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	<updated>2026-04-04T11:33:30Z</updated>
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	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Dedicated_Server_Setup&amp;diff=8016</id>
		<title>Dedicated Server Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Dedicated_Server_Setup&amp;diff=8016"/>
		<updated>2011-06-30T23:30:22Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: Removed Linux ded server instructions, revert it if Valve upgrades Source to 2009 or newer (L4d branch has linux improvements)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Dedicated Server Setup}}&lt;br /&gt;
&lt;br /&gt;
== Dedicated Server (Windows) ==&lt;br /&gt;
=== Downloading ===&lt;br /&gt;
First of all you need the [http://steampowered.com/download/hldsupdatetool.exe HLDS Update Tool]. This is what we use to update/download the server. You will also need Empires Dedicated Server from the [http://www.empiresmod.com/drupal/node/14 Download Page].&lt;br /&gt;
&lt;br /&gt;
If you want to use [http://www.sourcemod.net/ SourceMod], make sure you download it before going any further.&lt;br /&gt;
&lt;br /&gt;
=== Installing ===&lt;br /&gt;
* First we need to download the SDS (Source Dedicated Server). To download we open up hldsupdatetool.exe and download the tool to an arbitrary location on your machine, for example: &lt;br /&gt;
 C:\HL2DS&lt;br /&gt;
* When you have finished installing the update tool open the install folder in a command prompt and type:&lt;br /&gt;
 hldsupdatetool.exe -command update -game &amp;quot;orangebox&amp;quot; -dir C:\HL2DS  &lt;br /&gt;
&lt;br /&gt;
* If that doesnt work or your stuck or having trouble getting orangebox then you can go [http://www.srcds.com/db/engine.php?subaction=showfull&amp;amp;id=1097362093&amp;amp;archive= HERE] for a more indepth tutorial on how to get it.&lt;br /&gt;
&lt;br /&gt;
{{Tip|Make sure you replace C:\HL2DS with your install path if it&#039;s different.}}&lt;br /&gt;
&lt;br /&gt;
This will download all files necessary to host an orange box server (and Empires). And remember to &amp;quot;Go get yourself a cup of coffee.&amp;quot; as valve said, this will take some time&lt;br /&gt;
&lt;br /&gt;
* Install the Empires Dedicated Server files to &amp;quot;C:\HL2DS\orangebox\empires&amp;quot; (use your own install path).&lt;br /&gt;
* Create a shortcut of &#039;&#039;&#039;srcds.exe&#039;&#039;&#039; and place it where you want then go to properties of the shortcut. Add the following to the end of the shortcut target: &lt;br /&gt;
 -game empires +maxplayers 14 -port 27015 -console +map emp_canyon -autoupdate&lt;br /&gt;
It sould look like this; &lt;br /&gt;
 srcds.exe -game empires +maxplayers 14 -port 27015 -console +map emp_canyon -autoupdate&lt;br /&gt;
{{Tip|You can adjust your port and maxplayers via the shortcut or the &#039;&#039;server.cfg&#039;&#039; file.}}&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
Next, edit your mapcycle.txt and server.cfg files to your liking. &lt;br /&gt;
{{Warning|When editing your server.cfg remember to change your &#039;&#039;&#039;rcon_password&#039;&#039;&#039; and &#039;&#039;&#039;hostname&#039;&#039;&#039; directives!}}&lt;br /&gt;
 rcon_password &amp;quot;pass&amp;quot;  //Your rcon password&lt;br /&gt;
 hostname &amp;quot;Servername&amp;quot; //The name of your server&lt;br /&gt;
&lt;br /&gt;
These are the most important settings to change, there are more in the cfg so test around what is best for you.&lt;br /&gt;
&lt;br /&gt;
=== Starting ===&lt;br /&gt;
You should now be able to double-click your server shortcut, which will start up your dedicated server.&lt;br /&gt;
&lt;br /&gt;
== Dedicated Server (Linux) ==&lt;br /&gt;
Linux server is unsupported. Valve&#039;s version of Source 2007 engine for Linux is too slow to handle any decent amount of players.&lt;br /&gt;
&lt;br /&gt;
== Tip and Tricks ==&lt;br /&gt;
=== Modularise server.cfg settings ===&lt;br /&gt;
As the server.cfg (amongst others) can be overwritten during upgrade and you may wish to have your server run in different &amp;quot;modes&amp;quot; such as password protected clan match/practice, increase resource rates for &amp;quot;tank wars&amp;quot;, etc it&#039;s best to treat your server.cfg as &amp;quot;read-only&amp;quot; and any default settings you wish to have place them in a unique filename e.g. myserver.cfg then add a single line to the end of server.cfg &amp;quot;exec myserver.cfg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This way server.cfg will then run myserver.cfg and override any server.cfg settings.&lt;br /&gt;
For example to set your server&#039;s hostname you&#039;d add the following to myserver.cfg&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
hostname &amp;quot;My Empires Server&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to myserver.cfg you can then create modified files to accommodate your various server &amp;quot;modes&amp;quot; which can either be called via&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
rcon exec tankwars.cfg&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Or if you want this mode to automatically survive a map change/server restart, add another line to server.cfg below your &amp;quot;exec myserver.cfg&amp;quot; entry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
* [http://server.counter-strike.net/server.php?cmd=cmdall General HL2 Directives/Commands]&lt;br /&gt;
* [http://www.sourcemod.net/ SourceMod]&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Main_Page&amp;diff=7882</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Main_Page&amp;diff=7882"/>
		<updated>2011-03-30T15:26:11Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: /* Wiki Stuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Empires.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Welcome to the Empires Mod wiki, home to documentation, guides, tips, and other useful information for players and developers. The contents of this site are maintained and policed by the community for the better of the whole.  Please be considerate and enjoy what others have spent much time putting together for everyone.&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Download|Download Empires]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{Tip|Join &#039;&#039;&#039;[irc://irc.gamesurge.net/empiresmod/ #empiresmod]&#039;&#039;&#039; for the official Empires Mod channel to discuss all aspects of the mod including improving this wiki.&#039;&#039;&#039;&#039;&#039;&#039;  Show your support and stay up to date with Empires.  This channel is located on the &#039;&#039;&#039;[irc://irc.gamesurge.net/ GameSurge]&#039;&#039;&#039; Irc Network }}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;50%&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;border: 1px solid #ffc9c9; color: #000; background-color: #fff3f3&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .4em .9em .9em&amp;quot;&amp;gt;&lt;br /&gt;
== General Information ==&lt;br /&gt;
The following pages are of general interest to players.&lt;br /&gt;
* [[Empires Mod|What is Empires Mod?]]&lt;br /&gt;
* [[FAQ|Empires Mod FAQ]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Vehicles]]&lt;br /&gt;
** [[Vehicle customization|Vehicle Customization]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Maps]]&lt;br /&gt;
* [[Squads]]&lt;br /&gt;
* [[Commanding]]&lt;br /&gt;
* [[Structures|Structures and Building]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tips]]&lt;br /&gt;
* [[The_Story | Empires Story]]&lt;br /&gt;
* [[Jargon]]&lt;br /&gt;
* [[Client_Optimization|Client Optimization]]&lt;br /&gt;
* [[Additional_Downloads|Additional Content]]&lt;br /&gt;
&lt;br /&gt;
== Classes and Skills ==&lt;br /&gt;
Empires Mod features four different classes, each with unique abilities.&lt;br /&gt;
* [[Engineer]]&lt;br /&gt;
* [[Grenadier]]&lt;br /&gt;
* [[Rifleman]]&lt;br /&gt;
* [[Scout]]&lt;br /&gt;
Additionally, with experience, players can gain ranks, opening up new [[Skills]] that grant special or improved abilities.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; color: #000; background-color: #f0f0ff&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: right; text-align: left; float: right; padding: .4em .9em .9em&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Developer Documentation ==&lt;br /&gt;
The following pages contain information useful to the developers, mappers, modelers, and other contributors to the mod.&lt;br /&gt;
* [[Mapping]]&lt;br /&gt;
* [[Modeling]]&lt;br /&gt;
* [[Change Log]]&lt;br /&gt;
* [[Bugs]]&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
* [[Scripts]]&lt;br /&gt;
* [[Lua]]&lt;br /&gt;
&lt;br /&gt;
== Servers ==&lt;br /&gt;
* [[Dedicated Server Setup]]&lt;br /&gt;
* [[Server Optimization]]&lt;br /&gt;
* [[Server Cvars]]&lt;br /&gt;
&lt;br /&gt;
== Important Links ==&lt;br /&gt;
* [http://empiresmod.com/ Empires Mod Webpage]&lt;br /&gt;
* [http://forums.empiresmod.com Empires Forum]&lt;br /&gt;
* [[Download | Empires Downloads]]&lt;br /&gt;
* [[Empires IRC]]&lt;br /&gt;
* [[Clan Listing]]&lt;br /&gt;
* [[Fan_Sites|Fan Sites]]&lt;br /&gt;
&lt;br /&gt;
== Wiki Stuff ==&lt;br /&gt;
* [[Helping Out]]&lt;br /&gt;
* [http://meta.wikimedia.org/wiki/Help:Contents#For_editors Wiki Editing Manual]&lt;br /&gt;
* [[Templates]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other Languages: [[German:Main_Page|German]], [[French:Main_Page|French]], [[Spanish:Main_Page|Spanish]]&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Main_Page&amp;diff=7875</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Main_Page&amp;diff=7875"/>
		<updated>2011-03-30T15:19:49Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: /* Servers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Empires.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Welcome to the Empires Mod wiki, home to documentation, guides, tips, and other useful information for players and developers. The contents of this site are maintained and policed by the community for the better of the whole.  Please be considerate and enjoy what others have spent much time putting together for everyone.&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Download|Download Empires]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{Tip|Join &#039;&#039;&#039;[irc://irc.gamesurge.net/empiresmod/ #empiresmod]&#039;&#039;&#039; for the official Empires Mod channel to discuss all aspects of the mod including improving this wiki.&#039;&#039;&#039;&#039;&#039;&#039;  Show your support and stay up to date with Empires.  This channel is located on the &#039;&#039;&#039;[irc://irc.gamesurge.net/ GameSurge]&#039;&#039;&#039; Irc Network }}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;50%&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;border: 1px solid #ffc9c9; color: #000; background-color: #fff3f3&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .4em .9em .9em&amp;quot;&amp;gt;&lt;br /&gt;
== General Information ==&lt;br /&gt;
The following pages are of general interest to players.&lt;br /&gt;
* [[Empires Mod|What is Empires Mod?]]&lt;br /&gt;
* [[FAQ|Empires Mod FAQ]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Vehicles]]&lt;br /&gt;
** [[Vehicle customization|Vehicle Customization]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Maps]]&lt;br /&gt;
* [[Squads]]&lt;br /&gt;
* [[Commanding]]&lt;br /&gt;
* [[Structures|Structures and Building]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tips]]&lt;br /&gt;
* [[The_Story | Empires Story]]&lt;br /&gt;
* [[Jargon]]&lt;br /&gt;
* [[Client_Optimization|Client Optimization]]&lt;br /&gt;
* [[Additional_Downloads|Additional Content]]&lt;br /&gt;
&lt;br /&gt;
== Classes and Skills ==&lt;br /&gt;
Empires Mod features four different classes, each with unique abilities.&lt;br /&gt;
* [[Engineer]]&lt;br /&gt;
* [[Grenadier]]&lt;br /&gt;
* [[Rifleman]]&lt;br /&gt;
* [[Scout]]&lt;br /&gt;
Additionally, with experience, players can gain ranks, opening up new [[Skills]] that grant special or improved abilities.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; color: #000; background-color: #f0f0ff&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: right; text-align: left; float: right; padding: .4em .9em .9em&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Developer Documentation ==&lt;br /&gt;
The following pages contain information useful to the developers, mappers, modelers, and other contributors to the mod.&lt;br /&gt;
* [[Mapping]]&lt;br /&gt;
* [[Modeling]]&lt;br /&gt;
* [[Change Log]]&lt;br /&gt;
* [[Bugs]]&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
* [[Scripts]]&lt;br /&gt;
* [[Lua]]&lt;br /&gt;
&lt;br /&gt;
== Servers ==&lt;br /&gt;
* [[Dedicated Server Setup]]&lt;br /&gt;
* [[Server Optimization]]&lt;br /&gt;
* [[Server Cvars]]&lt;br /&gt;
&lt;br /&gt;
== Important Links ==&lt;br /&gt;
* [http://empiresmod.com/ Empires Mod Webpage]&lt;br /&gt;
* [http://forums.empiresmod.com Empires Forum]&lt;br /&gt;
* [[Download | Empires Downloads]]&lt;br /&gt;
* [[Empires IRC]]&lt;br /&gt;
* [[Clan Listing]]&lt;br /&gt;
* [[Fan_Sites|Fan Sites]]&lt;br /&gt;
&lt;br /&gt;
== Wiki Stuff ==&lt;br /&gt;
* [[Helping Out]]&lt;br /&gt;
* [[To Do]]&lt;br /&gt;
* [http://meta.wikimedia.org/wiki/Help:Contents#For_editors Wiki Editing Manual]&lt;br /&gt;
* [[Templates]]&lt;br /&gt;
* [[Subdomains]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other Languages: [[German:Main_Page|German]], [[French:Main_Page|French]], [[Spanish:Main_Page|Spanish]]&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Empires_Mod&amp;diff=7832</id>
		<title>Empires Mod</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Empires_Mod&amp;diff=7832"/>
		<updated>2011-03-21T05:44:20Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Empires Mod}}&lt;br /&gt;
&lt;br /&gt;
Empires utilises Valve&#039;s Source engine, which is also the basis for commercial titles such as Half-Life 2. The game play in Empires combines elements of both [[FPS]] and [[RTS]] gaming. One player from either team is elected to act as a [[Commander]]: playing the game from a top-down perspective, his role is to construct bases and co-ordinate his troops. The remainder of the team act as soldiers, playing the game from a first person perspective in the field, as one of four classes: [[Engineer]], [[Rifleman]], [[Grenadier]], or [[Scout]]. At their disposal is a wide variety of fully-customizable armoured [[vehicles]].&lt;br /&gt;
&lt;br /&gt;
Ultimately it is up to the Commander to determine his team&#039;s strategy, which will decide whether or not his team is victorious. As a soldier, it is up to you to follow your Commander&#039;s orders and take part in direct combat against the enemy. If, however, the Commander is not acting in the team&#039;s best interest, he can be voted out just as easily as he was voted in.&lt;br /&gt;
&lt;br /&gt;
As the game progresses, upgrades become available in several forms. Firstly, the [[radar]]&#039;s ability to communicate over long distances allows instructions for more advanced equipment to be sent to your [[Vehicle Factory|vehicle factories]]. This includes better [[Vehicle Engine Appendix|engines]], [[Vehicle Weapon Appendix|weapons]] and [[Vehicle Armor Appendix|armor]] -  with which you can equip vehicles as you see fit. Soldiers are also promoted in rank, in recognition of the contributions they make to their team. This gives them the opportunity to learn powerful new [[skills]], such as the [[Scout]]&#039;s ability to hide from enemy sight, or the [[Engineer]]&#039;s capacity to revive fallen comrades.&lt;br /&gt;
&lt;br /&gt;
Battles take place in a wide variety of locations: from intense infantry combat in the alleyways and buildings of an [[map:emp_district402|urban district]], to sprawling tank battles across open [[map:emp_duststorm|desert plains]], this is very much a global war.&lt;br /&gt;
&lt;br /&gt;
==Screen shots==&lt;br /&gt;
[[Image:Fighting_for_the_road.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Emp_canyon0020.jpg]]&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Dedicated_Server_Setup&amp;diff=5713</id>
		<title>Dedicated Server Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Dedicated_Server_Setup&amp;diff=5713"/>
		<updated>2008-12-29T19:25:27Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Dedicated Server Setup}}&lt;br /&gt;
&lt;br /&gt;
== Dedicated Server (Windows) ==&lt;br /&gt;
=== Downloading ===&lt;br /&gt;
First of all you need the [http://steampowered.com/download/hldsupdatetool.exe HLDS Update Tool]. This is what we use to update/download the server. You will also need Empires Dedicated Server from the [http://empiresmod.com/download.php Empires Download Page].&lt;br /&gt;
&lt;br /&gt;
If you want to use [http://www.mani-admin-plugin.com/ Mani Admin Plugin], make sure you download it before going any further.&lt;br /&gt;
&lt;br /&gt;
=== Installing ===&lt;br /&gt;
* First we need to download the SDS (Source Dedicated Server). To download we open up hldsupdatetool.exe and download the tool to an arbitrary location on your machine, for example: &lt;br /&gt;
 C:\HL2DS&lt;br /&gt;
* When you have finished installing the update tool open the install folder in a command prompt and type:&lt;br /&gt;
 hldsupdatetool.exe -command update -game &amp;quot;tf&amp;quot; -dir C:\HL2DS  &lt;br /&gt;
&lt;br /&gt;
* If that doesnt work or your stuck or having trouble getting tf then you can go [http://www.srcds.com/db/engine.php?subaction=showfull&amp;amp;id=1097362093&amp;amp;archive= HERE] for a more indepth tutorial on how to get it.&lt;br /&gt;
&lt;br /&gt;
{{Tip|Make sure you replace C:\HL2DS with your install path if it&#039;s different.}}&lt;br /&gt;
&lt;br /&gt;
This will download all files necessary to host a Team Fortress 2 server (and Empires). And remember to &amp;quot;Go get yourself a cup of coffee.&amp;quot; as valve said, this will take some time&lt;br /&gt;
&lt;br /&gt;
* Install the Empires Dedicated Server files to &amp;quot;C:\HL2DS\empires&amp;quot; (use your own install path).&lt;br /&gt;
* Create a shortcut of &#039;&#039;&#039;srcds.exe&#039;&#039;&#039; and place it where you want then go to properties of the shortcut. Add the following to the end of the shortcut target: &lt;br /&gt;
 -game empires +maxplayers 14 -port 27015 -console +map emp_canyon -autoupdate&lt;br /&gt;
It sould look like this; &lt;br /&gt;
 srcds.exe -game empires +maxplayers 14 -port 27015 -console +map emp_canyon -autoupdate&lt;br /&gt;
{{Tip|You can adjust your port and maxplayers via the shortcut or the &#039;&#039;server.cfg&#039;&#039; file.}}&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
Next, edit your mapcycle.txt and server.cfg files to your liking. &lt;br /&gt;
{{Warning|When editing your server.cfg remember to change your &#039;&#039;&#039;rcon_password&#039;&#039;&#039; and &#039;&#039;&#039;hostname&#039;&#039;&#039; directives!}}&lt;br /&gt;
 rcon_password &amp;quot;pass&amp;quot;  //Your rcon password&lt;br /&gt;
 hostname &amp;quot;Servername&amp;quot; //The name of your server&lt;br /&gt;
&lt;br /&gt;
These are the most important settings to change, there are more in the cfg so test around what is best for you.&lt;br /&gt;
&lt;br /&gt;
=== Starting ===&lt;br /&gt;
You should now be able to double-click your server shortcut, which will start up your dedicated server.&lt;br /&gt;
&lt;br /&gt;
== Dedicated Server (Linux) ==&lt;br /&gt;
=== Downloading ===&lt;br /&gt;
First of all you need the [http://storefront.steampowered.com/download/hldsupdatetool.bin HLDS Update Tool]. This is what we use to update/download the server. You will also need Empires Dedicated Server from the [http://empiresmod.com/download.php Empires Download Page].&lt;br /&gt;
&lt;br /&gt;
=== Installing SDS ===&lt;br /&gt;
Now we have to extract the HLDS-Update-Tool.&lt;br /&gt;
* Go to the homedir of the user who is designated to run the HL2-Server and create a subdir.&lt;br /&gt;
 hl2usr@hl2srv ~ # mkdir hl2&lt;br /&gt;
* Copy the HLDS-Update-Tool into your new subdir and chmod it to make it executable:&lt;br /&gt;
 hl2usr@hl2srv ~/hl2 # chmod +x hldsupdatetool.bin&lt;br /&gt;
* Run the binary:&lt;br /&gt;
 hl2usr@hl2srv ~/hl2 # ./hldsupdatetool.bin&lt;br /&gt;
* If you get a warning about not finding &amp;quot;compress&amp;quot;, go grab the &amp;quot;[http://ncompress.sourceforge.net/ ncompress]&amp;quot; package on Redhat/Fedora:&lt;br /&gt;
 hl2usr@hl2srv ~/hl2 # yum install ncompress&lt;br /&gt;
* Now that you have finished extracting the Update-Tool you can use it to download all required files:&lt;br /&gt;
 hl2usr@hl2srv ~/hl2 # ./steam -command update -game &amp;quot;tf&amp;quot; -dir .&lt;br /&gt;
Get yourself a cup of tea, coffee, soda, etc., and have a rest. Depending on your connection speed this can take some time&lt;br /&gt;
&lt;br /&gt;
=== Installing Empires ===&lt;br /&gt;
Next, we have to extract the previously downloaded Empires-Server.&lt;br /&gt;
* Copy the zip-file (something like empires_v1xxx_server.zip) to the folder where the HLDS-Update-Tool resides (&#039;&#039;~/hl2&#039;&#039; in this example) and extract it:&lt;br /&gt;
 hl2usr@hl2srv ~/hl2 # unzip empires_v1xxx_server.zip&lt;br /&gt;
This command created a subdir &#039;&#039;empires&#039;&#039; and extracted all needed files into it.&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
Before you can start your new Dedicated Server the servers config files have to be altered to satisfy your needs.&lt;br /&gt;
* cd to the &#039;&#039;&amp;quot;empires&amp;quot;&#039;&#039; subdir&lt;br /&gt;
* Edit the file &#039;&#039;mapcycle.txt&#039;&#039; with your prefered text editor and add/remove the maps you like/don&#039;t like in your mapcycle&lt;br /&gt;
* cd to the config dir of your Empires installation (&#039;&#039;~/hl2/empires/cfg&#039;&#039; in this example)&lt;br /&gt;
* Edit the &#039;&#039;server.cfg&#039;&#039; to your liking&lt;br /&gt;
{{Warning|When editing your server.cfg remember to change your &#039;&#039;&#039;rcon_password&#039;&#039;&#039; and &#039;&#039;&#039;hostname&#039;&#039;&#039; directives!}}&lt;br /&gt;
 rcon_password &amp;quot;pass&amp;quot;  //Your rcon password&lt;br /&gt;
 hostname &amp;quot;Servername&amp;quot; //The name of your server&lt;br /&gt;
&lt;br /&gt;
=== Starting ===&lt;br /&gt;
Now your server should be ready for startup&lt;br /&gt;
* cd to your Dedicated-Servers basedir (&#039;&#039;~/hl2&#039;&#039; in this example)&lt;br /&gt;
* Start the Server:&lt;br /&gt;
 hl2usr@hl2srv ~/hl2 # ./srcds_run -game empires +maxplayers 14 -port 27015 -console +map emp_canyon -autoupdate&lt;br /&gt;
{{Tip|Use a terminal multiplexer like [http://www.gnu.org/software/screen/ Screen] to be able to detach the HL2-Server Console and disconnect from your servers shell without terminating the HL2-Daemon}}&lt;br /&gt;
* You can create a Bash-File in your Dedicated-Servers basedir to easily start your Empires-Server in a virtual Screen-Terminal:&lt;br /&gt;
{{ Box File|empires.sh|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#! /bin/bash&lt;br /&gt;
screen -A -d -m -S empires -t empires ./srcds_run -game empires +maxplayers 14 -port 27015 -console +map emp_canyon -autoupdate&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
* Now make the Bash-File executable and run it:&lt;br /&gt;
 hl2usr@hl2srv ~/hl2 # chmod +x empires.sh&lt;br /&gt;
 hl2usr@hl2srv ~/hl2 # ./empires.sh&lt;br /&gt;
The Dedicated-Server now runs in the background. You can attach to the Screen-Terminal by typing:&lt;br /&gt;
 hl2usr@hl2srv ~/hl2 # screen -r empires&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
* [http://server.counter-strike.net/server.php?cmd=cmdall General HL2 Directives/Commands]&lt;br /&gt;
* [http://www.mani-admin-plugin.com/ Mani Admin Plugin]&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Modeling&amp;diff=2919</id>
		<title>Modeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Modeling&amp;diff=2919"/>
		<updated>2006-09-19T14:32:58Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Moddeling}}&lt;br /&gt;
&lt;br /&gt;
== Current props and models ==&lt;br /&gt;
* [[Vehicles]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Natural Props]]&lt;br /&gt;
* [[Artificial Props]]&lt;br /&gt;
&lt;br /&gt;
== Comunity Props and Models ==&lt;br /&gt;
&lt;br /&gt;
== Modeling Programms ==&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Bugs&amp;diff=2870</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Bugs&amp;diff=2870"/>
		<updated>2006-08-31T11:00:07Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game bugs ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;V&amp;quot; outside of VF shouldn&#039;t have any effect. At the moment it shows the menu and shows error after trying to build.&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Bugs&amp;diff=2869</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Bugs&amp;diff=2869"/>
		<updated>2006-08-31T10:45:51Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game bugs ==&lt;br /&gt;
&lt;br /&gt;
* When I research to some position in research tree and ie win the game I see the same position when clicking &amp;quot;Research&amp;quot; in next game instead of seeing root of the tree.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;V&amp;quot; outside of VF shouldn&#039;t have any effect. At the moment it shows the menu and shows error after trying to build.&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Bugs&amp;diff=2868</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Bugs&amp;diff=2868"/>
		<updated>2006-08-31T10:28:36Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game bugs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Missile launcher and mortar use missile launcher script from HL2 (probably). Even if not shooting aircraft missile have 10% probability of missing (they go down and explode).&lt;br /&gt;
&lt;br /&gt;
* When I research to some position in research tree and ie win the game I see the same position when clicking &amp;quot;Research&amp;quot; in next game instead of seeing root of the tree.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;V&amp;quot; outside of VF shouldn&#039;t have any effect. At the moment it shows the menu and shows error after trying to build.&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Bugs&amp;diff=2867</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Bugs&amp;diff=2867"/>
		<updated>2006-08-31T09:59:33Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game bugs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Missile launcher and mortar use missile launcher script from HL2 (probably). Even if not shooting aircraft missile have 10% probability of missing (they go down and explode).&lt;br /&gt;
&lt;br /&gt;
* Second armor plate doesn&#039;t do anything.&lt;br /&gt;
&lt;br /&gt;
* When I research to some position in research tree and ie win the game I see the same position when clicking &amp;quot;Research&amp;quot; in next game instead of seeing root of the tree.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;V&amp;quot; outside of VF shouldn&#039;t have any effect. At the moment it shows the menu and shows error after trying to build.&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Bugs&amp;diff=2866</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Bugs&amp;diff=2866"/>
		<updated>2006-08-30T23:43:07Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game bugs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Missile launcher and mortar use missile launcher script from HL2 (probably). Even if not shooting aircraft missile have 10% probability of missing (they go down and explode).&lt;br /&gt;
&lt;br /&gt;
* Second armor plate doesn&#039;t do anything.&lt;br /&gt;
&lt;br /&gt;
* When I research to some position in research tree and ie win the game I see the same position when clicking &amp;quot;Research&amp;quot; in next game instead of seeing root of the tree.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;V&amp;quot; outside of VF shouldn&#039;t have any effect. At the moment it shows the menu and shows error after trying to build.&lt;br /&gt;
&lt;br /&gt;
== Model bugs ==&lt;br /&gt;
&lt;br /&gt;
* It&#039;s possible to hide in NF Commander vehicle&#039;s wheels.&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Talk:Basic_Conquest_Map&amp;diff=2860</id>
		<title>Talk:Basic Conquest Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Talk:Basic_Conquest_Map&amp;diff=2860"/>
		<updated>2006-08-26T07:11:33Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dayum, could you please make the first pictures GIFS? (Save them in PS with &amp;quot;Local(Perceptual)&amp;quot; for awesome color saving)&lt;br /&gt;
 &lt;br /&gt;
I took the third picture as a test, and it went from 207KB (PNG) to 50.2KB (GIF)  --[[User:Beerdude26|Beerdude26]] 10:09, 23 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
You can also just compress your PNG. You can get some pretty small file sizes with a decent graphics program, sometimes better than GIF depending on the image and its color depth/dimensions. --[[User:Kelvin|Kelvin McCorvin]] 23:32, 24 August 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
PNG files are fine as long as you use right compression. GIF are low quality (256 indexed colors). [[User:MOOtant|MOOtant]] 03:11, 26 August 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Jargon&amp;diff=2801</id>
		<title>Jargon</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Jargon&amp;diff=2801"/>
		<updated>2006-08-19T11:09:14Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: /* E */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Jargon}}&lt;br /&gt;
&lt;br /&gt;
When you are playing Empires, you may come across some jargon you don&#039;t understand.  Here is a list of the most commonly used bits of Empires jargon.  Also see [http://empires.cw-hosting.net/showthread.php?t=1128 this thread].&lt;br /&gt;
==*==&lt;br /&gt;
&#039;&#039;&#039;3 Phase&#039;&#039;&#039; - Refers to the (3 Phase Electric) Engine upgrade.&lt;br /&gt;
==A==&lt;br /&gt;
&#039;&#039;&#039;APC rush&#039;&#039;&#039; - Building a Vehicle Factory at the beginning of the game, constructing an APC from it, getting all players inside it, and then driving off to the enemy base to quickly destroy their barracks and CV before they have defense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arty&#039;&#039;&#039; - Artillery Vehicle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arty Whore&#039;&#039;&#039; - Unsportsmanship use of the artillery.&lt;br /&gt;
==B==&lt;br /&gt;
&#039;&#039;&#039;Bar&#039;&#039;&#039; - Barracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BE&#039;&#039;&#039; - Refers to the &amp;quot;Brenodi Empire&amp;quot; Team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blitzkrieg&#039;&#039;&#039; - Usually started when both sides decide to APC rush. In a blitzkrieg the bases will move from place to place very quickly. There&#039;s no time to build defense because it wouldn&#039;t be done before the base would be rushed, so it&#039;s better to just set up a new base elsewhere.&lt;br /&gt;
==C==&lt;br /&gt;
&#039;&#039;&#039;Calculator/Calc&#039;&#039;&#039; - Engineers tool which can be used to heal/repair/build structures or units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cam&#039;&#039;&#039; - Surveillance camera constructed by engineers to detect near-by enemy infantry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chem&#039;&#039;&#039; - Chemistry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chokepoint&#039;&#039;&#039; - A spot in a map that is often camped, and where battles most often take place. These also are the routes that are most easily defendable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cloaker&#039;&#039;&#039; - Typically used in emp_escort and sometimes in emp_district402; a scout with hide that has or is in the act of sneaking past your defenses to capture the flag unnoticed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comm&#039;&#039;&#039; – Commander.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comm Suicide&#039;&#039;&#039; - A usually malicious act of a commander that consists of intentionally destroying team&#039;s own Command Vehicle by driving it off a high cliff, into deep water, etc (e.g. anything that would cause the CV to be destroyed quickly).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coolant&#039;&#039;&#039; - Refers to the Adv. Coolant Engines that can be researched.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash Dumps&#039;&#039;&#039; - Files generated by the game whenever it crashes. These files contain debugging information used by developers to track down bugs responsible for the crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CV&#039;&#039;&#039; - Command Vehicle.&lt;br /&gt;
==D==&lt;br /&gt;
&#039;&#039;&#039;Death APC&#039;&#039;&#039; - APC with extensive armor, weapons, and (usually) engine upgrades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decon&#039;&#039;&#039; - Short for &amp;quot;Deconstruct&amp;quot;; an Engineer&#039;s ability to un-build and destroy enemy structures with the engineer tool.&lt;br /&gt;
==E==&lt;br /&gt;
&#039;&#039;&#039;Engy&#039;&#039;&#039; - Engineer Class.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engy Tool&#039;&#039;&#039; - Engineers tool which can be used to heal/repair/build structures or units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ER&#039;&#039;&#039; - Extended Range Cannons.&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&#039;&#039;&#039;Fireworks&#039;&#039;&#039; - When commander sets several turrets in one place and an engineer builds them to 99% and finishes them all almost instantly. Usually next to enemy base or strongpoint.&lt;br /&gt;
==G==&lt;br /&gt;
&#039;&#039;&#039;Gameboy&#039;&#039;&#039; - Engineers tool which can be used to heal/repair/build structures or units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gren&#039;&#039;&#039; - Grenadier Class.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Griefer&#039;&#039;&#039; - Someone who intends to ruin the game, usually by destroying the commander vehicle.  Can also sometimes mean Grenadier.&lt;br /&gt;
==H==&lt;br /&gt;
&#039;&#039;&#039;HE Cannons&#039;&#039;&#039; - A popular research upgrade (High Explosive Cannon).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavies&#039;&#039;&#039; - Heavy tank.&lt;br /&gt;
==I==&lt;br /&gt;
==J==&lt;br /&gt;
==K==&lt;br /&gt;
==L==&lt;br /&gt;
&#039;&#039;&#039;Lights&#039;&#039;&#039; - Light tank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LT&#039;&#039;&#039; - Northern Faction Light Tank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LT Rush&#039;&#039;&#039; - Attacking early with many light tanks that have no upgrades or fast upgrades before BE has proper tank research.&lt;br /&gt;
==M==&lt;br /&gt;
&#039;&#039;&#039;Meds&#039;&#039;&#039; - Medium tanks(not med packs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MG&#039;&#039;&#039; - Machine Gun Turret.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ML&#039;&#039;&#039; - Missile Launcher Turret.&lt;br /&gt;
==N==&lt;br /&gt;
&#039;&#039;&#039;Nade&#039;&#039;&#039; - Grenade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nader&#039;&#039;&#039; - Another term for a grenadier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nadespam&#039;&#039;&#039; - The act of constantly throwing grenades into some chokepoint while picking up new ones from an ammo box in means to prevent the other team from advancing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninja&#039;&#039;&#039; - The attempt of a player to sneak into the enemy base and destroy key structures (especially the CV) without the enemy noticing before it is too late.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninjaneer&#039;&#039;&#039;- A Ninja Engineer; Usually used when the game is almost one sided; Ninjaneers can turn an entire game around if done correctly, but are sometimes frowned upon because people can&#039;t understand that ninjaneers are within game boundries, especially when Ninjaneers are used on them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NF&#039;&#039;&#039; - Refers to the &amp;quot;Northern Faction&amp;quot; Team.&lt;br /&gt;
==O==&lt;br /&gt;
==P==&lt;br /&gt;
&#039;&#039;&#039;Paper Tank/Arty/Armor&#039;&#039;&#039; - A vehicle armored with the basic (weak) armor. Also applies to tanks that have one plate of armor on all sides regardless of armor type.&lt;br /&gt;
==Q==&lt;br /&gt;
==R==&lt;br /&gt;
&#039;&#039;&#039;Rax&#039;&#039;&#039; - Less used abbreviation for Barracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ref&#039;&#039;&#039; - Refinery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res&#039;&#039;&#039; - Resources, the &amp;quot;money&amp;quot; for Empires and therefore required to build anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rev&#039;&#039;&#039; - Revive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rez&#039;&#039;&#039; - Revive, whereas the word is derived from &amp;quot;resurrect&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RTFM&#039;&#039;&#039; - Read the fuckin&#039; manual (Popular acronym uttered when a new player asks a question).&lt;br /&gt;
==S==&lt;br /&gt;
&#039;&#039;&#039;Sploit&#039;&#039;&#039; - from &amp;quot;exploit&amp;quot;; using a bug to gain unfair advantage over the enemy. Examples include clipping into geometry, falling under the world, getting to places inaccessible by design, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spotting&#039;&#039;&#039; - Use of radio command or scout binoculars to mark enemy units/buildings for the sight of infantry, tanks, and artillery vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack/Stacked&#039;&#039;&#039; - Referring to when the teams are uneven and there are more players on one team than the other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stalingrad&#039;&#039;&#039; - When one team has almost defeated the other team, but ends up losing because they run out of tickets before the other team, and soon get outnumbered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suicide&#039;&#039;&#039; - Often the only resort to getting &amp;quot;unstuck,&amp;quot; or used to get somewhere else in a hurry; pulling down the console with the tilde (~) key, typing &amp;quot;kill&amp;quot; (without quotes) and pressing enter.&lt;br /&gt;
==T==&lt;br /&gt;
&#039;&#039;&#039;The Pub&#039;&#039;&#039; - Light APCs that serve no purpose other than a spawn point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tickets&#039;&#039;&#039; - How many more &amp;quot;lives&amp;quot; the team has to spare.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turret Climbing&#039;&#039;&#039; - Rapidly building and trashing turrets as an engineer in means to build a &amp;quot;ladder&amp;quot; in order to get on top of high places. Often considered exploiting / cheating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turret Farming&#039;&#039;&#039; - Act of creating multiple turrets in a localized area.&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
==V==&lt;br /&gt;
&#039;&#039;&#039;Vanilla Tank/Arty/Armor&#039;&#039;&#039; - Refers to a tank with no upgrades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VF&#039;&#039;&#039; - Vehicle Factory.&lt;br /&gt;
==W==&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; - To rush the enemy CV, and build walls around it, therefore trapping it.&lt;br /&gt;
==X==&lt;br /&gt;
==Y==&lt;br /&gt;
==Z==&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Client_Optimization&amp;diff=2787</id>
		<title>Client Optimization</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Client_Optimization&amp;diff=2787"/>
		<updated>2006-08-15T21:24:15Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: /* Other commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Client Optimization}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Launchoptions.gif|right|Launch Options Window]]&lt;br /&gt;
&lt;br /&gt;
Low FPS can seriously hamper any game from being as fun as possible. And if your computer has problems meeting the minimum requirements, you might be forced to run around getting shot at without any chance to return fire.&lt;br /&gt;
&lt;br /&gt;
But this is where client optimization comes in. Client optimization can increase your FPS and enjoyment of Empires greatly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Configuration Choices =&lt;br /&gt;
== Launch Options ==&lt;br /&gt;
Many of the client optimization commands have to be inserted into the Launch Options window, which can be reached by following these steps:&lt;br /&gt;
&lt;br /&gt;
Left-click on the Steam tray icon.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Games&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Click on the &amp;quot;My Games&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
Right-click on &amp;quot;Empires&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Properties&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Click on the &amp;quot;General&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
Click on the &amp;quot;Set Launch Options&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
Put in the window box: COMMAND&lt;br /&gt;
&lt;br /&gt;
Click &amp;quot;OK&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Click &amp;quot;Close&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Setting up Autoconfig.cfg ==&lt;br /&gt;
Most of the optimization commands can also be put into a special configuration file called &amp;quot;autoconfig.cfg&amp;quot; which should reside in your &#039;&#039;Steam\SteamApps\SourceMods\Empires\cfg\&#039;&#039; folder (you can create this file via Notepad if it does not yet exist.)  As its name suggests, the commands in this file are executed every time you start up Empires, so that you don&#039;t have to type them in the console every time or put them in the Launch Options.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the syntax for the commands changes slightly in Autoexec.cfg as opposed to the Launch Options window.  You should not use the -/+ prefix in front of the commands, and the values do not need to be contained in double-quotes:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;sv_forcepreload 1&#039;&#039; in Autoexec.cfg&lt;br /&gt;
&lt;br /&gt;
as opposed to:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;+sv_forcepreload &amp;quot;1&amp;quot;&#039;&#039; in Launch Options.&lt;br /&gt;
&lt;br /&gt;
= Troubleshooting =&lt;br /&gt;
&lt;br /&gt;
Following is a list of various problems you may get when playing Empires:&lt;br /&gt;
&lt;br /&gt;
== I put the model detail on &amp;quot;Low&amp;quot;, and now some of the buildings are (partly) invisible! ==&lt;br /&gt;
&lt;br /&gt;
The game requires the model detail to be on &amp;quot;Medium&amp;quot; at the very least, as the &amp;quot;Low&amp;quot; setting has some missing textures.&lt;br /&gt;
&lt;br /&gt;
== I&#039;m playing on a resolution under 1024X768, and some parts of the HUD are wrong/broken! ==&lt;br /&gt;
&lt;br /&gt;
The minimum resolution that Empires has to be played on is 1024X768. There isn&#039;t much that you can do about that, I&#039;m sorry.&lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that whenever you change the game&#039;s resolution you will need to restart Steam.  Otherwise you will encounter HUD abnormalities such as stretched out menus, missing or misplaced buttons, under- or over-sized text, etc.&lt;br /&gt;
&lt;br /&gt;
== The game takes incredibly long to load! ==&lt;br /&gt;
&lt;br /&gt;
A good idea is to make the heapsize bigger. The heapsize is like virtual RAM, used only by the game. This means that your computer can keep textures and other game information handy without having to search for it on your hard drive. This often results in faster loading times. The first time the game loads it will still be quite slow, but when changing maps, you&#039;ll surely notice the difference. The default heapsize is 64 MB (65536 bytes).&lt;br /&gt;
&lt;br /&gt;
You can specify your heapsize by typing this: heapsize NUMBER&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s a good idea to make your heapsize half the size of your actual RAM. To find out how much RAM you have, follow these steps:&lt;br /&gt;
Press the Start button and select &#039;Execute&#039;. Now type &#039;dxdiag&#039; (without the quotes) into the window that has just appeared.&lt;br /&gt;
&lt;br /&gt;
After a while a window will pop up. (If it doesn&#039;t, fire up Google and look for &#039;DirectX 9.0c Download&#039;.)&lt;br /&gt;
&lt;br /&gt;
Your amount of RAM can be found under the &#039;System Tab&#039; (Called &amp;quot;Memory&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You must type the heapsize in kilobytes. An example:&lt;br /&gt;
&lt;br /&gt;
256 MB RAM would be 262144 kilobytes. Which means that your heapsize should be 128 MB or 131072 kilobytes, so the final text would be &amp;quot;-heapsize 131072&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
More examples:&lt;br /&gt;
&lt;br /&gt;
512 MB RAM: 524288 kilobytes (Heapsize = 262144 kilobytes)&lt;br /&gt;
&lt;br /&gt;
1024 MB RAM: 1048576 kilobytes (Heapsize = 524288 kilobytes)&lt;br /&gt;
&lt;br /&gt;
2048 MB RAM: 2097152 kilobytes (Heapsize = 1048576 kilobytes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s also best to add:&lt;br /&gt;
&lt;br /&gt;
+sv_forcepreload &amp;quot;1&amp;quot; (Preloads game assets at start of level)&lt;br /&gt;
&lt;br /&gt;
cl_forcepreload &amp;quot;1&amp;quot; (Preloads game assets at start of level too)&lt;br /&gt;
&lt;br /&gt;
-novideo (Skips the Valve video)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can combine the commands, separating them by a space: &#039;&#039;-heapsize NUMBER +sv_forcepreload &amp;quot;1&amp;quot; +cl_forcepreload &amp;quot;1&amp;quot; -novideo&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== I&#039;m getting very low FPS! ==&lt;br /&gt;
&lt;br /&gt;
First, try lowering the model detail and resolution. Don&#039;t go below &amp;quot;Medium&amp;quot; for model detail and 1024X786 for resolution, though!&lt;br /&gt;
&lt;br /&gt;
You can also remove bumpmapping and specularity, which will make the game less beautiful, but give it incredible FPS boosts (sometimes up to more than 40 FPS). You can remove them by adding the following commands in the windows box:&lt;br /&gt;
&lt;br /&gt;
+mat_bumpmap &amp;quot;0&amp;quot; +mat_specular &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I fell under the map! ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s best to suicide (using grenades) in the game when that happens, as it is considered &amp;quot;exploiting&amp;quot;. Do not kill any enemies or enemy buildings while underground, because you may be (permanently) banned from the server if you do that. Another possibility is to go to spectator mode (default button is &amp;quot;n&amp;quot;), which will suicide you, and then to your faction again.  If you enables the console in the game options, you can also suicide by opening it (tilda ~ key by default,) typing &amp;quot;kill&amp;quot; (without quotes) and pressing Enter key.&lt;br /&gt;
&lt;br /&gt;
= Other commands =&lt;br /&gt;
&lt;br /&gt;
Other commands are -console, which adds the developer console, which is handy if you want to learn more about how the Source engine works. Another fun command is +cl_ragdoll_collide &amp;quot;1&amp;quot;, which will keep ragdolls from clipping into each other (Makes for some really cool body piles!)&lt;br /&gt;
&lt;br /&gt;
Here are some more helpful commands to use either in the console or in the autoexec.cfg file to optimize the client:&lt;br /&gt;
&lt;br /&gt;
cl_smooth 0 - &#039;&#039;Disables client-side smoothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
cl_updaterate 60 - &#039;&#039;Increases the amount of updates you send to the server. (You use up more bandwidth)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
cl_cmdrate 60 - &#039;&#039;Increases the amount of updates you download from the server. (You use up more bandwidth)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
rate 25000 - &#039;&#039;How fast your computer updates the packets that will be sent to the server.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
pp_bloom 0 - &#039;&#039;Removes the bloom from the game. Sometimes gives a tiny FPS increase.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
mat_bloom 0 - &#039;&#039;Does not draw the bloom ingame. Sometimes gives a tiny FPS increase.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
mat_bumpmap 0 - &#039;&#039;Removes more advanced textures from the game. Can give a large FPS increase.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
mat_fastbump 1 - &#039;&#039;Removes more advanced textures from the game. Can give a large FPS increase.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
mat_specular 0 - &#039;&#039;Removes more advanced shading techniques from the game. Can give a large FPS increase.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
mat_fastspecular 1 - &#039;&#039;Removes more advanced shading techniques from the game. Can give a large FPS increase.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Bugs&amp;diff=2743</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Bugs&amp;diff=2743"/>
		<updated>2006-08-09T19:08:02Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game bugs ==&lt;br /&gt;
&lt;br /&gt;
* Mines on ammo and health crates can&#039;t be defused.&lt;br /&gt;
&lt;br /&gt;
* Score is not reloaded after reconnecting to the server. I get message &amp;quot;Score reloaded&amp;quot; but 0 rank points.&lt;br /&gt;
&lt;br /&gt;
* Missile launcher and mortar use missile launcher script from HL2 (probably). Even if not shooting aircraft missile have 10% probability of missing (they go down and explode).&lt;br /&gt;
&lt;br /&gt;
* Second armor plate doesn&#039;t do anything.&lt;br /&gt;
&lt;br /&gt;
* Recycling other buildings than radar doesn&#039;t give any resources back.&lt;br /&gt;
&lt;br /&gt;
* Mines in buildings can&#039;t be defused.&lt;br /&gt;
&lt;br /&gt;
* When I research to some position in research tree and ie win the game I see the same position when clicking &amp;quot;Research&amp;quot; in next game instead of seeing root of the tree.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;V&amp;quot; outside of VF shouldn&#039;t have any effect. At the moment it shows the menu and shows error after trying to build.&lt;br /&gt;
&lt;br /&gt;
== Map bugs ==&lt;br /&gt;
&lt;br /&gt;
* Escort has a hole in NF spawn number 3.&lt;br /&gt;
&lt;br /&gt;
* Various district bugs. Leaving here until new version of district is released.&lt;br /&gt;
&lt;br /&gt;
== Model bugs ==&lt;br /&gt;
&lt;br /&gt;
* It&#039;s possible to hide in NF Commander vehicle&#039;s wheels.&lt;br /&gt;
&lt;br /&gt;
* BE vehicle factory has holes in it.&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Tips&amp;diff=2742</id>
		<title>Tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Tips&amp;diff=2742"/>
		<updated>2006-08-09T18:28:00Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: /* Advanced Vehicle Tips and Tactics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Tips}}&lt;br /&gt;
Below is a list of misc. tips. Feel free to add any you may have.&lt;br /&gt;
&lt;br /&gt;
== Infantry Tips ==&lt;br /&gt;
* The pop-up menu can be accessed by pressing &#039;&#039;&#039;F&#039;&#039;&#039; (by default).&lt;br /&gt;
* Join or create a squad to get more rank points. See the [[Squads|squad]] section of the pop-up menu.&lt;br /&gt;
* As you are promoted, you get an additional skill slot to fill. Set this in your spawn menu (&#039;&#039;&#039;B&#039;&#039;&#039; by default), then return to a [[barracks]] or [[armory]] to activate it.&lt;br /&gt;
* Much like changing your class, setting or changing a skill &amp;quot;on the fly&amp;quot; does not immediately activate it.  You must return to the [[barracks]] or [[armory]].  Once inside, bring up the spawn menu and click Accept.  Be advised that your ammo will reset and you will need to stop by the crates and fill up again.&lt;br /&gt;
* You can change your class near a captured flag just like you would inside the [[barracks]] or [[armory]]: bring up your spawn menu, make any changes and click &amp;quot;Accept&amp;quot;.&lt;br /&gt;
* Any class can help build buildings with their USE key, [[Engineer|engineers]] are just the most efficient (by a long shot).&lt;br /&gt;
* See the full-size map by pressing &#039;&#039;&#039;M&#039;&#039;&#039;.&lt;br /&gt;
* To set your spawn location, hit &#039;&#039;&#039;Enter&#039;&#039;&#039; and click on one of your barracks.&lt;br /&gt;
&lt;br /&gt;
== Class-Specific Tips ==&lt;br /&gt;
See the class page for each of the following for class tips.&lt;br /&gt;
* [[Engineer]]&lt;br /&gt;
* [[Grenadier]]&lt;br /&gt;
* [[Rifleman]]&lt;br /&gt;
* [[Scout]]&lt;br /&gt;
 &lt;br /&gt;
== Commander Tips ==&lt;br /&gt;
* Hold down &#039;&#039;&#039;Z&#039;&#039;&#039; and move the mouse to zoom the camera.&lt;br /&gt;
* Hold down &#039;&#039;&#039;X&#039;&#039;&#039; and move the mouse to rotate the camera view.&lt;br /&gt;
* Press &#039;&#039;&#039;E&#039;&#039;&#039; to exit commander mode.&lt;br /&gt;
* When placing a structure, hold the left mouse button to rotate the building.&lt;br /&gt;
* Do not use the Comm Vehicle (CV) as personal transport or your team will get very angry. Only move the CV when absolutely neccessary and always inform your team so they know where they need to defend.&lt;br /&gt;
* If you do need to move the CV for any reason then be very careful around cliffs and water. Many a game has been ended by merely a flipped or waterlogged CV and it really isn&#039;t much fun when they do.&lt;br /&gt;
* Don&#039;t be afraid to lock the Vehicle Factory if you need to conserve resources. But make sure your team is capable of defending without vehicles if you do so. &lt;br /&gt;
* Units can be given orders by highlighting them (left click on them) and then right clicking on the unit you would like to see destroyed or guarded. Send someone to guard an unfinished building and most people will finish the construction as well as guard the structure.&lt;br /&gt;
* Your minions are extremely grateful when you help them out. For example, your god-like eye in the sky view allows you to keep an eye on your units, but more importantly you can keep an eye on the enemy. Of course you can only see the enemy when a friendly unit is near or surveillance equipment has been placed, but this can still be very useful. If you see an enemy approaching your friendly unit, target the enemy for your unit as described above, they will find it much easier to destroy the enemy, because the red targeting symbol will let them know where that enemy unit is before he can even see him. Your unit might have been totally unaware of the approaching danger, but he is now in a much better position to defend himself. &lt;br /&gt;
* Make sure you are always researching something or your technology will quickly fall behind the enemy team and that will usually spell disaster.&lt;br /&gt;
&lt;br /&gt;
== Advanced Commander Tips and Tactics ==&lt;br /&gt;
(Mod: please consider moving this to a separate page)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Commander Strategy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Frontlining:&#039;&#039; Spread out onto the map, gaining forward bases to hold that area, fortify these, and push from there. This is great for boxing your enemies in, but it really does require a responsive team.&lt;br /&gt;
&lt;br /&gt;
Strong points: Good for boxing in enemies, tends to be good at keeping tickets up, and very good when mixed with arty.&lt;br /&gt;
&lt;br /&gt;
Weak points: Needs a better team that usual. Can be weak against ninjaneers as having concentrated front lines often leaves CV undefended with no players near.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Turtle-ing:&#039;&#039; Fortify your base in the starting area, and don’t push out much. It does work better with players that sit around in base being unresponsive, but unless you get the jump on your enemies early with fast vehicles, you are dead.&lt;br /&gt;
&lt;br /&gt;
Strong points: Well defended against enemies as it’s concentrated, and often in a balanced position to send out vehicles from. Good vs. ninjas as everyone is at your base ready to defend the CV.  Can employ ninjas because the enemies don’t tend to dig in as much.&lt;br /&gt;
&lt;br /&gt;
Weak points: Difficult to defend refineries. You’ll die if the enemy gets arty: concentrated mid-range defenses against long-range arty will almost always mean the defenses lose. It&#039;s harder to destroy the enemy from a long way away from their CV.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relocating:&#039;&#039; Relocate at the very start of the match. Run to another place to try and get the element of surprise, and disrupt the enemy comm&#039;s plans. It doesn’t tend to work very well against a flexible enemy comm who can roll with the blows and adapt to what you are doing quickly, and can be very bad if you let yourself get boxed in. Don’t even try this unless you know exactly what you are doing.&lt;br /&gt;
&lt;br /&gt;
Strong points: Can confuse the enemies, they aren’t used to the enemy main base being somewhere else. Works well with a light tank rush if you relocate properly.&lt;br /&gt;
&lt;br /&gt;
Weak points: If you do it wrong you’ve lost your team the game. If you waste too much time you’ve lost your team the game as the enemies will be able to take much more of the map much faster and get the jump on you in research, refs and vehicles, and then box you in until you die.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Consider where you place your turrets.&#039;&#039;&#039; &#039;&#039;Don&#039;t place turrets in extremely high or low elevations,&#039;&#039; such as on the top slopes of DustStorm, as infantry can sneak below them easily without triggering them and then disarm the turrets. &#039;&#039;Don&#039;t place turrets too close to buildings,&#039;&#039; such as refineries. If you do, you risk letting enemies assault the building while staying easily outside of the turret range. &#039;&#039;When in large spaces, place turrets in ambush positions.&#039;&#039; Otherwise, the enemy will be able to destroy the turret before getting in range. Consider placing turrets behind walls. &#039;&#039;When in small spaces, maximize the turret firing arc.&#039;&#039; Place the turret in the most central position, where it can fire everywhere in the area. In best case scenarios, an enemy unit should not be able to fire at the turret without entering it&#039;s range.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Identify a map&#039;s chokepoints,&#039;&#039;&#039; and try to force the enemy to assault those. For a detailed analysis of each map and it&#039;s critical points, see the &amp;quot;Maps&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
== General Vehicle Tips ==&lt;br /&gt;
* Always try to travel in teams, two tanks are much more likely to win a battle than one and are also more likely to spot the enemy before he gets too close. Another benefit of this system is the ability to occupy the enemy whilst your partner repairs and rearms both of you.&lt;br /&gt;
* Try to be considerate with your use of resources when you build a vehicle. Just one tricked out tank can severely hurt a teams resources, so remember you will lose as well in the end.&lt;br /&gt;
* If you need to hop out to do something in enemy territory, turn your vehicle to face your escape route and give you cover &#039;&#039;&#039;before&#039;&#039;&#039; you jump out. Then, when that artillery tank rolls around the corner, you will be able to escape much more quickly. &lt;br /&gt;
* Don&#039;t fire as quickly as you can or you will overheat. Always try to allow yourself some space on the heat bar in case the battle suddenly swings towards the enemies favour and you have to make a quick escape. There is nothing more frustrating than an overheating vehicle when all you want to do is drive away. &lt;br /&gt;
* Don&#039;t be afraid to retreat, often it can draw the enemy into friendly turret space or allow time for a friendly unit to assist you. &lt;br /&gt;
* Check that the vehicle you are about to drive away is not somebody elses ride or you won&#039;t make very many friends on a server.&lt;br /&gt;
* If you plan to use vehicles a lot in a game, try to select complementary skills when you are promoted or you might as well not have them. &lt;br /&gt;
* A well upgraded light tank will beat a normal heavy tank, so choose your vehicle and upgrades carefully.&lt;br /&gt;
&lt;br /&gt;
== Advanced Vehicle Tips and Tactics ==&lt;br /&gt;
&lt;br /&gt;
* [[Vehicle customization |Vehicle customization guide]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Analysis of Armors: Strengths and Weaknesses&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 100%; border: 1px solid #5A8261border-collapse: collapse; text-align: left; width: 100% ;background-color: lightgrey&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Armour Type&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Health Points&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Speed Modifier*&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Strongest Against&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Weakest Against&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Good Combinations&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plain&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|Low&lt;br /&gt;
|Takes %50 extra damage from biological weapons&lt;br /&gt;
|None&lt;br /&gt;
|Biological Weapons&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Composite&#039;&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|80&lt;br /&gt;
|Very Low&lt;br /&gt;
|None&lt;br /&gt;
|Artillery, High damage missiles&lt;br /&gt;
|Anything with a high velocity&lt;br /&gt;
|Biodiesel engine, if you intend to absorb a lot of damage, you will need this to avoid stalling&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Absorbant&#039;&#039;&#039;&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|50&lt;br /&gt;
|Very high&lt;br /&gt;
|Absorbs extra heat damage&lt;br /&gt;
|Fast cannons, especially railgun&lt;br /&gt;
|Biological weapons, high damage missles, mines&lt;br /&gt;
|Gas engine, for the horsepower/cooling. Seek out cannon battles, avoid missiles&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reactive&#039;&#039;&#039;&lt;br /&gt;
|45&lt;br /&gt;
|20&lt;br /&gt;
|65&lt;br /&gt;
|High&lt;br /&gt;
|40% reduced damage from biological weapons&lt;br /&gt;
|Fast cannons, biological weapons&lt;br /&gt;
|High damage missles, HE cannon, HeavyUMG&lt;br /&gt;
|Coolant / 3Phase engine, dual cannons, stay back to avoid missles&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Regenerative&#039;&#039;&#039;&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|Average&lt;br /&gt;
|Moderate armor regeneration speed, double damage from biological weapons&lt;br /&gt;
|Average armoured tanks (ateast 2-3 times above plain)&lt;br /&gt;
|Biological weapons, high velocity weapons, Machine Guns&lt;br /&gt;
|Plasma cannon or Machine gun, biological missle, 3 phase engine. Poison the enemy, overheat them, then escape&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reflective&#039;&#039;&#039;&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|60&lt;br /&gt;
|Average&lt;br /&gt;
|Reduces damage if tank is angled on impact&lt;br /&gt;
|Average armoured tanks (at least 2-3 times above plain)&lt;br /&gt;
|Depends on user skill&lt;br /&gt;
|Fission /3Phase engine, use these high acceleration engines to quickly rotate your tank to an angle to reduce damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Low speed modifiers cause increased damage with high speed weapons&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*High speed modifiers cause reduced damage with high speed weapons&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chart Highlights&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All armors are equal and different, you must explain this to your team and tell them what you want from them or they will not understand.  If anything, this will teach you how to counter popular armor sets and help you develop new strategies.&lt;br /&gt;
&lt;br /&gt;
Revised from Forum Thread, credits to Zachtos, Twosheds&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Bugs&amp;diff=2741</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Bugs&amp;diff=2741"/>
		<updated>2006-08-09T18:27:15Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game bugs ==&lt;br /&gt;
&lt;br /&gt;
* Mines on ammo and health crates can&#039;t be defused.&lt;br /&gt;
&lt;br /&gt;
* Score is not reloaded after reconnecting to the server. I get message &amp;quot;Score reloaded&amp;quot; but 0 rank points.&lt;br /&gt;
&lt;br /&gt;
* Missile launcher and mortar use missile launcher script from HL2 (probably). Even if not shooting aircraft missile have 10% probability of missing (they go down and explode).&lt;br /&gt;
&lt;br /&gt;
* Second armor plate doesn&#039;t do anything.&lt;br /&gt;
&lt;br /&gt;
* Recycling other buildings than radar doesn&#039;t give any resources back.&lt;br /&gt;
&lt;br /&gt;
* Mines in buildings can&#039;t be defused.&lt;br /&gt;
&lt;br /&gt;
* When I research to some position in research tree and ie win the game I see the same position when clicking &amp;quot;Research&amp;quot; in next game instead of seeing root of the tree.&lt;br /&gt;
&lt;br /&gt;
== Map bugs ==&lt;br /&gt;
&lt;br /&gt;
* Escort has a hole in NF spawn number 3.&lt;br /&gt;
&lt;br /&gt;
* Various district bugs. Leaving here until new version of district is released.&lt;br /&gt;
&lt;br /&gt;
== Model bugs ==&lt;br /&gt;
&lt;br /&gt;
* It&#039;s possible to hide in NF Commander vehicle&#039;s wheels.&lt;br /&gt;
&lt;br /&gt;
* BE vehicle factory has holes in it.&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Bugs&amp;diff=2739</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Bugs&amp;diff=2739"/>
		<updated>2006-08-09T18:16:44Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: Another bugs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game bugs ==&lt;br /&gt;
&lt;br /&gt;
* Mines on ammo and health crates can&#039;t be defused.&lt;br /&gt;
&lt;br /&gt;
* Score is not reloaded after reconnecting to the server. I get message &amp;quot;Score reloaded&amp;quot; but 0 rank points.&lt;br /&gt;
&lt;br /&gt;
* Missile launcher and mortar use missile launcher script from HL2 (probably). Even if not shooting aircraft missile have 10% probability of missing (they go down and explode).&lt;br /&gt;
&lt;br /&gt;
* Second armor plate doesn&#039;t do anything.&lt;br /&gt;
&lt;br /&gt;
* Recycling other buildings than radar doesn&#039;t give any resources back.&lt;br /&gt;
&lt;br /&gt;
* Mines in buildings can&#039;t be defused.&lt;br /&gt;
&lt;br /&gt;
* When I research to some position in research tree I see this position when clicking &amp;quot;Research&amp;quot; in next game instead of seeing root of the tree.&lt;br /&gt;
&lt;br /&gt;
== Map bugs ==&lt;br /&gt;
&lt;br /&gt;
* Escort has a hole in NF spawn number 3.&lt;br /&gt;
&lt;br /&gt;
* Various district bugs. Leaving here until new version of district is released.&lt;br /&gt;
&lt;br /&gt;
== Model bugs ==&lt;br /&gt;
&lt;br /&gt;
* It&#039;s possible to hide in NF Commander vehicle&#039;s wheels.&lt;br /&gt;
&lt;br /&gt;
* BE vehicle factory has holes in it.&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Bugs&amp;diff=2738</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Bugs&amp;diff=2738"/>
		<updated>2006-08-09T18:05:17Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: Another bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game bugs ==&lt;br /&gt;
&lt;br /&gt;
* Mines on ammo and health crates can&#039;t be defused.&lt;br /&gt;
&lt;br /&gt;
* Score is not reloaded after reconnecting to the server. I get message &amp;quot;Score reloaded&amp;quot; but 0 rank points.&lt;br /&gt;
&lt;br /&gt;
* Missile launcher and mortar use missile launcher script from HL2 (probably). Even if not shooting aircraft missile have 10% probability of missing (they go down and explode).&lt;br /&gt;
&lt;br /&gt;
* Second armor plate doesn&#039;t do anything.&lt;br /&gt;
&lt;br /&gt;
* Recycling other buildings than radar doesn&#039;t give any resources back.&lt;br /&gt;
&lt;br /&gt;
* Mines in buildings can&#039;t be defused.&lt;br /&gt;
&lt;br /&gt;
* When I research to some position in research tree I see this position when clicking &amp;quot;Research&amp;quot; in next game instead of seeing root of the tree.&lt;br /&gt;
&lt;br /&gt;
== Map bugs ==&lt;br /&gt;
&lt;br /&gt;
* Escort has a hole in NF spawn number 3.&lt;br /&gt;
&lt;br /&gt;
* Various district bugs. Leaving here until new version of district is released.&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Bugs&amp;diff=2737</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Bugs&amp;diff=2737"/>
		<updated>2006-08-09T18:03:26Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: Another bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game bugs ==&lt;br /&gt;
&lt;br /&gt;
* Mines on ammo and health crates can&#039;t be defused.&lt;br /&gt;
&lt;br /&gt;
* Score is not reloaded after reconnecting to the server. I get message &amp;quot;Score reloaded&amp;quot; but 0 rank points.&lt;br /&gt;
&lt;br /&gt;
* Missile launcher and mortar use missile launcher script from HL2 (probably). Even if not shooting aircraft missile have 10% probability of missing (they go down and explode).&lt;br /&gt;
&lt;br /&gt;
* Second armor plate doesn&#039;t do anything.&lt;br /&gt;
&lt;br /&gt;
* Recycling other buildings than radar doesn&#039;t give any resources back.&lt;br /&gt;
&lt;br /&gt;
* Mines in buildings can&#039;t be defused.&lt;br /&gt;
&lt;br /&gt;
== Map bugs ==&lt;br /&gt;
&lt;br /&gt;
* Escort has a hole in NF spawn number 3.&lt;br /&gt;
&lt;br /&gt;
* Various district bugs. Leaving here until new version of district is released.&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Bugs&amp;diff=2736</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Bugs&amp;diff=2736"/>
		<updated>2006-08-09T18:01:09Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: Added test bugs page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game bugs ==&lt;br /&gt;
&lt;br /&gt;
* Mines on ammo and health crates can&#039;t be defused.&lt;br /&gt;
&lt;br /&gt;
* Score is not reloaded after reconnecting to the server. I get message &amp;quot;Score reloaded&amp;quot; but 0 rank points.&lt;br /&gt;
&lt;br /&gt;
* Missile launcher and mortar use missile launcher script from HL2 (probably). Even if not shooting aircraft missile have 10% probability of missing (they go down and explode).&lt;br /&gt;
&lt;br /&gt;
* Second armor plate doesn&#039;t do anything.&lt;br /&gt;
&lt;br /&gt;
* Recycling other buildings than radar doesn&#039;t give any resources back.&lt;br /&gt;
&lt;br /&gt;
== Map bugs ==&lt;br /&gt;
&lt;br /&gt;
* Escort has a hole in NF spawn number 3.&lt;br /&gt;
&lt;br /&gt;
* Various district bugs. Leaving here until new version of district is released.&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Skills&amp;diff=2735</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Skills&amp;diff=2735"/>
		<updated>2006-08-08T12:20:20Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Skills}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Class_selection.jpg|thumb|200px|right|Notice the skill boxes on the bottom]]&lt;br /&gt;
Skills are generally gained by earning rank points, which are rewarded when players:&lt;br /&gt;
* Kill other players&lt;br /&gt;
* Destroy enemy structures&lt;br /&gt;
* Destroy enemy vehicles&lt;br /&gt;
* Repair 100 units worth of structures or equipment (excluding your own structures, but including dis-assembly of enemy equipment)&lt;br /&gt;
* Heal 200 health points of friendly players&lt;br /&gt;
* Revive a dead teammate (using the [[Engineer]]&#039;s class-specific &amp;quot;Revive&amp;quot; skill)&lt;br /&gt;
* Command&lt;br /&gt;
* Participate in [[Squads]]&lt;br /&gt;
&lt;br /&gt;
For each rank, the number of skill points needed to progress to the next rank increases. Once you gain enough skill points to advance to the next rank, a new skill slot is opened in the class selection dialogue.&lt;br /&gt;
&lt;br /&gt;
== General Skills ==&lt;br /&gt;
[[Image:Generalskills.JPG|thumb|right|General Skills]]&lt;br /&gt;
* &#039;&#039;&#039;Health Upgrade:&#039;&#039;&#039; Increases your maximum amount of health to 130% (Use the medkit in the armory to achieve this health after spawning).&lt;br /&gt;
* &#039;&#039;&#039;Health Regeneration:&#039;&#039;&#039; Slowly regenerates health.&lt;br /&gt;
* &#039;&#039;&#039;Ammo Increase:&#039;&#039;&#039; Increases your total amount of carryable ammo by a factor of two (carry twice as much ammo).&lt;br /&gt;
* &#039;&#039;&#039;Stamina Increase:&#039;&#039;&#039; Increases your total available stamina.&lt;br /&gt;
* &#039;&#039;&#039;Speed Upgrade:&#039;&#039;&#039; Increases the normal moving, running and sprinting speeds.&lt;br /&gt;
* &#039;&#039;&#039;Accuracy Upgrade:&#039;&#039;&#039; Increases accuracy while crouched, stopped and even moving.&lt;br /&gt;
* &#039;&#039;&#039;Melee Upgrade:&#039;&#039;&#039; Increases the damage, range, and area covered by your melee attacks.&lt;br /&gt;
&lt;br /&gt;
== Class-Specific Skills ==&lt;br /&gt;
In addition to general skills, each class has a set of its own unique abilities.  These skills can be accessed on the Skill Selection screen by expanding the dropdown in the upper-left side and choosing the &#039;&#039;&#039;Class Specific&#039;&#039;&#039; option.&lt;br /&gt;
&lt;br /&gt;
=== Engineer ===&lt;br /&gt;
[[Image:Engyskills.JPG|thumb|right|Engineer Skills]]&lt;br /&gt;
* &#039;&#039;&#039;Healing Upgrade:&#039;&#039;&#039; Increases the rate at which you heal team mates.&lt;br /&gt;
* &#039;&#039;&#039;Repair Upgrade:&#039;&#039;&#039; Increases the rate at which you repair friendly structures and vehicles and disassemble the enemy&#039;s. Considered the most powerful of the [[Engineer]]&#039;s skills.&lt;br /&gt;
* &#039;&#039;&#039;Turret Upgrade:&#039;&#039;&#039; Allows the [[Engineer]] to upgrade their own turrets, regardless of team research level.&lt;br /&gt;
* &#039;&#039;&#039;Revive:&#039;&#039;&#039; Allows the [[Engineer]] to bring a fallen team mate back to life (refunding a ticket in the process.) Select your engineer tool and use it on the fallen teammate. Has a limited range. Will not work on a player who suicided.&lt;br /&gt;
* &#039;&#039;&#039;Vehicle Cooling&#039;&#039;&#039; Increases the rate of driven vehicles heat dissipation by 10%.&lt;br /&gt;
&lt;br /&gt;
=== Grenadier ===&lt;br /&gt;
[[Image:Grenadierskills.JPG|thumb|right|Grenadier Skills]]&lt;br /&gt;
* &#039;&#039;&#039;Defusal:&#039;&#039;&#039; Allows the [[Grenadier]] to remove enemy mines from the field, clearing the way for others to safely pass. Grenadiers can also step on mines and drive on them without harm when they have this skill activated.&lt;br /&gt;
* &#039;&#039;&#039;Artillery Feedback:&#039;&#039;&#039; Shows an indicator on the minimap in form of a white diamond the location of the last shell exploded (from mortar, RPG, or vehicle-mounted missile launchers).&lt;br /&gt;
* &#039;&#039;&#039;Armor Detection:&#039;&#039;&#039; Allows the [[Grenadier]] to know the health of enemy vehicles. When the crosshair is pointed at an enemy vehicle, the percent health of that side of the vehicle&#039;s armor will be displayed in white letters above the crosshair.&lt;br /&gt;
* &#039;&#039;&#039;Increased Armor:&#039;&#039;&#039; Reduces damage dealt to the armor of a vehicle piloted by the grenadier.&lt;br /&gt;
&lt;br /&gt;
=== Scout ===&lt;br /&gt;
[[Image:Scoutskills.JPG|thumb|right|Scout Skills]]&lt;br /&gt;
* &#039;&#039;&#039;Hide:&#039;&#039;&#039; Become transparent while crouching for five seconds, one second less with each promotion. The [[Scout]] becomes less visible with more of his body touching a wall or walls. Automatically deactivates when firing, standing again, or taking damage. Will conceal Scout from turrets.&lt;br /&gt;
* &#039;&#039;&#039;Enhanced Senses:&#039;&#039;&#039; Enemies appear on minimap. Works like a camera but enemies won&#039;t be shown to your team.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Silencer:&#039;&#039;&#039; Reduces weapon noise by 50%, hides kill and death messages.&lt;br /&gt;
* &#039;&#039;&#039;Vehicle Speed:&#039;&#039;&#039; Increase speed of Scout&#039;s vehicle by 20%.&lt;br /&gt;
* &#039;&#039;&#039;Radar Stealth:&#039;&#039;&#039; Reduce vehicle detectability-- minimap? Main Screen? Needs Editing.&lt;br /&gt;
&lt;br /&gt;
=== Rifleman ===&lt;br /&gt;
[[Image:Riflemanskills.JPG|thumb|right|Rifleman Skills]]&lt;br /&gt;
* &#039;&#039;&#039;Dig In:&#039;&#039;&#039; Deals 50% of all damage taken to the stamina meter whilst crouching.&lt;br /&gt;
* &#039;&#039;&#039;Improved Rifle Damage:&#039;&#039;&#039; Increases Rifle and Pistol damage by 10%.&lt;br /&gt;
* &#039;&#039;&#039;Improved Vehicle Damage:&#039;&#039;&#039; Increase vehicle weapon damage by 10%&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Tips&amp;diff=2734</id>
		<title>Tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Tips&amp;diff=2734"/>
		<updated>2006-08-08T12:13:53Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: Specified weight, cost and health of armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Tips}}&lt;br /&gt;
Below is a list of misc. tips. Feel free to add any you may have.&lt;br /&gt;
&lt;br /&gt;
== Infantry Tips ==&lt;br /&gt;
* The pop-up menu can be accessed by pressing &#039;&#039;&#039;F&#039;&#039;&#039; (by default).&lt;br /&gt;
* Join or create a squad to get more rank points. See the [[Squads|squad]] section of the pop-up menu.&lt;br /&gt;
* As you are promoted, you get an additional skill slot to fill. Set this in your spawn menu (&#039;&#039;&#039;B&#039;&#039;&#039; by default), then return to a [[barracks]] or [[armory]] to activate it.&lt;br /&gt;
* Much like changing your class, setting or changing a skill &amp;quot;on the fly&amp;quot; does not immediately activate it.  You must return to the [[barracks]] or [[armory]].  Once inside, bring up the spawn menu and click Accept.  Be advised that your ammo will reset and you will need to stop by the crates and fill up again.&lt;br /&gt;
* You can change your class near a captured flag just like you would inside the [[barracks]] or [[armory]]: bring up your spawn menu, make any changes and click &amp;quot;Accept&amp;quot;.&lt;br /&gt;
* Any class can help build buildings with their USE key, [[Engineer|engineers]] are just the most efficient (by a long shot).&lt;br /&gt;
* See the full-size map by pressing &#039;&#039;&#039;M&#039;&#039;&#039;.&lt;br /&gt;
* To set your spawn location, hit &#039;&#039;&#039;Enter&#039;&#039;&#039; and click on one of your barracks.&lt;br /&gt;
&lt;br /&gt;
== Class-Specific Tips ==&lt;br /&gt;
See the class page for each of the following for class tips.&lt;br /&gt;
* [[Engineer]]&lt;br /&gt;
* [[Grenadier]]&lt;br /&gt;
* [[Rifleman]]&lt;br /&gt;
* [[Scout]]&lt;br /&gt;
 &lt;br /&gt;
== Commander Tips ==&lt;br /&gt;
* Hold down &#039;&#039;&#039;Z&#039;&#039;&#039; and move the mouse to zoom the camera.&lt;br /&gt;
* Hold down &#039;&#039;&#039;X&#039;&#039;&#039; and move the mouse to rotate the camera view.&lt;br /&gt;
* Press &#039;&#039;&#039;E&#039;&#039;&#039; to exit commander mode.&lt;br /&gt;
* When placing a structure, hold the left mouse button to rotate the building.&lt;br /&gt;
* Do not use the Comm Vehicle (CV) as personal transport or your team will get very angry. Only move the CV when absolutely neccessary and always inform your team so they know where they need to defend.&lt;br /&gt;
* If you do need to move the CV for any reason then be very careful around cliffs and water. Many a game has been ended by merely a flipped or waterlogged CV and it really isn&#039;t much fun when they do.&lt;br /&gt;
* Don&#039;t be afraid to lock the Vehicle Factory if you need to conserve resources. But make sure your team is capable of defending without vehicles if you do so. &lt;br /&gt;
* Units can be given orders by highlighting them (left click on them) and then right clicking on the unit you would like to see destroyed or guarded. Send someone to guard an unfinished building and most people will finish the construction as well as guard the structure.&lt;br /&gt;
* Your minions are extremely grateful when you help them out. For example, your god-like eye in the sky view allows you to keep an eye on your units, but more importantly you can keep an eye on the enemy. Of course you can only see the enemy when a friendly unit is near or surveillance equipment has been placed, but this can still be very useful. If you see an enemy approaching your friendly unit, target the enemy for your unit as described above, they will find it much easier to destroy the enemy, because the red targeting symbol will let them know where that enemy unit is before he can even see him. Your unit might have been totally unaware of the approaching danger, but he is now in a much better position to defend himself. &lt;br /&gt;
* Make sure you are always researching something or your technology will quickly fall behind the enemy team and that will usually spell disaster.&lt;br /&gt;
&lt;br /&gt;
== Advanced Commander Tips and Tactics ==&lt;br /&gt;
(Mod: please consider moving this to a separate page)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Commander Strategy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Frontlining:&#039;&#039; Spread out onto the map, gaining forward bases to hold that area, fortify these, and push from there. This is great for boxing your enemies in, but it really does require a responsive team.&lt;br /&gt;
&lt;br /&gt;
Strong points: Good for boxing in enemies, tends to be good at keeping tickets up, and very good when mixed with arty.&lt;br /&gt;
&lt;br /&gt;
Weak points: Needs a better team that usual. Can be weak against ninjaneers as having concentrated front lines often leaves CV undefended with no players near.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Turtle-ing:&#039;&#039; Fortify your base in the starting area, and don’t push out much. It does work better with players that sit around in base being unresponsive, but unless you get the jump on your enemies early with fast vehicles, you are dead.&lt;br /&gt;
&lt;br /&gt;
Strong points: Well defended against enemies as it’s concentrated, and often in a balanced position to send out vehicles from. Good vs. ninjas as everyone is at your base ready to defend the CV.  Can employ ninjas because the enemies don’t tend to dig in as much.&lt;br /&gt;
&lt;br /&gt;
Weak points: Difficult to defend refineries. You’ll die if the enemy gets arty: concentrated mid-range defenses against long-range arty will almost always mean the defenses lose. It&#039;s harder to destroy the enemy from a long way away from their CV.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relocating:&#039;&#039; Relocate at the very start of the match. Run to another place to try and get the element of surprise, and disrupt the enemy comm&#039;s plans. It doesn’t tend to work very well against a flexible enemy comm who can roll with the blows and adapt to what you are doing quickly, and can be very bad if you let yourself get boxed in. Don’t even try this unless you know exactly what you are doing.&lt;br /&gt;
&lt;br /&gt;
Strong points: Can confuse the enemies, they aren’t used to the enemy main base being somewhere else. Works well with a light tank rush if you relocate properly.&lt;br /&gt;
&lt;br /&gt;
Weak points: If you do it wrong you’ve lost your team the game. If you waste too much time you’ve lost your team the game as the enemies will be able to take much more of the map much faster and get the jump on you in research, refs and vehicles, and then box you in until you die.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Consider where you place your turrets.&#039;&#039;&#039; &#039;&#039;Don&#039;t place turrets in extremely high or low elevations,&#039;&#039; such as on the top slopes of DustStorm, as infantry can sneak below them easily without triggering them and then disarm the turrets. &#039;&#039;Don&#039;t place turrets too close to buildings,&#039;&#039; such as refineries. If you do, you risk letting enemies assault the building while staying easily outside of the turret range. &#039;&#039;When in large spaces, place turrets in ambush positions.&#039;&#039; Otherwise, the enemy will be able to destroy the turret before getting in range. Consider placing turrets behind walls. &#039;&#039;When in small spaces, maximize the turret firing arc.&#039;&#039; Place the turret in the most central position, where it can fire everywhere in the area. In best case scenarios, an enemy unit should not be able to fire at the turret without entering it&#039;s range.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Identify a map&#039;s chokepoints,&#039;&#039;&#039; and try to force the enemy to assault those. For a detailed analysis of each map and it&#039;s critical points, see the &amp;quot;Maps&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
== General Vehicle Tips ==&lt;br /&gt;
* Always try to travel in teams, two tanks are much more likely to win a battle than one and are also more likely to spot the enemy before he gets too close. Another benefit of this system is the ability to occupy the enemy whilst your partner repairs and rearms both of you.&lt;br /&gt;
* Try to be considerate with your use of resources when you build a vehicle. Just one tricked out tank can severely hurt a teams resources, so remember you will lose as well in the end.&lt;br /&gt;
* If you need to hop out to do something in enemy territory, turn your vehicle to face your escape route and give you cover &#039;&#039;&#039;before&#039;&#039;&#039; you jump out. Then, when that artillery tank rolls around the corner, you will be able to escape much more quickly. &lt;br /&gt;
* Don&#039;t fire as quickly as you can or you will overheat. Always try to allow yourself some space on the heat bar in case the battle suddenly swings towards the enemies favour and you have to make a quick escape. There is nothing more frustrating than an overheating vehicle when all you want to do is drive away. &lt;br /&gt;
* Don&#039;t be afraid to retreat, often it can draw the enemy into friendly turret space or allow time for a friendly unit to assist you. &lt;br /&gt;
* Check that the vehicle you are about to drive away is not somebody elses ride or you won&#039;t make very many friends on a server.&lt;br /&gt;
* If you plan to use vehicles a lot in a game, try to select complementary skills when you are promoted or you might as well not have them. &lt;br /&gt;
* A well upgraded light tank will beat a normal heavy tank, so choose your vehicle and upgrades carefully.&lt;br /&gt;
&lt;br /&gt;
== Advanced Vehicle Tips and Tactics ==&lt;br /&gt;
&lt;br /&gt;
* [[Vehicle customization |Vehicle customization guide]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Analysis of 1.031 Beta Armors: Strengths and Weaknesses&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 100%; border: 1px solid #5A8261border-collapse: collapse; text-align: left; width: 100% ;background-color: lightgrey&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Armour Type&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Health Points&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Speed Modifier*&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Strongest Against&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Weakest Against&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Good Combinations&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plain&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|Low&lt;br /&gt;
|Takes %50 extra damage from biological weapons&lt;br /&gt;
|None&lt;br /&gt;
|Biological Weapons&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Composite&#039;&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|80&lt;br /&gt;
|Very Low&lt;br /&gt;
|None&lt;br /&gt;
|Artillery, High damage missiles&lt;br /&gt;
|Anything with a high velocity&lt;br /&gt;
|Biodiesel engine, if you intend to absorb a lot of damage, you will need this to avoid stalling&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Absorbant&#039;&#039;&#039;&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|50&lt;br /&gt;
|Very high&lt;br /&gt;
|Absorbs extra heat damage&lt;br /&gt;
|Fast cannons, especially railgun&lt;br /&gt;
|Biological weapons, high damage missles, mines&lt;br /&gt;
|Gas engine, for the horsepower/cooling. Seek out cannon battles, avoid missiles&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reactive&#039;&#039;&#039;&lt;br /&gt;
|45&lt;br /&gt;
|20&lt;br /&gt;
|65&lt;br /&gt;
|High&lt;br /&gt;
|40% reduced damage from biological weapons&lt;br /&gt;
|Fast cannons, biological weapons&lt;br /&gt;
|High damage missles, HE cannon, HeavyUMG&lt;br /&gt;
|Coolant / 3Phase engine, dual cannons, stay back to avoid missles&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Regenerative&#039;&#039;&#039;&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|Average&lt;br /&gt;
|Moderate armor regeneration speed, double damage from biological weapons&lt;br /&gt;
|Average armoured tanks (ateast 2-3 times above plain)&lt;br /&gt;
|Biological weapons, high velocity weapons, Machine Guns&lt;br /&gt;
|Plasma cannon or Machine gun, biological missle, 3 phase engine. Poison the enemy, overheat them, then escape&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reflective&#039;&#039;&#039;&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|60&lt;br /&gt;
|Average&lt;br /&gt;
|Reduces damage if tank is angled on impact&lt;br /&gt;
|Average armoured tanks (at least 2-3 times above plain)&lt;br /&gt;
|Depends on user skill&lt;br /&gt;
|Fission /3Phase engine, use these high acceleration engines to quickly rotate your tank to an angle to reduce damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Low speed modifiers cause increased damage with high speed weapons&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*High speed modifiers cause reduced damage with high speed weapons&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chart Highlights&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All armors are equal and different, you must explain this to your team and tell them what you want from them or they will not understand.  If anything, this will teach you how to counter popular armor sets and help you develop new strategies.&lt;br /&gt;
&lt;br /&gt;
Revised from Forum Thread, credits to Zachtos, Twosheds&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Skills&amp;diff=2733</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Skills&amp;diff=2733"/>
		<updated>2006-08-08T12:08:00Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: Fix a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Skills}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Class_selection.jpg|thumb|200px|right|Notice the skill boxes on the bottom]]&lt;br /&gt;
Skills are generally gained by earning rank points, which are rewarded when players:&lt;br /&gt;
* Kill other players&lt;br /&gt;
* Destroy enemy structures&lt;br /&gt;
* Destroy enemy vehicles&lt;br /&gt;
* Repair 100 units worth of structures or equipment (excluding your own structures, but including dis-assembly of enemy equipment)&lt;br /&gt;
* Heal 200 health points of friendly players&lt;br /&gt;
* Revive a dead teammate (using the [[Engineer]]&#039;s class-specific &amp;quot;Revive&amp;quot; skill)&lt;br /&gt;
* Command&lt;br /&gt;
* Participate in [[Squads]]&lt;br /&gt;
&lt;br /&gt;
For each rank, the number of skill points needed to progress to the next rank increases. Once you gain enough skill points to advance to the next rank, a new skill slot is opened in the class selection dialogue.&lt;br /&gt;
&lt;br /&gt;
== General Skills ==&lt;br /&gt;
[[Image:Generalskills.JPG|thumb|right|General Skills]]&lt;br /&gt;
* &#039;&#039;&#039;Health Upgrade:&#039;&#039;&#039; Increases your maximum amount of health to 130% (Use the medkit in the armory to achieve this health after spawning).&lt;br /&gt;
* &#039;&#039;&#039;Health Regeneration:&#039;&#039;&#039; Slowly regenerates health.&lt;br /&gt;
* &#039;&#039;&#039;Ammo Increase:&#039;&#039;&#039; Increases your total amount of carryable ammo by a factor of two (carry twice as much ammo).&lt;br /&gt;
* &#039;&#039;&#039;Stamina Increase:&#039;&#039;&#039; Increases your total available stamina.&lt;br /&gt;
* &#039;&#039;&#039;Speed Upgrade:&#039;&#039;&#039; Increases the normal moving, running and sprinting speeds.&lt;br /&gt;
* &#039;&#039;&#039;Accuracy Upgrade:&#039;&#039;&#039; Increases accuracy while crouched, stopped and even moving.&lt;br /&gt;
* &#039;&#039;&#039;Melee Upgrade:&#039;&#039;&#039; Increases the damage, range, and area covered by your melee attacks.&lt;br /&gt;
&lt;br /&gt;
== Class-Specific Skills ==&lt;br /&gt;
In addition to general skills, each class has a set of its own unique abilities.  These skills can be accessed on the Skill Selection screen by expanding the dropdown in the upper-left side and choosing the &#039;&#039;&#039;Class Specific&#039;&#039;&#039; option.&lt;br /&gt;
&lt;br /&gt;
=== Engineer ===&lt;br /&gt;
[[Image:Engyskills.JPG|thumb|right|Engineer Skills]]&lt;br /&gt;
* &#039;&#039;&#039;Healing Upgrade:&#039;&#039;&#039; Increases the rate at which you heal team mates.&lt;br /&gt;
* &#039;&#039;&#039;Repair Upgrade:&#039;&#039;&#039; Increases the rate at which you repair friendly structures and vehicles and disassemble the enemy&#039;s. Considered the most powerful of the [[Engineer]]&#039;s skills.&lt;br /&gt;
* &#039;&#039;&#039;Turret Upgrade:&#039;&#039;&#039; Allows the [[Engineer]] to upgrade their own turrets, regardless of team research level.&lt;br /&gt;
* &#039;&#039;&#039;Revive:&#039;&#039;&#039; Allows the [[Engineer]] to bring a fallen team mate back to life (refunding a ticket in the process.) Select your engineer tool and use it on the fallen teammate. Has a limited range. Will not work on a player who suicided.&lt;br /&gt;
* &#039;&#039;&#039;Vehicle Cooling&#039;&#039;&#039; Increases the rate of driven vehicles heat dissipation by 10%.&lt;br /&gt;
&lt;br /&gt;
=== Grenadier ===&lt;br /&gt;
[[Image:Grenadierskills.JPG|thumb|right|Grenadier Skills]]&lt;br /&gt;
* &#039;&#039;&#039;Defusal:&#039;&#039;&#039; Allows the [[Grenadier]] to remove enemy mines from the field, clearing the way for others to safely pass. Grenadiers can also step on mines and drive on them without harm when they have this skill activated.&lt;br /&gt;
* &#039;&#039;&#039;Artillery Feedback:&#039;&#039;&#039; Shows an indicator on the minimap in form of a white diamond the location of the last shell exploded (from mortar, RPG, or vehicle-mounted missile launchers).&lt;br /&gt;
* &#039;&#039;&#039;Armor Detection:&#039;&#039;&#039; Allows the [[Grenadier]] to know the health of enemy vehicles. When the crosshair is pointed at an enemy vehicle, the percent health of that side of the vehicle&#039;s armor will be displayed in white letters above the crosshair.&lt;br /&gt;
* &#039;&#039;&#039;Increased Armor:&#039;&#039;&#039; Reduces damage dealt to the armor of a vehicle piloted by the grenadier.&lt;br /&gt;
&lt;br /&gt;
=== Scout ===&lt;br /&gt;
[[Image:Scoutskills.JPG|thumb|right|Scout Skills]]&lt;br /&gt;
* &#039;&#039;&#039;Hide:&#039;&#039;&#039; Become transparent while crouching for five seconds, one second less with each promotion. The [[Scout]] becomes less visible with more of his body touching a wall or walls. Automatically deactivates when firing, standing again, or taking damage. Will conceal Scout from turrets.&lt;br /&gt;
* &#039;&#039;&#039;Enhanced Senses:&#039;&#039;&#039; Enemies appear on minimap. Needs Editing.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Silencer:&#039;&#039;&#039; Reduces weapon noise by 50%, hides kill and death messages.&lt;br /&gt;
* &#039;&#039;&#039;Vehicle Speed:&#039;&#039;&#039; Increase speed of Scout&#039;s vehicle by 20%.&lt;br /&gt;
* &#039;&#039;&#039;Radar Stealth:&#039;&#039;&#039; Reduce vehicle detectability-- minimap? Main Screen? Needs Editing.&lt;br /&gt;
&lt;br /&gt;
=== Rifleman ===&lt;br /&gt;
[[Image:Riflemanskills.JPG|thumb|right|Rifleman Skills]]&lt;br /&gt;
* &#039;&#039;&#039;Dig In:&#039;&#039;&#039; Deals 50% of all damage taken to the stamina meter whilst crouching.&lt;br /&gt;
* &#039;&#039;&#039;Improved Rifle Damage:&#039;&#039;&#039; Increases Rifle and Pistol damage by 10%.&lt;br /&gt;
* &#039;&#039;&#039;Improved Vehicle Damage:&#039;&#039;&#039; Increase vehicle weapon damage by 10%&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Download&amp;diff=2724</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Download&amp;diff=2724"/>
		<updated>2006-07-31T09:26:24Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: Added link to 1.071&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Download}}&lt;br /&gt;
&lt;br /&gt;
You may download Empires clients and servers from the [http://empiresmod.com/download.php Official Empires Download Page] or use some of the mirrors on here that may or may not work better for you.&lt;br /&gt;
{{Note|If you have a mirror setup, please add it to the list.}}&lt;br /&gt;
&lt;br /&gt;
== Empires Client ==&lt;br /&gt;
Note that you will need the original 1.0 version, aswell as the latest patch (which includes all previous patches). In addition to this, you can download and install any unofficial patches or patchfixes (there should usually only be one) to fix any bugs from the latest release.&lt;br /&gt;
&lt;br /&gt;
=== 1.071 Beta Patch===&lt;br /&gt;
You must download 1.0 full and 1.07 before installing this patch.&lt;br /&gt;
* http://www.empiresmod.com/sv_download/Empires_V1071Beta_Patch.exe&lt;br /&gt;
&lt;br /&gt;
=== 1.07 Beta Patch===&lt;br /&gt;
You must download 1.0 full then apply this 1.07 patch.&lt;br /&gt;
* [http://files.filefront.com/Empires+v107Beta+Patch/;5291039;;/fileinfo.html filefront.com]&lt;br /&gt;
* [http://www.3ddownloads.com/Action/Half-Life%202/Mods/Empires/Empires_v107Beta_Patch.exe 3ddownloads.com]&lt;br /&gt;
* [http://files.moddb.com/2872/download-empires-v107-client/ moddb.com]&lt;br /&gt;
&lt;br /&gt;
=== 1.0 Beta Full ===&lt;br /&gt;
* [http://www.kirkjohnson.be/upload/download.php?file=f73807b958ac24ff6fbc824307d6f7c8 Bittorrent (kirkjohnson.be)]&lt;br /&gt;
* [http://www.3ddownloads.com/Action/Half-Life%202/Mods/Empires/ 3ddownloads.com]&lt;br /&gt;
* [http://www.cod-clan.nl/Empires_V1Beta.exe cod-clan.dl]&lt;br /&gt;
* [http://www.esports.no/files/pafiledb.php?action=file&amp;amp;id=9 esports.no]&lt;br /&gt;
* [http://217.172.44.76/~sek/Empires_V1Beta.exe faul-clan.de]&lt;br /&gt;
* [http://www.filecloud.com/files/file.php?file_id=2990 filecloud.com]&lt;br /&gt;
* [http://www.fileshack.com/file.x?fid=8485 fileshack.com]&lt;br /&gt;
* [http://downloads.g4b2s.com/files/empires/Empires_V1Beta.exe g4b2s.com]&lt;br /&gt;
* [http://www.halflife2.nu/filarkivet/?id=123 halflife2.nu]&lt;br /&gt;
* [http://files.moddb.com/1586/Download-Empires-Mod-Beta-1/ moddb.com]&lt;br /&gt;
* [http://www.readyroom.org/downloads/empiresmod/Empires_V1Beta.exe readyroom.org]&lt;br /&gt;
* [http://www.stormed.de/downloads stormed.de]&lt;br /&gt;
* [http://66.228.112.92/Empires_V1Beta.exe teamgg.org]&lt;br /&gt;
* [http://www.fileplanet.com/161434/160000/fileinfo/Half-Life-2---Empires-Mod-v1-Beta fileplanet]&lt;br /&gt;
* [http://empires.m00.de/details.php?file=8 empires.m00.de]&lt;br /&gt;
&lt;br /&gt;
== Empires Server ==&lt;br /&gt;
&lt;br /&gt;
Empires server is cross-platform and can be set up on both Windows and Linux with the same files.&lt;br /&gt;
&lt;br /&gt;
=== 1.07 Beta ===&lt;br /&gt;
Requires Version 1.01 Beta Full Server to be installed. If you have 1.01 and possibly any other patches have been installed on top of 1.01, then this file will correctly update you to 1.07.&lt;br /&gt;
&lt;br /&gt;
* [http://files.filefront.com/empires+v107beta+server/;5291140;;/fileinfo.html filefront.com]&lt;br /&gt;
* [http://files.moddb.com/2873/download-empires-v107-server/ moddb.com]&lt;br /&gt;
* [http://empires.m00.de/details.php?file=42 empires.m00.de]&lt;br /&gt;
* [http://www.3ddownloads.com/Action/Half-Life%202/Mods/Empires/empires_v107beta_server.zip 3D Downloads]&lt;br /&gt;
&lt;br /&gt;
=== 1.01 Beta ===&lt;br /&gt;
* [http://www.empnation.info/empires_v101beta_server.zip.torrent Torrent]&lt;br /&gt;
* [http://www.3ddownloads.com/Action/Half-Life%202/Mods/Empires/empires_v101beta_server.zip 3ddownloads.com]&lt;br /&gt;
* [http://www.esports.no/files/pafiledb.php?action=file&amp;amp;id=12 esports.no]&lt;br /&gt;
* [http://files.moddb.com/1694/Download-Empires-101-Beta-Full-Server/ moddb.com]&lt;br /&gt;
* [http://squishywaffle.com/mirror/empires/empires_v101beta_server.zip squishywaffle.com]&lt;br /&gt;
* [http://empires.m00.de/details.php?file=10 empires.m00.de]&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Change_Log_(pre_2.25)&amp;diff=2714</id>
		<title>Change Log (pre 2.25)</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Change_Log_(pre_2.25)&amp;diff=2714"/>
		<updated>2006-07-23T21:25:22Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: Removed district from changelog 1.07&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Current Version : 1.07 Beta&lt;br /&gt;
&lt;br /&gt;
Please visit the [[Download|Download]] page to get the mod as well as the most recent updates.&lt;br /&gt;
&lt;br /&gt;
=Version 1.07 Beta=&lt;br /&gt;
&lt;br /&gt;
July 21, 2006&lt;br /&gt;
&lt;br /&gt;
==Additions==&lt;br /&gt;
*New missile and shell models created by Hellion&lt;br /&gt;
*New convar &amp;quot;emp_vehicle_mouse_speed&amp;quot; which acts a multiplier for mouse speed when controlling a vehicle&#039;s turret&lt;br /&gt;
*New background image created by ^Dee^&lt;br /&gt;
*Spectating a player now shows their name on your screen&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
*Brenodi team was able to build past the server&#039;s building limit&lt;br /&gt;
*Spectating a player now correctly shows their health and ammo&lt;br /&gt;
*In the commander HUD, the green passenger names of players in a vehicle were all set incorrectly, and would possibly crash the client if many units were selected&lt;br /&gt;
*HUD elements were being resized above normal if the user was using a widescreen resolution&lt;br /&gt;
*Exiting the commander mode sometimes causing a crash&lt;br /&gt;
*Rare crash of spawning on capture point causing the capture HUD to appear before the player has fully spawned&lt;br /&gt;
*Miscellaneous commander crashes&lt;br /&gt;
*In the commander HUD, the green passenger names of players in a vehicle were all set to the driver&#039;s name&lt;br /&gt;
*Commander still able to research even though all of the team&#039;s radars have been destroyed&lt;br /&gt;
*Research countdown timer on the commander&#039;s HUD freezing when anything other than the research tab is selected&lt;br /&gt;
*&amp;quot;Attempting to precache model, but model name is NULL&amp;quot; server console error appearing often&lt;br /&gt;
*1.06 linux server was not compiled correctly, preventing players from joining the server&lt;br /&gt;
&lt;br /&gt;
==Modifications==&lt;br /&gt;
*Escort - alterations to last two flags to require more than one person to cap&lt;br /&gt;
*Gauntlet - fixed issues that were causing the map to crash often&lt;br /&gt;
*MValley - many new changes&lt;br /&gt;
*Increased NF assault rifle damage from 35 to 42&lt;br /&gt;
&lt;br /&gt;
=Unofficial Version 1.064 Beta=&lt;br /&gt;
&lt;br /&gt;
July 12, 2006&lt;br /&gt;
&lt;br /&gt;
==Additions==&lt;br /&gt;
*Spectating a player now shows their name on your screen&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
*Spectating a player now correctly shows their health and ammo&lt;br /&gt;
*In the commander HUD, the green passenger names of players in a vehicle were all set incorrectly, and would possibly crash the client if many units were selected&lt;br /&gt;
*HUD elements were being resized above normal if the user was using a widescreen resolution&lt;br /&gt;
*Exiting the commander mode sometimes causing a crash&lt;br /&gt;
*Rare crash of spawning on capture point causing the capture HUD to appear before the player has fully spawned&lt;br /&gt;
*Miscellaneous commander crashes&lt;br /&gt;
&lt;br /&gt;
{{Note|Please note that this patch is not official yet, but rather a hotfix to try and resolve issues with crashing whlile in Commander mode.  A real patch will be available soon.}}&lt;br /&gt;
&lt;br /&gt;
=Version 1.06 Beta=&lt;br /&gt;
&lt;br /&gt;
July 1, 2006&lt;br /&gt;
&lt;br /&gt;
==Additions==&lt;br /&gt;
*New Map - MValley by R_yell&lt;br /&gt;
*New Map - Slaughtered by Hellion&lt;br /&gt;
*New Map - Gauntlet by Doobie&lt;br /&gt;
*Revised Map - Escort by Doobie&lt;br /&gt;
*Tank rotate in place when at slow or still speeds&lt;br /&gt;
*&#039;emp_comm_restrict&#039; brush entity that prevents either commander from building in the occupying area&lt;br /&gt;
*silhouette for binoculars when zoomed in&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
*Brenodi ML level 2 turrets did not work&lt;br /&gt;
*Server crash related to armory or barracks being destroyed&lt;br /&gt;
*Memory leak that would lead to a server crash after an extended period of time&lt;br /&gt;
*&#039;emp_sv_player_think&#039; cvar which was implemented to reduce cpu loading was causing hitboxes to not always be matched with the player correctly; this cvar has been effectively removed by defaulting it to 0 and making it a cheat cvar&lt;br /&gt;
*Turrets not able to hit players who are standing right next to the turret&lt;br /&gt;
*Console error when in a NF heavy tank reporting that four variables exceeded the max allowed value and were being clamped&lt;br /&gt;
*Cannon kickback being inconsistent with actual firing&lt;br /&gt;
*Vehicle self damage working the exact opposite, vehicle weapons hurting other friendly vehicles and not damaging their owner&#039;s vehicle&lt;br /&gt;
*Vehicle passengers always being parented to the vehicle&#039;s main body even if the position is associated with the turret&lt;br /&gt;
*Commander able to suicide and become invincible&lt;br /&gt;
*The vehicle HUD&#039;s chassis health indicator now scales with resolution to not get too large&lt;br /&gt;
*Changing teams now resets the player&#039;s class and spawn point selection&lt;br /&gt;
*Vehicles now show the order location/target of the driver and connect the line from the vehicle to that location correctly&lt;br /&gt;
*Vehicles can receive orders correctly now&lt;br /&gt;
*Units that are outside the commander&#039;s PVS/network update distance will now remain selected, will update their position, and can receive orders&lt;br /&gt;
*The Units selection panel lists all entities in the world regardless of your proximity to them instead of dropping ones off the list as they exceed the network update distance&lt;br /&gt;
*The second seat on the NF jeep was not positioning the player in the correct location&lt;br /&gt;
*The commander unable to see enemy units when in the driver position of the command vehicle&lt;br /&gt;
&lt;br /&gt;
==Modifications==&lt;br /&gt;
*Matched NF Assault Rifle&#039;s damage to the BE Assault Rifle&lt;br /&gt;
*Increased HMG weapon damage from 20 to 25&lt;br /&gt;
*Halved movement speed when zoomed in&lt;br /&gt;
&lt;br /&gt;
=Version 1.05 Beta=&lt;br /&gt;
&lt;br /&gt;
May 13, 2006&lt;br /&gt;
&lt;br /&gt;
==Additions==&lt;br /&gt;
*New Map, District402, a linear capture the flag based map in an urban setting with only infantry combat&lt;br /&gt;
*Map .cfg files are now loaded by the clients on initial spawn, this is for altering bloom color values, radiosity levels, or other client side parameters to situate the map.&lt;br /&gt;
*When a team wins, the winner is written in the chat area&lt;br /&gt;
*When the game ends, the winner and loser are declared on the score board&lt;br /&gt;
*In the F popup menu, added a &amp;quot;Kick Commander&amp;quot; button to the squad menu area which votes to kick the team&#039;s commander&lt;br /&gt;
*&amp;quot;emp_sv_kick_commander_be&amp;quot; and &amp;quot;emp_sv_kick_commander_nf&amp;quot; server side commands to automatically eject a team&#039;s commander from the command vehicle, just like if a vote to kick the commander succeeded&lt;br /&gt;
*On the scoreboard, the number of players for each team is listed next to the team&#039;s name&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
*More than 32 emp_cap_models on a map were causing minimap flags to not show correctly&lt;br /&gt;
*Some players as commander were still crashing in relation to client-side physics&lt;br /&gt;
*Scout&#039;s hide ability turning on and off when the player&#039;s rank was equal to or greater than Sergeant (E-4)&lt;br /&gt;
*Scout being able to hide, then walk around freely while staying hidden by using binoculars&lt;br /&gt;
*Scout rifle being able to shoot faster by zooming/unzooming inbetween shots&lt;br /&gt;
*Turrets not shooting crouched players&lt;br /&gt;
*Throwing a grenade no longer auto-switches to another weapon if the player has another grenade to throw&lt;br /&gt;
*Engineer kit wasn&#039;t starting with full ammo on spawn&lt;br /&gt;
*Rapidly switching between the engineer kit and another weapon would quickly regenerate the engineer kit&#039;s ammo&lt;br /&gt;
*Engineer grenades healing enemy buildings if it explodes far enough away from the building&lt;br /&gt;
*If a team can&#039;t spawn due to running out of tickets and all players on that team are dead, then the game will now end&lt;br /&gt;
*Blood spray was not being shown when a player was shot&lt;br /&gt;
&lt;br /&gt;
==Modifications==&lt;br /&gt;
*A hidden scout will only be spotted by a camera for 0.2 seconds per every 3 seconds instead of 1 full second per every 3 seconds&lt;br /&gt;
*Decreased damage from vehicle collisions and made the damage apply to armor instead of just to the hull&lt;br /&gt;
*Spawning in an APC will spawn the player at the highest numbered seat available instead of the lowest numbered seat (driver seat)&lt;br /&gt;
*Closing the MOTD screen will immediately bring up the team selection screen&lt;br /&gt;
*Increased mortar explosion radius from 150 inches to 210 inches&lt;br /&gt;
*Increased NF shotgun pistol damage from 10 to 12 per bullet&lt;br /&gt;
*The Increased Movement skill no longer drains stamina continuously&lt;br /&gt;
*The Rifleman&#039;s Dig-In ability has been altered: When taking damage while crouching, half of the damage is taken from stamina bar, and the other half is dealt to the player.  If half of the total damage exceeds the amount of available stamina, then as much stamina is available is used to reduce the total damage.&lt;br /&gt;
*Reduced force knockback from being shot by a player by half&lt;br /&gt;
*On the scoreboard, the classes of the enemy players are not shown&lt;br /&gt;
*APCs are now correctly shown as only having one slot for an engine&lt;br /&gt;
*Vehicles can now hurt themselves with their own weapons&lt;br /&gt;
*Vehicles can now be customized even if there are insufficient resources to build the vehicle&lt;br /&gt;
*Increased spread for all pistols&lt;br /&gt;
&lt;br /&gt;
==Removals==&lt;br /&gt;
*Auto-reload for those players who were complaining that it interfered with using melee after unloading a clip&lt;br /&gt;
&lt;br /&gt;
=Version 1.04 Beta=&lt;br /&gt;
&lt;br /&gt;
==Additions==&lt;br /&gt;
*New version of emp_canyon map to fix glitches&lt;br /&gt;
*New version of emp_escort map with fixes and modifications&lt;br /&gt;
*New map emp_badland; it&#039;s a large commander based map with fog&lt;br /&gt;
*Message of the Day panel that appears when first joining a server; it displays the server name at the top and a viewport for displaying the MOTD.txt file on the server (place just a url in the file that redirects to a web page or keep the .txt file under 2048 characters); also, clicking the &amp;quot;Help Guide&amp;quot; button will load up the Empires manual&lt;br /&gt;
*Anything spotted via the F voice menu or the scout&#039;s binoculars will have a blinking red indicator over it for all players in the HUD&lt;br /&gt;
*Brenodi Empire specific textures for the engineer radar and camera&lt;br /&gt;
*Vehicles now take damage (directly to the hull) from impacting with other objects; the jeep is much weaker than other vehicles to reduce it being used to ram enemy tanks and get them stuck&lt;br /&gt;
*APCs have spawn points, if the vehicle isn&#039;t full, then spawning at the vehicle will place the player inside, otherwise the player will spawn outside&lt;br /&gt;
*APC passengers (all except the driver position) get their health refilled at 5 HP/sec and ammo refilled at the same amount as ammo crates&lt;br /&gt;
==Fixes==&lt;br /&gt;
*Map placed turrets now work and their level can be defined within the entity properties in Hammer&lt;br /&gt;
*Barracks spawn points would not always show up/would be grouped together with another barracks&lt;br /&gt;
*Explosions could hurt players through buildings and vehicles&lt;br /&gt;
*Artillery tank cannon appearing backwards&lt;br /&gt;
*Can&#039;t switch from the RPG until it&#039;s fully reloaded&lt;br /&gt;
*Scouts using hide could stay hidden when firing&lt;br /&gt;
*Players in an armory when the armory dies/recycles able to change class anywhere on the map&lt;br /&gt;
*Gngineers can no longer revive players who suicide&lt;br /&gt;
*Grenadiers could fire the mortar in the air by jumping and ducking&lt;br /&gt;
*Grenadier&#039;s armor spotting skill was taking an excessive amount of time to show enemy armor values, similar to the scout&#039;s hide problem in 1.02&lt;br /&gt;
*Command vehicle appearing as the enemy team&#039;s color when first joining the team&lt;br /&gt;
*Repair stations could repair either team&#039;s vehicles&lt;br /&gt;
==Modifications==&lt;br /&gt;
*Reduced tank turret sensitivity&lt;br /&gt;
*Reduced MG turret rate of fire for all levels&lt;br /&gt;
*Increased rifleman&#039;s max ammo for rifles from 60 to 150, increased max 50 cal ammo from 30 to 60&lt;br /&gt;
*Increased kick of both IMP and NF assault rifles&lt;br /&gt;
*On spawn, all players receive 1/3 of their total ammo for each weapon&lt;br /&gt;
*Removed weapon accuracy penalty when the scout uses his hide skill&lt;br /&gt;
*Raised the player&#039;s viewpoint when crouching to more accurately reflect the location of the player&#039;s head&lt;br /&gt;
*Upon firing the RPG launcher, the player must continue to hold the Fire button to guide the rocket; letting go of Fire will set the rocket to dumb fire mode and reload the RPG launcher for use again&lt;br /&gt;
*Set default &amp;quot;zoom_sensitivity_ratio&amp;quot; convar to 0.3 instead of 1.0, this convar reduces mouse sensitivity when zoomed in&lt;br /&gt;
*On death, set vehicle velocity to zero&lt;br /&gt;
*When building a building as the commander, decreased distance the building must be away from an enemy building or vehicle to 1000 units from 3000 units&lt;br /&gt;
*Enemy engineer cameras and radars no longer restrict the commander&#039;s ability to place buildings&lt;br /&gt;
*The scout now retains his crosshair when hiding&lt;br /&gt;
*Turret damage resistance has been lowered from 4 to 3 (damage received is divided by this number)&lt;br /&gt;
*Increased length of time a unit stays spotted from 5 seconds to 7 seconds&lt;br /&gt;
*Moved capture point flag model animations client-side&lt;br /&gt;
*Switched damage, cycle, and kick values for the Imperial Assault Rifle with the Heavy Rifle (makes more sense that the heavy rifle does more damage&lt;br /&gt;
&lt;br /&gt;
=Version 1.031 Beta=&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
*Artillery tank cannon was backwards due to the new client-side turrets&lt;br /&gt;
&lt;br /&gt;
=Version 1.03 Beta=&lt;br /&gt;
&lt;br /&gt;
==Additions==&lt;br /&gt;
*Vehicle turrets are now handled client-side to eliminate lag&lt;br /&gt;
*Holding onto a grenade after pulling the pin will cook off the grenade down to a minimum 1 second fuse, total grenade fuse time has been increased to 6 seconds&lt;br /&gt;
*Engineers now get points for healing friendly players, healing 200 points of health will give 1 rank point&lt;br /&gt;
==Fixes==&lt;br /&gt;
*Scout&#039;s hide was broken with 1.02&lt;br /&gt;
*Spectator was causing the client to crash due to an error with the new minimap code&lt;br /&gt;
*Random commander GUI based crash due to an uninitialized research variable&lt;br /&gt;
*As the commander, selected turrets were not showing the correct image in the selected unit area&lt;br /&gt;
*Buildings no longer animate while dead (radar spin, turret rotation, etc)&lt;br /&gt;
*Vehicles getting stuck after exiting and re-entering (especially NF artillery tank)&lt;br /&gt;
*Changing seats in a vehicle causing the vehicle to stop momentarily&lt;br /&gt;
*Walls were not changing their physics collision mesh on raising and lowering (this only affected vehicle interaction)&lt;br /&gt;
*Vehicle presets wouldn&#039;t save if your language setting was anything other than &amp;quot;English&amp;quot;&lt;br /&gt;
*Bringing up the scores panel while the team or class selection panel was open would cause the team or class selection panel to show up again after joining a team/selecting a class&lt;br /&gt;
==Modifications==&lt;br /&gt;
*Made extensive changes to vehicle, engine, and armor properties (improved weight as well as other changes)&lt;br /&gt;
*Made changes to the research tree&lt;br /&gt;
*Improved how engineer buildable map objects handle players standing inside when construction is completed and they turn solid&lt;br /&gt;
*Improved engineer repair kit regenerating while not in hand or while in a vehicle&lt;br /&gt;
*For engineer revive, increased the distance the ragdoll can be from where the player actually died&lt;br /&gt;
*A player&#039;s ragdoll is immediately removed when he respawns making it easier for an engineer to know if a player can be revived or not&lt;br /&gt;
*Set NF and IMP scout rifle parameters to match in terms of accuracy and damage&lt;br /&gt;
*Set engineer camera and radar and radar building to detect players/vehicles through objects&lt;br /&gt;
*Increased default tickets to 200 per side&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Version 1.02 Beta=&lt;br /&gt;
==Additions==&lt;br /&gt;
*Removed some unnecessary building and tank network vars that were wasting bandwidth&lt;br /&gt;
*&#039;emp_sv_refinery_interval&#039; server cvar for setting how many seconds pass before a refinery will generate a resource point (default is one second)&lt;br /&gt;
*New cvar &#039;emp_sv_player_think&#039; to set the frequency of the player&#039;s post think function which takes up a decent chunk of the server&#039;s cpu time when running every single frame&lt;br /&gt;
==Fixes==&lt;br /&gt;
*Commander crash when having only one unit selected and that unit dies&lt;br /&gt;
*Players could build a vehicle from an unbuilt vehicle factory using the menu bound to &amp;quot;v&amp;quot;&lt;br /&gt;
*Bots now spawn when using the commands &amp;quot;bot_add_nf&amp;quot; or &amp;quot;bot_add_imp&amp;quot;, all they do is run around&lt;br /&gt;
*Using the &amp;quot;f&amp;quot; voice menu while holding crouch would skip the second tier menu&lt;br /&gt;
*Unbuilt armory giving ammo to vehicles&lt;br /&gt;
*A player&#039;s rank in the squad menu was being displayed as one rank higher than it actually was&lt;br /&gt;
*Building a turret, camera, or radar as an engineer now requires that the surface angle is greater than -45 and less than 45 (AKA the ground and not the ceiling)&lt;br /&gt;
*On the team select screen, &#039;Northern Faction&#039; was misspelled once and the objectives were the same for both teams&lt;br /&gt;
*The Brenodi APC &amp;amp; AFV had areas near the front which were being treated as rear armor instead of side armor&lt;br /&gt;
*Players can no longer block the vehicle factory build area to prevent vehicles from being created&lt;br /&gt;
*If the interior of a vehicle factory is blocked and prevents a vehicle from being built, it no longer deducts the cost of the vehicle even though the vehicle wasn&#039;t created&lt;br /&gt;
*Inverted mouse pitch now works when aiming a vehicle turret&lt;br /&gt;
*A player who team kills another player loses a rank point instead of gaining one&lt;br /&gt;
*Scoring rank points as a squad leader no longer goes toward extra points for the squad; only the other players in the squad&#039;s earned points go toward extra squad points&lt;br /&gt;
*Commander in command view was able to be killed even though he was invisible&lt;br /&gt;
*Server crash when spotting a tank&#039;s turret with the scout&#039;s binoculars&lt;br /&gt;
*Server crash when a tank&#039;s turret would collide with a mine&lt;br /&gt;
*Server crash when a homing missile&#039;s target was removed while the homing missile was still alive and tracking it&lt;br /&gt;
*Player RPGs had stopped being guided in 1.01 Beta, they now guide as they did in 1.0 Beta&lt;br /&gt;
*NF scout rifle was missing its deathmessage icon&lt;br /&gt;
*On death messages in the HUD, the weapon name no longer get cut off&lt;br /&gt;
*Client side assertion when bringing up the scoreboard on a 32 player server as the 32nd player&lt;br /&gt;
*Entity responsible for sending player minimap positions was causing a crash when attempting to run a 64 player server&lt;br /&gt;
*Optimized building collision meshes to reduce cpu usage&lt;br /&gt;
*HUD now works with widescreen resolution&lt;br /&gt;
*On suicide, a player no longer gains a rank point&lt;br /&gt;
*Armor and engine weight and cost values were not being factored into the final weight and cost labels in the vehicle build panel&lt;br /&gt;
==Modifications==&lt;br /&gt;
*Moved turret rotation to the client when not attacking to save on bandwidth&lt;br /&gt;
*Optimized turret range checking code for less cpu usage&lt;br /&gt;
*Optimized commander visibility range checking code&lt;br /&gt;
*Cut out the parts on the client dealing with physics collisions that were causing crashes&lt;br /&gt;
*Optimized the player&#039;s think functions to reduce cpu usage&lt;br /&gt;
*Increased cost of all vehicle chassis&lt;br /&gt;
*Increased cost of all vehicle engines&lt;br /&gt;
*Increased cost of all vehicle armor&lt;br /&gt;
*Reduced standing spread on most infantry weapons&lt;br /&gt;
*Reduced bio MG total damage done over time to 80 down from 300&lt;br /&gt;
*At the end of a game, players are only locked in place now instead of freezing their controls so that they can hide the scoreboard&lt;br /&gt;
*A scout using the hide skill in the open will be hidden from turrets instead of being required to be in contact with at least one surface&lt;br /&gt;
*Increased max player limit to 64&lt;br /&gt;
*Added &amp;quot;emp_env_embers&amp;quot; map entity which copies the &amp;quot;env_embers&amp;quot; entity but allows setting of the start and end sizes&lt;br /&gt;
*Set vehicles to kill themselves immediately upon reaching their self destruct time instead of slowly hurting themselves&lt;br /&gt;
*Changing class to an engineer starts the engineer kit off with zero ammo, spawning as an engineer starts the kit with full ammo&lt;br /&gt;
*On damage to turrets, only the owner is notified unless there is no owner, then everyone is notified&lt;br /&gt;
*Optimized netcode for entity responsible for sending player minimap positions by only sending necessary information to each team&lt;br /&gt;
*Made the local player arrow icon brighter&lt;br /&gt;
*Made the local player arrow show even when inside a vehicle&lt;br /&gt;
*No players can spawn when there is only one reinforcement remaining&lt;br /&gt;
&lt;br /&gt;
=Version 1.01 Beta=&lt;br /&gt;
March 17, 2006&lt;br /&gt;
==Additions==&lt;br /&gt;
*Linux server.so for running a linux server&lt;br /&gt;
*&#039;emp_sv_vehicle_resource_interval&#039; and &#039;emp_sv_player_resource_interval&#039; cvars for setting the interval between updating player &amp;amp; vehicle resource managers which send all info needed for the minimap&lt;br /&gt;
*&#039;emp_sv_vehicle_fadout_time&#039; cvar for determining how long vehicle wreckage exists before being removed&lt;br /&gt;
*&#039;emp_sv_netvisdist_player&#039;, &#039;emp_sv_netvisdist_building&#039;, &#039;emp_sv_netvisdist_vehicle&#039;, and &#039;emp_sv_netvisdist_commander&#039; cvars which determine how far each type of entity can be seen, commander affects how far the commander can see other entities&lt;br /&gt;
*Support for &#039;mp_autoteambalance&#039;, if a player tries to change teams and it would make the teams uneven, then the player is forced to the team with the fewest players&lt;br /&gt;
*&#039;emp_sv_vehicle_selfdestruct_time&#039; cvar (default: 300 seconds) that determines how long a vehicle will go unoccupied before it starts to damage itself and then die&lt;br /&gt;
*Successfully moved all server-side vehicle wheel physics simulation to the client (steering, wheel height, wheel rotation) which reduces a lot of wasted network bandwidth&lt;br /&gt;
*Three new voice taunts&lt;br /&gt;
*&amp;quot;commander under attack&amp;quot; warning when the commander takes damage, only played once every 30 seconds&lt;br /&gt;
*&amp;quot;&amp;lt;building name&amp;gt; under attack&amp;quot; warning when a building takes damage, only played once every 30 seconds&lt;br /&gt;
*Map specific config files located in the &amp;quot;/cfg/maps/&amp;quot; dir; the .cfg file that has the same name as the map name is executed on map start; specifically for setting the number of resources/reinforcements per map (emp_escort NF reinforcements for example)&lt;br /&gt;
==Fixes==&lt;br /&gt;
*A research item was missing an icon&lt;br /&gt;
*Brenodi Empires could continue to build vehicles past their limit&lt;br /&gt;
*&#039;mp_timelimit&#039; works correctly now, when time is reached, both team reinforcements count down at a rate of 2 per second&lt;br /&gt;
*When recycling a building, your team would gain the refund as reinforcements instead of resources, whoops&lt;br /&gt;
*As grenadier, oldest dropped mine was not always being detonated when attempting to drop more than eight mines&lt;br /&gt;
*Minimap would not show spotted/binocular targetted vehicles and buildings if they were out of your PVS (ie, not visible)&lt;br /&gt;
*Reduced network bandwidth used by minimap&lt;br /&gt;
*The player in the last slot on a server was not being shown on the scoreboard&lt;br /&gt;
*Northern Faction MG Level 3 turret&#039;s barrels were spaced too far apart to hit infantry&lt;br /&gt;
*Crash when canceling/completing an order and the target of the order was already removed from the game&lt;br /&gt;
*Crash when trying to issue praise to a squadmate that didn&#039;t exist&lt;br /&gt;
*Crash when a shell/mortar detonated and couldn&#039;t find its owner&lt;br /&gt;
*Crash when spotting a target with the binoculars, then 120 secs would pass and the binocs would try to remove the spotted status except the target had already been destroyed/removed&lt;br /&gt;
*Crash when a mine was checking if a vehicle that touched it had a passenger with mine defusal to prevent detonation&lt;br /&gt;
*Crash when denying a player from joining your squad&lt;br /&gt;
*Various client crashes (the big crash that affects everyone is a real pain, it&#039;s not fixed but it&#039;s rearranged to give me more info in the memory dumps on what exactly is going wrong)&lt;br /&gt;
==Modifications==&lt;br /&gt;
*Increased horsepower for some vehicle engines&lt;br /&gt;
*Various infantry weapons (hmg, scout rifle, pistols, brenodi rifles)&lt;br /&gt;
*Removed server vehicle wheel dust generation to reduce network traffic and time spent thinking&lt;br /&gt;
*Reduced time spent calculating physics&lt;br /&gt;
*Set voice commands to require at least a 3 second wait time before issuing another command&lt;br /&gt;
*Added a larger arrow over the local player on the minimap&lt;br /&gt;
*Increased rate all players can build buildings to 1 HP per every 0.5 seconds (engineer&#039;s build at 1 HP per every 0.2 seconds)&lt;br /&gt;
*A scout can use secondary attack while hidden and not be revealed, can also use binoculars and not be revealed&lt;br /&gt;
*A scout&#039;s rank affects how fast his invisibility skill hides him by lessening it one second per rank achieved (to a minimum of 2 seconds)&lt;br /&gt;
*Scout&#039;s invisibility now goes into effect even if the scout is not touching anything (50% transparency)&lt;br /&gt;
*Both command vehicle driver view points now sit atop the vehicle so that you have a frame of reference while driving&lt;br /&gt;
*Instead of putting &#039;(Comm)&#039; in front of the commander&#039;s name, the commander&#039;s class is set to &#039;Commander&#039;&lt;br /&gt;
*Engineers get points for repairing the commander&#039;s walls&lt;br /&gt;
*Reduced frequency of updates for when a turret is playing its idle animation, need to move it fully client-side though&lt;br /&gt;
*Changed turret collision mesh from a pyramid shape to a box so that vehicles won&#039;t drive up onto them and get stuck&lt;br /&gt;
*Split resources and refinery cvar multiplier into separate cvars for each team, this is so that the reinforcements for NF can be increased by the server for emp_escort&lt;br /&gt;
*Set HMGs to increase in spread with each bullet fired, inaccuracy starts to take hold if the weapon is fired for too long&lt;br /&gt;
==Removals==&lt;br /&gt;
*Engineer&#039;s ability to build buildings via &#039;+use&#039;&lt;br /&gt;
&lt;br /&gt;
=Version 1.0 Beta=&lt;br /&gt;
March 4, 2006&lt;br /&gt;
&lt;br /&gt;
*Initial Release&lt;br /&gt;
*Added: ALL&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Clan_Listing&amp;diff=2695</id>
		<title>Clan Listing</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Clan_Listing&amp;diff=2695"/>
		<updated>2006-07-13T19:35:26Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: Fixed GK&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Clan Listing}}&lt;br /&gt;
&lt;br /&gt;
{{compactTOC}}&lt;br /&gt;
Below is an alphabetical list of clans and their associated webpages. Please feel free to add yours here, keeping the order and format.&lt;br /&gt;
{{Note|Please do not include descriptions more than 50 or so characters, this is supposed to be a quick-reference list.}}&lt;br /&gt;
{{Warning|Please either link to your clan&#039;s Empires division or have a very easily accessed link to your clan&#039;s Empires division on your front page or risk having your listing removed.}}&lt;br /&gt;
== A ==&lt;br /&gt;
* [http://www.aka-clan.com Ass Kickers Annonymous]&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
* [http://www.empiresuniverse.com/bsidforums/index.php Brenodi Sixth Infantry Division]&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
== E ==&lt;br /&gt;
== F ==&lt;br /&gt;
* [http://www.frontlinebrothers.tk Frontline Brothers]&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
* [http://www.genesisknights.com Genesis Knights]&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
== J ==&lt;br /&gt;
== K ==&lt;br /&gt;
== L ==&lt;br /&gt;
* [http://www.loc-clan.com Lords of Chaos {LoC}]&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
== N ==&lt;br /&gt;
== O ==&lt;br /&gt;
* [http://www.online-evolution.org/ Online Evolution [On|E]&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
* [http://1.myfreebulletinboard.com/psyzone/psyzone.html PsYzone Clan]&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
== R ==&lt;br /&gt;
== S ==&lt;br /&gt;
== T ==&lt;br /&gt;
== U ==&lt;br /&gt;
== V ==&lt;br /&gt;
== W ==&lt;br /&gt;
* [http://www.ww3gaming.com/e107_plugins/forum/forum_viewforum.php?28 World War 3 Gaming]&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
== Y ==&lt;br /&gt;
== Z ==&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Download&amp;diff=2684</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Download&amp;diff=2684"/>
		<updated>2006-07-12T21:42:09Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: Changed link from 1.063 to 1.064&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Download}}&lt;br /&gt;
&lt;br /&gt;
You may download Empires clients and servers from the [http://empiresmod.com/download.php Official Empires Download Page] or use some of the mirrors on here that may or may not work better for you.&lt;br /&gt;
{{Note|If you have a mirror setup, please add it to the list.}}&lt;br /&gt;
&lt;br /&gt;
== Empires Client ==&lt;br /&gt;
Note that you will need the original 1.0 version, aswell as the latest patch (which includes all previous patches). In addition to this, you can download and install any unofficial patches or patchfixes (there should usually only be one) to fix any bugs from the latest release.&lt;br /&gt;
&lt;br /&gt;
=== Unofficial 1.064 Beta Patch ===&lt;br /&gt;
You must download and install the 1.0 Full client &#039;&#039;and&#039;&#039; 1.06 Beta Patch before applying this 1.064 fix.&lt;br /&gt;
* [http://www.empiresmod.com/sv_download/Empires_V1064Beta_Patch.exe empiresmod.com]&lt;br /&gt;
&lt;br /&gt;
=== 1.06 Beta Patch===&lt;br /&gt;
You must download 1.0 full then apply this 1.06 patch.&lt;br /&gt;
* [http://files.filefront.com/Empires_Mod_v106_Client_Patch/;5210968;;/fileinfo.html filefront.com]&lt;br /&gt;
* [http://files.moddb.com/2678/download-empires-v106-beta-client-patch/ moddb.com]&lt;br /&gt;
* [http://empires.m00.de/details.php?file=30 empires.m00.de]&lt;br /&gt;
&lt;br /&gt;
=== 1.0 Beta Full ===&lt;br /&gt;
* [http://www.kirkjohnson.be/upload/download.php?file=f73807b958ac24ff6fbc824307d6f7c8 Bittorrent (kirkjohnson.be)]&lt;br /&gt;
* [http://www.3ddownloads.com/Action/Half-Life%202/Mods/Empires/ 3ddownloads.com]&lt;br /&gt;
* [http://www.cod-clan.nl/Empires_V1Beta.exe cod-clan.dl]&lt;br /&gt;
* [http://www.esports.no/files/pafiledb.php?action=file&amp;amp;id=9 esports.no]&lt;br /&gt;
* [http://217.172.44.76/~sek/Empires_V1Beta.exe faul-clan.de]&lt;br /&gt;
* [http://www.filecloud.com/files/file.php?file_id=2990 filecloud.com]&lt;br /&gt;
* [http://www.fileshack.com/file.x?fid=8485 fileshack.com]&lt;br /&gt;
* [http://downloads.g4b2s.com/files/empires/Empires_V1Beta.exe g4b2s.com]&lt;br /&gt;
* [http://www.halflife2.nu/filarkivet/?id=123 halflife2.nu]&lt;br /&gt;
* [http://files.moddb.com/1586/Download-Empires-Mod-Beta-1/ moddb.com]&lt;br /&gt;
* [http://www.readyroom.org/downloads/empiresmod/Empires_V1Beta.exe readyroom.org]&lt;br /&gt;
* [http://www.stormed.de/downloads stormed.de]&lt;br /&gt;
* [http://66.228.112.92/Empires_V1Beta.exe teamgg.org]&lt;br /&gt;
* [http://www.fileplanet.com/161434/160000/fileinfo/Half-Life-2---Empires-Mod-v1-Beta fileplanet]&lt;br /&gt;
* [http://empires.m00.de/details.php?file=8 empires.m00.de]&lt;br /&gt;
&lt;br /&gt;
== Empires Server ==&lt;br /&gt;
&lt;br /&gt;
Empires server is cross-platform and can be set up on both Windows and Linux with the same files.&lt;br /&gt;
&lt;br /&gt;
=== 1.06 Beta ===&lt;br /&gt;
Requires Version 1.01 Beta Full Server to be installed. If you have 1.01 and possibly any other patches have been installed on top of 1.01, then this file will correctly update you to 1.06.&lt;br /&gt;
&lt;br /&gt;
* [http://files.filefront.com/Empires_Mod_v106_Server_Patch/;5210975;;/fileinfo.html filefront.com]&lt;br /&gt;
* [http://files.moddb.com/2679/download-empires-v106-beta-server-patch/ moddb.com]&lt;br /&gt;
* [http://empires.m00.de/details.php?file=31 empires.m00.de]&lt;br /&gt;
&lt;br /&gt;
=== 1.01 Beta ===&lt;br /&gt;
* [http://www.empnation.info/empires_v101beta_server.zip.torrent Torrent]&lt;br /&gt;
* [http://www.3ddownloads.com/Action/Half-Life%202/Mods/Empires/empires_v101beta_server.zip 3ddownloads.com]&lt;br /&gt;
* [http://www.esports.no/files/pafiledb.php?action=file&amp;amp;id=12 esports.no]&lt;br /&gt;
* [http://files.moddb.com/1694/Download-Empires-101-Beta-Full-Server/ moddb.com]&lt;br /&gt;
* [http://squishywaffle.com/mirror/empires/empires_v101beta_server.zip squishywaffle.com]&lt;br /&gt;
* [http://empires.m00.de/details.php?file=10 empires.m00.de]&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Tips&amp;diff=2591</id>
		<title>Tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Tips&amp;diff=2591"/>
		<updated>2006-07-06T12:15:47Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: Added link to vehicle customization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Tips}}&lt;br /&gt;
Below is a list of misc. tips. Feel free to add any you may have.&lt;br /&gt;
&lt;br /&gt;
== Infantry Tips ==&lt;br /&gt;
* The pop-up menu can be accessed by pressing &#039;&#039;&#039;F&#039;&#039;&#039; (by default).&lt;br /&gt;
* Join or create a squad to get more rank points. See the [[Squads|squad]] section of the pop-up menu.&lt;br /&gt;
* As you are promoted, you get an additional skill slot to fill. Set this in your spawn menu (&#039;&#039;&#039;B&#039;&#039;&#039; by default), then return to a [[barracks]] or [[armory]] to activate it.&lt;br /&gt;
* Much like changing your class, setting or changing a skill &amp;quot;on the fly&amp;quot; does not immediately activate it.  You must return to the [[barracks]] or [[armory]].  Once inside, bring up the spawn menu and click Accept.  Be advised that your ammo will reset and you will need to stop by the crates and fill up again.&lt;br /&gt;
* You can change your class near a captured flag just like you would inside the [[barracks]] or [[armory]]: bring up your spawn menu, make any changes and click &amp;quot;Accept&amp;quot;.&lt;br /&gt;
* Any class can help build buildings with their USE key, [[Engineer|engineers]] are just the most efficient (by a long shot).&lt;br /&gt;
* See the full-size map by pressing &#039;&#039;&#039;M&#039;&#039;&#039;.&lt;br /&gt;
* To set your spawn location, hit &#039;&#039;&#039;Enter&#039;&#039;&#039; and click on one of your barracks.&lt;br /&gt;
&lt;br /&gt;
== Class-Specific Tips ==&lt;br /&gt;
See the class page for each of the following for class tips.&lt;br /&gt;
* [[Engineer]]&lt;br /&gt;
* [[Grenadier]]&lt;br /&gt;
* [[Rifleman]]&lt;br /&gt;
* [[Scout]]&lt;br /&gt;
 &lt;br /&gt;
== Commander Tips ==&lt;br /&gt;
* Hold down &#039;&#039;&#039;Z&#039;&#039;&#039; and move the mouse to zoom the camera.&lt;br /&gt;
* Hold down &#039;&#039;&#039;X&#039;&#039;&#039; and move the mouse to rotate the camera view.&lt;br /&gt;
* Press &#039;&#039;&#039;E&#039;&#039;&#039; to exit commander mode.&lt;br /&gt;
* When placing a structure, hold the left mouse button to rotate the building.&lt;br /&gt;
* Do not use the Comm Vehicle (CV) as personal transport or your team will get very angry. Only move the CV when absolutely neccessary and always inform your team so they know where they need to defend.&lt;br /&gt;
* If you do need to move the CV for any reason then be very careful around cliffs and water. Many a game has been ended by merely a flipped or waterlogged CV and it really isn&#039;t much fun when they do.&lt;br /&gt;
* Don&#039;t be afraid to lock the Vehicle Factory if you need to conserve resources. But make sure your team is capable of defending without vehicles if you do so. &lt;br /&gt;
* Units can be given orders by highlighting them (left click on them) and then right clicking on the unit you would like to see destroyed or guarded. Send someone to guard an unfinished building and most people will finish the construction as well as guard the structure.&lt;br /&gt;
* Your minions are extremely grateful when you help them out. For example, your god-like eye in the sky view allows you to keep an eye on your units, but more importantly you can keep an eye on the enemy. Of course you can only see the enemy when a friendly unit is near or surveillance equipment has been placed, but this can still be very useful. If you see an enemy approaching your friendly unit, target the enemy for your unit as described above, they will find it much easier to destroy the enemy, because the red targeting symbol will let them know where that enemy unit is before he can even see him. Your unit might have been totally unaware of the approaching danger, but he is now in a much better position to defend himself. &lt;br /&gt;
* Make sure you are always researching something or your technology will quickly fall behind the enemy team and that will usually spell disaster.&lt;br /&gt;
&lt;br /&gt;
== Advanced Commander Tips and Tactics ==&lt;br /&gt;
(Mod: please consider moving this to a separate page)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Commander Strategy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Frontlining:&#039;&#039; Spread out onto the map, gaining forward bases to hold that area, fortify these, and push from there. This is great for boxing your enemies in, but it really does require a responsive team.&lt;br /&gt;
&lt;br /&gt;
Strong points: Good for boxing in enemies, tends to be good at keeping tickets up, and very good when mixed with arty.&lt;br /&gt;
&lt;br /&gt;
Weak points: Needs a better team that usual. Can be weak against ninjaneers as having concentrated front lines often leaves CV undefended with no players near.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Turtle-ing:&#039;&#039; Fortify your base in the starting area, and don’t push out much. It does work better with players that sit around in base being unresponsive, but unless you get the jump on your enemies early with fast vehicles, you are dead.&lt;br /&gt;
&lt;br /&gt;
Strong points: Well defended against enemies as it’s concentrated, and often in a balanced position to send out vehicles from. Good vs. ninjas as everyone is at your base ready to defend the CV.  Can employ ninjas because the enemies don’t tend to dig in as much.&lt;br /&gt;
&lt;br /&gt;
Weak points: Difficult to defend refineries. You’ll die if the enemy gets arty: concentrated mid-range defenses against long-range arty will almost always mean the defenses lose. It&#039;s harder to destroy the enemy from a long way away from their CV.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Relocating:&#039;&#039; Relocate at the very start of the match. Run to another place to try and get the element of surprise, and disrupt the enemy comm&#039;s plans. It doesn’t tend to work very well against a flexible enemy comm who can roll with the blows and adapt to what you are doing quickly, and can be very bad if you let yourself get boxed in. Don’t even try this unless you know exactly what you are doing.&lt;br /&gt;
&lt;br /&gt;
Strong points: Can confuse the enemies, they aren’t used to the enemy main base being somewhere else. Works well with a light tank rush if you relocate properly.&lt;br /&gt;
&lt;br /&gt;
Weak points: If you do it wrong you’ve lost your team the game. If you waste too much time you’ve lost your team the game as the enemies will be able to take much more of the map much faster and get the jump on you in research, refs and vehicles, and then box you in until you die.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Consider where you place your turrets.&#039;&#039;&#039; &#039;&#039;Don&#039;t place turrets in extremely high or low elevations,&#039;&#039; such as on the top slopes of DustStorm, as infantry can sneak below them easily without triggering them and then disarm the turrets. &#039;&#039;Don&#039;t place turrets too close to buildings,&#039;&#039; such as refineries. If you do, you risk letting enemies assault the building while staying easily outside of the turret range. &#039;&#039;When in large spaces, place turrets in ambush positions.&#039;&#039; Otherwise, the enemy will be able to destroy the turret before getting in range. Consider placing turrets behind walls. &#039;&#039;When in small spaces, maximize the turret firing arc.&#039;&#039; Place the turret in the most central position, where it can fire everywhere in the area. In best case scenarios, an enemy unit should not be able to fire at the turret without entering it&#039;s range.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Identify a map&#039;s chokepoints,&#039;&#039;&#039; and try to force the enemy to assault those. For a detailed analysis of each map and it&#039;s critical points, see the &amp;quot;Maps&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
== General Vehicle Tips ==&lt;br /&gt;
* Always try to travel in teams, two tanks are much more likely to win a battle than one and are also more likely to spot the enemy before he gets too close. Another benefit of this system is the ability to occupy the enemy whilst your partner repairs and rearms both of you.&lt;br /&gt;
* Try to be considerate with your use of resources when you build a vehicle. Just one tricked out tank can severely hurt a teams resources, so remember you will lose as well in the end.&lt;br /&gt;
* If you need to hop out to do something in enemy territory, turn your vehicle to face your escape route and give you cover &#039;&#039;&#039;before&#039;&#039;&#039; you jump out. Then, when that artillery tank rolls around the corner, you will be able to escape much more quickly. &lt;br /&gt;
* Don&#039;t fire as quickly as you can or you will overheat. Always try to allow yourself some space on the heat bar in case the battle suddenly swings towards the enemies favour and you have to make a quick escape. There is nothing more frustrating than an overheating vehicle when all you want to do is drive away. &lt;br /&gt;
* Don&#039;t be afraid to retreat, often it can draw the enemy into friendly turret space or allow time for a friendly unit to assist you. &lt;br /&gt;
* Check that the vehicle you are about to drive away is not somebody elses ride or you won&#039;t make very many friends on a server.&lt;br /&gt;
* If you plan to use vehicles a lot in a game, try to select complementary skills when you are promoted or you might as well not have them. &lt;br /&gt;
* A well upgraded light tank will beat a normal heavy tank, so choose your vehicle and upgrades carefully.&lt;br /&gt;
&lt;br /&gt;
== Advanced Vehicle Tips and Tactics ==&lt;br /&gt;
&lt;br /&gt;
* [[Vehicle customization |Vehicle customization guide]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Analysis of 1.031 Beta Armors: Strengths and Weaknesses&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 100%; border: 1px solid #5A8261border-collapse: collapse; text-align: left; width: 100% ;background-color: lightgrey&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Armour Type&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Weight&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Health Points&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Speed Modifier*&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Strongest Against&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Weakest Against&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Good Combinations&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plain&#039;&#039;&#039;&lt;br /&gt;
|Low&lt;br /&gt;
|Average&lt;br /&gt;
|Very low&lt;br /&gt;
|Low&lt;br /&gt;
|Takes %50 extra damage from biological weapons&lt;br /&gt;
|None&lt;br /&gt;
|Biological Weapons&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Composite&#039;&#039;&#039;&lt;br /&gt;
|Very High&lt;br /&gt;
|Low&lt;br /&gt;
|Very High&lt;br /&gt;
|Very Low&lt;br /&gt;
|None&lt;br /&gt;
|Artillery, High damage missiles&lt;br /&gt;
|Anything with a high velocity&lt;br /&gt;
|Biodiesel engine, if you intend to absorb a lot of damage, you will need this to avoid stalling&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Absorbant&#039;&#039;&#039;&lt;br /&gt;
|Low&lt;br /&gt;
|Average&lt;br /&gt;
|Low&lt;br /&gt;
|Very high&lt;br /&gt;
|Absorbs extra heat damage&lt;br /&gt;
|Fast cannons, especially railgun&lt;br /&gt;
|Biological weapons, high damage missles, mines&lt;br /&gt;
|Gas engine, for the horsepower/cooling. Seek out cannon battles, avoid missiles&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reactive&#039;&#039;&#039;&lt;br /&gt;
|High&lt;br /&gt;
|High&lt;br /&gt;
|Average&lt;br /&gt;
|High&lt;br /&gt;
|40% reduced damage from biological weapons&lt;br /&gt;
|Fast cannons, biological weapons&lt;br /&gt;
|High damage missles, HE cannon, HeavyUMG&lt;br /&gt;
|Coolant / 3Phase engine, dual cannons, stay back to avoid missles&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Regenerative&#039;&#039;&#039;&lt;br /&gt;
|Average&lt;br /&gt;
|Average&lt;br /&gt;
|High&lt;br /&gt;
|Average&lt;br /&gt;
|Moderate armor regeneration speed, double damage from biological weapons&lt;br /&gt;
|Average armoured tanks (ateast 2-3 times above plain)&lt;br /&gt;
|Biological weapons, high velocity weapons, Machine Guns&lt;br /&gt;
|Plasma cannon or Machine gun, biological missle, 3 phase engine. Poison the enemy, overheat them, then escape&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reflective&#039;&#039;&#039;&lt;br /&gt;
|Average&lt;br /&gt;
|Average&lt;br /&gt;
|Average&lt;br /&gt;
|Average&lt;br /&gt;
|Reduces damage if tank is angled on impact&lt;br /&gt;
|Average armoured tanks (at least 2-3 times above plain)&lt;br /&gt;
|Depends on user skill&lt;br /&gt;
|Fission /3Phase engine, use these high acceleration engines to quickly rotate your tank to an angle to reduce damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Low speed modifiers cause increased damage with high speed weapons&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*High speed modifiers cause reduced damage with high speed weapons&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chart Highlights&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All armors are equal and different, you must explain this to your team and tell them what you want from them or they will not understand.  If anything, this will teach you how to counter popular armor sets and help you develop new strategies.&lt;br /&gt;
&lt;br /&gt;
Revised from Forum Thread, credits to Zachtos, Twosheds&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=File:Vehicle_customization1.jpg&amp;diff=2589</id>
		<title>File:Vehicle customization1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=File:Vehicle_customization1.jpg&amp;diff=2589"/>
		<updated>2006-07-06T12:11:13Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Commanding&amp;diff=2537</id>
		<title>Commanding</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Commanding&amp;diff=2537"/>
		<updated>2006-06-09T10:04:36Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: /* Researching */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Commanding}}&lt;br /&gt;
&lt;br /&gt;
One of the most important people within a [[Factions|Faction]] is its [[Commander]]. Charged with directing the team and building structures, entire battles may be decided based on the skill of the [[commander]].&lt;br /&gt;
&lt;br /&gt;
== Becoming the Commander ==&lt;br /&gt;
Becoming commander is as easy as entering your faction&#039;s [[Command Vehicle]] before anyone else does. Whoever is inside the CV is commander. If someone leaves it and you hop in, you become the commander.&lt;br /&gt;
{{Note|It&#039;s important not to leave the CV if you can&#039;t help it unless you really trust the people you are playing with. Many lesser beings will jump at the chance to snatch your command spot if you leave the CV for even a moment.}}&lt;br /&gt;
&lt;br /&gt;
== The Command Interface ==&lt;br /&gt;
[[Image:Comm_gui.jpg|thumb|right|The Command Interface]]&lt;br /&gt;
Once you&#039;re inside the [[Command Vehicle]], you may press &#039;&#039;&#039;F2&#039;&#039;&#039; to switch to the command interface. This will show you an overhead view of the current map. &lt;br /&gt;
* To move around within the map, run your mouse to one of the sides of the screen.&lt;br /&gt;
* To zoom in and out, hold down the &#039;&#039;&#039;Z&#039;&#039;&#039; key and move your mouse.&lt;br /&gt;
* To rotate the display, hold down the &#039;&#039;&#039;X&#039;&#039;&#039; key and move your mouse.&lt;br /&gt;
The Command Interface pretty much behaves just like a typical [[RTS]]. There are three menus at the lower right that lead you to things like your current units/players, [[Structures|Building]], [[Vehicles|Vehicle Production]], and [[Research]].&lt;br /&gt;
&lt;br /&gt;
You may select your own buildings and units by clicking on them. This will show you their health and any relevant stats.&lt;br /&gt;
&lt;br /&gt;
To leave the command interface, hit your &#039;&#039;&#039;E&#039;&#039;&#039; key. This is NOT your &amp;quot;USE&amp;quot; key while in the command interface, it is instead bound to &amp;quot;emp_comm_exit&amp;quot; by the Commander.CFG file in your \Empires\Cfg directory.&lt;br /&gt;
Once you have exited the command interface, you may then hit your &amp;quot;USE&amp;quot; key (default: &#039;&#039;&#039;E&#039;&#039;&#039;) to leave the [[Command Vehicle]].&lt;br /&gt;
&lt;br /&gt;
== Giving Orders ==&lt;br /&gt;
Giving orders is again, just like an RTS. Left click on a unit or player, right click where you&#039;d like them to go or on another unit/structure to attack/defend. The player can then acknowledge your command via the player menu (defaults to the &#039;&#039;&#039;F&#039;&#039;&#039; key), or ignore you and run around on his own.&lt;br /&gt;
&lt;br /&gt;
If you tell a player to attack something or to move somewhere, they will see a green or red reticle on their screen directing them to the target. This is beneficial if they need to track a moving player or unit, it&#039;s easier to find something that&#039;s marked on their screen when they&#039;re hiding behind walls or out of direct line-of-sight.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
To begin building, use the &#039;&#039;Build&#039;&#039; menu. The buildable structures and their costs are visible in a list to the right. Click on the one you&#039;d like and find a place on the map where the building turns green to place it. If it turns yellow, you either need to get a friendly player or unit closer to the spot you&#039;d like to build, or chase off any nearby enemies. If it&#039;s red, the location isn&#039;t suitable for construction.&lt;br /&gt;
{{Tip|You can change the facing of a unit by holding your left mouse button down and dragging. This is often a good idea to make your bases easier to navigate through with vehicles.}}&lt;br /&gt;
Once the building is on the map, it starts with a small percentage of health. An [[Engineer]] must go to the building and construct it with his engineering tool. It&#039;s often a good idea to select one of your engineers and right click on the building needing construction. Other classes can also help build structures by pressing the use key (default &amp;quot;E&amp;quot;) when targeting the unbuilt building, but this is considerably slower then the [[Engineer]] with his engineering tool.&lt;br /&gt;
&lt;br /&gt;
Some structures like the [[Refinery]] must be placed in certain locations. See the [[Structures]] page for more details on each one.&lt;br /&gt;
&lt;br /&gt;
=== Recycling ===&lt;br /&gt;
If you&#039;d like to recycle a building for a portion of the resources you spent on it, select it and hit the &#039;&#039;Recycle&#039;&#039; button. After about 30 seconds, the building will destroy itself.&lt;br /&gt;
&lt;br /&gt;
== Managing Resources ==&lt;br /&gt;
Make sure you check out the [[Resources]] page for more details on how to earn resources to spend on [[Structures]], [[Vehicles]], and [[Research]].&lt;br /&gt;
&lt;br /&gt;
== Researching ==&lt;br /&gt;
Researching is done via the &#039;&#039;Research&#039;&#039; menu and requires a [[Radar]] facility first. Simply look under the &#039;&#039;Research&#039;&#039; menu and hit the &#039;&#039;View Tree&#039;&#039; link to choose your next research target. See the [[Research]] page for more specifics.&lt;br /&gt;
&lt;br /&gt;
{{Tip|&#039;&#039;&#039;&amp;quot;research mech plz!&amp;quot;&#039;&#039;&#039; A good opening research option is mechanical enginnering, this grants access to some useful tank parts and allows you to build good, solid vehicles fairly early on. Everything in this node is useful so researching the whole thing is generally a good move. (this tip is outdated in 1.05}}&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
Depending on the [[Maps|map]] and [[Gameplay_Types|game type]] you&#039;re playing, your objectives will vary. Make sure you&#039;re aware of what you&#039;re working towards.&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Commanding&amp;diff=2536</id>
		<title>Commanding</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Commanding&amp;diff=2536"/>
		<updated>2006-06-09T10:03:02Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: /* Researching */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Commanding}}&lt;br /&gt;
&lt;br /&gt;
One of the most important people within a [[Factions|Faction]] is its [[Commander]]. Charged with directing the team and building structures, entire battles may be decided based on the skill of the [[commander]].&lt;br /&gt;
&lt;br /&gt;
== Becoming the Commander ==&lt;br /&gt;
Becoming commander is as easy as entering your faction&#039;s [[Command Vehicle]] before anyone else does. Whoever is inside the CV is commander. If someone leaves it and you hop in, you become the commander.&lt;br /&gt;
{{Note|It&#039;s important not to leave the CV if you can&#039;t help it unless you really trust the people you are playing with. Many lesser beings will jump at the chance to snatch your command spot if you leave the CV for even a moment.}}&lt;br /&gt;
&lt;br /&gt;
== The Command Interface ==&lt;br /&gt;
[[Image:Comm_gui.jpg|thumb|right|The Command Interface]]&lt;br /&gt;
Once you&#039;re inside the [[Command Vehicle]], you may press &#039;&#039;&#039;F2&#039;&#039;&#039; to switch to the command interface. This will show you an overhead view of the current map. &lt;br /&gt;
* To move around within the map, run your mouse to one of the sides of the screen.&lt;br /&gt;
* To zoom in and out, hold down the &#039;&#039;&#039;Z&#039;&#039;&#039; key and move your mouse.&lt;br /&gt;
* To rotate the display, hold down the &#039;&#039;&#039;X&#039;&#039;&#039; key and move your mouse.&lt;br /&gt;
The Command Interface pretty much behaves just like a typical [[RTS]]. There are three menus at the lower right that lead you to things like your current units/players, [[Structures|Building]], [[Vehicles|Vehicle Production]], and [[Research]].&lt;br /&gt;
&lt;br /&gt;
You may select your own buildings and units by clicking on them. This will show you their health and any relevant stats.&lt;br /&gt;
&lt;br /&gt;
To leave the command interface, hit your &#039;&#039;&#039;E&#039;&#039;&#039; key. This is NOT your &amp;quot;USE&amp;quot; key while in the command interface, it is instead bound to &amp;quot;emp_comm_exit&amp;quot; by the Commander.CFG file in your \Empires\Cfg directory.&lt;br /&gt;
Once you have exited the command interface, you may then hit your &amp;quot;USE&amp;quot; key (default: &#039;&#039;&#039;E&#039;&#039;&#039;) to leave the [[Command Vehicle]].&lt;br /&gt;
&lt;br /&gt;
== Giving Orders ==&lt;br /&gt;
Giving orders is again, just like an RTS. Left click on a unit or player, right click where you&#039;d like them to go or on another unit/structure to attack/defend. The player can then acknowledge your command via the player menu (defaults to the &#039;&#039;&#039;F&#039;&#039;&#039; key), or ignore you and run around on his own.&lt;br /&gt;
&lt;br /&gt;
If you tell a player to attack something or to move somewhere, they will see a green or red reticle on their screen directing them to the target. This is beneficial if they need to track a moving player or unit, it&#039;s easier to find something that&#039;s marked on their screen when they&#039;re hiding behind walls or out of direct line-of-sight.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
To begin building, use the &#039;&#039;Build&#039;&#039; menu. The buildable structures and their costs are visible in a list to the right. Click on the one you&#039;d like and find a place on the map where the building turns green to place it. If it turns yellow, you either need to get a friendly player or unit closer to the spot you&#039;d like to build, or chase off any nearby enemies. If it&#039;s red, the location isn&#039;t suitable for construction.&lt;br /&gt;
{{Tip|You can change the facing of a unit by holding your left mouse button down and dragging. This is often a good idea to make your bases easier to navigate through with vehicles.}}&lt;br /&gt;
Once the building is on the map, it starts with a small percentage of health. An [[Engineer]] must go to the building and construct it with his engineering tool. It&#039;s often a good idea to select one of your engineers and right click on the building needing construction. Other classes can also help build structures by pressing the use key (default &amp;quot;E&amp;quot;) when targeting the unbuilt building, but this is considerably slower then the [[Engineer]] with his engineering tool.&lt;br /&gt;
&lt;br /&gt;
Some structures like the [[Refinery]] must be placed in certain locations. See the [[Structures]] page for more details on each one.&lt;br /&gt;
&lt;br /&gt;
=== Recycling ===&lt;br /&gt;
If you&#039;d like to recycle a building for a portion of the resources you spent on it, select it and hit the &#039;&#039;Recycle&#039;&#039; button. After about 30 seconds, the building will destroy itself.&lt;br /&gt;
&lt;br /&gt;
== Managing Resources ==&lt;br /&gt;
Make sure you check out the [[Resources]] page for more details on how to earn resources to spend on [[Structures]], [[Vehicles]], and [[Research]].&lt;br /&gt;
&lt;br /&gt;
== Researching ==&lt;br /&gt;
Researching is done via the &#039;&#039;Research&#039;&#039; menu and requires a [[Radar]] facility first. Simply look under the &#039;&#039;Research&#039;&#039; menu and hit the &#039;&#039;View Tree&#039;&#039; link to choose your next research target. See the [[Research]] page for more specifics.&lt;br /&gt;
&lt;br /&gt;
{{Tip|&#039;&#039;&#039;&amp;quot;research mech plz!&amp;quot;&#039;&#039;&#039; A good opening research option is mechanical enginnering, this grants access to some useful tank parts and allows you to build good, solid vehicles fairly early on. Everything in this node is useful so researching the whole thing is generally a good move.}}&lt;br /&gt;
 This tip is outdated. It was good in earlier versions than 1.05.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
Depending on the [[Maps|map]] and [[Gameplay_Types|game type]] you&#039;re playing, your objectives will vary. Make sure you&#039;re aware of what you&#039;re working towards.&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Clan_Listing&amp;diff=2535</id>
		<title>Clan Listing</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Clan_Listing&amp;diff=2535"/>
		<updated>2006-06-08T19:30:21Z</updated>

		<summary type="html">&lt;p&gt;RJMGertrude: Added Frontline Brothers clan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Clan Listing}}&lt;br /&gt;
&lt;br /&gt;
{{compactTOC}}&lt;br /&gt;
Below is an alphabetical list of clans and their associated webpages. Please feel free to add yours here, keeping the order and format.&lt;br /&gt;
{{Note|Please do not include descriptions more than 50 or so characters, this is supposed to be a quick-reference list.}}&lt;br /&gt;
{{Warning|Please either link to your clan&#039;s Empires division or have a very easily accessed link to your clan&#039;s Empires division on your front page or risk having your listing removed.}}&lt;br /&gt;
== A ==&lt;br /&gt;
* [http://www.aka-clan.com Ass Kickers Annonymous]&lt;br /&gt;
* A Clan That Kills Your Clan [ACTKYC]&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
* [http://www.empiresuniverse.com/bsidforums/index.php Brenodi Sixth Infantry Division]&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
== D ==&lt;br /&gt;
== E ==&lt;br /&gt;
== F ==&lt;br /&gt;
* [http://www.frontlinebrothers.tk Frontline Brothers]&lt;br /&gt;
== G ==&lt;br /&gt;
== H ==&lt;br /&gt;
== I ==&lt;br /&gt;
== J ==&lt;br /&gt;
== K ==&lt;br /&gt;
== L ==&lt;br /&gt;
* [http://www.loc-clan.com Lords of Chaos {LoC}]&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
== N ==&lt;br /&gt;
== O ==&lt;br /&gt;
== P ==&lt;br /&gt;
* [http://1.myfreebulletinboard.com/psyzone/psyzone.html PsYzone Clan]&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
== R ==&lt;br /&gt;
== S ==&lt;br /&gt;
== T ==&lt;br /&gt;
== U ==&lt;br /&gt;
== V ==&lt;br /&gt;
== W ==&lt;br /&gt;
[http://www.ww3gaming.com/e107_plugins/forum/forum_viewforum.php?28 World War 3 Gaming]&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
== Y ==&lt;br /&gt;
== Z ==&lt;/div&gt;</summary>
		<author><name>RJMGertrude</name></author>
	</entry>
</feed>