<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.empiresmod.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheCreeper</id>
	<title>Empires Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.empiresmod.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheCreeper"/>
	<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/Special:Contributions/TheCreeper"/>
	<updated>2026-04-05T23:14:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Skills&amp;diff=1932</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Skills&amp;diff=1932"/>
		<updated>2006-03-28T19:05:12Z</updated>

		<summary type="html">&lt;p&gt;TheCreeper: Healing vs Repair was mixed up. Health increase tip added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Skills}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Class_selection.jpg|thumb|200px|right|Notice the skill boxes on the bottom]]&lt;br /&gt;
Skills are generally gained by earning rank points, which are rewarded when players:&lt;br /&gt;
* Kill other players&lt;br /&gt;
* Destroy enemy structures&lt;br /&gt;
* Destroy enemy vehicles&lt;br /&gt;
* Repair 100 units worth of structures or players (excluding your own structures)&lt;br /&gt;
* Revive a dead teammate (using the [[Engineer]]&#039;s class-specific &amp;quot;Revive&amp;quot; skill)&lt;br /&gt;
* Command&lt;br /&gt;
* Participate in [[Squads]]&lt;br /&gt;
&lt;br /&gt;
For each rank, the number of skill points needed to progress to the next rank increases. Once you gain enough skill points to advance to the next rank, a new skill slot is opened in the class selection dialogue.&lt;br /&gt;
&lt;br /&gt;
== Skill List ==&lt;br /&gt;
* &#039;&#039;&#039;Health Upgrade:&#039;&#039;&#039; Increases your maximum amount of health to 130% (Use the medkit in the armory to achieve this health after spawning).&lt;br /&gt;
* &#039;&#039;&#039;Health Regeneration:&#039;&#039;&#039; Slowly regenerates health.&lt;br /&gt;
* &#039;&#039;&#039;Ammo Increase:&#039;&#039;&#039; Increases your total amount of carryable ammo by a factor of two (carry twice as much ammo).&lt;br /&gt;
* &#039;&#039;&#039;Stamina Increase:&#039;&#039;&#039; Increases your total available stamina.&lt;br /&gt;
* &#039;&#039;&#039;Speed Upgrade:&#039;&#039;&#039; Your normal speed is faster, but you slowly lose stamina.&lt;br /&gt;
* &#039;&#039;&#039;Accuracy Upgrade:&#039;&#039;&#039; Increases accuracy while stopped and moving.&lt;br /&gt;
* &#039;&#039;&#039;Melee Upgrade:&#039;&#039;&#039; Increases the damage, range, and area covered by your melee attacks.&lt;br /&gt;
&lt;br /&gt;
== Class-Specific Skills ==&lt;br /&gt;
=== Engineers ===&lt;br /&gt;
* &#039;&#039;&#039;Healing Upgrade:&#039;&#039;&#039; Increases the rate at which you heal team mates.&lt;br /&gt;
* &#039;&#039;&#039;Repair Upgrade:&#039;&#039;&#039; Increases the rate at which you repair structures and vehicles.&lt;br /&gt;
* &#039;&#039;&#039;Turret Upgrade:&#039;&#039;&#039; Allows the [[Engineer]] to upgrade their own turrets past level 1.&lt;br /&gt;
* &#039;&#039;&#039;Revive:&#039;&#039;&#039; Allows the [[Engineer]] to bring a fallen team mate back to life (saving a spawn ticket in the process).&lt;br /&gt;
&lt;br /&gt;
=== Grenadiers ===&lt;br /&gt;
* &#039;&#039;&#039;Defuse:&#039;&#039;&#039; Allows the [[Grenadier]] to remove enemy mines from the field, clearing the way for others to safely pass.&lt;br /&gt;
* &#039;&#039;&#039;Artillery Feedback:&#039;&#039;&#039; Shows an indicator on the minimap in form of a white diamond the location of the last shell exploded (from mortar, RPG, or vehicle-mounted missile launchers).&lt;/div&gt;</summary>
		<author><name>TheCreeper</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Rifleman&amp;diff=1930</id>
		<title>Rifleman</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Rifleman&amp;diff=1930"/>
		<updated>2006-03-28T19:01:02Z</updated>

		<summary type="html">&lt;p&gt;TheCreeper: Added ammo skill tip and grenade tip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Rifleman}}&lt;br /&gt;
[[Image:IMPRifleman.jpg|thumb|right|Imperial Rifleman]]&lt;br /&gt;
[[Image:NFRifleman.jpg|thumb|right|Northern Faction Rifleman]]&lt;br /&gt;
Riflemen are the undisputed masters of infantry combat. They can use the most powerful rifles and machine guns, wielding them with an ease no others can match. In addition, these troopers spawn with explosive grenades and a suit of body armor, making them a force to be reckoned with on the battlefield. &lt;br /&gt;
&lt;br /&gt;
The rifleman&#039;s skills are focused on what he does best: infantry to infantry combat. Two offensive skills increase the damage dealt by his weapons, and one defensive skill decreases damage dealt to him. Damage Increase and Vehicle Damage increase damage dealt with hand and vehicle weapons, respectively, and Dig In decreases blast damage dealt to the soldier, reducing it by up to 70%.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Your accuracy will be much better while crouched with certain weapons like the Heavy Machine Gun.&lt;br /&gt;
* If not using the Heavy Machine Gun, the extra ammo skill is crucial. &lt;br /&gt;
* Explosive grenades are very effective against infantry, turrets, and even heavy tanks (you&#039;ll see tanks shake when hit). The trick is getting close enough to use them without getting killed.&lt;br /&gt;
[[Category:Classes|Rifleman]]&lt;/div&gt;</summary>
		<author><name>TheCreeper</name></author>
	</entry>
</feed>