<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.empiresmod.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Reznov</id>
	<title>Empires Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.empiresmod.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Reznov"/>
	<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/Special:Contributions/Reznov"/>
	<updated>2026-07-26T17:44:00Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=VehicleScript.skidAllowed&amp;diff=9787</id>
		<title>VehicleScript.skidAllowed</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=VehicleScript.skidAllowed&amp;diff=9787"/>
		<updated>2019-07-06T13:31:08Z</updated>

		<summary type="html">&lt;p&gt;Reznov: Created page with &amp;quot;&amp;quot;skidallowed&amp;quot; &amp;quot;&amp;lt;0/1&amp;gt;&amp;quot;  &amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; Enables skid noises.&amp;lt;br /&amp;gt; Skid noises meaning sliding noises while turning.  &amp;#039;&amp;#039;&amp;#039;Example:&amp;#039;&amp;#039;&amp;#039; &amp;quot;skidallowed&amp;quot; &amp;quot;1&amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;skidallowed&amp;quot; &amp;quot;&amp;lt;0/1&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
Enables skid noises.&amp;lt;br /&amp;gt;&lt;br /&gt;
Skid noises meaning sliding noises while turning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;skidallowed&amp;quot; &amp;quot;1&amp;quot;&lt;/div&gt;</summary>
		<author><name>Reznov</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=VehicleHandlingScripts&amp;diff=9786</id>
		<title>VehicleHandlingScripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=VehicleHandlingScripts&amp;diff=9786"/>
		<updated>2019-07-06T13:29:10Z</updated>

		<summary type="html">&lt;p&gt;Reznov: /* steering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ScriptingDocumentation}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
Vehicle handling scripts have quite a few variables. This tries to describe the parameters you can use to fine tune vehicle handling.&lt;br /&gt;
&lt;br /&gt;
Also see: https://developer.valvesoftware.com/wiki/Vehicles_(Scripting_Parameters)&lt;br /&gt;
&lt;br /&gt;
==vehicle Properties==&lt;br /&gt;
&lt;br /&gt;
===body===&lt;br /&gt;
*[[VehicleScript.massCenterOverride | massCenterOverride]]&lt;br /&gt;
*[[VehicleScript.massoverride | massOverride]]&lt;br /&gt;
*[[VehicleScript.addgravity | addGravity]] - Applies extra gravity to the vehicle&lt;br /&gt;
*[[VehicleScript.tiltForce | tiltForce]]&lt;br /&gt;
*[[VehicleScript.tiltForceHeight | tiltForceHeight]]&lt;br /&gt;
*[[VehicleScript.counterTorqueFactor | counterTorqueFactor]]&lt;br /&gt;
*[[VehicleScript.keepUprightTorque | keepUprightTorque]]&lt;br /&gt;
*[[VehicleScript.maxangularvelocity | maxAngularVelocity]]&lt;br /&gt;
&lt;br /&gt;
===engine===&lt;br /&gt;
*[[VehicleScript.horsepower | horsepower]]&lt;br /&gt;
*[[VehicleScript.maxrpm | maxRpm]]&lt;br /&gt;
*[[VehicleScript.maxspeed | maxSpeed]]&lt;br /&gt;
*[[VehicleScript.maxRevSpeed | maxRevSpeed]]&lt;br /&gt;
*[[VehicleScript.axleRatio | axleRatio]]&lt;br /&gt;
*[[VehicleScript.throttleTime | throttleTime]]&lt;br /&gt;
*[[VehicleScript.gearCount | gearCount]]&lt;br /&gt;
*[[VehicleScript.gearRatio | gearRatio]]&lt;br /&gt;
*[[VehicleScript.shiftUpRPM | shiftUpRPM]]&lt;br /&gt;
*[[VehicleScript.shiftDownRPM | shiftDownRPM]]&lt;br /&gt;
*[[VehicleScript.boostForce | boostForce]]&lt;br /&gt;
*[[VehicleScript.boostDuration | boostDuration]]&lt;br /&gt;
*[[VehicleScript.boostDelay | boostDelay]]&lt;br /&gt;
*[[VehicleScript.boostMaxSpeed | boostMaxSpeed]]&lt;br /&gt;
*[[VehicleScript.autobrakeSpeedGain | autobrakeSpeedGain]]&lt;br /&gt;
*[[VehicleScript.autobrakeSpeedFactor | autobrakeSpeedFactor]]&lt;br /&gt;
*[[VehicleScript.torqueBoost | torqueBoost]]&lt;br /&gt;
*[[VehicleScript.isAutoTransmission | isAutoTransmission]]&lt;br /&gt;
&lt;br /&gt;
===steering===&lt;br /&gt;
*[[VehicleScript.degreesSlow | degreesSlow]]&lt;br /&gt;
*[[VehicleScript.degreesFast | degreesFast]]&lt;br /&gt;
*[[VehicleScript.degreesBoost | degreesBoost]]&lt;br /&gt;
*[[VehicleScript.steeringRateSlow | steeringRateSlow]]&lt;br /&gt;
*[[VehicleScript.steeringRateFast | steeringRateFast]]&lt;br /&gt;
*[[VehicleScript.steeringRestRateSlow | steeringRestRateSlow]]&lt;br /&gt;
*[[VehicleScript.steeringRestRateFast | steeringRestRateFast]]&lt;br /&gt;
*[[VehicleScript.speedSlow | speedSlow]]&lt;br /&gt;
*[[VehicleScript.speedFast | speedFast]]&lt;br /&gt;
*[[VehicleScript.turnThrottleReduceSlow | turnThrottleReduceSlow]]&lt;br /&gt;
*[[VehicleScript.turnThrottleReduceFast | turnThrottleReduceFast]]&lt;br /&gt;
*[[VehicleScript.brakeSteeringRateFactor | brakeSteeringRateFactor]]&lt;br /&gt;
*[[VehicleScript.throttleSteeringRestRateFactor | throttleSteeringRestRateFactor]]&lt;br /&gt;
*[[VehicleScript.powerSlideAccel | powerSlideAccel]]&lt;br /&gt;
*[[VehicleScript.boostSteeringRestRateFactor | boostSteeringRestRateFactor]]&lt;br /&gt;
*[[VehicleScript.boostSteeringRateFactor | boostSteeringRateFactor]]&lt;br /&gt;
*[[VehicleScript.steeringExponent | steeringExponent]]&lt;br /&gt;
*[[VehicleScript.skidAllowed | skidAllowed]]&lt;br /&gt;
*[[VehicleScript.dustCloud | dustCloud]]&lt;br /&gt;
&lt;br /&gt;
===axle===&lt;br /&gt;
A vehicle can have multiple axle definitions.&lt;br /&gt;
&lt;br /&gt;
*[[VehicleScript.axle.offset | offset]]&lt;br /&gt;
*[[VehicleScript.axle.wheelOffset | wheelOffset]]&lt;br /&gt;
*[[VehicleScript.axle.raytraceCenterOffset | raytraceCenterOffset]]&lt;br /&gt;
*[[VehicleScript.axle.raytraceOffset | raytraceOffset]]&lt;br /&gt;
*[[VehicleScript.axle.torqueFactor | torqueFactor]]&lt;br /&gt;
*[[VehicleScript.axle.brakeFactor | brakeFactor]]&lt;br /&gt;
==== wheels ====&lt;br /&gt;
*[[VehicleScript.axle.wheels.radius | radius]]&lt;br /&gt;
*[[VehicleScript.axle.wheels.mass | mass]]&lt;br /&gt;
*[[VehicleScript.axle.wheels.inertia | inertia]]&lt;br /&gt;
*[[VehicleScript.axle.wheels.damping | damping]]&lt;br /&gt;
*[[VehicleScript.axle.wheels.rotdamping | rotdamping]]&lt;br /&gt;
*[[VehicleScript.axle.wheels.frictionScale | frictionScale]]&lt;br /&gt;
*[[VehicleScript.axle.wheels.materialIndex | materialIndex]]&lt;br /&gt;
*[[VehicleScript.axle.wheels.brakeMaterialIndex | brakeMaterialIndex]]&lt;br /&gt;
*[[VehicleScript.axle.wheels.skidMaterialIndex | skidMaterialIndex]]&lt;br /&gt;
*[[VehicleScript.axle.wheels.springAdditionalLength | springAdditionalLength]]&lt;br /&gt;
==== suspension ====&lt;br /&gt;
*[[VehicleScript.axle.suspension.springConstant | springConstant]]&lt;br /&gt;
*[[VehicleScript.axle.suspension.springDamping | springDamping]]&lt;br /&gt;
*[[VehicleScript.axle.suspension.stabilizerConstant | stabilizerConstant]]&lt;br /&gt;
*[[VehicleScript.axle.suspension.springDampingCompression | springDampingCompression]]&lt;br /&gt;
*[[VehicleScript.axle.suspension.maxBodyForce | maxBodyForce]]&lt;br /&gt;
&lt;br /&gt;
==vehicle_sounds Properties==&lt;br /&gt;
A vehicle_sounds entry can have multiple of the following sections:&lt;br /&gt;
&lt;br /&gt;
===state===&lt;br /&gt;
[[VehicleScript.SoundState.Name | Name]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// This is a test jeep type vehicle for the wasteland&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;vehicle&amp;quot;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;wheelsperaxle&amp;quot;	&amp;quot;2&amp;quot;&lt;br /&gt;
	&amp;quot;body&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;countertorquefactor&amp;quot;	&amp;quot;1&amp;quot;&lt;br /&gt;
		&amp;quot;massCenterOverride&amp;quot;	&amp;quot;0 0 0&amp;quot;&lt;br /&gt;
		&amp;quot;massoverride&amp;quot;		&amp;quot;800&amp;quot;		// kg&lt;br /&gt;
		&amp;quot;addgravity&amp;quot;		&amp;quot;0.33&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;engine&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;horsepower&amp;quot;		&amp;quot;350&amp;quot;&lt;br /&gt;
		&amp;quot;maxrpm&amp;quot;		&amp;quot;3000&amp;quot;&lt;br /&gt;
		&amp;quot;maxspeed&amp;quot;		&amp;quot;35&amp;quot;		// mph&lt;br /&gt;
		&amp;quot;maxReverseSpeed&amp;quot;	&amp;quot;20&amp;quot;		// mph&lt;br /&gt;
		&amp;quot;autotransmission&amp;quot;	&amp;quot;1&amp;quot;&lt;br /&gt;
		&amp;quot;axleratio&amp;quot;		&amp;quot;4.56&amp;quot;&lt;br /&gt;
		&amp;quot;gear&amp;quot;			&amp;quot;1.86&amp;quot;		// 1st gear&lt;br /&gt;
		&amp;quot;gear&amp;quot;			&amp;quot;1.59&amp;quot;		// 2nd gear&lt;br /&gt;
		&amp;quot;gear&amp;quot;			&amp;quot;1.17&amp;quot;		// 3rd gear&lt;br /&gt;
		&amp;quot;gear&amp;quot;			&amp;quot;1.0&amp;quot;		// 4th gear&lt;br /&gt;
		&amp;quot;gear&amp;quot;			&amp;quot;0.84&amp;quot;		// 5th gear&lt;br /&gt;
		&amp;quot;shiftuprpm&amp;quot;		&amp;quot;1500&amp;quot;&lt;br /&gt;
		&amp;quot;shiftdownrpm&amp;quot;		&amp;quot;300&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
		&amp;quot;boost&amp;quot;&lt;br /&gt;
		{&lt;br /&gt;
//			&amp;quot;force&amp;quot;		&amp;quot;1.5&amp;quot;	// 1.5 car body mass * gravity * inches / second ^ 2&lt;br /&gt;
			&amp;quot;duration&amp;quot;	&amp;quot;1.0&amp;quot;	// 1 second of boost&lt;br /&gt;
			&amp;quot;delay&amp;quot;		&amp;quot;15&amp;quot;	// 15 seconds before you can use it again&lt;br /&gt;
			&amp;quot;torqueboost&amp;quot;	&amp;quot;1&amp;quot;	// enable &amp;quot;sprint&amp;quot; mode of vehicle, not	force type booster			&lt;br /&gt;
			&amp;quot;maxspeed&amp;quot;	&amp;quot;50&amp;quot;	// maximum turbo speed&lt;br /&gt;
			&amp;quot;force&amp;quot;		&amp;quot;2.5&amp;quot;	// use for value as a boost factor&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;steering&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;degrees&amp;quot;		&amp;quot;26&amp;quot;&lt;br /&gt;
		&amp;quot;fastdampen&amp;quot;		&amp;quot;0.35&amp;quot;&lt;br /&gt;
		&amp;quot;slowcarspeed&amp;quot;		&amp;quot;0&amp;quot;&lt;br /&gt;
		&amp;quot;fastcarspeed&amp;quot;		&amp;quot;40&amp;quot;&lt;br /&gt;
		&amp;quot;slowsteeringrate&amp;quot;	&amp;quot;4&amp;quot;		&lt;br /&gt;
		&amp;quot;faststeeringrate&amp;quot;	&amp;quot;2&amp;quot;&lt;br /&gt;
		&amp;quot;steeringRestFactor&amp;quot;	&amp;quot;1.5&amp;quot;&lt;br /&gt;
		&amp;quot;turnbrake&amp;quot;		&amp;quot;0.25&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
		&amp;quot;skidallowed&amp;quot;		&amp;quot;1&amp;quot;&lt;br /&gt;
		&amp;quot;dustcloud&amp;quot;		&amp;quot;1&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
 &lt;br /&gt;
	// front axle&lt;br /&gt;
	&amp;quot;axle&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;wheel&amp;quot;&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;radius&amp;quot;	&amp;quot;18&amp;quot;&lt;br /&gt;
			&amp;quot;mass&amp;quot;		&amp;quot;100&amp;quot;&lt;br /&gt;
			&amp;quot;inertia&amp;quot;	&amp;quot;0.5&amp;quot;		// steady the car (fixes the oscillation of the axles about z)&lt;br /&gt;
			&amp;quot;damping&amp;quot;	&amp;quot;0&amp;quot;&lt;br /&gt;
			&amp;quot;rotdamping&amp;quot;	&amp;quot;0.0&amp;quot;&lt;br /&gt;
			&amp;quot;material&amp;quot;	&amp;quot;jeeptire&amp;quot;&lt;br /&gt;
			&amp;quot;skidmaterial&amp;quot;	&amp;quot;slidingrubbertire&amp;quot;&lt;br /&gt;
			&amp;quot;brakematerial&amp;quot; &amp;quot;brakingrubbertire&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
		&amp;quot;suspension&amp;quot;&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;springConstant&amp;quot;		&amp;quot;80&amp;quot;&lt;br /&gt;
			&amp;quot;springDamping&amp;quot;			&amp;quot;4&amp;quot;&lt;br /&gt;
			&amp;quot;stabilizerConstant&amp;quot;		&amp;quot;110&amp;quot;&lt;br /&gt;
			&amp;quot;springDampingCompression&amp;quot;	&amp;quot;4&amp;quot;&lt;br /&gt;
			&amp;quot;maxBodyForce&amp;quot;			&amp;quot;250&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
 &lt;br /&gt;
		&amp;quot;torquefactor&amp;quot;	&amp;quot;0.8&amp;quot;&lt;br /&gt;
		&amp;quot;brakefactor&amp;quot;	&amp;quot;0.5&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
 &lt;br /&gt;
	// rear axle&lt;br /&gt;
	&amp;quot;axle&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;wheel&amp;quot;&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;radius&amp;quot;	&amp;quot;20&amp;quot;&lt;br /&gt;
			&amp;quot;mass&amp;quot;		&amp;quot;100&amp;quot;&lt;br /&gt;
			&amp;quot;inertia&amp;quot;	&amp;quot;0.5&amp;quot;		// steady the car (fixes the oscillation of the axles about z)&lt;br /&gt;
			&amp;quot;damping&amp;quot;	&amp;quot;0&amp;quot;&lt;br /&gt;
			&amp;quot;rotdamping&amp;quot;	&amp;quot;0.0&amp;quot;&lt;br /&gt;
			&amp;quot;material&amp;quot;	&amp;quot;jeeptire&amp;quot;&lt;br /&gt;
			&amp;quot;skidmaterial&amp;quot;	&amp;quot;slidingrubbertire&amp;quot;&lt;br /&gt;
			&amp;quot;brakematerial&amp;quot; &amp;quot;brakingrubbertire&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
		&amp;quot;suspension&amp;quot;&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;springConstant&amp;quot;		&amp;quot;80&amp;quot;&lt;br /&gt;
			&amp;quot;springDamping&amp;quot;			&amp;quot;4&amp;quot;&lt;br /&gt;
			&amp;quot;stabilizerConstant&amp;quot;		&amp;quot;110&amp;quot;&lt;br /&gt;
			&amp;quot;springDampingCompression&amp;quot;	&amp;quot;4&amp;quot;&lt;br /&gt;
			&amp;quot;maxBodyForce&amp;quot;			&amp;quot;250&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
		&amp;quot;torquefactor&amp;quot;	&amp;quot;0.2&amp;quot;&lt;br /&gt;
		&amp;quot;brakefactor&amp;quot;	&amp;quot;0.5&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;vehicle_sounds&amp;quot;&lt;br /&gt;
{&lt;br /&gt;
	// List gears in order from lowest speed to highest speed&lt;br /&gt;
 &lt;br /&gt;
	&amp;quot;gear&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;max_speed&amp;quot;		&amp;quot;0.3&amp;quot;&lt;br /&gt;
		&amp;quot;speed_approach_factor&amp;quot; &amp;quot;1.0&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
 &lt;br /&gt;
	&amp;quot;gear&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;max_speed&amp;quot;		&amp;quot;0.5&amp;quot;&lt;br /&gt;
		&amp;quot;speed_approach_factor&amp;quot; &amp;quot;0.07&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;gear&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;max_speed&amp;quot;		&amp;quot;0.75&amp;quot;&lt;br /&gt;
		&amp;quot;speed_approach_factor&amp;quot; &amp;quot;0.07&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;gear&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;max_speed&amp;quot;		&amp;quot;0.90&amp;quot;&lt;br /&gt;
		&amp;quot;speed_approach_factor&amp;quot; &amp;quot;0.035&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;gear&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;max_speed&amp;quot;		&amp;quot;0.95&amp;quot;&lt;br /&gt;
		&amp;quot;speed_approach_factor&amp;quot; &amp;quot;0.015&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;gear&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;max_speed&amp;quot;		&amp;quot;2.0&amp;quot;&lt;br /&gt;
		&amp;quot;speed_approach_factor&amp;quot; &amp;quot;0.03&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_START_WATER&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_start_in_water&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
 &lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_START_IDLE&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_engine_start&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_SHUTDOWN_WATER&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_stall_in_water&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_IDLE&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_engine_idle&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_REVERSE&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_reverse&amp;quot;&lt;br /&gt;
		&amp;quot;min_time&amp;quot;	&amp;quot;0.5&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_GEAR_0&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_rev&amp;quot;&lt;br /&gt;
		&amp;quot;min_time&amp;quot;	&amp;quot;0.75&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_GEAR_0_RESUME&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_engine_idle&amp;quot;&lt;br /&gt;
		&amp;quot;min_time&amp;quot;	&amp;quot;0.75&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_GEAR_1&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_firstgear&amp;quot;&lt;br /&gt;
		&amp;quot;min_time&amp;quot;	&amp;quot;0.5&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_GEAR_1_RESUME&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_firstgear_noshift&amp;quot;&lt;br /&gt;
		&amp;quot;min_time&amp;quot;	&amp;quot;0.5&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_GEAR_2&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_secondgear&amp;quot;&lt;br /&gt;
		&amp;quot;min_time&amp;quot;	&amp;quot;0.5&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_GEAR_2_RESUME&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_secondgear_noshift&amp;quot;&lt;br /&gt;
		&amp;quot;min_time&amp;quot;	&amp;quot;0.5&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_GEAR_3&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_thirdgear&amp;quot;&lt;br /&gt;
		&amp;quot;min_time&amp;quot;	&amp;quot;0.5&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_GEAR_3_RESUME&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_thirdgear_noshift&amp;quot;&lt;br /&gt;
		&amp;quot;min_time&amp;quot;	&amp;quot;0.5&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_GEAR_4&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_fourthgear&amp;quot;&lt;br /&gt;
		&amp;quot;min_time&amp;quot;	&amp;quot;0.5&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_GEAR_4_RESUME&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_fourthgear_noshift&amp;quot;&lt;br /&gt;
		&amp;quot;min_time&amp;quot;	&amp;quot;0.5&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_SLOWDOWN_HIGHSPEED&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_throttleoff_fastspeed&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_SLOWDOWN&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_throttleoff_slowspeed&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_TURBO&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_turbo_on&amp;quot;&lt;br /&gt;
		&amp;quot;min_time&amp;quot;	&amp;quot;2.5&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_SHUTDOWN&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_engine_stop&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;crashsound&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;min_speed&amp;quot;			&amp;quot;350&amp;quot;&lt;br /&gt;
		&amp;quot;min_speed_change&amp;quot;	&amp;quot;250&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;				&amp;quot;ATV_impact_medium&amp;quot;&lt;br /&gt;
		&amp;quot;gear_limit&amp;quot;		&amp;quot;1&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;crashsound&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;min_speed&amp;quot;			&amp;quot;450&amp;quot;&lt;br /&gt;
		&amp;quot;min_speed_change&amp;quot;	&amp;quot;350&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;				&amp;quot;ATV_impact_heavy&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
	&amp;quot;skid_lowfriction&amp;quot;		&amp;quot;ATV_skid_lowfriction&amp;quot;&lt;br /&gt;
	&amp;quot;skid_normalfriction&amp;quot;	&amp;quot;ATV_skid_normalfriction&amp;quot;&lt;br /&gt;
	&amp;quot;skid_highfriction&amp;quot;		&amp;quot;ATV_skid_highfriction&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Reznov</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=VehicleHandlingScripts&amp;diff=9785</id>
		<title>VehicleHandlingScripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=VehicleHandlingScripts&amp;diff=9785"/>
		<updated>2019-07-06T13:28:42Z</updated>

		<summary type="html">&lt;p&gt;Reznov: /* vehicle Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ScriptingDocumentation}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
Vehicle handling scripts have quite a few variables. This tries to describe the parameters you can use to fine tune vehicle handling.&lt;br /&gt;
&lt;br /&gt;
Also see: https://developer.valvesoftware.com/wiki/Vehicles_(Scripting_Parameters)&lt;br /&gt;
&lt;br /&gt;
==vehicle Properties==&lt;br /&gt;
&lt;br /&gt;
===body===&lt;br /&gt;
*[[VehicleScript.massCenterOverride | massCenterOverride]]&lt;br /&gt;
*[[VehicleScript.massoverride | massOverride]]&lt;br /&gt;
*[[VehicleScript.addgravity | addGravity]] - Applies extra gravity to the vehicle&lt;br /&gt;
*[[VehicleScript.tiltForce | tiltForce]]&lt;br /&gt;
*[[VehicleScript.tiltForceHeight | tiltForceHeight]]&lt;br /&gt;
*[[VehicleScript.counterTorqueFactor | counterTorqueFactor]]&lt;br /&gt;
*[[VehicleScript.keepUprightTorque | keepUprightTorque]]&lt;br /&gt;
*[[VehicleScript.maxangularvelocity | maxAngularVelocity]]&lt;br /&gt;
&lt;br /&gt;
===engine===&lt;br /&gt;
*[[VehicleScript.horsepower | horsepower]]&lt;br /&gt;
*[[VehicleScript.maxrpm | maxRpm]]&lt;br /&gt;
*[[VehicleScript.maxspeed | maxSpeed]]&lt;br /&gt;
*[[VehicleScript.maxRevSpeed | maxRevSpeed]]&lt;br /&gt;
*[[VehicleScript.axleRatio | axleRatio]]&lt;br /&gt;
*[[VehicleScript.throttleTime | throttleTime]]&lt;br /&gt;
*[[VehicleScript.gearCount | gearCount]]&lt;br /&gt;
*[[VehicleScript.gearRatio | gearRatio]]&lt;br /&gt;
*[[VehicleScript.shiftUpRPM | shiftUpRPM]]&lt;br /&gt;
*[[VehicleScript.shiftDownRPM | shiftDownRPM]]&lt;br /&gt;
*[[VehicleScript.boostForce | boostForce]]&lt;br /&gt;
*[[VehicleScript.boostDuration | boostDuration]]&lt;br /&gt;
*[[VehicleScript.boostDelay | boostDelay]]&lt;br /&gt;
*[[VehicleScript.boostMaxSpeed | boostMaxSpeed]]&lt;br /&gt;
*[[VehicleScript.autobrakeSpeedGain | autobrakeSpeedGain]]&lt;br /&gt;
*[[VehicleScript.autobrakeSpeedFactor | autobrakeSpeedFactor]]&lt;br /&gt;
*[[VehicleScript.torqueBoost | torqueBoost]]&lt;br /&gt;
*[[VehicleScript.isAutoTransmission | isAutoTransmission]]&lt;br /&gt;
&lt;br /&gt;
===steering===&lt;br /&gt;
*[[VehicleScript.degreesSlow | degreesSlow]]&lt;br /&gt;
*[[VehicleScript.degreesFast | degreesFast]]&lt;br /&gt;
*[[VehicleScript.degreesBoost | degreesBoost]]&lt;br /&gt;
*[[VehicleScript.steeringRateSlow | steeringRateSlow]]&lt;br /&gt;
*[[VehicleScript.steeringRateFast | steeringRateFast]]&lt;br /&gt;
*[[VehicleScript.steeringRestRateSlow | steeringRestRateSlow]]&lt;br /&gt;
*[[VehicleScript.steeringRestRateFast | steeringRestRateFast]]&lt;br /&gt;
*[[VehicleScript.speedSlow | speedSlow]]&lt;br /&gt;
*[[VehicleScript.speedFast | speedFast]]&lt;br /&gt;
*[[VehicleScript.turnThrottleReduceSlow | turnThrottleReduceSlow]]&lt;br /&gt;
*[[VehicleScript.turnThrottleReduceFast | turnThrottleReduceFast]]&lt;br /&gt;
*[[VehicleScript.brakeSteeringRateFactor | brakeSteeringRateFactor]]&lt;br /&gt;
*[[VehicleScript.throttleSteeringRestRateFactor | throttleSteeringRestRateFactor]]&lt;br /&gt;
*[[VehicleScript.powerSlideAccel | powerSlideAccel]]&lt;br /&gt;
*[[VehicleScript.boostSteeringRestRateFactor | boostSteeringRestRateFactor]]&lt;br /&gt;
*[[VehicleScript.boostSteeringRateFactor | boostSteeringRateFactor]]&lt;br /&gt;
*[[VehicleScript.steeringExponent | steeringExponent]]&lt;br /&gt;
*[[VehicleScript.SkidAllowed | SkidAllowed]]&lt;br /&gt;
*[[VehicleScript.dustCloud | dustCloud]]&lt;br /&gt;
&lt;br /&gt;
===axle===&lt;br /&gt;
A vehicle can have multiple axle definitions.&lt;br /&gt;
&lt;br /&gt;
*[[VehicleScript.axle.offset | offset]]&lt;br /&gt;
*[[VehicleScript.axle.wheelOffset | wheelOffset]]&lt;br /&gt;
*[[VehicleScript.axle.raytraceCenterOffset | raytraceCenterOffset]]&lt;br /&gt;
*[[VehicleScript.axle.raytraceOffset | raytraceOffset]]&lt;br /&gt;
*[[VehicleScript.axle.torqueFactor | torqueFactor]]&lt;br /&gt;
*[[VehicleScript.axle.brakeFactor | brakeFactor]]&lt;br /&gt;
==== wheels ====&lt;br /&gt;
*[[VehicleScript.axle.wheels.radius | radius]]&lt;br /&gt;
*[[VehicleScript.axle.wheels.mass | mass]]&lt;br /&gt;
*[[VehicleScript.axle.wheels.inertia | inertia]]&lt;br /&gt;
*[[VehicleScript.axle.wheels.damping | damping]]&lt;br /&gt;
*[[VehicleScript.axle.wheels.rotdamping | rotdamping]]&lt;br /&gt;
*[[VehicleScript.axle.wheels.frictionScale | frictionScale]]&lt;br /&gt;
*[[VehicleScript.axle.wheels.materialIndex | materialIndex]]&lt;br /&gt;
*[[VehicleScript.axle.wheels.brakeMaterialIndex | brakeMaterialIndex]]&lt;br /&gt;
*[[VehicleScript.axle.wheels.skidMaterialIndex | skidMaterialIndex]]&lt;br /&gt;
*[[VehicleScript.axle.wheels.springAdditionalLength | springAdditionalLength]]&lt;br /&gt;
==== suspension ====&lt;br /&gt;
*[[VehicleScript.axle.suspension.springConstant | springConstant]]&lt;br /&gt;
*[[VehicleScript.axle.suspension.springDamping | springDamping]]&lt;br /&gt;
*[[VehicleScript.axle.suspension.stabilizerConstant | stabilizerConstant]]&lt;br /&gt;
*[[VehicleScript.axle.suspension.springDampingCompression | springDampingCompression]]&lt;br /&gt;
*[[VehicleScript.axle.suspension.maxBodyForce | maxBodyForce]]&lt;br /&gt;
&lt;br /&gt;
==vehicle_sounds Properties==&lt;br /&gt;
A vehicle_sounds entry can have multiple of the following sections:&lt;br /&gt;
&lt;br /&gt;
===state===&lt;br /&gt;
[[VehicleScript.SoundState.Name | Name]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// This is a test jeep type vehicle for the wasteland&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;vehicle&amp;quot;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;wheelsperaxle&amp;quot;	&amp;quot;2&amp;quot;&lt;br /&gt;
	&amp;quot;body&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;countertorquefactor&amp;quot;	&amp;quot;1&amp;quot;&lt;br /&gt;
		&amp;quot;massCenterOverride&amp;quot;	&amp;quot;0 0 0&amp;quot;&lt;br /&gt;
		&amp;quot;massoverride&amp;quot;		&amp;quot;800&amp;quot;		// kg&lt;br /&gt;
		&amp;quot;addgravity&amp;quot;		&amp;quot;0.33&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;engine&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;horsepower&amp;quot;		&amp;quot;350&amp;quot;&lt;br /&gt;
		&amp;quot;maxrpm&amp;quot;		&amp;quot;3000&amp;quot;&lt;br /&gt;
		&amp;quot;maxspeed&amp;quot;		&amp;quot;35&amp;quot;		// mph&lt;br /&gt;
		&amp;quot;maxReverseSpeed&amp;quot;	&amp;quot;20&amp;quot;		// mph&lt;br /&gt;
		&amp;quot;autotransmission&amp;quot;	&amp;quot;1&amp;quot;&lt;br /&gt;
		&amp;quot;axleratio&amp;quot;		&amp;quot;4.56&amp;quot;&lt;br /&gt;
		&amp;quot;gear&amp;quot;			&amp;quot;1.86&amp;quot;		// 1st gear&lt;br /&gt;
		&amp;quot;gear&amp;quot;			&amp;quot;1.59&amp;quot;		// 2nd gear&lt;br /&gt;
		&amp;quot;gear&amp;quot;			&amp;quot;1.17&amp;quot;		// 3rd gear&lt;br /&gt;
		&amp;quot;gear&amp;quot;			&amp;quot;1.0&amp;quot;		// 4th gear&lt;br /&gt;
		&amp;quot;gear&amp;quot;			&amp;quot;0.84&amp;quot;		// 5th gear&lt;br /&gt;
		&amp;quot;shiftuprpm&amp;quot;		&amp;quot;1500&amp;quot;&lt;br /&gt;
		&amp;quot;shiftdownrpm&amp;quot;		&amp;quot;300&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
		&amp;quot;boost&amp;quot;&lt;br /&gt;
		{&lt;br /&gt;
//			&amp;quot;force&amp;quot;		&amp;quot;1.5&amp;quot;	// 1.5 car body mass * gravity * inches / second ^ 2&lt;br /&gt;
			&amp;quot;duration&amp;quot;	&amp;quot;1.0&amp;quot;	// 1 second of boost&lt;br /&gt;
			&amp;quot;delay&amp;quot;		&amp;quot;15&amp;quot;	// 15 seconds before you can use it again&lt;br /&gt;
			&amp;quot;torqueboost&amp;quot;	&amp;quot;1&amp;quot;	// enable &amp;quot;sprint&amp;quot; mode of vehicle, not	force type booster			&lt;br /&gt;
			&amp;quot;maxspeed&amp;quot;	&amp;quot;50&amp;quot;	// maximum turbo speed&lt;br /&gt;
			&amp;quot;force&amp;quot;		&amp;quot;2.5&amp;quot;	// use for value as a boost factor&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;steering&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;degrees&amp;quot;		&amp;quot;26&amp;quot;&lt;br /&gt;
		&amp;quot;fastdampen&amp;quot;		&amp;quot;0.35&amp;quot;&lt;br /&gt;
		&amp;quot;slowcarspeed&amp;quot;		&amp;quot;0&amp;quot;&lt;br /&gt;
		&amp;quot;fastcarspeed&amp;quot;		&amp;quot;40&amp;quot;&lt;br /&gt;
		&amp;quot;slowsteeringrate&amp;quot;	&amp;quot;4&amp;quot;		&lt;br /&gt;
		&amp;quot;faststeeringrate&amp;quot;	&amp;quot;2&amp;quot;&lt;br /&gt;
		&amp;quot;steeringRestFactor&amp;quot;	&amp;quot;1.5&amp;quot;&lt;br /&gt;
		&amp;quot;turnbrake&amp;quot;		&amp;quot;0.25&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
		&amp;quot;skidallowed&amp;quot;		&amp;quot;1&amp;quot;&lt;br /&gt;
		&amp;quot;dustcloud&amp;quot;		&amp;quot;1&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
 &lt;br /&gt;
	// front axle&lt;br /&gt;
	&amp;quot;axle&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;wheel&amp;quot;&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;radius&amp;quot;	&amp;quot;18&amp;quot;&lt;br /&gt;
			&amp;quot;mass&amp;quot;		&amp;quot;100&amp;quot;&lt;br /&gt;
			&amp;quot;inertia&amp;quot;	&amp;quot;0.5&amp;quot;		// steady the car (fixes the oscillation of the axles about z)&lt;br /&gt;
			&amp;quot;damping&amp;quot;	&amp;quot;0&amp;quot;&lt;br /&gt;
			&amp;quot;rotdamping&amp;quot;	&amp;quot;0.0&amp;quot;&lt;br /&gt;
			&amp;quot;material&amp;quot;	&amp;quot;jeeptire&amp;quot;&lt;br /&gt;
			&amp;quot;skidmaterial&amp;quot;	&amp;quot;slidingrubbertire&amp;quot;&lt;br /&gt;
			&amp;quot;brakematerial&amp;quot; &amp;quot;brakingrubbertire&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
		&amp;quot;suspension&amp;quot;&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;springConstant&amp;quot;		&amp;quot;80&amp;quot;&lt;br /&gt;
			&amp;quot;springDamping&amp;quot;			&amp;quot;4&amp;quot;&lt;br /&gt;
			&amp;quot;stabilizerConstant&amp;quot;		&amp;quot;110&amp;quot;&lt;br /&gt;
			&amp;quot;springDampingCompression&amp;quot;	&amp;quot;4&amp;quot;&lt;br /&gt;
			&amp;quot;maxBodyForce&amp;quot;			&amp;quot;250&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
 &lt;br /&gt;
		&amp;quot;torquefactor&amp;quot;	&amp;quot;0.8&amp;quot;&lt;br /&gt;
		&amp;quot;brakefactor&amp;quot;	&amp;quot;0.5&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
 &lt;br /&gt;
	// rear axle&lt;br /&gt;
	&amp;quot;axle&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;wheel&amp;quot;&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;radius&amp;quot;	&amp;quot;20&amp;quot;&lt;br /&gt;
			&amp;quot;mass&amp;quot;		&amp;quot;100&amp;quot;&lt;br /&gt;
			&amp;quot;inertia&amp;quot;	&amp;quot;0.5&amp;quot;		// steady the car (fixes the oscillation of the axles about z)&lt;br /&gt;
			&amp;quot;damping&amp;quot;	&amp;quot;0&amp;quot;&lt;br /&gt;
			&amp;quot;rotdamping&amp;quot;	&amp;quot;0.0&amp;quot;&lt;br /&gt;
			&amp;quot;material&amp;quot;	&amp;quot;jeeptire&amp;quot;&lt;br /&gt;
			&amp;quot;skidmaterial&amp;quot;	&amp;quot;slidingrubbertire&amp;quot;&lt;br /&gt;
			&amp;quot;brakematerial&amp;quot; &amp;quot;brakingrubbertire&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
		&amp;quot;suspension&amp;quot;&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;springConstant&amp;quot;		&amp;quot;80&amp;quot;&lt;br /&gt;
			&amp;quot;springDamping&amp;quot;			&amp;quot;4&amp;quot;&lt;br /&gt;
			&amp;quot;stabilizerConstant&amp;quot;		&amp;quot;110&amp;quot;&lt;br /&gt;
			&amp;quot;springDampingCompression&amp;quot;	&amp;quot;4&amp;quot;&lt;br /&gt;
			&amp;quot;maxBodyForce&amp;quot;			&amp;quot;250&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
		&amp;quot;torquefactor&amp;quot;	&amp;quot;0.2&amp;quot;&lt;br /&gt;
		&amp;quot;brakefactor&amp;quot;	&amp;quot;0.5&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;vehicle_sounds&amp;quot;&lt;br /&gt;
{&lt;br /&gt;
	// List gears in order from lowest speed to highest speed&lt;br /&gt;
 &lt;br /&gt;
	&amp;quot;gear&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;max_speed&amp;quot;		&amp;quot;0.3&amp;quot;&lt;br /&gt;
		&amp;quot;speed_approach_factor&amp;quot; &amp;quot;1.0&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
 &lt;br /&gt;
	&amp;quot;gear&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;max_speed&amp;quot;		&amp;quot;0.5&amp;quot;&lt;br /&gt;
		&amp;quot;speed_approach_factor&amp;quot; &amp;quot;0.07&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;gear&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;max_speed&amp;quot;		&amp;quot;0.75&amp;quot;&lt;br /&gt;
		&amp;quot;speed_approach_factor&amp;quot; &amp;quot;0.07&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;gear&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;max_speed&amp;quot;		&amp;quot;0.90&amp;quot;&lt;br /&gt;
		&amp;quot;speed_approach_factor&amp;quot; &amp;quot;0.035&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;gear&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;max_speed&amp;quot;		&amp;quot;0.95&amp;quot;&lt;br /&gt;
		&amp;quot;speed_approach_factor&amp;quot; &amp;quot;0.015&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;gear&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;max_speed&amp;quot;		&amp;quot;2.0&amp;quot;&lt;br /&gt;
		&amp;quot;speed_approach_factor&amp;quot; &amp;quot;0.03&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_START_WATER&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_start_in_water&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
 &lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_START_IDLE&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_engine_start&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_SHUTDOWN_WATER&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_stall_in_water&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_IDLE&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_engine_idle&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_REVERSE&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_reverse&amp;quot;&lt;br /&gt;
		&amp;quot;min_time&amp;quot;	&amp;quot;0.5&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_GEAR_0&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_rev&amp;quot;&lt;br /&gt;
		&amp;quot;min_time&amp;quot;	&amp;quot;0.75&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_GEAR_0_RESUME&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_engine_idle&amp;quot;&lt;br /&gt;
		&amp;quot;min_time&amp;quot;	&amp;quot;0.75&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_GEAR_1&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_firstgear&amp;quot;&lt;br /&gt;
		&amp;quot;min_time&amp;quot;	&amp;quot;0.5&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_GEAR_1_RESUME&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_firstgear_noshift&amp;quot;&lt;br /&gt;
		&amp;quot;min_time&amp;quot;	&amp;quot;0.5&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_GEAR_2&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_secondgear&amp;quot;&lt;br /&gt;
		&amp;quot;min_time&amp;quot;	&amp;quot;0.5&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_GEAR_2_RESUME&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_secondgear_noshift&amp;quot;&lt;br /&gt;
		&amp;quot;min_time&amp;quot;	&amp;quot;0.5&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_GEAR_3&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_thirdgear&amp;quot;&lt;br /&gt;
		&amp;quot;min_time&amp;quot;	&amp;quot;0.5&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_GEAR_3_RESUME&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_thirdgear_noshift&amp;quot;&lt;br /&gt;
		&amp;quot;min_time&amp;quot;	&amp;quot;0.5&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_GEAR_4&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_fourthgear&amp;quot;&lt;br /&gt;
		&amp;quot;min_time&amp;quot;	&amp;quot;0.5&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_GEAR_4_RESUME&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_fourthgear_noshift&amp;quot;&lt;br /&gt;
		&amp;quot;min_time&amp;quot;	&amp;quot;0.5&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_SLOWDOWN_HIGHSPEED&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_throttleoff_fastspeed&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_SLOWDOWN&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_throttleoff_slowspeed&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_TURBO&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_turbo_on&amp;quot;&lt;br /&gt;
		&amp;quot;min_time&amp;quot;	&amp;quot;2.5&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;state&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;name&amp;quot;		&amp;quot;SS_SHUTDOWN&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;		&amp;quot;ATV_engine_stop&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;crashsound&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;min_speed&amp;quot;			&amp;quot;350&amp;quot;&lt;br /&gt;
		&amp;quot;min_speed_change&amp;quot;	&amp;quot;250&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;				&amp;quot;ATV_impact_medium&amp;quot;&lt;br /&gt;
		&amp;quot;gear_limit&amp;quot;		&amp;quot;1&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;crashsound&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;min_speed&amp;quot;			&amp;quot;450&amp;quot;&lt;br /&gt;
		&amp;quot;min_speed_change&amp;quot;	&amp;quot;350&amp;quot;&lt;br /&gt;
		&amp;quot;sound&amp;quot;				&amp;quot;ATV_impact_heavy&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
	&amp;quot;skid_lowfriction&amp;quot;		&amp;quot;ATV_skid_lowfriction&amp;quot;&lt;br /&gt;
	&amp;quot;skid_normalfriction&amp;quot;	&amp;quot;ATV_skid_normalfriction&amp;quot;&lt;br /&gt;
	&amp;quot;skid_highfriction&amp;quot;		&amp;quot;ATV_skid_highfriction&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Reznov</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=VehicleScript.powerSlideAccel&amp;diff=9784</id>
		<title>VehicleScript.powerSlideAccel</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=VehicleScript.powerSlideAccel&amp;diff=9784"/>
		<updated>2019-07-06T13:27:08Z</updated>

		<summary type="html">&lt;p&gt;Reznov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;powerSlideAccel&amp;quot; &amp;quot;&amp;lt;value&amp;gt;&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
This decides how the &#039;&#039;&#039;Handbrake&#039;&#039;&#039; of a vehicle behaves.&amp;lt;br /&amp;gt;&lt;br /&gt;
As an example, imagine a left turn with a vehicle with the handbrake.&amp;lt;br /&amp;gt;&lt;br /&gt;
If the value is &#039;&#039;&#039;positive&#039;&#039;&#039;, then the vehicle will steer further left while holding the handbrake.&amp;lt;br /&amp;gt;&lt;br /&gt;
If the value is &#039;&#039;&#039;negative&#039;&#039;&#039;, then the vehicle will steer to the right while holding the handbrake.&amp;lt;br /&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;higher&#039;&#039;&#039; the value, the more it will turn into the specified direction.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;powerSlideAccel&amp;quot; &amp;quot;250&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Handbrake turns vehicle into the direction of the turn.&lt;/div&gt;</summary>
		<author><name>Reznov</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=VehicleScript.boostSteeringRateFactor&amp;diff=9783</id>
		<title>VehicleScript.boostSteeringRateFactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=VehicleScript.boostSteeringRateFactor&amp;diff=9783"/>
		<updated>2019-07-06T13:17:53Z</updated>

		<summary type="html">&lt;p&gt;Reznov: Created page with &amp;quot;&amp;quot;boostSteeringRateFactor&amp;quot; &amp;quot;&amp;lt;ratefactor&amp;gt;&amp;quot;  &amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; Rate/Speed at which wheels turn away from neutral-position while in turbo-state.&amp;lt;br /&amp;gt; Neutral-position, meaning w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;boostSteeringRateFactor&amp;quot; &amp;quot;&amp;lt;ratefactor&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
Rate/Speed at which wheels turn away from neutral-position while in turbo-state.&amp;lt;br /&amp;gt;&lt;br /&gt;
Neutral-position, meaning wheels pointing forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;boostSteeringRateFactor&amp;quot; &amp;quot;1.5&amp;quot;&lt;/div&gt;</summary>
		<author><name>Reznov</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=VehicleScript.boostSteeringRestRateFactor&amp;diff=9782</id>
		<title>VehicleScript.boostSteeringRestRateFactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=VehicleScript.boostSteeringRestRateFactor&amp;diff=9782"/>
		<updated>2019-07-06T13:16:16Z</updated>

		<summary type="html">&lt;p&gt;Reznov: Created page with &amp;quot;&amp;quot;boostSteeringRestRateFactor&amp;quot; &amp;quot;&amp;lt;ratefactor&amp;gt;&amp;quot;  &amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; Rate/Speed at which wheels turn towards neutral-position while in turbo-state.&amp;lt;br /&amp;gt; Neutral-position, meaning...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;boostSteeringRestRateFactor&amp;quot; &amp;quot;&amp;lt;ratefactor&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
Rate/Speed at which wheels turn towards neutral-position while in turbo-state.&amp;lt;br /&amp;gt;&lt;br /&gt;
Neutral-position, meaning wheels pointing forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;boostSteeringRestRateFactor&amp;quot; &amp;quot;1.5&amp;quot;&lt;/div&gt;</summary>
		<author><name>Reznov</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=VehicleScript.degreesBoost&amp;diff=9781</id>
		<title>VehicleScript.degreesBoost</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=VehicleScript.degreesBoost&amp;diff=9781"/>
		<updated>2019-07-06T13:11:41Z</updated>

		<summary type="html">&lt;p&gt;Reznov: Created page with &amp;quot;&amp;quot;degreesBoost&amp;quot; &amp;quot;&amp;lt;angle&amp;gt;&amp;quot;  &amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; Maximum angle possible while in turbo-state.  &amp;#039;&amp;#039;&amp;#039;Example:&amp;#039;&amp;#039;&amp;#039; &amp;quot;degreesBoost&amp;quot; &amp;quot;6.0&amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;degreesBoost&amp;quot; &amp;quot;&amp;lt;angle&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
Maximum angle possible while in turbo-state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;degreesBoost&amp;quot; &amp;quot;6.0&amp;quot;&lt;/div&gt;</summary>
		<author><name>Reznov</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Version/2.25.x&amp;diff=9637</id>
		<title>Version/2.25.x</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Version/2.25.x&amp;diff=9637"/>
		<updated>2019-04-14T18:12:59Z</updated>

		<summary type="html">&lt;p&gt;Reznov: /* Scripts/Game balance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 2.25.7 ==&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* Game servers are no longer official by default.&lt;br /&gt;
* Hitticks when shooting at vehicles should be more accurate.&lt;br /&gt;
* ML turrets no longer trigger hitticks on their owner.&lt;br /&gt;
&lt;br /&gt;
=== Scripts/Game balance ===&lt;br /&gt;
* Corrected jeeps&#039; boost sound to match length of boost.&lt;br /&gt;
* NF jeep boost duration 1s -&amp;gt; 2s.&lt;br /&gt;
* BE jeep boost duration 2s -&amp;gt; 1s.&lt;br /&gt;
&lt;br /&gt;
== 2.25.6 ==&lt;br /&gt;
=== Feature ===&lt;br /&gt;
* Different hittick for people driving in a vehicle.&lt;br /&gt;
* New hittick graphics.&lt;br /&gt;
&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* Hittick no longer triggers when switching between spectator targets.&lt;br /&gt;
* Hittick now triggers when you hit tank armor.&lt;br /&gt;
* Fixed navmesh issue on urbanchaos.&lt;br /&gt;
&lt;br /&gt;
== 2.25.5 ==&lt;br /&gt;
=== Feature ===&lt;br /&gt;
*Disabling  emp_sv_vehicle_skill_cooling / emp_sv_vehicle_skill_armor / emp_sv_vehicle_skill_damage / emp_sv_vehicle_skill_speed / emp_sv_skill_rifleman_damage_increase&lt;br /&gt;
** Infantry skills are no longer server variables.&lt;br /&gt;
&lt;br /&gt;
=== Scripts/Game balance ===&lt;br /&gt;
*Seismic grenade no longer damages vehicle/infantry (1~2 damage previously)&lt;br /&gt;
*Grenadier vehicle armor skill bonus 25%-&amp;gt;20%&lt;br /&gt;
*Rifleman vehicle damage skill bonus 25%-&amp;gt;22%&lt;br /&gt;
&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
*Bots no longer instantly aim on you when you are in their vision.&lt;br /&gt;
*Fixed a bug where MG turrets would cause hit ticks&lt;br /&gt;
*Fixed a bug where deconstructing would cause hit ticks&lt;br /&gt;
*Fixed a bug where Bio damage would cause hit ticks&lt;br /&gt;
&lt;br /&gt;
== 2.25.4 ==&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* Workshop uploads now show more detailed error messages.&lt;br /&gt;
* Fixed a wrong image link in workshop upload.&lt;br /&gt;
* XP gain should no longer reset to 0 during the match.&lt;br /&gt;
&lt;br /&gt;
== 2.25.3 ==&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* Server now restarts after a match if it couldn&#039;t retrieve autobalancing information during the match.&lt;br /&gt;
* Hitticks no longer get stuck in observer mode.&lt;br /&gt;
* Health bar when spectating should be less buggy.&lt;br /&gt;
* XP gain percentages are now 0 on servers where you cannot gain XP.&lt;br /&gt;
&lt;br /&gt;
=== Scripts ===&lt;br /&gt;
* Autospot distance has been lowered for non-scout classes.&lt;br /&gt;
**Scout remains at 5000&lt;br /&gt;
**All other classes 5000-&amp;gt;2000&lt;br /&gt;
* [https://git.empiresmod.com/empires_public/empires_scripts/merge_requests/97 SMG rework].&lt;br /&gt;
**Ranged SMG&lt;br /&gt;
***StandingSpread		0.02-&amp;gt;0.014&lt;br /&gt;
***DuckingSpread			0.01-&amp;gt;0.009&lt;br /&gt;
***ProneSpread			0.005-&amp;gt;0.0015&lt;br /&gt;
***StandingSpreadModifier	0.03-&amp;gt;0.016&lt;br /&gt;
***DuckingSpreadModifier		0.015-&amp;gt;0.012&lt;br /&gt;
***JumpingSpreadMax		0.7-&amp;gt;0.15&lt;br /&gt;
***StandingSpreadMax		0.05-&amp;gt;0.04&lt;br /&gt;
***DuckingSpreadMax		0.03-&amp;gt;0.025&lt;br /&gt;
***StandingSpreadIncrement	0.003-&amp;gt;0.0038&lt;br /&gt;
***DuckingSpreadIncrement	0.0027-&amp;gt;0.003&lt;br /&gt;
***ProneSpreadIncrement		0.0024-&amp;gt;0.0027&lt;br /&gt;
***JumpingSpreadDecrement	0.02-&amp;gt;0.1&lt;br /&gt;
***StandingSpreadDecrement	0.06-&amp;gt;0.08&lt;br /&gt;
***ProneSpreadDecrement		0.15-&amp;gt;0.12&lt;br /&gt;
***AccuracyUpgradeModifier	0.9-&amp;gt;0.75&lt;br /&gt;
**Close Quarter SMG&lt;br /&gt;
***ProneSpread			0.005-&amp;gt;0.01	&lt;br /&gt;
***DuckingSpread                 0.01-&amp;gt;0.012&lt;br /&gt;
***StandingSpreadModifier	0.015-&amp;gt;0.018&lt;br /&gt;
***DuckingSpreadModifier		0.015-&amp;gt;0.016&lt;br /&gt;
***JumpingSpreadMax		0.7-&amp;gt;0.2&lt;br /&gt;
***DuckingSpreadMax		0.04-&amp;gt;0.048&lt;br /&gt;
***ProneSpreadMax		0.04-&amp;gt;0.045	&lt;br /&gt;
***JumpingSpreadIncrement	0.1-&amp;gt;0.01&lt;br /&gt;
***StandingSpreadIncrement	0.008-&amp;gt;0.0045&lt;br /&gt;
***&amp;quot;DuckingSpreadIncrement	0.006-&amp;gt;0.004&lt;br /&gt;
***ProneSpreadIncrement		0.004-&amp;gt;0.0037&lt;br /&gt;
***StandingSpreadDecrement	0.09-&amp;gt;0.065&lt;br /&gt;
***DuckingSpreadDecrement	0.09-&amp;gt;0.08&lt;br /&gt;
**Heavy Carbine&lt;br /&gt;
***AccuracyUpgradeModifier	0.9-&amp;gt;0.7&lt;br /&gt;
***ProneSpread			0.0075-&amp;gt;0.0035&lt;br /&gt;
***JumpingSpreadMax	0.7-&amp;gt;0.25&lt;br /&gt;
***StandingSpreadMax	0.235-&amp;gt;0.1&lt;br /&gt;
***DuckingSpreadMax	0.16-&amp;gt;0.08&lt;br /&gt;
***ProneSpreadMax	0.135-&amp;gt;0.05&lt;br /&gt;
***JumpingSpreadIncrement	0.01-&amp;gt;0.03&lt;br /&gt;
***StandingSpreadIncrement	0.007-&amp;gt;0.0065&lt;br /&gt;
***JumpingSpreadDecrement	0.01-&amp;gt;0.1&lt;br /&gt;
&lt;br /&gt;
* [https://git.empiresmod.com/empires_public/empires_scripts/merge_requests/95 Lowered building carcass removal time].&lt;br /&gt;
**Armory : 30 -&amp;gt; 10&lt;br /&gt;
**Barrack/Vehicle Factory/Repair Station : 30 -&amp;gt; 25&lt;br /&gt;
**Radar : 30 -&amp;gt; 20&lt;br /&gt;
&lt;br /&gt;
== 2.25.2 ==&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* Fix for mp_timelimit that was reset by default config. (Server owners should comment out the mp_timelimit line in their server.cfg)&lt;br /&gt;
* Fix for hitticks that got &#039;stuck&#039; when near other players.&lt;br /&gt;
&lt;br /&gt;
== 2.25.1 ==&lt;br /&gt;
&lt;br /&gt;
=== Scripts ===&lt;br /&gt;
* Added jeep turbo courtesy of Reznov.&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
* CVs no longer die in one hit during sudden death but take 10x increased damage.&lt;br /&gt;
* Games are limited to 90 minutes.&lt;br /&gt;
* Sudden death countdown is now 200 seconds.&lt;br /&gt;
* Default artillery recoil is now 0.1.&lt;br /&gt;
* Default tickrate is now 66.667 ticks per second.&lt;br /&gt;
* New steam friends XP leaderboard.&lt;br /&gt;
* Main menu layout courtesy of Oktay.&lt;br /&gt;
* Per team stamina bar colors.&lt;br /&gt;
&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* Mismatched script asserts no longer pop up on the client, servers are still required to run vanilla values for the properties that pop up asserts.&lt;br /&gt;
* Fixed missing materials due to capitalization issues.&lt;br /&gt;
* Fix for missing palmbay resources.&lt;br /&gt;
* emp_sv_stalemate_countdown is set to 200 seconds and is no longer editable.&lt;br /&gt;
&lt;br /&gt;
=== Map changes ===&lt;br /&gt;
==== Palmbay ====&lt;br /&gt;
* Fixed missing minimap error&lt;br /&gt;
&lt;br /&gt;
==== Cyclopean ====&lt;br /&gt;
* New 2D skybox and lighting&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch_Notes]]&lt;/div&gt;</summary>
		<author><name>Reznov</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Version/2.25.x&amp;diff=9636</id>
		<title>Version/2.25.x</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Version/2.25.x&amp;diff=9636"/>
		<updated>2019-04-14T18:12:42Z</updated>

		<summary type="html">&lt;p&gt;Reznov: /* Scripts/Game balance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 2.25.7 ==&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* Game servers are no longer official by default.&lt;br /&gt;
* Hitticks when shooting at vehicles should be more accurate.&lt;br /&gt;
* ML turrets no longer trigger hitticks on their owner.&lt;br /&gt;
&lt;br /&gt;
=== Scripts/Game balance ===&lt;br /&gt;
* Corrected boost sound to match length of boost.&lt;br /&gt;
* NF jeep boost duration 1s -&amp;gt; 2s.&lt;br /&gt;
* BE jeep boost duration 2s -&amp;gt; 1s.&lt;br /&gt;
&lt;br /&gt;
== 2.25.6 ==&lt;br /&gt;
=== Feature ===&lt;br /&gt;
* Different hittick for people driving in a vehicle.&lt;br /&gt;
* New hittick graphics.&lt;br /&gt;
&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* Hittick no longer triggers when switching between spectator targets.&lt;br /&gt;
* Hittick now triggers when you hit tank armor.&lt;br /&gt;
* Fixed navmesh issue on urbanchaos.&lt;br /&gt;
&lt;br /&gt;
== 2.25.5 ==&lt;br /&gt;
=== Feature ===&lt;br /&gt;
*Disabling  emp_sv_vehicle_skill_cooling / emp_sv_vehicle_skill_armor / emp_sv_vehicle_skill_damage / emp_sv_vehicle_skill_speed / emp_sv_skill_rifleman_damage_increase&lt;br /&gt;
** Infantry skills are no longer server variables.&lt;br /&gt;
&lt;br /&gt;
=== Scripts/Game balance ===&lt;br /&gt;
*Seismic grenade no longer damages vehicle/infantry (1~2 damage previously)&lt;br /&gt;
*Grenadier vehicle armor skill bonus 25%-&amp;gt;20%&lt;br /&gt;
*Rifleman vehicle damage skill bonus 25%-&amp;gt;22%&lt;br /&gt;
&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
*Bots no longer instantly aim on you when you are in their vision.&lt;br /&gt;
*Fixed a bug where MG turrets would cause hit ticks&lt;br /&gt;
*Fixed a bug where deconstructing would cause hit ticks&lt;br /&gt;
*Fixed a bug where Bio damage would cause hit ticks&lt;br /&gt;
&lt;br /&gt;
== 2.25.4 ==&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* Workshop uploads now show more detailed error messages.&lt;br /&gt;
* Fixed a wrong image link in workshop upload.&lt;br /&gt;
* XP gain should no longer reset to 0 during the match.&lt;br /&gt;
&lt;br /&gt;
== 2.25.3 ==&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* Server now restarts after a match if it couldn&#039;t retrieve autobalancing information during the match.&lt;br /&gt;
* Hitticks no longer get stuck in observer mode.&lt;br /&gt;
* Health bar when spectating should be less buggy.&lt;br /&gt;
* XP gain percentages are now 0 on servers where you cannot gain XP.&lt;br /&gt;
&lt;br /&gt;
=== Scripts ===&lt;br /&gt;
* Autospot distance has been lowered for non-scout classes.&lt;br /&gt;
**Scout remains at 5000&lt;br /&gt;
**All other classes 5000-&amp;gt;2000&lt;br /&gt;
* [https://git.empiresmod.com/empires_public/empires_scripts/merge_requests/97 SMG rework].&lt;br /&gt;
**Ranged SMG&lt;br /&gt;
***StandingSpread		0.02-&amp;gt;0.014&lt;br /&gt;
***DuckingSpread			0.01-&amp;gt;0.009&lt;br /&gt;
***ProneSpread			0.005-&amp;gt;0.0015&lt;br /&gt;
***StandingSpreadModifier	0.03-&amp;gt;0.016&lt;br /&gt;
***DuckingSpreadModifier		0.015-&amp;gt;0.012&lt;br /&gt;
***JumpingSpreadMax		0.7-&amp;gt;0.15&lt;br /&gt;
***StandingSpreadMax		0.05-&amp;gt;0.04&lt;br /&gt;
***DuckingSpreadMax		0.03-&amp;gt;0.025&lt;br /&gt;
***StandingSpreadIncrement	0.003-&amp;gt;0.0038&lt;br /&gt;
***DuckingSpreadIncrement	0.0027-&amp;gt;0.003&lt;br /&gt;
***ProneSpreadIncrement		0.0024-&amp;gt;0.0027&lt;br /&gt;
***JumpingSpreadDecrement	0.02-&amp;gt;0.1&lt;br /&gt;
***StandingSpreadDecrement	0.06-&amp;gt;0.08&lt;br /&gt;
***ProneSpreadDecrement		0.15-&amp;gt;0.12&lt;br /&gt;
***AccuracyUpgradeModifier	0.9-&amp;gt;0.75&lt;br /&gt;
**Close Quarter SMG&lt;br /&gt;
***ProneSpread			0.005-&amp;gt;0.01	&lt;br /&gt;
***DuckingSpread                 0.01-&amp;gt;0.012&lt;br /&gt;
***StandingSpreadModifier	0.015-&amp;gt;0.018&lt;br /&gt;
***DuckingSpreadModifier		0.015-&amp;gt;0.016&lt;br /&gt;
***JumpingSpreadMax		0.7-&amp;gt;0.2&lt;br /&gt;
***DuckingSpreadMax		0.04-&amp;gt;0.048&lt;br /&gt;
***ProneSpreadMax		0.04-&amp;gt;0.045	&lt;br /&gt;
***JumpingSpreadIncrement	0.1-&amp;gt;0.01&lt;br /&gt;
***StandingSpreadIncrement	0.008-&amp;gt;0.0045&lt;br /&gt;
***&amp;quot;DuckingSpreadIncrement	0.006-&amp;gt;0.004&lt;br /&gt;
***ProneSpreadIncrement		0.004-&amp;gt;0.0037&lt;br /&gt;
***StandingSpreadDecrement	0.09-&amp;gt;0.065&lt;br /&gt;
***DuckingSpreadDecrement	0.09-&amp;gt;0.08&lt;br /&gt;
**Heavy Carbine&lt;br /&gt;
***AccuracyUpgradeModifier	0.9-&amp;gt;0.7&lt;br /&gt;
***ProneSpread			0.0075-&amp;gt;0.0035&lt;br /&gt;
***JumpingSpreadMax	0.7-&amp;gt;0.25&lt;br /&gt;
***StandingSpreadMax	0.235-&amp;gt;0.1&lt;br /&gt;
***DuckingSpreadMax	0.16-&amp;gt;0.08&lt;br /&gt;
***ProneSpreadMax	0.135-&amp;gt;0.05&lt;br /&gt;
***JumpingSpreadIncrement	0.01-&amp;gt;0.03&lt;br /&gt;
***StandingSpreadIncrement	0.007-&amp;gt;0.0065&lt;br /&gt;
***JumpingSpreadDecrement	0.01-&amp;gt;0.1&lt;br /&gt;
&lt;br /&gt;
* [https://git.empiresmod.com/empires_public/empires_scripts/merge_requests/95 Lowered building carcass removal time].&lt;br /&gt;
**Armory : 30 -&amp;gt; 10&lt;br /&gt;
**Barrack/Vehicle Factory/Repair Station : 30 -&amp;gt; 25&lt;br /&gt;
**Radar : 30 -&amp;gt; 20&lt;br /&gt;
&lt;br /&gt;
== 2.25.2 ==&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* Fix for mp_timelimit that was reset by default config. (Server owners should comment out the mp_timelimit line in their server.cfg)&lt;br /&gt;
* Fix for hitticks that got &#039;stuck&#039; when near other players.&lt;br /&gt;
&lt;br /&gt;
== 2.25.1 ==&lt;br /&gt;
&lt;br /&gt;
=== Scripts ===&lt;br /&gt;
* Added jeep turbo courtesy of Reznov.&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
* CVs no longer die in one hit during sudden death but take 10x increased damage.&lt;br /&gt;
* Games are limited to 90 minutes.&lt;br /&gt;
* Sudden death countdown is now 200 seconds.&lt;br /&gt;
* Default artillery recoil is now 0.1.&lt;br /&gt;
* Default tickrate is now 66.667 ticks per second.&lt;br /&gt;
* New steam friends XP leaderboard.&lt;br /&gt;
* Main menu layout courtesy of Oktay.&lt;br /&gt;
* Per team stamina bar colors.&lt;br /&gt;
&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* Mismatched script asserts no longer pop up on the client, servers are still required to run vanilla values for the properties that pop up asserts.&lt;br /&gt;
* Fixed missing materials due to capitalization issues.&lt;br /&gt;
* Fix for missing palmbay resources.&lt;br /&gt;
* emp_sv_stalemate_countdown is set to 200 seconds and is no longer editable.&lt;br /&gt;
&lt;br /&gt;
=== Map changes ===&lt;br /&gt;
==== Palmbay ====&lt;br /&gt;
* Fixed missing minimap error&lt;br /&gt;
&lt;br /&gt;
==== Cyclopean ====&lt;br /&gt;
* New 2D skybox and lighting&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch_Notes]]&lt;/div&gt;</summary>
		<author><name>Reznov</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Version/2.25.x&amp;diff=9635</id>
		<title>Version/2.25.x</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Version/2.25.x&amp;diff=9635"/>
		<updated>2019-04-14T17:10:39Z</updated>

		<summary type="html">&lt;p&gt;Reznov: /* Bugfixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 2.25.7 ==&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* Game servers are no longer official by default.&lt;br /&gt;
* Hitticks when shooting at vehicles should be more accurate.&lt;br /&gt;
* ML turrets no longer trigger hitticks on their owner.&lt;br /&gt;
&lt;br /&gt;
=== Scripts/Game balance ===&lt;br /&gt;
* Corrected boost sound to match length of boost.&lt;br /&gt;
* NF boost duration 1s -&amp;gt; 2s.&lt;br /&gt;
* BE boost duration 2s -&amp;gt; 1s.&lt;br /&gt;
&lt;br /&gt;
== 2.25.6 ==&lt;br /&gt;
=== Feature ===&lt;br /&gt;
* Different hittick for people driving in a vehicle.&lt;br /&gt;
* New hittick graphics.&lt;br /&gt;
&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* Hittick no longer triggers when switching between spectator targets.&lt;br /&gt;
* Hittick now triggers when you hit tank armor.&lt;br /&gt;
* Fixed navmesh issue on urbanchaos.&lt;br /&gt;
&lt;br /&gt;
== 2.25.5 ==&lt;br /&gt;
=== Feature ===&lt;br /&gt;
*Disabling  emp_sv_vehicle_skill_cooling / emp_sv_vehicle_skill_armor / emp_sv_vehicle_skill_damage / emp_sv_vehicle_skill_speed / emp_sv_skill_rifleman_damage_increase&lt;br /&gt;
** Infantry skills are no longer server variables.&lt;br /&gt;
&lt;br /&gt;
=== Scripts/Game balance ===&lt;br /&gt;
*Seismic grenade no longer damages vehicle/infantry (1~2 damage previously)&lt;br /&gt;
*Grenadier vehicle armor skill bonus 25%-&amp;gt;20%&lt;br /&gt;
*Rifleman vehicle damage skill bonus 25%-&amp;gt;22%&lt;br /&gt;
&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
*Bots no longer instantly aim on you when you are in their vision.&lt;br /&gt;
*Fixed a bug where MG turrets would cause hit ticks&lt;br /&gt;
*Fixed a bug where deconstructing would cause hit ticks&lt;br /&gt;
*Fixed a bug where Bio damage would cause hit ticks&lt;br /&gt;
&lt;br /&gt;
== 2.25.4 ==&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* Workshop uploads now show more detailed error messages.&lt;br /&gt;
* Fixed a wrong image link in workshop upload.&lt;br /&gt;
* XP gain should no longer reset to 0 during the match.&lt;br /&gt;
&lt;br /&gt;
== 2.25.3 ==&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* Server now restarts after a match if it couldn&#039;t retrieve autobalancing information during the match.&lt;br /&gt;
* Hitticks no longer get stuck in observer mode.&lt;br /&gt;
* Health bar when spectating should be less buggy.&lt;br /&gt;
* XP gain percentages are now 0 on servers where you cannot gain XP.&lt;br /&gt;
&lt;br /&gt;
=== Scripts ===&lt;br /&gt;
* Autospot distance has been lowered for non-scout classes.&lt;br /&gt;
**Scout remains at 5000&lt;br /&gt;
**All other classes 5000-&amp;gt;2000&lt;br /&gt;
* [https://git.empiresmod.com/empires_public/empires_scripts/merge_requests/97 SMG rework].&lt;br /&gt;
**Ranged SMG&lt;br /&gt;
***StandingSpread		0.02-&amp;gt;0.014&lt;br /&gt;
***DuckingSpread			0.01-&amp;gt;0.009&lt;br /&gt;
***ProneSpread			0.005-&amp;gt;0.0015&lt;br /&gt;
***StandingSpreadModifier	0.03-&amp;gt;0.016&lt;br /&gt;
***DuckingSpreadModifier		0.015-&amp;gt;0.012&lt;br /&gt;
***JumpingSpreadMax		0.7-&amp;gt;0.15&lt;br /&gt;
***StandingSpreadMax		0.05-&amp;gt;0.04&lt;br /&gt;
***DuckingSpreadMax		0.03-&amp;gt;0.025&lt;br /&gt;
***StandingSpreadIncrement	0.003-&amp;gt;0.0038&lt;br /&gt;
***DuckingSpreadIncrement	0.0027-&amp;gt;0.003&lt;br /&gt;
***ProneSpreadIncrement		0.0024-&amp;gt;0.0027&lt;br /&gt;
***JumpingSpreadDecrement	0.02-&amp;gt;0.1&lt;br /&gt;
***StandingSpreadDecrement	0.06-&amp;gt;0.08&lt;br /&gt;
***ProneSpreadDecrement		0.15-&amp;gt;0.12&lt;br /&gt;
***AccuracyUpgradeModifier	0.9-&amp;gt;0.75&lt;br /&gt;
**Close Quarter SMG&lt;br /&gt;
***ProneSpread			0.005-&amp;gt;0.01	&lt;br /&gt;
***DuckingSpread                 0.01-&amp;gt;0.012&lt;br /&gt;
***StandingSpreadModifier	0.015-&amp;gt;0.018&lt;br /&gt;
***DuckingSpreadModifier		0.015-&amp;gt;0.016&lt;br /&gt;
***JumpingSpreadMax		0.7-&amp;gt;0.2&lt;br /&gt;
***DuckingSpreadMax		0.04-&amp;gt;0.048&lt;br /&gt;
***ProneSpreadMax		0.04-&amp;gt;0.045	&lt;br /&gt;
***JumpingSpreadIncrement	0.1-&amp;gt;0.01&lt;br /&gt;
***StandingSpreadIncrement	0.008-&amp;gt;0.0045&lt;br /&gt;
***&amp;quot;DuckingSpreadIncrement	0.006-&amp;gt;0.004&lt;br /&gt;
***ProneSpreadIncrement		0.004-&amp;gt;0.0037&lt;br /&gt;
***StandingSpreadDecrement	0.09-&amp;gt;0.065&lt;br /&gt;
***DuckingSpreadDecrement	0.09-&amp;gt;0.08&lt;br /&gt;
**Heavy Carbine&lt;br /&gt;
***AccuracyUpgradeModifier	0.9-&amp;gt;0.7&lt;br /&gt;
***ProneSpread			0.0075-&amp;gt;0.0035&lt;br /&gt;
***JumpingSpreadMax	0.7-&amp;gt;0.25&lt;br /&gt;
***StandingSpreadMax	0.235-&amp;gt;0.1&lt;br /&gt;
***DuckingSpreadMax	0.16-&amp;gt;0.08&lt;br /&gt;
***ProneSpreadMax	0.135-&amp;gt;0.05&lt;br /&gt;
***JumpingSpreadIncrement	0.01-&amp;gt;0.03&lt;br /&gt;
***StandingSpreadIncrement	0.007-&amp;gt;0.0065&lt;br /&gt;
***JumpingSpreadDecrement	0.01-&amp;gt;0.1&lt;br /&gt;
&lt;br /&gt;
* [https://git.empiresmod.com/empires_public/empires_scripts/merge_requests/95 Lowered building carcass removal time].&lt;br /&gt;
**Armory : 30 -&amp;gt; 10&lt;br /&gt;
**Barrack/Vehicle Factory/Repair Station : 30 -&amp;gt; 25&lt;br /&gt;
**Radar : 30 -&amp;gt; 20&lt;br /&gt;
&lt;br /&gt;
== 2.25.2 ==&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* Fix for mp_timelimit that was reset by default config. (Server owners should comment out the mp_timelimit line in their server.cfg)&lt;br /&gt;
* Fix for hitticks that got &#039;stuck&#039; when near other players.&lt;br /&gt;
&lt;br /&gt;
== 2.25.1 ==&lt;br /&gt;
&lt;br /&gt;
=== Scripts ===&lt;br /&gt;
* Added jeep turbo courtesy of Reznov.&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
* CVs no longer die in one hit during sudden death but take 10x increased damage.&lt;br /&gt;
* Games are limited to 90 minutes.&lt;br /&gt;
* Sudden death countdown is now 200 seconds.&lt;br /&gt;
* Default artillery recoil is now 0.1.&lt;br /&gt;
* Default tickrate is now 66.667 ticks per second.&lt;br /&gt;
* New steam friends XP leaderboard.&lt;br /&gt;
* Main menu layout courtesy of Oktay.&lt;br /&gt;
* Per team stamina bar colors.&lt;br /&gt;
&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* Mismatched script asserts no longer pop up on the client, servers are still required to run vanilla values for the properties that pop up asserts.&lt;br /&gt;
* Fixed missing materials due to capitalization issues.&lt;br /&gt;
* Fix for missing palmbay resources.&lt;br /&gt;
* emp_sv_stalemate_countdown is set to 200 seconds and is no longer editable.&lt;br /&gt;
&lt;br /&gt;
=== Map changes ===&lt;br /&gt;
==== Palmbay ====&lt;br /&gt;
* Fixed missing minimap error&lt;br /&gt;
&lt;br /&gt;
==== Cyclopean ====&lt;br /&gt;
* New 2D skybox and lighting&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch_Notes]]&lt;/div&gt;</summary>
		<author><name>Reznov</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Command_Vehicle&amp;diff=2699</id>
		<title>Command Vehicle</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Command_Vehicle&amp;diff=2699"/>
		<updated>2006-07-14T06:37:36Z</updated>

		<summary type="html">&lt;p&gt;Reznov: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|[[Vehicles]] &amp;gt; Command Vehicle}}&lt;br /&gt;
&lt;br /&gt;
[[Image:NFCV2.jpg|right|thumb|Northern Faction CV]]&lt;br /&gt;
[[Image:IMPCV.jpg|right|thumb|Imperial CV]]&lt;br /&gt;
&lt;br /&gt;
The Command Vehicle is the unit used by the [[Commander]] to lead the team. Whoever enters the Command Vehicle assumes the rule of [[Commander]]. Destruction of the Command Vehicle results in a loss for the team whose CV is destroyed. For this reason, it is important to keep it protected and under watch at all times.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
* Seats: 2&lt;br /&gt;
* Non-Equipped Cost: N/A&lt;br /&gt;
* Non-Equipped Weight: N/A&lt;br /&gt;
* Heat Capacity: N/A&lt;br /&gt;
* Availability: [[Northern]] and [[Imperial]]&lt;br /&gt;
&lt;br /&gt;
== Armor Plates ==&lt;br /&gt;
* Front: 7&lt;br /&gt;
* Sides: 6&lt;br /&gt;
* Back: 4&lt;br /&gt;
&lt;br /&gt;
== Weapon Slots ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* While it is often useful to make fortify some areas for the Command Vehicle to hide behind, it is usually a bad idea to completely encircle a CV in walls.&lt;br /&gt;
* Avoid placing the Command Vehicle in wide open spaces without defense agaisnt infantry, as a rogue grenadier can easily take it down by placing mines around it.&lt;br /&gt;
[[Category:Vehicles|Command Vehicle]]&lt;/div&gt;</summary>
		<author><name>Reznov</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Imperial_Heavy_Tank&amp;diff=2698</id>
		<title>Imperial Heavy Tank</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Imperial_Heavy_Tank&amp;diff=2698"/>
		<updated>2006-07-14T06:35:23Z</updated>

		<summary type="html">&lt;p&gt;Reznov: Just added one sentence.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|[[Vehicles]] &amp;gt; Imperial Heavy Tank}}&lt;br /&gt;
[[Image:BEHeavyTank.JPG|thumb|right|Brenodi Empire Heavy Tank]]&lt;br /&gt;
&lt;br /&gt;
The ultimate tank with both incredible firepower and sturdy armor, the power of its dual cannons cannot be matched by any other tank. Its main weaknesses are its slow speed and high cost. Most of the time, armor has to be sacrificed to have weapons or vice versa.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
* Seats: 2&lt;br /&gt;
* Non-Equipped Cost: 200&lt;br /&gt;
* Non-Equipped Weight: 600/1100&lt;br /&gt;
* Heat Capacity: 100&lt;br /&gt;
* Availability: [[Imperial]]&lt;br /&gt;
&lt;br /&gt;
== Armor Plates ==&lt;br /&gt;
* Front: 5&lt;br /&gt;
* Sides: 4&lt;br /&gt;
* Back: 2&lt;br /&gt;
&lt;br /&gt;
== Weapon Slots ==&lt;br /&gt;
* Cannon: 2x 3&lt;br /&gt;
* Machine Guns: 2&lt;br /&gt;
* Missile Launchers: 3&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles|Imperial Heavy Tank]]&lt;/div&gt;</summary>
		<author><name>Reznov</name></author>
	</entry>
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