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	<updated>2026-04-05T16:47:50Z</updated>
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	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Basic_Mapping&amp;diff=8192</id>
		<title>Basic Mapping</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Basic_Mapping&amp;diff=8192"/>
		<updated>2014-04-30T09:12:39Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MappingDocumentation}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[image:Mapping.JPG|thumb|right|An example of an Empires map in Hammer.]]&lt;br /&gt;
==Overview==&lt;br /&gt;
After you&#039;ve [[Configuring Hammer for Empires|configured Hammer to run with Empires]], you&#039;re ready to start making maps.&lt;br /&gt;
&lt;br /&gt;
{{Note|Feel free to experiment with map settings and looks with [https://dl.dropboxusercontent.com/u/7315285/Maps/Empires/emp_template.7z emp_template] ([http://raegquit.com/beerdude26/emp_template.7z mirror]), which comes with all the entities required to compile and run a basic Empires map.}}&lt;br /&gt;
&lt;br /&gt;
== Step 1: Build a large room ==&lt;br /&gt;
Build a huge room that will represent your level. If you&#039;re doing an outdoors map with vehicles, make sure to allow lots of room. Your map will need to be &#039;&#039;&#039;at least&#039;&#039;&#039; 10000 units square and that will be a small map.&lt;br /&gt;
If you want to have a sky instead of a solid roof, then use the Tools/SkyBox texture on those walls that will be the boundary to the sky&lt;br /&gt;
&lt;br /&gt;
== Step 2: Add Entities ==&lt;br /&gt;
You&#039;re going to need one of each of these:&lt;br /&gt;
* [[Emp_info_params]] (Required)&lt;br /&gt;
* [[Emp_info_map_overview]] (Required)&lt;br /&gt;
* [[Emp_building_imp_barracks]] &#039;&#039;&#039;OR&#039;&#039;&#039; [[emp_info_player_Imp]]&lt;br /&gt;
* [[Emp_building_nf_barracks]] &#039;&#039;&#039;OR&#039;&#039;&#039; [[emp_info_player_NF]]&lt;br /&gt;
* [[Emp_nf_commander]]  Norhern Faction command vehicle (Optional)&lt;br /&gt;
* [[Emp_imp_commander]] Imperial command vehicle (Optional)&lt;br /&gt;
* [http://developer.valvesoftware.com/wiki/Info_node | Info_node] AI pathfinding node (Optional)&lt;br /&gt;
&lt;br /&gt;
== Step 3: Create your map&#039;s resource file ==&lt;br /&gt;
The best way to do this is to go to your &#039;&#039;empires&#039;&#039; directory and look under the &#039;&#039;resources/maps&#039;&#039; directory. Copy one of the existing map&#039;s files there and rename the copy to match the name of your map (plus the .txt extension). Edit it and make adjustments as needed.&lt;br /&gt;
This will let players select spawns when ingame.&lt;br /&gt;
&lt;br /&gt;
More Detailed Guide: [[Setting Up Map Resources]]&lt;br /&gt;
&lt;br /&gt;
== Step 4: Set up your map&#039;s materials directory ==&lt;br /&gt;
Go to your &#039;&#039;Empires\materials\maps&#039;&#039; directory and copy a pair of any two .vtf and .vmt files (must be the from the same map). Rename them to emp_&amp;lt;yourmapname&amp;gt;.&amp;lt;vtf/vmt&amp;gt;. These will serve as placeholders for your map&#039;s overhead view until later. Untill you have created your own minimap picture and .VTF file, your map will use the minimap from the map files you just copied.&lt;br /&gt;
&lt;br /&gt;
This is no problem for testing things out, so do not worry about your minimap until the map is nearly ready to go.&lt;br /&gt;
&lt;br /&gt;
More Detailed Guide: [[Setting Up Map Resources]]&lt;br /&gt;
&lt;br /&gt;
== Step 5: Flesh it out ==&lt;br /&gt;
=== Deciding Gameplay ===&lt;br /&gt;
Empires supports a few quite interesting gameplay types, with more to be added later.&lt;br /&gt;
==== Classic ====&lt;br /&gt;
The standard (Classic) [[Gameplay_Types|gameplay type]] involves capturing [[Resource Node|resource nodes]] and building bases. It is used on maps such as [[Map:emp_duststorm|emp_duststorm]] and [[Map:emp_crossroads|emp_crossroads]]. The objective is for the players to destroy the opposing faction&#039;s [[Command Vehicle]].&lt;br /&gt;
&lt;br /&gt;
For it to work you need a [[barracks]] ([[emp_building_imp_barracks]], [[emp_building_nf_barracks]]) for each team, a [[Command Vehicle]] per faction ([[emp_imp_commander]], [[emp_nf_commander]]) and also at least two [[Resource Node|resource nodes]] ([[emp_resource_point]], preferably marked by an [[emp_resource_point_prop]] so that one can actually see the point) to be able to play properly.&lt;br /&gt;
&lt;br /&gt;
None of the above entities are absolutely required, the game will work as long as there is a way for people from both teams to spawn.&lt;br /&gt;
&lt;br /&gt;
==== Conquest ====&lt;br /&gt;
The second one is as seen in Battlefield and other games, involving capturing and holding flags. While it is possible to have a [[Commander]] and a [[Command Vehicle|Command Vehicle]], it is not required. This gameplay is slightly featured on [[Map:emp_escort|emp_escort]], on which it has been converted into a push type of gameplay by not having the flags to be recapturable by the [[Northern Faction]].&lt;br /&gt;
&lt;br /&gt;
To be able to spawn at a flag, you need to place spawn points. These are called [[emp_info_player_Imp]] for the [[Brenodi Empire|Imperials]] and [[emp_info_player_NF]] for the [[Northern Faction]].&lt;br /&gt;
&lt;br /&gt;
=== Adding Buildings ===&lt;br /&gt;
Buildings are in the form of entities. See the [[Entity Index]] for a complete list. Buildings are the entities with &#039;&#039;building&#039;&#039; in their names.&lt;br /&gt;
&lt;br /&gt;
== Step 6: Compile/Run ==&lt;br /&gt;
Hit F9 and run with the default options if you don&#039;t mind waiting several hours for the map to compile. &lt;br /&gt;
&lt;br /&gt;
If you just want to quickly check something, you can compile without making lighting calculations, this saves an awful lot of time over the development of a map.  Make sure your compile options are Normal, (not advanced mode),  then under Run Vis and Run Rad, check the no box. &lt;br /&gt;
&lt;br /&gt;
This is not to be used when you are checking water as that needs the Vis calculations in order to appear in game. This is also obviously not to be used for final compiles or your lighting will look pretty pants! &lt;br /&gt;
&lt;br /&gt;
Check your developer console by pressing tilde (~ or ^) in-game and look for obvious problems.&lt;br /&gt;
&lt;br /&gt;
{{See|[[Gameplay_Types|Gameplay Types]], [[Entity Index]], [[Setting Up Map Resources]], [http://developer.valvesoftware.com/wiki/Category:Level_Design Advanced Tutorials from the Valve Wiki]}}&lt;br /&gt;
[[Category:Mapping|Basic Mapping]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Emp_team_text_pointentity&amp;diff=8191</id>
		<title>Emp team text pointentity</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Emp_team_text_pointentity&amp;diff=8191"/>
		<updated>2014-04-30T09:10:31Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Created page with &amp;quot;{{MappingDocumentation}}  ==Overview== Displays a message to all members of a team.  ==Keyvalues== ;text :Message to show.  ;team :Team that will receive the message. 2 = NF, ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MappingDocumentation}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Displays a message to all members of a team.&lt;br /&gt;
&lt;br /&gt;
==Keyvalues==&lt;br /&gt;
;text&lt;br /&gt;
:Message to show.&lt;br /&gt;
&lt;br /&gt;
;team&lt;br /&gt;
:Team that will receive the message. 2 = NF, 3 = BE.&lt;br /&gt;
&lt;br /&gt;
==Inputs==&lt;br /&gt;
&lt;br /&gt;
;DisplayMessage&lt;br /&gt;
:Sends the message to all members of the selected team.&lt;br /&gt;
&lt;br /&gt;
[[Category: Entity]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Entity_Index&amp;diff=8190</id>
		<title>Entity Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Entity_Index&amp;diff=8190"/>
		<updated>2014-04-30T09:09:35Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MappingDocumentation}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
The following is a comprehensive list of entities available in Empires.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Point Entities==&lt;br /&gt;
Point entities are typically logic entities or other entities that perform useful functions, but remain invisible to players in the world. Point entities are represented by a single cubic point in the Hammer editor, and are not represented by any visualization such as a brush or a model.&lt;br /&gt;
&lt;br /&gt;
*[[emp_info_map_overview]]&lt;br /&gt;
*[[emp_info_params]]&lt;br /&gt;
*[[emp_info_player_Imp|emp_info_player_imp]]&lt;br /&gt;
*[[emp_info_player_NF|emp_info_player_nf]]&lt;br /&gt;
*[[emp_resource_point]]&lt;br /&gt;
*[[emp_vehicle_preset]]&lt;br /&gt;
*[[emp_vehicle_spawner]]&lt;br /&gt;
*[[emp_team_sound_pointentity]]&lt;br /&gt;
*[[emp_team_text_pointentity]]&lt;br /&gt;
&lt;br /&gt;
==Model Entities==&lt;br /&gt;
Model entities are similar to point entities, but instead are represented by a model. Model entities typically consist of visible, physical objects and are represented by some kind of model. With regards to Empires, a model entity would typically be a building such as a barracks, vehicle factory, ammo or health crate, turret, and so on.&lt;br /&gt;
&lt;br /&gt;
*[[emp_building_imp_armory]]&lt;br /&gt;
*[[emp_building_imp_barracks]]&lt;br /&gt;
*[[emp_building_imp_mgturret]]&lt;br /&gt;
*[[emp_building_imp_mlturret]]&lt;br /&gt;
*[[emp_building_imp_radar]]&lt;br /&gt;
*[[emp_building_imp_refinery]]&lt;br /&gt;
*[[emp_building_imp_repairstation]]&lt;br /&gt;
*[[emp_building_imp_vehiclefactory]]&lt;br /&gt;
*[[emp_building_nf_airfactory]]&lt;br /&gt;
*[[emp_building_nf_armory]]&lt;br /&gt;
*[[emp_building_nf_barracks]]&lt;br /&gt;
*[[emp_building_nf_mgturret]]&lt;br /&gt;
*[[emp_building_nf_mlturret]]&lt;br /&gt;
*[[emp_building_nf_radar]]&lt;br /&gt;
*[[emp_building_nf_refinery]]&lt;br /&gt;
*[[emp_building_nf_repairstation]]&lt;br /&gt;
*[[emp_building_nf_vehiclefactory]]&lt;br /&gt;
*[[emp_cap_model]]&lt;br /&gt;
*[[emp_eng_map_model]]&lt;br /&gt;
*[[emp_imp_ammo_crate]]&lt;br /&gt;
*[[emp_imp_commander]]&lt;br /&gt;
*[[emp_imp_health_crate]]&lt;br /&gt;
*[[emp_nf_ammo_crate]]&lt;br /&gt;
*[[emp_nf_commander]]&lt;br /&gt;
*[[emp_nf_health_crate]]&lt;br /&gt;
*[[emp_resource_point_prop]]&lt;br /&gt;
&lt;br /&gt;
===Non-Functioning Model Entities===&lt;br /&gt;
*[[emp_building_imp_airfactory]] (this stand-in entity is a relic from when aircraft were a development goal and does not function)&lt;br /&gt;
&lt;br /&gt;
==Brush-based Entities==&lt;br /&gt;
Brush-based entities require the creation of a brush or group of brushes, which the desired entity can be tied to. Brush-based entities are not available for selection in the drop-down menu where point and model entities are selected. To create a brush-based entity, one must create a piece of brushwork, select it, right-click on it in one of the viewing panes in the Hammer editor, click &#039;&#039;&#039;Tie to Entity&#039;&#039;&#039;, and then select an entity type from the drop-down menu in the entity&#039;s properties.&lt;br /&gt;
&lt;br /&gt;
* [[emp_cap_point]]&lt;br /&gt;
* [[emp_comm_restrict]]&lt;br /&gt;
* [[emp_eng_map_brush]]&lt;br /&gt;
* [[emp_eng_restrict]]&lt;br /&gt;
* [[emp_infantry_restrict]]&lt;br /&gt;
* [[emp_mine_restrict]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mapping| Entity Index]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Emp_team_sound_pointentity&amp;diff=8189</id>
		<title>Emp team sound pointentity</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Emp_team_sound_pointentity&amp;diff=8189"/>
		<updated>2014-04-30T09:09:10Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Created page with &amp;quot;{{MappingDocumentation}}  ==Overview== Plays a sound to all members of a team.  ==Keyvalues== ;sound :Sound to be played.   ;team :Team that will hear the sound. 2 = NF, 3 = B...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MappingDocumentation}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Plays a sound to all members of a team.&lt;br /&gt;
&lt;br /&gt;
==Keyvalues==&lt;br /&gt;
;sound&lt;br /&gt;
:Sound to be played. &lt;br /&gt;
&lt;br /&gt;
;team&lt;br /&gt;
:Team that will hear the sound. 2 = NF, 3 = BE.&lt;br /&gt;
&lt;br /&gt;
==Inputs==&lt;br /&gt;
&lt;br /&gt;
;PlaySound&lt;br /&gt;
:Plays the sound.&lt;br /&gt;
&lt;br /&gt;
[[Category: Entity]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Basic_Mapping&amp;diff=8187</id>
		<title>Basic Mapping</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Basic_Mapping&amp;diff=8187"/>
		<updated>2014-04-02T12:03:56Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: * Cleaned up a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MappingDocumentation}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[image:Mapping.JPG|thumb|right|An example of an Empires map in Hammer.]]&lt;br /&gt;
==Overview==&lt;br /&gt;
After you&#039;ve [[Configuring Hammer for Empires|configured Hammer to run with Empires]], you&#039;re ready to start making maps.&lt;br /&gt;
&lt;br /&gt;
{{Note|Feel free to experiment with map settings and looks with [https://dl.dropboxusercontent.com/u/7315285/Maps/Empires/emp_template.7z emp_template], which comes with all the entities required to compile and run a basic Empires map.}}&lt;br /&gt;
&lt;br /&gt;
== Step 1: Build a large room ==&lt;br /&gt;
Build a huge room that will represent your level. If you&#039;re doing an outdoors map with vehicles, make sure to allow lots of room. Your map will need to be &#039;&#039;&#039;at least&#039;&#039;&#039; 10000 units square and that will be a small map.&lt;br /&gt;
If you want to have a sky instead of a solid roof, then use the Tools/SkyBox texture on those walls that will be the boundary to the sky&lt;br /&gt;
&lt;br /&gt;
== Step 2: Add Entities ==&lt;br /&gt;
You&#039;re going to need one of each of these:&lt;br /&gt;
* [[Emp_info_params]] (Required)&lt;br /&gt;
* [[Emp_info_map_overview]] (Required)&lt;br /&gt;
* [[Emp_building_imp_barracks]] &#039;&#039;&#039;OR&#039;&#039;&#039; [[emp_info_player_Imp]]&lt;br /&gt;
* [[Emp_building_nf_barracks]] &#039;&#039;&#039;OR&#039;&#039;&#039; [[emp_info_player_NF]]&lt;br /&gt;
* [[Emp_nf_commander]]  Norhern Faction command vehicle (Optional)&lt;br /&gt;
* [[Emp_imp_commander]] Imperial command vehicle (Optional)&lt;br /&gt;
* [http://developer.valvesoftware.com/wiki/Info_node | Info_node] AI pathfinding node (Optional)&lt;br /&gt;
&lt;br /&gt;
== Step 3: Create your map&#039;s resource file ==&lt;br /&gt;
The best way to do this is to go to your &#039;&#039;empires&#039;&#039; directory and look under the &#039;&#039;resources/maps&#039;&#039; directory. Copy one of the existing map&#039;s files there and rename the copy to match the name of your map (plus the .txt extension). Edit it and make adjustments as needed.&lt;br /&gt;
This will let players select spawns when ingame.&lt;br /&gt;
&lt;br /&gt;
More Detailed Guide: [[Setting Up Map Resources]]&lt;br /&gt;
&lt;br /&gt;
== Step 4: Set up your map&#039;s materials directory ==&lt;br /&gt;
Go to your &#039;&#039;Empires\materials\maps&#039;&#039; directory and copy a pair of any two .vtf and .vmt files (must be the from the same map). Rename them to emp_&amp;lt;yourmapname&amp;gt;.&amp;lt;vtf/vmt&amp;gt;. These will serve as placeholders for your map&#039;s overhead view until later. Untill you have created your own minimap picture and .VTF file, your map will use the minimap from the map files you just copied.&lt;br /&gt;
&lt;br /&gt;
This is no problem for testing things out, so do not worry about your minimap until the map is nearly ready to go.&lt;br /&gt;
&lt;br /&gt;
More Detailed Guide: [[Setting Up Map Resources]]&lt;br /&gt;
&lt;br /&gt;
== Step 5: Flesh it out ==&lt;br /&gt;
=== Deciding Gameplay ===&lt;br /&gt;
Empires supports a few quite interesting gameplay types, with more to be added later.&lt;br /&gt;
==== Classic ====&lt;br /&gt;
The standard (Classic) [[Gameplay_Types|gameplay type]] involves capturing [[Resource Node|resource nodes]] and building bases. It is used on maps such as [[Map:emp_duststorm|emp_duststorm]] and [[Map:emp_crossroads|emp_crossroads]]. The objective is for the players to destroy the opposing faction&#039;s [[Command Vehicle]].&lt;br /&gt;
&lt;br /&gt;
For it to work you need a [[barracks]] ([[emp_building_imp_barracks]], [[emp_building_nf_barracks]]) for each team, a [[Command Vehicle]] per faction ([[emp_imp_commander]], [[emp_nf_commander]]) and also at least two [[Resource Node|resource nodes]] ([[emp_resource_point]], preferably marked by an [[emp_resource_point_prop]] so that one can actually see the point) to be able to play properly.&lt;br /&gt;
&lt;br /&gt;
None of the above entities are absolutely required, the game will work as long as there is a way for people from both teams to spawn.&lt;br /&gt;
&lt;br /&gt;
==== Conquest ====&lt;br /&gt;
The second one is as seen in Battlefield and other games, involving capturing and holding flags. While it is possible to have a [[Commander]] and a [[Command Vehicle|Command Vehicle]], it is not required. This gameplay is slightly featured on [[Map:emp_escort|emp_escort]], on which it has been converted into a push type of gameplay by not having the flags to be recapturable by the [[Northern Faction]].&lt;br /&gt;
&lt;br /&gt;
To be able to spawn at a flag, you need to place spawn points. These are called [[emp_info_player_Imp]] for the [[Brenodi Empire|Imperials]] and [[emp_info_player_NF]] for the [[Northern Faction]].&lt;br /&gt;
&lt;br /&gt;
=== Adding Buildings ===&lt;br /&gt;
Buildings are in the form of entities. See the [[Entity Index]] for a complete list. Buildings are the entities with &#039;&#039;building&#039;&#039; in their names.&lt;br /&gt;
&lt;br /&gt;
== Step 6: Compile/Run ==&lt;br /&gt;
Hit F9 and run with the default options if you don&#039;t mind waiting several hours for the map to compile. &lt;br /&gt;
&lt;br /&gt;
If you just want to quickly check something, you can compile without making lighting calculations, this saves an awful lot of time over the development of a map.  Make sure your compile options are Normal, (not advanced mode),  then under Run Vis and Run Rad, check the no box. &lt;br /&gt;
&lt;br /&gt;
This is not to be used when you are checking water as that needs the Vis calculations in order to appear in game. This is also obviously not to be used for final compiles or your lighting will look pretty pants! &lt;br /&gt;
&lt;br /&gt;
Check your developer console by pressing tilde (~ or ^) in-game and look for obvious problems.&lt;br /&gt;
&lt;br /&gt;
{{See|[[Gameplay_Types|Gameplay Types]], [[Entity Index]], [[Setting Up Map Resources]], [http://developer.valvesoftware.com/wiki/Category:Level_Design Advanced Tutorials from the Valve Wiki]}}&lt;br /&gt;
[[Category:Mapping|Basic Mapping]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Template:ScriptingDocumentation&amp;diff=8156</id>
		<title>Template:ScriptingDocumentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Template:ScriptingDocumentation&amp;diff=8156"/>
		<updated>2013-09-06T22:28:02Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;float: left; border: 0px solid #c6c9ff; background-color: #f0f0ff;&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 1.0em; font-weight: bold; color: #4268a1;&amp;quot;&amp;gt;Empires Scripting Documentation&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Scripts|Scripting Overview]] | [[VehicleScripts| Vehicle Script Overview]] | [[WeaponScripts | Weapon Script Overview]] | [[ArmorScripts| Armor Script Overview]] | [[BuildingScripts| Building Script Overview]] | [[InfantryScripts | Infantry Script Overview]] | [[Hint_messages|Hint Messages]] | [[LoadingScreenScripts | Loading Screen Script Overview]] | [[ScriptingTutorials |  Tutorials]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=LoadingScreenScripts&amp;diff=8155</id>
		<title>LoadingScreenScripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=LoadingScreenScripts&amp;diff=8155"/>
		<updated>2013-09-06T22:27:58Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Created Page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ScriptingDocumentation}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
The Empires loading screen gets its data from a single script file, namely &#039;&#039;&#039;emp_map_loading_data.txt&#039;&#039;&#039;, which can be found in the &#039;scripts&#039; folder.&lt;br /&gt;
&lt;br /&gt;
= Structure =&lt;br /&gt;
Each subkey under &amp;quot;MapLoadingData&amp;quot; is either the name of an Empires map, or &amp;quot;generic&amp;quot;. Generic is a special case, which contains data that can be shown during any map load. When you define map-specific data, the game will randomly select between the map-specific data and the generic data.&lt;br /&gt;
&lt;br /&gt;
{{Note|More specifically, both music and HTML will only be loaded when the &#039;&#039;&amp;quot;connect&amp;quot;&#039;&#039; console command is issued. You can quickly test your music or HTML ingame by typing &#039;connect 127.0.0.1&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Kinds of data ==&lt;br /&gt;
Each subkey contains two more subkeys: &#039;&#039;&#039;&amp;quot;html&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;music&amp;quot;&#039;&#039;&#039;. The data under both of these subkeys is randomly selected.&lt;br /&gt;
&lt;br /&gt;
=== music ===&lt;br /&gt;
The music subkey contains a list of music URLs (at the moment mp3&#039;s, but it can play anything that FMOD Ex supports). It has full access to the &#039;sound&#039; folder. A single song will play when connecting to a server.&lt;br /&gt;
&lt;br /&gt;
=== html ===&lt;br /&gt;
The html subkey contains a list of HTML URLs that are loaded when connecting to a server.&lt;br /&gt;
&lt;br /&gt;
{{Warning|Do not use animations or animated images on an HTML file for the loading screen. When it is actually connecting to a server and loading all game data, the framerate will drop to a crawl and any animations will stop functioning.}}&lt;br /&gt;
&lt;br /&gt;
= Extra HTML parameters =&lt;br /&gt;
The game also provides a querystring to each HTML file containing the following fields, whose values it attempts to get from the server it is connecting to:&lt;br /&gt;
&lt;br /&gt;
*map (default: &amp;quot;none&amp;quot;)&lt;br /&gt;
*players (default: &amp;quot;0&amp;quot;)&lt;br /&gt;
*maxplayers (default: &amp;quot;0&amp;quot;)&lt;br /&gt;
*ispassworded (default: &amp;quot;0&amp;quot;)&lt;br /&gt;
*issecure (default: &amp;quot;0&amp;quot;)&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Template:ScriptingDocumentation&amp;diff=8154</id>
		<title>Template:ScriptingDocumentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Template:ScriptingDocumentation&amp;diff=8154"/>
		<updated>2013-09-06T22:11:21Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Added Loading Screen Script Overview&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;float: left; border: 0px solid #c6c9ff; background-color: #f0f0ff;&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 1.0em; font-weight: bold; color: #4268a1;&amp;quot;&amp;gt;Empires Scripting Documentation&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Scripts|Scripting Overview]] | [[VehicleScripts| Vehicle Script Overview]] | [[WeaponScripts | Weapon Script Overview]] | [[ArmorScripts| Armor Script Overview]] | [[BuildingScripts| Building Script Overview]] | [[InfantryScripts | Infantry Script Overview]] | [[Hint_messages|Hint Messages]] | [[LoadingScreenScripts | Loading Screen Script Overview]] [[ScriptingTutorials |  Tutorials]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Main_Page&amp;diff=8153</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Main_Page&amp;diff=8153"/>
		<updated>2013-09-05T13:48:23Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Added a note on how to ask for access.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Empires.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Welcome to the Empires Mod wiki, home to documentation, guides, tips, and other useful information for players and developers. The contents of this site are maintained and policed by the community for the better of the whole.  Please be considerate and enjoy what others have spent much time putting together for everyone.&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Download|Download Empires]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#CCFF00&amp;quot;&amp;gt;&amp;lt;center&amp;gt;If you wish to help maintain the Empires Wiki, you can ask for access by sending a Private Message via the Empires Forums to either [http://forums.empiresmod.com/member.php?u=85 Beerdude26] or [http://forums.empiresmod.com/member.php?u=2158 Trickster]. &amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;50%&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;border: 1px solid #ffc9c9; color: #000; background-color: #fff3f3&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .4em .9em .9em&amp;quot;&amp;gt;&lt;br /&gt;
== General Information ==&lt;br /&gt;
The following pages are of general interest to players.&lt;br /&gt;
* [[Empires Mod|What is Empires Mod?]]&lt;br /&gt;
* [[FAQ|Empires Mod FAQ]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Vehicles]]&lt;br /&gt;
** [[Vehicle customization|Vehicle Customization]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Maps]]&lt;br /&gt;
* [[Squads]]&lt;br /&gt;
* [[Commanding]]&lt;br /&gt;
* [[Structures|Structures and Building]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tips]]&lt;br /&gt;
* [[The_Story | Empires Story]]&lt;br /&gt;
* [[Jargon]]&lt;br /&gt;
* [[Client_Optimization|Client Optimization]]&lt;br /&gt;
* [[Additional_Downloads|Custom Content]]&lt;br /&gt;
&lt;br /&gt;
== Classes and Skills ==&lt;br /&gt;
Empires Mod features four different classes, each with unique abilities.&lt;br /&gt;
* [[Engineer]]&lt;br /&gt;
* [[Grenadier]]&lt;br /&gt;
* [[Rifleman]]&lt;br /&gt;
* [[Scout]]&lt;br /&gt;
Additionally, with experience, players can gain ranks, opening up new [[Skills]] that grant special or improved abilities.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; color: #000; background-color: #f0f0ff&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: right; text-align: left; float: right; padding: .4em .9em .9em&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Developer Documentation ==&lt;br /&gt;
The following pages contain information useful to the developers, mappers, modelers, and other contributors to the mod.&lt;br /&gt;
* [[Mapping]]&lt;br /&gt;
* [[Modeling]]&lt;br /&gt;
* [[Change Log]]&lt;br /&gt;
* [[Bugs]]&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
* [[Scripts]]&lt;br /&gt;
* [[Lua]]&lt;br /&gt;
&lt;br /&gt;
== Servers ==&lt;br /&gt;
* [[Dedicated Server Setup]]&lt;br /&gt;
* [[Server Optimization]]&lt;br /&gt;
* [[Server Cvars]]&lt;br /&gt;
&lt;br /&gt;
== Important Links ==&lt;br /&gt;
* [http://empiresmod.com/ Empires Mod Webpage]&lt;br /&gt;
* [http://forums.empiresmod.com Empires Forum]&lt;br /&gt;
* [[Download | Empires Downloads]]&lt;br /&gt;
* [[Empires IRC]]&lt;br /&gt;
* [[Clan Listing]]&lt;br /&gt;
* [[Fan_Sites|Fan Sites]]&lt;br /&gt;
&lt;br /&gt;
== Wiki Stuff ==&lt;br /&gt;
* [[Helping Out]]&lt;br /&gt;
* [http://meta.wikimedia.org/wiki/Help:Contents#For_editors Wiki Editing Manual]&lt;br /&gt;
* [[Templates]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other Languages: [[German:Main_Page|German]], [[French:Main_Page|French]], [[Spanish:Main_Page|Spanish]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Download&amp;diff=8152</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Download&amp;diff=8152"/>
		<updated>2013-09-05T13:41:05Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Download}}&lt;br /&gt;
&lt;br /&gt;
[http://store.steampowered.com/app/17740 Download the client] if you want to play the game.&lt;br /&gt;
&lt;br /&gt;
[http://www.empiresmod.com/drupal/node/14 Download the server files] if you wish to service us and be added to the collective. Resistance is fun.&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Weapons&amp;diff=8151</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Weapons&amp;diff=8151"/>
		<updated>2013-09-05T08:42:34Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Weapons}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This page lists infantry weapons.  For lists of vehicle weapons, check the [[Vehicle Weapon Appendix]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons Appendix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Pistols&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Pistols are semi-automatic weapons designed for close quarter combat, although they can sometimes prove quite useful over longer ranges.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;300px&amp;quot; | [[Image:BE_PISTOL1_1.png|thumb|left|Brenodi Empire Standard Issue Pistol]] ||&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Brenodi 9mm Pistol (Pistol 1)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Standard issue Brenodi pistol. The NF pistol and the BE pistol 1 share the same values.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |Damage: || 30 (Minimum 17)&lt;br /&gt;
|-&lt;br /&gt;
|Clip Size: || 12&lt;br /&gt;
|-&lt;br /&gt;
|Ammo Limit: || 36&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy: || High&lt;br /&gt;
|-&lt;br /&gt;
|Rate Of Fire: || 0.15&lt;br /&gt;
|-&lt;br /&gt;
|Falloff/Base: || 1000&lt;br /&gt;
|-&lt;br /&gt;
|Melee/cycle: || 50/.5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Class || [[Engineer]], [[Scout]], [[Grenadier]], [[Rifleman]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;300px&amp;quot; | [[Image:BE_PISTOL2_1.png|thumb|left|Brenodi Empire High Caliber Pistol]] ||&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Brenodi Heavy Pistol (Pistol 2)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Heavy version of the standard issue Brenodi pistol.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |Damage: || 60 (Minimum 25)&lt;br /&gt;
|-&lt;br /&gt;
|Clip Size: || 7&lt;br /&gt;
|-&lt;br /&gt;
|Ammo Limit: || 21 for Grenadier/14 for Rifleman&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy: || Medium&lt;br /&gt;
|-&lt;br /&gt;
|Rate Of Fire: || 0.2&lt;br /&gt;
|-&lt;br /&gt;
|Falloff/Base: || 1000&lt;br /&gt;
|-&lt;br /&gt;
|Melee/cycle: || 50/.5&lt;br /&gt;
|-&lt;br /&gt;
| Class || [[Grenadier]], [[Rifleman]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;300px&amp;quot; | [[Image:Ravenarms9mm.jpg|thumb|left|NF 9mm Pistol]] ||&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Northern Faction 9mm Pistol (Pistol 1)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Standard sidearm for the Northern Faction.  The NF Pistol and the BE Pistol share the same values.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |Damage: || 30 (Minimum 17)&lt;br /&gt;
|-&lt;br /&gt;
|Clip Size: || 12&lt;br /&gt;
|-&lt;br /&gt;
|Ammo Limit: || 36&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy: || High&lt;br /&gt;
|-&lt;br /&gt;
|Rate of Fire: || .15&lt;br /&gt;
|-&lt;br /&gt;
|Falloff/Base: || 1000&lt;br /&gt;
|-&lt;br /&gt;
|Melee/cycle: || 50/.5&lt;br /&gt;
|-&lt;br /&gt;
| Class || [[Engineer]], [[Scout]], [[Grenadier]], [[Rifleman]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;300px&amp;quot; | [[Image:NF_PISTOL2_1.png|thumb|left|Northern Faction Shot Pistol]] ||&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Northern Faction Shot Pistol (Pistol 2)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Armed with dual shotgun shells for close range action.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |Damage: || 16 pellets x 12 damage each (Minimum 9 damage each)&lt;br /&gt;
|-&lt;br /&gt;
|Clip Size: || 2&lt;br /&gt;
|-&lt;br /&gt;
|Ammo Limit: || 18&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy: || Low&lt;br /&gt;
|-&lt;br /&gt;
|Rate of Fire: || .5&lt;br /&gt;
|-&lt;br /&gt;
|Falloff/Base: || 350&lt;br /&gt;
|-&lt;br /&gt;
|Melee/cycle: || 50/.5&lt;br /&gt;
|-&lt;br /&gt;
| Class || [[Grenadier]], [[Rifleman]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Submachine Guns&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Submachine Guns are automatic weapons designed for close to medium quarter combat. They have a high Rate of Fire, but a low damage potential.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;300px&amp;quot; | [[Image:BE_SMG1_2.png|thumb|left|Brenodi Empire Standard Issue SMG]] ||&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Brenodi Empire SMG 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Standard issue SMG. Accurate but weak.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |Damage: || 25 (Minimum 15)&lt;br /&gt;
|-&lt;br /&gt;
|Clip Size: || 30&lt;br /&gt;
|-&lt;br /&gt;
|Ammo Limit: || 90&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy: || High&lt;br /&gt;
|-&lt;br /&gt;
|Rate of Fire: || 0.09&lt;br /&gt;
|-&lt;br /&gt;
|Falloff/Base: || 1500&lt;br /&gt;
|-&lt;br /&gt;
|Melee/cycle: || 50/.5&lt;br /&gt;
|-&lt;br /&gt;
| Class || [[Engineer]], [[Scout]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;300px&amp;quot; | [[Image:BE_SMG2_2.png|thumb|left|Brenodi Empire Balanced SMG]] ||&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Brenodi Empire SMG 2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | An average SMG with a good balance of firepower and Accuracy. &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |Damage: || 35 (Minimum 15)&lt;br /&gt;
|-&lt;br /&gt;
|Clip Size: || 35&lt;br /&gt;
|-&lt;br /&gt;
|Ammo Limit: || 105&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy: || Medium&lt;br /&gt;
|-&lt;br /&gt;
|Rate of Fire: || 0.085&lt;br /&gt;
|-&lt;br /&gt;
|Falloff/Base: || 1000&lt;br /&gt;
|-&lt;br /&gt;
|Melee/cycle: || 50/.5&lt;br /&gt;
|-&lt;br /&gt;
| Class || [[Engineer]], [[Scout]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;300px&amp;quot; | [[Image:NF_SMG1_2.png|thumb|left|Northern Faction Standard Issue SMG]] ||&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Northern Faction SMG 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Standard issue SMG. Accurate but weak. &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |Damage: || 25 (Minimum 15)&lt;br /&gt;
|-&lt;br /&gt;
|Clip Size: || 30&lt;br /&gt;
|-&lt;br /&gt;
|Ammo Limit: || 90&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy: || High&lt;br /&gt;
|-&lt;br /&gt;
|Rate of Fire: || 0.09&lt;br /&gt;
|-&lt;br /&gt;
|Falloff/Base: || 1500&lt;br /&gt;
|-&lt;br /&gt;
|Melee/cycle: || 50/.5&lt;br /&gt;
|-&lt;br /&gt;
| Class || [[Engineer]], [[Scout]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;300px&amp;quot; | [[Image:NF_SMG2_2.png|thumb|left|Northern Faction Balanced SMG]] ||&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Northern Faction SMG 2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | An average SMG with a good balance of firepower and accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |Damage: || 35 (Minimum 15)&lt;br /&gt;
|-&lt;br /&gt;
|Clip Size: || 35&lt;br /&gt;
|-&lt;br /&gt;
|Ammo Limit: || 105&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy: || Medium&lt;br /&gt;
|-&lt;br /&gt;
|Rate of Fire: || 0.085&lt;br /&gt;
|-&lt;br /&gt;
|Falloff/Base: || 1000/.9&lt;br /&gt;
|-&lt;br /&gt;
|Melee/cycle: || 50/.5&lt;br /&gt;
|-&lt;br /&gt;
| Class || [[Engineer]], [[Scout]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Rifles&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Rifles are (semi-)automatic weapons that are designed for all-range combat. They have a high rate of fire and a high damage potential. The standard and heavy rifles are equipped with ironsights which reduce spread by 25%, while the scout rifles are equipped with scopes imparting near perfect accuracy when used.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;300px&amp;quot; | [[Image:BE_RIFLE1_2.png|thumb|left|Brenodi Empire Heavy Rifle]]  ||&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Brenodi Heavy Rifle&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | The standard issue ranged rifle.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |Damage: || 35 (Minimum 20)&lt;br /&gt;
|-&lt;br /&gt;
|Clip Size: || 40&lt;br /&gt;
|-&lt;br /&gt;
|Ammo Limit: || 140&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy: || Medium-High&lt;br /&gt;
|-&lt;br /&gt;
|Rate of Fire: || 0.08&lt;br /&gt;
|-&lt;br /&gt;
|Falloff/Base: || 2000/.8&lt;br /&gt;
|-&lt;br /&gt;
| Class || [[Rifleman]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;300px&amp;quot; | [[Image:BE_RIFLE2_2.png|thumb|left|Brenodi Empire Assault Rifle]] ||&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Brenodi Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | The assault rifle is designed especially for long range combat.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |Damage: || 30 (Minimum 20)&lt;br /&gt;
|-&lt;br /&gt;
|Clip Size: || 20&lt;br /&gt;
|-&lt;br /&gt;
|Ammo Limit: || 80&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy: || High&lt;br /&gt;
|-&lt;br /&gt;
|Rate of Fire: || 0.075&lt;br /&gt;
|-&lt;br /&gt;
|Falloff/Base: || 2500/.9&lt;br /&gt;
|-&lt;br /&gt;
| Class || [[Rifleman]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;300px&amp;quot; | [[Image:BE_RR_2.png|thumb|left|Brenodi Empire Ranged Rifle]] ||&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Brenodi Scout (Ranged) Rifle&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ranged rifle equipped with a good zoom but a small clip.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |Damage: || 45 (Minimum 30)&lt;br /&gt;
|-&lt;br /&gt;
|Clip Size: || 10&lt;br /&gt;
|-&lt;br /&gt;
|Ammo Limit: || 20&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy: || Extreme high&lt;br /&gt;
|-&lt;br /&gt;
|Rate of Fire: || 1.275&lt;br /&gt;
|-&lt;br /&gt;
|Falloff/Base: || 6000/.85&lt;br /&gt;
|-&lt;br /&gt;
| Class || [[Scout]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;300px&amp;quot; | [[Image:NF_AR_2.png|thumb|left|Northern Faction Standard Issue Assault Rifle]] ||&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Northern Faction Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | The standard issue assault rifle with ironsights for improved aim.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |Damage: || 35 (Minimum 15)&lt;br /&gt;
|-&lt;br /&gt;
|Clip Size: || 30&lt;br /&gt;
|-&lt;br /&gt;
|Ammo Limit: || 90&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy: || Medium-High&lt;br /&gt;
|-&lt;br /&gt;
|Rate of Fire: || 0.07&lt;br /&gt;
|-&lt;br /&gt;
|Falloff/Base: || 1500/.85&lt;br /&gt;
|-&lt;br /&gt;
| Class || [[Rifleman]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;300px&amp;quot; | [[Image:NF_50CAL_2.png|thumb|left|Northern Faction .50 Cal Rifle]] ||&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Northern Faction .50cal Rifle&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Very heavy semi-automatic rifle with a small clip.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |Damage: || 35 (Minimum 30)&lt;br /&gt;
|-&lt;br /&gt;
|Clip Size: || 15&lt;br /&gt;
|-&lt;br /&gt;
|Ammo Limit: || 45&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy: || High-Extreme High&lt;br /&gt;
|-&lt;br /&gt;
|Rate of Fire: || 0.18&lt;br /&gt;
|-&lt;br /&gt;
|Falloff/Base: || 2500/.9&lt;br /&gt;
|-&lt;br /&gt;
| Class || [[Rifleman]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;300px&amp;quot; | [[Image:NF_RR_2.png|thumb|left|Northern Faction Ranged Rifle]] ||&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Northern Faction Scout (Ranged) Rifle&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ranged rifle equipped with a good zoom but a small clip.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |Damage: || 45 (Minimum 30)&lt;br /&gt;
|-&lt;br /&gt;
|Clip Size: || 10&lt;br /&gt;
|-&lt;br /&gt;
|Ammo Limit: || 20&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy: || Extreme High&lt;br /&gt;
|-&lt;br /&gt;
|Rate of Fire: || 1.275&lt;br /&gt;
|-&lt;br /&gt;
|Falloff/Base: || 6000/.85&lt;br /&gt;
|-&lt;br /&gt;
| Class || [[Scout]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Heavy Machine Guns&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Heavy Machine Guns contain large ammo clips and can lay down hundreds of round per minute. As such, they are best used to suppress enemy movement and advances.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;300px&amp;quot; | [[Image:BE_HMG_2.png|thumb|left|Brenodi Empire Heavy Machine Gun]] ||&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Brenodi Heavy Machine Gun&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Equipped with a very large clip, this machine gun is ideal for suppression fire.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |Damage: || 30 (Minimum 20)&lt;br /&gt;
|-&lt;br /&gt;
|Clip Size: || 200&lt;br /&gt;
|-&lt;br /&gt;
|Ammo Limit: || 200&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy: || Medium&lt;br /&gt;
|-&lt;br /&gt;
|Rate of Fire: || 0.09&lt;br /&gt;
|-&lt;br /&gt;
|Falloff/Base: || 1500/.75&lt;br /&gt;
|-&lt;br /&gt;
| Class || [[Rifleman]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;300px&amp;quot; | [[Image:NF_HMG_2.png|thumb|left|Northern Faction Heavy Machine Gun]] ||&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Northern Faction Heavy Machine Gun&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Equipped with a very large clip, this machine gun is ideal for suppression fire.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |Damage: || 30 (Minimum 20)&lt;br /&gt;
|-&lt;br /&gt;
|Clip Size: || 200&lt;br /&gt;
|-&lt;br /&gt;
|Ammo Limit: || 200&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy: || Medium&lt;br /&gt;
|-&lt;br /&gt;
|Rate of Fire: || 0.09&lt;br /&gt;
|-&lt;br /&gt;
|Falloff/Base: || 1500/.75&lt;br /&gt;
|-&lt;br /&gt;
| Class || [[Rifleman]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Heavy weapons designed for anti-vehicle/anti-inplacement. These are the only weapons besides grenades that can damage vehicles.&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;300px&amp;quot; | [[Image:BE_MORTAR_2.png|thumb|left|Brenodi Empire Rocket Launcher]] ||&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Brenodi Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Guided missile launcher, well suited to the anti-armor role.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |Damage: || 130&lt;br /&gt;
|-&lt;br /&gt;
|Clip Size: || 1&lt;br /&gt;
|-&lt;br /&gt;
|Ammo Limit: || 12 Rockets&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy: || Guided or Dumb-Fire&lt;br /&gt;
|-&lt;br /&gt;
|Rate of Fire: || 3&lt;br /&gt;
|-&lt;br /&gt;
| Class || [[Grenadier]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;300px&amp;quot; | [[Image:NF_RPG_2.png|thumb|left|Nothern Faction Rocket Launcher]] ||&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Northern Faction Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Guided missile launcher, well suited to the anti-armor role.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |Damage: || 130&lt;br /&gt;
|-&lt;br /&gt;
|Clip Size: || 1&lt;br /&gt;
|-&lt;br /&gt;
|Ammo Limit: || 12 Rockets&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy: || Guided or Dumb-Fire&lt;br /&gt;
|-&lt;br /&gt;
|Rate of Fire: || 3&lt;br /&gt;
|-&lt;br /&gt;
| Class || [[Grenadier]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;300px&amp;quot; | [[Image:BE_MORTAR.png|thumb|left|Brenodi Empire Mortar]]  ||&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Brenodi Mortar&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Long range mortar that must be propped in a crouch before firing. Its range makes it ideal for destroying structures as well as indirect fire.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |Damage: || 130&lt;br /&gt;
|-&lt;br /&gt;
|Clip Size: || 1&lt;br /&gt;
|-&lt;br /&gt;
|Ammo Limit: || 12 Rounds&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy: || &lt;br /&gt;
|-&lt;br /&gt;
|Rate of Fire: || 2&lt;br /&gt;
|-&lt;br /&gt;
| Class || [[Grenadier]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;300px&amp;quot; | [[Image:NF_MORTAR.png|thumb|left|Northern Faction Mortar]] ||&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Northern Faction Mortar&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Long range mortar that must be propped in a crouch before firing. Its range makes it ideal for destroying structures as well as indirect fire.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |Damage: || 130&lt;br /&gt;
|-&lt;br /&gt;
|Clip Size: || 1&lt;br /&gt;
|-&lt;br /&gt;
|Ammo Limit: || 12 Rounds&lt;br /&gt;
|-&lt;br /&gt;
|Accuracy: || &lt;br /&gt;
|-&lt;br /&gt;
|Rate of Fire: || 2&lt;br /&gt;
|-&lt;br /&gt;
| Class || [[Grenadier]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Equipment&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Equipment are all hand-held objects that may prove useful to the playing class. They range from binoculars to anti-personnel/anti-tank mines.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;300px&amp;quot; | [[Image:NF_BINOC.jpg|thumb|left|Northern Faction Binoculars]] ||&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Binoculars&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to observe enemy activity and call in strikes.&lt;br /&gt;
|-&lt;br /&gt;
| Class || [[Scout]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;300px&amp;quot; | [[Image:BE_MINE_2.png|thumb|left|Brenodi Empire Mine (Top)]] ||&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Brenodi Mine&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Defensive landmine that is effective against infantry and armor.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |Damage: || 160&lt;br /&gt;
|-&lt;br /&gt;
|Ammo Limit: || 5 Mines&lt;br /&gt;
|-&lt;br /&gt;
| Class || [[Grenadier]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;300px&amp;quot; | [[Image:NF_MINE_2.png|thumb|left|Northern Faction Mine]] ||&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Northern Faction Mine&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Defensive landmine that is effective against infantry and armor.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |Damage: || 160&lt;br /&gt;
|-&lt;br /&gt;
|Ammo Limit: || 5 Mines&lt;br /&gt;
|-&lt;br /&gt;
| Class || [[Grenadier]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;300px&amp;quot; | [[Image:BE_GREN.png|thumb|left|Brenodi Empire Standard Issue Grenade]][[Image:NF_GREN.png|thumb|left|Northern Faction Standard Issue Grenade]] ||&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Effective for assaults or temporary visual cover.&lt;br /&gt;
|-&lt;br /&gt;
|Ammo Limit: || 5 Grenades&lt;br /&gt;
|-&lt;br /&gt;
| Class || [[Scout]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Concussion Grenade&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A blinding flash grenade that affects turrets and infantry.&lt;br /&gt;
|-&lt;br /&gt;
|Ammo Limit: || 5 Grenades&lt;br /&gt;
|-&lt;br /&gt;
| Class || [[Scout]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Explosive Grenade&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A frag grenade that damages armor, buildings and infantry (damage dealt to buildings is reduced by 10).&lt;br /&gt;
|-&lt;br /&gt;
|Ammo Limit: || 5 Grenades&lt;br /&gt;
|-&lt;br /&gt;
| Class || [[Rifleman]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Seismic Grenade&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Extremely effective at destroying buildings and defensive structures but ineffective against infentry and vehicles.&lt;br /&gt;
|-&lt;br /&gt;
|Ammo Limit: || 5 Grenades&lt;br /&gt;
|-&lt;br /&gt;
| Class || [[Engineer]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Sticky Bomb&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | Light anti-vehicular bomb with an adhesive surface. The user needs to be near the target for it to be effectively thrown and attached.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; |Ammo Limit: || 2 Bombs&lt;br /&gt;
|-&lt;br /&gt;
| Class || [[Rifleman]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Sticky Stun Bomb&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | Light anti-vehicular bomb with an adhesive surface that causes an immense heat increase. The user needs to be near the target for it to be effectively thrown and attached.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; |Ammo Limit: || 2 Bombs&lt;br /&gt;
|-&lt;br /&gt;
| Class || [[Scout]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;300px&amp;quot; | [[Image:BE_TOOL_3.gif|thumb|left|Brenodi Empire Engineer Tool]][[Image:NF_TOOL_3.gif|thumb|left|Northern Faction Engineer Tool]] ||&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Engineer Tool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to build structures, heal units or deconstruct enemy structures / vehicles. Also used to place [[turrets]], [[walls]], [[Surveillance | surveillance gear]] and [[Ammo_Crates | ammo crates]]. This is done with the secondary fire function.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; |Damage: || 1&lt;br /&gt;
|-&lt;br /&gt;
| Class || [[Engineer]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Tips&#039;&#039;&#039; ==&lt;br /&gt;
* Various [[Skills|skills]] can modify these default values.  For example, the general &#039;&#039;&amp;quot;Ammo Increase&amp;quot;&#039;&#039; skill will double the ammo carrying capacity of all weapons and grenades, and the [[Rifleman|Rifleman&#039;s]] class specific skill &#039;&#039;&amp;quot;Damage Increase&amp;quot;&#039;&#039; will increase damage dealt by your pistols and rifles by 10%.&lt;br /&gt;
&lt;br /&gt;
*You can prime grenades. Sticky and sticky stun grenades have a fuse of 6s, seismic grenades of 5s, explosive and concussion nades of 4s (Smoke Grenades 0.5s). Just hold the grenade as long as you deem necessary. When released, the fuse will keep running, and the grenade will explode prematurely. Use this to your advantage to give the enemy no chance to escape. A grenade will always retain a minimum fuse of 2 seconds (beside smoke grenades). You cannot blow yourself up when priming a grenade&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay|Weapons]] [[Category:Weapons|Weapons]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Command_Vehicle&amp;diff=8150</id>
		<title>Command Vehicle</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Command_Vehicle&amp;diff=8150"/>
		<updated>2013-09-05T08:19:01Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Cleaned up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VehicleOverview}}&lt;br /&gt;
&lt;br /&gt;
[[Image:NFCV2.jpg|right|thumb|Northern Faction CV]]&lt;br /&gt;
[[Image:IMPCV.jpg|right|thumb|Imperial CV]]&lt;br /&gt;
&lt;br /&gt;
= Function =&lt;br /&gt;
The Command Vehicle (commonly referred to as &amp;quot;CV&amp;quot;) is the unit used by the [[Commander]] to lead the team. Whoever enters the Command Vehicle assumes the rule of [[Commander]]. Press F2 while in the command vehicle to enter RTS mode. Destruction of the Command Vehicle results in a loss for the team whose CV is destroyed. For this reason, it is important to keep it protected and under watch at all times.&lt;br /&gt;
&lt;br /&gt;
{{warning|The Command Vehicle is not to be used in combat. The only reason to be in this vehicle is to become the [[commander]]. It is highly frowned upon to use the CV as anything else.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
* Seats: 1&lt;br /&gt;
* Non-Equipped Cost: N/A&lt;br /&gt;
* Non-Equipped Weight: N/A&lt;br /&gt;
* Heat Capacity: N/A&lt;br /&gt;
* Availability: [[Northern]] and [[Imperial]]&lt;br /&gt;
&lt;br /&gt;
== Armor Plates ==&lt;br /&gt;
* Front: 6&lt;br /&gt;
* Sides: 5&lt;br /&gt;
* Back: 4&lt;br /&gt;
&lt;br /&gt;
== Weapon Slots ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
{{Tip|While it is often useful to fortify some areas for the Command Vehicle to hide behind, it is usually a bad idea to completely encircle a CV in walls.}}&lt;br /&gt;
{{Tip|Try to avoid dangerous manoeuvres when driving the Command Vehicle.  Sinking the CV in deep waters, driving it off high enough cliffs or flipping it over (accidentally or otherwise) will cause the CV to quickly destroy itself.}}&lt;br /&gt;
{{Tip|Avoid placing the Command Vehicle in wide open spaces without defense against infantry, as a rogue grenadier can easily take it down by placing mines around it, or a Rifleman with sticky bombs can cause heavy damage to it quickly.  One or two well-placed mines may even flip the Command Vehicle onto its back, scoring an easy victory for your opponent.}}&lt;br /&gt;
{{Tip|If the CV gets flipped over or stuck, try ramming it with another vehicle.}}&lt;br /&gt;
{{Tip|While the CV doesn&#039;t feature any weapons, you can easily run over and crush enemy infantry if cornered.}}&lt;br /&gt;
[[Category:Vehicles|Command Vehicle]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Artillery&amp;diff=8149</id>
		<title>Artillery</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Artillery&amp;diff=8149"/>
		<updated>2013-09-05T08:16:19Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Cleaned up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VehicleOverview}}&lt;br /&gt;
&lt;br /&gt;
[[Image:NFArtil.jpg|thumb|right|Northern Faction Artillery]]&lt;br /&gt;
[[Image:IMPArtil.jpg|thumb|right|Imperial Artillery]]&lt;br /&gt;
&lt;br /&gt;
= Function =&lt;br /&gt;
The Artillery tank is designed for the role of striking an enemy position from great distances without fear of direct and immediate retaliation. The artillery tank features a main cannon capable of sending a mortar based round great distances. It should be utilized from a defensive position and in multiples for maximum effect. The artillery tank really shines when attempting to pierce a well defended base. However, it is rather fragile and expensive, so it should be kept at a safe distance from the enemy while taking advantage of your superior range.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
* Seats: 1&lt;br /&gt;
* Non-Equipped Cost: 1000&lt;br /&gt;
* Non-Equipped Weight: 600/870 (270)&lt;br /&gt;
* Heat Capacity: 100&lt;br /&gt;
* Availability: [[Northern]] and [[Imperial]]&lt;br /&gt;
&lt;br /&gt;
== Armor Plates ==&lt;br /&gt;
* Front: 3&lt;br /&gt;
* Sides: 3&lt;br /&gt;
* Back: 3&lt;br /&gt;
&lt;br /&gt;
== Weapon Slots ==&lt;br /&gt;
[[Image:Ac slot med.gif|left]]&lt;br /&gt;
&#039;&#039;&#039;Artillery Cannon&#039;&#039;&#039;: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tip|If you&#039;re a [[Grenadier]] with the &amp;quot;Artillery Feedback&amp;quot; [[Skills|Skill]], you can see where your fired shots have landed by looking for a white diamond on the minimap.}}&lt;br /&gt;
{{Tip|As an infantry, you can work in tandem with an artillery tank by marking and painting targets. This is done most effectively as a [[Scout]].}}&lt;br /&gt;
[[Category:Vehicles|Artillery]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Northern_Heavy_Tank&amp;diff=8148</id>
		<title>Northern Heavy Tank</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Northern_Heavy_Tank&amp;diff=8148"/>
		<updated>2013-09-05T08:15:35Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Cleaned up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VehicleOverview}}&lt;br /&gt;
&lt;br /&gt;
[[Image:NFHeavytank.jpg|right|thumb|Northern Faction Heavy Tank]]&lt;br /&gt;
&lt;br /&gt;
= Function = &lt;br /&gt;
The Norther Heavy Tank is the [[Northern Faction]]&#039;s attempt to improve on their [[Medium Tank]]&#039;s chassis. The chassis has been modified to support more armor and a larger payload. Packing two missile launcher slots, it is the most powerful vehicle available to the Northern Faction, capable of reducing all in it&#039;s path to rubble.&lt;br /&gt;
However, it is also very expensive, and prospective drivers may need to sacrifice some degree of armor or weaponry in production, as often the weight constraints do not allow for the desired loadout.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
* Seats: 2&lt;br /&gt;
* Non-Equipped Cost: 900&lt;br /&gt;
* Non-Equipped Weight: 926/1396 (470)&lt;br /&gt;
* Heat Capacity: 100&lt;br /&gt;
* Availability: [[Northern]]&lt;br /&gt;
&lt;br /&gt;
== Armor Plates ==&lt;br /&gt;
* Front: 6&lt;br /&gt;
* Sides: 6&lt;br /&gt;
* Back: 6&lt;br /&gt;
&lt;br /&gt;
== Weapon Slots ==&lt;br /&gt;
[[Image:Cn slot large.gif|left]]&lt;br /&gt;
* &#039;&#039;&#039;Cannon&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Mg slot med.gif|left]]&lt;br /&gt;
* &#039;&#039;&#039;Machine Guns&#039;&#039;&#039;: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ml slot large.gif|left]]&lt;br /&gt;
[[Image:Ml slot med.gif|left]]&lt;br /&gt;
* &#039;&#039;&#039;Missile Launchers&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles|Northern Heavy Tank]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Imperial_Heavy_Tank&amp;diff=8147</id>
		<title>Imperial Heavy Tank</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Imperial_Heavy_Tank&amp;diff=8147"/>
		<updated>2013-09-05T08:13:25Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Cleaned up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VehicleOverview}}&lt;br /&gt;
&lt;br /&gt;
[[Image:BEHeavyTank.JPG|thumb|right|Brenodi Empire Heavy Tank]]&lt;br /&gt;
&lt;br /&gt;
= Function =&lt;br /&gt;
The ultimate tank with both incredible firepower and sturdy armor, the power of its dual cannons cannot be matched by any other tank. Its main weaknesses are its slow speed and high cost. Most of the time, armor has to be sacrificed to have weapons or vice versa.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
During the cold period predating the Brenodi-Jekotian war, both sides were engaged in a constant arms race. One side reacting to the other&#039;s latest arms presentation with something equal or better. Eventually this build up combined with the discovery of the destructive power of the atom culminated into the tactical mobile heavy weapons platform. A massive tank capable of delivering a small nuclear payload to utterly wipe out any opposition.&lt;br /&gt;
&lt;br /&gt;
Designed for the front-lines it featured a dual cannon configuration, a heavy duty missile launcher (later adapted to hold nuclear missile payloads) and multiple MG ports to suppress enemy infantry. In all it was a very well-rounded fighting platform capable of both anti-tank and base assault roles. It passed the combat trials, though it was noted the tank was not very fast. The drawback was outweighed to its ability to withstand multiple RPG and armor-piercing attacks underlining its massive armor and its ability to quickly destroy anything in its path (once it arrived).&lt;br /&gt;
&lt;br /&gt;
After the trials every produced unit was quietly stationed along the Jekotian border and when it was displayed publicly during the Formation day parade (as is usual with new military hardware), it quickly became the symbol of Brenodi military might. A miniaturized version was briefly the best-selling toy in the capitol.&lt;br /&gt;
&lt;br /&gt;
When the ancient ruins were discovered and the stand-off escalated, the heavy tank was put to the test in combat. It proved extremely efficient; very little of their number were destroyed during the few armor battles that were fought and the nuclear payload made short work of any fixed defenses encountered. Also as a side note, the tank&#039;s effectiveness as a symbol became very apparent when a stiffly resisting Jekotian military stronghold surrendered when the heavy tanks made their appearance.&lt;br /&gt;
&lt;br /&gt;
Even though the heavy tank can now be considered &amp;quot;old&amp;quot; and by some is thought of as &amp;quot;unsuitable&amp;quot; and &amp;quot;overpowered&amp;quot; for deployment in the current escalation between the Brenodi Empire and Northern Faction it still retains some of its uses thanks to constant updates and upgrades to the armor, engine and chassis configurations. Its only significant flaws remain the original ones; its speed and size. Because of the limited size of the uprising most heavy tanks are stored at their appropriate depots and are only called in by field commanders when the situation warrants it. Indeed, the entry of heavy tanks on the battlefield probably exemplifies the Northern Faction&#039;s resolve and resourcefulness if the symbol of the Empire is required to quell an uprising.&lt;br /&gt;
&lt;br /&gt;
It is also noted, in the few engagements with the NF it was available, that the heavy tank does not perform well in urban environments, due to limited maneuvering space, collateral damage to civilians, the usage of mines and the guerrilla&#039;s ability to attack its weak top and rear armor.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
* Seats: 2&lt;br /&gt;
* Non-Equipped Cost: 900&lt;br /&gt;
* Non-Equipped Weight: 867/1337 (470)&lt;br /&gt;
* Heat Capacity: 100&lt;br /&gt;
* Availability: [[Imperial]]&lt;br /&gt;
&lt;br /&gt;
== Armor Plates ==&lt;br /&gt;
* Front: 6&lt;br /&gt;
* Sides: 6&lt;br /&gt;
* Back: 6&lt;br /&gt;
&lt;br /&gt;
== Weapon Slots ==&lt;br /&gt;
[[Image:Cn slot large.gif|left]]&lt;br /&gt;
* &#039;&#039;&#039;Cannon&#039;&#039;&#039;: 2X3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cn slot large.gif|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Mg slot med.gif|left]]&lt;br /&gt;
* &#039;&#039;&#039;Machine Guns&#039;&#039;&#039;: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ml slot large.gif|left]]&lt;br /&gt;
* &#039;&#039;&#039;Missile Launchers&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles|Imperial Heavy Tank]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Imperial_Tank&amp;diff=8146</id>
		<title>Imperial Tank</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Imperial_Tank&amp;diff=8146"/>
		<updated>2013-09-05T08:13:03Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Cleaned up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VehicleOverview}}&lt;br /&gt;
&lt;br /&gt;
[[Image:BETank.JPG|thumb|right|Brenodi Empire Medium Tank]]&lt;br /&gt;
&lt;br /&gt;
= Function =&lt;br /&gt;
The standard military armor for the [[Brenodi Empire]], equivalent to the [[Northern]] [[Medium Tank]]. It&#039;s a well balanced tank with moderate speed and payload at a reasonable cost. It is often hailed as the best Brenodi vehicle, with reasonable speed, a low profile adept at hiding and doing similar stratagems as light tanks.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
* Seats: 2&lt;br /&gt;
* Non-Equipped Cost: 300&lt;br /&gt;
* Non-Equipped Weight: 694/1074 (340)&lt;br /&gt;
* Heat Capacity: 100&lt;br /&gt;
* Availability: [[Imperial]]&lt;br /&gt;
&lt;br /&gt;
== Armor Plates ==&lt;br /&gt;
* Front: 4&lt;br /&gt;
* Sides: 4&lt;br /&gt;
* Back: 4&lt;br /&gt;
&lt;br /&gt;
== Weapon Slots ==&lt;br /&gt;
[[Image:Cn slot med.gif|left]]&lt;br /&gt;
* &#039;&#039;&#039;Cannon&#039;&#039;&#039;: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Mg slot med.gif|left]]&lt;br /&gt;
* &#039;&#039;&#039;Machine Guns&#039;&#039;&#039;: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ml slot med.gif|left]]&lt;br /&gt;
* &#039;&#039;&#039;Missile Launchers&#039;&#039;&#039;: 2&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles|Imperial Tank]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Medium_Tank&amp;diff=8145</id>
		<title>Medium Tank</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Medium_Tank&amp;diff=8145"/>
		<updated>2013-09-05T08:12:01Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Cleaned up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VehicleOverview}}&lt;br /&gt;
&lt;br /&gt;
[[Image:NFTank.JPG|thumb|right|Northern Faction Medium Tank]]&lt;br /&gt;
&lt;br /&gt;
= Function =&lt;br /&gt;
The [[Northern Faction]] equivalent to the [[Imperial Tank]], though much larger in size.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
* Seats: 2&lt;br /&gt;
* Non-Equipped Cost: 300&lt;br /&gt;
* Non-Equipped Weight: 712/1052 (340)&lt;br /&gt;
* Heat Capacity: 100&lt;br /&gt;
* Availability: [[Northern]]&lt;br /&gt;
&lt;br /&gt;
== Armor Plates ==&lt;br /&gt;
* Front: 4&lt;br /&gt;
* Sides: 4&lt;br /&gt;
* Back: 4&lt;br /&gt;
&lt;br /&gt;
== Weapon Slots ==&lt;br /&gt;
[[Image:Cn slot med.gif|left]]&lt;br /&gt;
* &#039;&#039;&#039;Cannon&#039;&#039;&#039;: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Mg slot med.gif|left]]&lt;br /&gt;
* &#039;&#039;&#039;Machine Guns&#039;&#039;&#039;: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ml slot med.gif|left]]&lt;br /&gt;
* &#039;&#039;&#039;Missile Launchers&#039;&#039;&#039;: 2&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles|Medium Tank]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=AFV&amp;diff=8144</id>
		<title>AFV</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=AFV&amp;diff=8144"/>
		<updated>2013-09-05T08:10:07Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Cleaned up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VehicleOverview}}&lt;br /&gt;
&lt;br /&gt;
[[Image:BEAFV.JPG|thumb|right|Brenodi Empire AFV]]&lt;br /&gt;
&lt;br /&gt;
= Function =&lt;br /&gt;
The armored fighting vehicle is a light attack vehicle that can be used for supporting early infantry attacks and scouting purposes. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
During the start of the Jekotian uprising, the [[Northern Faction]]&#039;s highly mobile and [[Light Tank|lightly armored tanks]] were quickly becoming a major problem for mechanized infantry units, destroying much needed [[APC]]&#039;s which were improperly equipped to battle armored threats. In a bold move against established military doctrine, [[Brenodi Empire|Brenodi]] field commanders issued a field modification of the standard [[APC]] to retrofit the turret with a short barreled anti-tank cannon, strip the rear wheels and replace them with readily available tracks from farming tractors and change the cargo configuration to allow for the cannon&#039;s ammunition.&lt;br /&gt;
&lt;br /&gt;
This last minute modification did however have its flaws. Due to its intended design as an infantry support [[APC]], the body of the tank is bulkier then most light armor configurations, making it an opportune target for [[Northern Faction]] anti-armor units. This flaw is offset by retaining some of its infantry positions in the rear of the vehicle, allowing transportation of troops. Thus the vehicle was dubbed the &amp;quot;Armored Fighting Vehicle&amp;quot; (AFV) instead of a typical naming convention of &amp;quot;light tank&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The AFV proved useful during skirmishes, and managed some success against [[Northern Faction]] transports and their &#039;hit and run&#039; tactics. It has, however, proved ineffective against the [[Northern Faction]]&#039;s main battle tanks.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
* Seats: 4&lt;br /&gt;
* Non-Equipped Cost: 150&lt;br /&gt;
* Non-Equipped Weight: 634 / 954 (320)&lt;br /&gt;
* Heat Capacity: 100&lt;br /&gt;
* Availability: [[Imperial]]&lt;br /&gt;
&lt;br /&gt;
== Armor Plates ==&lt;br /&gt;
* Front: 3&lt;br /&gt;
* Sides: 3&lt;br /&gt;
* Back: 3&lt;br /&gt;
&lt;br /&gt;
== Weapon Slots ==&lt;br /&gt;
[[Image:Cn slot small.gif|left]]&lt;br /&gt;
* &#039;&#039;&#039;Cannon&#039;&#039;&#039;: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Mg slot small.gif|left]]&lt;br /&gt;
* &#039;&#039;&#039;Machine Guns&#039;&#039;&#039;: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ml slot small.gif|left]]&lt;br /&gt;
* &#039;&#039;&#039;Missile Launchers&#039;&#039;&#039;: 1&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles|AFV]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Light_Tank&amp;diff=8143</id>
		<title>Light Tank</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Light_Tank&amp;diff=8143"/>
		<updated>2013-09-05T08:09:45Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Cleaned up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VehicleOverview}}&lt;br /&gt;
&lt;br /&gt;
[[Image:NFLightTank.JPG|thumb|right|Northern Faction Light Tank]]&lt;br /&gt;
&lt;br /&gt;
= Function =&lt;br /&gt;
Small and fast but only able to mount the weakest gun, cannon, and missile launcher, the light tank is useful for scouting missions and hit and run attacks; it is considered one of the primary advantages of NF over BE due to its smaller size when compared to BE [[AFV]].  At extreme close range, the AFV is often simply unable to attack it.&lt;br /&gt;
However, keep in mind that the Light Tank has one less armor plate on all sides, so you will be unable to to win against an AFV on a shot-for-shot basis. Because of this, it is always advised that you are constantly moving in the Light Tank. &lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
* Seats: 2&lt;br /&gt;
* Non-Equipped Cost: 200&lt;br /&gt;
* Non-Equipped Weight: 523 / 793 (270)&lt;br /&gt;
* Heat Capacity: 100&lt;br /&gt;
* Availability: [[Northern]]&lt;br /&gt;
&lt;br /&gt;
== Armor Plates ==&lt;br /&gt;
* Front: 2&lt;br /&gt;
* Sides: 2&lt;br /&gt;
* Back: 2&lt;br /&gt;
&lt;br /&gt;
== Weapon Slots ==&lt;br /&gt;
[[Image:Cn slot small.gif|left]]&lt;br /&gt;
* &#039;&#039;&#039;Cannon&#039;&#039;&#039;: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Mg slot small.gif|left]]&lt;br /&gt;
* &#039;&#039;&#039;Machine Guns&#039;&#039;&#039;: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ml slot small.gif|left]]&lt;br /&gt;
* &#039;&#039;&#039;Missile Launchers&#039;&#039;&#039;: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles|Light Tank]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=APC&amp;diff=8142</id>
		<title>APC</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=APC&amp;diff=8142"/>
		<updated>2013-09-05T08:07:15Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Cleaned up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VehicleOverview}}&lt;br /&gt;
&lt;br /&gt;
[[Image:NFAPC.jpg|thumb|right|Northern Faction APC]]&lt;br /&gt;
[[Image:BEAPC.JPG|thumb|right|Brenodi Empire APC]]&lt;br /&gt;
&lt;br /&gt;
= Function =&lt;br /&gt;
The armored personnel carrier&#039;s (APC) role is for the safe transportation of infantry through hostile territory. It is lightly armored but more resilient to attack than the [[Jeep]], while generally sacrificing speed. However, by installing a better engine once one has been researched will allow it to travel across the battlefield much faster, making it much more effective in it&#039;s role.&lt;br /&gt;
&lt;br /&gt;
On the mapn APCs show up as moving blue([[Brenodi Empire|BE]]) or red([[Northern Faction|NF]]) dots (just like the [[Barracks|barracks]]) and players may choose to spawn inside of them. Respawning players will appear inside of the APC if there is space available. If there are no empty seats, the player appears outside of the APC.  When in one of the APC&#039;s passenger seats, a player will collect health and ammo automatically until full.&lt;br /&gt;
&lt;br /&gt;
In the Brenodi APC, the passenger in the second seat will spawn in an open topped compartment, where they will be able to shoot and throw grenades from. However, they can also be shot at while in this seat. Accuracy in this seat is equivalent to standing accuracy. &lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
* Non-equipped weight (Brenodi) :  614 / 854 (240) &lt;br /&gt;
* Non-equipped weight (Northern Faction) :  579 / 819 (240)&lt;br /&gt;
* Seats: 8&lt;br /&gt;
* Non-Equipped Cost: 100&lt;br /&gt;
* Heat Capacity: 100&lt;br /&gt;
* Availability: [[Northern]] and [[Imperial]]&lt;br /&gt;
&lt;br /&gt;
== Armor Plates ==&lt;br /&gt;
* Front: 3&lt;br /&gt;
* Sides: 3&lt;br /&gt;
* Back: 3&lt;br /&gt;
&lt;br /&gt;
== Weapon Slots ==&lt;br /&gt;
* &#039;&#039;&#039;Weapon Slots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[Image:Mg slot large.gif|left]]&lt;br /&gt;
&#039;&#039;&#039;Machine Guns&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Gl slot large.gif|left]]&lt;br /&gt;
&#039;&#039;&#039;Grenade Launchers&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles|APC]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Jeep&amp;diff=8141</id>
		<title>Jeep</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Jeep&amp;diff=8141"/>
		<updated>2013-09-05T08:06:51Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VehicleOverview}}&lt;br /&gt;
&lt;br /&gt;
[[Image:NFJeep.jpg|thumb|right|Northern Faction Jeep]]&lt;br /&gt;
[[Image:BEJeep.JPG|thumb|right|Brenodi Empire Jeep]]&lt;br /&gt;
&lt;br /&gt;
= Function =&lt;br /&gt;
The jeep&#039;s main role is that of transportation. It can be customized for speed to quickly get into enemy controlled territory and then get out, or it can be lightly armored for a light combat role. Jeeps are the cheapest vehicle, and therefore, are the least resistant to damage.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Brenodi Empire&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Northern Faction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Seats&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-equipped cost&#039;&#039;&#039;&lt;br /&gt;
|45&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-equipped weight&#039;&#039;&#039;&lt;br /&gt;
|76 / 176&lt;br /&gt;
|124 / 224&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Heat Capacity: 100&lt;br /&gt;
* Availability: [[Northern]] and [[Imperial]]&lt;br /&gt;
&lt;br /&gt;
== Armor Plates ==&lt;br /&gt;
* Front: 0&lt;br /&gt;
* Sides: 0&lt;br /&gt;
* Back: 0&lt;br /&gt;
&lt;br /&gt;
== Weapon Slots ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles|Jeep]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Template:VehicleOverview&amp;diff=8140</id>
		<title>Template:VehicleOverview</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Template:VehicleOverview&amp;diff=8140"/>
		<updated>2013-09-05T08:05:43Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Created template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;float: left; border: 0px solid #c6c9ff; background-color: #f0f0ff;&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 1.0em; font-weight: bold; color: #4268a1;&amp;quot;&amp;gt;Northern Faction&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeep]] | [[APC]] | [[Light Tank]] | [[Medium Tank]] | [[Northern Heavy Tank]] | [[Artillery]] | [[Command Vehicle]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 1.0em; font-weight: bold; color: #4268a1;&amp;quot;&amp;gt;Brenodi Empire&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeep]] | [[APC]] | [[AFV]] | [[Imperial Tank]] | [[Imperial Heavy Tank]] | [[Artillery]] | [[Command Vehicle]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Jeep&amp;diff=8139</id>
		<title>Jeep</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Jeep&amp;diff=8139"/>
		<updated>2013-09-05T07:59:14Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Cleaned up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|[[Vehicles]] &amp;gt; Jeep}}&lt;br /&gt;
[[Image:NFJeep.jpg|thumb|right|Northern Faction Jeep]]&lt;br /&gt;
[[Image:BEJeep.JPG|thumb|right|Brenodi Empire Jeep]]&lt;br /&gt;
&lt;br /&gt;
= Function =&lt;br /&gt;
The jeep&#039;s main role is that of transportation. It can be customized for speed to quickly get into enemy controlled territory and then get out, or it can be lightly armored for a light combat role. Jeeps are the cheapest vehicle, and therefore, are the least resistant to damage.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Brenodi Empire&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Northern Faction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Seats&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-equipped cost&#039;&#039;&#039;&lt;br /&gt;
|45&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-equipped weight&#039;&#039;&#039;&lt;br /&gt;
|76 / 176&lt;br /&gt;
|124 / 224&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Heat Capacity: 100&lt;br /&gt;
* Availability: [[Northern]] and [[Imperial]]&lt;br /&gt;
&lt;br /&gt;
== Armor Plates ==&lt;br /&gt;
* Front: 0&lt;br /&gt;
* Sides: 0&lt;br /&gt;
* Back: 0&lt;br /&gt;
&lt;br /&gt;
== Weapon Slots ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles|Jeep]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Jeep&amp;diff=8138</id>
		<title>Jeep</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Jeep&amp;diff=8138"/>
		<updated>2013-09-05T07:58:54Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Cleaned up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|[[Vehicles]] &amp;gt; Jeep}}&lt;br /&gt;
[[Image:NFJeep.jpg|thumb|right|Northern Faction Jeep]]&lt;br /&gt;
[[Image:BEJeep.JPG|thumb|right|Brenodi Empire Jeep]]&lt;br /&gt;
&lt;br /&gt;
= Function =&lt;br /&gt;
The jeep&#039;s main role is that of transportation. It can be customized for speed to quickly get into enemy controlled territory and then get out, or it can be lightly armored for a light combat role. Jeeps are the cheapest vehicle, and therefore, are the least resistant to damage.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Brenodi Empire&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Northern Faction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Seats&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-equipped cost&#039;&#039;&#039;&lt;br /&gt;
|45&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-equipped weight&#039;&#039;&#039;&lt;br /&gt;
|76 / 176&lt;br /&gt;
|124 / 224&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Heat Capacity: 100&lt;br /&gt;
* Availability: [[Northern]] and [[Imperial]]&lt;br /&gt;
&lt;br /&gt;
== Armor Plates ==&lt;br /&gt;
* Front: 0&lt;br /&gt;
* Sides: 0&lt;br /&gt;
* Back: 0&lt;br /&gt;
&lt;br /&gt;
== Weapon Slots ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles|Jeep]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Vehicles&amp;diff=8137</id>
		<title>Vehicles</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Vehicles&amp;diff=8137"/>
		<updated>2013-09-05T07:54:32Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Vehicles}}&lt;br /&gt;
[[Image:NFVehicles.jpg|thumb|right|Northern Faction Vehicles]]&lt;br /&gt;
[[Image:BEVehicles.JPG|thumb|right|Brenodi Empire Vehicles]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the unique features of Empires Mod is a wide variety of vehicles. There are a number of different chassis you may construct and [[Vehicle_customization|customize]] at a [[Vehicle Factory]]. New weapons and technologies can be added to your [[Factions|faction&#039;s]] units to make them more powerful and versatile. Take your unit out and blow things up, then return to your faction&#039;s [[Repair Station]] for fixes and weapon upgrades when they become available. Friendly [[Armory|armories]] and [[Engineer|engineers]] can also assist in reloading and repairing your fighting machine.&lt;br /&gt;
&lt;br /&gt;
{{Note|You can damage and even destroy your own vehicle if you fire your weapon too close at a nearby obstruction. Watch your fire!}}&lt;br /&gt;
&lt;br /&gt;
{{Tip|You are able to run over enemy infantry using your vehicle. This feature is especially handy when in the Command Vehicle. You will deal damage when going faster than 10mph, with 20mph being lethal.}}&lt;br /&gt;
&lt;br /&gt;
{{Tip|Looking at a friendly vehicle allows you to view its armour statistics in the bottom left corner.}}&lt;br /&gt;
&lt;br /&gt;
= Vehicle Overview = &lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
| [[Jeep]] &lt;br /&gt;
|([[Imperial]]/[[Northern]])&lt;br /&gt;
|-&lt;br /&gt;
| [[APC]] &lt;br /&gt;
| ([[Imperial]]/[[Northern]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Tank]] &lt;br /&gt;
| ([[Northern]])&lt;br /&gt;
|-&lt;br /&gt;
| [[AFV]] &lt;br /&gt;
| ([[Imperial]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Tank]] &lt;br /&gt;
| ([[Northern]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Imperial Tank]] &lt;br /&gt;
| ([[Imperial]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Imperial Heavy Tank]] &lt;br /&gt;
| ([[Imperial]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Northern Heavy Tank]] &lt;br /&gt;
| ([[Northern]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Artillery|Artillery Tank]] &lt;br /&gt;
| ([[Imperial]]/[[Northern]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Command Vehicle]] &lt;br /&gt;
| ([[Imperial]]/[[Northern]])&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Vehicles|Vehicles]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Vehicles&amp;diff=8136</id>
		<title>Vehicles</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Vehicles&amp;diff=8136"/>
		<updated>2013-09-05T07:52:18Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Vehicles}}&lt;br /&gt;
[[Image:NFVehicles.jpg|thumb|right|Northern Faction Vehicles]]&lt;br /&gt;
[[Image:BEVehicles.JPG|thumb|right|Brenodi Empire Vehicles]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the unique features of Empires Mod is a wide variety of vehicles. There are a number of different chassis you may construct and [[Vehicle_customization|customize]] at a [[Vehicle Factory]]. New weapons and technologies can be added to your [[Factions|faction&#039;s]] units to make them more powerful and versatile. Take your unit out and blow things up, then return to your faction&#039;s [[Repair Station]] for fixes and weapon upgrades when they become available. Friendly [[Armory|armories]] and [[Engineer|engineers]] can also assist in reloading and repairing your fighting machine.&lt;br /&gt;
&lt;br /&gt;
{{Note|You can damage and even destroy your own vehicle if you fire your weapon too close at a nearby obstruction. Watch your fire!}}&lt;br /&gt;
&lt;br /&gt;
{{Tip|You are able to run over enemy infantry using your vehicle. This feature is especially handy when in the Command Vehicle. You will deal damage when going faster than 10mph, with 20mph being lethal.}}&lt;br /&gt;
&lt;br /&gt;
{{Tip|Looking at a friendly vehicle allows you to view its armour statistics.}}&lt;br /&gt;
&lt;br /&gt;
= Vehicle Overview = &lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
| [[Jeep]] &lt;br /&gt;
|([[Imperial]]/[[Northern]])&lt;br /&gt;
|-&lt;br /&gt;
| [[APC]] &lt;br /&gt;
| ([[Imperial]]/[[Northern]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Tank]] &lt;br /&gt;
| ([[Northern]])&lt;br /&gt;
|-&lt;br /&gt;
| [[AFV]] &lt;br /&gt;
| ([[Imperial]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Tank]] &lt;br /&gt;
| ([[Northern]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Imperial Tank]] &lt;br /&gt;
| ([[Imperial]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Imperial Heavy Tank]] &lt;br /&gt;
| ([[Imperial]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Northern Heavy Tank]] &lt;br /&gt;
| ([[Northern]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Artillery|Artillery Tank]] &lt;br /&gt;
| ([[Imperial]]/[[Northern]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Command Vehicle]] &lt;br /&gt;
| ([[Imperial]]/[[Northern]])&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Vehicles|Vehicles]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Ammo_Crates&amp;diff=8135</id>
		<title>Ammo Crates</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Ammo_Crates&amp;diff=8135"/>
		<updated>2013-09-05T07:47:21Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Cleaned up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BuildingOverview}}&lt;br /&gt;
&lt;br /&gt;
[[Image:NFAmmoCrate.jpg|thumb|right|Northern Faction Ammo Crate]]&lt;br /&gt;
[[Image:IMPCrates.jpg|thumb|right|Imperial Crates]]&lt;br /&gt;
[[Image:NFCrates.jpg|thumb|right|Northern Faction Crate]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Function =&lt;br /&gt;
Ammunition crates are boxes from which players may refill their ammo. It is important to note that you do not spawn with the maximum allotted ammo, and so may increase the amount you are carrying even before you go into combat. Ammunition crates will always prioritize ammo for the weapon you are currently holding, and only once you have reached the maximum will it begin to restock your other weapons.&lt;br /&gt;
&lt;br /&gt;
A temporary ammo crate can be placed anywhere on the map by an [[Engineer|engineer]].  Ammunition crates will last for 120 seconds, although they will take 200 seconds until another may be placed. Ammo crates can also be found inside an [[Armory]] and in various locations on some maps alongside health crates. Upon reaching Staff Sergeant, the Engineer may place an unlimited amount of crates, as the cooldown timer is set to 0.&lt;br /&gt;
&lt;br /&gt;
{{Tip|To use an ammo crate, target it in your crosshair and press the &#039;use&#039; button (default: &#039;e&#039;).}}&lt;br /&gt;
&lt;br /&gt;
{{Tip|Due to its size, the NF ammo crate can be used as quick and temporary cover in many areas.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures|Ammo Crates]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Surveillance&amp;diff=8134</id>
		<title>Surveillance</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Surveillance&amp;diff=8134"/>
		<updated>2013-09-05T07:45:49Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Cleaned up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BuildingOverview}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Camera.jpg|thumb|right|Surveillance Camera]]&lt;br /&gt;
[[Image:IMPRadarDish2.jpg|thumb|right|Radar Dish]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Function =&lt;br /&gt;
[[Engineer|Engineers]] can construct a single camera or radar dish. The camera will reveal enemy infantry on the mini-map and the radar dish will reveal enemy [[vehicles]] and [[structures]]. Also, the enemy units will have an orange diamond drawn around them on your HUD if they are in the Surveillance Equipment area of effect. You will be able to see it even from behind terrain and obstacles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(need picture of this functionality)&#039;&#039;&lt;br /&gt;
{{Tip|It is possible to destroy Surveillance Equipment using small arms fire -- which includes bullets and melee attacks.}}&lt;br /&gt;
{{Note|Individual [[Engineer|Engineers]] up to the 4th promotion may only have one active surveillance structure at any given time. After reaching [[Skills#Overview|Staff Sergeant]], they can have up to two of these structures active simultaneously.}}&lt;br /&gt;
{{Note|Brenodi Surveillance have the same models as Northern Faction Surveillance, but they have a dark colour.}}&lt;br /&gt;
[[Category:Structures|Surveillance]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Walls&amp;diff=8133</id>
		<title>Walls</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Walls&amp;diff=8133"/>
		<updated>2013-09-05T07:43:29Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Cleaned up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BuildingOverview}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Walls.jpg|thumb|right|Brenodi Empire walls]]&lt;br /&gt;
[[Image:NFWalls.JPG|thumb|Northern Faction walls]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Function =&lt;br /&gt;
Walls are simple defensive [[structures]] which restrict movement and fire. They can be created by either the [[commander]] or an [[engineer]], but engineers can only place a limited number. There is a wall limit for commanders and engineers alike, but the engineer&#039;s limit will increase through gaining ranks.&lt;br /&gt;
&lt;br /&gt;
When walls are first placed, they are at 25% height, then raise up out of the ground as they are constructed. At the initial height the wall will provide 95% cover for a crouching soldier while still remaining low enough to allow crouch-jumping unto the top.&lt;br /&gt;
If a number of walls of varying heights are built then a crude staircase can be constructed allowing access to previously unaccessible areas or areas only accessible from one side.&lt;br /&gt;
&lt;br /&gt;
Walls can be destroyed by cannon fire, although de-constructing them from close range with the engineer&#039;s tool is much faster.&lt;br /&gt;
When walls are destroyed or recycled, they will break into pieces and either crumble when destroyed by an engineer tool or explode with force when destroyed by an explosive projectile. Don&#039;t forget that even though the fragments of wall cannot be seen through they can still be walked through or shot through, use this to your advantage if you have a nearby radar to pick up any enemies that may be hiding on the other side. Artillery cannons also destroy walls effectively.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
*Cost (Commander only) : 25 (per piece)&lt;br /&gt;
*Health when initially built : 25&lt;br /&gt;
*Maximum health : 100&lt;br /&gt;
*Weapons that cannot harm vehicles are not able to harm this building.&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
*It is common to use walls to block vehicles. Even before the wall is upgraded, there is not a vehicle that can charge over it. Keep this in mind when being chased by a heavy tank, and when killing the enemy [[Command Vehicle]].&lt;br /&gt;
*The fastest way to destroy walls is through mortars; although the Engineer&#039;s tool comes a close second&lt;br /&gt;
*Use walls defensively. Many players will erect &amp;quot;trenches&amp;quot; when they encounter fierce resistance; this gives that team a great advantage over the enemy.&lt;br /&gt;
[[Category:Structures|Walls]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Turrets&amp;diff=8132</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Turrets&amp;diff=8132"/>
		<updated>2013-09-05T07:41:43Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BuildingOverview}}&lt;br /&gt;
&lt;br /&gt;
[[Image:BEMGTurrets.JPG|thumb|right|Brenodi Empire Machine Gun turrets levels 1-3.]]&lt;br /&gt;
[[Image:BEMLTurrets.JPG|thumb|right|Brenodi Empire Missile Launcher turrets levels 1-3.]]&lt;br /&gt;
[[Image:NFMGTurrets.JPG|thumb|Northern Faction Machine Gun turrets levels 1-3.]]&lt;br /&gt;
[[Image:NFMLTurrets.JPG|thumb|Northern Faction Missile Launcher turrets levels 1-3.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Function =&lt;br /&gt;
In Empires, two types of deployable turrets are available, machine gun (MG) and missile launcher (ML). Machine gun turrets shoot at infantry and missile launcher turrets target [[vehicles]] and [[structures]].&lt;br /&gt;
&lt;br /&gt;
= As Commander =&lt;br /&gt;
Both types of turret can be upgraded through [[research]].  There are 3 levels of upgrades, each one giving a longer range and higher damage.  However, this research does not apply to the turrets automatically, and will only apply to any new turrets the commander builds; Engineer turrets do not benefit from this research. Commander turrets are built at their highest available level, while Engineer-placed turrets are placed at level 1 and must then be upgraded with the use of the Turret Upgrade skill.&lt;br /&gt;
&lt;br /&gt;
= As Engineer =&lt;br /&gt;
Engineers may also place turrets, using the Engineer Tool. Either type of turret may be constructed. These turrets begin at level 1, however with the Turret Upgrade skill, may be upgraded into levels 2 and 3. Research does not affect the turrets placed by engineers. Once an [[Engineer]] has attained the rank of Staff Sergeant, they are able to place a second turret. &lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
&lt;br /&gt;
== Machine Gun Turret ==&lt;br /&gt;
*Cost (Commander only) : 50&lt;br /&gt;
*Health when initially built : 25&lt;br /&gt;
*Maximum health : 100&lt;br /&gt;
*Weapons that cannot harm vehicles are not able to harm this building.&lt;br /&gt;
&lt;br /&gt;
== Missile Launcher Turret ==&lt;br /&gt;
*Cost (Commander only) : 75&lt;br /&gt;
*Health when initially built : 25&lt;br /&gt;
*Maximum health : 100&lt;br /&gt;
*Weapons that cannot harm vehicles are not able to harm this building.&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures|Turrets]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Barracks&amp;diff=8131</id>
		<title>Barracks</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Barracks&amp;diff=8131"/>
		<updated>2013-09-05T07:39:33Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BuildingOverview}}&lt;br /&gt;
&lt;br /&gt;
[[Image:NFBarracks.jpg|thumb|right|Northern Faction Barracks]]&lt;br /&gt;
[[Image:NFbarracks.jpg|thumb|right|Northern Faction Barracks]]&lt;br /&gt;
[[Image:nf_barracks.gif|thumb|right|Northern Faction Barracks: Height Comparison]]&lt;br /&gt;
[[Image:IMPBarracks.jpg|thumb|right|Imperial Barracks]]&lt;br /&gt;
[[Image:IMPBarracks2.jpg|thumb|right|Imperial Barracks]]&lt;br /&gt;
[[Image:be_barracks.gif|thumb|right|Imperial Barracks: Height Comparison]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Function =&lt;br /&gt;
Players can spawn and can change classes at their barracks. The importance of this structure is second only to that of the refinery, and it is sure to be a prime target in any assault.&lt;br /&gt;
&lt;br /&gt;
Depending on the [[Maps|map]] and [[Gameplay_Types|gameplay type]], the match may end if all of a faction&#039;s barracks and APCs are destroyed and no players on that faction remain alive, similar to the destruction of a [[Command Vehicle]] (when applicable).&lt;br /&gt;
&lt;br /&gt;
It is important to note (as shown in the images on the right) that the differences between the size and shape of the two faction&#039;s barracks is more significant than with most structures; NF barracks are far taller and, as a result, are harder to shield with walls and are much more vulnerable to attack from mortar, rockets, and many tank weapons.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*Cost : 200&lt;br /&gt;
*Health when initially built : 50&lt;br /&gt;
*Maximum health : 250&lt;br /&gt;
*Weapons that cannot harm vehicles are not able to harm this building.&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
*You can climb on top of the Brenodi barracks; this is a great position for destroying it or ambushing players.&lt;br /&gt;
*Vehicles, if in the right position, can drive over the Brenodi barracks. Note that not all vehicles can achieve this.&lt;br /&gt;
*Opening the loadout menu and clicking the &amp;quot;Accept&amp;quot; button will reload all your weapons and resupply your ammo, but will not heal you.&lt;br /&gt;
*If you need a significant amount of ammo, you can change to Engineer class inside a barracks, drop ammo outside, then revert to your original class.&lt;br /&gt;
*Grenadier&#039;s mines will kill many people inside a barracks; use this to keep the enemy occupied.&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures|Barracks]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Vehicle_Factory&amp;diff=8130</id>
		<title>Vehicle Factory</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Vehicle_Factory&amp;diff=8130"/>
		<updated>2013-09-05T07:38:02Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BuildingOverview}}&lt;br /&gt;
&lt;br /&gt;
[[Image:IMPVehiclefactory.jpg|thumb|right|Brenodi Empire Vehicle Factory]]&lt;br /&gt;
[[Image:be_vf.gif|thumb|right|Brenodi Empire Vehicle Factory: Height Comparison]]&lt;br /&gt;
[[Image:NFVehiclefactory.jpg|thumb|right|Northern Faction Vehicle Factory]]&lt;br /&gt;
[[Image:nf_vf.gif|thumb|right|Northern Faction Vehicle Factory: Height Comparison]]&lt;br /&gt;
&lt;br /&gt;
= Function =&lt;br /&gt;
The vehicle factory produces all the land [[vehicles]] for a team. Inside is a console which can be used by players to customize and order the production of [[vehicles]], usable via the &#039;&#039;Use&#039;&#039; key (defaults to &#039;&#039;&#039;e&#039;&#039;&#039;). You may also use the &#039;&#039;&#039;v&#039;&#039;&#039; key to construct a vehicle from anywhere inside the factory, removing the need to be at the console. After building a vehicle you are immediately transported into its driver seat.&lt;br /&gt;
&lt;br /&gt;
=Available vehicles=&lt;br /&gt;
&#039;&#039;&#039;Starting Vehicles&#039;&#039;&#039;&lt;br /&gt;
*Jeep  (Imperial/Northern) &lt;br /&gt;
*APC  (Imperial/Northern)  &lt;br /&gt;
*Light Tank  (Northern)  &lt;br /&gt;
*AFV  (Imperial)  &lt;br /&gt;
&#039;&#039;&#039;Vehicles that must be researched&#039;&#039;&#039;&lt;br /&gt;
*Medium Tank  (Northern)  &lt;br /&gt;
*Imperial Tank  (Imperial)  &lt;br /&gt;
*Imperial Heavy Tank  (Imperial)  &lt;br /&gt;
*Northern Heavy Tank  (Northern)  &lt;br /&gt;
*Artillery Tank  (Imperial/Northern)   &lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*Cost : 400&lt;br /&gt;
*Health when initially built : 50&lt;br /&gt;
*Health : 250&lt;br /&gt;
*Weapons that cannot harm vehicles are not able to harm this building.&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
*If your team is short on resources, the Commander can disable vehicle construction by players to save on resources. You can still request a vehicle by asking your Commander. The commander does this through the &amp;quot;Factory&amp;quot; tab.&lt;br /&gt;
*Placing mines in an enemy vehicle factory will destroy vehicles before the owner knows what hit them.&lt;br /&gt;
*Placing mines in your vehicle factory will prevent enemy vehicles driving in and blocking vehicle creation.&lt;br /&gt;
*If your Vehicle Factory is sabotaged, your vehicle will spawn at only 50% of it&#039;s maximum health. Make sure your VF is healthy before constructing tanks!&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures|Vehicle Factory]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Turrets&amp;diff=8129</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Turrets&amp;diff=8129"/>
		<updated>2013-09-05T07:37:47Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Cleaned up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BuildingOverview}}&lt;br /&gt;
&lt;br /&gt;
[[Image:BEMGTurrets.JPG|thumb|right|Brenodi Empire Machine Gun turrets levels 1-3.]]&lt;br /&gt;
[[Image:BEMLTurrets.JPG|thumb|right|Brenodi Empire Missile Launcher turrets levels 1-3.]]&lt;br /&gt;
[[Image:NFMGTurrets.JPG|thumb|Northern Faction Machine Gun turrets levels 1-3.]]&lt;br /&gt;
[[Image:NFMLTurrets.JPG|thumb|Northern Faction Missile Launcher turrets levels 1-3.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Function =&lt;br /&gt;
In Empires, two types of deployable turrets are available, machine gun (MG) and missile launcher (ML). Machine gun turrets shoot at infantry and missile launcher turrets target [[vehicles]] and [[structures]].&lt;br /&gt;
&lt;br /&gt;
= As Commander =&lt;br /&gt;
Both types of turret can be upgraded through [[research]].  There are 3 levels of upgrades, each one giving a longer range and higher damage.  However, this research does not apply to the turrets automatically, and will only apply to any new turrets the commander builds; Engineer turrets do not benefit from this research. Commander turrets are built at their highest available level, while Engineer-placed turrets are placed at level 1 and must then be upgraded with the use of the Turret Upgrade skill.&lt;br /&gt;
&lt;br /&gt;
= As Engineer =&lt;br /&gt;
Engineers may also place turrets, using the Engineer Tool. Either type of turret may be constructed. These turrets begin at level 1, however with the Turret Upgrade skill, may be upgraded into levels 2 and 3. Research does not affect the turrets placed by engineers. Once an [[Engineer]] has attained the rank of Staff Sergeant, they are able to place a second turret. &lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
&lt;br /&gt;
== Machine Gun Turret ==&lt;br /&gt;
*Cost (Commander only): 50&lt;br /&gt;
*Health when initially built : 25&lt;br /&gt;
*Maximum health : 100&lt;br /&gt;
*Weapons that cannot harm vehicles are not able to harm this building.&lt;br /&gt;
&lt;br /&gt;
== Missile Launcher Turret ==&lt;br /&gt;
*Cost (Commander only): 75&lt;br /&gt;
*Health when initially built : 25&lt;br /&gt;
*Maximum health : 100&lt;br /&gt;
*Weapons that cannot harm vehicles are not able to harm this building.&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures|Turrets]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Vehicle_Factory&amp;diff=8128</id>
		<title>Vehicle Factory</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Vehicle_Factory&amp;diff=8128"/>
		<updated>2013-09-05T07:36:28Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Cleaned up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BuildingOverview}}&lt;br /&gt;
&lt;br /&gt;
[[Image:IMPVehiclefactory.jpg|thumb|right|Brenodi Empire Vehicle Factory]]&lt;br /&gt;
[[Image:be_vf.gif|thumb|right|Brenodi Empire Vehicle Factory: Height Comparison]]&lt;br /&gt;
[[Image:NFVehiclefactory.jpg|thumb|right|Northern Faction Vehicle Factory]]&lt;br /&gt;
[[Image:nf_vf.gif|thumb|right|Northern Faction Vehicle Factory: Height Comparison]]&lt;br /&gt;
&lt;br /&gt;
= Function =&lt;br /&gt;
The vehicle factory produces all the land [[vehicles]] for a team. Inside is a console which can be used by players to customize and order the production of [[vehicles]], usable via the &#039;&#039;Use&#039;&#039; key (defaults to &#039;&#039;&#039;e&#039;&#039;&#039;). You may also use the &#039;&#039;&#039;v&#039;&#039;&#039; key to construct a vehicle from anywhere inside the factory, removing the need to be at the console. After building a vehicle you are immediately transported into its driver seat.&lt;br /&gt;
&lt;br /&gt;
=Available vehicles=&lt;br /&gt;
&#039;&#039;&#039;Starting Vehicles&#039;&#039;&#039;&lt;br /&gt;
*Jeep  (Imperial/Northern) &lt;br /&gt;
*APC  (Imperial/Northern)  &lt;br /&gt;
*Light Tank  (Northern)  &lt;br /&gt;
*AFV  (Imperial)  &lt;br /&gt;
&#039;&#039;&#039;Vehicles that must be researched&#039;&#039;&#039;&lt;br /&gt;
*Medium Tank  (Northern)  &lt;br /&gt;
*Imperial Tank  (Imperial)  &lt;br /&gt;
*Imperial Heavy Tank  (Imperial)  &lt;br /&gt;
*Northern Heavy Tank  (Northern)  &lt;br /&gt;
*Artillery Tank  (Imperial/Northern)   &lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
*If your team is short on resources, the Commander can disable vehicle construction by players to save on resources. You can still request a vehicle by asking your Commander. The commander does this through the &amp;quot;Factory&amp;quot; tab.&lt;br /&gt;
*Placing mines in an enemy vehicle factory will destroy vehicles before the owner knows what hit them.&lt;br /&gt;
*Placing mines in your vehicle factory will prevent enemy vehicles driving in and blocking vehicle creation.&lt;br /&gt;
*If your Vehicle Factory is sabotaged, your vehicle will spawn at only 50% of it&#039;s maximum health. Make sure your VF is healthy before constructing tanks!&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*Cost : 400&lt;br /&gt;
*Health when initially built : 50&lt;br /&gt;
*Health : 250&lt;br /&gt;
*Weapons that cannot harm vehicles are not able to harm this building.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures|Vehicle Factory]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Repair_Station&amp;diff=8127</id>
		<title>Repair Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Repair_Station&amp;diff=8127"/>
		<updated>2013-09-05T07:28:48Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BuildingOverview}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Repair.jpg|thumb|right|Brenodi Empire Repair Station]]&lt;br /&gt;
[[Image:be_repair.gif|thumb|right|Brenodi Empire Repair Station: Height Comparison]]&lt;br /&gt;
[[Image:NFRepairstation.jpg|thumb|right|Northern Faction Repair Station]]&lt;br /&gt;
[[Image:nf_repair.gif|thumb|right|Northern Faction Repair Station: Height Comparison]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Function =&lt;br /&gt;
The Repair Station is a structure which repairs damage to any [[vehicles|vehicle&#039;s]] hull and armor that drives onto it at a rate of 33% (hull/armor) per second.&lt;br /&gt;
&lt;br /&gt;
In addition, the Repair Station allows you to change the vehicle&#039;s weapon, armor and engine loadout. Simply drive on a Repair Station and press the [[Vehicle customization|vehicle customization]] button (default &#039;&#039;&#039;v&#039;&#039;&#039;). Select your chassis from the drop down menu and make any changes necessary and press the build button. Credits will be deducted or deposited to the total depending on the cost of your changes and your altered vehicle will be created. After the changes your vehicle will have no armor plates, but these will be repaired if you remain at  the station.&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
*If the hull of a vehicle is damaged, the Repair Station will first repair the hull and then move on to the armor.&lt;br /&gt;
*You can only customize a loadout within the same chassis of the vehicle you drive onto the Repair Station.&lt;br /&gt;
*The Command Vehicle will not be repaired by the Repair Station.&lt;br /&gt;
*Vehicles have to remain out of combat for 10 seconds until the repair station will begin its repairs.&lt;br /&gt;
*Placing mines on an enemy Repair station is a good way to destroy weakened tanks.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*Cost : 250&lt;br /&gt;
*Health when initially built : 25&lt;br /&gt;
*Maximum health : 175&lt;br /&gt;
*Weapons that cannot harm vehicles are not able to harm this building.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures|Repair Station]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Repair_Station&amp;diff=8126</id>
		<title>Repair Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Repair_Station&amp;diff=8126"/>
		<updated>2013-09-05T07:27:57Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Cleaned up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BuildingOverview}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Repair.jpg|thumb|right|Brenodi Empire Repair Station]]&lt;br /&gt;
[[Image:be_repair.gif|thumb|right|Brenodi Empire Repair Station: Height Comparison]]&lt;br /&gt;
[[Image:NFRepairstation.jpg|thumb|right|Northern Faction Repair Station]]&lt;br /&gt;
[[Image:nf_repair.gif|thumb|right|Northern Faction Repair Station: Height Comparison]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Function =&lt;br /&gt;
The Repair Station is a structure which repairs damage to any [[vehicles|vehicle&#039;s]] hull and armor that drives onto it at a rate of 33% (hull/armor) per second.&lt;br /&gt;
&lt;br /&gt;
In addition, the Repair Station allows you to change the vehicle&#039;s weapon, armor and engine loadout. Simply drive on a Repair Station and press the [[Vehicle customization|vehicle customization]] button (default &#039;&#039;&#039;v&#039;&#039;&#039;). Select your chassis from the drop down menu and make any changes necessary and press the build button. Credits will be deducted or deposited to the total depending on the cost of your changes and your altered vehicle will be created. After the changes your vehicle will have no armor plates, but these will be repaired if you remain at  the station.&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
*If the hull of a vehicle is damaged, the Repair Station will first repair the hull and then move on to the armor.&lt;br /&gt;
*You can only customize a loadout within the same chassis of the vehicle you drive onto the Repair Station.&lt;br /&gt;
*The Command Vehicle will not be repaired by the Repair Station.&lt;br /&gt;
*Vehicles have to remain out of combat for 10 seconds until the repair station will begin its repairs.&lt;br /&gt;
*Placing mines on an enemy Repair station is a good way to destroy weakened tanks.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*Cost : 250&lt;br /&gt;
*Health when initially built : 25&lt;br /&gt;
*Health : 175&lt;br /&gt;
*Weapons that cannot harm vehicles are not able to harm this building.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures|Repair Station]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Barracks&amp;diff=8125</id>
		<title>Barracks</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Barracks&amp;diff=8125"/>
		<updated>2013-09-05T07:25:43Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Make positions of images uniform&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BuildingOverview}}&lt;br /&gt;
&lt;br /&gt;
[[Image:NFBarracks.jpg|thumb|right|Northern Faction Barracks]]&lt;br /&gt;
[[Image:NFbarracks.jpg|thumb|right|Northern Faction Barracks]]&lt;br /&gt;
[[Image:nf_barracks.gif|thumb|right|Northern Faction Barracks: Height Comparison]]&lt;br /&gt;
[[Image:IMPBarracks.jpg|thumb|right|Imperial Barracks]]&lt;br /&gt;
[[Image:IMPBarracks2.jpg|thumb|right|Imperial Barracks]]&lt;br /&gt;
[[Image:be_barracks.gif|thumb|right|Imperial Barracks: Height Comparison]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Function =&lt;br /&gt;
Players can spawn and can change classes at their barracks. The importance of this structure is second only to that of the refinery, and it is sure to be a prime target in any assault.&lt;br /&gt;
&lt;br /&gt;
Depending on the [[Maps|map]] and [[Gameplay_Types|gameplay type]], the match may end if all of a faction&#039;s barracks and APCs are destroyed and no players on that faction remain alive, similar to the destruction of a [[Command Vehicle]] (when applicable).&lt;br /&gt;
&lt;br /&gt;
It is important to note (as shown in the images on the right) that the differences between the size and shape of the two faction&#039;s barracks is more significant than with most structures; NF barracks are far taller and, as a result, are harder to shield with walls and are much more vulnerable to attack from mortar, rockets, and many tank weapons.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*Cost : 200&lt;br /&gt;
*Health when initially built : 50&lt;br /&gt;
*Maximum health : 250&lt;br /&gt;
*Weapons that cannot harm vehicles are not able to harm this building.&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
*You can climb on top of the Brenodi barracks; this is a great position for destroying it or ambushing players.&lt;br /&gt;
*Vehicles, if in the right position, can drive over the Brenodi barracks. Note that not all vehicles can acheive this.&lt;br /&gt;
*Opening the loadout menu and clicking the &amp;quot;Accept&amp;quot; button will reload all your weapons and resupply your ammo, but will not heal you.&lt;br /&gt;
*If you need a significant amount of ammo, you can change to Engineer class inside a barracks, drop ammo outside, then revert to your original class.&lt;br /&gt;
*Grenadiers mines will kill many people inside a barracks; use this to keep the enemy occupied.&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures|Barracks]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Radar&amp;diff=8124</id>
		<title>Radar</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Radar&amp;diff=8124"/>
		<updated>2013-09-05T07:24:27Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Cleaned up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BuildingOverview}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Imp_radar.jpg|thumb|right|Imperial Radar]]&lt;br /&gt;
[[Image:be_radar.gif|thumb|right|Imperial Radar: Height Comparison]]&lt;br /&gt;
[[Image:NFRadar.jpg|thumb|right|Northern Faction Radar]]&lt;br /&gt;
[[Image:nf_radar.gif|thumb|right|Northern Faction Radar: Height Comparison]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Function =&lt;br /&gt;
The radar structure provides the ability to see nearby enemy [[vehicles]] on the minimap. The radar must also be constructed in order for the [[Commander]] to [[research]] new technologies, such as upgraded [[turrets]], chassis types or [[Vehicle customization|vehicle components]]. If the Radar is sabotaged, it will reveal the Radar&#039;s teams units to the enemy, instead of vice-versa. &lt;br /&gt;
&lt;br /&gt;
Note that this is distinct from the miniature radars created by engineers as [[Surveillance]], although both can detect tanks.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*Cost : 600&lt;br /&gt;
*Health when initially built : 25&lt;br /&gt;
*Maximum health : 200&lt;br /&gt;
*Weapons that cannot harm vehicles are not able to harm this building.&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures|Radar]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Armory&amp;diff=8123</id>
		<title>Armory</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Armory&amp;diff=8123"/>
		<updated>2013-09-05T07:24:05Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Make positions of images uniform&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BuildingOverview}}&lt;br /&gt;
&lt;br /&gt;
[[Image:NFarmory2.jpg|thumb|right|Northern Faction Armory]]&lt;br /&gt;
[[Image:nf_armory.gif|thumb|right|Northern Faction Armory: Height Comparison]]&lt;br /&gt;
[[Image:Brenodi_armory.jpg|thumb|right|Brenodi Empire Armory]]&lt;br /&gt;
[[Image:be_armory.gif|thumb|right|Brenodi Empire Armory: Height Comparison]]&lt;br /&gt;
&lt;br /&gt;
= Function =&lt;br /&gt;
The armory contains [[Ammo Crates]] and health containers. Like the [[Barracks]], players may change their class here. As players spawn with only a third of their ammo, visiting the armory after respawning is always a good idea. &lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*Cost : 75&lt;br /&gt;
*Health when initially built : 25&lt;br /&gt;
*Maximum health : 100&lt;br /&gt;
*Weapons that cannot harm vehicles are not able to harm this building.&lt;br /&gt;
&lt;br /&gt;
= Infantry Tips =&lt;br /&gt;
*While you may not be able to hear your enemies reloading and cocking their weapons, what you can hear is when they are opening ammunition and health crates. If you hear this sound, chances are good that your opponent is preoccupied with loading up on supplies and will be easily caught off guard. If you hear that familiar &#039;click&#039; then charge in, guns blazing!&lt;br /&gt;
&lt;br /&gt;
*To instantly reload all your weapons, press the loadout button (&#039;&#039;&#039;B&#039;&#039;&#039; by default) while inside an armory or barrack, then click &amp;quot;Accept&amp;quot;. This may give you a split-second advantage you would have otherwise lost.&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures|Armory]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Barracks&amp;diff=8122</id>
		<title>Barracks</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Barracks&amp;diff=8122"/>
		<updated>2013-09-05T07:21:10Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BuildingOverview}}&lt;br /&gt;
&lt;br /&gt;
= Function =&lt;br /&gt;
Players can spawn and can change classes at their barracks. The importance of this structure is second only to that of the refinery, and it is sure to be a prime target in any assault.&lt;br /&gt;
&lt;br /&gt;
Depending on the [[Maps|map]] and [[Gameplay_Types|gameplay type]], the match may end if all of a faction&#039;s barracks and APCs are destroyed and no players on that faction remain alive, similar to the destruction of a [[Command Vehicle]] (when applicable).&lt;br /&gt;
&lt;br /&gt;
It is important to note (as shown in the images below) that the differences between the size and shape of the two faction&#039;s barracks is more significant than with most structures; NF barracks are far taller and, as a result, are harder to shield with walls and are much more vulnerable to attack from mortar, rockets, and many tank weapons.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*Cost : 200&lt;br /&gt;
*Health when initially built : 50&lt;br /&gt;
*Maximum health : 250&lt;br /&gt;
*Weapons that cannot harm vehicles are not able to harm this building.&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
*You can climb on top of the Brenodi barracks; this is a great position for destroying it or ambushing players.&lt;br /&gt;
*Vehicles, if in the right position, can drive over the Brenodi barracks. Note that not all vehicles can acheive this.&lt;br /&gt;
*Opening the loadout menu and clicking the &amp;quot;Accept&amp;quot; button will reload all your weapons and resupply your ammo, but will not heal you.&lt;br /&gt;
*If you need a significant amount of ammo, you can change to Engineer class inside a barracks, drop ammo outside, then revert to your original class.&lt;br /&gt;
*Grenadiers mines will kill many people inside a barracks; use this to keep the enemy occupied.&lt;br /&gt;
&lt;br /&gt;
=Pictures=&lt;br /&gt;
&lt;br /&gt;
==Northern Faction==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:NFBarracks.jpg|thumb|right|Northern Faction Barracks]]&lt;br /&gt;
| [[Image:NFbarracks.jpg|thumb|right|Northern Faction Barracks]]&lt;br /&gt;
| [[Image:nf_barracks.gif|thumb|right|Northern Faction Barracks: Height Comparison]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Brenodi Empire==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IMPBarracks.jpg|thumb|right|Imperial Barracks]]&lt;br /&gt;
| [[Image:IMPBarracks2.jpg|thumb|right|Imperial Barracks]]&lt;br /&gt;
| [[Image:be_barracks.gif|thumb|right|Imperial Barracks: Height Comparison]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures|Barracks]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Refinery&amp;diff=8121</id>
		<title>Refinery</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Refinery&amp;diff=8121"/>
		<updated>2013-09-05T07:20:08Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Cleaned up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BuildingOverview}}&lt;br /&gt;
&lt;br /&gt;
[[Image:IMPRefinery.jpg|thumb|right|Imperial Refinery]]&lt;br /&gt;
[[Image:be_refinery.gif|thumb|right|Imperial Refinery: Height Comparison]]&lt;br /&gt;
[[Image:NFRefinery.jpg|thumb|right|Northern Faction Refinery]]&lt;br /&gt;
[[Image:nf_refinery.gif|thumb|right|Northern Faction Refinery: Height Comparison]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Function=&lt;br /&gt;
All armies require [[resources]] to function, and the refinery provides them. By building refineries on [[Resource Node|Resource Nodes]], your faction gains resources periodically for each operational refinery.&lt;br /&gt;
{{Tip|Having refineries on multiple [[Resource Node|resource nodes]] are very important to win a match.}}&lt;br /&gt;
{{Tip|It is generally a good idea to build turrets near refineries to prevent their destruction by enemies.}}&lt;br /&gt;
{{Note|Depending on the [[Maps|map]] or the [[Gameplay_Types|play mode]], refineries may be the only way of generating resources for your faction.}}&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*Cost : 100&lt;br /&gt;
*Health when initially built : 25&lt;br /&gt;
*Maximum health : 150&lt;br /&gt;
*Weapons that cannot harm vehicles are not able to harm this building.&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures|Refinery]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Barracks&amp;diff=8120</id>
		<title>Barracks</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Barracks&amp;diff=8120"/>
		<updated>2013-09-05T07:19:38Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Cleaned up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BuildingOverview}}&lt;br /&gt;
&lt;br /&gt;
= Function =&lt;br /&gt;
Players can spawn and can change classes at their barracks. The importance of this structure is second only to that of the refinery, and it is sure to be a prime target in any assault.&lt;br /&gt;
&lt;br /&gt;
Depending on the [[Maps|map]] and [[Gameplay_Types|gameplay type]], the match may end if all of a faction&#039;s barracks and APCs are destroyed and no players on that faction remain alive, similar to the destruction of a [[Command Vehicle]] (when applicable).&lt;br /&gt;
&lt;br /&gt;
It is important to note (as shown in the images below) that the differences between the size and shape of the two faction&#039;s barracks is more significant than with most structures; NF barracks are far taller and, as a result, are harder to shield with walls and are much more vulnerable to attack from mortar, rockets, and many tank weapons.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*Cost : 200&lt;br /&gt;
*Health when initially built : 50&lt;br /&gt;
*Health : 250&lt;br /&gt;
*Weapons that cannot harm vehicles are not able to harm this building.&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
*You can climb on top of the Brenodi barracks; this is a great position for destroying it or ambushing players.&lt;br /&gt;
*Vehicles, if in the right position, can drive over the Brenodi barracks. Note that not all vehicles can acheive this.&lt;br /&gt;
*Opening the loadout menu and clicking the &amp;quot;Accept&amp;quot; button will reload all your weapons and resupply your ammo, but will not heal you.&lt;br /&gt;
*If you need a significant amount of ammo, you can change to Engineer class inside a barracks, drop ammo outside, then revert to your original class.&lt;br /&gt;
*Grenadiers mines will kill many people inside a barracks; use this to keep the enemy occupied.&lt;br /&gt;
&lt;br /&gt;
=Pictures=&lt;br /&gt;
&lt;br /&gt;
==Northern Faction==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:NFBarracks.jpg|thumb|right|Northern Faction Barracks]]&lt;br /&gt;
| [[Image:NFbarracks.jpg|thumb|right|Northern Faction Barracks]]&lt;br /&gt;
| [[Image:nf_barracks.gif|thumb|right|Northern Faction Barracks: Height Comparison]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Brenodi Empire==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:IMPBarracks.jpg|thumb|right|Imperial Barracks]]&lt;br /&gt;
| [[Image:IMPBarracks2.jpg|thumb|right|Imperial Barracks]]&lt;br /&gt;
| [[Image:be_barracks.gif|thumb|right|Imperial Barracks: Height Comparison]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures|Barracks]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Armory&amp;diff=8119</id>
		<title>Armory</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Armory&amp;diff=8119"/>
		<updated>2013-09-05T07:14:46Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BuildingOverview}}&lt;br /&gt;
&lt;br /&gt;
= Function =&lt;br /&gt;
The armory contains [[Ammo Crates]] and health containers. Like the [[Barracks]], players may change their class here. As players spawn with only a third of their ammo, visiting the armory after respawning is always a good idea. &lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*Cost : 75&lt;br /&gt;
*Health when initially built : 25&lt;br /&gt;
*Maximum health : 100&lt;br /&gt;
*Weapons that cannot harm vehicles are not able to harm this building.&lt;br /&gt;
&lt;br /&gt;
= Infantry Tips =&lt;br /&gt;
*While you may not be able to hear your enemies reloading and cocking their weapons, what you can hear is when they are opening ammunition and health crates. If you hear this sound, chances are good that your opponent is preoccupied with loading up on supplies and will be easily caught off guard. If you hear that familiar &#039;click&#039; then charge in, guns blazing!&lt;br /&gt;
&lt;br /&gt;
*To instantly reload all your weapons, press the loadout button (&#039;&#039;&#039;B&#039;&#039;&#039; by default) while inside an armory or barrack, then click &amp;quot;Accept&amp;quot;. This may give you a split-second advantage you would have otherwise lost.&lt;br /&gt;
&lt;br /&gt;
=Pictures=&lt;br /&gt;
==Northern Faction==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:NFarmory2.jpg|thumb|right|Northern Faction Armory]]&lt;br /&gt;
| [[Image:nf_armory.gif|thumb|right|Northern Faction Armory: Height Comparison]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Brenodi Empire==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Brenodi_armory.jpg|thumb|right|Brenodi Empire Armory]]&lt;br /&gt;
| [[Image:be_armory.gif|thumb|right|Brenodi Empire Armory: Height Comparison]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Structures|Armory]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Armory&amp;diff=8118</id>
		<title>Armory</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Armory&amp;diff=8118"/>
		<updated>2013-09-05T07:12:01Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Cleaned up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BuildingOverview}}&lt;br /&gt;
&lt;br /&gt;
= Function =&lt;br /&gt;
The armory contains [[Ammo Crates]] and health containers. Like the [[Barracks]], players may change their class here. As players spawn with only a third of their ammo, visiting the armory after respawning is always a good idea. &lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*Cost : 75&lt;br /&gt;
*Health when initially built: 25&lt;br /&gt;
*Maximum health : 100&lt;br /&gt;
*Weapons that cannot harm vehicles are not able to harm this building.&lt;br /&gt;
&lt;br /&gt;
= Infantry Tips =&lt;br /&gt;
*While you may not be able to hear your enemies reloading and cocking their weapons, what you can hear is when they are opening ammunition and health crates. If you hear this sound, chances are good that your opponent is preoccupied with loading up on supplies and will be easily caught off guard. If you hear that familiar &#039;click&#039; then charge in, guns blazing!&lt;br /&gt;
&lt;br /&gt;
*To instantly reload all your weapons, press the loadout button (&#039;&#039;&#039;B&#039;&#039;&#039; by default) while inside an armory or barrack, then click &amp;quot;Accept&amp;quot;. This may give you a split-second advantage you would have otherwise lost.&lt;br /&gt;
&lt;br /&gt;
=Pictures=&lt;br /&gt;
==Northern Faction==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:NFarmory2.jpg|thumb|right|Northern Faction Armory]]&lt;br /&gt;
| [[Image:nf_armory.gif|thumb|right|Northern Faction Armory: Height Comparison]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Brenodi Empire==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Brenodi_armory.jpg|thumb|right|Brenodi Empire Armory]]&lt;br /&gt;
| [[Image:be_armory.gif|thumb|right|Brenodi Empire Armory: Height Comparison]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Structures|Armory]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Template:BuildingOverview&amp;diff=8117</id>
		<title>Template:BuildingOverview</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Template:BuildingOverview&amp;diff=8117"/>
		<updated>2013-09-05T07:08:11Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Created Template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;float: left; border: 0px solid #c6c9ff; background-color: #f0f0ff;&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 1.0em; font-weight: bold; color: #4268a1;&amp;quot;&amp;gt;Structures&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Armory]] | [[Barracks]] | [[Refinery]] | [[Radar]] | [[Repair Station]] | [[Vehicle Factory]] | [[Turrets]] | [[Walls]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 1.0em; font-weight: bold; color: #4268a1;&amp;quot;&amp;gt;Engineer Structures&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Surveillance]] | [[Ammo Crates]] | [[Turrets]] | [[Walls]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Armory&amp;diff=8116</id>
		<title>Armory</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Armory&amp;diff=8116"/>
		<updated>2013-09-05T07:02:33Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|[[Structures]] &amp;gt; Armory}}&lt;br /&gt;
&lt;br /&gt;
The armory contains [[Ammo Crates]] and health containers. Like the [[barracks]], players may change their class here. As players spawn with only a third of their ammo, visiting the armory after respawning is always a good idea. &lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*Cost : 75&lt;br /&gt;
*Health when initially built: 25&lt;br /&gt;
*Maximum health : 100&lt;br /&gt;
*Weapons that cannot harm vehicles are not able to harm this building.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Infantry Tips ==&lt;br /&gt;
*While you may not be able to hear your enemies reloading and cocking their weapons, what you can hear is when they are opening ammunition and health crates. If you hear this sound, chances are good that your opponent is preoccupied with loading up on supplies and will be easily caught off guard. If you hear that familiar &#039;click&#039; then charge in, guns blazing!&lt;br /&gt;
&lt;br /&gt;
*To instantly reload all your weapons, press the loadout button (&#039;&#039;&#039;B&#039;&#039;&#039; by default) while inside an armory or barrack, then click &amp;quot;Accept&amp;quot;. This may give you a split-second advantage you would have otherwise lost.&lt;br /&gt;
&lt;br /&gt;
=Pictures=&lt;br /&gt;
==Northern Faction==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:NFarmory2.jpg|thumb|right|Northern Faction Armory]]&lt;br /&gt;
| [[Image:nf_armory.gif|thumb|right|Northern Faction Armory: Height Comparison]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Brenodi Empire==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Brenodi_armory.jpg|thumb|right|Brenodi Empire Armory]]&lt;br /&gt;
| [[Image:be_armory.gif|thumb|right|Brenodi Empire Armory: Height Comparison]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Structures|Armory]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Dedicated_Server_Setup&amp;diff=8059</id>
		<title>Dedicated Server Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Dedicated_Server_Setup&amp;diff=8059"/>
		<updated>2013-01-11T00:03:59Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: /* Downloading Empires */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Dedicated Server Setup}}&lt;br /&gt;
&lt;br /&gt;
== Dedicated Server (Windows) ==&lt;br /&gt;
There are two ways of installing an Empires dedicated server:&lt;br /&gt;
&lt;br /&gt;
*Using [https://developer.valvesoftware.com/wiki/SteamCMD SteamCMD].&lt;br /&gt;
&lt;br /&gt;
*Using [http://didrole.com/UpdateTool/ Didrol&#039;s update tool]. For the rest of this setup tutorial, we will assume we use this tool.&lt;br /&gt;
&lt;br /&gt;
{{Note|If updating multiple instances, you will need to apply this for each one. That means running the tool against more than one directory: &amp;quot;C:\****\Empires Main Server&amp;quot;; &amp;quot;C:\****\Empires Test Server&amp;quot;; or wherever your instances are. Open notepad andcopy and paste so there are no typo&#039;s.}}&lt;br /&gt;
&lt;br /&gt;
=== Download Tool ===&lt;br /&gt;
&lt;br /&gt;
You can download the tool [http://didrole.com/UpdateTool/UpdateTool-0.3.rar here].&lt;br /&gt;
&lt;br /&gt;
*After downloading, extract the RAR.&lt;br /&gt;
&lt;br /&gt;
=== Downloading Empires ===&lt;br /&gt;
&lt;br /&gt;
*Open a command line window with elevated / local administrator privileges and browse to the location of the update tool.&lt;br /&gt;
*Update syntax example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
updatetool.exe -command update / install -game 17740 &lt;br /&gt;
-dir &amp;quot;C:\Folder Path to Empires\&amp;quot; -username SteamUsername -password SteamPassword -verify_all &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*-command update - Tells the tool you are updating an existing server.&lt;br /&gt;
*-command install - Tells the server you are installing a new server.&lt;br /&gt;
*-game 17740 - Tells the server the Steam AppID. In the case of Empires you need to use &amp;quot;17740&amp;quot;.&lt;br /&gt;
*-dir - This is the installation path to the Empires Server files. It is probably worth noting that for the author of this tutorial, it was &amp;quot;C:\*****\Empires\orangebox&amp;quot; .&lt;br /&gt;
{{Warning|It is very important that you use a full local file path &amp;amp; wrap it with quotation marks to help it parse any spaces. Use an existing path in conjuction with &amp;quot;-command update&amp;quot; or a new path in conjunction with &amp;quot;-command install&amp;quot;.}}&lt;br /&gt;
*-username SteamUsername - Where Username is the Steam account you will use to connect to Steam and download the files. It is a good idea to have a separate account set up for this.&lt;br /&gt;
*-password SteamPassword - Self explanatory.&lt;br /&gt;
*-verify_all - This will verify all the files once they have been installed. Highly recommended.&lt;br /&gt;
&lt;br /&gt;
{{Warning|If you have not verified the Steam account you are using to update / install your server, an e-mail will be sent with a Steam verification code to the registered primary e-mail account. In this case, you will need to run the same command again but include the verification code by adding this switch:}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-steam_guard_code 5char&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Where &amp;quot;5char&amp;quot; is replaced by the verification code Steam will e-mail.&lt;br /&gt;
&lt;br /&gt;
Original author: A-z-K&lt;br /&gt;
&lt;br /&gt;
== Dedicated Server (Linux) ==&lt;br /&gt;
Linux server is unfortunately unsupported. Valve&#039;s version of the Source 2007 engine for Linux is too slow to handle any decent amount of players, and becomes unstable very, very quickly.&lt;br /&gt;
&lt;br /&gt;
== Server Extensions ==&lt;br /&gt;
There are several plugins available for use in Empires. Two extension systems are available (and can run in parallel):&lt;br /&gt;
* [http://www.sourcemod.net/ SourceMod] is the most common system, and is used for the majority of plugins. Handy SourceMod plugins that have been confirmed to work on Empires servers are:&lt;br /&gt;
** [http://raegquit.com/beerdude26/empires-plugins/rg_ungrief.smx Ungrief Command Vehicle] - Teleports the specified command vehicle to where you are looking. Usage: !ungrief &amp;lt;nf | be | imp&amp;gt;&lt;br /&gt;
** [http://www.sourcebans.net/ SourceBans] - A free global administration and banning system for Source engine based servers.&lt;br /&gt;
** [http://kigenac.com/viewtopic.php?f=4&amp;amp;t=231 Kigen&#039;s Anti-Cheat] (Requires Sockets 3.0.1 plugin) - An extensive anti-cheating plugin.&lt;br /&gt;
* [http://www.sourceop.com/wiki/Installing SourceOp] is less popular, but is required to run an anti-DoS plugin:&lt;br /&gt;
** [http://www.sourceop.com/modules.php?name=Downloads&amp;amp;d_op=viewdownload&amp;amp;cid=9 DoS Attack Fixer] - Protects against A2C_PRINT and other spam.&lt;br /&gt;
&lt;br /&gt;
Both systems themselves run on [http://www.sourcemm.net/ MetaMod], allowing them to run in parallel.&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
=== Customize server.cfg settings ===&lt;br /&gt;
As the server.cfg (amongst others) can be overwritten during upgrade and you may wish to have your server run in different &amp;quot;modes&amp;quot; such as password protected clan match/practice, increased resource rates for &amp;quot;tank wars&amp;quot;, etc, it is best to treat your server.cfg as &amp;quot;read-only&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Any default settings you wish to use can be placed in a separate file such as &amp;quot;myserver.cfg&amp;quot;. At the end of server.cfg, you can then add the line &amp;quot;exec myserver.cfg&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This way, server.cfg will then run myserver.cfg and override any server.cfg settings.&lt;br /&gt;
&lt;br /&gt;
Loading various server &amp;quot;modes&amp;quot; can then be done by calling them in the server console:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
rcon exec tankwars.cfg&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want a mode to be automatically loaded after map change / server restart, you can add another line to server.cfg below the &amp;quot;exec myserver.cfg&amp;quot; entry.&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
* [http://server.counter-strike.net/server.php?cmd=cmdall General HL2 Directives/Commands]&lt;br /&gt;
* [http://www.sourcemod.net/ SourceMod]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Dedicated_Server_Setup&amp;diff=8058</id>
		<title>Dedicated Server Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Dedicated_Server_Setup&amp;diff=8058"/>
		<updated>2013-01-11T00:03:16Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: Replaced information with A-z-K&amp;#039;s tutorial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Dedicated Server Setup}}&lt;br /&gt;
&lt;br /&gt;
== Dedicated Server (Windows) ==&lt;br /&gt;
There are two ways of installing an Empires dedicated server:&lt;br /&gt;
&lt;br /&gt;
*Using [https://developer.valvesoftware.com/wiki/SteamCMD SteamCMD].&lt;br /&gt;
&lt;br /&gt;
*Using [http://didrole.com/UpdateTool/ Didrol&#039;s update tool]. For the rest of this setup tutorial, we will assume we use this tool.&lt;br /&gt;
&lt;br /&gt;
{{Note|If updating multiple instances, you will need to apply this for each one. That means running the tool against more than one directory: &amp;quot;C:\****\Empires Main Server&amp;quot;; &amp;quot;C:\****\Empires Test Server&amp;quot;; or wherever your instances are. Open notepad andcopy and paste so there are no typo&#039;s.}}&lt;br /&gt;
&lt;br /&gt;
=== Download Tool ===&lt;br /&gt;
&lt;br /&gt;
You can download the tool [http://didrole.com/UpdateTool/UpdateTool-0.3.rar here].&lt;br /&gt;
&lt;br /&gt;
*After downloading, extract the RAR.&lt;br /&gt;
&lt;br /&gt;
=== Downloading Empires ===&lt;br /&gt;
&lt;br /&gt;
*Open a command line window and browse to the location of the update tool.&lt;br /&gt;
*Update syntax example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
updatetool.exe -command update / install -game 17740 &lt;br /&gt;
-dir &amp;quot;C:\Folder Path to Empires\&amp;quot; -username SteamUsername -password SteamPassword -verify_all &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*-command update - Tells the tool you are updating an existing server.&lt;br /&gt;
*-command install - Tells the server you are installing a new server.&lt;br /&gt;
*-game 17740 - Tells the server the Steam AppID. In the case of Empires you need to use &amp;quot;17740&amp;quot;.&lt;br /&gt;
*-dir - This is the installation path to the Empires Server files. It is probably worth noting that for the author of this tutorial, it was &amp;quot;C:\*****\Empires\orangebox&amp;quot; .&lt;br /&gt;
{{Warning|It is very important that you use a full local file path &amp;amp; wrap it with quotation marks to help it parse any spaces. Use an existing path in conjuction with &amp;quot;-command update&amp;quot; or a new path in conjunction with &amp;quot;-command install&amp;quot;.}}&lt;br /&gt;
*-username SteamUsername - Where Username is the Steam account you will use to connect to Steam and download the files. It is a good idea to have a separate account set up for this.&lt;br /&gt;
*-password SteamPassword - Self explanatory.&lt;br /&gt;
*-verify_all - This will verify all the files once they have been installed. Highly recommended.&lt;br /&gt;
&lt;br /&gt;
{{Warning|If you have not verified the Steam account you are using to update / install your server, an e-mail will be sent with a Steam verification code to the registered primary e-mail account. In this case, you will need to run the same command again but include the verification code by adding this switch:}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-steam_guard_code 5char&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Where &amp;quot;5char&amp;quot; is replaced by the verification code Steam will e-mail.&lt;br /&gt;
&lt;br /&gt;
Original author: A-z-K&lt;br /&gt;
== Dedicated Server (Linux) ==&lt;br /&gt;
Linux server is unfortunately unsupported. Valve&#039;s version of the Source 2007 engine for Linux is too slow to handle any decent amount of players, and becomes unstable very, very quickly.&lt;br /&gt;
&lt;br /&gt;
== Server Extensions ==&lt;br /&gt;
There are several plugins available for use in Empires. Two extension systems are available (and can run in parallel):&lt;br /&gt;
* [http://www.sourcemod.net/ SourceMod] is the most common system, and is used for the majority of plugins. Handy SourceMod plugins that have been confirmed to work on Empires servers are:&lt;br /&gt;
** [http://raegquit.com/beerdude26/empires-plugins/rg_ungrief.smx Ungrief Command Vehicle] - Teleports the specified command vehicle to where you are looking. Usage: !ungrief &amp;lt;nf | be | imp&amp;gt;&lt;br /&gt;
** [http://www.sourcebans.net/ SourceBans] - A free global administration and banning system for Source engine based servers.&lt;br /&gt;
** [http://kigenac.com/viewtopic.php?f=4&amp;amp;t=231 Kigen&#039;s Anti-Cheat] (Requires Sockets 3.0.1 plugin) - An extensive anti-cheating plugin.&lt;br /&gt;
* [http://www.sourceop.com/wiki/Installing SourceOp] is less popular, but is required to run an anti-DoS plugin:&lt;br /&gt;
** [http://www.sourceop.com/modules.php?name=Downloads&amp;amp;d_op=viewdownload&amp;amp;cid=9 DoS Attack Fixer] - Protects against A2C_PRINT and other spam.&lt;br /&gt;
&lt;br /&gt;
Both systems themselves run on [http://www.sourcemm.net/ MetaMod], allowing them to run in parallel.&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
=== Customize server.cfg settings ===&lt;br /&gt;
As the server.cfg (amongst others) can be overwritten during upgrade and you may wish to have your server run in different &amp;quot;modes&amp;quot; such as password protected clan match/practice, increased resource rates for &amp;quot;tank wars&amp;quot;, etc, it is best to treat your server.cfg as &amp;quot;read-only&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Any default settings you wish to use can be placed in a separate file such as &amp;quot;myserver.cfg&amp;quot;. At the end of server.cfg, you can then add the line &amp;quot;exec myserver.cfg&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This way, server.cfg will then run myserver.cfg and override any server.cfg settings.&lt;br /&gt;
&lt;br /&gt;
Loading various server &amp;quot;modes&amp;quot; can then be done by calling them in the server console:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
rcon exec tankwars.cfg&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want a mode to be automatically loaded after map change / server restart, you can add another line to server.cfg below the &amp;quot;exec myserver.cfg&amp;quot; entry.&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
* [http://server.counter-strike.net/server.php?cmd=cmdall General HL2 Directives/Commands]&lt;br /&gt;
* [http://www.sourcemod.net/ SourceMod]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Additional_Downloads&amp;diff=8055</id>
		<title>Additional Downloads</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Additional_Downloads&amp;diff=8055"/>
		<updated>2012-12-28T11:40:24Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Additional_Downloads}}&lt;br /&gt;
&lt;br /&gt;
This page is for extra stuff to change the appearance of Empires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{warning|The files listed on these page are contributed by the community. We give no guarantee that they work nor can guarantee that they are harmless. They are &#039;&#039;&#039;NOT&#039;&#039;&#039; officially supported.}}&lt;br /&gt;
{{warning|As with all changes that you make to your Empires install: &#039;&#039;&#039;MAKE SURE TO BACK UP THE OLD FILES FIRST!&#039;&#039;&#039;}}&lt;br /&gt;
{{warning|Also note, these changes might not work on servers that have enabled sv_pure.}}&lt;br /&gt;
&lt;br /&gt;
{{note|Install custom files in &#039;steam/steamapps/common/empires/empires&#039;.}}&lt;br /&gt;
&lt;br /&gt;
=== Model Replacement ===&lt;br /&gt;
&lt;br /&gt;
Model replacements change the way things look but, not how they work.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;95%&amp;quot; style=&amp;quot; border: 1px solid #b0b0b0; color: #000; background-color: #f0f0f0&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;|[[Image:Nf imp starwars.jpg|thumb|left|EMPIRES FOR EMPIRES!]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Star Wars&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Player model replacement pack!.&lt;br /&gt;
|-&lt;br /&gt;
| [http://www4.bplaced.net/request.php?10 Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?t=5449 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|[[Image:Iphone.jpg|thumb|left|SEXY!]] &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;iRepair Tool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| An iPhone replacement for the engineer kit.&lt;br /&gt;
|-&lt;br /&gt;
| [http://www4.bplaced.net/request.php?11 Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?t=4732 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Smg3.JPG|thumb|left|Staple gun?]] &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;SMG2 Replacement&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Replaces the SMG2, you get the SMG3 from ye old Empires 1.0&lt;br /&gt;
|-&lt;br /&gt;
| [http://rapidshare.com/files/185988314/nf_smg3_10_ob.zip Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Install Instructions:&lt;br /&gt;
|-&lt;br /&gt;
| Extract the contents of the .rar into your &amp;quot;SourceMods\Empires\&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?t=5595 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|[[Image:Empnorollbarimp.jpg|thumb|left|Clear view of things ahead!]]&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Rollbar-less jeeps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Replaces the jeep models with versions that have no rollbars, allowing you to see properly. &lt;br /&gt;
|-&lt;br /&gt;
| [http://downloads.borgamers.com/Empires/Custom%20Content/Models/rollbarlessjeeps4.zip Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Install Instructions:&lt;br /&gt;
|-&lt;br /&gt;
| Read the readme.txt file in the Zip.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?p=297723 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:MW2-AK-BE-SMG1.jpeg|thumb|left]] &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;MW2 AK for the BE SMG1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Replaces BE SMG1 with the Modern Warfare 2 AK&lt;br /&gt;
|-&lt;br /&gt;
| [https://dl.dropbox.com/u/2940017/ak.rar Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?p=426036 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|[[Image:ERIFLE-BEAR.jpg|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Enhanced rifle for the BEAR&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [https://dl.dropbox.com/u/2940017/bear.rar Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?p=426036 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:M14-NFHR.jpg|thumb|left]] &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;M14 for the NFHR&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Replaces NF HR with the M14&lt;br /&gt;
|-&lt;br /&gt;
| [https://dl.dropbox.com/u/2940017/NFHR.rar Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?p=426036 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|[[Image:MW-MP5-NFAR.jpg|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;MW MP5 for the NFAR&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [https://dl.dropbox.com/u/2940017/mp5nfar.rar Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?p=426036 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:MW2-M4A1-BEHR.jpg|thumb|left]] &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;MW2 M4A1 for the BEHR&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Replaces BE HR with the Modern Warfare 2 M4A1&lt;br /&gt;
|-&lt;br /&gt;
| [https://dl.dropbox.com/u/2940017/m4a1.rar Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?p=426036 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|[http://www.youtube.com/watch?v=to8uA9WqrJY Youtube Link]&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Sniper rifle replacement for NF Scout Rifle&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [https://dl.dropbox.com/u/2940017/g2.rar Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?p=426036 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:NF-Grenade-Replacement.jpg|thumb|left]] &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;NF Grenade replacement&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://dl.dropbox.com/u/2940017/gimnade.rar Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?p=426036 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|[[Image:MW2-Rangers-NF.jpg|thumb|left]] &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;MW2 Rangers for NF Soldiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [https://dl.dropbox.com/u/2940017/nfrangers.rar Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?p=426036 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BF-HV-NF-APC.jpg|thumb|left]] &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;BF Humvee for the NF APC&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://dl.dropbox.com/u/2940017/humvee.rar Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?p=426036 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|[[Image:Jurassic-Park-Jeeps.jpg|thumb|left]] &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Jurassic Park Jeeps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [https://dl.dropbox.com/u/2940017/jp_jeep.rar Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?p=426036 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Particle Effects ===&lt;br /&gt;
Changes the way your cannon shots, bullets, and building smoke look but, now how they work.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;95%&amp;quot; style=&amp;quot; border: 1px solid #b0b0b0; color: #000; background-color: #f0f0f0&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;| [[Image:chris_Particles_2.JPG|thumb|left|I CAN HAS FPS NOW!?]]&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Pickled Heretic&#039;s Cheap Particles&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t like the new Particles? Wish they didn&#039;t suck your FPS into the void?&lt;br /&gt;
|-&lt;br /&gt;
| Cry no more, thanks to Pickled H. we can have [http://www.megaupload.com/?d=9D1Z2H1G cheap particles].&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Install Instructions:&lt;br /&gt;
|-&lt;br /&gt;
| Extract the file into your SourceMods\Empires\particles directory.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?t=12433 Link]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;width=50%&amp;quot;; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot;|&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Image:Nyan-Cat-Missiles.jpg|thumb|left|NYAN NYAN NYAN]] &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nyan Cat Missiles&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Replaces missiles with Nyan Cat sprites.&lt;br /&gt;
|-&lt;br /&gt;
| [https://dl.dropbox.com/u/2940017/nyan.rar Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?p=426036 Link]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Downloads ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;95%&amp;quot; style=&amp;quot; border: 1px solid #b0b0b0; color: #000; background-color: #f0f0f0&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;| [[Image:Background shandy preview.jpg|thumb|left|!New Backgrounds!]] &lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;John Shandy&#039;s Main menu backgrounds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Behold my children, NEW main menu backgrounds to gaze upon!&lt;br /&gt;
|-&lt;br /&gt;
| Choose between [http://empires.martinpace.com/releases/menu/jshandy_empbg_be.rar BE Background] or [http://empires.martinpace.com/releases/menu/jshandy_empbg_nf.rar NF Background].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Install Instructions:&lt;br /&gt;
|-&lt;br /&gt;
| Extract the file into your Empires directory.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?t=10852 Link]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;width=50%&amp;quot;; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot;|&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Different Jeep Turbo Sound&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [https://dl.dropbox.com/u/2940017/jeep%20turbo.rar Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?p=426036 Link]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Starcraft Sounds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://dl.dropbox.com/u/2940017/sound.rar Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?p=426036 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay|Tips]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Additional_Downloads&amp;diff=8054</id>
		<title>Additional Downloads</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Additional_Downloads&amp;diff=8054"/>
		<updated>2012-12-28T10:51:54Z</updated>

		<summary type="html">&lt;p&gt;Gilmore110j: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Additional_Downloads}}&lt;br /&gt;
&lt;br /&gt;
This page is for extra stuff to change the appearance of Empires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{warning|The files listed on these page are contributed by the community. We give no guarantee that they work nor can guarantee that they are harmless. They are &#039;&#039;&#039;NOT&#039;&#039;&#039; officially supported.}}&lt;br /&gt;
{{warning|As with all changes that you make to your Empires install: &#039;&#039;&#039;MAKE SURE TO BACK UP THE OLD FILES FIRST!&#039;&#039;&#039;}}&lt;br /&gt;
{{warning|Also note, these changes might not work on servers that have enabled sv_pure.}}&lt;br /&gt;
&lt;br /&gt;
{{warning|These downloads will not work with the current Steampires unless you extract the gcfs into a separate directory.}}&lt;br /&gt;
&lt;br /&gt;
=== Model Replacement ===&lt;br /&gt;
&lt;br /&gt;
Model replacements change the way things look but, not how they work.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;95%&amp;quot; style=&amp;quot; border: 1px solid #b0b0b0; color: #000; background-color: #f0f0f0&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;|[[Image:Nf imp starwars.jpg|thumb|left|EMPIRES FOR EMPIRES!]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Star Wars&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Player model replacement pack!.&lt;br /&gt;
|-&lt;br /&gt;
| [http://www4.bplaced.net/request.php?10 Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Install Instructions:&lt;br /&gt;
|-&lt;br /&gt;
| Extract the contents of the .rar into your &amp;quot;SourceMods\Empires\&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?t=5449 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|[[Image:Iphone.jpg|thumb|left|SEXY!]] &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;iRepair Tool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| An iPhone replacement for the engineer kit.&lt;br /&gt;
|-&lt;br /&gt;
| [http://www4.bplaced.net/request.php?11 Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Install Instructions:&lt;br /&gt;
|-&lt;br /&gt;
| Extract the contents of the .rar into your &amp;quot;SourceMods\Empires\&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?t=4732 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Smg3.JPG|thumb|left|Staple gun?]] &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;SMG2 Replacement&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Replaces the SMG2, you get the SMG3 from ye old Empires 1.0&lt;br /&gt;
|-&lt;br /&gt;
| [http://rapidshare.com/files/185988314/nf_smg3_10_ob.zip Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Install Instructions:&lt;br /&gt;
|-&lt;br /&gt;
| Extract the contents of the .rar into your &amp;quot;SourceMods\Empires\&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?t=5595 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|[[Image:Empnorollbarimp.jpg|thumb|left|Clear view of things ahead!]]&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Rollbar-less jeeps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Replaces the jeep models with versions that have no rollbars, allowing you to see properly. &lt;br /&gt;
|-&lt;br /&gt;
| [http://downloads.borgamers.com/Empires/Custom%20Content/Models/rollbarlessjeeps4.zip Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Install Instructions:&lt;br /&gt;
|-&lt;br /&gt;
| Read the readme.txt file in the Zip.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?p=297723 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:MW2-AK-BE-SMG1.jpeg|thumb|left]] &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;MW2 AK for the BE SMG1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Replaces BE SMG1 with the Modern Warfare 2 AK&lt;br /&gt;
|-&lt;br /&gt;
| [https://dl.dropbox.com/u/2940017/ak.rar Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Install Instructions:&lt;br /&gt;
|-&lt;br /&gt;
| Extract the contents of the .rar into your &amp;quot;SourceMods\Empires\&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?p=426036 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|[[Image:ERIFLE-BEAR.jpg|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Enhanced rifle for the BEAR&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [https://dl.dropbox.com/u/2940017/bear.rar Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Install Instructions:&lt;br /&gt;
|-&lt;br /&gt;
| Read the readme.txt file in the Zip.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?p=426036 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:M14-NFHR.jpg|thumb|left]] &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;M14 for the NFHR&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Replaces NF HR with the M14&lt;br /&gt;
|-&lt;br /&gt;
| [https://dl.dropbox.com/u/2940017/NFHR.rar Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Install Instructions:&lt;br /&gt;
|-&lt;br /&gt;
| Extract the contents of the .rar into your &amp;quot;SourceMods\Empires\&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?p=426036 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|[[Image:MW-MP5-NFAR.jpg|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;MW MP5 for the NFAR&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [https://dl.dropbox.com/u/2940017/mp5nfar.rar Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Install Instructions:&lt;br /&gt;
|-&lt;br /&gt;
| Read the readme.txt file in the Zip.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?p=426036 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:MW2-M4A1-BEHR.jpg|thumb|left]] &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;MW2 M4A1 for the BEHR&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Replaces BE HR with the Modern Warfare 2 M4A1&lt;br /&gt;
|-&lt;br /&gt;
| [https://dl.dropbox.com/u/2940017/m4a1.rar Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Install Instructions:&lt;br /&gt;
|-&lt;br /&gt;
| Extract the contents of the .rar into your &amp;quot;SourceMods\Empires\&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?p=426036 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|[http://www.youtube.com/watch?v=to8uA9WqrJY Youtube Link]&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Sniper rifle replacement for NF Scout Rifle&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [https://dl.dropbox.com/u/2940017/g2.rar Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Install Instructions:&lt;br /&gt;
|-&lt;br /&gt;
| Read the readme.txt file in the Zip.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?p=426036 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:NF-Grenade-Replacement.jpg|thumb|left]] &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;NF Grenade replacement&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://dl.dropbox.com/u/2940017/gimnade.rar Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Install Instructions:&lt;br /&gt;
|-&lt;br /&gt;
| Extract the contents of the .rar into your &amp;quot;SourceMods\Empires\&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?p=426036 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|[[Image:MW2-Rangers-NF.jpg|thumb|left]] &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;MW2 Rangers for NF Soldiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [https://dl.dropbox.com/u/2940017/nfrangers.rar Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Install Instructions:&lt;br /&gt;
|-&lt;br /&gt;
| Read the readme.txt file in the Zip.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?p=426036 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BF-HV-NF-APC.jpg|thumb|left]] &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;BF Humvee for the NF APC&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://dl.dropbox.com/u/2940017/humvee.rar Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Install Instructions:&lt;br /&gt;
|-&lt;br /&gt;
| Extract the contents of the .rar into your &amp;quot;SourceMods\Empires\&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?p=426036 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|[[Image:Jurassic-Park-Jeeps.jpg|thumb|left]] &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Jurassic Park Jeeps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [https://dl.dropbox.com/u/2940017/jp_jeep.rar Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Install Instructions:&lt;br /&gt;
|-&lt;br /&gt;
| Read the readme.txt file in the Zip.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?p=426036 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Particle Effects ===&lt;br /&gt;
Changes the way your cannon shots, bullets, and building smoke look but, now how they work.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;95%&amp;quot; style=&amp;quot; border: 1px solid #b0b0b0; color: #000; background-color: #f0f0f0&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;| [[Image:chris_Particles_2.JPG|thumb|left|I CAN HAS FPS NOW!?]]&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Pickled Heretic&#039;s Cheap Particles&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t like the new Particles? Wish they didn&#039;t suck your FPS into the void?&lt;br /&gt;
|-&lt;br /&gt;
| Cry no more, thanks to Pickled H. we can have [http://www.megaupload.com/?d=9D1Z2H1G cheap particles].&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Install Instructions:&lt;br /&gt;
|-&lt;br /&gt;
| Extract the file into your SourceMods\Empires\particles directory.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?t=12433 Link]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;width=50%&amp;quot;; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot;|&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Image:Nyan-Cat-Missiles.jpg|thumb|left|NYAN NYAN NYAN]] &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nyan Cat Missiles&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Replaces missiles with Nyan Cat sprites.&lt;br /&gt;
|-&lt;br /&gt;
| [https://dl.dropbox.com/u/2940017/nyan.rar Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Install Instructions:&lt;br /&gt;
|-&lt;br /&gt;
| Extract the contents of the .rar into your &amp;quot;SourceMods\Empires\&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?p=426036 Link]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Downloads ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;95%&amp;quot; style=&amp;quot; border: 1px solid #b0b0b0; color: #000; background-color: #f0f0f0&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;| [[Image:Background shandy preview.jpg|thumb|left|!New Backgrounds!]] &lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;John Shandy&#039;s Main menu backgrounds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Behold my children, NEW main menu backgrounds to gaze upon!&lt;br /&gt;
|-&lt;br /&gt;
| Choose between [http://empires.martinpace.com/releases/menu/jshandy_empbg_be.rar BE Background] or [http://empires.martinpace.com/releases/menu/jshandy_empbg_nf.rar NF Background].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Install Instructions:&lt;br /&gt;
|-&lt;br /&gt;
| Extract the file into your Empires directory.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?t=10852 Link]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;width=50%&amp;quot;; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot;|&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Different Jeep Turbo Sound&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [https://dl.dropbox.com/u/2940017/jeep%20turbo.rar Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Install Instructions:&lt;br /&gt;
|-&lt;br /&gt;
| Extract the contents of the .rar into your &amp;quot;SourceMods\Empires\&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?p=426036 Link]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot; border: 1px solid #f0f0f0; color: #000; background-color: #f0f0f0&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Starcraft Sounds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [https://dl.dropbox.com/u/2940017/sound.rar Download Link]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Install Instructions:&lt;br /&gt;
|-&lt;br /&gt;
| Extract the contents of the .rar into your &amp;quot;SourceMods\Empires\&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Link to original forum discussion: [http://forums.empiresmod.com/showthread.php?p=426036 Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay|Tips]]&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
	</entry>
</feed>