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	<title>Empires Wiki - User contributions [en]</title>
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	<updated>2026-09-27T03:59:46Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.empiresmod.com/index.php?title=Version/2.11.x&amp;diff=8537</id>
		<title>Version/2.11.x</title>
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		<updated>2016-12-08T05:54:47Z</updated>

		<summary type="html">&lt;p&gt;DJT: /* Version 2.11.0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Script version: Devastation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Version 2.11.0 ==&lt;br /&gt;
&#039;&#039;Initial release: 25 december 2016 (estimated)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
* Voice pop-ups now display avatar and map coordinates.&lt;br /&gt;
* Players can now execute specific binds for leading squads through editing squadleader.cfg&lt;br /&gt;
* New mass unit selection feature for commanders. Holding the ctrl key (default bind) and clicking a unit will select all on-screen units of the same type. This can be used in conjunction with shift to add units to your current selection.&lt;br /&gt;
* De-selection improvement for commander selection. Holding the ctrl key (default bind) and dragging a box over selected units will deselect them.&lt;br /&gt;
* Commander recycle now sets the whole selection to one unified recycle state rather than reversing their current state.&lt;br /&gt;
* Increased the speed of the animations used in the research menu, this should allow navigation of research trees to be twice as fast.&lt;br /&gt;
* The squad menu now has a compass-like feature, the arrow directs you to your squad leader.&lt;br /&gt;
* Added translation support to empires. Translation has started on the following languages:&lt;br /&gt;
** Chinese (Traditional)&lt;br /&gt;
** German&lt;br /&gt;
** Polish&lt;br /&gt;
** Russian&lt;br /&gt;
* Added new sounds:&lt;br /&gt;
** New Extended Range cannon sound with impact&lt;br /&gt;
** New Bio Cannon sound with impact&lt;br /&gt;
** New Building ambiance sounds for&lt;br /&gt;
*** Barracks&lt;br /&gt;
*** Vehicle Factory&lt;br /&gt;
*** Radar&lt;br /&gt;
** New Reloading sounds for different types of missiles&lt;br /&gt;
** New firing sound for missiles&lt;br /&gt;
** Unique sound for impact of different missiles&lt;br /&gt;
* Updated Sounds:&lt;br /&gt;
** Updated all BE infantry weaponry&lt;br /&gt;
** Updated all NF infantry weaponry&lt;br /&gt;
** Updated all Grenade sounds&lt;br /&gt;
** Updated HE cannon with impacts&lt;br /&gt;
** Updated Artillery sound effects&lt;br /&gt;
*** 203mm and HE artillery&lt;br /&gt;
** Updated Plasma cannon with impacts&lt;br /&gt;
** Updated Railgun with impacts&lt;br /&gt;
** Updated Tank engine sounds&lt;br /&gt;
** Updated AFV/APC engine sounds&lt;br /&gt;
** Updated Grenade Firing sounds from APC&lt;br /&gt;
** Updated Chain Guns&lt;br /&gt;
** Updated .50 cal MG&lt;br /&gt;
** Updated Standard MG&lt;br /&gt;
** Updated Bio MG&lt;br /&gt;
** Updated HEMG&lt;br /&gt;
** Updated Plasma MG&lt;br /&gt;
** Updated Bullet impact sounds&lt;br /&gt;
*** On Metal&lt;br /&gt;
*** On Dirt&lt;br /&gt;
*** On Flesh&lt;br /&gt;
*** On Wood&lt;br /&gt;
*** On Concrete&lt;br /&gt;
*** On Glass&lt;br /&gt;
** Re-added the old Main Menu theme&lt;br /&gt;
** Updated Tutorial voice over&lt;br /&gt;
* &amp;quot;Requesting air support&amp;quot; in F-menu replaced by &amp;quot;Requesting commander attention&amp;quot;&lt;br /&gt;
* Added 8 achievements:&lt;br /&gt;
** Back from the Dead&lt;br /&gt;
** Drive Me Closer&lt;br /&gt;
** Free Market&lt;br /&gt;
** Just in Time&lt;br /&gt;
** Never Give up, Never Surrender&lt;br /&gt;
** Pacifist&lt;br /&gt;
** Partybus&lt;br /&gt;
** Quid pro Quo&lt;br /&gt;
&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* Fixed a bug where recycle was returning more resources than intended. Recycle percentages/times adjusted accordingly.&lt;br /&gt;
* Fixed a bug where halted missiles weren&#039;t exploding. Causing instability with higher player counts and eventually causing the server to crash.&lt;br /&gt;
* Fixed a crash with explosions occurring near emp_eng_map_brush entities.&lt;br /&gt;
* Fixed an exploit related to crouching and stuck viewports.&lt;br /&gt;
* Removed exploit using emp_gren_followProjectileView.&lt;br /&gt;
* Fixed load order of hammer definition files.&lt;br /&gt;
* Fixed warnings about unused EmpCloakProxy material.&lt;br /&gt;
* Fixed some palm tree models missing collisions.&lt;br /&gt;
* Commander under attack notification no longer plays when full damage is resisted.&lt;br /&gt;
* Fixed crash on quit&lt;br /&gt;
* Fixed crash on resize&lt;br /&gt;
* Fixes for emp_isle by D.D.D. Destroyer: &lt;br /&gt;
** Standardised health of bridges - 300 initial, 500 max [That&#039;s 3/5 RPGs to destroy]&lt;br /&gt;
** Southern bridge is now harmable only by Grenadiers, like the rest of them&lt;br /&gt;
** Lowered some hovering trees back into the ground&lt;br /&gt;
** Fix for palm trees missing their collision boxes&lt;br /&gt;
&lt;br /&gt;
=== Non-code changes ===&lt;br /&gt;
* Fixed the crate models missing from NF vehicle factory LOD models.&lt;br /&gt;
* Fixed floating particles on NF radar model.&lt;br /&gt;
* Added static versions of the imp_dropship models for use by mappers.&lt;br /&gt;
* New particles for bio cannon and 2-slot plasma cannon.&lt;br /&gt;
* New weapon and skill icons for the class selection/loadout menu.&lt;br /&gt;
* Disabled default quit bind&lt;br /&gt;
* New arrow/scrollbar textures added&lt;br /&gt;
* Updated the HUD icons - repairing, recycling, calls for assistance, etc&lt;br /&gt;
* New Commander HUD textures and buttons&lt;br /&gt;
&lt;br /&gt;
=== Script changes ===&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;Script version name: &amp;quot;Devastation&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;*Updated weapons/armors/researches description.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;*Updated sound script.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;New Researches:&amp;lt;/big&amp;gt;&lt;br /&gt;
*&amp;quot;Enhanced Homing Missile AI&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Homing Missiles&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Enhanced Grenadier Missiles&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Upgraded Chassis&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;45&amp;quot;&lt;br /&gt;
Extra damage for Gren RPG : 30&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;APCR Grenadier Missiles&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Advanced Chassis&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;45&amp;quot;&lt;br /&gt;
Extra damage for Gren RPG : 30&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Heavy-duty Missile Warhead&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Upgraded Missile Warhead&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;120&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Aerodynamic Shells&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Extended Range Cannon&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;105&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;TOW Guided Missiles&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Guided Missiles&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;120&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Experimental Railgun&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Advanced Magnet Research&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Enlarged Explosive Shells&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Explosive Shells&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;105&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Virulent Shells&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Biological Cannon&amp;quot;		&lt;br /&gt;
&amp;quot;Time&amp;quot;	&amp;quot;90&amp;quot;		&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Virulent Warhead&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Biological Warhead&amp;quot;			&lt;br /&gt;
&amp;quot;Time&amp;quot;	 &amp;quot;75&amp;quot;		&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Changes of existing researches:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Rail gun&amp;quot; &lt;br /&gt;
&amp;quot;Name&amp;quot; &amp;quot;Rail gun&amp;quot; --&amp;gt; &amp;quot;Overcharged Railgun&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Experimental Railgun&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Upgraded Chassis&amp;quot;&lt;br /&gt;
Time 60==&amp;gt;120&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Advanced Chassis&amp;quot;&lt;br /&gt;
Time 180==&amp;gt;200&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Heavy Tank Chassis&amp;quot;&lt;br /&gt;
Time 180==&amp;gt;240&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;New vehicle weapons:&amp;lt;/big&amp;gt;&lt;br /&gt;
*Improved Homing ML -- IH/ML&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot;&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;140&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;55&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;2500&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;10&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;80&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;1.0&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;7&amp;quot;&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot; &amp;quot;6&amp;quot;&lt;br /&gt;
&amp;quot;Reload Time&amp;quot; &amp;quot;5.0&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;100&amp;quot;&lt;br /&gt;
&amp;quot;Missile Range&amp;quot; &amp;quot;6000&amp;quot;&lt;br /&gt;
&amp;quot;Lock On Time&amp;quot; &amp;quot;0.3&amp;quot;&lt;br /&gt;
&amp;quot;Lock On Radius&amp;quot; &amp;quot;0.42&amp;quot;&lt;br /&gt;
&amp;quot;Lock Range Modifier&amp;quot; &amp;quot;0.000290&amp;quot;&lt;br /&gt;
&amp;quot;Turning Ability&amp;quot; &amp;quot;3.15&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*TOW Guided ML -- TOW-G/ML&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot;&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;135&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Missile&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;75&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;1550&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;8.5&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;80&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;1.3&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;5&amp;quot;&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot; &amp;quot;6&amp;quot;&lt;br /&gt;
&amp;quot;Reload Time&amp;quot; &amp;quot;5.5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;115&amp;quot;&lt;br /&gt;
&amp;quot;Missile Range&amp;quot; &amp;quot;6500&amp;quot;&lt;br /&gt;
&amp;quot;Turning Ability&amp;quot; &amp;quot;1.85&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Heavy-duty ML&amp;quot;&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot; //number of slots required when selecting weapons&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;110&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Missile&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;66&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;2650&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;8.5&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;80&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;1.05&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;7&amp;quot;&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot; &amp;quot;7&amp;quot;&lt;br /&gt;
&amp;quot;Reload Time&amp;quot; &amp;quot;4&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;125&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Advanced Salvo ML -- A-S/ML&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot; //number of slots required when selecting weapons&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;135&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Missile&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;34&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;1800&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;3.75&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;80&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;6&amp;quot;&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot; &amp;quot;10&amp;quot;&lt;br /&gt;
&amp;quot;Reload Time&amp;quot; &amp;quot;2.85&amp;quot;&lt;br /&gt;
&amp;quot;Projectile Spread&amp;quot; &amp;quot;1.75&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;100&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*High Energy Plasma MG -- H-E Plasma MG&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot;&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;100&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;GeneralPhysics&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;6&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;1000&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;1.1&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;55&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;0.28&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;30&amp;quot;&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot; &amp;quot;7&amp;quot;&lt;br /&gt;
&amp;quot;Reload Time&amp;quot; &amp;quot;3.5&amp;quot;&lt;br /&gt;
&amp;quot;Projectile Spread&amp;quot; &amp;quot;0.02&amp;quot;&lt;br /&gt;
&amp;quot;Heat to Target&amp;quot; &amp;quot;1.9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Thermobaric Cannon -- Thermo. CN&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot; //number of slots required when selecting weapons&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;130&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Explosive&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;77&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;3000&amp;quot;&lt;br /&gt;
&amp;quot;Gravity&amp;quot; &amp;quot;0.4&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;13&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;70&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;2.0&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;30&amp;quot;&lt;br /&gt;
&amp;quot;Inertia&amp;quot; &amp;quot;2.75&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;425&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Force&amp;quot; &amp;quot;600&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Heavy-duty Ranged Cannon -- H/Ranged CN&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot; //number of slots required when selecting weapons&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;135&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Kinetic&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;67&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;3650&amp;quot;&lt;br /&gt;
&amp;quot;Gravity&amp;quot; &amp;quot;0.08&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;8.5&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;75&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;1.5&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;40&amp;quot;&lt;br /&gt;
&amp;quot;Inertia&amp;quot; &amp;quot;0.5&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;150&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Force&amp;quot; &amp;quot;100&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Railgun (2-slot)&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;2&amp;quot; //number of slots required when selecting weapons&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;80&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Kinetic&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;45&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;3700&amp;quot;&lt;br /&gt;
&amp;quot;Gravity&amp;quot; &amp;quot;0.32&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;6&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;60&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;1&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;35&amp;quot;&lt;br /&gt;
&amp;quot;Inertia&amp;quot; &amp;quot;0&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;100&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Virulent Cannon (3-slot Bio cannon)&lt;br /&gt;
&amp;quot;Cost&amp;quot;			&amp;quot;130&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot;		&amp;quot;BioArt&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot;		&amp;quot;70&amp;quot;		&lt;br /&gt;
&amp;quot;Speed&amp;quot;			&amp;quot;3000&amp;quot;		&lt;br /&gt;
&amp;quot;Gravity&amp;quot;		&amp;quot;0.37&amp;quot;		&lt;br /&gt;
&amp;quot;Heat&amp;quot;			&amp;quot;15&amp;quot;		&lt;br /&gt;
&amp;quot;Weight&amp;quot;		&amp;quot;80&amp;quot;		&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot;		&amp;quot;2.25&amp;quot;		&lt;br /&gt;
&amp;quot;Clip Size&amp;quot;		&amp;quot;30&amp;quot;		&lt;br /&gt;
&amp;quot;Heat to Target&amp;quot;	&amp;quot;0&amp;quot;		&lt;br /&gt;
&amp;quot;Inertia&amp;quot;		&amp;quot;0.8&amp;quot;		&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot;	&amp;quot;250&amp;quot;		&lt;br /&gt;
&amp;quot;Explosion Force&amp;quot;	&amp;quot;170&amp;quot;		&lt;br /&gt;
&amp;quot;Player Bio Damage&amp;quot;	&amp;quot;3&amp;quot;	&lt;br /&gt;
&amp;quot;Player Bio Time&amp;quot;	&amp;quot;7&amp;quot;	&lt;br /&gt;
&amp;quot;Player Bio Interval&amp;quot;	&amp;quot;1&amp;quot;&lt;br /&gt;
&amp;quot;Vehicle Bio Damage&amp;quot;	&amp;quot;7&amp;quot;	&lt;br /&gt;
&amp;quot;Vehicle Bio Time&amp;quot;	&amp;quot;4&amp;quot;	&lt;br /&gt;
&amp;quot;Vehicle Bio Interval&amp;quot;	&amp;quot;0.4&amp;quot;	&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Virulent Warhead&amp;quot; (3-slot bio ML)&lt;br /&gt;
&amp;quot;Size&amp;quot;			&amp;quot;3&amp;quot;		&lt;br /&gt;
&amp;quot;Cost&amp;quot;			&amp;quot;125&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot;		&amp;quot;Missile&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot;		&amp;quot;53&amp;quot;		&lt;br /&gt;
&amp;quot;Speed&amp;quot;			&amp;quot;1850&amp;quot;		&lt;br /&gt;
&amp;quot;Heat&amp;quot;			&amp;quot;8&amp;quot;		&lt;br /&gt;
&amp;quot;Weight&amp;quot;		&amp;quot;80&amp;quot;		&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot;		&amp;quot;3.0&amp;quot;		&lt;br /&gt;
&amp;quot;Clip Size&amp;quot;		&amp;quot;4&amp;quot;		&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot;	&amp;quot;4&amp;quot;		&lt;br /&gt;
&amp;quot;Reload Time&amp;quot;		&amp;quot;6.0&amp;quot;	&lt;br /&gt;
&amp;quot;Projectile Spread&amp;quot;	&amp;quot;0.5&amp;quot;		&lt;br /&gt;
&amp;quot;Heat to Target&amp;quot;	&amp;quot;0&amp;quot;		&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot;	&amp;quot;300&amp;quot;		&lt;br /&gt;
&amp;quot;Player Bio Damage&amp;quot;	&amp;quot;5&amp;quot;	&lt;br /&gt;
&amp;quot;Player Bio Time&amp;quot;	&amp;quot;10&amp;quot;	&lt;br /&gt;
&amp;quot;Player Bio Interval&amp;quot;	&amp;quot;1&amp;quot;	&lt;br /&gt;
&amp;quot;Vehicle Bio Damage&amp;quot;	&amp;quot;8&amp;quot;	&lt;br /&gt;
&amp;quot;Vehicle Bio Time&amp;quot;	&amp;quot;10&amp;quot;	&lt;br /&gt;
&amp;quot;Vehicle Bio Interval&amp;quot;	&amp;quot;0.5&amp;quot;	&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;HE HMG&amp;quot;&lt;br /&gt;
&amp;quot;Size&amp;quot;			&amp;quot;3&amp;quot;		&lt;br /&gt;
&amp;quot;Cost&amp;quot;			&amp;quot;125&amp;quot;		&lt;br /&gt;
&amp;quot;Damage Type&amp;quot;		&amp;quot;BulletExplosive&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot;		&amp;quot;13&amp;quot;		&lt;br /&gt;
&amp;quot;Heat&amp;quot;			&amp;quot;3&amp;quot;		&lt;br /&gt;
&amp;quot;Weight&amp;quot;		&amp;quot;55&amp;quot;		&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot;		&amp;quot;0.4&amp;quot;		&lt;br /&gt;
&amp;quot;Clip Size&amp;quot;		&amp;quot;25&amp;quot;		&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot;	&amp;quot;6&amp;quot;		&lt;br /&gt;
&amp;quot;Reload Time&amp;quot;		&amp;quot;4&amp;quot;		&lt;br /&gt;
&amp;quot;Projectile Spread&amp;quot;	&amp;quot;0.025&amp;quot;		&lt;br /&gt;
&amp;quot;Heat to Target&amp;quot;	&amp;quot;0&amp;quot;		&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot;	&amp;quot;200&amp;quot;		&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Changes of existing vehicle weapons:&amp;lt;/big&amp;gt;&lt;br /&gt;
*DUMG  &lt;br /&gt;
Clips  8 ==&amp;gt; 6&lt;br /&gt;
&lt;br /&gt;
*DUHMG&lt;br /&gt;
Clips  8 ==&amp;gt; 6&lt;br /&gt;
Weight 65 ==&amp;gt; 60&lt;br /&gt;
&lt;br /&gt;
*.50 cal HMG &lt;br /&gt;
Weight 65-&amp;gt;60 &lt;br /&gt;
&lt;br /&gt;
*3-slot railgun&lt;br /&gt;
Name : Railgun ==&amp;gt; Overcharged Railgun&lt;br /&gt;
Damage 50 ==&amp;gt; 53&lt;br /&gt;
Projectile speed 3600=&amp;gt;3800&lt;br /&gt;
Clip Size 30 ==&amp;gt; 35&lt;br /&gt;
&lt;br /&gt;
*Plasma Cannon  &lt;br /&gt;
Damage 82 ==&amp;gt; 84&lt;br /&gt;
&lt;br /&gt;
*HE Cannon (2-slot)  &lt;br /&gt;
Explosive Radius 425 ==&amp;gt; 400&lt;br /&gt;
&lt;br /&gt;
*Homing ML  &lt;br /&gt;
Lock On Time 0.3 ==&amp;gt; 0.55&lt;br /&gt;
&lt;br /&gt;
*Guided ML (2-slot)&lt;br /&gt;
Cycle Time 1.2 ==&amp;gt; 1.25&lt;br /&gt;
Clip Size 5 ==&amp;gt; 4&lt;br /&gt;
Total Ammo Clips 4==&amp;gt; 6&lt;br /&gt;
Reload Time 5.5 ==&amp;gt; 5&lt;br /&gt;
Explosion Radius 110=&amp;gt;100&lt;br /&gt;
Missile Range 6000 ==&amp;gt; 5500&lt;br /&gt;
&lt;br /&gt;
*180 mm Artillery Cannon&lt;br /&gt;
Explosion Force 500 ==&amp;gt; 3750&lt;br /&gt;
&lt;br /&gt;
*203 mm Artillery Cannon&lt;br /&gt;
Explosion Force 500 ==&amp;gt; 4500&lt;br /&gt;
&lt;br /&gt;
*Ranged Artillery Cannon&lt;br /&gt;
Explosion Force 500 ==&amp;gt; 2500&lt;br /&gt;
&lt;br /&gt;
*HE Artillery Cannon&lt;br /&gt;
Explosion Force 500 ==&amp;gt; 3000&lt;br /&gt;
&lt;br /&gt;
*Bio cannon&lt;br /&gt;
Heat 11 ==&amp;gt; 13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Changes of existing infantry weapons:&amp;lt;/big&amp;gt;&lt;br /&gt;
*BE Heavy Rifle&lt;br /&gt;
Max ammo 140==&amp;gt;120&lt;br /&gt;
&lt;br /&gt;
*Scout Rifle&lt;br /&gt;
Max ammo 80==&amp;gt;60&lt;br /&gt;
&lt;br /&gt;
*NF Heavy Rifle&lt;br /&gt;
Falloff 2000==&amp;gt;2200&lt;br /&gt;
Minimal Damage 40 ==&amp;gt; 42&lt;br /&gt;
StandingSpread 0.0050 ==&amp;gt; 0.0048&lt;br /&gt;
StandingSpreadIncrement 0.0060==&amp;gt;0.0055&lt;br /&gt;
&lt;br /&gt;
*Scout Rifle&lt;br /&gt;
Headshot Modifier 2 -&amp;gt; 2.5&lt;br /&gt;
&lt;br /&gt;
*BE Assault Rifle&lt;br /&gt;
IronsightJumpSpread	0.8 -&amp;gt;	0.83&lt;br /&gt;
IronsightStandSpread	0.8 -&amp;gt;	0.83&lt;br /&gt;
IronsightDuckSpread	0.8 -&amp;gt;	0.83&lt;br /&gt;
IronsightProneSpread 	0.8 -&amp;gt;	0.83&lt;br /&gt;
&lt;br /&gt;
*HMG&lt;br /&gt;
Clip Size 75 ==&amp;gt; 125&lt;br /&gt;
Max Ammo 225==&amp;gt; 250&lt;br /&gt;
Falloff 1500==&amp;gt;2000&lt;br /&gt;
Minimal Damage 15==&amp;gt;18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Changes of existing vehicles:&amp;lt;/big&amp;gt;&lt;br /&gt;
*NF Commander Vehicle&lt;br /&gt;
Health 1500==&amp;gt;1750&lt;br /&gt;
Engineer Heal 3==&amp;gt; 3.5&lt;br /&gt;
Max Front Armor 6==&amp;gt;7&lt;br /&gt;
Max Rear Armor 4==&amp;gt;5&lt;br /&gt;
Max Left Armor 5==&amp;gt;6&lt;br /&gt;
Max Right Armor 5==&amp;gt;6&lt;br /&gt;
&lt;br /&gt;
*NF Heavy Tank&lt;br /&gt;
Base Cost 760==&amp;gt;820&lt;br /&gt;
recycle percentage - 40% -&amp;gt; 50%&lt;br /&gt;
Time to recycle (with repair upgrade) 75s -&amp;gt; 60s&lt;br /&gt;
&lt;br /&gt;
*BE Heavy Tank&lt;br /&gt;
Base Cost 800==&amp;gt;850&lt;br /&gt;
recycle percentage - 40% -&amp;gt; 50%&lt;br /&gt;
Time to recycle (with repair upgrade) 75s -&amp;gt; 60s&lt;br /&gt;
&lt;br /&gt;
*NF Medium Tank&lt;br /&gt;
Max Weight 1077==&amp;gt;1067&lt;br /&gt;
recycle percentage - 40% -&amp;gt; 50%&lt;br /&gt;
&lt;br /&gt;
*BE Medium Tank&lt;br /&gt;
axleration 0.6==&amp;gt;0.7 (More reverse power)&lt;br /&gt;
recycle percentage - 40% -&amp;gt; 50%&lt;br /&gt;
Time to recycle (with repair upgrade) 50s -&amp;gt; 45s&lt;br /&gt;
&lt;br /&gt;
*BE&amp;amp;NF Jeep &lt;br /&gt;
recycle percentage - 100% -&amp;gt; 50%&lt;br /&gt;
Time to recycle (with repair upgrade) 15 -&amp;gt; 10s&lt;br /&gt;
&lt;br /&gt;
*NF Light Tank&lt;br /&gt;
recycle percentage - 40% -&amp;gt; 50%&lt;br /&gt;
Time to recycle (with repair upgrade) 37.5s -&amp;gt; 30s&lt;br /&gt;
&lt;br /&gt;
*BE&amp;amp;NF APC &lt;br /&gt;
recycle percentage - 40% -&amp;gt; 50%&lt;br /&gt;
Time to recycle (with repair upgrade) 37.5s -&amp;gt; 25s&lt;br /&gt;
&lt;br /&gt;
*BE&amp;amp;NF Artillery tank &lt;br /&gt;
recycle percentage - 40% -&amp;gt; 50%&lt;br /&gt;
Time to recycle (with repair upgrade) 75s -&amp;gt; 60s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Changes of existing armors:&amp;lt;/big&amp;gt;&lt;br /&gt;
*Composite Armor&lt;br /&gt;
Regeneration 0.02 ==&amp;gt; 0.019&lt;br /&gt;
&lt;br /&gt;
*Capacitive Armor&lt;br /&gt;
Damage to Heat 0.04 ==&amp;gt; 0.02&lt;br /&gt;
&lt;br /&gt;
Research moved to main branch of Electrical Engineering&lt;br /&gt;
Research time 60 ==&amp;gt; 90&lt;br /&gt;
&lt;br /&gt;
*Absorbant Armor&lt;br /&gt;
Bio damage modifier 0.45=&amp;gt;0.5&lt;br /&gt;
&lt;br /&gt;
*Deflective Armor&lt;br /&gt;
Bio damage modifier 1=&amp;gt;0.85&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Changes of existing engines:&amp;lt;/big&amp;gt;&lt;br /&gt;
*Artillery Fission Reactor&lt;br /&gt;
Heat Output at Idle 5==&amp;gt;2&lt;br /&gt;
&lt;br /&gt;
*All engines, except for standard/bio will be able to output 5% power when overheated.&lt;br /&gt;
Fission 10% ==&amp;gt; 15%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Changes of infantry classes:&amp;lt;/big&amp;gt;&lt;br /&gt;
*Scout&lt;br /&gt;
Explosive Resist 0 ==&amp;gt; 0.1&lt;br /&gt;
Infantry Mine Resist 0.1 ==&amp;gt; 0.3&lt;br /&gt;
&lt;br /&gt;
*Rifleman&lt;br /&gt;
Infantry Mine Resist 0 ==&amp;gt; 0.25&lt;br /&gt;
Infantry Bullet Resist 30% ==&amp;gt; 26%&lt;br /&gt;
&lt;br /&gt;
*Grenadier&lt;br /&gt;
Explosive Resist 0.3 ==&amp;gt; 0.4&lt;br /&gt;
Infantry Mine Resist 0 ==&amp;gt; 0.3&lt;br /&gt;
&lt;br /&gt;
*Engineer&lt;br /&gt;
Explosive Resist 0 ==&amp;gt; 0.1&lt;br /&gt;
Infantry Mine Resist 0 ==&amp;gt; 0.2&lt;/div&gt;</summary>
		<author><name>DJT</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Version/2.11.x&amp;diff=8524</id>
		<title>Version/2.11.x</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Version/2.11.x&amp;diff=8524"/>
		<updated>2016-12-07T17:32:23Z</updated>

		<summary type="html">&lt;p&gt;DJT: /* Version 2.11.0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Script version: Devastation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Version 2.11.0 ==&lt;br /&gt;
&#039;&#039;Initial release: 25 december 2016 (estimated)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
* Voice pop-ups now display avatar and map coordinates.&lt;br /&gt;
* Players can now execute specific binds for leading squads through editing squadleader.cfg&lt;br /&gt;
* New mass unit selection feature for commanders. Holding the ctrl key (default bind) and clicking a unit will select all on-screen units of the same type. This can be used in conjunction with shift to add units to your current selection.&lt;br /&gt;
* De-selection improvement for commander selection. Holding the ctrl key (default bind) and dragging a box over selected units will deselect them.&lt;br /&gt;
* Commander recycle now sets the whole selection to one unified recycle state rather than reversing their current state.&lt;br /&gt;
* Increased the speed of the animations used in the research menu, this should allow navigation of research trees to be twice as fast.&lt;br /&gt;
* The squad menu now has a compass-like feature, the arrow directs you to your squad leader.&lt;br /&gt;
* Added translation support to empires. Translation has started on the following languages:&lt;br /&gt;
** Chinese (Traditional)&lt;br /&gt;
** German&lt;br /&gt;
** Polish&lt;br /&gt;
** Russian&lt;br /&gt;
* Added new sounds:&lt;br /&gt;
** New Extended Range cannon sound with impact&lt;br /&gt;
** New Bio Cannon sound with impact&lt;br /&gt;
** New Building ambiance sounds for&lt;br /&gt;
*** Barracks&lt;br /&gt;
*** Vehicle Factory&lt;br /&gt;
*** Radar&lt;br /&gt;
** New Reloading sounds for different types of missiles&lt;br /&gt;
** New firing sound for missiles&lt;br /&gt;
** Unique sound for impact of different missiles&lt;br /&gt;
* Updated Sounds:&lt;br /&gt;
** Updated all BE infantry weaponry&lt;br /&gt;
** Updated all NF infantry weaponry&lt;br /&gt;
** Updated all Grenade sounds&lt;br /&gt;
** Updated HE cannon with impacts&lt;br /&gt;
** Updated Artillery sound effects&lt;br /&gt;
*** 203mm and HE artillery&lt;br /&gt;
** Updated Plasma cannon with impacts&lt;br /&gt;
** Updated Railgun with impacts&lt;br /&gt;
** Updated Tank engine sounds&lt;br /&gt;
** Updated AFV/APC engine sounds&lt;br /&gt;
** Updated Bullet impact sounds&lt;br /&gt;
** Updated Grenade Firing sounds from APC&lt;br /&gt;
** Updated Chain Guns&lt;br /&gt;
** Updated .50 cal MG&lt;br /&gt;
** Updated Standard MG&lt;br /&gt;
** Updated Bio MG&lt;br /&gt;
** Updated HEMG&lt;br /&gt;
** Updated Plasma MG&lt;br /&gt;
*** On Metal&lt;br /&gt;
*** On Dirt&lt;br /&gt;
*** On Flesh&lt;br /&gt;
*** On Wood&lt;br /&gt;
*** On Concrete&lt;br /&gt;
*** On Glass&lt;br /&gt;
** Re-added the old Main Menu theme&lt;br /&gt;
** Updated Tutorial voice over&lt;br /&gt;
* &amp;quot;Requesting air support&amp;quot; in F-menu replaced by &amp;quot;Requesting commander attention&amp;quot;&lt;br /&gt;
* Added 8 achievements:&lt;br /&gt;
** Back from the Dead&lt;br /&gt;
** Drive Me Closer&lt;br /&gt;
** Free Market&lt;br /&gt;
** Just in Time&lt;br /&gt;
** Never Give up, Never Surrender&lt;br /&gt;
** Pacifist&lt;br /&gt;
** Partybus&lt;br /&gt;
** Quid pro Quo&lt;br /&gt;
&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* Fixed a bug where recycle was returning more resources than intended. Recycle percentages/times adjusted accordingly.&lt;br /&gt;
* Fixed a bug where halted missiles weren&#039;t exploding. Causing instability with higher player counts and eventually causing the server to crash.&lt;br /&gt;
* Fixed a crash with explosions occurring near emp_eng_map_brush entities.&lt;br /&gt;
* Fixed an exploit related to crouching and stuck viewports.&lt;br /&gt;
* Removed exploit using emp_gren_followProjectileView.&lt;br /&gt;
* Fixed load order of hammer definition files.&lt;br /&gt;
* Fixed warnings about unused EmpCloakProxy material.&lt;br /&gt;
* Fixed some palm tree models missing collisions.&lt;br /&gt;
* Commander under attack notification no longer plays when full damage is resisted.&lt;br /&gt;
* Fixed crash on quit&lt;br /&gt;
* Fixed crash on resize&lt;br /&gt;
* Fixes for emp_isle by D.D.D. Destroyer: &lt;br /&gt;
** Standardised health of bridges - 300 initial, 500 max [That&#039;s 3/5 RPGs to destroy]&lt;br /&gt;
** Southern bridge is now harmable only by Grenadiers, like the rest of them&lt;br /&gt;
** Lowered some hovering trees back into the ground&lt;br /&gt;
** Fix for palm trees missing their collision boxes&lt;br /&gt;
&lt;br /&gt;
=== Non-code changes ===&lt;br /&gt;
* Fixed the crate models missing from NF vehicle factory LOD models.&lt;br /&gt;
* Fixed floating particles on NF radar model.&lt;br /&gt;
* Added static versions of the imp_dropship models for use by mappers.&lt;br /&gt;
* New particles for bio cannon and 2-slot plasma cannon.&lt;br /&gt;
* New weapon and skill icons for the class selection/loadout menu.&lt;br /&gt;
* Disabled default quit bind&lt;br /&gt;
* New arrow/scrollbar textures added&lt;br /&gt;
* Updated the HUD icons - repairing, recycling, calls for assistance, etc&lt;br /&gt;
* New Commander HUD textures and buttons&lt;br /&gt;
&lt;br /&gt;
=== Script changes ===&lt;br /&gt;
&#039;&#039;Script version name: &amp;quot;Devastation&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*New Research : &amp;quot;Enhanced Homing Missile AI&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Homing Missiles&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New Research : &amp;quot;Enhanced Grenadier Missiles&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Upgraded Chassis&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;45&amp;quot;&lt;br /&gt;
Extra damage for Gren RPG : 30&lt;br /&gt;
&lt;br /&gt;
*New Research : &amp;quot;APCR Grenadier Missiles&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Advanced Chassis&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;45&amp;quot;&lt;br /&gt;
Extra damage for Gren RPG : 30&lt;br /&gt;
&lt;br /&gt;
*New Research : &amp;quot;Heavy-duty Missile Warhead&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Upgraded Missile Warhead&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;120&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New Research : &amp;quot;Aerodynamic Shells&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Extended Range Cannon&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;105&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New Research : &amp;quot;TOW Guided Missiles&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Guided Missiles&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;120&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New Research : &amp;quot;Experimental Railgun&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Advanced Magnet Research&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Research change: &amp;quot;Rail gun&amp;quot; --&amp;gt; &amp;quot;Overcharged Railgun&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Experimental Railgun&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New Research &amp;quot;Enlarged Explosive Shells&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Explosive Shells&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;105&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New Research &amp;quot;Virulent Shells&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Biological Cannon&amp;quot;		&lt;br /&gt;
&amp;quot;Time&amp;quot;	&amp;quot;90&amp;quot;		&lt;br /&gt;
&lt;br /&gt;
*New Research &amp;quot;Virulent Warhead&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Biological Warhead&amp;quot;			&lt;br /&gt;
&amp;quot;Time&amp;quot;	 &amp;quot;75&amp;quot;		&lt;br /&gt;
&lt;br /&gt;
*Research : &amp;quot;Upgraded Chassis&amp;quot;&lt;br /&gt;
Time 60==&amp;gt;120&lt;br /&gt;
&lt;br /&gt;
*Research : &amp;quot;Advanced Chassis&amp;quot;&lt;br /&gt;
Time 180==&amp;gt;200&lt;br /&gt;
&lt;br /&gt;
*Research : &amp;quot;Heavy Tank Chassis&amp;quot;&lt;br /&gt;
Time 180==&amp;gt;240&lt;br /&gt;
&lt;br /&gt;
*New :&lt;br /&gt;
Improved Homing ML -- IH/ML&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot;&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;140&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;55&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;2500&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;10&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;80&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;1.0&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;7&amp;quot;&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot; &amp;quot;6&amp;quot;&lt;br /&gt;
&amp;quot;Reload Time&amp;quot; &amp;quot;5.0&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;100&amp;quot;&lt;br /&gt;
&amp;quot;Missile Range&amp;quot; &amp;quot;6000&amp;quot;&lt;br /&gt;
&amp;quot;Lock On Time&amp;quot; &amp;quot;0.3&amp;quot;&lt;br /&gt;
&amp;quot;Lock On Radius&amp;quot; &amp;quot;0.42&amp;quot;&lt;br /&gt;
&amp;quot;Lock Range Modifier&amp;quot; &amp;quot;0.000290&amp;quot;&lt;br /&gt;
&amp;quot;Turning Ability&amp;quot; &amp;quot;3.15&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New : TOW Guided ML -- TOW-G/ML&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot;&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;135&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Missile&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;75&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;1550&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;8.5&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;80&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;1.3&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;5&amp;quot;&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot; &amp;quot;6&amp;quot;&lt;br /&gt;
&amp;quot;Reload Time&amp;quot; &amp;quot;5.5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;115&amp;quot;&lt;br /&gt;
&amp;quot;Missile Range&amp;quot; &amp;quot;6500&amp;quot;&lt;br /&gt;
&amp;quot;Turning Ability&amp;quot; &amp;quot;1.85&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New: &amp;quot;Heavy-duty ML&amp;quot;&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot; //number of slots required when selecting weapons&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;110&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Missile&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;66&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;2650&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;8.5&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;80&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;1.05&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;7&amp;quot;&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot; &amp;quot;7&amp;quot;&lt;br /&gt;
&amp;quot;Reload Time&amp;quot; &amp;quot;4&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;125&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New : Advanced Salvo ML -- A-S/ML&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot; //number of slots required when selecting weapons&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;135&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Missile&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;34&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;1800&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;3.75&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;80&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;6&amp;quot;&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot; &amp;quot;10&amp;quot;&lt;br /&gt;
&amp;quot;Reload Time&amp;quot; &amp;quot;2.85&amp;quot;&lt;br /&gt;
&amp;quot;Projectile Spread&amp;quot; &amp;quot;1.75&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;100&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New : High Energy Plasma MG.&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot;&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;100&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;GeneralPhysics&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;6&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;1000&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;1.1&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;55&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;0.28&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;30&amp;quot;&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot; &amp;quot;7&amp;quot;&lt;br /&gt;
&amp;quot;Reload Time&amp;quot; &amp;quot;3.5&amp;quot;&lt;br /&gt;
&amp;quot;Projectile Spread&amp;quot; &amp;quot;0.02&amp;quot;&lt;br /&gt;
&amp;quot;Heat to Target&amp;quot; &amp;quot;1.9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New : Thermobaric Cannon -- Thermo. CN&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot; //number of slots required when selecting weapons&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;130&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Explosive&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;77&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;3000&amp;quot;&lt;br /&gt;
&amp;quot;Gravity&amp;quot; &amp;quot;0.4&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;13&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;70&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;2.0&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;30&amp;quot;&lt;br /&gt;
&amp;quot;Inertia&amp;quot; &amp;quot;2.75&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;425&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Force&amp;quot; &amp;quot;600&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New : Heavy-duty Ranged Cannon -- H/Ranged CN&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot; //number of slots required when selecting weapons&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;135&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Kinetic&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;67&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;3650&amp;quot;&lt;br /&gt;
&amp;quot;Gravity&amp;quot; &amp;quot;0.08&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;8.5&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;75&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;1.5&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;40&amp;quot;&lt;br /&gt;
&amp;quot;Inertia&amp;quot; &amp;quot;0.5&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;150&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Force&amp;quot; &amp;quot;100&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New : Railgun (2-slot)&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;2&amp;quot; //number of slots required when selecting weapons&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;80&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Kinetic&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;45&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;3700&amp;quot;&lt;br /&gt;
&amp;quot;Gravity&amp;quot; &amp;quot;0.32&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;6&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;60&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;1&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;35&amp;quot;&lt;br /&gt;
&amp;quot;Inertia&amp;quot; &amp;quot;0&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;100&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New : Virulent Cannon (3-slot Bio cannon)&lt;br /&gt;
&amp;quot;Cost&amp;quot;			&amp;quot;130&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot;		&amp;quot;BioArt&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot;		&amp;quot;70&amp;quot;		&lt;br /&gt;
&amp;quot;Speed&amp;quot;			&amp;quot;3000&amp;quot;		&lt;br /&gt;
&amp;quot;Gravity&amp;quot;		&amp;quot;0.37&amp;quot;		&lt;br /&gt;
&amp;quot;Heat&amp;quot;			&amp;quot;15&amp;quot;		&lt;br /&gt;
&amp;quot;Weight&amp;quot;		&amp;quot;80&amp;quot;		&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot;		&amp;quot;2.25&amp;quot;		&lt;br /&gt;
&amp;quot;Clip Size&amp;quot;		&amp;quot;30&amp;quot;		&lt;br /&gt;
&amp;quot;Heat to Target&amp;quot;	&amp;quot;0&amp;quot;		&lt;br /&gt;
&amp;quot;Inertia&amp;quot;		&amp;quot;0.8&amp;quot;		&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot;	&amp;quot;250&amp;quot;		&lt;br /&gt;
&amp;quot;Explosion Force&amp;quot;	&amp;quot;170&amp;quot;		&lt;br /&gt;
&amp;quot;Player Bio Damage&amp;quot;	&amp;quot;3&amp;quot;	&lt;br /&gt;
&amp;quot;Player Bio Time&amp;quot;	&amp;quot;7&amp;quot;	&lt;br /&gt;
&amp;quot;Player Bio Interval&amp;quot;	&amp;quot;1&amp;quot;&lt;br /&gt;
&amp;quot;Vehicle Bio Damage&amp;quot;	&amp;quot;7&amp;quot;	&lt;br /&gt;
&amp;quot;Vehicle Bio Time&amp;quot;	&amp;quot;4&amp;quot;	&lt;br /&gt;
&amp;quot;Vehicle Bio Interval&amp;quot;	&amp;quot;0.4&amp;quot;	&lt;br /&gt;
&lt;br /&gt;
*New : &amp;quot;Virulent Warhead&amp;quot; (3-slot bio ML)&lt;br /&gt;
&amp;quot;Size&amp;quot;			&amp;quot;3&amp;quot;		&lt;br /&gt;
&amp;quot;Cost&amp;quot;			&amp;quot;125&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot;		&amp;quot;Missile&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot;		&amp;quot;53&amp;quot;		&lt;br /&gt;
&amp;quot;Speed&amp;quot;			&amp;quot;1850&amp;quot;		&lt;br /&gt;
&amp;quot;Heat&amp;quot;			&amp;quot;8&amp;quot;		&lt;br /&gt;
&amp;quot;Weight&amp;quot;		&amp;quot;80&amp;quot;		&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot;		&amp;quot;3.0&amp;quot;		&lt;br /&gt;
&amp;quot;Clip Size&amp;quot;		&amp;quot;4&amp;quot;		&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot;	&amp;quot;4&amp;quot;		&lt;br /&gt;
&amp;quot;Reload Time&amp;quot;		&amp;quot;6.0&amp;quot;	&lt;br /&gt;
&amp;quot;Projectile Spread&amp;quot;	&amp;quot;0.5&amp;quot;		&lt;br /&gt;
&amp;quot;Heat to Target&amp;quot;	&amp;quot;0&amp;quot;		&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot;	&amp;quot;300&amp;quot;		&lt;br /&gt;
&amp;quot;Player Bio Damage&amp;quot;	&amp;quot;5&amp;quot;	&lt;br /&gt;
&amp;quot;Player Bio Time&amp;quot;	&amp;quot;10&amp;quot;	&lt;br /&gt;
&amp;quot;Player Bio Interval&amp;quot;	&amp;quot;1&amp;quot;	&lt;br /&gt;
&amp;quot;Vehicle Bio Damage&amp;quot;	&amp;quot;8&amp;quot;	&lt;br /&gt;
&amp;quot;Vehicle Bio Time&amp;quot;	&amp;quot;10&amp;quot;	&lt;br /&gt;
&amp;quot;Vehicle Bio Interval&amp;quot;	&amp;quot;0.5&amp;quot;	&lt;br /&gt;
&lt;br /&gt;
*New : &amp;quot;HE HMG&amp;quot;&lt;br /&gt;
&amp;quot;Size&amp;quot;			&amp;quot;3&amp;quot;		&lt;br /&gt;
&amp;quot;Cost&amp;quot;			&amp;quot;125&amp;quot;		&lt;br /&gt;
&amp;quot;Damage Type&amp;quot;		&amp;quot;BulletExplosive&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot;		&amp;quot;13&amp;quot;		&lt;br /&gt;
&amp;quot;Heat&amp;quot;			&amp;quot;3&amp;quot;		&lt;br /&gt;
&amp;quot;Weight&amp;quot;		&amp;quot;55&amp;quot;		&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot;		&amp;quot;0.4&amp;quot;		&lt;br /&gt;
&amp;quot;Clip Size&amp;quot;		&amp;quot;25&amp;quot;		&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot;	&amp;quot;6&amp;quot;		&lt;br /&gt;
&amp;quot;Reload Time&amp;quot;		&amp;quot;4&amp;quot;		&lt;br /&gt;
&amp;quot;Projectile Spread&amp;quot;	&amp;quot;0.025&amp;quot;		&lt;br /&gt;
&amp;quot;Heat to Target&amp;quot;	&amp;quot;0&amp;quot;		&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot;	&amp;quot;200&amp;quot;		&lt;br /&gt;
&lt;br /&gt;
*DUMG &amp;amp; DUHMG&lt;br /&gt;
Clips  8==&amp;gt; 6&lt;br /&gt;
&lt;br /&gt;
*3-slot railgun&lt;br /&gt;
Name : Railgun ==&amp;gt; Overcharged Railgun&lt;br /&gt;
Damage 50 ==&amp;gt; 53&lt;br /&gt;
Projectile speed 3600=&amp;gt;3800&lt;br /&gt;
Clip Size 30 ==&amp;gt; 35&lt;br /&gt;
&lt;br /&gt;
*Plasma Cannon  &lt;br /&gt;
Damage 82 ==&amp;gt; 84&lt;br /&gt;
&lt;br /&gt;
*HE Cannon (2-slot)  &lt;br /&gt;
Explosive Radius 425 ==&amp;gt; 400&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Homing ML  &lt;br /&gt;
Lock On Time 0.3 ==&amp;gt; 0.55&lt;br /&gt;
&lt;br /&gt;
*Guided ML (2-slot)&lt;br /&gt;
Cycle Time 1.2 ==&amp;gt; 1.25&lt;br /&gt;
Clip Size 5 ==&amp;gt; 4&lt;br /&gt;
Total Ammo Clips 4==&amp;gt; 6&lt;br /&gt;
Reload Time 5.5 ==&amp;gt; 5&lt;br /&gt;
Explosion Radius 110=&amp;gt;100&lt;br /&gt;
Missile Range 6000 ==&amp;gt; 5500&lt;br /&gt;
&lt;br /&gt;
*180 mm Artillery Cannon&lt;br /&gt;
Explosion Force 500 ==&amp;gt; 3750&lt;br /&gt;
&lt;br /&gt;
*203 mm Artillery Cannon&lt;br /&gt;
Explosion Force 500 ==&amp;gt; 4500&lt;br /&gt;
&lt;br /&gt;
*Ranged Artillery Cannon&lt;br /&gt;
Explosion Force 500 ==&amp;gt; 2500&lt;br /&gt;
&lt;br /&gt;
*HE Artillery Cannon&lt;br /&gt;
Explosion Force 500 ==&amp;gt; 3000&lt;br /&gt;
&lt;br /&gt;
*Bio cannon&lt;br /&gt;
Heat 11 ==&amp;gt; 13&lt;br /&gt;
&lt;br /&gt;
*BE Heavy Rifle&lt;br /&gt;
Max ammo 140==&amp;gt;120&lt;br /&gt;
&lt;br /&gt;
*Scout Rifle&lt;br /&gt;
Max ammo 80==&amp;gt;60&lt;br /&gt;
&lt;br /&gt;
*NF Heavy Rifle&lt;br /&gt;
Falloff 2000==&amp;gt;2200&lt;br /&gt;
Minimal Damage 40 ==&amp;gt; 42&lt;br /&gt;
StandingSpread 0.0050 ==&amp;gt; 0.0048&lt;br /&gt;
StandingSpreadIncrement 0.0060==&amp;gt;0.0055&lt;br /&gt;
&lt;br /&gt;
*HMG&lt;br /&gt;
Clip Size 75 ==&amp;gt; 125&lt;br /&gt;
Max Ammo 225==&amp;gt; 250&lt;br /&gt;
Falloff 1500==&amp;gt;2000&lt;br /&gt;
Minimal Damage 15==&amp;gt;18&lt;br /&gt;
&lt;br /&gt;
*NF Commander Vehicle&lt;br /&gt;
Health 1500==&amp;gt;1750&lt;br /&gt;
Engineer Heal 3==&amp;gt; 3.5&lt;br /&gt;
Max Front Armor 6==&amp;gt;7&lt;br /&gt;
Max Rear Armor 4==&amp;gt;5&lt;br /&gt;
Max Left Armor 5==&amp;gt;6&lt;br /&gt;
Max Right Armor 5==&amp;gt;6&lt;br /&gt;
&lt;br /&gt;
*NF Heavy Tank&lt;br /&gt;
Base Cost 760==&amp;gt;820&lt;br /&gt;
&lt;br /&gt;
*BE Heavy Tank&lt;br /&gt;
Base Cost 800==&amp;gt;850&lt;br /&gt;
&lt;br /&gt;
*NF Medium Tank&lt;br /&gt;
Max Weight 1077==&amp;gt;1067&lt;br /&gt;
&lt;br /&gt;
*BE Medium Tank&lt;br /&gt;
axleration 0.6==&amp;gt;0.7 (More reverse power)&lt;br /&gt;
&lt;br /&gt;
*Composite Armor&lt;br /&gt;
Regeneration 0.02 ==&amp;gt; 0.019&lt;br /&gt;
&lt;br /&gt;
*Capacitive Armor&lt;br /&gt;
Damage to Heat 0.04 ==&amp;gt; 0.02&lt;br /&gt;
Research moved to main branch of Electrical Engineering&lt;br /&gt;
Research time 60 ==&amp;gt; 90&lt;br /&gt;
&lt;br /&gt;
*Absorbant Armor&lt;br /&gt;
Bio damage modifier 0.45=&amp;gt;0.5&lt;br /&gt;
&lt;br /&gt;
*Deflective Armor&lt;br /&gt;
Bio damage modifier 1=&amp;gt;0.85&lt;br /&gt;
&lt;br /&gt;
*Scout&lt;br /&gt;
Explosive Resist 0 ==&amp;gt; 0.1&lt;br /&gt;
Infantry Mine Resist 0.1 ==&amp;gt; 0.3&lt;br /&gt;
&lt;br /&gt;
*Rifleman&lt;br /&gt;
Infantry Mine Resist 0 ==&amp;gt; 0.25&lt;br /&gt;
&lt;br /&gt;
*Grenadier&lt;br /&gt;
Explosive Resist 0.3 ==&amp;gt; 0.4&lt;br /&gt;
Infantry Mine Resist 0 ==&amp;gt; 0.3&lt;br /&gt;
&lt;br /&gt;
*Engineer&lt;br /&gt;
Explosive Resist 0 ==&amp;gt; 0.1&lt;br /&gt;
Infantry Mine Resist 0 ==&amp;gt; 0.2&lt;br /&gt;
&lt;br /&gt;
*Artillery Fission Reactor&lt;br /&gt;
Heat Output at Idle 5==&amp;gt;2&lt;br /&gt;
&lt;br /&gt;
*All engines, except for standard/bio will be able to output 5% power when overheated.&lt;br /&gt;
Fission 10% ==&amp;gt; 15%&lt;br /&gt;
&lt;br /&gt;
*Rifleman&lt;br /&gt;
Infantry Bullet Resist 30% ==&amp;gt; 26%&lt;br /&gt;
&lt;br /&gt;
*Scout Rifle&lt;br /&gt;
Headshot Modifier 2 -&amp;gt; 2.5&lt;br /&gt;
&lt;br /&gt;
*BE Assault Rifle&lt;br /&gt;
IronsightJumpSpread	0.8 -&amp;gt;	0.83&lt;br /&gt;
IronsightStandSpread	0.8 -&amp;gt;	0.83&lt;br /&gt;
IronsightDuckSpread	0.8 -&amp;gt;	0.83&lt;br /&gt;
IronsightProneSpread 	0.8 -&amp;gt;	0.83&lt;br /&gt;
&lt;br /&gt;
* .50 cal HMG weight 65-&amp;gt;60 DUHMG weight 65 -&amp;gt; 60&lt;br /&gt;
* Jeep recycle percentage - 100% -&amp;gt; 50%&lt;br /&gt;
* Light tank recycle percentage - 40% -&amp;gt; 50%&lt;br /&gt;
* APC recycle percentage - 40% -&amp;gt; 50%&lt;br /&gt;
* Medium recycle percentage - 40% -&amp;gt; 50%&lt;br /&gt;
* Heavy recycle percentage - 40% -&amp;gt; 50%&lt;br /&gt;
* Arty recycle percentage - 40% -&amp;gt; 50%&lt;br /&gt;
* Time to recycle (with repair upgrade) Jeep - 15 -&amp;gt; 10s&lt;br /&gt;
* Time to recycle (with repair upgrade) Light tank - 37.5s -&amp;gt; 30s&lt;br /&gt;
* Time to recycle (with repair upgrade) APC - 37.5s -&amp;gt; 25s&lt;br /&gt;
* Time to recycle (with repair upgrade) Medium - 50s -&amp;gt; 45s&lt;br /&gt;
* Time to recycle (with repair upgrade) Heavy - 75s -&amp;gt; 60s&lt;br /&gt;
* Time to recycle (with repair upgrade) Arty - 75s -&amp;gt; 60s&lt;/div&gt;</summary>
		<author><name>DJT</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Version/2.11.x&amp;diff=8523</id>
		<title>Version/2.11.x</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Version/2.11.x&amp;diff=8523"/>
		<updated>2016-12-07T17:30:15Z</updated>

		<summary type="html">&lt;p&gt;DJT: /* Version 2.11.0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Script version: Devastation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Version 2.11.0 ==&lt;br /&gt;
&#039;&#039;Initial release: 25 december 2016 (estimated)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
* Voice pop-ups now display avatar and map coordinates.&lt;br /&gt;
* Players can now execute specific binds for leading squads through editing squadleader.cfg&lt;br /&gt;
* New mass unit selection feature for commanders. Holding the ctrl key (default bind) and clicking a unit will select all on-screen units of the same type. This can be used in conjunction with shift to add units to your current selection.&lt;br /&gt;
* De-selection improvement for commander selection. Holding the ctrl key (default bind) and dragging a box over selected units will deselect them.&lt;br /&gt;
* Commander recycle now sets the whole selection to one unified recycle state rather than reversing their current state.&lt;br /&gt;
* Increased the speed of the animations used in the research menu, this should allow navigation of research trees to be twice as fast.&lt;br /&gt;
* The squad menu now has a compass-like feature, the arrow directs you to your squad leader.&lt;br /&gt;
* Added translation support to empires. Translation has started on the following languages:&lt;br /&gt;
** Chinese (Traditional)&lt;br /&gt;
** German&lt;br /&gt;
** Polish&lt;br /&gt;
** Russian&lt;br /&gt;
* Added new sounds:&lt;br /&gt;
** New Extended Range cannon sound with impact&lt;br /&gt;
** New Bio Cannon sound with impact&lt;br /&gt;
** New Building ambiance sounds for&lt;br /&gt;
*** Barracks&lt;br /&gt;
*** Vehicle Factory&lt;br /&gt;
*** Radar&lt;br /&gt;
** New Reloading sounds for different types of missiles&lt;br /&gt;
** New firing sound for missiles&lt;br /&gt;
** Unique sound for impact of different missiles&lt;br /&gt;
* Updated Sounds:&lt;br /&gt;
** Updated all BE infantry weaponry&lt;br /&gt;
** Updated all NF infantry weaponry&lt;br /&gt;
** Updated all Grenade sounds&lt;br /&gt;
** Updated HE cannon with impacts&lt;br /&gt;
** Updated Artillery sound effects&lt;br /&gt;
** Updated Plasma cannon with impacts&lt;br /&gt;
** Updated Railgun with impacts&lt;br /&gt;
*** 203mm and HE artillery&lt;br /&gt;
** Updated Tank engine sounds&lt;br /&gt;
** Updated AFV/APC engine sounds&lt;br /&gt;
** Updated Bullet impact sounds&lt;br /&gt;
** Updated Grenade Firing sounds from APC&lt;br /&gt;
** Updated Chain Guns&lt;br /&gt;
** Updated .50 cal MG&lt;br /&gt;
** Updated Standard MG&lt;br /&gt;
** Updated Bio MG&lt;br /&gt;
** Updated HEMG&lt;br /&gt;
** Updated Plasma MG&lt;br /&gt;
*** On Metal&lt;br /&gt;
*** On Dirt&lt;br /&gt;
*** On Flesh&lt;br /&gt;
*** On Wood&lt;br /&gt;
*** On Concrete&lt;br /&gt;
*** On Glass&lt;br /&gt;
** Re-added the old Main Menu theme&lt;br /&gt;
** Updated Tutorial voice over&lt;br /&gt;
* &amp;quot;Requesting air support&amp;quot; in F-menu replaced by &amp;quot;Requesting commander attention&amp;quot;&lt;br /&gt;
* Added 8 achievements:&lt;br /&gt;
** Back from the Dead&lt;br /&gt;
** Drive Me Closer&lt;br /&gt;
** Free Market&lt;br /&gt;
** Just in Time&lt;br /&gt;
** Never Give up, Never Surrender&lt;br /&gt;
** Pacifist&lt;br /&gt;
** Partybus&lt;br /&gt;
** Quid pro Quo&lt;br /&gt;
&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* Fixed a bug where recycle was returning more resources than intended. Recycle percentages/times adjusted accordingly.&lt;br /&gt;
* Fixed a bug where halted missiles weren&#039;t exploding. Causing instability with higher player counts and eventually causing the server to crash.&lt;br /&gt;
* Fixed a crash with explosions occurring near emp_eng_map_brush entities.&lt;br /&gt;
* Fixed an exploit related to crouching and stuck viewports.&lt;br /&gt;
* Removed exploit using emp_gren_followProjectileView.&lt;br /&gt;
* Fixed load order of hammer definition files.&lt;br /&gt;
* Fixed warnings about unused EmpCloakProxy material.&lt;br /&gt;
* Fixed some palm tree models missing collisions.&lt;br /&gt;
* Commander under attack notification no longer plays when full damage is resisted.&lt;br /&gt;
* Fixed crash on quit&lt;br /&gt;
* Fixed crash on resize&lt;br /&gt;
* Fixes for emp_isle by D.D.D. Destroyer: &lt;br /&gt;
** Standardised health of bridges - 300 initial, 500 max [That&#039;s 3/5 RPGs to destroy]&lt;br /&gt;
** Southern bridge is now harmable only by Grenadiers, like the rest of them&lt;br /&gt;
** Lowered some hovering trees back into the ground&lt;br /&gt;
** Fix for palm trees missing their collision boxes&lt;br /&gt;
&lt;br /&gt;
=== Non-code changes ===&lt;br /&gt;
* Fixed the crate models missing from NF vehicle factory LOD models.&lt;br /&gt;
* Fixed floating particles on NF radar model.&lt;br /&gt;
* Added static versions of the imp_dropship models for use by mappers.&lt;br /&gt;
* New particles for bio cannon and 2-slot plasma cannon.&lt;br /&gt;
* New weapon and skill icons for the class selection/loadout menu.&lt;br /&gt;
* Disabled default quit bind&lt;br /&gt;
* New arrow/scrollbar textures added&lt;br /&gt;
* Updated the HUD icons - repairing, recycling, calls for assistance, etc&lt;br /&gt;
* New Commander HUD textures and buttons&lt;br /&gt;
&lt;br /&gt;
=== Script changes ===&lt;br /&gt;
&#039;&#039;Script version name: &amp;quot;Devastation&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*New Research : &amp;quot;Enhanced Homing Missile AI&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Homing Missiles&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New Research : &amp;quot;Enhanced Grenadier Missiles&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Upgraded Chassis&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;45&amp;quot;&lt;br /&gt;
Extra damage for Gren RPG : 30&lt;br /&gt;
&lt;br /&gt;
*New Research : &amp;quot;APCR Grenadier Missiles&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Advanced Chassis&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;45&amp;quot;&lt;br /&gt;
Extra damage for Gren RPG : 30&lt;br /&gt;
&lt;br /&gt;
*New Research : &amp;quot;Heavy-duty Missile Warhead&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Upgraded Missile Warhead&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;120&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New Research : &amp;quot;Aerodynamic Shells&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Extended Range Cannon&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;105&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New Research : &amp;quot;TOW Guided Missiles&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Guided Missiles&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;120&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New Research : &amp;quot;Experimental Railgun&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Advanced Magnet Research&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Research change: &amp;quot;Rail gun&amp;quot; --&amp;gt; &amp;quot;Overcharged Railgun&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Experimental Railgun&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New Research &amp;quot;Enlarged Explosive Shells&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Explosive Shells&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;105&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New Research &amp;quot;Virulent Shells&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Biological Cannon&amp;quot;		&lt;br /&gt;
&amp;quot;Time&amp;quot;	&amp;quot;90&amp;quot;		&lt;br /&gt;
&lt;br /&gt;
*New Research &amp;quot;Virulent Warhead&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Biological Warhead&amp;quot;			&lt;br /&gt;
&amp;quot;Time&amp;quot;	 &amp;quot;75&amp;quot;		&lt;br /&gt;
&lt;br /&gt;
*Research : &amp;quot;Upgraded Chassis&amp;quot;&lt;br /&gt;
Time 60==&amp;gt;120&lt;br /&gt;
&lt;br /&gt;
*Research : &amp;quot;Advanced Chassis&amp;quot;&lt;br /&gt;
Time 180==&amp;gt;200&lt;br /&gt;
&lt;br /&gt;
*Research : &amp;quot;Heavy Tank Chassis&amp;quot;&lt;br /&gt;
Time 180==&amp;gt;240&lt;br /&gt;
&lt;br /&gt;
*New :&lt;br /&gt;
Improved Homing ML -- IH/ML&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot;&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;140&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;55&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;2500&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;10&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;80&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;1.0&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;7&amp;quot;&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot; &amp;quot;6&amp;quot;&lt;br /&gt;
&amp;quot;Reload Time&amp;quot; &amp;quot;5.0&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;100&amp;quot;&lt;br /&gt;
&amp;quot;Missile Range&amp;quot; &amp;quot;6000&amp;quot;&lt;br /&gt;
&amp;quot;Lock On Time&amp;quot; &amp;quot;0.3&amp;quot;&lt;br /&gt;
&amp;quot;Lock On Radius&amp;quot; &amp;quot;0.42&amp;quot;&lt;br /&gt;
&amp;quot;Lock Range Modifier&amp;quot; &amp;quot;0.000290&amp;quot;&lt;br /&gt;
&amp;quot;Turning Ability&amp;quot; &amp;quot;3.15&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New : TOW Guided ML -- TOW-G/ML&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot;&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;135&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Missile&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;75&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;1550&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;8.5&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;80&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;1.3&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;5&amp;quot;&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot; &amp;quot;6&amp;quot;&lt;br /&gt;
&amp;quot;Reload Time&amp;quot; &amp;quot;5.5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;115&amp;quot;&lt;br /&gt;
&amp;quot;Missile Range&amp;quot; &amp;quot;6500&amp;quot;&lt;br /&gt;
&amp;quot;Turning Ability&amp;quot; &amp;quot;1.85&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New: &amp;quot;Heavy-duty ML&amp;quot;&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot; //number of slots required when selecting weapons&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;110&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Missile&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;66&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;2650&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;8.5&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;80&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;1.05&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;7&amp;quot;&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot; &amp;quot;7&amp;quot;&lt;br /&gt;
&amp;quot;Reload Time&amp;quot; &amp;quot;4&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;125&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New : Advanced Salvo ML -- A-S/ML&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot; //number of slots required when selecting weapons&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;135&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Missile&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;34&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;1800&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;3.75&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;80&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;6&amp;quot;&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot; &amp;quot;10&amp;quot;&lt;br /&gt;
&amp;quot;Reload Time&amp;quot; &amp;quot;2.85&amp;quot;&lt;br /&gt;
&amp;quot;Projectile Spread&amp;quot; &amp;quot;1.75&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;100&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New : High Energy Plasma MG.&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot;&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;100&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;GeneralPhysics&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;6&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;1000&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;1.1&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;55&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;0.28&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;30&amp;quot;&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot; &amp;quot;7&amp;quot;&lt;br /&gt;
&amp;quot;Reload Time&amp;quot; &amp;quot;3.5&amp;quot;&lt;br /&gt;
&amp;quot;Projectile Spread&amp;quot; &amp;quot;0.02&amp;quot;&lt;br /&gt;
&amp;quot;Heat to Target&amp;quot; &amp;quot;1.9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New : Thermobaric Cannon -- Thermo. CN&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot; //number of slots required when selecting weapons&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;130&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Explosive&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;77&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;3000&amp;quot;&lt;br /&gt;
&amp;quot;Gravity&amp;quot; &amp;quot;0.4&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;13&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;70&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;2.0&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;30&amp;quot;&lt;br /&gt;
&amp;quot;Inertia&amp;quot; &amp;quot;2.75&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;425&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Force&amp;quot; &amp;quot;600&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New : Heavy-duty Ranged Cannon -- H/Ranged CN&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot; //number of slots required when selecting weapons&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;135&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Kinetic&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;67&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;3650&amp;quot;&lt;br /&gt;
&amp;quot;Gravity&amp;quot; &amp;quot;0.08&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;8.5&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;75&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;1.5&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;40&amp;quot;&lt;br /&gt;
&amp;quot;Inertia&amp;quot; &amp;quot;0.5&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;150&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Force&amp;quot; &amp;quot;100&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New : Railgun (2-slot)&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;2&amp;quot; //number of slots required when selecting weapons&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;80&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Kinetic&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;45&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;3700&amp;quot;&lt;br /&gt;
&amp;quot;Gravity&amp;quot; &amp;quot;0.32&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;6&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;60&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;1&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;35&amp;quot;&lt;br /&gt;
&amp;quot;Inertia&amp;quot; &amp;quot;0&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;100&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New : Virulent Cannon (3-slot Bio cannon)&lt;br /&gt;
&amp;quot;Cost&amp;quot;			&amp;quot;130&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot;		&amp;quot;BioArt&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot;		&amp;quot;70&amp;quot;		&lt;br /&gt;
&amp;quot;Speed&amp;quot;			&amp;quot;3000&amp;quot;		&lt;br /&gt;
&amp;quot;Gravity&amp;quot;		&amp;quot;0.37&amp;quot;		&lt;br /&gt;
&amp;quot;Heat&amp;quot;			&amp;quot;15&amp;quot;		&lt;br /&gt;
&amp;quot;Weight&amp;quot;		&amp;quot;80&amp;quot;		&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot;		&amp;quot;2.25&amp;quot;		&lt;br /&gt;
&amp;quot;Clip Size&amp;quot;		&amp;quot;30&amp;quot;		&lt;br /&gt;
&amp;quot;Heat to Target&amp;quot;	&amp;quot;0&amp;quot;		&lt;br /&gt;
&amp;quot;Inertia&amp;quot;		&amp;quot;0.8&amp;quot;		&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot;	&amp;quot;250&amp;quot;		&lt;br /&gt;
&amp;quot;Explosion Force&amp;quot;	&amp;quot;170&amp;quot;		&lt;br /&gt;
&amp;quot;Player Bio Damage&amp;quot;	&amp;quot;3&amp;quot;	&lt;br /&gt;
&amp;quot;Player Bio Time&amp;quot;	&amp;quot;7&amp;quot;	&lt;br /&gt;
&amp;quot;Player Bio Interval&amp;quot;	&amp;quot;1&amp;quot;&lt;br /&gt;
&amp;quot;Vehicle Bio Damage&amp;quot;	&amp;quot;7&amp;quot;	&lt;br /&gt;
&amp;quot;Vehicle Bio Time&amp;quot;	&amp;quot;4&amp;quot;	&lt;br /&gt;
&amp;quot;Vehicle Bio Interval&amp;quot;	&amp;quot;0.4&amp;quot;	&lt;br /&gt;
&lt;br /&gt;
*New : &amp;quot;Virulent Warhead&amp;quot; (3-slot bio ML)&lt;br /&gt;
&amp;quot;Size&amp;quot;			&amp;quot;3&amp;quot;		&lt;br /&gt;
&amp;quot;Cost&amp;quot;			&amp;quot;125&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot;		&amp;quot;Missile&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot;		&amp;quot;53&amp;quot;		&lt;br /&gt;
&amp;quot;Speed&amp;quot;			&amp;quot;1850&amp;quot;		&lt;br /&gt;
&amp;quot;Heat&amp;quot;			&amp;quot;8&amp;quot;		&lt;br /&gt;
&amp;quot;Weight&amp;quot;		&amp;quot;80&amp;quot;		&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot;		&amp;quot;3.0&amp;quot;		&lt;br /&gt;
&amp;quot;Clip Size&amp;quot;		&amp;quot;4&amp;quot;		&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot;	&amp;quot;4&amp;quot;		&lt;br /&gt;
&amp;quot;Reload Time&amp;quot;		&amp;quot;6.0&amp;quot;	&lt;br /&gt;
&amp;quot;Projectile Spread&amp;quot;	&amp;quot;0.5&amp;quot;		&lt;br /&gt;
&amp;quot;Heat to Target&amp;quot;	&amp;quot;0&amp;quot;		&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot;	&amp;quot;300&amp;quot;		&lt;br /&gt;
&amp;quot;Player Bio Damage&amp;quot;	&amp;quot;5&amp;quot;	&lt;br /&gt;
&amp;quot;Player Bio Time&amp;quot;	&amp;quot;10&amp;quot;	&lt;br /&gt;
&amp;quot;Player Bio Interval&amp;quot;	&amp;quot;1&amp;quot;	&lt;br /&gt;
&amp;quot;Vehicle Bio Damage&amp;quot;	&amp;quot;8&amp;quot;	&lt;br /&gt;
&amp;quot;Vehicle Bio Time&amp;quot;	&amp;quot;10&amp;quot;	&lt;br /&gt;
&amp;quot;Vehicle Bio Interval&amp;quot;	&amp;quot;0.5&amp;quot;	&lt;br /&gt;
&lt;br /&gt;
*New : &amp;quot;HE HMG&amp;quot;&lt;br /&gt;
&amp;quot;Size&amp;quot;			&amp;quot;3&amp;quot;		&lt;br /&gt;
&amp;quot;Cost&amp;quot;			&amp;quot;125&amp;quot;		&lt;br /&gt;
&amp;quot;Damage Type&amp;quot;		&amp;quot;BulletExplosive&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot;		&amp;quot;13&amp;quot;		&lt;br /&gt;
&amp;quot;Heat&amp;quot;			&amp;quot;3&amp;quot;		&lt;br /&gt;
&amp;quot;Weight&amp;quot;		&amp;quot;55&amp;quot;		&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot;		&amp;quot;0.4&amp;quot;		&lt;br /&gt;
&amp;quot;Clip Size&amp;quot;		&amp;quot;25&amp;quot;		&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot;	&amp;quot;6&amp;quot;		&lt;br /&gt;
&amp;quot;Reload Time&amp;quot;		&amp;quot;4&amp;quot;		&lt;br /&gt;
&amp;quot;Projectile Spread&amp;quot;	&amp;quot;0.025&amp;quot;		&lt;br /&gt;
&amp;quot;Heat to Target&amp;quot;	&amp;quot;0&amp;quot;		&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot;	&amp;quot;200&amp;quot;		&lt;br /&gt;
&lt;br /&gt;
*DUMG &amp;amp; DUHMG&lt;br /&gt;
Clips  8==&amp;gt; 6&lt;br /&gt;
&lt;br /&gt;
*3-slot railgun&lt;br /&gt;
Name : Railgun ==&amp;gt; Overcharged Railgun&lt;br /&gt;
Damage 50 ==&amp;gt; 53&lt;br /&gt;
Projectile speed 3600=&amp;gt;3800&lt;br /&gt;
Clip Size 30 ==&amp;gt; 35&lt;br /&gt;
&lt;br /&gt;
*Plasma Cannon  &lt;br /&gt;
Damage 82 ==&amp;gt; 84&lt;br /&gt;
&lt;br /&gt;
*HE Cannon (2-slot)  &lt;br /&gt;
Explosive Radius 425 ==&amp;gt; 400&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Homing ML  &lt;br /&gt;
Lock On Time 0.3 ==&amp;gt; 0.55&lt;br /&gt;
&lt;br /&gt;
*Guided ML (2-slot)&lt;br /&gt;
Cycle Time 1.2 ==&amp;gt; 1.25&lt;br /&gt;
Clip Size 5 ==&amp;gt; 4&lt;br /&gt;
Total Ammo Clips 4==&amp;gt; 6&lt;br /&gt;
Reload Time 5.5 ==&amp;gt; 5&lt;br /&gt;
Explosion Radius 110=&amp;gt;100&lt;br /&gt;
Missile Range 6000 ==&amp;gt; 5500&lt;br /&gt;
&lt;br /&gt;
*180 mm Artillery Cannon&lt;br /&gt;
Explosion Force 500 ==&amp;gt; 3750&lt;br /&gt;
&lt;br /&gt;
*203 mm Artillery Cannon&lt;br /&gt;
Explosion Force 500 ==&amp;gt; 4500&lt;br /&gt;
&lt;br /&gt;
*Ranged Artillery Cannon&lt;br /&gt;
Explosion Force 500 ==&amp;gt; 2500&lt;br /&gt;
&lt;br /&gt;
*HE Artillery Cannon&lt;br /&gt;
Explosion Force 500 ==&amp;gt; 3000&lt;br /&gt;
&lt;br /&gt;
*Bio cannon&lt;br /&gt;
Heat 11 ==&amp;gt; 13&lt;br /&gt;
&lt;br /&gt;
*BE Heavy Rifle&lt;br /&gt;
Max ammo 140==&amp;gt;120&lt;br /&gt;
&lt;br /&gt;
*Scout Rifle&lt;br /&gt;
Max ammo 80==&amp;gt;60&lt;br /&gt;
&lt;br /&gt;
*NF Heavy Rifle&lt;br /&gt;
Falloff 2000==&amp;gt;2200&lt;br /&gt;
Minimal Damage 40 ==&amp;gt; 42&lt;br /&gt;
StandingSpread 0.0050 ==&amp;gt; 0.0048&lt;br /&gt;
StandingSpreadIncrement 0.0060==&amp;gt;0.0055&lt;br /&gt;
&lt;br /&gt;
*HMG&lt;br /&gt;
Clip Size 75 ==&amp;gt; 125&lt;br /&gt;
Max Ammo 225==&amp;gt; 250&lt;br /&gt;
Falloff 1500==&amp;gt;2000&lt;br /&gt;
Minimal Damage 15==&amp;gt;18&lt;br /&gt;
&lt;br /&gt;
*NF Commander Vehicle&lt;br /&gt;
Health 1500==&amp;gt;1750&lt;br /&gt;
Engineer Heal 3==&amp;gt; 3.5&lt;br /&gt;
Max Front Armor 6==&amp;gt;7&lt;br /&gt;
Max Rear Armor 4==&amp;gt;5&lt;br /&gt;
Max Left Armor 5==&amp;gt;6&lt;br /&gt;
Max Right Armor 5==&amp;gt;6&lt;br /&gt;
&lt;br /&gt;
*NF Heavy Tank&lt;br /&gt;
Base Cost 760==&amp;gt;820&lt;br /&gt;
&lt;br /&gt;
*BE Heavy Tank&lt;br /&gt;
Base Cost 800==&amp;gt;850&lt;br /&gt;
&lt;br /&gt;
*NF Medium Tank&lt;br /&gt;
Max Weight 1077==&amp;gt;1067&lt;br /&gt;
&lt;br /&gt;
*BE Medium Tank&lt;br /&gt;
axleration 0.6==&amp;gt;0.7 (More reverse power)&lt;br /&gt;
&lt;br /&gt;
*Composite Armor&lt;br /&gt;
Regeneration 0.02 ==&amp;gt; 0.019&lt;br /&gt;
&lt;br /&gt;
*Capacitive Armor&lt;br /&gt;
Damage to Heat 0.04 ==&amp;gt; 0.02&lt;br /&gt;
Research moved to main branch of Electrical Engineering&lt;br /&gt;
Research time 60 ==&amp;gt; 90&lt;br /&gt;
&lt;br /&gt;
*Absorbant Armor&lt;br /&gt;
Bio damage modifier 0.45=&amp;gt;0.5&lt;br /&gt;
&lt;br /&gt;
*Deflective Armor&lt;br /&gt;
Bio damage modifier 1=&amp;gt;0.85&lt;br /&gt;
&lt;br /&gt;
*Scout&lt;br /&gt;
Explosive Resist 0 ==&amp;gt; 0.1&lt;br /&gt;
Infantry Mine Resist 0.1 ==&amp;gt; 0.3&lt;br /&gt;
&lt;br /&gt;
*Rifleman&lt;br /&gt;
Infantry Mine Resist 0 ==&amp;gt; 0.25&lt;br /&gt;
&lt;br /&gt;
*Grenadier&lt;br /&gt;
Explosive Resist 0.3 ==&amp;gt; 0.4&lt;br /&gt;
Infantry Mine Resist 0 ==&amp;gt; 0.3&lt;br /&gt;
&lt;br /&gt;
*Engineer&lt;br /&gt;
Explosive Resist 0 ==&amp;gt; 0.1&lt;br /&gt;
Infantry Mine Resist 0 ==&amp;gt; 0.2&lt;br /&gt;
&lt;br /&gt;
*Artillery Fission Reactor&lt;br /&gt;
Heat Output at Idle 5==&amp;gt;2&lt;br /&gt;
&lt;br /&gt;
*All engines, except for standard/bio will be able to output 5% power when overheated.&lt;br /&gt;
Fission 10% ==&amp;gt; 15%&lt;br /&gt;
&lt;br /&gt;
*Rifleman&lt;br /&gt;
Infantry Bullet Resist 30% ==&amp;gt; 26%&lt;br /&gt;
&lt;br /&gt;
*Scout Rifle&lt;br /&gt;
Headshot Modifier 2 -&amp;gt; 2.5&lt;br /&gt;
&lt;br /&gt;
*BE Assault Rifle&lt;br /&gt;
IronsightJumpSpread	0.8 -&amp;gt;	0.83&lt;br /&gt;
IronsightStandSpread	0.8 -&amp;gt;	0.83&lt;br /&gt;
IronsightDuckSpread	0.8 -&amp;gt;	0.83&lt;br /&gt;
IronsightProneSpread 	0.8 -&amp;gt;	0.83&lt;br /&gt;
&lt;br /&gt;
* .50 cal HMG weight 65-&amp;gt;60 DUHMG weight 65 -&amp;gt; 60&lt;br /&gt;
* Jeep recycle percentage - 100% -&amp;gt; 50%&lt;br /&gt;
* Light tank recycle percentage - 40% -&amp;gt; 50%&lt;br /&gt;
* APC recycle percentage - 40% -&amp;gt; 50%&lt;br /&gt;
* Medium recycle percentage - 40% -&amp;gt; 50%&lt;br /&gt;
* Heavy recycle percentage - 40% -&amp;gt; 50%&lt;br /&gt;
* Arty recycle percentage - 40% -&amp;gt; 50%&lt;br /&gt;
* Time to recycle (with repair upgrade) Jeep - 15 -&amp;gt; 10s&lt;br /&gt;
* Time to recycle (with repair upgrade) Light tank - 37.5s -&amp;gt; 30s&lt;br /&gt;
* Time to recycle (with repair upgrade) APC - 37.5s -&amp;gt; 25s&lt;br /&gt;
* Time to recycle (with repair upgrade) Medium - 50s -&amp;gt; 45s&lt;br /&gt;
* Time to recycle (with repair upgrade) Heavy - 75s -&amp;gt; 60s&lt;br /&gt;
* Time to recycle (with repair upgrade) Arty - 75s -&amp;gt; 60s&lt;/div&gt;</summary>
		<author><name>DJT</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Version/2.11.x&amp;diff=8522</id>
		<title>Version/2.11.x</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Version/2.11.x&amp;diff=8522"/>
		<updated>2016-12-07T17:18:56Z</updated>

		<summary type="html">&lt;p&gt;DJT: /* Version 2.11.0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Script version: Devastation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Version 2.11.0 ==&lt;br /&gt;
&#039;&#039;Initial release: 25 december 2016 (estimated)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
* Voice pop-ups now display avatar and map coordinates.&lt;br /&gt;
* Players can now execute specific binds for leading squads through editing squadleader.cfg&lt;br /&gt;
* New mass unit selection feature for commanders. Holding the ctrl key (default bind) and clicking a unit will select all on-screen units of the same type. This can be used in conjunction with shift to add units to your current selection.&lt;br /&gt;
* De-selection improvement for commander selection. Holding the ctrl key (default bind) and dragging a box over selected units will deselect them.&lt;br /&gt;
* Commander recycle now sets the whole selection to one unified recycle state rather than reversing their current state.&lt;br /&gt;
* Increased the speed of the animations used in the research menu, this should allow navigation of research trees to be twice as fast.&lt;br /&gt;
* The squad menu now has a compass-like feature, the arrow directs you to your squad leader.&lt;br /&gt;
* Added translation support to empires. Translation has started on the following languages:&lt;br /&gt;
** Chinese (Traditional)&lt;br /&gt;
** German&lt;br /&gt;
** Polish&lt;br /&gt;
** Russian&lt;br /&gt;
* Added new sounds:&lt;br /&gt;
** New Extended Range cannon sound with impact&lt;br /&gt;
** New Bio Cannon sound with impact&lt;br /&gt;
** New Building ambiance sounds for&lt;br /&gt;
*** Barracks&lt;br /&gt;
*** Vehicle Factory&lt;br /&gt;
*** Radar&lt;br /&gt;
** New Reloading sounds for different types of missiles&lt;br /&gt;
** New firing sound for missiles&lt;br /&gt;
** Unique sound for impact of different missiles&lt;br /&gt;
* Updated Sounds:&lt;br /&gt;
** Updated all BE infantry weaponry&lt;br /&gt;
** Updated all NF infantry weaponry&lt;br /&gt;
** Updated all Grenade sounds&lt;br /&gt;
** Updated HE cannon with impacts&lt;br /&gt;
** Updated Artillery sound effects&lt;br /&gt;
** Updated Plasma cannon with impacts&lt;br /&gt;
** Updated Railgun with impacts&lt;br /&gt;
*** 203mm and HE artillery&lt;br /&gt;
** Updated Tank engine sounds&lt;br /&gt;
** Updated AFV/APC engine sounds&lt;br /&gt;
** Updated Bullet impact sounds&lt;br /&gt;
** Updated Grenade Firing sounds from APC&lt;br /&gt;
** Updated Chain Guns&lt;br /&gt;
** Updated 50 cal&lt;br /&gt;
** Updated Standard machine gun&lt;br /&gt;
** Updated Bio MG&lt;br /&gt;
** Updated HEMG&lt;br /&gt;
** Updated Plasma MG&lt;br /&gt;
*** On Metal&lt;br /&gt;
*** On Dirt&lt;br /&gt;
*** On Flesh&lt;br /&gt;
*** On Wood&lt;br /&gt;
*** On Concrete&lt;br /&gt;
*** On Glass&lt;br /&gt;
** Re-added the old Main Menu theme&lt;br /&gt;
** Updated Tutorial voice over&lt;br /&gt;
* &amp;quot;Requesting air support&amp;quot; in F-menu replaced by &amp;quot;Requesting commander attention&amp;quot;&lt;br /&gt;
* Added 8 achievements:&lt;br /&gt;
** Back from the Dead&lt;br /&gt;
** Drive Me Closer&lt;br /&gt;
** Free Market&lt;br /&gt;
** Just in Time&lt;br /&gt;
** Never Give up, Never Surrender&lt;br /&gt;
** Pacifist&lt;br /&gt;
** Partybus&lt;br /&gt;
** Quid pro Quo&lt;br /&gt;
&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* Fixed a bug where recycle was returning more resources than intended. Recycle percentages/times adjusted accordingly.&lt;br /&gt;
* Fixed a bug where halted missiles weren&#039;t exploding. Causing instability with higher player counts and eventually causing the server to crash.&lt;br /&gt;
* Fixed a crash with explosions occurring near emp_eng_map_brush entities.&lt;br /&gt;
* Fixed an exploit related to crouching and stuck viewports.&lt;br /&gt;
* Removed exploit using emp_gren_followProjectileView.&lt;br /&gt;
* Fixed load order of hammer definition files.&lt;br /&gt;
* Fixed warnings about unused EmpCloakProxy material.&lt;br /&gt;
* Fixed some palm tree models missing collisions.&lt;br /&gt;
* Commander under attack notification no longer plays when full damage is resisted.&lt;br /&gt;
* Fixed crash on quit&lt;br /&gt;
* Fixed crash on resize&lt;br /&gt;
* Fixes for emp_isle by D.D.D. Destroyer: &lt;br /&gt;
** Standardised health of bridges - 300 initial, 500 max [That&#039;s 3/5 RPGs to destroy]&lt;br /&gt;
** Southern bridge is now harmable only by Grenadiers, like the rest of them&lt;br /&gt;
** Lowered some hovering trees back into the ground&lt;br /&gt;
** Fix for palm trees missing their collision boxes&lt;br /&gt;
&lt;br /&gt;
=== Non-code changes ===&lt;br /&gt;
* Fixed the crate models missing from NF vehicle factory LOD models.&lt;br /&gt;
* Fixed floating particles on NF radar model.&lt;br /&gt;
* Added static versions of the imp_dropship models for use by mappers.&lt;br /&gt;
* New particles for bio cannon and 2-slot plasma cannon.&lt;br /&gt;
* New weapon and skill icons for the class selection/loadout menu.&lt;br /&gt;
* Disabled default quit bind&lt;br /&gt;
* New arrow/scrollbar textures added&lt;br /&gt;
* Updated the HUD icons - repairing, recycling, calls for assistance, etc&lt;br /&gt;
* New Commander HUD textures and buttons&lt;br /&gt;
&lt;br /&gt;
=== Script changes ===&lt;br /&gt;
&#039;&#039;Script version name: &amp;quot;Devastation&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*New Research : &amp;quot;Enhanced Homing Missile AI&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Homing Missiles&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New Research : &amp;quot;Enhanced Grenadier Missiles&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Upgraded Chassis&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;45&amp;quot;&lt;br /&gt;
Extra damage for Gren RPG : 30&lt;br /&gt;
&lt;br /&gt;
*New Research : &amp;quot;APCR Grenadier Missiles&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Advanced Chassis&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;45&amp;quot;&lt;br /&gt;
Extra damage for Gren RPG : 30&lt;br /&gt;
&lt;br /&gt;
*New Research : &amp;quot;Heavy-duty Missile Warhead&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Upgraded Missile Warhead&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;120&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New Research : &amp;quot;Aerodynamic Shells&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Extended Range Cannon&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;105&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New Research : &amp;quot;TOW Guided Missiles&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Guided Missiles&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;120&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New Research : &amp;quot;Experimental Railgun&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Advanced Magnet Research&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Research change: &amp;quot;Rail gun&amp;quot; --&amp;gt; &amp;quot;Overcharged Railgun&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Experimental Railgun&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New Research &amp;quot;Enlarged Explosive Shells&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Explosive Shells&amp;quot;&lt;br /&gt;
&amp;quot;Time&amp;quot; &amp;quot;105&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New Research &amp;quot;Virulent Shells&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Biological Cannon&amp;quot;		&lt;br /&gt;
&amp;quot;Time&amp;quot;	&amp;quot;90&amp;quot;		&lt;br /&gt;
&lt;br /&gt;
*New Research &amp;quot;Virulent Warhead&amp;quot;&lt;br /&gt;
&amp;quot;Parent&amp;quot; &amp;quot;Biological Warhead&amp;quot;			&lt;br /&gt;
&amp;quot;Time&amp;quot;	 &amp;quot;75&amp;quot;		&lt;br /&gt;
&lt;br /&gt;
*Research : &amp;quot;Upgraded Chassis&amp;quot;&lt;br /&gt;
Time 60==&amp;gt;120&lt;br /&gt;
&lt;br /&gt;
*Research : &amp;quot;Advanced Chassis&amp;quot;&lt;br /&gt;
Time 180==&amp;gt;200&lt;br /&gt;
&lt;br /&gt;
*Research : &amp;quot;Heavy Tank Chassis&amp;quot;&lt;br /&gt;
Time 180==&amp;gt;240&lt;br /&gt;
&lt;br /&gt;
*New :&lt;br /&gt;
Improved Homing ML -- IH/ML&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot;&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;140&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;55&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;2500&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;10&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;80&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;1.0&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;7&amp;quot;&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot; &amp;quot;6&amp;quot;&lt;br /&gt;
&amp;quot;Reload Time&amp;quot; &amp;quot;5.0&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;100&amp;quot;&lt;br /&gt;
&amp;quot;Missile Range&amp;quot; &amp;quot;6000&amp;quot;&lt;br /&gt;
&amp;quot;Lock On Time&amp;quot; &amp;quot;0.3&amp;quot;&lt;br /&gt;
&amp;quot;Lock On Radius&amp;quot; &amp;quot;0.42&amp;quot;&lt;br /&gt;
&amp;quot;Lock Range Modifier&amp;quot; &amp;quot;0.000290&amp;quot;&lt;br /&gt;
&amp;quot;Turning Ability&amp;quot; &amp;quot;3.15&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New : TOW Guided ML -- TOW-G/ML&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot;&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;135&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Missile&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;75&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;1550&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;8.5&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;80&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;1.3&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;5&amp;quot;&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot; &amp;quot;6&amp;quot;&lt;br /&gt;
&amp;quot;Reload Time&amp;quot; &amp;quot;5.5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;115&amp;quot;&lt;br /&gt;
&amp;quot;Missile Range&amp;quot; &amp;quot;6500&amp;quot;&lt;br /&gt;
&amp;quot;Turning Ability&amp;quot; &amp;quot;1.85&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New: &amp;quot;Heavy-duty ML&amp;quot;&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot; //number of slots required when selecting weapons&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;110&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Missile&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;66&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;2650&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;8.5&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;80&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;1.05&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;7&amp;quot;&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot; &amp;quot;7&amp;quot;&lt;br /&gt;
&amp;quot;Reload Time&amp;quot; &amp;quot;4&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;125&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New : Advanced Salvo ML -- A-S/ML&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot; //number of slots required when selecting weapons&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;135&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Missile&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;34&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;1800&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;3.75&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;80&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;6&amp;quot;&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot; &amp;quot;10&amp;quot;&lt;br /&gt;
&amp;quot;Reload Time&amp;quot; &amp;quot;2.85&amp;quot;&lt;br /&gt;
&amp;quot;Projectile Spread&amp;quot; &amp;quot;1.75&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;100&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New : High Energy Plasma MG.&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot;&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;100&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;GeneralPhysics&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;6&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;1000&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;1.1&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;55&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;0.28&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;30&amp;quot;&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot; &amp;quot;7&amp;quot;&lt;br /&gt;
&amp;quot;Reload Time&amp;quot; &amp;quot;3.5&amp;quot;&lt;br /&gt;
&amp;quot;Projectile Spread&amp;quot; &amp;quot;0.02&amp;quot;&lt;br /&gt;
&amp;quot;Heat to Target&amp;quot; &amp;quot;1.9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New : Thermobaric Cannon -- Thermo. CN&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot; //number of slots required when selecting weapons&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;130&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Explosive&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;77&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;3000&amp;quot;&lt;br /&gt;
&amp;quot;Gravity&amp;quot; &amp;quot;0.4&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;13&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;70&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;2.0&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;30&amp;quot;&lt;br /&gt;
&amp;quot;Inertia&amp;quot; &amp;quot;2.75&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;425&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Force&amp;quot; &amp;quot;600&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New : Heavy-duty Ranged Cannon -- H/Ranged CN&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;3&amp;quot; //number of slots required when selecting weapons&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;135&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Kinetic&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;67&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;3650&amp;quot;&lt;br /&gt;
&amp;quot;Gravity&amp;quot; &amp;quot;0.08&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;8.5&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;75&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;1.5&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;40&amp;quot;&lt;br /&gt;
&amp;quot;Inertia&amp;quot; &amp;quot;0.5&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;150&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Force&amp;quot; &amp;quot;100&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New : Railgun (2-slot)&lt;br /&gt;
&amp;quot;Size&amp;quot; &amp;quot;2&amp;quot; //number of slots required when selecting weapons&lt;br /&gt;
&amp;quot;Cost&amp;quot; &amp;quot;80&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot; &amp;quot;Kinetic&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot; &amp;quot;45&amp;quot;&lt;br /&gt;
&amp;quot;Speed&amp;quot; &amp;quot;3700&amp;quot;&lt;br /&gt;
&amp;quot;Gravity&amp;quot; &amp;quot;0.32&amp;quot;&lt;br /&gt;
&amp;quot;Heat&amp;quot; &amp;quot;6&amp;quot;&lt;br /&gt;
&amp;quot;Weight&amp;quot; &amp;quot;60&amp;quot;&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot; &amp;quot;1&amp;quot;&lt;br /&gt;
&amp;quot;Clip Size&amp;quot; &amp;quot;35&amp;quot;&lt;br /&gt;
&amp;quot;Inertia&amp;quot; &amp;quot;0&amp;quot;&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot; &amp;quot;100&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*New : Virulent Cannon (3-slot Bio cannon)&lt;br /&gt;
&amp;quot;Cost&amp;quot;			&amp;quot;130&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot;		&amp;quot;BioArt&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot;		&amp;quot;70&amp;quot;		&lt;br /&gt;
&amp;quot;Speed&amp;quot;			&amp;quot;3000&amp;quot;		&lt;br /&gt;
&amp;quot;Gravity&amp;quot;		&amp;quot;0.37&amp;quot;		&lt;br /&gt;
&amp;quot;Heat&amp;quot;			&amp;quot;15&amp;quot;		&lt;br /&gt;
&amp;quot;Weight&amp;quot;		&amp;quot;80&amp;quot;		&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot;		&amp;quot;2.25&amp;quot;		&lt;br /&gt;
&amp;quot;Clip Size&amp;quot;		&amp;quot;30&amp;quot;		&lt;br /&gt;
&amp;quot;Heat to Target&amp;quot;	&amp;quot;0&amp;quot;		&lt;br /&gt;
&amp;quot;Inertia&amp;quot;		&amp;quot;0.8&amp;quot;		&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot;	&amp;quot;250&amp;quot;		&lt;br /&gt;
&amp;quot;Explosion Force&amp;quot;	&amp;quot;170&amp;quot;		&lt;br /&gt;
&amp;quot;Player Bio Damage&amp;quot;	&amp;quot;3&amp;quot;	&lt;br /&gt;
&amp;quot;Player Bio Time&amp;quot;	&amp;quot;7&amp;quot;	&lt;br /&gt;
&amp;quot;Player Bio Interval&amp;quot;	&amp;quot;1&amp;quot;&lt;br /&gt;
&amp;quot;Vehicle Bio Damage&amp;quot;	&amp;quot;7&amp;quot;	&lt;br /&gt;
&amp;quot;Vehicle Bio Time&amp;quot;	&amp;quot;4&amp;quot;	&lt;br /&gt;
&amp;quot;Vehicle Bio Interval&amp;quot;	&amp;quot;0.4&amp;quot;	&lt;br /&gt;
&lt;br /&gt;
*New : &amp;quot;Virulent Warhead&amp;quot; (3-slot bio ML)&lt;br /&gt;
&amp;quot;Size&amp;quot;			&amp;quot;3&amp;quot;		&lt;br /&gt;
&amp;quot;Cost&amp;quot;			&amp;quot;125&amp;quot;&lt;br /&gt;
&amp;quot;Damage Type&amp;quot;		&amp;quot;Missile&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot;		&amp;quot;53&amp;quot;		&lt;br /&gt;
&amp;quot;Speed&amp;quot;			&amp;quot;1850&amp;quot;		&lt;br /&gt;
&amp;quot;Heat&amp;quot;			&amp;quot;8&amp;quot;		&lt;br /&gt;
&amp;quot;Weight&amp;quot;		&amp;quot;80&amp;quot;		&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot;		&amp;quot;3.0&amp;quot;		&lt;br /&gt;
&amp;quot;Clip Size&amp;quot;		&amp;quot;4&amp;quot;		&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot;	&amp;quot;4&amp;quot;		&lt;br /&gt;
&amp;quot;Reload Time&amp;quot;		&amp;quot;6.0&amp;quot;	&lt;br /&gt;
&amp;quot;Projectile Spread&amp;quot;	&amp;quot;0.5&amp;quot;		&lt;br /&gt;
&amp;quot;Heat to Target&amp;quot;	&amp;quot;0&amp;quot;		&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot;	&amp;quot;300&amp;quot;		&lt;br /&gt;
&amp;quot;Player Bio Damage&amp;quot;	&amp;quot;5&amp;quot;	&lt;br /&gt;
&amp;quot;Player Bio Time&amp;quot;	&amp;quot;10&amp;quot;	&lt;br /&gt;
&amp;quot;Player Bio Interval&amp;quot;	&amp;quot;1&amp;quot;	&lt;br /&gt;
&amp;quot;Vehicle Bio Damage&amp;quot;	&amp;quot;8&amp;quot;	&lt;br /&gt;
&amp;quot;Vehicle Bio Time&amp;quot;	&amp;quot;10&amp;quot;	&lt;br /&gt;
&amp;quot;Vehicle Bio Interval&amp;quot;	&amp;quot;0.5&amp;quot;	&lt;br /&gt;
&lt;br /&gt;
*New : &amp;quot;HE HMG&amp;quot;&lt;br /&gt;
&amp;quot;Size&amp;quot;			&amp;quot;3&amp;quot;		&lt;br /&gt;
&amp;quot;Cost&amp;quot;			&amp;quot;125&amp;quot;		&lt;br /&gt;
&amp;quot;Damage Type&amp;quot;		&amp;quot;BulletExplosive&amp;quot;&lt;br /&gt;
&amp;quot;Damage&amp;quot;		&amp;quot;13&amp;quot;		&lt;br /&gt;
&amp;quot;Heat&amp;quot;			&amp;quot;3&amp;quot;		&lt;br /&gt;
&amp;quot;Weight&amp;quot;		&amp;quot;55&amp;quot;		&lt;br /&gt;
&amp;quot;Cycle Time&amp;quot;		&amp;quot;0.4&amp;quot;		&lt;br /&gt;
&amp;quot;Clip Size&amp;quot;		&amp;quot;25&amp;quot;		&lt;br /&gt;
&amp;quot;Total Ammo Clips&amp;quot;	&amp;quot;6&amp;quot;		&lt;br /&gt;
&amp;quot;Reload Time&amp;quot;		&amp;quot;4&amp;quot;		&lt;br /&gt;
&amp;quot;Projectile Spread&amp;quot;	&amp;quot;0.025&amp;quot;		&lt;br /&gt;
&amp;quot;Heat to Target&amp;quot;	&amp;quot;0&amp;quot;		&lt;br /&gt;
&amp;quot;Explosion Radius&amp;quot;	&amp;quot;200&amp;quot;		&lt;br /&gt;
&lt;br /&gt;
*DUMG &amp;amp; DUHMG&lt;br /&gt;
Clips  8==&amp;gt; 6&lt;br /&gt;
&lt;br /&gt;
*3-slot railgun&lt;br /&gt;
Name : Railgun ==&amp;gt; Overcharged Railgun&lt;br /&gt;
Damage 50 ==&amp;gt; 53&lt;br /&gt;
Projectile speed 3600=&amp;gt;3800&lt;br /&gt;
Clip Size 30 ==&amp;gt; 35&lt;br /&gt;
&lt;br /&gt;
*Plasma Cannon  &lt;br /&gt;
Damage 82 ==&amp;gt; 84&lt;br /&gt;
&lt;br /&gt;
*HE Cannon (2-slot)  &lt;br /&gt;
Explosive Radius 425 ==&amp;gt; 400&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Homing ML  &lt;br /&gt;
Lock On Time 0.3 ==&amp;gt; 0.55&lt;br /&gt;
&lt;br /&gt;
*Guided ML (2-slot)&lt;br /&gt;
Cycle Time 1.2 ==&amp;gt; 1.25&lt;br /&gt;
Clip Size 5 ==&amp;gt; 4&lt;br /&gt;
Total Ammo Clips 4==&amp;gt; 6&lt;br /&gt;
Reload Time 5.5 ==&amp;gt; 5&lt;br /&gt;
Explosion Radius 110=&amp;gt;100&lt;br /&gt;
Missile Range 6000 ==&amp;gt; 5500&lt;br /&gt;
&lt;br /&gt;
*180 mm Artillery Cannon&lt;br /&gt;
Explosion Force 500 ==&amp;gt; 3750&lt;br /&gt;
&lt;br /&gt;
*203 mm Artillery Cannon&lt;br /&gt;
Explosion Force 500 ==&amp;gt; 4500&lt;br /&gt;
&lt;br /&gt;
*Ranged Artillery Cannon&lt;br /&gt;
Explosion Force 500 ==&amp;gt; 2500&lt;br /&gt;
&lt;br /&gt;
*HE Artillery Cannon&lt;br /&gt;
Explosion Force 500 ==&amp;gt; 3000&lt;br /&gt;
&lt;br /&gt;
*Bio cannon&lt;br /&gt;
Heat 11 ==&amp;gt; 13&lt;br /&gt;
&lt;br /&gt;
*BE Heavy Rifle&lt;br /&gt;
Max ammo 140==&amp;gt;120&lt;br /&gt;
&lt;br /&gt;
*Scout Rifle&lt;br /&gt;
Max ammo 80==&amp;gt;60&lt;br /&gt;
&lt;br /&gt;
*NF Heavy Rifle&lt;br /&gt;
Falloff 2000==&amp;gt;2200&lt;br /&gt;
Minimal Damage 40 ==&amp;gt; 42&lt;br /&gt;
StandingSpread 0.0050 ==&amp;gt; 0.0048&lt;br /&gt;
StandingSpreadIncrement 0.0060==&amp;gt;0.0055&lt;br /&gt;
&lt;br /&gt;
*HMG&lt;br /&gt;
Clip Size 75 ==&amp;gt; 125&lt;br /&gt;
Max Ammo 225==&amp;gt; 250&lt;br /&gt;
Falloff 1500==&amp;gt;2000&lt;br /&gt;
Minimal Damage 15==&amp;gt;18&lt;br /&gt;
&lt;br /&gt;
*NF Commander Vehicle&lt;br /&gt;
Health 1500==&amp;gt;1750&lt;br /&gt;
Engineer Heal 3==&amp;gt; 3.5&lt;br /&gt;
Max Front Armor 6==&amp;gt;7&lt;br /&gt;
Max Rear Armor 4==&amp;gt;5&lt;br /&gt;
Max Left Armor 5==&amp;gt;6&lt;br /&gt;
Max Right Armor 5==&amp;gt;6&lt;br /&gt;
&lt;br /&gt;
*NF Heavy Tank&lt;br /&gt;
Base Cost 760==&amp;gt;820&lt;br /&gt;
&lt;br /&gt;
*BE Heavy Tank&lt;br /&gt;
Base Cost 800==&amp;gt;850&lt;br /&gt;
&lt;br /&gt;
*NF Medium Tank&lt;br /&gt;
Max Weight 1077==&amp;gt;1067&lt;br /&gt;
&lt;br /&gt;
*BE Medium Tank&lt;br /&gt;
axleration 0.6==&amp;gt;0.7 (More reverse power)&lt;br /&gt;
&lt;br /&gt;
*Composite Armor&lt;br /&gt;
Regeneration 0.02 ==&amp;gt; 0.019&lt;br /&gt;
&lt;br /&gt;
*Capacitive Armor&lt;br /&gt;
Damage to Heat 0.04 ==&amp;gt; 0.02&lt;br /&gt;
Research moved to main branch of Electrical Engineering&lt;br /&gt;
Research time 60 ==&amp;gt; 90&lt;br /&gt;
&lt;br /&gt;
*Absorbant Armor&lt;br /&gt;
Bio damage modifier 0.45=&amp;gt;0.5&lt;br /&gt;
&lt;br /&gt;
*Deflective Armor&lt;br /&gt;
Bio damage modifier 1=&amp;gt;0.85&lt;br /&gt;
&lt;br /&gt;
*Scout&lt;br /&gt;
Explosive Resist 0 ==&amp;gt; 0.1&lt;br /&gt;
Infantry Mine Resist 0.1 ==&amp;gt; 0.3&lt;br /&gt;
&lt;br /&gt;
*Rifleman&lt;br /&gt;
Infantry Mine Resist 0 ==&amp;gt; 0.25&lt;br /&gt;
&lt;br /&gt;
*Grenadier&lt;br /&gt;
Explosive Resist 0.3 ==&amp;gt; 0.4&lt;br /&gt;
Infantry Mine Resist 0 ==&amp;gt; 0.3&lt;br /&gt;
&lt;br /&gt;
*Engineer&lt;br /&gt;
Explosive Resist 0 ==&amp;gt; 0.1&lt;br /&gt;
Infantry Mine Resist 0 ==&amp;gt; 0.2&lt;br /&gt;
&lt;br /&gt;
*Artillery Fission Reactor&lt;br /&gt;
Heat Output at Idle 5==&amp;gt;2&lt;br /&gt;
&lt;br /&gt;
*All engines, except for standard/bio will be able to output 5% power when overheated.&lt;br /&gt;
Fission 10% ==&amp;gt; 15%&lt;br /&gt;
&lt;br /&gt;
*Rifleman&lt;br /&gt;
Infantry Bullet Resist 30% ==&amp;gt; 26%&lt;br /&gt;
&lt;br /&gt;
*Scout Rifle&lt;br /&gt;
Headshot Modifier 2 -&amp;gt; 2.5&lt;br /&gt;
&lt;br /&gt;
*BE Assault Rifle&lt;br /&gt;
IronsightJumpSpread	0.8 -&amp;gt;	0.83&lt;br /&gt;
IronsightStandSpread	0.8 -&amp;gt;	0.83&lt;br /&gt;
IronsightDuckSpread	0.8 -&amp;gt;	0.83&lt;br /&gt;
IronsightProneSpread 	0.8 -&amp;gt;	0.83&lt;br /&gt;
&lt;br /&gt;
* .50 cal HMG weight 65-&amp;gt;60 DUHMG weight 65 -&amp;gt; 60&lt;br /&gt;
* Jeep recycle percentage - 100% -&amp;gt; 50%&lt;br /&gt;
* Light tank recycle percentage - 40% -&amp;gt; 50%&lt;br /&gt;
* APC recycle percentage - 40% -&amp;gt; 50%&lt;br /&gt;
* Medium recycle percentage - 40% -&amp;gt; 50%&lt;br /&gt;
* Heavy recycle percentage - 40% -&amp;gt; 50%&lt;br /&gt;
* Arty recycle percentage - 40% -&amp;gt; 50%&lt;br /&gt;
* Time to recycle (with repair upgrade) Jeep - 15 -&amp;gt; 10s&lt;br /&gt;
* Time to recycle (with repair upgrade) Light tank - 37.5s -&amp;gt; 30s&lt;br /&gt;
* Time to recycle (with repair upgrade) APC - 37.5s -&amp;gt; 25s&lt;br /&gt;
* Time to recycle (with repair upgrade) Medium - 50s -&amp;gt; 45s&lt;br /&gt;
* Time to recycle (with repair upgrade) Heavy - 75s -&amp;gt; 60s&lt;br /&gt;
* Time to recycle (with repair upgrade) Arty - 75s -&amp;gt; 60s&lt;/div&gt;</summary>
		<author><name>DJT</name></author>
	</entry>
</feed>