) without the enemy noticing before it is too late.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninjaneer&#039;&#039;&#039; - An Engineer who intends to Ninja the enemy, often utilising his grenades and Engineer&#039;s tool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nuketank&#039;&#039;&#039; - An Heavy tank armed with a nuclear missile. Deadly, and should be avoided at all costs by the enemy.&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
==P==&lt;br /&gt;
&#039;&#039;&#039;Paper Tank/Arty/Armor&#039;&#039;&#039; - A vehicle armored with the basic (weak) armor. Also applies to tanks that have one plate of armor on all sides, regardless of armor type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partyvan/Partywagon&#039;&#039;&#039; - An APC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pixerduduh&#039;&#039;&#039; - Vocalisation of PXR-DDH (&#039;&#039;&#039;P&#039;&#039;&#039;ortable &#039;&#039;&#039;X&#039;&#039;&#039;-&#039;&#039;&#039;R&#039;&#039;&#039;ay &#039;&#039;&#039;D&#039;&#039;&#039;etection &#039;&#039;&#039;D&#039;&#039;&#039;evice for &#039;&#039;&#039;H&#039;&#039;&#039;umanoids), a.k.a. an engineer-placed camera. Rarely used in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poop/Pewp&#039;&#039;&#039; - Placing a structure close to a resource node to temporarily prevent the enemy from building a refinery on that node.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUG&#039;&#039;&#039; - Acronym of &#039;&#039;&#039;&#039;P&#039;&#039;&#039;ick-&#039;&#039;&#039;U&#039;&#039;&#039;p &#039;&#039;&#039;G&#039;&#039;&#039;ame&#039;, a community organised match frequented by clans searching for talented new members. A good place to show off your skills to the best of the rest in the Empires community.&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
==R==&lt;br /&gt;
&#039;&#039;&#039;Rax&#039;&#039;&#039; - Abbreviation for [[Barracks]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ref&#039;&#039;&#039; - [[Refinery]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen&#039;&#039;&#039; - Usually in reference to Regenerative Vehicle Armor. Sometimes refers to the Regenerate skill upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res&#039;&#039;&#039; - Resources, the &amp;quot;money&amp;quot; for Empires and therefore required to build anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rev&#039;&#039;&#039; - The act of reviving a dead player by use of the Engineer skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rez&#039;&#039;&#039; - Derived from &amp;quot;resurrect&amp;quot;. See &#039;Rev&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RTFM&#039;&#039;&#039; - &#039;&#039;&#039;&#039;R&#039;&#039;&#039;ead &#039;&#039;&#039;T&#039;&#039;&#039;he &#039;&#039;&#039;F&#039;&#039;&#039;*cking &#039;&#039;&#039;M&#039;&#039;&#039;anual&#039;. Popular acronym, uttered when a new player asks an obvious question.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Running&#039;&#039;&#039; - Used to indicate that the enemy command vehicle is attempting to flee from his base while being attacked, usually a last ditch effort to relocate and set up a new base elsewhere. As in, &amp;quot;Heads up, the comm&#039;s running!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&#039;&#039;&#039;Shotty&#039;&#039;&#039; - The Northern Faction Shotgun pistol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SL&#039;&#039;&#039; - Squad Leader, the first person to join/create a squad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sploit&#039;&#039;&#039; - From &amp;quot;exploit&amp;quot;: abusing a bug to gain an unfair advantage over the enemy. Examples include clipping into geometry, falling under the world, getting to places inaccessible by design, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawnnkill&#039;&#039;&#039; - Getting killed the moment you spawn before you can do anything. Happens often when you are revived during a battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spotting&#039;&#039;&#039; - Use of radio command or scout binoculars to mark enemy units/buildings for the sight of infantry, tanks, and artillery vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack/Stacked&#039;&#039;&#039; - Referring to when the teams are uneven and there are more players on one team than the other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stalingrad&#039;&#039;&#039; - When one team has almost defeated the other team, but ends up losing because they run out of tickets before the other team, and soon get outnumbered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sticky&#039;&#039;&#039; - Also, &#039;to have been stickied,&#039; and &#039;to stick,&#039; this refers to the various sticky grenades used by riflemen and scouts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suicide&#039;&#039;&#039; - Often the last resort to getting &amp;quot;unstuck,&amp;quot; or used to get somewhere else in a hurry; pulling down the console with the tilde (~) key, typing &amp;quot;kill&amp;quot; (without quotes) and pressing enter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suicidespawn&#039;&#039;&#039; - See &#039;&#039;&#039;killspawn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
&#039;&#039;&#039;The Pub&#039;&#039;&#039; - Light APCs that serve no purpose other than a spawn point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tickets&#039;&#039;&#039; - How many more &amp;quot;lives&amp;quot; the team has to spare.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turret Climbing&#039;&#039;&#039; - Rapidly building and trashing turrets as an engineer in means to build a &amp;quot;ladder&amp;quot; in order to get on top of high places. Often considered exploiting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turret Farming&#039;&#039;&#039; - Act of creating multiple turrets in a localized area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turrent&#039;&#039;&#039; - Common misspelling of &amp;quot;turret&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turtling&#039;&#039;&#039; - Variant of &#039;Turret Farming&#039;, where a team relies on walls, turrets and other defensive measures to protect a small area, instead of advancing across the map.&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&#039;&#039;&#039;Unstuck&#039;&#039;&#039; - As in the command &amp;quot;emp_unstuck&amp;quot; used to remove your avatar if it is clipped into part of the map and can&#039;t move.&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
&#039;&#039;&#039;Vanilla Tank/Arty/Armor&#039;&#039;&#039; - Refers to a tank with no upgrades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VF&#039;&#039;&#039; - A [[Vehicle Factory]].&lt;br /&gt;
==W==&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; (verb) - As in &amp;quot;to wall the (vehicle)&amp;quot;. To rush an enemy vehicle, usually the [[Command Vehicle]], and build walls around it, thereby trapping it.&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
==Y==&lt;br /&gt;
==Z==&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Jargon&amp;diff=5049</id>
		<title>Jargon</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Jargon&amp;diff=5049"/>
		<updated>2007-11-20T21:02:38Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: /* # */ i cant spell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Sitenav|Jargon}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:1px solid #BBB; padding: 0 5px;&amp;quot;&lt;br /&gt;
| [[#.23|#]] [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you are playing Empires, you may come across some jargon you don&#039;t understand.  Here is a list of the most commonly used bits of Empires jargon.&lt;br /&gt;
==#==&lt;br /&gt;
&#039;&#039;&#039;3 Phase&#039;&#039;&#039; - Refers to the (3 Phase Electric) engine upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9 mine&#039;&#039;&#039; - Refers to the 9th Mine Trick and anything associated with this ability.&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
&#039;&#039;&#039;Abs&#039;&#039;&#039; - Refers to (Absorbant) armor upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APC rush&#039;&#039;&#039; - Building a Vehicle Factory at the beginning of the game, constructing an APC from it, getting all players inside it, and then driving off to the enemy base to quickly destroy their barracks and CV before they have defense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arty&#039;&#039;&#039; - Artillery Vehicle. Plural: &#039;Arties&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arty Whore&#039;&#039;&#039; - Unsportsmanlike use of the artillery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aura&#039;&#039;&#039; - Refers to the Squad Leader&#039;s power-up aura that gives nearby units improved abilities.&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&#039;&#039;&#039;Bar&#039;&#039;&#039; - Barracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BE&#039;&#039;&#039; - Refers to the &amp;quot;Brenodi Empire&amp;quot; Team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEAR&#039;&#039;&#039; - The standard assault rifle of the Brenodi Empire&#039;s [[Rifleman]]. Not the carnivorous mammal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEHR&#039;&#039;&#039; - The heavier variety of the assault rifle available for the Brenodi Empire&#039;s [[Rifleman]]. Not the German version of BEAR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blimb&#039;&#039;&#039; - Slang term for aircraft, which are unavailable at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blitzkrieg&#039;&#039;&#039; - Usually started when both sides decide to APC rush. In a blitzkrieg the bases will move from place to place very quickly. There&#039;s no time to build defence because it wouldn&#039;t be done before the base would be rushed, so it&#039;s better to just set up a new base elsewhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boomtank&#039;&#039;&#039; - The [[Command Vehicle]]. Originates from before the Commander voting system was implemented, when new players would rush to the Command Vehicle and proceed to drive it around the map as if it were some kind of uber-tank, oblivious to its true purpose. It is ironic that some skilled players do use the Command Vehicle to destroy weak tanks or stop/slow bigger tanks allowing others to get a shot in without worrying about the target running. (For further satire, see: [[Noob&#039;s Guide to Empires]]).&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&#039;&#039;&#039;Calculator/Calc&#039;&#039;&#039; - Engineers tool which can be used to heal/repair/build structures or units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cam&#039;&#039;&#039; - Surveillance camera constructed by engineers to detect near-by enemy infantry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CDR&#039;&#039;&#039; - A prefix to the name of a map, taken to mean &#039;&amp;lt;u&amp;gt;c&amp;lt;/u&amp;gt;omman&amp;lt;u&amp;gt;d&amp;lt;/u&amp;gt;e&amp;lt;u&amp;gt;r&amp;lt;/u&amp;gt;less&#039;. The only current usage of this term is in [[map:emp_cdr_canyon|emp_cdr_canyon]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chem&#039;&#039;&#039; - The &#039;Chemistry&#039; research tree.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chokepoint&#039;&#039;&#039; - Any point on a map that forces a team into a small geographic area--for example, a bridge, a narrow canyon, an elevator, or a gate. It is these spots in a map that are most often camped, and where battles most often take place, because both teams know that the other team must pass this particular area. These also are the routes that are most easily defendable against assault, as the assaulter is vulnerable when forced into tight quarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cloaker&#039;&#039;&#039; - Typically used in emp_escort and sometimes in emp_district402; a scout with hide that has or is in the act of sneaking past your defenses to capture the flag unnoticed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comm&#039;&#039;&#039; – [[Commander]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comm Suicide&#039;&#039;&#039; - A usually malicious act of intentionally destroying one&#039;s own Command Vehicle by driving it into an unrecoverable situation (e.g. off a high cliff or into deep water).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coolant&#039;&#039;&#039; - Refers to the (Advanced Coolant) engine upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash Dumps&#039;&#039;&#039; - Files generated by the game whenever it crashes. These files contain debugging information used by developers to track down bugs responsible for the crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CV&#039;&#039;&#039; - [[Command Vehicle]].&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&#039;&#039;&#039;Death APC&#039;&#039;&#039; - Seldom used term for and APC with extensive armor, weapons, and (usually) engine upgrades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decon&#039;&#039;&#039; - Short for &amp;quot;Deconstruct&amp;quot;; an Engineer&#039;s ability to un-build and destroy enemy structures with the engineer tool.&lt;br /&gt;
==E==&lt;br /&gt;
&#039;&#039;&#039;Engy&#039;&#039;&#039; - The [[Engineer]] class.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engy Tool&#039;&#039;&#039; - Engineers tool which can be used to heal/repair/build structures or units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ER&#039;&#039;&#039; - The Extended Range cannon.&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&#039;&#039;&#039;Fireworks&#039;&#039;&#039; - When an engineer constructs a cluster of missile turrets to 99%, and finishes building all of them at almost the same instant. The result is a surprising barrage of missiles, often used near enemy bases to great effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flip&#039;&#039;&#039; - In reference to when a vehicle is somehow turned upside down by any number of means; poor driving, collision, explosion, etc. Usually in reference to the command vehicle, when a grenadier uses the [[Grenadier#Tips|ninth mine trick]]. Flipped vehicles self-destruct over a short period of time to simplify game mechanics. As in &amp;quot;to Flip,&amp;quot; or &amp;quot;has been Flipped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
&#039;&#039;&#039;Gameboy&#039;&#039;&#039; - Engineers tool which can be used to heal/repair/build structures or units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geraniums&#039;&#039;&#039; - The Uranium Machine Guns research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gren&#039;&#039;&#039; - The [[Grenadier]] class.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Griefer&#039;&#039;&#039; - Someone who intends to ruin the game. See &#039;Comm Suicide&#039;.&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&#039;&#039;&#039;HE&#039;&#039;&#039; - The High Explosive cannon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavies&#039;&#039;&#039; - Heavy tank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HMG&#039;&#039;&#039; - The Heavy Machine Gun, a weapon of the [[Rifleman]].&lt;br /&gt;
==I==&lt;br /&gt;
==J==&lt;br /&gt;
==K==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Killspawn&#039;&#039;&#039; - Suiciding by typing &amp;quot;kill&amp;quot; in the console so that you can re-spawn at another spawn point elsewhere on the map. Useful emergency measure if immediate reinforcements are required.&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
&#039;&#039;&#039;Lights&#039;&#039;&#039; - Light tank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LT&#039;&#039;&#039; - The Northern Faction Light Tank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LT Rush&#039;&#039;&#039; - Attacking early in the game with many Light Tanks or AFVs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lvl/Level&#039;&#039;&#039; - In reference to turrets. Usually described in-game as a &amp;quot;lvl3&amp;quot;, this being the third and most powerful variety of turret.&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
&#039;&#039;&#039;Meds&#039;&#039;&#039; - Medium tanks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MG&#039;&#039;&#039; - Machine Gun Turret.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ML&#039;&#039;&#039; - Missile Launcher Turret.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mowtar&#039;&#039;&#039; - Alternate spelling of the [[Grenadier|Grenadier&#039;s]] Mortar weapon.&lt;br /&gt;
==N==&lt;br /&gt;
&#039;&#039;&#039;Nade&#039;&#039;&#039; - Grenade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nader&#039;&#039;&#039; - Another term for a person spamming grenades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nadespam&#039;&#039;&#039; - The act of constantly throwing grenades into some vital area, while simultaneously restocking from an ammo box.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NF&#039;&#039;&#039; - Refers to the [[Northern Faction]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NFAR&#039;&#039;&#039; - The standard assault rifle of the Northern Faction&#039;s [[Rifleman]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninja&#039;&#039;&#039; - The attempt of a player to sneak into the enemy base and destroy key structures (especially the CV) without the enemy noticing before it is too late.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninjaneer&#039;&#039;&#039; - An Engineer who intends to Ninja the enemy, often utilising his grenades and Engineer&#039;s tool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nuketank&#039;&#039;&#039; - An Heavy tank armed with a nuclear missile. Deadly, and should be avoided at all costs by the enemy.&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
==P==&lt;br /&gt;
&#039;&#039;&#039;Paper Tank/Arty/Armor&#039;&#039;&#039; - A vehicle armored with the basic (weak) armor. Also applies to tanks that have one plate of armor on all sides, regardless of armor type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partyvan/Partywagon&#039;&#039;&#039; - An APC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pixerduduh&#039;&#039;&#039; - Vocalisation of PXR-DDH (&#039;&#039;&#039;P&#039;&#039;&#039;ortable &#039;&#039;&#039;X&#039;&#039;&#039;-&#039;&#039;&#039;R&#039;&#039;&#039;ay &#039;&#039;&#039;D&#039;&#039;&#039;etection &#039;&#039;&#039;D&#039;&#039;&#039;evice for &#039;&#039;&#039;H&#039;&#039;&#039;umanoids), a.k.a. an engineer-placed camera. Rarely used in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poop/Pewp&#039;&#039;&#039; - Placing a structure close to a resource node to temporarily prevent the enemy from building a refinery on that node.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUG&#039;&#039;&#039; - Acronym of &#039;&#039;&#039;&#039;P&#039;&#039;&#039;ick-&#039;&#039;&#039;U&#039;&#039;&#039;p &#039;&#039;&#039;G&#039;&#039;&#039;ame&#039;, a community organised match frequented by clans searching for talented new members. A good place to show off your skills to the best of the rest in the Empires community.&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
==R==&lt;br /&gt;
&#039;&#039;&#039;Rax&#039;&#039;&#039; - Abbreviation for [[Barracks]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ref&#039;&#039;&#039; - [[Refinery]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regen&#039;&#039;&#039; - Usually in reference to Regenerative Vehicle Armor. Sometimes refers to the Regenerate skill upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res&#039;&#039;&#039; - Resources, the &amp;quot;money&amp;quot; for Empires and therefore required to build anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rev&#039;&#039;&#039; - The act of reviving a dead player by use of the Engineer skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rez&#039;&#039;&#039; - Derived from &amp;quot;resurrect&amp;quot;. See &#039;Rev&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RTFM&#039;&#039;&#039; - &#039;&#039;&#039;&#039;R&#039;&#039;&#039;ead &#039;&#039;&#039;T&#039;&#039;&#039;he &#039;&#039;&#039;F&#039;&#039;&#039;*cking &#039;&#039;&#039;M&#039;&#039;&#039;anual&#039;. Popular acronym, uttered when a new player asks an obvious question.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Running&#039;&#039;&#039; - Used to indicate that the enemy command vehicle is attempting to flee from his base while being attacked, usually a last ditch effort to relocate and set up a new base elsewhere. As in, &amp;quot;Heads up, the comm&#039;s running!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&#039;&#039;&#039;Shotty&#039;&#039;&#039; - The Northern Faction Shotgun pistol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SL&#039;&#039;&#039; - Squad Leader, the first person to join/create a squad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sploit&#039;&#039;&#039; - From &amp;quot;exploit&amp;quot;: abusing a bug to gain an unfair advantage over the enemy. Examples include clipping into geometry, falling under the world, getting to places inaccessible by design, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawnnkill&#039;&#039;&#039; - Getting killed the moment you spawn before you can do anything. Happens often when you are revived during a battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spotting&#039;&#039;&#039; - Use of radio command or scout binoculars to mark enemy units/buildings for the sight of infantry, tanks, and artillery vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack/Stacked&#039;&#039;&#039; - Referring to when the teams are uneven and there are more players on one team than the other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stalingrad&#039;&#039;&#039; - When one team has almost defeated the other team, but ends up losing because they run out of tickets before the other team, and soon get outnumbered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sticky&#039;&#039;&#039; - Also, &#039;to have been stickied,&#039; and &#039;to stick,&#039; this refers to the various sticky grenades used by riflemen and scouts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suicide&#039;&#039;&#039; - Often the last resort to getting &amp;quot;unstuck,&amp;quot; or used to get somewhere else in a hurry; pulling down the console with the tilde (~) key, typing &amp;quot;kill&amp;quot; (without quotes) and pressing enter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suicidespawn&#039;&#039;&#039; - See &#039;&#039;&#039;killspawn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
&#039;&#039;&#039;The Pub&#039;&#039;&#039; - Light APCs that serve no purpose other than a spawn point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tickets&#039;&#039;&#039; - How many more &amp;quot;lives&amp;quot; the team has to spare.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turret Climbing&#039;&#039;&#039; - Rapidly building and trashing turrets as an engineer in means to build a &amp;quot;ladder&amp;quot; in order to get on top of high places. Often considered exploiting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turret Farming&#039;&#039;&#039; - Act of creating multiple turrets in a localized area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turrent&#039;&#039;&#039; - Common misspelling of &amp;quot;turret&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turtling&#039;&#039;&#039; - Variant of &#039;Turret Farming&#039;, where a team relies on walls, turrets and other defensive measures to protect a small area, instead of advancing across the map.&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&#039;&#039;&#039;Unstuck&#039;&#039;&#039; - As in the command &amp;quot;emp_unstuck&amp;quot; used to remove your avatar if it is clipped into part of the map and can&#039;t move.&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
&#039;&#039;&#039;Vanilla Tank/Arty/Armor&#039;&#039;&#039; - Refers to a tank with no upgrades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VF&#039;&#039;&#039; - A [[Vehicle Factory]].&lt;br /&gt;
==W==&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; (verb) - As in &amp;quot;to wall the (vehicle)&amp;quot;. To rush an enemy vehicle, usually the [[Command Vehicle]], and build walls around it, thereby trapping it.&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
==Y==&lt;br /&gt;
==Z==&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5044</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5044"/>
		<updated>2007-11-20T17:49:44Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: /* Vehicle Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting the Game ==&lt;br /&gt;
1. &#039;&#039;&#039;Choose a team&#039;&#039;&#039; with the team selection screen. Choose one or the other, or use auto-assign.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a commander:&#039;&#039;&#039; If you&#039;re on a classic map, you&#039;ll be staring at a Commander Voting screen. Make your choice and it will go away. (Or &amp;quot;,&amp;quot; is the default to cancel this window.)&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Choose a squad:&#039;&#039;&#039; While you&#039;re waiting for the vote to finish (it won&#039;t take long, the vote is about 20 seconds) you can choose a squad by opening the squad window (default &amp;quot;.&amp;quot; key) and join or create one.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Choose a class:&#039;&#039;&#039; You&#039;ll then be staring at a class selection screen. Pick your class and your weapons, and hit &#039;accept.&#039; (&amp;quot;n&amp;quot; is the default to open and close this window.) &lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Choose a spawn:&#039;&#039;&#039; Finally, a Spawn Map will pop up. Here, you get to choose where you spawn into the game. At the start, you only have one spot- that big fuzzy dot on the map. Click on it, and you&#039;re ready to go!&lt;br /&gt;
&lt;br /&gt;
== How to get into the action ==&lt;br /&gt;
1. &#039;&#039;&#039;Commander:&#039;&#039;&#039; At the very start of a match, you need to choose a commander. Vote for someone who already has a lot of votes. &#039;&#039;Do not command if you are new,&#039;&#039; wait until you understand the basics of the game and understand what research is useful.&lt;br /&gt;
*A good commander won&#039;t guarantee that you win the game, but a bad commander will guarantee that you lose it.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose the Engineer class&#039;&#039;&#039; at the start of any classic map. Yes, the Scout sounds really cool, but it is near useless unless you know exactly what you&#039;re doing. An Engineer can do everything you need early in the game, so you&#039;ll be prepared for anything that hits you.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Join a squad and move out right away.&#039;&#039;&#039; There is no Vehicle Factory, no armory, and very little in terms of defense at your home base, so don&#039;t bother looking for it.&lt;br /&gt;
*The sooner you reach the front lines, the sooner you can establish a good defensive barrier to defeat the enemy. Don&#039;t dawdle around the base!&lt;br /&gt;
*If you noticed someone who did well in the previous match, follow them if they are an Engineer and watch what they do.&lt;br /&gt;
*Believe it or not, but the most deaths among new players come from enemy mines. ALWAYS keep a lookout for them on the ground.&lt;br /&gt;
*You can get extra ammunition from engineers from ammo boxes they can drop or from an armory which you will not have at the start of the game. Just use the request ammo voice command and an engineer should be willing to help you.&lt;br /&gt;
*If you&#039;re an Engineer, don&#039;t be afraid to let the other classes charge into the fray first. You&#039;re the jack-of-all-trades, which means the other classes are better at dealing with their area of expertise... let them handle it.&lt;br /&gt;
&lt;br /&gt;
== Your Objectives and what to do ==&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Move towards the enemy base, and look for resource nodes-&#039;&#039;&#039; they&#039;re the yellow dots on your minimap. When you get to one, pester your Commander to drop a refinery on it, so you can build it. Don&#039;t stand too close so there&#039;s room for the building, and watch out for enemies!&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Prepare to engage the Enemy&#039;&#039;&#039; once you&#039;re close enough to their infantry and defenses (usually anywhere in the middle of the map). As an engineer, you&#039;re ready to build any turrets or buildings the commander drops for you. Now is a good time to build your own turret and camera, or maybe some walls to give your team cover.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Press the Offensive!&#039;&#039;&#039; Now that all the refineries are captured by someone, you&#039;re gonna have to start attacking the enemy if you want their refineries for your team. Be sure to stick with your squad, and focus your attacks on spawn points to push the enemy back, not their infantry, or they&#039;ll simply keep coming at you.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Move in for the kill:&#039;&#039;&#039; When tanks start rolling out, you can do some serious damage. If you&#039;ve successfully pushed the enemy back somewhere along the front lines, keep attacking the weak point! If you can get to the enemy Command Vehicle without getting killed right away, try and destroy it. (Remember, the CV is tough, and just one tank attacking the heart of the enemy isn&#039;t going to last long. Work in teams!)&lt;br /&gt;
&lt;br /&gt;
*By pressing enter you can choose where you spawn. After a while, the commander may have a forward barracks set up closer to the front lines, or there may be an APC closer to the enemy. You wont have to spend any time walking to the enemy by choosing to spawn in one of these new areas.&lt;br /&gt;
*Go easy on your commander. Commanding is probably the toughest job in the game, and not everyone is an expert at it. If someone inexperienced volunteers to command because no one else wants to, remember that they stood up to the challenge when no one else would--so cut them some slack.&lt;br /&gt;
*If your commander gives you an order, you should probably do it. He can see the whole battlefield, so he knows what the enemy is up to, and what you can do to defeat them. There&#039;s a good chance he gave that order because it will greatly aid the team.&lt;br /&gt;
&lt;br /&gt;
== How to use the Engineer class ==&lt;br /&gt;
&lt;br /&gt;
*Placing Engineer Turrets right next to the Barracks at the start of the game is generally not a good idea. Commanders can always protect their location by purchasing their own Turrets. Securing Refineries before the enemy team gets to them and locations for forward bases should be the top priority, since controlling territory and resources is what makes the difference between winning and losing.&lt;br /&gt;
&lt;br /&gt;
*The Repair Upgrade skill lets you build a lot faster, thus wasting less time building and allowing for more time moving up. This is extremely important at the start of a game when your Commander needs the bases built quickly. Additionally, this skill will give you the ability to complete a Turret before the enemy closes in.&lt;br /&gt;
&lt;br /&gt;
*Cameras display positions of nearby enemy infantry units on your HUD. This is especially invaluable on closed-quarters maps such as District or Escort. Even on larger maps Cameras and Radars deployed in strategic positions (around corners, in foliage, etc.) can serve as an early warning system to you and your team mates.&lt;br /&gt;
&lt;br /&gt;
*The seismic grenades cause little damage to infantry or tanks. They are best used against buildings and other Engineers&#039; deployables, but not against anything mobile.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Turrets ==&lt;br /&gt;
&lt;br /&gt;
*The best way to destroy a turret is with three well-placed Engineer grenades. Alternatively, a grenadier can use his missile launcher or his mortar to quickly take them out from a distance. The Rifleman also has a few regular grenades that can do the trick, if you&#039;re desperate. &#039;&#039;Shooting them with your machine gun, though, is not a good way to destroy them.&#039;&#039; Like all buildings, turrets are immune to regular gunfire.&lt;br /&gt;
&lt;br /&gt;
*You can throw grenades at Level 1 turrets from far away, because you can throw grenades farther then they can shoot. But once they get to level 2 and 3 you will need a new tactic for destroying them: tanks and grenadiers are the easiest way to destroy a turret, but you can try creating walls to creep up on them with another engineer, or use the geometry of the map to find a way to get close without them shooting you.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Walls ==&lt;br /&gt;
&lt;br /&gt;
*One of your first ideas might be to build a giant wall around your base. This is a very bad idea. Remember, you&#039;ve got to go out and claim that territory before the enemy does! Walls take time to build, time that you need to spend making Refineries and turrets and anything else the commander drops for you.&lt;br /&gt;
&lt;br /&gt;
*The best use of walls is in strategically placed, small segments. Just a segment or two of walls can be used to provide cover from turrets and to block in tanks or enemy command vehicles. Instead of one massive line of walls across a base, a few segments carefully placed can defend buildings against rocket fire and forward APCs from enemy attack. (Don&#039;t trap the APC by surrounding it completely, though!)&lt;br /&gt;
&lt;br /&gt;
*Attacking walls is not an effective way to destroy them- they can take a lot of damage. However, they&#039;re weak against the Engineer&#039;s build abilities, and he can deconstruct them with his engineering tool quickly and easily.&lt;br /&gt;
&lt;br /&gt;
== Making your vehicle ==&lt;br /&gt;
&lt;br /&gt;
*See [[Vehicle_customization|Vehicle Customization]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Enter the Vehicle Factory,&#039;&#039;&#039; and &#039;use&#039; the blue control pad inside to pull up the vehicle creation screen.  Alternatively, pressing the &#039;Vehicle Menu&#039; key (binding found on the Controls in-game menu) inside the Vehicle Factory brings up the same screen.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a chassis&#039;&#039;&#039; in the upper left corner, and click &#039;customize.&#039;&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Equip your tank&#039;&#039;&#039; by pulling equipment from the left side of the screen onto the tank in the center, then click &#039;next.&#039; Do this with weapons (red: cannons, green: missiles, yellow: machine guns) armor (don&#039;t forget to choose how much of each type of armor you want!) and an engine.  Don&#039;t forget to drag existing weapons, armor and engine off the vehicle if you wish to replace them with a different unit.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Weapon grouping&#039;&#039;&#039;: this screen allows grouping of weapons. The numbers represent the weapon group that will be selected when that keyboard number is pressed, while the &#039;&#039;&#039;Fire Mode&#039;&#039;&#039; drop-downs represent the primary or secondary mode for that weapon.&lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Finally, click &#039;build.&#039;&#039;&#039;&#039; You&#039;re ready to roll!&lt;br /&gt;
&lt;br /&gt;
*You can save tank &#039;&#039;&#039;Layouts&#039;&#039;&#039; so you don&#039;t have to customize your vehicle from scratch every time. Give descriptive names to layouts so that you don&#039;t forget what technology they contain.&lt;br /&gt;
&lt;br /&gt;
*If you park on a Repair Pad, you can re-equip your tank with different technology once it becomes available via Research. Just pull up the vehicle customization screen (Default: v) and repeat the above steps. Not that you cannot change the tank Chassis on a repair pad, and re-equipping it destroys all armor, so you&#039;ll have to stay on the pad while it regenerates.&lt;br /&gt;
&lt;br /&gt;
*As a general rule of thumb, if your going to buy a jeep, just get an APC instead and park it somewhere safe and walk the rest of the distance. Your team will love you for the extra spawn, and your commander won&#039;t get mad at you for wasting resources.&lt;br /&gt;
&lt;br /&gt;
*Sometimes there are a lot of different weapons, armor, or engines you can choose to put on your vehicle. If you&#039;re not sure what type of tank you should make or how you should customize it, don&#039;t be afraid to ask your teammates for advice.&lt;br /&gt;
&lt;br /&gt;
*Until you get upgraded armor your tanks will be very weak. Until you get upgraded engines your tank will overheat very easily. Until you get more powerful weapons, your tank won&#039;t be able to deal a lot of damage. &#039;&#039;In other words, a single grenadier can destroy even the powerful heavy tank if that vehicle isn&#039;t upgraded, but a heavy tank with the best technology in the game can hold off an entire team!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Vehicle Combat ==&lt;br /&gt;
1. &#039;&#039;&#039;Do not waste your tank.&#039;&#039;&#039;&lt;br /&gt;
*Unlike in other games, vehicles are not free and do not respawn when lost. They cost resources that your team generally cannot afford to lose. Attack, fall back and repair, repeat. &#039;&#039;The team that preserves their tanks and their resources is the team that wins.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The Engineer is a good class to drive tanks with (especially with the repair upgrade skill) because of the ability to repair in the field and rearm when ammunition runs low.&lt;br /&gt;
&lt;br /&gt;
*Grenadiers also make good tank driver because of their Defusal skill, which allows driving over enemy mines without detonating them.&lt;br /&gt;
&lt;br /&gt;
*Driving close to an armory , driving onto a repair bay, or stopping near an Engineer&#039;s ammo box will re-stock your weapons.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;The right gun for the right job.&#039;&#039;&#039;&lt;br /&gt;
*There are many weapons in empires, each with a different use. However, as a rule of thumb, machine guns are good against infantry, cannons are good against tanks, and missiles are good against buildings and, to a lesser extent, tanks.&lt;br /&gt;
&lt;br /&gt;
*Standard cannons aren&#039;t that strong against buildings. For example, several level 1 turrets are better and quicker dispatched by using infantry items instead of wasting tank shells. On the other hand, upgraded weapons like the High Explosive Cannon can destroy turrets very quickly.&lt;br /&gt;
&lt;br /&gt;
*High Explosive Cannons and Nuclear missiles are very effective against infantry, and certain machine guns can damage tanks as well as infantry.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Fight smart!&#039;&#039;&#039;&lt;br /&gt;
*Use your teammates and allied tanks. Two medium tanks are better than one heavy tank. Make sure to work as a team. If the enemy is focusing fire on your friendly tank and you still have full armor, try ramming the enemy tank to block his attack on your teammate. Also, make sure you both concentrate your fire on one target at a time, to eliminate it quickly.&lt;br /&gt;
&lt;br /&gt;
*Keep an eye on your heat levels. If someone is far away from you and driving in circles while you just sit there spamming your weapons, he might just be baiting you. Once your heat levels are in the red, most engines will stall and you will be unable to fire your weapons, he&#039;ll swoop in for the kill. Different weapons cause more heat to fire than others, so make sure to take that into account when selecting the loadout. Also keep in mind that some weapons are specifically designed to overheat the enemy vehicles.&lt;br /&gt;
&lt;br /&gt;
*Wait until you have a good, clear shot before firing your weapons. You have to consider your tank&#039;s speed and the enemy tank&#039;s speed when firing. It is tricky, but keep practicing and you&#039;ll get the hang of it in no time.&lt;br /&gt;
&lt;br /&gt;
*Pay attention to your surroundings. If you&#039;re fighting in no-mans land where neither team has the advantage, don&#039;t be afraid to retreat and lure the enemy tank into following you. If you can lure him into the range of some turrets, start blasting him and try to ram him so he can&#039;t escape the turret range. This also gives you a longer distance to chase the damaged enemy tank before you run into his own turrets. This is just one example of how you can use your surroundings to your advantage, so pay attention to what&#039;s happening in the map!&lt;br /&gt;
&lt;br /&gt;
*Watch out for mines. They cause a lot of damage to vehicles, and can often kill a not upgraded tank with a single mine. For this reason, Grenadiers are a great tank driving class because you can chose the mine Defusal skill, that will let you drive over mines without setting them off.&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5034</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5034"/>
		<updated>2007-11-19T09:42:09Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: /* Vehicle Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting the Game ==&lt;br /&gt;
1. &#039;&#039;&#039;Choose a team&#039;&#039;&#039; with the team selection screen. Choose one or the other, or use auto-assign.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a commander:&#039;&#039;&#039; If you&#039;re on a classic map, you&#039;ll be staring at a Commander Voting screen. Make your choice and it will go away. (Or &amp;quot;,&amp;quot; is the default to cancel this window.)&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Choose a squad:&#039;&#039;&#039; While you&#039;re waiting for the vote to finish (it won&#039;t take long, the vote is about 20 seconds) you can choose a squad by opening the squad window (default &amp;quot;.&amp;quot; key) and join or create one.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Choose a class:&#039;&#039;&#039; You&#039;ll then be staring at a class selection screen. Pick your class and your weapons, and hit &#039;accept.&#039; (&amp;quot;n&amp;quot; is the default to open and close this window.) &lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Choose a spawn:&#039;&#039;&#039; Finally, a Spawn Map will pop up. Here, you get to choose where you spawn into the game. At the start, you only have one spot- that big fuzzy dot on the map. Click on it, and you&#039;re ready to go!&lt;br /&gt;
&lt;br /&gt;
== How to get into the action ==&lt;br /&gt;
1. &#039;&#039;&#039;Commander:&#039;&#039;&#039; At the very start of a match, you need to choose a commander. Vote for someone who already has a lot of votes. &#039;&#039;Do not command if you are new,&#039;&#039; wait until you understand the basics of the game and understand what research is useful.&lt;br /&gt;
*A good commander won&#039;t guarantee that you win the game, but a bad commander will guarantee that you lose it.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose the Engineer class&#039;&#039;&#039; at the start of any classic map. Yes, the Scout sounds really cool, but it is near useless unless you know exactly what you&#039;re doing. An Engineer can do everything you need early in the game, so you&#039;ll be prepared for anything that hits you.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Join a squad and move out right away.&#039;&#039;&#039; There is no Vehicle Factory, no armory, and very little in terms of defense at your home base, so don&#039;t bother looking for it.&lt;br /&gt;
*The sooner you reach the front lines, the sooner you can establish a good defensive barrier to defeat the enemy. Don&#039;t dawdle around the base!&lt;br /&gt;
*If you noticed someone who did well in the previous match, follow them if they are an Engineer and watch what they do.&lt;br /&gt;
*Believe it or not, but the most deaths among new players come from enemy mines. ALWAYS keep a lookout for them on the ground.&lt;br /&gt;
*You can get extra ammunition from engineers from ammo boxes they can drop or from an armory which you will not have at the start of the game. Just use the request ammo voice command and an engineer should be willing to help you.&lt;br /&gt;
*If you&#039;re an Engineer, don&#039;t be afraid to let the other classes charge into the fray first. You&#039;re the jack-of-all-trades, which means the other classes are better at dealing with their area of expertise... let them handle it.&lt;br /&gt;
&lt;br /&gt;
== Your Objectives and what to do ==&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Move towards the enemy base, and look for resource nodes-&#039;&#039;&#039; they&#039;re the yellow dots on your minimap. When you get to one, pester your Commander to drop a refinery on it, so you can build it. Don&#039;t stand too close so there&#039;s room for the building, and watch out for enemies!&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Prepare to engage the Enemy&#039;&#039;&#039; once you&#039;re close enough to their infantry and defenses (usually anywhere in the middle of the map). As an engineer, you&#039;re ready to build any turrets or buildings the commander drops for you. Now is a good time to build your own turret and camera, or maybe some walls to give your team cover.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Press the Offensive!&#039;&#039;&#039; Now that all the refineries are captured by someone, you&#039;re gonna have to start attacking the enemy if you want their refineries for your team. Be sure to stick with your squad, and focus your attacks on spawn points to push the enemy back, not their infantry, or they&#039;ll simply keep coming at you.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Move in for the kill:&#039;&#039;&#039; When tanks start rolling out, you can do some serious damage. If you&#039;ve successfully pushed the enemy back somewhere along the front lines, keep attacking the weak point! If you can get to the enemy Command Vehicle without getting killed right away, try and destroy it. (Remember, the CV is tough, and just one tank attacking the heart of the enemy isn&#039;t going to last long. Work in teams!)&lt;br /&gt;
&lt;br /&gt;
*By pressing enter you can choose where you spawn. After a while, the commander may have a forward barracks set up closer to the front lines, or there may be an APC closer to the enemy. You wont have to spend any time walking to the enemy by choosing to spawn in one of these new areas.&lt;br /&gt;
*Go easy on your commander. Commanding is probably the toughest job in the game, and not everyone is an expert at it. If someone inexperienced volunteers to command because no one else wants to, remember that they stood up to the challenge when no one else would--so cut them some slack.&lt;br /&gt;
*If your commander gives you an order, you should probably do it. He can see the whole battlefield, so he knows what the enemy is up to, and what you can do to defeat them. There&#039;s a good chance he gave that order because it will greatly aid the team.&lt;br /&gt;
&lt;br /&gt;
== How to use the Engineer class ==&lt;br /&gt;
&lt;br /&gt;
*Turrets are really cool. However, placing them right next to your Barracks at the start of the game is a bad idea. You&#039;re wasting time: you need to secure forward bases and refineries quickly at the start of the game or the other team will win. So move up and place a turret closer to the enemy, instead.&lt;br /&gt;
&lt;br /&gt;
*Get the repair upgrade skill. It lets you build a lot faster meaning your wasting less time building and more time moving up. This is really important at the start of a game when there is a lot of stuff to build. Plus, if you need to create a turret in an emergency, you&#039;ll be very grateful that you could build it before the enemy started shooting at you.&lt;br /&gt;
&lt;br /&gt;
*Cameras display enemy infantry on your regular screen, almost like a free wall-hack. This can be useful on a map like crossroads where everyone is packed in a small area in the middle.&lt;br /&gt;
&lt;br /&gt;
*Those seismic grenades barely scratch infantry or tanks. Save them for buildings, and don&#039;t bother using them against anything mobile.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Turrets ==&lt;br /&gt;
&lt;br /&gt;
*The best way to destroy a turret is with three well-placed Engineer grenades. Alternatively, a grenadier can use his missile launcher or his mortar to quickly take them out from a distance. The Rifleman also has a few regular grenades that can do the trick, if you&#039;re desperate. &#039;&#039;Shooting them with your machine gun, though, is not a good way to destroy them.&#039;&#039; Like all buildings, turrets are immune to regular gunfire.&lt;br /&gt;
&lt;br /&gt;
*You can throw grenades at Level 1 turrets from far away, because you can throw grenades farther then they can shoot. But once they get to level 2 and 3 you will need a new tactic for destroying them: tanks and grenadiers are the easiest way to destroy a turret, but you can try creating walls to creep up on them with another engineer, or use the geometry of the map to find a way to get close without them shooting you.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Walls ==&lt;br /&gt;
&lt;br /&gt;
*One of your first ideas might be to build a giant wall around your base. This is a very bad idea. Remember, you&#039;ve got to go out and claim that territory before the enemy does! Walls take time to build, time that you need to spend making Refineries and turrets and anything else the commander drops for you.&lt;br /&gt;
&lt;br /&gt;
*The best use of walls is in strategically placed, small segments. Just a segment or two of walls can be used to provide cover from turrets and to block in tanks or enemy command vehicles. Instead of one massive line of walls across a base, a few segments carefully placed can defend buildings against rocket fire and forward APCs from enemy attack. (Don&#039;t trap the APC by surrounding it completely, though!)&lt;br /&gt;
&lt;br /&gt;
*Attacking walls is not an effective way to destroy them- they can take a lot of damage. However, they&#039;re weak against the Engineer&#039;s build abilities, and he can deconstruct them with his engineering tool quickly and easily.&lt;br /&gt;
&lt;br /&gt;
== Making your vehicle ==&lt;br /&gt;
&lt;br /&gt;
*See [[Vehicle_customization]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Enter the Vehicle Factory,&#039;&#039;&#039; and &#039;use&#039; the blue control pad inside to pull up the vehicle creation screen.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a chassis&#039;&#039;&#039; in the upper left corner, and click &#039;customize.&#039;&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Equip your tank&#039;&#039;&#039; by pulling equipment from the left side of the screen onto the tank in the center, then click &#039;next.&#039; Do this with weapons (red: cannons, green: missiles, yellow: machine guns) armor (don&#039;t forget to choose how much of each type of armor you want!) and an engine.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Customize your weapons&#039;&#039;&#039; to different control schemes. The numbers represent what weapons you want bound to that keyboard number.&lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Finally, click &#039;build.&#039;&#039;&#039;&#039; You&#039;re ready to roll!&lt;br /&gt;
&lt;br /&gt;
*You can save tank layouts so you don&#039;t have to customize your vehicle from scratch every time.&lt;br /&gt;
&lt;br /&gt;
*If you park on a repair pad, you can re-equip your tank with different technology. Just pull up the vehicle customization screen (Default: v) and you&#039;re good to go. However, re-equipping your tank destroys all it&#039;s armor, so you&#039;ll have to stay on the pad for a few seconds while it repairs.&lt;br /&gt;
&lt;br /&gt;
*As a general rule of thumb, if your going to buy a jeep, just get an APC instead and park it somewhere safe and walk the rest of the distance. Your team will love you for the extra spawn, and your commander wont get mad at you for wasting resources.&lt;br /&gt;
&lt;br /&gt;
*Sometimes there are a lot of different weapons, armor, or engines you can choose to put on your vehicle. If you&#039;re not sure what type of tank you should make or how you should customize it, don&#039;t be afraid to ask your teammates for advice.&lt;br /&gt;
&lt;br /&gt;
*Until you get upgraded armor your tanks will be very weak. Until you get upgraded engines your tank will overheat very easily. Until you get more powerful weapons, your tank won&#039;t be able to do a lot of damage. &#039;&#039;In other words, a single grenadier can destroy even the powerful heavy tank if that vehicle isn&#039;t upgraded, but a heavy tank with the best technology in the game can hold off an entire team!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Vehicle Combat ==&lt;br /&gt;
1. &#039;&#039;&#039;Do not waste your tank.&#039;&#039;&#039; This is not BF2, and they don&#039;t respawn for free. They cost your team money, generally money your team cannot afford to lose. Attack, fall back and repair, attack, fall back and repair, repeat. &#039;&#039;The team that preserves their tanks and their money is the team that wins.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The Engineer is a good class to drive tanks with, especially with the repair upgrade skill, because you can repair your tank in the field and give yourself ammunition.&lt;br /&gt;
&lt;br /&gt;
*Going close to an armory , driving onto a repair bay, or going near an Engineer&#039;s ammo box will re-stock your weapons.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;The right gun for the right job:&#039;&#039;&#039; There are many weapons in empires, each with a different use. However, as a rule of thumb, machine guns are good against infantry, cannons are good against tanks, and missiles are good against buildings and, to a lesser extent, tanks.&lt;br /&gt;
&lt;br /&gt;
*Standard cannons aren&#039;t that strong against buildings. If you come across a bunch of level 1 turrets, get out and use your infantry items, instead. On the other hand, upgraded weapons like the High Explosive Cannon can destroy turrets very quickly.&lt;br /&gt;
&lt;br /&gt;
*HE Cannons and Nuclear missiles are very effective against infantry, and certain machine guns can damage tanks as well as infantry.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Fight smart!&#039;&#039;&#039;&lt;br /&gt;
*Use your teammates and allied tanks. Two medium tanks are better than one heavy tank. Make sure to work as a team. If the enemy is focusing fire on your friendly tank and you still have full armor, try ramming the enemy tank to block his attack on your teammate. Also, make sure you both concentrate your fire on one target at a time, to eliminate it quickly.&lt;br /&gt;
&lt;br /&gt;
*Keep an eye on your heat levels. If someone is far away from you and driving in circles while you just sit there spamming your weapons, he might just be baiting you. Once you are red (overheated) and cannot run away or fire your weapons, he&#039;ll swoop in for the kill.&lt;br /&gt;
&lt;br /&gt;
*Wait until you have a good, clear shot before firing your weapons. You have to consider your tank&#039;s speed and the enemy tank&#039;s speed when firing. It is tricky, but keep practicing and you&#039;ll get the hang of it in no time.&lt;br /&gt;
&lt;br /&gt;
*Pay attention to your surroundings. If you&#039;re fighting in no-mans land where neither team has the advantage, don&#039;t be afraid to retreat and lure the enemy tank into following you. If you can lure him into the range of some turrets, start blasting him and try to ram him so he can&#039;t escape the turret range. This also gives you a longer distance to chase the damaged enemy tank before you run into his own turrets. This is just one example of how you can use your surroundings to your advantage, so pay attention to what&#039;s happening in the map!&lt;br /&gt;
&lt;br /&gt;
*Watch out for mines. They hurt your tank--a lot. For this reason, Grenadiers are a great tank driving class because you can chose the mine defusal skill, that will let you drive over mines without setting them off.&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5033</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5033"/>
		<updated>2007-11-19T09:41:30Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: /* Vehicle Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting the Game ==&lt;br /&gt;
1. &#039;&#039;&#039;Choose a team&#039;&#039;&#039; with the team selection screen. Choose one or the other, or use auto-assign.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a commander:&#039;&#039;&#039; If you&#039;re on a classic map, you&#039;ll be staring at a Commander Voting screen. Make your choice and it will go away. (Or &amp;quot;,&amp;quot; is the default to cancel this window.)&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Choose a squad:&#039;&#039;&#039; While you&#039;re waiting for the vote to finish (it won&#039;t take long, the vote is about 20 seconds) you can choose a squad by opening the squad window (default &amp;quot;.&amp;quot; key) and join or create one.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Choose a class:&#039;&#039;&#039; You&#039;ll then be staring at a class selection screen. Pick your class and your weapons, and hit &#039;accept.&#039; (&amp;quot;n&amp;quot; is the default to open and close this window.) &lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Choose a spawn:&#039;&#039;&#039; Finally, a Spawn Map will pop up. Here, you get to choose where you spawn into the game. At the start, you only have one spot- that big fuzzy dot on the map. Click on it, and you&#039;re ready to go!&lt;br /&gt;
&lt;br /&gt;
== How to get into the action ==&lt;br /&gt;
1. &#039;&#039;&#039;Commander:&#039;&#039;&#039; At the very start of a match, you need to choose a commander. Vote for someone who already has a lot of votes. &#039;&#039;Do not command if you are new,&#039;&#039; wait until you understand the basics of the game and understand what research is useful.&lt;br /&gt;
*A good commander won&#039;t guarantee that you win the game, but a bad commander will guarantee that you lose it.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose the Engineer class&#039;&#039;&#039; at the start of any classic map. Yes, the Scout sounds really cool, but it is near useless unless you know exactly what you&#039;re doing. An Engineer can do everything you need early in the game, so you&#039;ll be prepared for anything that hits you.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Join a squad and move out right away.&#039;&#039;&#039; There is no Vehicle Factory, no armory, and very little in terms of defense at your home base, so don&#039;t bother looking for it.&lt;br /&gt;
*The sooner you reach the front lines, the sooner you can establish a good defensive barrier to defeat the enemy. Don&#039;t dawdle around the base!&lt;br /&gt;
*If you noticed someone who did well in the previous match, follow them if they are an Engineer and watch what they do.&lt;br /&gt;
*Believe it or not, but the most deaths among new players come from enemy mines. ALWAYS keep a lookout for them on the ground.&lt;br /&gt;
*You can get extra ammunition from engineers from ammo boxes they can drop or from an armory which you will not have at the start of the game. Just use the request ammo voice command and an engineer should be willing to help you.&lt;br /&gt;
*If you&#039;re an Engineer, don&#039;t be afraid to let the other classes charge into the fray first. You&#039;re the jack-of-all-trades, which means the other classes are better at dealing with their area of expertise... let them handle it.&lt;br /&gt;
&lt;br /&gt;
== Your Objectives and what to do ==&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Move towards the enemy base, and look for resource nodes-&#039;&#039;&#039; they&#039;re the yellow dots on your minimap. When you get to one, pester your Commander to drop a refinery on it, so you can build it. Don&#039;t stand too close so there&#039;s room for the building, and watch out for enemies!&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Prepare to engage the Enemy&#039;&#039;&#039; once you&#039;re close enough to their infantry and defenses (usually anywhere in the middle of the map). As an engineer, you&#039;re ready to build any turrets or buildings the commander drops for you. Now is a good time to build your own turret and camera, or maybe some walls to give your team cover.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Press the Offensive!&#039;&#039;&#039; Now that all the refineries are captured by someone, you&#039;re gonna have to start attacking the enemy if you want their refineries for your team. Be sure to stick with your squad, and focus your attacks on spawn points to push the enemy back, not their infantry, or they&#039;ll simply keep coming at you.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Move in for the kill:&#039;&#039;&#039; When tanks start rolling out, you can do some serious damage. If you&#039;ve successfully pushed the enemy back somewhere along the front lines, keep attacking the weak point! If you can get to the enemy Command Vehicle without getting killed right away, try and destroy it. (Remember, the CV is tough, and just one tank attacking the heart of the enemy isn&#039;t going to last long. Work in teams!)&lt;br /&gt;
&lt;br /&gt;
*By pressing enter you can choose where you spawn. After a while, the commander may have a forward barracks set up closer to the front lines, or there may be an APC closer to the enemy. You wont have to spend any time walking to the enemy by choosing to spawn in one of these new areas.&lt;br /&gt;
*Go easy on your commander. Commanding is probably the toughest job in the game, and not everyone is an expert at it. If someone inexperienced volunteers to command because no one else wants to, remember that they stood up to the challenge when no one else would--so cut them some slack.&lt;br /&gt;
*If your commander gives you an order, you should probably do it. He can see the whole battlefield, so he knows what the enemy is up to, and what you can do to defeat them. There&#039;s a good chance he gave that order because it will greatly aid the team.&lt;br /&gt;
&lt;br /&gt;
== How to use the Engineer class ==&lt;br /&gt;
&lt;br /&gt;
*Turrets are really cool. However, placing them right next to your Barracks at the start of the game is a bad idea. You&#039;re wasting time: you need to secure forward bases and refineries quickly at the start of the game or the other team will win. So move up and place a turret closer to the enemy, instead.&lt;br /&gt;
&lt;br /&gt;
*Get the repair upgrade skill. It lets you build a lot faster meaning your wasting less time building and more time moving up. This is really important at the start of a game when there is a lot of stuff to build. Plus, if you need to create a turret in an emergency, you&#039;ll be very grateful that you could build it before the enemy started shooting at you.&lt;br /&gt;
&lt;br /&gt;
*Cameras display enemy infantry on your regular screen, almost like a free wall-hack. This can be useful on a map like crossroads where everyone is packed in a small area in the middle.&lt;br /&gt;
&lt;br /&gt;
*Those seismic grenades barely scratch infantry or tanks. Save them for buildings, and don&#039;t bother using them against anything mobile.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Turrets ==&lt;br /&gt;
&lt;br /&gt;
*The best way to destroy a turret is with three well-placed Engineer grenades. Alternatively, a grenadier can use his missile launcher or his mortar to quickly take them out from a distance. The Rifleman also has a few regular grenades that can do the trick, if you&#039;re desperate. &#039;&#039;Shooting them with your machine gun, though, is not a good way to destroy them.&#039;&#039; Like all buildings, turrets are immune to regular gunfire.&lt;br /&gt;
&lt;br /&gt;
*You can throw grenades at Level 1 turrets from far away, because you can throw grenades farther then they can shoot. But once they get to level 2 and 3 you will need a new tactic for destroying them: tanks and grenadiers are the easiest way to destroy a turret, but you can try creating walls to creep up on them with another engineer, or use the geometry of the map to find a way to get close without them shooting you.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Walls ==&lt;br /&gt;
&lt;br /&gt;
*One of your first ideas might be to build a giant wall around your base. This is a very bad idea. Remember, you&#039;ve got to go out and claim that territory before the enemy does! Walls take time to build, time that you need to spend making Refineries and turrets and anything else the commander drops for you.&lt;br /&gt;
&lt;br /&gt;
*The best use of walls is in strategically placed, small segments. Just a segment or two of walls can be used to provide cover from turrets and to block in tanks or enemy command vehicles. Instead of one massive line of walls across a base, a few segments carefully placed can defend buildings against rocket fire and forward APCs from enemy attack. (Don&#039;t trap the APC by surrounding it completely, though!)&lt;br /&gt;
&lt;br /&gt;
*Attacking walls is not an effective way to destroy them- they can take a lot of damage. However, they&#039;re weak against the Engineer&#039;s build abilities, and he can deconstruct them with his engineering tool quickly and easily.&lt;br /&gt;
&lt;br /&gt;
== Making your vehicle ==&lt;br /&gt;
&lt;br /&gt;
*See [[Vehicle_customization]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Enter the Vehicle Factory,&#039;&#039;&#039; and &#039;use&#039; the blue control pad inside to pull up the vehicle creation screen.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a chassis&#039;&#039;&#039; in the upper left corner, and click &#039;customize.&#039;&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Equip your tank&#039;&#039;&#039; by pulling equipment from the left side of the screen onto the tank in the center, then click &#039;next.&#039; Do this with weapons (red: cannons, green: missiles, yellow: machine guns) armor (don&#039;t forget to choose how much of each type of armor you want!) and an engine.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Customize your weapons&#039;&#039;&#039; to different control schemes. The numbers represent what weapons you want bound to that keyboard number.&lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Finally, click &#039;build.&#039;&#039;&#039;&#039; You&#039;re ready to roll!&lt;br /&gt;
&lt;br /&gt;
*You can save tank layouts so you don&#039;t have to customize your vehicle from scratch every time.&lt;br /&gt;
&lt;br /&gt;
*If you park on a repair pad, you can re-equip your tank with different technology. Just pull up the vehicle customization screen (Default: v) and you&#039;re good to go. However, re-equipping your tank destroys all it&#039;s armor, so you&#039;ll have to stay on the pad for a few seconds while it repairs.&lt;br /&gt;
&lt;br /&gt;
*As a general rule of thumb, if your going to buy a jeep, just get an APC instead and park it somewhere safe and walk the rest of the distance. Your team will love you for the extra spawn, and your commander wont get mad at you for wasting resources.&lt;br /&gt;
&lt;br /&gt;
*Sometimes there are a lot of different weapons, armor, or engines you can choose to put on your vehicle. If you&#039;re not sure what type of tank you should make or how you should customize it, don&#039;t be afraid to ask your teammates for advice.&lt;br /&gt;
&lt;br /&gt;
*Until you get upgraded armor your tanks will be very weak. Until you get upgraded engines your tank will overheat very easily. Until you get more powerful weapons, your tank won&#039;t be able to do a lot of damage. &#039;&#039;In other words, a single grenadier can destroy even the powerful heavy tank if that vehicle isn&#039;t upgraded, but a heavy tank with the best technology in the game can hold off an entire team!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Vehicle Combat ==&lt;br /&gt;
1. &#039;&#039;&#039;Do not waste your tank.&#039;&#039;&#039; This is not BF2, and they don&#039;t respawn for free. They cost your team money, generally money your team cannot afford to lose. Attack, fall back and repair, attack, fall back and repair, repeat. &#039;&#039;The team that preserves their tanks and their money is the team that wins.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The Engineer is a good class to drive tanks with, especially with the repair upgrade skill, because you can repair your tank in the field and give yourself ammunition.&lt;br /&gt;
&lt;br /&gt;
*Going close to an armory , driving onto a repair bay, or going near an Engineer&#039;s ammo box will re-stock your weapons.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;The right gun for the right job&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*There are many weapons in empires, each with a different use. However, as a rule of thumb, machine guns are good against infantry, cannons are good against tanks, and missiles are good against buildings and, to a lesser extent, tanks.&lt;br /&gt;
&lt;br /&gt;
*Standard cannons aren&#039;t that strong against buildings. If you come across a bunch of level 1 turrets, get out and use your infantry items, instead. On the other hand, upgraded weapons like the High Explosive Cannon can destroy turrets very quickly.&lt;br /&gt;
&lt;br /&gt;
*HE Cannons and Nuclear missiles are very effective against infantry, and certain machine guns can damage tanks as well as infantry.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Fight smart!&#039;&#039;&#039;&lt;br /&gt;
*Use your teammates and allied tanks. Two medium tanks are better than one heavy tank. Make sure to work as a team. If the enemy is focusing fire on your friendly tank and you still have full armor, try ramming the enemy tank to block his attack on your teammate. Also, make sure you both concentrate your fire on one target at a time, to eliminate it quickly.&lt;br /&gt;
&lt;br /&gt;
*Keep an eye on your heat levels. If someone is far away from you and driving in circles while you just sit there spamming your weapons, he might just be baiting you. Once you are red (overheated) and cannot run away or fire your weapons, he&#039;ll swoop in for the kill.&lt;br /&gt;
&lt;br /&gt;
*Wait until you have a good, clear shot before firing your weapons. You have to consider your tank&#039;s speed and the enemy tank&#039;s speed when firing. It is tricky, but keep practicing and you&#039;ll get the hang of it in no time.&lt;br /&gt;
&lt;br /&gt;
*Pay attention to your surroundings. If you&#039;re fighting in no-mans land where neither team has the advantage, don&#039;t be afraid to retreat and lure the enemy tank into following you. If you can lure him into the range of some turrets, start blasting him and try to ram him so he can&#039;t escape the turret range. This also gives you a longer distance to chase the damaged enemy tank before you run into his own turrets. This is just one example of how you can use your surroundings to your advantage, so pay attention to what&#039;s happening in the map!&lt;br /&gt;
&lt;br /&gt;
*Watch out for mines. They hurt your tank--a lot. For this reason, Grenadiers are a great tank driving class because you can chose the mine defusal skill, that will let you drive over mines without setting them off.&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5032</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5032"/>
		<updated>2007-11-19T09:37:25Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting the Game ==&lt;br /&gt;
1. &#039;&#039;&#039;Choose a team&#039;&#039;&#039; with the team selection screen. Choose one or the other, or use auto-assign.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a commander:&#039;&#039;&#039; If you&#039;re on a classic map, you&#039;ll be staring at a Commander Voting screen. Make your choice and it will go away. (Or &amp;quot;,&amp;quot; is the default to cancel this window.)&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Choose a squad:&#039;&#039;&#039; While you&#039;re waiting for the vote to finish (it won&#039;t take long, the vote is about 20 seconds) you can choose a squad by opening the squad window (default &amp;quot;.&amp;quot; key) and join or create one.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Choose a class:&#039;&#039;&#039; You&#039;ll then be staring at a class selection screen. Pick your class and your weapons, and hit &#039;accept.&#039; (&amp;quot;n&amp;quot; is the default to open and close this window.) &lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Choose a spawn:&#039;&#039;&#039; Finally, a Spawn Map will pop up. Here, you get to choose where you spawn into the game. At the start, you only have one spot- that big fuzzy dot on the map. Click on it, and you&#039;re ready to go!&lt;br /&gt;
&lt;br /&gt;
== How to get into the action ==&lt;br /&gt;
1. &#039;&#039;&#039;Commander:&#039;&#039;&#039; At the very start of a match, you need to choose a commander. Vote for someone who already has a lot of votes. &#039;&#039;Do not command if you are new,&#039;&#039; wait until you understand the basics of the game and understand what research is useful.&lt;br /&gt;
*A good commander won&#039;t guarantee that you win the game, but a bad commander will guarantee that you lose it.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose the Engineer class&#039;&#039;&#039; at the start of any classic map. Yes, the Scout sounds really cool, but it is near useless unless you know exactly what you&#039;re doing. An Engineer can do everything you need early in the game, so you&#039;ll be prepared for anything that hits you.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Join a squad and move out right away.&#039;&#039;&#039; There is no Vehicle Factory, no armory, and very little in terms of defense at your home base, so don&#039;t bother looking for it.&lt;br /&gt;
*The sooner you reach the front lines, the sooner you can establish a good defensive barrier to defeat the enemy. Don&#039;t dawdle around the base!&lt;br /&gt;
*If you noticed someone who did well in the previous match, follow them if they are an Engineer and watch what they do.&lt;br /&gt;
*Believe it or not, but the most deaths among new players come from enemy mines. ALWAYS keep a lookout for them on the ground.&lt;br /&gt;
*You can get extra ammunition from engineers from ammo boxes they can drop or from an armory which you will not have at the start of the game. Just use the request ammo voice command and an engineer should be willing to help you.&lt;br /&gt;
*If you&#039;re an Engineer, don&#039;t be afraid to let the other classes charge into the fray first. You&#039;re the jack-of-all-trades, which means the other classes are better at dealing with their area of expertise... let them handle it.&lt;br /&gt;
&lt;br /&gt;
== Your Objectives and what to do ==&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Move towards the enemy base, and look for resource nodes-&#039;&#039;&#039; they&#039;re the yellow dots on your minimap. When you get to one, pester your Commander to drop a refinery on it, so you can build it. Don&#039;t stand too close so there&#039;s room for the building, and watch out for enemies!&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Prepare to engage the Enemy&#039;&#039;&#039; once you&#039;re close enough to their infantry and defenses (usually anywhere in the middle of the map). As an engineer, you&#039;re ready to build any turrets or buildings the commander drops for you. Now is a good time to build your own turret and camera, or maybe some walls to give your team cover.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Press the Offensive!&#039;&#039;&#039; Now that all the refineries are captured by someone, you&#039;re gonna have to start attacking the enemy if you want their refineries for your team. Be sure to stick with your squad, and focus your attacks on spawn points to push the enemy back, not their infantry, or they&#039;ll simply keep coming at you.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Move in for the kill:&#039;&#039;&#039; When tanks start rolling out, you can do some serious damage. If you&#039;ve successfully pushed the enemy back somewhere along the front lines, keep attacking the weak point! If you can get to the enemy Command Vehicle without getting killed right away, try and destroy it. (Remember, the CV is tough, and just one tank attacking the heart of the enemy isn&#039;t going to last long. Work in teams!)&lt;br /&gt;
&lt;br /&gt;
*By pressing enter you can choose where you spawn. After a while, the commander may have a forward barracks set up closer to the front lines, or there may be an APC closer to the enemy. You wont have to spend any time walking to the enemy by choosing to spawn in one of these new areas.&lt;br /&gt;
*Go easy on your commander. Commanding is probably the toughest job in the game, and not everyone is an expert at it. If someone inexperienced volunteers to command because no one else wants to, remember that they stood up to the challenge when no one else would--so cut them some slack.&lt;br /&gt;
*If your commander gives you an order, you should probably do it. He can see the whole battlefield, so he knows what the enemy is up to, and what you can do to defeat them. There&#039;s a good chance he gave that order because it will greatly aid the team.&lt;br /&gt;
&lt;br /&gt;
== How to use the Engineer class ==&lt;br /&gt;
&lt;br /&gt;
*Turrets are really cool. However, placing them right next to your Barracks at the start of the game is a bad idea. You&#039;re wasting time: you need to secure forward bases and refineries quickly at the start of the game or the other team will win. So move up and place a turret closer to the enemy, instead.&lt;br /&gt;
&lt;br /&gt;
*Get the repair upgrade skill. It lets you build a lot faster meaning your wasting less time building and more time moving up. This is really important at the start of a game when there is a lot of stuff to build. Plus, if you need to create a turret in an emergency, you&#039;ll be very grateful that you could build it before the enemy started shooting at you.&lt;br /&gt;
&lt;br /&gt;
*Cameras display enemy infantry on your regular screen, almost like a free wall-hack. This can be useful on a map like crossroads where everyone is packed in a small area in the middle.&lt;br /&gt;
&lt;br /&gt;
*Those seismic grenades barely scratch infantry or tanks. Save them for buildings, and don&#039;t bother using them against anything mobile.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Turrets ==&lt;br /&gt;
&lt;br /&gt;
*The best way to destroy a turret is with three well-placed Engineer grenades. Alternatively, a grenadier can use his missile launcher or his mortar to quickly take them out from a distance. The Rifleman also has a few regular grenades that can do the trick, if you&#039;re desperate. &#039;&#039;Shooting them with your machine gun, though, is not a good way to destroy them.&#039;&#039; Like all buildings, turrets are immune to regular gunfire.&lt;br /&gt;
&lt;br /&gt;
*You can throw grenades at Level 1 turrets from far away, because you can throw grenades farther then they can shoot. But once they get to level 2 and 3 you will need a new tactic for destroying them: tanks and grenadiers are the easiest way to destroy a turret, but you can try creating walls to creep up on them with another engineer, or use the geometry of the map to find a way to get close without them shooting you.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Walls ==&lt;br /&gt;
&lt;br /&gt;
*One of your first ideas might be to build a giant wall around your base. This is a very bad idea. Remember, you&#039;ve got to go out and claim that territory before the enemy does! Walls take time to build, time that you need to spend making Refineries and turrets and anything else the commander drops for you.&lt;br /&gt;
&lt;br /&gt;
*The best use of walls is in strategically placed, small segments. Just a segment or two of walls can be used to provide cover from turrets and to block in tanks or enemy command vehicles. Instead of one massive line of walls across a base, a few segments carefully placed can defend buildings against rocket fire and forward APCs from enemy attack. (Don&#039;t trap the APC by surrounding it completely, though!)&lt;br /&gt;
&lt;br /&gt;
*Attacking walls is not an effective way to destroy them- they can take a lot of damage. However, they&#039;re weak against the Engineer&#039;s build abilities, and he can deconstruct them with his engineering tool quickly and easily.&lt;br /&gt;
&lt;br /&gt;
== Making your vehicle ==&lt;br /&gt;
&lt;br /&gt;
*See [[Vehicle_customization]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Enter the Vehicle Factory,&#039;&#039;&#039; and &#039;use&#039; the blue control pad inside to pull up the vehicle creation screen.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a chassis&#039;&#039;&#039; in the upper left corner, and click &#039;customize.&#039;&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Equip your tank&#039;&#039;&#039; by pulling equipment from the left side of the screen onto the tank in the center, then click &#039;next.&#039; Do this with weapons (red: cannons, green: missiles, yellow: machine guns) armor (don&#039;t forget to choose how much of each type of armor you want!) and an engine.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Customize your weapons&#039;&#039;&#039; to different control schemes. The numbers represent what weapons you want bound to that keyboard number.&lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Finally, click &#039;build.&#039;&#039;&#039;&#039; You&#039;re ready to roll!&lt;br /&gt;
&lt;br /&gt;
*You can save tank layouts so you don&#039;t have to customize your vehicle from scratch every time.&lt;br /&gt;
&lt;br /&gt;
*If you park on a repair pad, you can re-equip your tank with different technology. Just pull up the vehicle customization screen (Default: v) and you&#039;re good to go. However, re-equipping your tank destroys all it&#039;s armor, so you&#039;ll have to stay on the pad for a few seconds while it repairs.&lt;br /&gt;
&lt;br /&gt;
*As a general rule of thumb, if your going to buy a jeep, just get an APC instead and park it somewhere safe and walk the rest of the distance. Your team will love you for the extra spawn, and your commander wont get mad at you for wasting resources.&lt;br /&gt;
&lt;br /&gt;
*Sometimes there are a lot of different weapons, armor, or engines you can choose to put on your vehicle. If you&#039;re not sure what type of tank you should make or how you should customize it, don&#039;t be afraid to ask your teammates for advice.&lt;br /&gt;
&lt;br /&gt;
*Until you get upgraded armor your tanks will be very weak. Until you get upgraded engines your tank will overheat very easily. Until you get more powerful weapons, your tank won&#039;t be able to do a lot of damage. &#039;&#039;In other words, a single grenadier can destroy even the powerful heavy tank if that vehicle isn&#039;t upgraded, but a heavy tank with the best technology in the game can hold off an entire team!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Vehicle Combat ==&lt;br /&gt;
1. &#039;&#039;&#039;Do not waste your tank.&#039;&#039;&#039; This is not BF2, and they don&#039;t respawn for free. They cost your team money, generally money your team cannot afford to lose. Attack, fall back and repair, attack, fall back and repair, repeat. &#039;&#039;The team that preserves their tanks and their money is the team that wins.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The Engineer is a good class to drive tanks with, especially with the repair upgrade skill, because you can repair your tank in the field and give yourself ammunition.&lt;br /&gt;
&lt;br /&gt;
*Going close to an armory , driving onto a repair bay, or going near an Engineer&#039;s ammo box will re-stock your weapons.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;The right gun for the right job&#039;&#039;&#039;&lt;br /&gt;
*Standard cannons aren&#039;t that strong against buildings. If you come across a bunch of level 1 turrets, get out and use your infantry items, instead. On the other hand, upgraded weapons like the High Explosive Cannon can destroy turrets very quickly.&lt;br /&gt;
&lt;br /&gt;
*Only High Explosive Cannons and Nuclear Missiles are very effective against infantry (Nukes are devastatingly powerful against infantry). If you don&#039;t have those, use a machine gun. Missiles in general are ineffective against infantry--use these as a last resort.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Fight smart!&#039;&#039;&#039;&lt;br /&gt;
*Use your teammates and allied tanks. Two medium tanks are better than one heavy tank. Make sure to work as a team. If the enemy is focusing fire on your friendly tank and you still have full armor, try ramming the enemy tank to block his attack on your teammate. Also, make sure you both concentrate your fire on one target at a time, to eliminate it quickly.&lt;br /&gt;
&lt;br /&gt;
*Keep an eye on your heat levels. If someone is far away from you and driving in circles while you just sit there spamming your weapons, he might just be baiting you. Once you are red (overheated) and cannot run away or fire your weapons, he&#039;ll swoop in for the kill.&lt;br /&gt;
&lt;br /&gt;
*Wait until you have a good, clear shot before firing your weapons. You have to consider your tank&#039;s speed and the enemy tank&#039;s speed when firing. It is tricky, but keep practicing and you&#039;ll get the hang of it in no time.&lt;br /&gt;
&lt;br /&gt;
*Pay attention to your surroundings. If you&#039;re fighting in no-mans land where neither team has the advantage, don&#039;t be afraid to retreat and lure the enemy tank into following you. If you can lure him into the range of some turrets, start blasting him and try to ram him so he can&#039;t escape the turret range. This also gives you a longer distance to chase the damaged enemy tank before you run into his own turrets. This is just one example of how you can use your surroundings to your advantage, so pay attention to what&#039;s happening in the map!&lt;br /&gt;
&lt;br /&gt;
*Watch out for mines. They hurt your tank--a lot. For this reason, Grenadiers are a great tank driving class because you can chose the mine defusal skill, that will let you drive over mines without setting them off.&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5031</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5031"/>
		<updated>2007-11-19T09:31:54Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: simplifying tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting the Game ==&lt;br /&gt;
1. &#039;&#039;&#039;Choose a team&#039;&#039;&#039; with the team selection screen. Choose one or the other, or use auto-assign.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a commander:&#039;&#039;&#039; If you&#039;re on a classic map, you&#039;ll be staring at a Commander Voting screen. Make your choice and it will go away. (Or &amp;quot;,&amp;quot; is the default to cancel this window.)&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Choose a squad:&#039;&#039;&#039; While you&#039;re waiting for the vote to finish (it won&#039;t take long, the vote is about 20 seconds) you can choose a squad by opening the squad window (default &amp;quot;.&amp;quot; key) and join or create one.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Choose a class:&#039;&#039;&#039; You&#039;ll then be staring at a class selection screen. Pick your class and your weapons, and hit &#039;accept.&#039; (&amp;quot;n&amp;quot; is the default to open and close this window.) &lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Choose a spawn:&#039;&#039;&#039; Finally, a Spawn Map will pop up. Here, you get to choose where you spawn into the game. At the start, you only have one spot- that big fuzzy dot on the map. Click on it, and you&#039;re ready to go!&lt;br /&gt;
&lt;br /&gt;
== How to get into the action ==&lt;br /&gt;
1. &#039;&#039;&#039;Commander:&#039;&#039;&#039; At the very start of a match, you need to choose a commander. Vote for someone who already has a lot of votes. &#039;&#039;Do not command if you are new,&#039;&#039; wait until you understand the basics of the game and understand what research is useful.&lt;br /&gt;
*A good commander won&#039;t guarantee that you win the game, but a bad commander will guarantee that you lose it.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose the Engineer class&#039;&#039;&#039; at the start of any classic map. Yes, the Scout sounds really cool, but it is near useless unless you know exactly what you&#039;re doing. An Engineer can do everything you need early in the game, so you&#039;ll be prepared for anything that hits you.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Join a squad and move out right away.&#039;&#039;&#039; There is no Vehicle Factory, no armory, and very little in terms of defense at your home base, so don&#039;t bother looking for it.&lt;br /&gt;
*The sooner you reach the front lines, the sooner you can establish a good defensive barrier to defeat the enemy. Don&#039;t dawdle around the base!&lt;br /&gt;
*If you noticed someone who did well in the previous match, follow them if they are an Engineer and watch what they do.&lt;br /&gt;
*Believe it or not, but the most deaths among new players come from enemy mines. ALWAYS keep a lookout for them on the ground.&lt;br /&gt;
*You can get extra ammunition from engineers from ammo boxes they can drop or from an armory which you will not have at the start of the game. Just use the request ammo voice command and an engineer should be willing to help you.&lt;br /&gt;
*If you&#039;re an Engineer, don&#039;t be afraid to let the other classes charge into the fray first. You&#039;re the jack-of-all-trades, which means the other classes are better at dealing with their area of expertise... let them handle it.&lt;br /&gt;
&lt;br /&gt;
== Your Objectives and what to do ==&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Move towards the enemy base, and look for resource nodes-&#039;&#039;&#039; they&#039;re the yellow dots on your minimap. When you get to one, pester your Commander to drop a refinery on it, so you can build it. Don&#039;t stand too close so there&#039;s room for the building, and watch out for enemies!&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Prepare to engage the Enemy&#039;&#039;&#039; once you&#039;re close enough to their infantry and defenses (usually anywhere in the middle of the map). As an engineer, you&#039;re ready to build any turrets or buildings the commander drops for you. Now is a good time to build your own turret and camera, or maybe some walls to give your team cover.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Press the Offensive!&#039;&#039;&#039; Now that all the refineries are captured by someone, you&#039;re gonna have to start attacking the enemy if you want their refineries for your team. Be sure to stick with your squad, and focus your attacks on spawn points to push the enemy back, not their infantry, or they&#039;ll simply keep coming at you.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Move in for the kill:&#039;&#039;&#039; When tanks start rolling out, you can do some serious damage. If you&#039;ve successfully pushed the enemy back somewhere along the front lines, keep attacking the weak point! If you can get to the enemy Command Vehicle without getting killed right away, try and destroy it. (Remember, the CV is tough, and just one tank attacking the heart of the enemy isn&#039;t going to last long. Work in teams!)&lt;br /&gt;
&lt;br /&gt;
*By pressing enter you can choose where you spawn. After a while, the commander may have a forward barracks set up closer to the front lines, or there may be an APC closer to the enemy. You wont have to spend any time walking to the enemy by choosing to spawn in one of these new areas.&lt;br /&gt;
*Go easy on your commander. Commanding is probably the toughest job in the game, and not everyone is an expert at it. If someone inexperienced volunteers to command because no one else wants to, remember that they stood up to the challenge when no one else would--so cut them some slack.&lt;br /&gt;
*If your commander gives you an order, you should probably do it. He can see the whole battlefield, so he knows what the enemy is up to, and what you can do to defeat them. There&#039;s a good chance he gave that order because it will greatly aid the team.&lt;br /&gt;
&lt;br /&gt;
== How to use the Engineer class ==&lt;br /&gt;
&lt;br /&gt;
*Turrets are really cool. However, placing them right next to your Barracks at the start of the game is a bad idea. You&#039;re wasting time: you need to secure forward bases and refineries quickly at the start of the game or the other team will win. So move up and place a turret closer to the enemy, instead.&lt;br /&gt;
&lt;br /&gt;
*Get the repair upgrade skill. It lets you build a lot faster meaning your wasting less time building and more time moving up. This is really important at the start of a game when there is a lot of stuff to build. Plus, if you need to create a turret in an emergency, you&#039;ll be very grateful that you could build it before the enemy started shooting at you.&lt;br /&gt;
&lt;br /&gt;
*Cameras display enemy infantry on your regular screen, almost like a free wall-hack. This can be useful on a map like crossroads where everyone is packed in a small area in the middle.&lt;br /&gt;
&lt;br /&gt;
*Those seismic grenades barely scratch infantry or tanks. Save them for buildings, and don&#039;t bother using them against anything mobile.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Turrets ==&lt;br /&gt;
&lt;br /&gt;
*The best way to destroy a turret is with three well-placed Engineer grenades. Alternatively, a grenadier can use his missile launcher or his mortar to quickly take them out from a distance. The Rifleman also has a few regular grenades that can do the trick, if you&#039;re desperate. &#039;&#039;Shooting them with your machine gun, though, is not a good way to destroy them.&#039;&#039; Like all buildings, turrets are immune to regular gunfire.&lt;br /&gt;
&lt;br /&gt;
*You can throw grenades at Level 1 turrets from far away, because you can throw grenades farther then they can shoot. But once they get to level 2 and 3 you will need a new tactic for destroying them: tanks and grenadiers are the easiest way to destroy a turret, but you can try creating walls to creep up on them with another engineer, or use the geometry of the map to find a way to get close without them shooting you.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Walls ==&lt;br /&gt;
&lt;br /&gt;
*One of your first ideas might be to build a giant wall around your base. This is a very bad idea. Remember, you&#039;ve got to go out and claim that territory before the enemy does! Walls take time to build, time that you need to spend making Refineries and turrets and anything else the commander drops for you.&lt;br /&gt;
&lt;br /&gt;
*The best use of walls is in strategically placed, small segments. Just a segment or two of walls can be used to provide cover from turrets and to block in tanks or enemy command vehicles. Instead of one massive line of walls across a base, a few segments carefully placed can defend buildings against rocket fire and forward APCs from enemy attack. (Don&#039;t trap the APC by surrounding it completely, though!)&lt;br /&gt;
&lt;br /&gt;
*Attacking walls is not an effective way to destroy them- they can take a lot of damage. However, they&#039;re weak against the Engineer&#039;s build abilities, and he can deconstruct them with his engineering tool quickly and easily.&lt;br /&gt;
&lt;br /&gt;
== Making your vehicle ==&lt;br /&gt;
&lt;br /&gt;
*See [[Vehicle_customization]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Enter the Vehicle Factory,&#039;&#039;&#039; and &#039;use&#039; the blue control pad inside to pull up the vehicle creation screen.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a chassis&#039;&#039;&#039; in the upper left corner, and click &#039;customize.&#039;&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Equip your tank&#039;&#039;&#039; by pulling equipment from the left side of the screen onto the tank in the center, then click &#039;next.&#039; Do this with weapons (red: cannons, green: missiles, yellow: machine guns) armor (don&#039;t forget to choose how much of each type of armor you want!) and an engine.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Customize your weapons&#039;&#039;&#039; to different control schemes. The numbers represent what weapons you want bound to that keyboard number.&lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Finally, click &#039;build.&#039;&#039;&#039;&#039; You&#039;re ready to roll!&lt;br /&gt;
&lt;br /&gt;
*You can save tank layouts so you don&#039;t have to customize your vehicle from scratch every time.&lt;br /&gt;
&lt;br /&gt;
*If you park on a repair pad, you can re-equip your tank with different technology. Just pull up the vehicle customization screen (Default: v) and you&#039;re good to go. However, re-equipping your tank destroys all it&#039;s armor, so you&#039;ll have to stay on the pad for a few seconds while it repairs.&lt;br /&gt;
&lt;br /&gt;
*As a general rule of thumb, if your going to buy a jeep, just get an APC instead and park it somewhere safe and walk the rest of the distance. Your team will love you for the extra spawn, and your commander wont get mad at you for wasting resources.&lt;br /&gt;
&lt;br /&gt;
*Sometimes there are a lot of different weapons, armor, or engines you can choose to put on your vehicle. If you&#039;re not sure what type of tank you should make or how you should customize it, don&#039;t be afraid to ask your teammates for advice.&lt;br /&gt;
&lt;br /&gt;
*Until you get upgraded armor your tanks will be very weak. Until you get upgraded engines your tank will overheat very easily. Until you get more powerful weapons, your tank won&#039;t be able to do a lot of damage. &#039;&#039;In other words, a single grenadier can destroy even the powerful heavy tank if that vehicle isn&#039;t upgraded, but a heavy tank with the best technology in the game can hold off an entire team!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Vehicle Combat ==&lt;br /&gt;
1. &#039;&#039;&#039;Do not waste your tank.&#039;&#039;&#039; This is not BF2, and they don&#039;t respawn for free. They cost your team money, generally money your team cannot afford to lose. Attack, fall back and repair, attack, fall back and repair, repeat. The team that saves their tanks and their money is the team that wins. The Engineer is a good class to drive tanks with, especially with the repair upgrade skill, because you can repair your tank in the field and give yourself ammunition.&lt;br /&gt;
&lt;br /&gt;
*Going close to an armory , driving onto a repair bay, or going near an Engineer&#039;s ammo box will re-stock your weapons.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;The right gun for the right job&#039;&#039;&#039;&lt;br /&gt;
*Standard cannons aren&#039;t that strong against buildings. If you come across a bunch of level 1 turrets, get out and use your infantry items, instead. On the other hand, upgraded weapons like the High Explosive Cannon can destroy turrets very quickly.&lt;br /&gt;
&lt;br /&gt;
*Only High Explosive Cannons and Nuclear Missiles are very effective against infantry. If you don&#039;t have those, use a machine gun.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Fight smart!&#039;&#039;&#039;&lt;br /&gt;
*Use your teammates and allied tanks. Two medium tanks are better than one heavy tank. Make sure to work as a team. If the enemy is focusing fire on your friendly tank and you still have full armor try ramming the enemy tank to block his attack on your teammate. Also, make sure you both concentrate your fire on one target at a time, to eliminate it quickly.&lt;br /&gt;
&lt;br /&gt;
*Keep an eye on your heat levels. If someone far away from you and driving in circles while you just sit there spamming your weapons, he might just be baiting you. Once you are red(overheated) and cannot run or fire your weapons, he&#039;ll swoop in for the kill.&lt;br /&gt;
&lt;br /&gt;
*Wait until you have a good, clear shot before firing your weapons. You have consider your tank&#039;s speed and the enemy tank&#039;s speed when firing. It is tricky, but keep practicing and you&#039;ll get the hang of it in no time.&lt;br /&gt;
&lt;br /&gt;
*Pay attention to your surroundings. If you&#039;re fighting in no-mans land where neither team has the advantage, don&#039;t be afraid to retreat and lure the enemy tank into following you. If you can lure him into the range of some turrets, start blasting him and try to ram him so he can&#039;t escape the turret range. This also gives you a longer distance to chase the damaged enemy tank before you run into his own turrets. This is just one example of how you can use your surroundings to your advantage, so pay attention to what&#039;s happening in the map!&lt;br /&gt;
&lt;br /&gt;
*Watch out for mines. They hurt your tank--a lot. For this reason, Grenadiers are a great tank driving class because you can chose the mine defusal skill, that will let you drive over mines without setting them off.&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5030</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5030"/>
		<updated>2007-11-19T09:28:37Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: yay italics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting the Game ==&lt;br /&gt;
1. &#039;&#039;&#039;Choose a team&#039;&#039;&#039; with the team selection screen. Choose one or the other, or use auto-assign.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a commander:&#039;&#039;&#039; If you&#039;re on a classic map, you&#039;ll be staring at a Commander Voting screen. Make your choice and it will go away. (Or &amp;quot;,&amp;quot; is the default to cancel this window.)&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Choose a squad:&#039;&#039;&#039; While you&#039;re waiting for the vote to finish (it won&#039;t take long, the vote is about 20 seconds) you can choose a squad by opening the squad window (default &amp;quot;.&amp;quot; key) and join or create one.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Choose a class:&#039;&#039;&#039; You&#039;ll then be staring at a class selection screen. Pick your class and your weapons, and hit &#039;accept.&#039; (&amp;quot;n&amp;quot; is the default to open and close this window.) &lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Choose a spawn:&#039;&#039;&#039; Finally, a Spawn Map will pop up. Here, you get to choose where you spawn into the game. At the start, you only have one spot- that big fuzzy dot on the map. Click on it, and you&#039;re ready to go!&lt;br /&gt;
&lt;br /&gt;
== How to get into the action ==&lt;br /&gt;
1. &#039;&#039;&#039;Commander:&#039;&#039;&#039; At the very start of a match, you need to choose a commander. Vote for someone who already has a lot of votes. &#039;&#039;Do not command if you are new,&#039;&#039; wait until you understand the basics of the game and understand what research is useful.&lt;br /&gt;
*A good commander won&#039;t guarantee that you win the game, but a bad commander will guarantee that you lose it.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose the Engineer class&#039;&#039;&#039; at the start of any classic map. Yes, the Scout sounds really cool, but it is near useless unless you know exactly what you&#039;re doing. An Engineer can do everything you need early in the game, so you&#039;ll be prepared for anything that hits you.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Join a squad and move out right away.&#039;&#039;&#039; There is no Vehicle Factory, no armory, and very little in terms of defense at your home base, so don&#039;t bother looking for it.&lt;br /&gt;
*The sooner you reach the front lines, the sooner you can establish a good defensive barrier to defeat the enemy. Don&#039;t dawdle around the base!&lt;br /&gt;
*If you noticed someone who did well in the previous match, follow them if they are an Engineer and watch what they do.&lt;br /&gt;
*Believe it or not, but the most deaths among new players come from enemy mines. ALWAYS keep a lookout for them on the ground.&lt;br /&gt;
*You can get extra ammunition from engineers from ammo boxes they can drop or from an armory which you will not have at the start of the game. Just use the request ammo voice command and an engineer should be willing to help you.&lt;br /&gt;
*If you&#039;re an Engineer, don&#039;t be afraid to let the other classes charge into the fray first. You&#039;re the jack-of-all-trades, which means the other classes are better at dealing with their area of expertise... let them handle it.&lt;br /&gt;
&lt;br /&gt;
== Your Objectives and what to do ==&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Move towards the enemy base, and look for resource nodes-&#039;&#039;&#039; they&#039;re the yellow dots on your minimap. When you get to one, pester your Commander to drop a refinery on it, so you can build it. Don&#039;t stand too close so there&#039;s room for the building, and watch out for enemies!&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Prepare to engage the Enemy&#039;&#039;&#039; once you&#039;re close enough to their infantry and defenses (usually anywhere in the middle of the map). As an engineer, you&#039;re ready to build any turrets or buildings the commander drops for you. Now is a good time to build your own turret and camera, or maybe some walls to give your team cover.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Press the Offensive!&#039;&#039;&#039; Now that all the refineries are captured by someone, you&#039;re gonna have to start attacking the enemy if you want their refineries for your team. Be sure to stick with your squad, and focus your attacks on spawn points to push the enemy back, not their infantry, or they&#039;ll simply keep coming at you.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Move in for the kill:&#039;&#039;&#039; When tanks start rolling out, you can do some serious damage. If you&#039;ve successfully pushed the enemy back somewhere along the front lines, keep attacking the weak point! If you can get to the enemy Command Vehicle without getting killed right away, try and destroy it. (Remember, the CV is tough, and just one tank attacking the heart of the enemy isn&#039;t going to last long. Work in teams!)&lt;br /&gt;
&lt;br /&gt;
*By pressing enter you can choose where you spawn. After a while, the commander may have a forward barracks set up closer to the front lines, or there may be an APC closer to the enemy. You wont have to spend any time walking to the enemy by choosing to spawn in one of these new areas.&lt;br /&gt;
*Go easy on your commander. Commanding is probably the toughest job in the game, and not everyone is an expert at it. If someone inexperienced volunteers to command because no one else wants to, remember that they stood up to the challenge when no one else would--so cut them some slack.&lt;br /&gt;
*If your commander gives you an order, you should probably do it. He can see the whole battlefield, so he knows what the enemy is up to, and what you can do to defeat them. There&#039;s a good chance he gave that order because it will greatly aid the team.&lt;br /&gt;
&lt;br /&gt;
== How to use the Engineer class ==&lt;br /&gt;
&lt;br /&gt;
*Turrets are really cool. However, placing them right next to your Barracks at the start of the game is a bad idea. You&#039;re wasting time: you need to secure forward bases and refineries quickly at the start of the game or the other team will win. So move up and place a turret closer to the enemy, instead.&lt;br /&gt;
&lt;br /&gt;
*Get the repair upgrade skill. It lets you build a lot faster meaning your wasting less time building and more time moving up. This is really important at the start of a game when there is a lot of stuff to build. Plus, if you need to create a turret in an emergency, you&#039;ll be very grateful that you could build it before the enemy started shooting at you.&lt;br /&gt;
&lt;br /&gt;
*Cameras display enemy infantry on your regular screen, almost like a free wall-hack. This can be useful on a map like crossroads where everyone is packed in a small area in the middle.&lt;br /&gt;
&lt;br /&gt;
*Those seismic grenades barely scratch infantry or tanks. Save them for buildings, and don&#039;t bother using them against anything mobile.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Turrets ==&lt;br /&gt;
&lt;br /&gt;
*The best way to destroy a turret is with three well-placed Engineer grenades. Alternatively, a grenadier can use his missile launcher or his mortar to quickly take them out from a distance. The Rifleman also has a few regular grenades that can do the trick, if you&#039;re desperate. &#039;&#039;Shooting them with your machine gun, though, is not a good way to destroy them.&#039;&#039; Like all buildings, turrets are immune to regular gunfire.&lt;br /&gt;
&lt;br /&gt;
*You can throw grenades at Level 1 turrets from far away, because you can throw grenades farther then they can shoot. But once they get to level 2 and 3 you will need a new tactic for destroying them: tanks and grenadiers are the easiest way to destroy a turret, but you can try creating walls to creep up on them with another engineer, or use the geometry of the map to find a way to get close without them shooting you.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Walls ==&lt;br /&gt;
&lt;br /&gt;
*One of your first ideas might be to build a giant wall around your base. This is a very bad idea. Remember, you&#039;ve got to go out and claim that territory before the enemy does! Walls take time to build, time that you need to spend making Refineries and turrets and anything else the commander drops for you.&lt;br /&gt;
&lt;br /&gt;
*Walls can be used to provide cover from turrets and to block in tanks or enemy command vehicles. A good way to use walls is to defend buildings against rocket fire. Also, if you have a forward APC that is visible to the enemy, it is a good idea to put walls in front of it so it can&#039;t be killed with rockets from far away.&lt;br /&gt;
&lt;br /&gt;
*Attacking walls is not an effective way to destroy them- they can take a lot of damage. However, they&#039;re weak against the Engineer&#039;s build abilities, and he can deconstruct them with his engineering tool quickly and easily.&lt;br /&gt;
&lt;br /&gt;
== Making your vehicle ==&lt;br /&gt;
&lt;br /&gt;
*See [[Vehicle_customization]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Enter the Vehicle Factory,&#039;&#039;&#039; and &#039;use&#039; the blue control pad inside to pull up the vehicle creation screen.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a chassis&#039;&#039;&#039; in the upper left corner, and click &#039;customize.&#039;&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Equip your tank&#039;&#039;&#039; by pulling equipment from the left side of the screen onto the tank in the center, then click &#039;next.&#039; Do this with weapons (red: cannons, green: missiles, yellow: machine guns) armor (don&#039;t forget to choose how much of each type of armor you want!) and an engine.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Customize your weapons&#039;&#039;&#039; to different control schemes. The numbers represent what weapons you want bound to that keyboard number.&lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Finally, click &#039;build.&#039;&#039;&#039;&#039; You&#039;re ready to roll!&lt;br /&gt;
&lt;br /&gt;
*You can save tank layouts so you don&#039;t have to customize your vehicle from scratch every time.&lt;br /&gt;
&lt;br /&gt;
*If you park on a repair pad, you can re-equip your tank with different technology. Just pull up the vehicle customization screen (Default: v) and you&#039;re good to go. However, re-equipping your tank destroys all it&#039;s armor, so you&#039;ll have to stay on the pad for a few seconds while it repairs.&lt;br /&gt;
&lt;br /&gt;
*As a general rule of thumb, if your going to buy a jeep, just get an APC instead and park it somewhere safe and walk the rest of the distance. Your team will love you for the extra spawn, and your commander wont get mad at you for wasting resources.&lt;br /&gt;
&lt;br /&gt;
*Sometimes there are a lot of different weapons, armor, or engines you can choose to put on your vehicle. If you&#039;re not sure what type of tank you should make or how you should customize it, don&#039;t be afraid to ask your teammates for advice.&lt;br /&gt;
&lt;br /&gt;
*Until you get upgraded armor your tanks will be very weak. Until you get upgraded engines your tank will overheat very easily. Until you get more powerful weapons, your tank won&#039;t be able to do a lot of damage. &#039;&#039;In other words, a single grenadier can destroy even the powerful heavy tank if that vehicle isn&#039;t upgraded, but a heavy tank with the best technology in the game can hold off an entire team!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Vehicle Combat ==&lt;br /&gt;
1. &#039;&#039;&#039;Do not waste your tank.&#039;&#039;&#039; This is not BF2, and they don&#039;t respawn for free. They cost your team money, generally money your team cannot afford to lose. Attack, fall back and repair, attack, fall back and repair, repeat. The team that saves their tanks and their money is the team that wins. The Engineer is a good class to drive tanks with, especially with the repair upgrade skill, because you can repair your tank in the field and give yourself ammunition.&lt;br /&gt;
&lt;br /&gt;
*Going close to an armory , driving onto a repair bay, or going near an Engineer&#039;s ammo box will re-stock your weapons.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;The right gun for the right job&#039;&#039;&#039;&lt;br /&gt;
*Standard cannons aren&#039;t that strong against buildings. If you come across a bunch of level 1 turrets, get out and use your infantry items, instead. On the other hand, upgraded weapons like the High Explosive Cannon can destroy turrets very quickly.&lt;br /&gt;
&lt;br /&gt;
*Only High Explosive Cannons and Nuclear Missiles are very effective against infantry. If you don&#039;t have those, use a machine gun.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Fight smart!&#039;&#039;&#039;&lt;br /&gt;
*Use your teammates and allied tanks. Two medium tanks are better than one heavy tank. Make sure to work as a team. If the enemy is focusing fire on your friendly tank and you still have full armor try ramming the enemy tank to block his attack on your teammate. Also, make sure you both concentrate your fire on one target at a time, to eliminate it quickly.&lt;br /&gt;
&lt;br /&gt;
*Keep an eye on your heat levels. If someone far away from you and driving in circles while you just sit there spamming your weapons, he might just be baiting you. Once you are red(overheated) and cannot run or fire your weapons, he&#039;ll swoop in for the kill.&lt;br /&gt;
&lt;br /&gt;
*Wait until you have a good, clear shot before firing your weapons. You have consider your tank&#039;s speed and the enemy tank&#039;s speed when firing. It is tricky, but keep practicing and you&#039;ll get the hang of it in no time.&lt;br /&gt;
&lt;br /&gt;
*Pay attention to your surroundings. If you&#039;re fighting in no-mans land where neither team has the advantage, don&#039;t be afraid to retreat and lure the enemy tank into following you. If you can lure him into the range of some turrets, start blasting him and try to ram him so he can&#039;t escape the turret range. This also gives you a longer distance to chase the damaged enemy tank before you run into his own turrets. This is just one example of how you can use your surroundings to your advantage, so pay attention to what&#039;s happening in the map!&lt;br /&gt;
&lt;br /&gt;
*Watch out for mines. They hurt your tank--a lot. For this reason, Grenadiers are a great tank driving class because you can chose the mine defusal skill, that will let you drive over mines without setting them off.&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5029</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5029"/>
		<updated>2007-11-19T09:21:19Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: /* Your Objectives and what to do */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting the Game ==&lt;br /&gt;
1. &#039;&#039;&#039;Choose a team&#039;&#039;&#039; with the team selection screen. Choose one or the other, or use auto-assign.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a commander:&#039;&#039;&#039; If you&#039;re on a classic map, you&#039;ll be staring at a Commander Voting screen. Make your choice and it will go away. (Or &amp;quot;,&amp;quot; is the default to cancel this window.)&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Choose a squad:&#039;&#039;&#039; While you&#039;re waiting for the vote to finish (it won&#039;t take long, the vote is about 20 seconds) you can choose a squad by opening the squad window (default &amp;quot;.&amp;quot; key) and join or create one.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Choose a class:&#039;&#039;&#039; You&#039;ll then be staring at a class selection screen. Pick your class and your weapons, and hit &#039;accept.&#039; (&amp;quot;n&amp;quot; is the default to open and close this window.) &lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Choose a spawn:&#039;&#039;&#039; Finally, a Spawn Map will pop up. Here, you get to choose where you spawn into the game. At the start, you only have one spot- that big fuzzy dot on the map. Click on it, and you&#039;re ready to go!&lt;br /&gt;
&lt;br /&gt;
== How to get into the action ==&lt;br /&gt;
1. &#039;&#039;&#039;Commander:&#039;&#039;&#039; At the very start of a match, you need to choose a commander. Vote for someone who already has a lot of votes. &#039;&#039;Do not command if you are new,&#039;&#039; wait until you understand the basics of the game and understand what research is useful.&lt;br /&gt;
*A good commander won&#039;t guarantee that you win the game, but a bad commander will guarantee that you lose it.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose the Engineer class&#039;&#039;&#039; at the start of any classic map. Yes, the Scout sounds really cool, but it is near useless unless you know exactly what you&#039;re doing. An Engineer can do everything you need early in the game, so you&#039;ll be prepared for anything that hits you.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Join a squad and move out right away.&#039;&#039;&#039; There is no Vehicle Factory, no armory, and very little in terms of defense at your home base, so don&#039;t bother looking for it.&lt;br /&gt;
*The sooner you reach the front lines, the sooner you can establish a good defensive barrier to defeat the enemy. Don&#039;t dawdle around the base!&lt;br /&gt;
*If you noticed someone who did well in the previous match, follow them if they are an Engineer and watch what they do.&lt;br /&gt;
*Believe it or not, but the most deaths among new players come from enemy mines. ALWAYS keep a lookout for them on the ground.&lt;br /&gt;
*You can get extra ammunition from engineers from ammo boxes they can drop or from an armory which you will not have at the start of the game. Just use the request ammo voice command and an engineer should be willing to help you.&lt;br /&gt;
*If you&#039;re an Engineer, don&#039;t be afraid to let the other classes charge into the fray first. You&#039;re the jack-of-all-trades, which means the other classes are better at dealing with their area of expertise... let them handle it.&lt;br /&gt;
&lt;br /&gt;
== Your Objectives and what to do ==&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Move towards the enemy base, and look for resource nodes-&#039;&#039;&#039; they&#039;re the yellow dots on your minimap. When you get to one, pester your Commander to drop a refinery on it, so you can build it. Don&#039;t stand too close so there&#039;s room for the building, and watch out for enemies!&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Prepare to engage the Enemy&#039;&#039;&#039; once you&#039;re close enough to their infantry and defenses (usually anywhere in the middle of the map). As an engineer, you&#039;re ready to build any turrets or buildings the commander drops for you. Now is a good time to build your own turret and camera, or maybe some walls to give your team cover.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Press the Offensive!&#039;&#039;&#039; Now that all the refineries are captured by someone, you&#039;re gonna have to start attacking the enemy if you want their refineries for your team. Be sure to stick with your squad, and focus your attacks on spawn points to push the enemy back, not their infantry, or they&#039;ll simply keep coming at you.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Move in for the kill:&#039;&#039;&#039; When tanks start rolling out, you can do some serious damage. If you&#039;ve successfully pushed the enemy back somewhere along the front lines, keep attacking the weak point! If you can get to the enemy Command Vehicle without getting killed right away, try and destroy it. (Remember, the CV is tough, and just one tank attacking the heart of the enemy isn&#039;t going to last long. Work in teams!)&lt;br /&gt;
&lt;br /&gt;
*By pressing enter you can choose where you spawn. After a while, the commander may have a forward barracks set up closer to the front lines, or there may be an APC closer to the enemy. You wont have to spend any time walking to the enemy by choosing to spawn in one of these new areas.&lt;br /&gt;
*Go easy on your commander. Commanding is probably the toughest job in the game, and not everyone is an expert at it. If someone inexperienced volunteers to command because no one else wants to, remember that they stood up to the challenge when no one else would--so cut them some slack.&lt;br /&gt;
*If your commander gives you an order, you should probably do it. He can see the whole battlefield, so he knows what the enemy is up to, and what you can do to defeat them. There&#039;s a good chance he gave that order because it will greatly aid the team.&lt;br /&gt;
&lt;br /&gt;
== How to use the Engineer class ==&lt;br /&gt;
&lt;br /&gt;
*Turrets are really cool. However, placing them right next to your Barracks at the start of the game is a bad idea. You&#039;re wasting time: you need to secure forward bases and refineries quickly at the start of the game or the other team will win. So move up and place a turret closer to the enemy, instead.&lt;br /&gt;
&lt;br /&gt;
*Get the repair upgrade skill. It lets you build a lot faster meaning your wasting less time building and more time moving up. This is really important at the start of a game when there is a lot of stuff to build. Plus, if you need to create a turret in an emergency, you&#039;ll be very grateful that you could build it before the enemy started shooting at you.&lt;br /&gt;
&lt;br /&gt;
*Cameras display enemy infantry on your regular screen, almost like a free wall-hack. This can be useful on a map like crossroads where everyone is packed in a small area in the middle.&lt;br /&gt;
&lt;br /&gt;
*Those seismic grenades barely scratch infantry or tanks. Save them for buildings, and don&#039;t bother using them against anything mobile.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Turrets ==&lt;br /&gt;
&lt;br /&gt;
*The best way to destroy a turret is with three well-placed Engineer grenades. Alternatively, a grenadier can use his missile launcher or his mortar to quickly take them out from a distance. The Rifleman also has a few regular grenades that can do the trick, if you&#039;re desperate. &#039;&#039;Shooting them with your machine gun, though, is not a good way to destroy them.&#039;&#039; Like all buildings, turrets are immune to regular gunfire.&lt;br /&gt;
&lt;br /&gt;
*You can throw grenades at Level 1 turrets from far away, because you can throw grenades farther then they can shoot. But once they get to level 2 and 3 you will need a new tactic for destroying them: tanks and grenadiers are the easiest way to destroy a turret, but you can try creating walls to creep up on them with another engineer, or use the geometry of the map to find a way to get close without them shooting you.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Walls ==&lt;br /&gt;
&lt;br /&gt;
*One of your first ideas might be to build a giant wall around your base. This is a very bad idea. Remember, you&#039;ve got to go out and claim that territory before the enemy does! Walls take time to build, time that you need to spend making Refineries and turrets and anything else the commander drops for you.&lt;br /&gt;
&lt;br /&gt;
*Walls can be used to provide cover from turrets and to block in tanks or enemy command vehicles. A good way to use walls is to defend buildings against rocket fire. Also, if you have a forward APC that is visible to the enemy, it is a good idea to put walls in front of it so it can&#039;t be killed with rockets from far away.&lt;br /&gt;
&lt;br /&gt;
*Attacking walls is not an effective way to destroy them- they can take a lot of damage. However, they&#039;re weak against the Engineer&#039;s build abilities, and he can deconstruct them with his engineering tool quickly and easily.&lt;br /&gt;
&lt;br /&gt;
== Making your vehicle ==&lt;br /&gt;
&lt;br /&gt;
*See [[Vehicle_customization]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Enter the Vehicle Factory,&#039;&#039;&#039; and &#039;use&#039; the blue control pad inside to pull up the vehicle creation screen.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a chassis&#039;&#039;&#039; in the upper left corner, and click &#039;customize.&#039;&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Equip your tank&#039;&#039;&#039; by pulling equipment from the left side of the screen onto the tank in the center, then click &#039;next.&#039; Do this with weapons (red: cannons, green: missiles, yellow: machine guns) armor (don&#039;t forget to choose how much of each type of armor you want!) and an engine.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Customize your weapons&#039;&#039;&#039; to different control schemes. The numbers represent what weapons you want bound to that keyboard number.&lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Finally, click &#039;build.&#039;&#039;&#039;&#039; You&#039;re ready to roll!&lt;br /&gt;
&lt;br /&gt;
*You can save tank layouts so you don&#039;t have to customize your vehicle from scratch every time.&lt;br /&gt;
&lt;br /&gt;
*If you park on a repair pad, you can re-equip your tank with different technology. Just pull up the vehicle customization screen (Default: v) and you&#039;re good to go. However, re-equipping your tank destroys all it&#039;s armor, so you&#039;ll have to stay on the pad for a few seconds while it repairs.&lt;br /&gt;
&lt;br /&gt;
*As a general rule of thumb, if your going to buy a jeep, just get an APC instead and park it somewhere safe and walk the rest of the distance. Your team will love you for the extra spawn, and your commander wont get mad at you for wasting resources.&lt;br /&gt;
&lt;br /&gt;
*Sometimes there are a lot of different weapons, armor, or engines you can choose to put on your vehicle. If you&#039;re not sure what type of tank you should make or how you should customize it, don&#039;t be afraid to ask your teammates for advice.&lt;br /&gt;
&lt;br /&gt;
*Until you get upgraded armor your tanks will be very weak. Until you get upgraded engines your tank will overheat very easily. Until you get more powerful weapons, your tank won&#039;t be able to do a lot of damage. In other words, a single grenadier can destroy even the powerful heavy tank if that vehicle isn&#039;t upgraded, but a heavy tank with the best technology in the game can hold off an entire team!&lt;br /&gt;
&lt;br /&gt;
== Vehicle Combat ==&lt;br /&gt;
1. &#039;&#039;&#039;Do not waste your tank.&#039;&#039;&#039; This is not BF2, and they don&#039;t respawn for free. They cost your team money, generally money your team cannot afford to lose. Attack, fall back and repair, attack, fall back and repair, repeat. The team that saves their tanks and their money is the team that wins. The Engineer is a good class to drive tanks with, especially with the repair upgrade skill, because you can repair your tank in the field and give yourself ammunition.&lt;br /&gt;
&lt;br /&gt;
*Going close to an armory , driving onto a repair bay, or going near an Engineer&#039;s ammo box will re-stock your weapons.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;The right gun for the right job&#039;&#039;&#039;&lt;br /&gt;
*Standard cannons aren&#039;t that strong against buildings. If you come across a bunch of level 1 turrets, get out and use your infantry items, instead. On the other hand, upgraded weapons like the High Explosive Cannon can destroy turrets very quickly.&lt;br /&gt;
&lt;br /&gt;
*Only High Explosive Cannons and Nuclear Missiles are very effective against infantry. If you don&#039;t have those, use a machine gun.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Fight smart!&#039;&#039;&#039;&lt;br /&gt;
*Use your teammates and allied tanks. Two medium tanks are better than one heavy tank. Make sure to work as a team. If the enemy is focusing fire on your friendly tank and you still have full armor try ramming the enemy tank to block his attack on your teammate. Also, make sure you both concentrate your fire on one target at a time, to eliminate it quickly.&lt;br /&gt;
&lt;br /&gt;
*Keep an eye on your heat levels. If someone far away from you and driving in circles while you just sit there spamming your weapons, he might just be baiting you. Once you are red(overheated) and cannot run or fire your weapons, he&#039;ll swoop in for the kill.&lt;br /&gt;
&lt;br /&gt;
*Wait until you have a good, clear shot before firing your weapons. You have consider your tank&#039;s speed and the enemy tank&#039;s speed when firing. It is tricky, but keep practicing and you&#039;ll get the hang of it in no time.&lt;br /&gt;
&lt;br /&gt;
*Pay attention to your surroundings. If you&#039;re fighting in no-mans land where neither team has the advantage, don&#039;t be afraid to retreat and lure the enemy tank into following you. If you can lure him into the range of some turrets, start blasting him and try to ram him so he can&#039;t escape the turret range. This also gives you a longer distance to chase the damaged enemy tank before you run into his own turrets. This is just one example of how you can use your surroundings to your advantage, so pay attention to what&#039;s happening in the map!&lt;br /&gt;
&lt;br /&gt;
*Watch out for mines. They hurt your tank--a lot. For this reason, Grenadiers are a great tank driving class because you can chose the mine defusal skill, that will let you drive over mines without setting them off.&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5028</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5028"/>
		<updated>2007-11-19T09:19:57Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: /* Your Objectives and what to do */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting the Game ==&lt;br /&gt;
1. &#039;&#039;&#039;Choose a team&#039;&#039;&#039; with the team selection screen. Choose one or the other, or use auto-assign.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a commander:&#039;&#039;&#039; If you&#039;re on a classic map, you&#039;ll be staring at a Commander Voting screen. Make your choice and it will go away. (Or &amp;quot;,&amp;quot; is the default to cancel this window.)&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Choose a squad:&#039;&#039;&#039; While you&#039;re waiting for the vote to finish (it won&#039;t take long, the vote is about 20 seconds) you can choose a squad by opening the squad window (default &amp;quot;.&amp;quot; key) and join or create one.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Choose a class:&#039;&#039;&#039; You&#039;ll then be staring at a class selection screen. Pick your class and your weapons, and hit &#039;accept.&#039; (&amp;quot;n&amp;quot; is the default to open and close this window.) &lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Choose a spawn:&#039;&#039;&#039; Finally, a Spawn Map will pop up. Here, you get to choose where you spawn into the game. At the start, you only have one spot- that big fuzzy dot on the map. Click on it, and you&#039;re ready to go!&lt;br /&gt;
&lt;br /&gt;
== How to get into the action ==&lt;br /&gt;
1. &#039;&#039;&#039;Commander:&#039;&#039;&#039; At the very start of a match, you need to choose a commander. Vote for someone who already has a lot of votes. &#039;&#039;Do not command if you are new,&#039;&#039; wait until you understand the basics of the game and understand what research is useful.&lt;br /&gt;
*A good commander won&#039;t guarantee that you win the game, but a bad commander will guarantee that you lose it.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose the Engineer class&#039;&#039;&#039; at the start of any classic map. Yes, the Scout sounds really cool, but it is near useless unless you know exactly what you&#039;re doing. An Engineer can do everything you need early in the game, so you&#039;ll be prepared for anything that hits you.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Join a squad and move out right away.&#039;&#039;&#039; There is no Vehicle Factory, no armory, and very little in terms of defense at your home base, so don&#039;t bother looking for it.&lt;br /&gt;
*The sooner you reach the front lines, the sooner you can establish a good defensive barrier to defeat the enemy. Don&#039;t dawdle around the base!&lt;br /&gt;
*If you noticed someone who did well in the previous match, follow them if they are an Engineer and watch what they do.&lt;br /&gt;
*Believe it or not, but the most deaths among new players come from enemy mines. ALWAYS keep a lookout for them on the ground.&lt;br /&gt;
*You can get extra ammunition from engineers from ammo boxes they can drop or from an armory which you will not have at the start of the game. Just use the request ammo voice command and an engineer should be willing to help you.&lt;br /&gt;
*If you&#039;re an Engineer, don&#039;t be afraid to let the other classes charge into the fray first. You&#039;re the jack-of-all-trades, which means the other classes are better at dealing with their area of expertise... let them handle it.&lt;br /&gt;
&lt;br /&gt;
== Your Objectives and what to do ==&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Move towards the enemy base, and look for resource nodes-&#039;&#039;&#039; they&#039;re the yellow dots on your minimap. When you get to one, pester your Commander to drop a refinery on it, so you can build it. Don&#039;t stand too close so there&#039;s room for the building, and watch out for enemies!&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Prepare to engage the Enemy&#039;&#039;&#039; once you&#039;re close enough their infantry and defenses (usually anywhere in the middle of the map). As an engineer, you&#039;re ready to build any turrets or buildings the commander drops for you. Now is a good time to build your own turret and camera, or maybe some walls to give your team cover.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Press the Offensive!&#039;&#039;&#039; Now that all the refineries are captured by someone, you&#039;re gonna have to start attacking the enemy if you want their refineries for your own. Be sure to stick with your squad, and focus on Spawn points to push the enemy back, not their infantry, or they&#039;ll simply keep coming at you.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Move in for the kill:&#039;&#039;&#039; When tanks start rolling out, you can do some serious damage. If you&#039;ve successfully pushed the enemy back somewhere along the front lines, keep attacking the weak point! If you can get to the enemy Command Vehicle without getting killed right away, try and destroy it. (Remember, the CV is tough, and just one tank attacking the heart of the enemy isn&#039;t going to last long. Work in teams!)&lt;br /&gt;
&lt;br /&gt;
*By pressing enter you can choose where you spawn. After a while, the commander may have a forward barracks set up closer to the front lines, or there may be an APC closer to the enemy. You wont have to spend any time walking to the enemy by choosing to spawn in one of these new areas.&lt;br /&gt;
*Go easy on your commander. Commanding is probably the toughest job in the game, and not everyone is an expert at it. If someone inexperienced volunteers to command because no one else wants to, remember that they stood up to the challenge when no one else would--so cut them some slack.&lt;br /&gt;
*If your commander gives you an order, you should probably do it. He can see the whole battlefield, so he knows what the enemy is up to, and what you can do to defeat them. There&#039;s a good chance he gave that order because it will greatly aid the team.&lt;br /&gt;
&lt;br /&gt;
== How to use the Engineer class ==&lt;br /&gt;
&lt;br /&gt;
*Turrets are really cool. However, placing them right next to your Barracks at the start of the game is a bad idea. You&#039;re wasting time: you need to secure forward bases and refineries quickly at the start of the game or the other team will win. So move up and place a turret closer to the enemy, instead.&lt;br /&gt;
&lt;br /&gt;
*Get the repair upgrade skill. It lets you build a lot faster meaning your wasting less time building and more time moving up. This is really important at the start of a game when there is a lot of stuff to build. Plus, if you need to create a turret in an emergency, you&#039;ll be very grateful that you could build it before the enemy started shooting at you.&lt;br /&gt;
&lt;br /&gt;
*Cameras display enemy infantry on your regular screen, almost like a free wall-hack. This can be useful on a map like crossroads where everyone is packed in a small area in the middle.&lt;br /&gt;
&lt;br /&gt;
*Those seismic grenades barely scratch infantry or tanks. Save them for buildings, and don&#039;t bother using them against anything mobile.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Turrets ==&lt;br /&gt;
&lt;br /&gt;
*The best way to destroy a turret is with three well-placed Engineer grenades. Alternatively, a grenadier can use his missile launcher or his mortar to quickly take them out from a distance. The Rifleman also has a few regular grenades that can do the trick, if you&#039;re desperate. &#039;&#039;Shooting them with your machine gun, though, is not a good way to destroy them.&#039;&#039; Like all buildings, turrets are immune to regular gunfire.&lt;br /&gt;
&lt;br /&gt;
*You can throw grenades at Level 1 turrets from far away, because you can throw grenades farther then they can shoot. But once they get to level 2 and 3 you will need a new tactic for destroying them: tanks and grenadiers are the easiest way to destroy a turret, but you can try creating walls to creep up on them with another engineer, or use the geometry of the map to find a way to get close without them shooting you.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Walls ==&lt;br /&gt;
&lt;br /&gt;
*One of your first ideas might be to build a giant wall around your base. This is a very bad idea. Remember, you&#039;ve got to go out and claim that territory before the enemy does! Walls take time to build, time that you need to spend making Refineries and turrets and anything else the commander drops for you.&lt;br /&gt;
&lt;br /&gt;
*Walls can be used to provide cover from turrets and to block in tanks or enemy command vehicles. A good way to use walls is to defend buildings against rocket fire. Also, if you have a forward APC that is visible to the enemy, it is a good idea to put walls in front of it so it can&#039;t be killed with rockets from far away.&lt;br /&gt;
&lt;br /&gt;
*Attacking walls is not an effective way to destroy them- they can take a lot of damage. However, they&#039;re weak against the Engineer&#039;s build abilities, and he can deconstruct them with his engineering tool quickly and easily.&lt;br /&gt;
&lt;br /&gt;
== Making your vehicle ==&lt;br /&gt;
&lt;br /&gt;
*See [[Vehicle_customization]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Enter the Vehicle Factory,&#039;&#039;&#039; and &#039;use&#039; the blue control pad inside to pull up the vehicle creation screen.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a chassis&#039;&#039;&#039; in the upper left corner, and click &#039;customize.&#039;&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Equip your tank&#039;&#039;&#039; by pulling equipment from the left side of the screen onto the tank in the center, then click &#039;next.&#039; Do this with weapons (red: cannons, green: missiles, yellow: machine guns) armor (don&#039;t forget to choose how much of each type of armor you want!) and an engine.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Customize your weapons&#039;&#039;&#039; to different control schemes. The numbers represent what weapons you want bound to that keyboard number.&lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Finally, click &#039;build.&#039;&#039;&#039;&#039; You&#039;re ready to roll!&lt;br /&gt;
&lt;br /&gt;
*You can save tank layouts so you don&#039;t have to customize your vehicle from scratch every time.&lt;br /&gt;
&lt;br /&gt;
*If you park on a repair pad, you can re-equip your tank with different technology. Just pull up the vehicle customization screen (Default: v) and you&#039;re good to go. However, re-equipping your tank destroys all it&#039;s armor, so you&#039;ll have to stay on the pad for a few seconds while it repairs.&lt;br /&gt;
&lt;br /&gt;
*As a general rule of thumb, if your going to buy a jeep, just get an APC instead and park it somewhere safe and walk the rest of the distance. Your team will love you for the extra spawn, and your commander wont get mad at you for wasting resources.&lt;br /&gt;
&lt;br /&gt;
*Sometimes there are a lot of different weapons, armor, or engines you can choose to put on your vehicle. If you&#039;re not sure what type of tank you should make or how you should customize it, don&#039;t be afraid to ask your teammates for advice.&lt;br /&gt;
&lt;br /&gt;
*Until you get upgraded armor your tanks will be very weak. Until you get upgraded engines your tank will overheat very easily. Until you get more powerful weapons, your tank won&#039;t be able to do a lot of damage. In other words, a single grenadier can destroy even the powerful heavy tank if that vehicle isn&#039;t upgraded, but a heavy tank with the best technology in the game can hold off an entire team!&lt;br /&gt;
&lt;br /&gt;
== Vehicle Combat ==&lt;br /&gt;
1. &#039;&#039;&#039;Do not waste your tank.&#039;&#039;&#039; This is not BF2, and they don&#039;t respawn for free. They cost your team money, generally money your team cannot afford to lose. Attack, fall back and repair, attack, fall back and repair, repeat. The team that saves their tanks and their money is the team that wins. The Engineer is a good class to drive tanks with, especially with the repair upgrade skill, because you can repair your tank in the field and give yourself ammunition.&lt;br /&gt;
&lt;br /&gt;
*Going close to an armory , driving onto a repair bay, or going near an Engineer&#039;s ammo box will re-stock your weapons.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;The right gun for the right job&#039;&#039;&#039;&lt;br /&gt;
*Standard cannons aren&#039;t that strong against buildings. If you come across a bunch of level 1 turrets, get out and use your infantry items, instead. On the other hand, upgraded weapons like the High Explosive Cannon can destroy turrets very quickly.&lt;br /&gt;
&lt;br /&gt;
*Only High Explosive Cannons and Nuclear Missiles are very effective against infantry. If you don&#039;t have those, use a machine gun.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Fight smart!&#039;&#039;&#039;&lt;br /&gt;
*Use your teammates and allied tanks. Two medium tanks are better than one heavy tank. Make sure to work as a team. If the enemy is focusing fire on your friendly tank and you still have full armor try ramming the enemy tank to block his attack on your teammate. Also, make sure you both concentrate your fire on one target at a time, to eliminate it quickly.&lt;br /&gt;
&lt;br /&gt;
*Keep an eye on your heat levels. If someone far away from you and driving in circles while you just sit there spamming your weapons, he might just be baiting you. Once you are red(overheated) and cannot run or fire your weapons, he&#039;ll swoop in for the kill.&lt;br /&gt;
&lt;br /&gt;
*Wait until you have a good, clear shot before firing your weapons. You have consider your tank&#039;s speed and the enemy tank&#039;s speed when firing. It is tricky, but keep practicing and you&#039;ll get the hang of it in no time.&lt;br /&gt;
&lt;br /&gt;
*Pay attention to your surroundings. If you&#039;re fighting in no-mans land where neither team has the advantage, don&#039;t be afraid to retreat and lure the enemy tank into following you. If you can lure him into the range of some turrets, start blasting him and try to ram him so he can&#039;t escape the turret range. This also gives you a longer distance to chase the damaged enemy tank before you run into his own turrets. This is just one example of how you can use your surroundings to your advantage, so pay attention to what&#039;s happening in the map!&lt;br /&gt;
&lt;br /&gt;
*Watch out for mines. They hurt your tank--a lot. For this reason, Grenadiers are a great tank driving class because you can chose the mine defusal skill, that will let you drive over mines without setting them off.&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5027</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5027"/>
		<updated>2007-11-19T09:18:35Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: what to do in a game- too complex? Not enough detail?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting the Game ==&lt;br /&gt;
1. &#039;&#039;&#039;Choose a team&#039;&#039;&#039; with the team selection screen. Choose one or the other, or use auto-assign.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a commander:&#039;&#039;&#039; If you&#039;re on a classic map, you&#039;ll be staring at a Commander Voting screen. Make your choice and it will go away. (Or &amp;quot;,&amp;quot; is the default to cancel this window.)&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Choose a squad:&#039;&#039;&#039; While you&#039;re waiting for the vote to finish (it won&#039;t take long, the vote is about 20 seconds) you can choose a squad by opening the squad window (default &amp;quot;.&amp;quot; key) and join or create one.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Choose a class:&#039;&#039;&#039; You&#039;ll then be staring at a class selection screen. Pick your class and your weapons, and hit &#039;accept.&#039; (&amp;quot;n&amp;quot; is the default to open and close this window.) &lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Choose a spawn:&#039;&#039;&#039; Finally, a Spawn Map will pop up. Here, you get to choose where you spawn into the game. At the start, you only have one spot- that big fuzzy dot on the map. Click on it, and you&#039;re ready to go!&lt;br /&gt;
&lt;br /&gt;
== How to get into the action ==&lt;br /&gt;
1. &#039;&#039;&#039;Commander:&#039;&#039;&#039; At the very start of a match, you need to choose a commander. Vote for someone who already has a lot of votes. &#039;&#039;Do not command if you are new,&#039;&#039; wait until you understand the basics of the game and understand what research is useful.&lt;br /&gt;
*A good commander won&#039;t guarantee that you win the game, but a bad commander will guarantee that you lose it.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose the Engineer class&#039;&#039;&#039; at the start of any classic map. Yes, the Scout sounds really cool, but it is near useless unless you know exactly what you&#039;re doing. An Engineer can do everything you need early in the game, so you&#039;ll be prepared for anything that hits you.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Join a squad and move out right away.&#039;&#039;&#039; There is no Vehicle Factory, no armory, and very little in terms of defense at your home base, so don&#039;t bother looking for it.&lt;br /&gt;
*The sooner you reach the front lines, the sooner you can establish a good defensive barrier to defeat the enemy. Don&#039;t dawdle around the base!&lt;br /&gt;
*If you noticed someone who did well in the previous match, follow them if they are an Engineer and watch what they do.&lt;br /&gt;
*Believe it or not, but the most deaths among new players come from enemy mines. ALWAYS keep a lookout for them on the ground.&lt;br /&gt;
*You can get extra ammunition from engineers from ammo boxes they can drop or from an armory which you will not have at the start of the game. Just use the request ammo voice command and an engineer should be willing to help you.&lt;br /&gt;
*If you&#039;re an Engineer, don&#039;t be afraid to let the other classes charge into the fray first. You&#039;re the jack-of-all-trades, which means the other classes are better at dealing with their area of expertise... let them handle it.&lt;br /&gt;
&lt;br /&gt;
== Your Objectives and what to do ==&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Move towards the enemy base, and look for resource nodes-&#039;&#039;&#039; they&#039;re the yellow dots on your minimap. When you get to one, pester your Commander to drop a refinery on it, so you can build it. Watch out for enemies!&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Prepare to engage the Enemy&#039;&#039;&#039; once you&#039;re close enough their infantry and defenses (usually anywhere in the middle of the map). As an engineer, you&#039;re ready to build any turrets or buildings the commander drops for you. Now is a good time to build your own turret and camera, or maybe some walls to give your team cover.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Press the Offensive!&#039;&#039;&#039; Now that all the refineries are captured by someone, you&#039;re gonna have to start attacking the enemy if you want their refineries for your own. Be sure to stick with your squad, and focus on Spawn points to push the enemy back, not their infantry, or they&#039;ll simply keep coming at you.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Move in for the kill:&#039;&#039;&#039; When tanks start rolling out, you can do some serious damage. If you&#039;ve successfully pushed the enemy back somewhere along the front lines, keep attacking the weak point! If you can get to the enemy Command Vehicle without getting killed right away, try and destroy it. (Remember, the CV is tough, and just one tank attacking the heart of the enemy isn&#039;t going to last long. Work in teams!)&lt;br /&gt;
&lt;br /&gt;
*By pressing enter you can choose where you spawn. After a while, the commander may have a forward barracks set up closer to the front lines, or there may be an APC closer to the enemy. You wont have to spend any time walking to the enemy by choosing to spawn in one of these new areas.&lt;br /&gt;
*Go easy on your commander. Commanding is probably the toughest job in the game, and not everyone is an expert at it. If someone inexperienced volunteers to command because no one else wants to, remember that they stood up to the challenge when no one else would--so cut them some slack.&lt;br /&gt;
*If your commander gives you an order, you should probably do it. He can see the whole battlefield, so he knows what the enemy is up to, and what you can do to defeat them. There&#039;s a good chance he gave that order because it will greatly aid the team.&lt;br /&gt;
&lt;br /&gt;
== How to use the Engineer class ==&lt;br /&gt;
&lt;br /&gt;
*Turrets are really cool. However, placing them right next to your Barracks at the start of the game is a bad idea. You&#039;re wasting time: you need to secure forward bases and refineries quickly at the start of the game or the other team will win. So move up and place a turret closer to the enemy, instead.&lt;br /&gt;
&lt;br /&gt;
*Get the repair upgrade skill. It lets you build a lot faster meaning your wasting less time building and more time moving up. This is really important at the start of a game when there is a lot of stuff to build. Plus, if you need to create a turret in an emergency, you&#039;ll be very grateful that you could build it before the enemy started shooting at you.&lt;br /&gt;
&lt;br /&gt;
*Cameras display enemy infantry on your regular screen, almost like a free wall-hack. This can be useful on a map like crossroads where everyone is packed in a small area in the middle.&lt;br /&gt;
&lt;br /&gt;
*Those seismic grenades barely scratch infantry or tanks. Save them for buildings, and don&#039;t bother using them against anything mobile.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Turrets ==&lt;br /&gt;
&lt;br /&gt;
*The best way to destroy a turret is with three well-placed Engineer grenades. Alternatively, a grenadier can use his missile launcher or his mortar to quickly take them out from a distance. The Rifleman also has a few regular grenades that can do the trick, if you&#039;re desperate. &#039;&#039;Shooting them with your machine gun, though, is not a good way to destroy them.&#039;&#039; Like all buildings, turrets are immune to regular gunfire.&lt;br /&gt;
&lt;br /&gt;
*You can throw grenades at Level 1 turrets from far away, because you can throw grenades farther then they can shoot. But once they get to level 2 and 3 you will need a new tactic for destroying them: tanks and grenadiers are the easiest way to destroy a turret, but you can try creating walls to creep up on them with another engineer, or use the geometry of the map to find a way to get close without them shooting you.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Walls ==&lt;br /&gt;
&lt;br /&gt;
*One of your first ideas might be to build a giant wall around your base. This is a very bad idea. Remember, you&#039;ve got to go out and claim that territory before the enemy does! Walls take time to build, time that you need to spend making Refineries and turrets and anything else the commander drops for you.&lt;br /&gt;
&lt;br /&gt;
*Walls can be used to provide cover from turrets and to block in tanks or enemy command vehicles. A good way to use walls is to defend buildings against rocket fire. Also, if you have a forward APC that is visible to the enemy, it is a good idea to put walls in front of it so it can&#039;t be killed with rockets from far away.&lt;br /&gt;
&lt;br /&gt;
*Attacking walls is not an effective way to destroy them- they can take a lot of damage. However, they&#039;re weak against the Engineer&#039;s build abilities, and he can deconstruct them with his engineering tool quickly and easily.&lt;br /&gt;
&lt;br /&gt;
== Making your vehicle ==&lt;br /&gt;
&lt;br /&gt;
*See [[Vehicle_customization]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Enter the Vehicle Factory,&#039;&#039;&#039; and &#039;use&#039; the blue control pad inside to pull up the vehicle creation screen.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a chassis&#039;&#039;&#039; in the upper left corner, and click &#039;customize.&#039;&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Equip your tank&#039;&#039;&#039; by pulling equipment from the left side of the screen onto the tank in the center, then click &#039;next.&#039; Do this with weapons (red: cannons, green: missiles, yellow: machine guns) armor (don&#039;t forget to choose how much of each type of armor you want!) and an engine.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Customize your weapons&#039;&#039;&#039; to different control schemes. The numbers represent what weapons you want bound to that keyboard number.&lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Finally, click &#039;build.&#039;&#039;&#039;&#039; You&#039;re ready to roll!&lt;br /&gt;
&lt;br /&gt;
*You can save tank layouts so you don&#039;t have to customize your vehicle from scratch every time.&lt;br /&gt;
&lt;br /&gt;
*If you park on a repair pad, you can re-equip your tank with different technology. Just pull up the vehicle customization screen (Default: v) and you&#039;re good to go. However, re-equipping your tank destroys all it&#039;s armor, so you&#039;ll have to stay on the pad for a few seconds while it repairs.&lt;br /&gt;
&lt;br /&gt;
*As a general rule of thumb, if your going to buy a jeep, just get an APC instead and park it somewhere safe and walk the rest of the distance. Your team will love you for the extra spawn, and your commander wont get mad at you for wasting resources.&lt;br /&gt;
&lt;br /&gt;
*Sometimes there are a lot of different weapons, armor, or engines you can choose to put on your vehicle. If you&#039;re not sure what type of tank you should make or how you should customize it, don&#039;t be afraid to ask your teammates for advice.&lt;br /&gt;
&lt;br /&gt;
*Until you get upgraded armor your tanks will be very weak. Until you get upgraded engines your tank will overheat very easily. Until you get more powerful weapons, your tank won&#039;t be able to do a lot of damage. In other words, a single grenadier can destroy even the powerful heavy tank if that vehicle isn&#039;t upgraded, but a heavy tank with the best technology in the game can hold off an entire team!&lt;br /&gt;
&lt;br /&gt;
== Vehicle Combat ==&lt;br /&gt;
1. &#039;&#039;&#039;Do not waste your tank.&#039;&#039;&#039; This is not BF2, and they don&#039;t respawn for free. They cost your team money, generally money your team cannot afford to lose. Attack, fall back and repair, attack, fall back and repair, repeat. The team that saves their tanks and their money is the team that wins. The Engineer is a good class to drive tanks with, especially with the repair upgrade skill, because you can repair your tank in the field and give yourself ammunition.&lt;br /&gt;
&lt;br /&gt;
*Going close to an armory , driving onto a repair bay, or going near an Engineer&#039;s ammo box will re-stock your weapons.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;The right gun for the right job&#039;&#039;&#039;&lt;br /&gt;
*Standard cannons aren&#039;t that strong against buildings. If you come across a bunch of level 1 turrets, get out and use your infantry items, instead. On the other hand, upgraded weapons like the High Explosive Cannon can destroy turrets very quickly.&lt;br /&gt;
&lt;br /&gt;
*Only High Explosive Cannons and Nuclear Missiles are very effective against infantry. If you don&#039;t have those, use a machine gun.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Fight smart!&#039;&#039;&#039;&lt;br /&gt;
*Use your teammates and allied tanks. Two medium tanks are better than one heavy tank. Make sure to work as a team. If the enemy is focusing fire on your friendly tank and you still have full armor try ramming the enemy tank to block his attack on your teammate. Also, make sure you both concentrate your fire on one target at a time, to eliminate it quickly.&lt;br /&gt;
&lt;br /&gt;
*Keep an eye on your heat levels. If someone far away from you and driving in circles while you just sit there spamming your weapons, he might just be baiting you. Once you are red(overheated) and cannot run or fire your weapons, he&#039;ll swoop in for the kill.&lt;br /&gt;
&lt;br /&gt;
*Wait until you have a good, clear shot before firing your weapons. You have consider your tank&#039;s speed and the enemy tank&#039;s speed when firing. It is tricky, but keep practicing and you&#039;ll get the hang of it in no time.&lt;br /&gt;
&lt;br /&gt;
*Pay attention to your surroundings. If you&#039;re fighting in no-mans land where neither team has the advantage, don&#039;t be afraid to retreat and lure the enemy tank into following you. If you can lure him into the range of some turrets, start blasting him and try to ram him so he can&#039;t escape the turret range. This also gives you a longer distance to chase the damaged enemy tank before you run into his own turrets. This is just one example of how you can use your surroundings to your advantage, so pay attention to what&#039;s happening in the map!&lt;br /&gt;
&lt;br /&gt;
*Watch out for mines. They hurt your tank--a lot. For this reason, Grenadiers are a great tank driving class because you can chose the mine defusal skill, that will let you drive over mines without setting them off.&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Talk:Quick_Start_Guide&amp;diff=5026</id>
		<title>Talk:Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Talk:Quick_Start_Guide&amp;diff=5026"/>
		<updated>2007-11-19T09:02:37Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;holy shit was this page needed. I can&#039;t believe no one made this yet. I shouldn&#039;t even have to say that anything we put in this guide should be so straightforward and basic that newbies can follow it, even if they&#039;re pants-on-head retarded, and any tips should be general enough to be universal and apply to many many situations.--[[User:The Buttery Lobster|The Buttery Lobster]] 16:13, 17 November 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
I strongly urge any and all vets to take a look at this guide and revise it as you see fit-- namely, I want to make sure that this thing is VERY simple and clearly explained, and will QUICKLY allow someone to get a grasp of the game without reading any other pages, and all tips apply to many situations. For example, I think more attention should be paid to early game procedure-- i.e. go out, build refs, build a forward base, then/or prepare for first assaults. When in doubt, go towards the enemy base, killing buildings and building refs.--[[User:The Buttery Lobster|The Buttery Lobster]] 01:02, 19 November 2007 (PST)&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5023</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5023"/>
		<updated>2007-11-18T10:22:26Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting the Game ==&lt;br /&gt;
1. &#039;&#039;&#039;Choose a team&#039;&#039;&#039; with the team selection screen. Choose one or the other, or use auto-assign.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a commander:&#039;&#039;&#039; If you&#039;re on a classic map, you&#039;ll be staring at a Commander Voting screen. Make your choice and it will go away. (Or &amp;quot;,&amp;quot; is the default to cancel this window.)&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Choose a squad:&#039;&#039;&#039; While you&#039;re waiting for the vote to finish (it won&#039;t take long, the vote is about 20 seconds) you can choose a squad by opening the squad window (default &amp;quot;.&amp;quot; key) and join or create one.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Choose a class:&#039;&#039;&#039; You&#039;ll then be staring at a class selection screen. Pick your class and your weapons, and hit &#039;accept.&#039; (&amp;quot;n&amp;quot; is the default to open and close this window.) &lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Choose a spawn:&#039;&#039;&#039; Finally, a Spawn Map will pop up. Here, you get to choose where you spawn into the game. At the start, you only have one spot- that big fuzzy dot on the map. Click on it, and you&#039;re ready to go!&lt;br /&gt;
&lt;br /&gt;
== How to get into the action ==&lt;br /&gt;
1. &#039;&#039;&#039;Commander:&#039;&#039;&#039; At the very start of a match, you need to choose a commander. Vote for someone who already has a lot of votes. &#039;&#039;Do not command if you are new,&#039;&#039; wait until you understand the basics of the game and understand what research is useful.&lt;br /&gt;
*A good commander won&#039;t guarantee that you win the game, but a bad commander will guarantee that you lose it.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose the Engineer class&#039;&#039;&#039; at the start of any classic map. Yes, the Scout sounds really cool, but it is near useless unless you know exactly what you&#039;re doing. An Engineer can do everything you need early in the game, so you&#039;ll be prepared for anything that hits you.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Join a squad and move out right away.&#039;&#039;&#039; There is no Vehicle Factory, no armory, and very little in terms of defense at your home base, so don&#039;t bother looking for it.&lt;br /&gt;
*The sooner you reach the front lines, the sooner you can establish a good defensive barrier to defeat the enemy. Don&#039;t dawdle around the base!&lt;br /&gt;
*If you noticed someone who did well in the previous match, follow them if they are an Engineer and watch what they do.&lt;br /&gt;
*Believe it or not, but the most deaths among new players come from enemy mines. ALWAYS keep a lookout for them on the ground.&lt;br /&gt;
*You can get extra ammunition from engineers from ammo boxes they can drop or from an armory which you will not have at the start of the game. Just use the request ammo voice command and an engineer should be willing to help you.&lt;br /&gt;
*If you&#039;re an Engineer, don&#039;t be afraid to let the other classes charge into the fray first. You&#039;re the jack-of-all-trades, which means the other classes are better at dealing with their area of expertise... let them handle it.&lt;br /&gt;
&lt;br /&gt;
== Once the combat really heats up ==&lt;br /&gt;
*By pressing enter you can choose where you spawn. After a while, the commander may have a forward barracks set up closer to the front lines, or there may be an APC closer to the enemy. You wont have to spend any time walking to the enemy by choosing to spawn in one of these new areas.&lt;br /&gt;
*Go easy on your commander. Commanding is probably the toughest job in the game, and not everyone is an expert at it. If someone inexperienced volunteers to command because no one else wants to, remember that they stood up to the challenge when no one else would--so cut them some slack.&lt;br /&gt;
&lt;br /&gt;
== How to use the Engineer class ==&lt;br /&gt;
&lt;br /&gt;
*Turrets are really cool. However, placing them right next to your Barracks at the start of the game is a bad idea. You&#039;re wasting time: you need to secure forward bases and refineries quickly at the start of the game or the other team will win. So move up and place a turret closer to the enemy, instead.&lt;br /&gt;
&lt;br /&gt;
*Get the repair upgrade skill. It lets you build a lot faster meaning your wasting less time building and more time moving up. This is really important at the start of a game when there is a lot of stuff to build. Plus, if you need to create a turret in an emergency, you&#039;ll be very grateful that you could build it before the enemy started shooting at you.&lt;br /&gt;
&lt;br /&gt;
*Cameras display enemy infantry on your regular screen, almost like a free wall-hack. This can be useful on a map like crossroads where everyone is packed in a small area in the middle.&lt;br /&gt;
&lt;br /&gt;
*Those seismic grenades barely scratch infantry or tanks. Save them for buildings, and don&#039;t bother using them against anything mobile.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Turrets ==&lt;br /&gt;
&lt;br /&gt;
*The best way to destroy a turret is with three well-placed Engineer grenades. Alternatively, a grenadier can use his missile launcher or his mortar to quickly take them out from a distance. The Rifleman also has a few regular grenades that can do the trick, if you&#039;re desperate. &#039;&#039;Shooting them with your machine gun, though, is not a good way to destroy them.&#039;&#039; Like all buildings, turrets are immune to regular gunfire.&lt;br /&gt;
&lt;br /&gt;
*You can throw grenades at Level 1 turrets from far away, because you can throw grenades farther then they can shoot. But once they get to level 2 and 3 you will need a new tactic for destroying them: tanks and grenadiers are the easiest way to destroy a turret, but you can try creating walls to creep up on them with another engineer, or use the geometry of the map to find a way to get close without them shooting you.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Walls ==&lt;br /&gt;
&lt;br /&gt;
*One of your first ideas might be to build a giant wall around your base. This is a very bad idea. Remember, you&#039;ve got to go out and claim that territory before the enemy does! Walls take time to build, time that you need to spend making Refineries and turrets and anything else the commander drops for you.&lt;br /&gt;
&lt;br /&gt;
*Walls can be used to provide cover from turrets and to block in tanks or enemy command vehicles. A good way to use walls is to defend buildings against rocket fire. Also, if you have a forward APC that is visible to the enemy, it is a good idea to put walls in front of it so it can&#039;t be killed with rockets from far away.&lt;br /&gt;
&lt;br /&gt;
*Attacking walls is not an effective way to destroy them- they can take a lot of damage. However, they&#039;re weak against the Engineer&#039;s build abilities, and he can deconstruct them with his engineering tool quickly and easily.&lt;br /&gt;
&lt;br /&gt;
== Making your vehicle ==&lt;br /&gt;
&lt;br /&gt;
*See [[Vehicle_customization]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Enter the Vehicle Factory,&#039;&#039;&#039; and &#039;use&#039; the blue control pad inside to pull up the vehicle creation screen.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a chassis&#039;&#039;&#039; in the upper left corner, and click &#039;customize.&#039;&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Equip your tank&#039;&#039;&#039; by pulling equipment from the left side of the screen onto the tank in the center, then click &#039;next.&#039; Do this with weapons (red: cannons, green: missiles, yellow: machine guns) armor (don&#039;t forget to choose how much of each type of armor you want!) and an engine.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Customize your weapons&#039;&#039;&#039; to different control schemes. The numbers represent what weapons you want bound to that keyboard number.&lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Finally, click &#039;build.&#039;&#039;&#039;&#039; You&#039;re ready to roll!&lt;br /&gt;
&lt;br /&gt;
*You can save tank layouts so you don&#039;t have to customize your vehicle from scratch every time.&lt;br /&gt;
&lt;br /&gt;
*If you park on a repair pad, you can re-equip your tank with different technology. Just pull up the vehicle customization screen (Default: v) and you&#039;re good to go. However, re-equipping your tank destroys all it&#039;s armor, so you&#039;ll have to stay on the pad for a few seconds while it repairs.&lt;br /&gt;
&lt;br /&gt;
*As a general rule of thumb, if your going to buy a jeep, just get an APC instead and park it somewhere safe and walk the rest of the distance. Your team will love you for the extra spawn, and your commander wont get mad at you for wasting resources.&lt;br /&gt;
&lt;br /&gt;
*Sometimes there are a lot of different weapons, armor, or engines you can choose to put on your vehicle. If you&#039;re not sure what type of tank you should make or how you should customize it, don&#039;t be afraid to ask your teammates for advice.&lt;br /&gt;
&lt;br /&gt;
*Until you get upgraded armor your tanks will be very weak. Until you get upgraded engines your tank will overheat very easily. Until you get more powerful weapons, your tank won&#039;t be able to do a lot of damage. In other words, a single grenadier can destroy even the powerful heavy tank if that vehicle isn&#039;t upgraded, but a heavy tank with the best technology in the game can hold off an entire team!&lt;br /&gt;
&lt;br /&gt;
== Vehicle Combat ==&lt;br /&gt;
1. &#039;&#039;&#039;Do not waste your tank.&#039;&#039;&#039; This is not BF2, and they don&#039;t respawn for free. They cost your team money, generally money your team cannot afford to lose. Attack, fall back and repair, attack, fall back and repair, repeat. The team that saves their tanks and their money is the team that wins. The Engineer is a good class to drive tanks with, especially with the repair upgrade skill, because you can repair your tank in the field and give yourself ammunition.&lt;br /&gt;
&lt;br /&gt;
*Going close to an armory , driving onto a repair bay, or going near an Engineer&#039;s ammo box will re-stock your weapons.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;The right gun for the right job&#039;&#039;&#039;&lt;br /&gt;
*Standard cannons aren&#039;t that strong against buildings. If you come across a bunch of level 1 turrets, get out and use your infantry items, instead. On the other hand, upgraded weapons like the High Explosive Cannon can destroy turrets very quickly.&lt;br /&gt;
&lt;br /&gt;
*Only High Explosive Cannons and Nuclear Missiles are very effective against infantry. If you don&#039;t have those, use a machine gun.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Fight smart!&#039;&#039;&#039;&lt;br /&gt;
*Use your teammates and allied tanks. Two medium tanks are better than one heavy tank. Make sure to work as a team. If the enemy is focusing fire on your friendly tank and you still have full armor try ramming the enemy tank to block his attack on your teammate. Also, make sure you both concentrate your fire on one target at a time, to eliminate it quickly.&lt;br /&gt;
&lt;br /&gt;
*Keep an eye on your heat levels. If someone far away from you and driving in circles while you just sit there spamming your weapons, he might just be baiting you. Once you are red(overheated) and cannot run or fire your weapons, he&#039;ll swoop in for the kill.&lt;br /&gt;
&lt;br /&gt;
*Wait until you have a good, clear shot before firing your weapons. You have consider your tank&#039;s speed and the enemy tank&#039;s speed when firing. It is tricky, but keep practicing and you&#039;ll get the hang of it in no time.&lt;br /&gt;
&lt;br /&gt;
*Pay attention to your surroundings. If you&#039;re fighting in no-mans land where neither team has the advantage, don&#039;t be afraid to retreat and lure the enemy tank into following you. If you can lure him into the range of some turrets, start blasting him and try to ram him so he can&#039;t escape the turret range. This also gives you a longer distance to chase the damaged enemy tank before you run into his own turrets. This is just one example of how you can use your surroundings to your advantage, so pay attention to what&#039;s happening in the map!&lt;br /&gt;
&lt;br /&gt;
*Watch out for mines. They hurt your tank--a lot. For this reason, Grenadiers are a great tank driving class because you can chose the mine defusal skill, that will let you drive over mines without setting them off.&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5022</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Quick_Start_Guide&amp;diff=5022"/>
		<updated>2007-11-18T10:21:02Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: /* How to get into the action */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting the Game ==&lt;br /&gt;
1. &#039;&#039;&#039;Choose a team&#039;&#039;&#039; with the team selection screen. Choose one or the other, or use auto-assign.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a commander:&#039;&#039;&#039; If you&#039;re on a classic map, you&#039;ll be staring at a Commander Voting screen. Make your choice and it will go away. (Or &amp;quot;,&amp;quot; is the default to cancel this window.)&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Choose a squad:&#039;&#039;&#039; While you&#039;re waiting for the vote to finish (it won&#039;t take long, the vote is about 20 seconds) you can choose a squad by opening the squad window (default &amp;quot;.&amp;quot; key) and join or create one.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Choose a class:&#039;&#039;&#039; You&#039;ll then be staring at a class selection screen. Pick your class and your weapons, and hit &#039;accept.&#039; (&amp;quot;n&amp;quot; is the default to open and close this window.) &lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Choose a spawn:&#039;&#039;&#039; Finally, a Spawn Map will pop up. Here, you get to choose where you spawn into the game. At the start, you only have one spot- that big fuzzy dot on the map. Click on it, and you&#039;re ready to go!&lt;br /&gt;
&lt;br /&gt;
== How to get into the action ==&lt;br /&gt;
1. &#039;&#039;&#039;Commander:&#039;&#039;&#039; At the very start of a match, you need to choose a commander. Vote for someone who already has a lot of votes. &#039;&#039;Do not command if you are new,&#039;&#039; wait until you understand the basics of the game and understand what research is useful.&lt;br /&gt;
*A good commander won&#039;t guarantee that you win the game, but a bad commander will guarantee that you lose it.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose the Engineer class&#039;&#039;&#039; at the start of any classic map. Yes, the Scout sounds really cool, but it is near useless unless you know exactly what you&#039;re doing. An Engineer can do everything you need early in the game, so you&#039;ll be prepared for anything that hits you.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Join a squad and move out right away.&#039;&#039;&#039; There is no Vehicle Factory, no armory, and very little in terms of defense at your home base, so don&#039;t bother looking for it.&lt;br /&gt;
*The sooner you reach the front lines, the sooner you can establish a good defensive barrier to defeat the enemy. Don&#039;t dawdle around the base!&lt;br /&gt;
*If you noticed someone who did well in the previous match, follow them if they are an Engineer and watch what they do.&lt;br /&gt;
*Believe it or not, but the most deaths among new players come from enemy mines. ALWAYS keep a lookout for them on the ground.&lt;br /&gt;
*You can get extra ammunition from engineers from ammo boxes they can drop or from an armory which you will not have at the start of the game. Just use the request ammo voice command and an engineer should be willing to help you.&lt;br /&gt;
*If you&#039;re an Engineer, don&#039;t be afraid to let the other classes charge into the fray first. You&#039;re the jack-of-all-trades, which means the other classes are better at dealing with their area of expertise... let them handle it.&lt;br /&gt;
&lt;br /&gt;
== Once the combat really heats up ==&lt;br /&gt;
*By pressing enter you can chose where you spawn. After a while into the game the commander may have a forward barracks set up closer to the front lines, or there may be an APC closer to the front. You wont have to spend any time walking to the enemy by choosing to spawn in one of these new areas.&lt;br /&gt;
*Go easy on your commander. Commanding is probably the toughest job in the game, and not everyone is an expert at it. If someone inexperienced volunteers to command because no one else wants to, remember that they stood up to the challenge when no one else would--so cut them some slack.&lt;br /&gt;
&lt;br /&gt;
== How to use the Engineer class ==&lt;br /&gt;
&lt;br /&gt;
*Turrets are really cool. However, placing them right next to your Barracks at the start of the game is a bad idea. You&#039;re wasting time: you need to secure forward bases and refineries quickly at the start of the game or the other team will win. So move up and place a turret closer to the enemy, instead.&lt;br /&gt;
&lt;br /&gt;
*Get the repair upgrade skill. It lets you build a lot faster meaning your wasting less time building and more time moving up. This is really important at the start of a game when there is a lot of stuff to build. Plus, if you need to create a turret in an emergency, you&#039;ll be very grateful that you could build it before the enemy started shooting at you.&lt;br /&gt;
&lt;br /&gt;
*Cameras display enemy infantry on your regular screen, almost like a free wall-hack. This can be useful on a map like crossroads where everyone is packed in a small area in the middle.&lt;br /&gt;
&lt;br /&gt;
*Those seismic grenades barely scratch infantry or tanks. Save them for buildings, and don&#039;t bother using them against anything mobile.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Turrets ==&lt;br /&gt;
&lt;br /&gt;
*The best way to destroy a turret is with three well-placed Engineer grenades. Alternatively, a grenadier can use his missile launcher or his mortar to quickly take them out from a distance. The Rifleman also has a few regular grenades that can do the trick, if you&#039;re desperate. &#039;&#039;Shooting them with your machine gun, though, is not a good way to destroy them.&#039;&#039; Like all buildings, turrets are immune to regular gunfire.&lt;br /&gt;
&lt;br /&gt;
*You can throw grenades at Level 1 turrets from far away, because you can throw grenades farther then they can shoot. But once they get to level 2 and 3 you will need a new tactic for destroying them: tanks and grenadiers are the easiest way to destroy a turret, but you can try creating walls to creep up on them with another engineer, or use the geometry of the map to find a way to get close without them shooting you.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Walls ==&lt;br /&gt;
&lt;br /&gt;
*One of your first ideas might be to build a giant wall around your base. This is a very bad idea. Remember, you&#039;ve got to go out and claim that territory before the enemy does! Walls take time to build, time that you need to spend making Refineries and turrets and anything else the commander drops for you.&lt;br /&gt;
&lt;br /&gt;
*Walls can be used to provide cover from turrets and to block in tanks or enemy command vehicles. A good way to use walls is to defend buildings against rocket fire. Also, if you have a forward APC that is visible to the enemy, it is a good idea to put walls in front of it so it can&#039;t be killed with rockets from far away.&lt;br /&gt;
&lt;br /&gt;
*Attacking walls is not an effective way to destroy them- they can take a lot of damage. However, they&#039;re weak against the Engineer&#039;s build abilities, and he can deconstruct them with his engineering tool quickly and easily.&lt;br /&gt;
&lt;br /&gt;
== Making your vehicle ==&lt;br /&gt;
&lt;br /&gt;
*See [[Vehicle_customization]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Enter the Vehicle Factory,&#039;&#039;&#039; and &#039;use&#039; the blue control pad inside to pull up the vehicle creation screen.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Choose a chassis&#039;&#039;&#039; in the upper left corner, and click &#039;customize.&#039;&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Equip your tank&#039;&#039;&#039; by pulling equipment from the left side of the screen onto the tank in the center, then click &#039;next.&#039; Do this with weapons (red: cannons, green: missiles, yellow: machine guns) armor (don&#039;t forget to choose how much of each type of armor you want!) and an engine.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Customize your weapons&#039;&#039;&#039; to different control schemes. The numbers represent what weapons you want bound to that keyboard number.&lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Finally, click &#039;build.&#039;&#039;&#039;&#039; You&#039;re ready to roll!&lt;br /&gt;
&lt;br /&gt;
*You can save tank layouts so you don&#039;t have to customize your vehicle from scratch every time.&lt;br /&gt;
&lt;br /&gt;
*If you park on a repair pad, you can re-equip your tank with different technology. Just pull up the vehicle customization screen (Default: v) and you&#039;re good to go. However, re-equipping your tank destroys all it&#039;s armor, so you&#039;ll have to stay on the pad for a few seconds while it repairs.&lt;br /&gt;
&lt;br /&gt;
*As a general rule of thumb, if your going to buy a jeep, just get an APC instead and park it somewhere safe and walk the rest of the distance. Your team will love you for the extra spawn, and your commander wont get mad at you for wasting resources.&lt;br /&gt;
&lt;br /&gt;
*Sometimes there are a lot of different weapons, armor, or engines you can choose to put on your vehicle. If you&#039;re not sure what type of tank you should make or how you should customize it, don&#039;t be afraid to ask your teammates for advice.&lt;br /&gt;
&lt;br /&gt;
*Until you get upgraded armor your tanks will be very weak. Until you get upgraded engines your tank will overheat very easily. Until you get more powerful weapons, your tank won&#039;t be able to do a lot of damage. In other words, a single grenadier can destroy even the powerful heavy tank if that vehicle isn&#039;t upgraded, but a heavy tank with the best technology in the game can hold off an entire team!&lt;br /&gt;
&lt;br /&gt;
== Vehicle Combat ==&lt;br /&gt;
1. &#039;&#039;&#039;Do not waste your tank.&#039;&#039;&#039; This is not BF2, and they don&#039;t respawn for free. They cost your team money, generally money your team cannot afford to lose. Attack, fall back and repair, attack, fall back and repair, repeat. The team that saves their tanks and their money is the team that wins. The Engineer is a good class to drive tanks with, especially with the repair upgrade skill, because you can repair your tank in the field and give yourself ammunition.&lt;br /&gt;
&lt;br /&gt;
*Going close to an armory , driving onto a repair bay, or going near an Engineer&#039;s ammo box will re-stock your weapons.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;The right gun for the right job&#039;&#039;&#039;&lt;br /&gt;
*Standard cannons aren&#039;t that strong against buildings. If you come across a bunch of level 1 turrets, get out and use your infantry items, instead. On the other hand, upgraded weapons like the High Explosive Cannon can destroy turrets very quickly.&lt;br /&gt;
&lt;br /&gt;
*Only High Explosive Cannons and Nuclear Missiles are very effective against infantry. If you don&#039;t have those, use a machine gun.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Fight smart!&#039;&#039;&#039;&lt;br /&gt;
*Use your teammates and allied tanks. Two medium tanks are better than one heavy tank. Make sure to work as a team. If the enemy is focusing fire on your friendly tank and you still have full armor try ramming the enemy tank to block his attack on your teammate. Also, make sure you both concentrate your fire on one target at a time, to eliminate it quickly.&lt;br /&gt;
&lt;br /&gt;
*Keep an eye on your heat levels. If someone far away from you and driving in circles while you just sit there spamming your weapons, he might just be baiting you. Once you are red(overheated) and cannot run or fire your weapons, he&#039;ll swoop in for the kill.&lt;br /&gt;
&lt;br /&gt;
*Wait until you have a good, clear shot before firing your weapons. You have consider your tank&#039;s speed and the enemy tank&#039;s speed when firing. It is tricky, but keep practicing and you&#039;ll get the hang of it in no time.&lt;br /&gt;
&lt;br /&gt;
*Pay attention to your surroundings. If you&#039;re fighting in no-mans land where neither team has the advantage, don&#039;t be afraid to retreat and lure the enemy tank into following you. If you can lure him into the range of some turrets, start blasting him and try to ram him so he can&#039;t escape the turret range. This also gives you a longer distance to chase the damaged enemy tank before you run into his own turrets. This is just one example of how you can use your surroundings to your advantage, so pay attention to what&#039;s happening in the map!&lt;br /&gt;
&lt;br /&gt;
*Watch out for mines. They hurt your tank--a lot. For this reason, Grenadiers are a great tank driving class because you can chose the mine defusal skill, that will let you drive over mines without setting them off.&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Map:emp_cyclopean&amp;diff=5019</id>
		<title>Map:emp cyclopean</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Map:emp_cyclopean&amp;diff=5019"/>
		<updated>2007-11-18T02:07:41Z</updated>

		<summary type="html">&lt;p&gt;BlackRedDead: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Sitenav|[[Maps]] &amp;gt; emp_cyclopean }}&lt;br /&gt;
[[Image:Emp cyclopean minimap.jpg|thumb|right|250px|Minimap of Emp_cyclopean]]&lt;br /&gt;
&lt;br /&gt;
== General Map Information ==&lt;br /&gt;
Cylcopean is a large and detailed map which contains two opposing forts, a small city, and a hilly wilderness. The NF forces start in the south-west base with a barracks and several level 3 turrets protecting them. The BE start in the North-west, and are similarly armed.&lt;br /&gt;
&lt;br /&gt;
The city to the south-east contains many alleys, streets, nooks, and crannies. It was once powered by the two street-level resource nodes, which the majority of its buildings are centered around. Faced with full-on factional conflict its citizens quickly abandoned the city, leaving only empty buildings and the now-untapped nodes.&lt;br /&gt;
&lt;br /&gt;
The wilderness to the north-west has a great deal of terrain to scale and much tree cover, and was once of great importance to the region due to its large mining facility. Damaged through several artillery strikes by approaching military forces, all that remains of the once flourishing complex are a few mining towers pumping fuel from a couple of resource nodes.&lt;br /&gt;
&lt;br /&gt;
Cyclopean&#039;s central lake was once an ecological gem in the region, and was one of the main positive factors contributing to the expansion of the city. Now devoid of life, it is but a shadow of its former self. Thanks to the city&#039;s years of exploitation and the nearby hydro-electric dam, it is now in danger of drying up completely. The resource nodes near it, which once required shoreline processing plants, are now accessible by land.&lt;br /&gt;
&lt;br /&gt;
== Commander Tactics ==&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t Ignore the Lake:&#039;&#039;&#039; While it is true that you&#039;re not going to see any assaults through this area - tanks will drown and infantry have no cover whatsoever - it is foolish to disregard the lake entirely. True, most of your effort should be concentrated on securing the corners, but bear in mind that your enemy is thinking the same thing. This means that the lake often doesn&#039;t see a whole lot of action, and should be fairly easy to capture. There are four refineries accessible from this position, and if your enemy lets you capture them without putting up a fight, you will certainly never be short of resources. Focus on the corners, of course, but keep in mind that the lake can also be a valuable region to hold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawns in the City:&#039;&#039;&#039; There are many, many, many locations to set up a barracks or an APC in the city outside of an enemy&#039;s line of sight. A barracks or an armory on the roof of one of the infantry-accessible skyscrapers can mean the difference between keeping or losing the city. Take full advantage of the fact that there are only two ways for armor to enter or leave the city - cover the bridges with turrets and make &#039;&#039;absolutely sure&#039;&#039; that your grenadiers lay extensive mine-fields. If properly fortified, the city has the potential to repel even the most determined armoured assaults.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wild Refineries:&#039;&#039;&#039; This position is more difficult to set up as a permanent base than the city, owing to the fact that there&#039;s only one place to build. The resource nodes are, however, placed in more easily defended, elevated positions. Set up an outpost here by all means, but don&#039;t depend on this becoming your main base: this is the most difficult corner to defend against tank assaults, and many battles have been lost by commanders who heavily rely on holding this area.&lt;br /&gt;
&lt;br /&gt;
== Squad Level Tactics ==&lt;br /&gt;
&#039;&#039;&#039;Stealth APC:&#039;&#039;&#039; It&#039;s quite easy to park an APC underneath the massive bridges of the city, or tucked away in a corner against the city walls, where no one will detect it. The same could be attempted in the Wilds, but it is far more difficult to conceal a vehicle in the trees.&lt;br /&gt;
&lt;br /&gt;
== Unit and Infantry Tactics ==&lt;br /&gt;
&#039;&#039;&#039;Urban Combat:&#039;&#039;&#039; The city is a infantryman&#039;s paradise; using the skyscrapers to fire down upon your enemies, one can quickly dominate the area. Many dark corners allow one to disappear into the shadows relatively easily, making relocating between firing positions simple (especially when using the hide skill). No matter what you do, a properly positioned [[Scout]] or [[Grenadier]] can make the city a nightmare for enemy troops and armor. Mines placed at the base of ladders will usually serve as sufficient deterrent to enemy infantry looking to rain terror upon you.&lt;br /&gt;
&lt;br /&gt;
== Points of Interest ==&lt;br /&gt;
&#039;&#039;&#039;The City:&#039;&#039;&#039; Not only does the city look absolutely amazing, but it&#039;s also easily fortified and carries two resource nodes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dam:&#039;&#039;&#039; There is a resource node located at the foot of the dam which generates resources at a faster rate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The North Hills:&#039;&#039;&#039; The hills contain two elevated resource nodes that can be easily fortified.&lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
* [http://empires.m00.de/details.php?file=25 empires.m00.de]&lt;br /&gt;
* [http://www.megaupload.com/?d=9CY5F3BB MegaUpload]&lt;br /&gt;
&lt;br /&gt;
== Concept Art ==&lt;br /&gt;
[http://img114.imageshack.us/my.php?image=empwasteland00009mv.jpg http://img114.imageshack.us/img114/4030/empwasteland00009mv.th.jpg]&lt;br /&gt;
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== Screenshots ==&lt;br /&gt;
[http://img314.imageshack.us/img314/6402/empwasteland00002zz.jpg http://img314.imageshack.us/img314/6402/empwasteland00002zz.th.jpg] [http://img182.imageshack.us/img182/995/empwasteland00508yx.jpg http://img182.imageshack.us/img182/995/empwasteland00508yx.th.jpg] [http://img398.imageshack.us/img398/1202/empwasteland00456px.jpg http://img398.imageshack.us/img398/1202/empwasteland00456px.th.jpg]&lt;br /&gt;
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[http://img182.imageshack.us/img182/6823/empwasteland00415ud.jpg http://img182.imageshack.us/img182/6823/empwasteland00415ud.th.jpg] &lt;br /&gt;
[http://img65.imageshack.us/my.php?image=empwasteland00533kg.jpg http://img65.imageshack.us/img65/1784/empwasteland00533kg.th.jpg] [http://img76.imageshack.us/my.php?image=empwasteland00600rn.jpg http://img76.imageshack.us/img76/4616/empwasteland00600rn.th.jpg]&lt;br /&gt;
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[http://img64.imageshack.us/my.php?image=empwasteland00561fa.jpg http://img64.imageshack.us/img64/1298/empwasteland00561fa.th.jpg] [http://img227.imageshack.us/img227/3328/empwasteland00515dv.jpg http://img227.imageshack.us/img227/3328/empwasteland00515dv.th.jpg] [http://img90.imageshack.us/img90/9175/empwasteland00748mc.jpg http://img90.imageshack.us/img90/9175/empwasteland00748mc.th.jpg]&lt;br /&gt;
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[http://img124.imageshack.us/img124/6060/empwasteland00718hk.jpg http://img124.imageshack.us/img124/6060/empwasteland00718hk.th.jpg] [http://img89.imageshack.us/img89/3674/empwasteland00696yk.jpg http://img89.imageshack.us/img89/3674/empwasteland00696yk.th.jpg] [http://img49.imageshack.us/img49/7312/empwasteland00729ap.jpg http://img49.imageshack.us/img49/7312/empwasteland00729ap.th.jpg]&lt;br /&gt;
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[http://img104.imageshack.us/img104/1649/empwasteland00767bk.jpg http://img104.imageshack.us/img104/1649/empwasteland00767bk.th.jpg] [http://img104.imageshack.us/img104/4862/empwasteland00786eb.jpg http://img104.imageshack.us/img104/4862/empwasteland00786eb.th.jpg] [http://img517.imageshack.us/img517/5199/empwasteland00049hb.jpg http://img517.imageshack.us/img517/5199/empwasteland00049hb.th.jpg]&lt;br /&gt;
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[[Category:Maps|emp_cyclopean]]&lt;/div&gt;</summary>
		<author><name>BlackRedDead</name></author>
	</entry>
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