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	<id>https://wiki.empiresmod.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Trickster</id>
	<title>Empires Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.empiresmod.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Trickster"/>
	<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/Special:Contributions/Trickster"/>
	<updated>2026-05-06T13:03:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Main_Page&amp;diff=7786</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Main_Page&amp;diff=7786"/>
		<updated>2010-07-16T02:26:16Z</updated>

		<summary type="html">&lt;p&gt;Trickster: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Empires.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Welcome to the Empires Mod wiki, home to documentation, guides, tips, and other useful information for players and developers. The contents of this site are maintained and policed by the community for the better of the whole.  Please be considerate and enjoy what others have spent much time putting together for everyone.&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Download|Download Empires]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{Tip|Join &#039;&#039;&#039;[irc://irc.gamesurge.net/empiresmod/ #empiresmod]&#039;&#039;&#039; for the official Empires Mod channel to discuss all aspects of the mod including improving this wiki.&#039;&#039;&#039;&#039;&#039;&#039;  Show your support and stay up to date with Empires.  This channel is located on the &#039;&#039;&#039;[irc://irc.gamesurge.net/ GameSurge]&#039;&#039;&#039; Irc Network }}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;50%&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;border: 1px solid #ffc9c9; color: #000; background-color: #fff3f3&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .4em .9em .9em&amp;quot;&amp;gt;&lt;br /&gt;
== General Information ==&lt;br /&gt;
The following pages are of general interest to players.&lt;br /&gt;
* [[Empires Mod|What is Empires Mod?]]&lt;br /&gt;
* [[FAQ|Empires Mod FAQ]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Vehicles]]&lt;br /&gt;
** [[Vehicle customization|Vehicle Customization]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Maps]]&lt;br /&gt;
* [[Squads]]&lt;br /&gt;
* [[Commanding]]&lt;br /&gt;
* [[Structures|Structures and Building]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tips]]&lt;br /&gt;
* [[The_Story | Empires Story]]&lt;br /&gt;
* [[Jargon]]&lt;br /&gt;
* [[Client_Optimization|Client Optimization]]&lt;br /&gt;
* [[Additional_Downloads|Additional Content]]&lt;br /&gt;
&lt;br /&gt;
== Classes and Skills ==&lt;br /&gt;
Empires Mod features four different classes, each with unique abilities.&lt;br /&gt;
* [[Engineer]]&lt;br /&gt;
* [[Grenadier]]&lt;br /&gt;
* [[Rifleman]]&lt;br /&gt;
* [[Scout]]&lt;br /&gt;
Additionally, with experience, players can gain ranks, opening up new [[Skills]] that grant special or improved abilities.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; color: #000; background-color: #f0f0ff&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: right; text-align: left; float: right; padding: .4em .9em .9em&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Developer Documentation ==&lt;br /&gt;
The following pages contain information useful to the developers, mappers, modelers, and other contributors to the mod.&lt;br /&gt;
* [[Mapping]]&lt;br /&gt;
* [[Modeling]]&lt;br /&gt;
* [[Change Log]]&lt;br /&gt;
* [[Bugs]]&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
* [[Scripts]]&lt;br /&gt;
&lt;br /&gt;
== Servers ==&lt;br /&gt;
* [[Server List]]&lt;br /&gt;
* [[Dedicated Server Setup]]&lt;br /&gt;
* [[Server Optimization]]&lt;br /&gt;
* [[Server Cvars]]&lt;br /&gt;
&lt;br /&gt;
== Important Links ==&lt;br /&gt;
* [http://empiresmod.com/ Empires Mod Webpage]&lt;br /&gt;
* [http://forums.empiresmod.com Empires Forum]&lt;br /&gt;
* [[Download | Empires Downloads]]&lt;br /&gt;
* [[Empires IRC]]&lt;br /&gt;
* [[Clan Listing]]&lt;br /&gt;
* [[Fan_Sites|Fan Sites]]&lt;br /&gt;
&lt;br /&gt;
== Wiki Stuff ==&lt;br /&gt;
* [[Helping Out]]&lt;br /&gt;
* [[To Do]]&lt;br /&gt;
* [http://meta.wikimedia.org/wiki/Help:Contents#For_editors Wiki Editing Manual]&lt;br /&gt;
* [[Templates]]&lt;br /&gt;
* [[Subdomains]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other Languages: [[German:Main_Page|German]], [[French:Main_Page|French]], [[Spanish:Main_Page|Spanish]]&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Main_Page&amp;diff=7785</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Main_Page&amp;diff=7785"/>
		<updated>2010-07-16T02:25:43Z</updated>

		<summary type="html">&lt;p&gt;Trickster: /* Important Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Empires.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Welcome to the Empires Mod wiki, home to documentation, guides, tips, and other useful information for players and developers. The contents of this site are maintained and policed by the community for the better of the whole.  Please be considerate and enjoy what others have spent much time putting together for everyone.&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Download|Download Empires]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{Tip|Join &#039;&#039;&#039;[irc://irc.gamesurge.net/empiresmod/ #empiresmod]&#039;&#039;&#039; for the official Empires Mod channel to discuss all aspects of the mod including improving this wiki.&#039;&#039;&#039;&#039;&#039;&#039;  Show your support and stay up to date with Empires.  This channel is located on the &#039;&#039;&#039;[irc://irc.gamesurge.net/ GameSurge]&#039;&#039;&#039; Irc Network }}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;50%&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;border: 1px solid #ffc9c9; color: #000; background-color: #fff3f3&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .4em .9em .9em&amp;quot;&amp;gt;&lt;br /&gt;
== General Information ==&lt;br /&gt;
The following pages are of general interest to players.&lt;br /&gt;
* [[Empires Mod|What is Empires Mod?]]&lt;br /&gt;
* [[FAQ|Empires Mod FAQ]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Vehicles]]&lt;br /&gt;
** [[Vehicle customization|Vehicle Customization]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Maps]]&lt;br /&gt;
* [[Squads]]&lt;br /&gt;
* [[Commanding]]&lt;br /&gt;
* [[Structures|Structures and Building]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tips]]&lt;br /&gt;
* [[Jargon]]&lt;br /&gt;
* [[Client_Optimization|Client Optimization]]&lt;br /&gt;
* [[Additional_Downloads|Additional Content]]&lt;br /&gt;
&lt;br /&gt;
== Classes and Skills ==&lt;br /&gt;
Empires Mod features four different classes, each with unique abilities.&lt;br /&gt;
* [[Engineer]]&lt;br /&gt;
* [[Grenadier]]&lt;br /&gt;
* [[Rifleman]]&lt;br /&gt;
* [[Scout]]&lt;br /&gt;
Additionally, with experience, players can gain ranks, opening up new [[Skills]] that grant special or improved abilities.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; color: #000; background-color: #f0f0ff&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: right; text-align: left; float: right; padding: .4em .9em .9em&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Developer Documentation ==&lt;br /&gt;
The following pages contain information useful to the developers, mappers, modelers, and other contributors to the mod.&lt;br /&gt;
* [[Mapping]]&lt;br /&gt;
* [[Modeling]]&lt;br /&gt;
* [[Change Log]]&lt;br /&gt;
* [[Bugs]]&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
* [[Scripts]]&lt;br /&gt;
&lt;br /&gt;
== Servers ==&lt;br /&gt;
* [[Server List]]&lt;br /&gt;
* [[Dedicated Server Setup]]&lt;br /&gt;
* [[Server Optimization]]&lt;br /&gt;
* [[Server Cvars]]&lt;br /&gt;
&lt;br /&gt;
== Important Links ==&lt;br /&gt;
* [http://empiresmod.com/ Empires Mod Webpage]&lt;br /&gt;
* [http://forums.empiresmod.com Empires Forum]&lt;br /&gt;
* [[Download | Empires Downloads]]&lt;br /&gt;
* [[Empires IRC]]&lt;br /&gt;
* [[Clan Listing]]&lt;br /&gt;
* [[Fan_Sites|Fan Sites]]&lt;br /&gt;
&lt;br /&gt;
== Wiki Stuff ==&lt;br /&gt;
* [[Helping Out]]&lt;br /&gt;
* [[To Do]]&lt;br /&gt;
* [http://meta.wikimedia.org/wiki/Help:Contents#For_editors Wiki Editing Manual]&lt;br /&gt;
* [[Templates]]&lt;br /&gt;
* [[Subdomains]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other Languages: [[German:Main_Page|German]], [[French:Main_Page|French]], [[Spanish:Main_Page|Spanish]]&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Main_Page&amp;diff=7784</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Main_Page&amp;diff=7784"/>
		<updated>2010-07-16T02:25:32Z</updated>

		<summary type="html">&lt;p&gt;Trickster: /* Important Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Empires.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Welcome to the Empires Mod wiki, home to documentation, guides, tips, and other useful information for players and developers. The contents of this site are maintained and policed by the community for the better of the whole.  Please be considerate and enjoy what others have spent much time putting together for everyone.&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Download|Download Empires]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{Tip|Join &#039;&#039;&#039;[irc://irc.gamesurge.net/empiresmod/ #empiresmod]&#039;&#039;&#039; for the official Empires Mod channel to discuss all aspects of the mod including improving this wiki.&#039;&#039;&#039;&#039;&#039;&#039;  Show your support and stay up to date with Empires.  This channel is located on the &#039;&#039;&#039;[irc://irc.gamesurge.net/ GameSurge]&#039;&#039;&#039; Irc Network }}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;50%&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;border: 1px solid #ffc9c9; color: #000; background-color: #fff3f3&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .4em .9em .9em&amp;quot;&amp;gt;&lt;br /&gt;
== General Information ==&lt;br /&gt;
The following pages are of general interest to players.&lt;br /&gt;
* [[Empires Mod|What is Empires Mod?]]&lt;br /&gt;
* [[FAQ|Empires Mod FAQ]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Vehicles]]&lt;br /&gt;
** [[Vehicle customization|Vehicle Customization]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Maps]]&lt;br /&gt;
* [[Squads]]&lt;br /&gt;
* [[Commanding]]&lt;br /&gt;
* [[Structures|Structures and Building]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tips]]&lt;br /&gt;
* [[Jargon]]&lt;br /&gt;
* [[Client_Optimization|Client Optimization]]&lt;br /&gt;
* [[Additional_Downloads|Additional Content]]&lt;br /&gt;
&lt;br /&gt;
== Classes and Skills ==&lt;br /&gt;
Empires Mod features four different classes, each with unique abilities.&lt;br /&gt;
* [[Engineer]]&lt;br /&gt;
* [[Grenadier]]&lt;br /&gt;
* [[Rifleman]]&lt;br /&gt;
* [[Scout]]&lt;br /&gt;
Additionally, with experience, players can gain ranks, opening up new [[Skills]] that grant special or improved abilities.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; color: #000; background-color: #f0f0ff&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: right; text-align: left; float: right; padding: .4em .9em .9em&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Developer Documentation ==&lt;br /&gt;
The following pages contain information useful to the developers, mappers, modelers, and other contributors to the mod.&lt;br /&gt;
* [[Mapping]]&lt;br /&gt;
* [[Modeling]]&lt;br /&gt;
* [[Change Log]]&lt;br /&gt;
* [[Bugs]]&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
* [[Scripts]]&lt;br /&gt;
&lt;br /&gt;
== Servers ==&lt;br /&gt;
* [[Server List]]&lt;br /&gt;
* [[Dedicated Server Setup]]&lt;br /&gt;
* [[Server Optimization]]&lt;br /&gt;
* [[Server Cvars]]&lt;br /&gt;
&lt;br /&gt;
== Important Links ==&lt;br /&gt;
* [http://empiresmod.com/ Empires Mod Webpage]&lt;br /&gt;
* [http://forums.empiresmod.com Empires Forum]&lt;br /&gt;
* [[Download | Empires Downloads][&lt;br /&gt;
* [[Empires IRC]]&lt;br /&gt;
* [[Clan Listing]]&lt;br /&gt;
* [[Fan_Sites|Fan Sites]]&lt;br /&gt;
&lt;br /&gt;
== Wiki Stuff ==&lt;br /&gt;
* [[Helping Out]]&lt;br /&gt;
* [[To Do]]&lt;br /&gt;
* [http://meta.wikimedia.org/wiki/Help:Contents#For_editors Wiki Editing Manual]&lt;br /&gt;
* [[Templates]]&lt;br /&gt;
* [[Subdomains]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other Languages: [[German:Main_Page|German]], [[French:Main_Page|French]], [[Spanish:Main_Page|Spanish]]&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Main_Page&amp;diff=7782</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Main_Page&amp;diff=7782"/>
		<updated>2010-07-16T02:24:50Z</updated>

		<summary type="html">&lt;p&gt;Trickster: /* Important Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Empires.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Welcome to the Empires Mod wiki, home to documentation, guides, tips, and other useful information for players and developers. The contents of this site are maintained and policed by the community for the better of the whole.  Please be considerate and enjoy what others have spent much time putting together for everyone.&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Download|Download Empires]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{Tip|Join &#039;&#039;&#039;[irc://irc.gamesurge.net/empiresmod/ #empiresmod]&#039;&#039;&#039; for the official Empires Mod channel to discuss all aspects of the mod including improving this wiki.&#039;&#039;&#039;&#039;&#039;&#039;  Show your support and stay up to date with Empires.  This channel is located on the &#039;&#039;&#039;[irc://irc.gamesurge.net/ GameSurge]&#039;&#039;&#039; Irc Network }}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;50%&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;border: 1px solid #ffc9c9; color: #000; background-color: #fff3f3&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .4em .9em .9em&amp;quot;&amp;gt;&lt;br /&gt;
== General Information ==&lt;br /&gt;
The following pages are of general interest to players.&lt;br /&gt;
* [[Empires Mod|What is Empires Mod?]]&lt;br /&gt;
* [[FAQ|Empires Mod FAQ]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Vehicles]]&lt;br /&gt;
** [[Vehicle customization|Vehicle Customization]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Maps]]&lt;br /&gt;
* [[Squads]]&lt;br /&gt;
* [[Commanding]]&lt;br /&gt;
* [[Structures|Structures and Building]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tips]]&lt;br /&gt;
* [[Jargon]]&lt;br /&gt;
* [[Client_Optimization|Client Optimization]]&lt;br /&gt;
* [[Additional_Downloads|Additional Content]]&lt;br /&gt;
&lt;br /&gt;
== Classes and Skills ==&lt;br /&gt;
Empires Mod features four different classes, each with unique abilities.&lt;br /&gt;
* [[Engineer]]&lt;br /&gt;
* [[Grenadier]]&lt;br /&gt;
* [[Rifleman]]&lt;br /&gt;
* [[Scout]]&lt;br /&gt;
Additionally, with experience, players can gain ranks, opening up new [[Skills]] that grant special or improved abilities.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; color: #000; background-color: #f0f0ff&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: right; text-align: left; float: right; padding: .4em .9em .9em&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Developer Documentation ==&lt;br /&gt;
The following pages contain information useful to the developers, mappers, modelers, and other contributors to the mod.&lt;br /&gt;
* [[Mapping]]&lt;br /&gt;
* [[Modeling]]&lt;br /&gt;
* [[Change Log]]&lt;br /&gt;
* [[Bugs]]&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
* [[Scripts]]&lt;br /&gt;
&lt;br /&gt;
== Servers ==&lt;br /&gt;
* [[Server List]]&lt;br /&gt;
* [[Dedicated Server Setup]]&lt;br /&gt;
* [[Server Optimization]]&lt;br /&gt;
* [[Server Cvars]]&lt;br /&gt;
&lt;br /&gt;
== Important Links ==&lt;br /&gt;
* [http://empiresmod.com/ Empires Mod Webpage]&lt;br /&gt;
* [http://forums.empiresmod.com Empires Forum]&lt;br /&gt;
* [http://empiresmod.com/download.php Empires Downloads]&lt;br /&gt;
* [[Empires IRC]]&lt;br /&gt;
* [[Clan Listing]]&lt;br /&gt;
* [[Fan_Sites|Fan Sites]]&lt;br /&gt;
&lt;br /&gt;
== Wiki Stuff ==&lt;br /&gt;
* [[Helping Out]]&lt;br /&gt;
* [[To Do]]&lt;br /&gt;
* [http://meta.wikimedia.org/wiki/Help:Contents#For_editors Wiki Editing Manual]&lt;br /&gt;
* [[Templates]]&lt;br /&gt;
* [[Subdomains]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other Languages: [[German:Main_Page|German]], [[French:Main_Page|French]], [[Spanish:Main_Page|Spanish]]&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Main_Page&amp;diff=7781</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Main_Page&amp;diff=7781"/>
		<updated>2010-07-16T02:24:22Z</updated>

		<summary type="html">&lt;p&gt;Trickster: /* Important Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Empires.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Welcome to the Empires Mod wiki, home to documentation, guides, tips, and other useful information for players and developers. The contents of this site are maintained and policed by the community for the better of the whole.  Please be considerate and enjoy what others have spent much time putting together for everyone.&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Download|Download Empires]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{Tip|Join &#039;&#039;&#039;[irc://irc.gamesurge.net/empiresmod/ #empiresmod]&#039;&#039;&#039; for the official Empires Mod channel to discuss all aspects of the mod including improving this wiki.&#039;&#039;&#039;&#039;&#039;&#039;  Show your support and stay up to date with Empires.  This channel is located on the &#039;&#039;&#039;[irc://irc.gamesurge.net/ GameSurge]&#039;&#039;&#039; Irc Network }}&amp;lt;/center&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;padding: .4em .9em .9em&amp;quot;&amp;gt;&lt;br /&gt;
== General Information ==&lt;br /&gt;
The following pages are of general interest to players.&lt;br /&gt;
* [[Empires Mod|What is Empires Mod?]]&lt;br /&gt;
* [[FAQ|Empires Mod FAQ]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Vehicles]]&lt;br /&gt;
** [[Vehicle customization|Vehicle Customization]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Maps]]&lt;br /&gt;
* [[Squads]]&lt;br /&gt;
* [[Commanding]]&lt;br /&gt;
* [[Structures|Structures and Building]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tips]]&lt;br /&gt;
* [[Jargon]]&lt;br /&gt;
* [[Client_Optimization|Client Optimization]]&lt;br /&gt;
* [[Additional_Downloads|Additional Content]]&lt;br /&gt;
&lt;br /&gt;
== Classes and Skills ==&lt;br /&gt;
Empires Mod features four different classes, each with unique abilities.&lt;br /&gt;
* [[Engineer]]&lt;br /&gt;
* [[Grenadier]]&lt;br /&gt;
* [[Rifleman]]&lt;br /&gt;
* [[Scout]]&lt;br /&gt;
Additionally, with experience, players can gain ranks, opening up new [[Skills]] that grant special or improved abilities.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
== Developer Documentation ==&lt;br /&gt;
The following pages contain information useful to the developers, mappers, modelers, and other contributors to the mod.&lt;br /&gt;
* [[Mapping]]&lt;br /&gt;
* [[Modeling]]&lt;br /&gt;
* [[Change Log]]&lt;br /&gt;
* [[Bugs]]&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
* [[Scripts]]&lt;br /&gt;
&lt;br /&gt;
== Servers ==&lt;br /&gt;
* [[Server List]]&lt;br /&gt;
* [[Dedicated Server Setup]]&lt;br /&gt;
* [[Server Optimization]]&lt;br /&gt;
* [[Server Cvars]]&lt;br /&gt;
&lt;br /&gt;
== Important Links ==&lt;br /&gt;
* [http://empiresmod.com/ Empires Mod Webpage]&lt;br /&gt;
* [http://forums.empiresmod.com Empires Forum]&lt;br /&gt;
* [http://empiresmod.com/download.php Empires Downloads]&lt;br /&gt;
* [[Empires IRC]]&lt;br /&gt;
* [[Join_Us | Join the Empires Team]]&lt;br /&gt;
* [[Clan Listing]]&lt;br /&gt;
* [[Fan_Sites|Fan Sites]]&lt;br /&gt;
&lt;br /&gt;
== Wiki Stuff ==&lt;br /&gt;
* [[Helping Out]]&lt;br /&gt;
* [[To Do]]&lt;br /&gt;
* [http://meta.wikimedia.org/wiki/Help:Contents#For_editors Wiki Editing Manual]&lt;br /&gt;
* [[Templates]]&lt;br /&gt;
* [[Subdomains]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other Languages: [[German:Main_Page|German]], [[French:Main_Page|French]], [[Spanish:Main_Page|Spanish]]&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Join_Us&amp;diff=7431</id>
		<title>Join Us</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Join_Us&amp;diff=7431"/>
		<updated>2010-02-12T21:47:12Z</updated>

		<summary type="html">&lt;p&gt;Trickster: New page: To apply for a position below, send samples or a link/description of your work via e-mail to Krenzo   Charactor Animator and Rigger       This position is open to anyone skilled in the abi...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To apply for a position below, send samples or a link/description of your work via e-mail to Krenzo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Charactor Animator and Rigger&lt;br /&gt;
&lt;br /&gt;
     This position is open to anyone skilled in the ability of rigging a player character model and animating it.&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Developer_Team&amp;diff=7430</id>
		<title>Developer Team</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Developer_Team&amp;diff=7430"/>
		<updated>2010-02-12T21:45:57Z</updated>

		<summary type="html">&lt;p&gt;Trickster: New page: Currently active members of the Empires mod development team: - Megel       Position: Modeller, Design       History: Megel joined the Empires team back in the early days of its inception,...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Currently active members of the Empires mod development team:&lt;br /&gt;
- Megel&lt;br /&gt;
&lt;br /&gt;
     Position: Modeller, Design &lt;br /&gt;
     History: Megel joined the Empires team back in the early days of its inception, roughly one month after Duke and Krenzo formed the team. He has previously been a part of several mod teams and even lead his own development team for a game built on the Torque engine at one point. Eventually, he joined with the Empires team based on their similar desires of combining the real-time strategy and first person genres. He has aided the Empires mod team immensely with his impressive ability as a modeller, capable of creating noteworthy models without the aid of concept art or designs of any kind. He has been solely responsible for creating the weapon designs of the Northern Faction army as well as most of their aircraft and vehicles.&lt;br /&gt;
- Grizzly&lt;br /&gt;
&lt;br /&gt;
     Position: Mapper &lt;br /&gt;
     Have been mapping since the mod was started on the source engine, and also moderate the IRC channel with a iron fist (with fethers!)&lt;br /&gt;
- MOOtant&lt;br /&gt;
&lt;br /&gt;
     Position: Coder, Design &lt;br /&gt;
     &lt;br /&gt;
- Kylegar&lt;br /&gt;
&lt;br /&gt;
     Position: Coder, Design &lt;br /&gt;
     History: Kylegar became part of the Empires community before the release of the Half-Life 2 version, as one of the original testers. After the departure of Krenzo, Kylegar volunteered to program for Empires, which he has done since April of 2008&lt;br /&gt;
- CoffeeBurrito&lt;br /&gt;
&lt;br /&gt;
     Position: Coder, Design &lt;br /&gt;
     Coffeeburrito originally started as a mapper, but was brought on as a coder by Dizzyone in late 2008. In general, he tries to focus more on the community aspect by adding functionality for mappers and plugin writers.&lt;br /&gt;
- Dizzyone&lt;br /&gt;
&lt;br /&gt;
     Position: Design, Scripting &lt;br /&gt;
     &lt;br /&gt;
- Arklansman&lt;br /&gt;
&lt;br /&gt;
     Position: Mapping, Skinning, Misc &lt;br /&gt;
     &lt;br /&gt;
- Beerdude26&lt;br /&gt;
&lt;br /&gt;
     Position: Scripting, Coding, Misc &lt;br /&gt;
     History: An Empires 1.0 veteran, Beerdude26 was always tampering with the game scripts and textures from the start. Starting from v1.07, he became the infantry weapon scripter. He is responsible for many small additions to make the mod more user-friendly. Recently, he has started working on the Empires code aswell, making small optimizations and changes here and there.&lt;br /&gt;
- Drag&lt;br /&gt;
&lt;br /&gt;
     Position: Scripting &lt;br /&gt;
     &lt;br /&gt;
- Solokiller&lt;br /&gt;
&lt;br /&gt;
     Position: Mapper &lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Retired and Inactive members of the Empires developement team:&lt;br /&gt;
- Krenzo (Semi-Retired)&lt;br /&gt;
&lt;br /&gt;
     Position: Team Lead, Lead Coder, and Design &lt;br /&gt;
     History: Krenzo was the original founder of the Empires mod team with Duke and has held the responsibility of leading the team, being the sole programmer for the Battlefield 1942 version, and maintaining the design of the mod. He originally began working with game modding with Doom back in the day and has been engrossed in the practice ever since. Eventually, he moved from the level editing and art aspect of modding to find his true calling as a programmer, but his experience in these areas has helped him lead the rest of the team to maintain a cohesive group of talented mod creators. He is currently enlisted in the United States navy in the nuclear propulsion field, and thanks to internet access while away from land, he is still able to participate in the mod and lead the team while performing his duty out to sea. &amp;quot;I&#039;m very excited about working with the Half-Life 2 engine. Without the obstacles which faced us during our development for Battlefield 1942, we will be able to create Empires in the way we originally envisioned it, as a very deep, engrossing, entertaining, and most importantly, stable mod.&amp;quot;&lt;br /&gt;
- Duke (Retired)&lt;br /&gt;
&lt;br /&gt;
     Position: Lead Artist &lt;br /&gt;
     History: Duke originally contacted Krenzo with the proposal to create Empires back during the early days of the Battlefield 1942 modding scene (February of 2003 to be exact). He successfully convinced him to create a full fledged total conversion based on his ideas and art instead of merely an RTS minimod, and they&#039;ve maintained a flawless partnership ever since. He can be credited as having named Empires and originally creating the idea which blossomed into its current incarnation. He is highly skilled in digital art in all forms and never ceases to impress fellow artists with his abilities. Besides his position as the lead artist for Empires, he also helps lead the team in conjunction with Krenzo and guides the mod&#039;s design. He can be credited with designing the entire style and concepts for the Imperial team. &amp;quot;Oh snap!&amp;quot;&lt;br /&gt;
- Damian (Retired)&lt;br /&gt;
&lt;br /&gt;
     Position: Animator &lt;br /&gt;
     History: Damian is our latest addition to the team. Coming from a knowledgable animation background, Damian has released much of his work in numerous Half-Life projects. Damian is currently the lead animator for Black Widow Games and is a welcomed addition to the team. He brings a vast amount of knowledge and talent to the team, and Empires will surely increase in quality as a direct result of his participation.&lt;br /&gt;
- El Richardo (Retired)&lt;br /&gt;
&lt;br /&gt;
     Position: Concept and Design Artist &lt;br /&gt;
     History: El Richardo joined the Empires team more recently in February of 2004, but his work for the team has been invaluable. He can be singlehandly credited with creating the overall design for the Northern Faction and has produced countless concept designs to aid the team&#039;s modellers with their work. &amp;quot;Working on Empires has given me an opportunity to do everything I have ever dreamed of!&amp;quot;&lt;br /&gt;
- Amnesiac (Retired)&lt;br /&gt;
&lt;br /&gt;
     Position: Musician &lt;br /&gt;
     History: Amnesiac recently joined the team in July of 2004 and has painstakingly worked to flesh out the music behind Empires. He works with Krenzo in the US navy and continues to develop for the mod while they&#039;re both out to sea. Thanks to his smoothly flowing music and masterful talent, Empires will possess a very gratifying sound track to emphasize the underlying emotions within the mod.&lt;br /&gt;
- Doobie (Retired)&lt;br /&gt;
&lt;br /&gt;
     Position: Mapper &lt;br /&gt;
     &lt;br /&gt;
- FalconX (Inactive)&lt;br /&gt;
&lt;br /&gt;
     Position: Design &lt;br /&gt;
     &lt;br /&gt;
- KnightTemplar (Inactive)&lt;br /&gt;
&lt;br /&gt;
     Position: PR &lt;br /&gt;
     &lt;br /&gt;
- Angry (In the Navy)&lt;br /&gt;
&lt;br /&gt;
     Position: Sound Effects&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Download&amp;diff=7426</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Download&amp;diff=7426"/>
		<updated>2010-02-12T21:34:25Z</updated>

		<summary type="html">&lt;p&gt;Trickster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Download}}&lt;br /&gt;
&lt;br /&gt;
[[Download_client| Download the Client]]&lt;br /&gt;
&lt;br /&gt;
[[Download_server| Downlod the server]]&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Scripts&amp;diff=7368</id>
		<title>Scripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Scripts&amp;diff=7368"/>
		<updated>2009-09-09T01:54:32Z</updated>

		<summary type="html">&lt;p&gt;Trickster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ScriptingDocumentation}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
In Empires, Almost all of the gameplay elements are defined in Key-Value formatted scripts.  These scripts define every tank, weapon, engine, armor, and research, as well as infantry weapon damage and building data.  Because of the large reliance on these scripts, Empires is very largely modifiable.  In 2.24, there is no way to distribute custom scripts to players, however, in 2.25, a script manifest file has been added, which is the entry point for the empires script parser to look for scripts.  The location of this file is define in the cvar &#039;emp_script_path&#039;.&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=WeaponScripts&amp;diff=7367</id>
		<title>WeaponScripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=WeaponScripts&amp;diff=7367"/>
		<updated>2009-09-09T01:50:07Z</updated>

		<summary type="html">&lt;p&gt;Trickster: New page:  Name&amp;lt;br&amp;gt;  HUD Name&amp;lt;br&amp;gt;  Description&amp;lt;br&amp;gt;  Icon&amp;lt;br&amp;gt;  HUD Icon...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WeaponScript.Name | Name]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.HUDName | HUD Name]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.Description | Description]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.Icon | Icon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.HUDIcon | HUD Icon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.Size | Size]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.Type | Type]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.Cost | Cost]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.Team | Team]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.Research | Research]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.SoundFiring | Sound Firing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.SoundImpact | Sound Impact]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.SoundReloading | Sound Reloading]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.DamageType | Damage Type]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.AmmoType | Ammo Type]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.Damage | Damage]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.Speed | Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.Gravity | Gravity]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.Heat | Heat]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.Weight | Weight]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.CycleTime | Cycle Time]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.ClipSize | Clip Size]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.TotalAmmoClips | Total Ammo Clips]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.ReloadTime | Reload Time]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.ProjectileSpread | Projectile Spread]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.HeatToTarget | Heat To Target]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.Inertia | Inertia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.ExplosionRadius | Explosion Radius]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.ExplosionForce | Explosion Force]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.DumbMissile | Dumb Missile]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.HomingMissile | Homing Missile]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.GuidedMissile | Guided Missile]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.MissileRange | Missile Range]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.LockOnTime | Lock On Time]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.LockRangeModifier | Lock Range Modifier]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.CountermeasureEffectiveness | Countermeasure Effectiveness]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.TurningAbility | Turning Ability]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.PlayerBioDamage | Player Bio Damage]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.PlayerBioTime | Player Bio Time]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.PlayerBioInterval | Player Bio Interval]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.VehicleBioDamage | Vehicle Bio Damage]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.VehicleBioTime | Vehicle Bio Time]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.VehicleBioInterval | Vehicle Bio Interval]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.TracerType | Tracer Type]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.Falloff | Falloff]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.Falloffbase | Falloffbase]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[WeaponScript.MinimalDamage | MinimalDamage]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Template:ScriptingDocumentation&amp;diff=7257</id>
		<title>Template:ScriptingDocumentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Template:ScriptingDocumentation&amp;diff=7257"/>
		<updated>2009-09-07T01:28:06Z</updated>

		<summary type="html">&lt;p&gt;Trickster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;float: left; border: 0px solid #c6c9ff; background-color: #f0f0ff;&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 1.0em; font-weight: bold; color: #4268a1;&amp;quot;&amp;gt;Empires Scripting Documentation&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Scripts|Scripting Overview]] | [[VehicleScripts| Vehicle Script Overview]] | [[WeaponScripts | Weapon Script Overview]] | [[ArmorScripts| Armor Script Overview]] | [[BuildingScripts| Building Script Overview]] | [[InfantryScripts | Infantry Script Overview]] | [[ScriptingTutorials | Tutorials]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=VehicleScripts&amp;diff=7256</id>
		<title>VehicleScripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=VehicleScripts&amp;diff=7256"/>
		<updated>2009-09-06T22:55:33Z</updated>

		<summary type="html">&lt;p&gt;Trickster: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ScriptingDocumentation}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
Chassis Scripts have quite a few variables, many of them pertaining to the model, and what shows up in the Vehicle Customization Menu.  The Chassis Script has all the control over how the turret and cannon handle, as well as armor defines.  The Vehicle Chassis has at least 4 subkeys, defining world weapon model position, and the locations of different items in the Vehicle Creation menu.  There can be any number of Weapon Slot sub keys, depending on how many weapons the vehicle has.&lt;br /&gt;
&lt;br /&gt;
==Chassis Properties==&lt;br /&gt;
&lt;br /&gt;
{{ChassisScript}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Slot==&lt;br /&gt;
{{ChassisWeaponSlot}}&lt;br /&gt;
&lt;br /&gt;
==Armor Slot==&lt;br /&gt;
{{ChassisArmorSlot}}&lt;br /&gt;
&lt;br /&gt;
==Engine Slot==&lt;br /&gt;
{{ChassisEngineSlot}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Template:ChassisEngineSlot&amp;diff=7254</id>
		<title>Template:ChassisEngineSlot</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Template:ChassisEngineSlot&amp;diff=7254"/>
		<updated>2009-09-06T22:53:43Z</updated>

		<summary type="html">&lt;p&gt;Trickster: New page:  Size&amp;lt;br&amp;gt;  Type&amp;lt;br&amp;gt;  Slot_x&amp;lt;br&amp;gt;  Slot_y&amp;lt;br&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ChassisScript.Size | Size]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Type | Type]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Slot_x | Slot_x]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Slot_y | Slot_y]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Template:ChassisWeaponSlot&amp;diff=7253</id>
		<title>Template:ChassisWeaponSlot</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Template:ChassisWeaponSlot&amp;diff=7253"/>
		<updated>2009-09-06T22:53:20Z</updated>

		<summary type="html">&lt;p&gt;Trickster: New page:  Bone&amp;lt;br&amp;gt;  Seat&amp;lt;br&amp;gt;  Size&amp;lt;br&amp;gt;  Type&amp;lt;br&amp;gt;  Slot_x&amp;lt;br&amp;gt; [[ChassisScrip...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ChassisScript.Bone | Bone]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat | Seat]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Size | Size]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Type | Type]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Slot_x | Slot_x]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Slot_y | Slot_y]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Origin_x | Origin_x]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Origin_y | Origin_y]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=VehicleScripts&amp;diff=7252</id>
		<title>VehicleScripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=VehicleScripts&amp;diff=7252"/>
		<updated>2009-09-06T22:53:01Z</updated>

		<summary type="html">&lt;p&gt;Trickster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ScriptingDocumentation}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
Chassis Scripts have quite a few variables, many of them pertaining to the model, and what shows up in the Vehicle Customization Menu.  The Chassis Script has all the control over how the turret and cannon handle, as well as armor defines.  The Vehicle Chassis has 5 subkeys, defining world weapon model position, and the locations of different items in the Vehicle Creation menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chassis Properties==&lt;br /&gt;
&lt;br /&gt;
{{ChassisScript}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Slot==&lt;br /&gt;
{{ChassisWeaponSlot}}&lt;br /&gt;
&lt;br /&gt;
==Armor Slot==&lt;br /&gt;
{{ChassisArmorSlot}}&lt;br /&gt;
&lt;br /&gt;
==Engine Slot==&lt;br /&gt;
{{ChassisEngineSlot}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Template:ChassisArmorSlot&amp;diff=7250</id>
		<title>Template:ChassisArmorSlot</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Template:ChassisArmorSlot&amp;diff=7250"/>
		<updated>2009-09-06T22:52:35Z</updated>

		<summary type="html">&lt;p&gt;Trickster: New page:  Size&amp;lt;br&amp;gt;  Type&amp;lt;br&amp;gt;  Slot_x&amp;lt;br&amp;gt;  Slot_y&amp;lt;br&amp;gt;  Front_x&amp;lt;br&amp;gt; [[Ch...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ChassisScript.Size | Size]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Type | Type]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Slot_x | Slot_x]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Slot_y | Slot_y]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Front_x | Front_x]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Front_y | Front_y]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Rear_x | Rear_x]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Rear_y | Rear_y]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Left_x | Left_x]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Left_y | Left_y]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Right_x | Right_x]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Right_y | Right_y]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Front_Width | Front_Width]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Front_Height | Front_Height]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Left_Width | Left_Width]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Left_Height | Left_Height]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=VehicleScripts&amp;diff=7249</id>
		<title>VehicleScripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=VehicleScripts&amp;diff=7249"/>
		<updated>2009-09-06T22:51:37Z</updated>

		<summary type="html">&lt;p&gt;Trickster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ScriptingDocumentation}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
Chassis Scripts have quite a few variables, many of them pertaining to the model, and what shows up in the Vehicle Customization Menu.  The Chassis Script has all the control over how the turret and cannon handle, as well as armor defines.  The Vehicle Chassis has 5 subkeys, defining world weapon model position, and the locations of different items in the Vehicle Creation menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chassis Properties==&lt;br /&gt;
&lt;br /&gt;
{{ChassisScript}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Slot==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armor Slot==&lt;br /&gt;
&lt;br /&gt;
==Engine Slot==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Template:ChassisScript&amp;diff=7248</id>
		<title>Template:ChassisScript</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Template:ChassisScript&amp;diff=7248"/>
		<updated>2009-09-06T22:50:56Z</updated>

		<summary type="html">&lt;p&gt;Trickster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ChassisScript.VehicleScript | Vehicle Script]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Model | Model]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.TurretModel | Turret Model]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.CannonModel | Cannon Model]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.horn | horn]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Name | Name]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.SpottedName | Spotted Name]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Description | Description]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Team | Team]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.ChassisPic | Chassis Pic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.SidePic | Side Pic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.TopPic | Top Pic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.EnginePic | Engine Pic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.SummaryPic | Summary Pic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.MapIcon | Map Icon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.UnitIcon | Unit Icon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.HUDChassisPic | HUD Chassis Pic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.HUDTurretPic | HUD Turret Pic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.HUDChassisWidth | HUD Chassis Width]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.HUDChassisHeight | HUD Chassis Height]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.HUDChassisXOffset | HUD Chassis X Offset]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.HUDChassisYOffset | HUD Chassis Y Offset]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.ArmorAngle1 | Armor Angle 1]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.ArmorAngle2 | Armor Angle 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.ArmorAngle3 | Armor Angle 3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.ArmorAngle4 | Armor Angle 4]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Type | Type]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.MaxWeight | Max Weight]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.BaseWeight | Base Weight]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Cost | Cost]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seats | Seats]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_1_Visible | Seat_1_Visible]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_1_PersonalWeapons | Seat_1_PersonalWeapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_1_Cannon | Seat_1_Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_1_Turret | Seat_1_Turret]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_2_Visible | Seat_2_Visible]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_2_PersonalWeapons | Seat_2_PersonalWeapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_3_Visible | Seat_3_Visible]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_3_PersonalWeapons | Seat_3_PersonalWeapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_4_Visible | Seat_4_Visible]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_4_PersonalWeapons | Seat_4_PersonalWeapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_5_Visible | Seat_5_Visible]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_5_PersonalWeapons | Seat_5_PersonalWeapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_6_Visible | Seat_6_Visible]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_6_PersonalWeapons | Seat_6_PersonalWeapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_7_Visible | Seat_7_Visible]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_7_PersonalWeapons | Seat_7_PersonalWeapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_8_Visible | Seat_8_Visible]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_8_PersonalWeapons | Seat_8_PersonalWeapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat1MinPitch | Seat 1 Min Pitch]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat1MaxPitch | Seat 1 Max Pitch]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Health | Health]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.RepairStationHeal | Repair Station Heal]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.EngineerHeal | Engineer Heal]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.HeatCapacity | Heat Capacity]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.MaxFrontArmor | Max Front Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.MaxRearArmor | Max Rear Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.MaxLeftArmor | Max Left Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.MaxRightArmor | Max Right Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.RepairStationRepair | Repair Station Repair]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.EngineerRepair | Engineer Repair]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.SpawnPoint | Spawn Point]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Research | Research]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.NeutralTurnRate| Neutral Turn Rate]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.MaxMachineGuns | Max Machine Guns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.MaxGrenadeLaunchers | Max Grenade Launchers]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.MaxTankCannons | Max Tank Cannons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.MaxMissileLaunchers | Max Missile Launchers]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.MaxArtilleryCannons | Max Artillery Cannons]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Template:ChassisScript&amp;diff=7247</id>
		<title>Template:ChassisScript</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Template:ChassisScript&amp;diff=7247"/>
		<updated>2009-09-06T22:48:19Z</updated>

		<summary type="html">&lt;p&gt;Trickster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ChassisScript.VehicleScript | Vehicle Script]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Model | Model]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.TurretModel | Turret Model]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.CannonModel | Cannon Model]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.horn | horn]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Name | Name]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.SpottedName | Spotted Name]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Description | Description]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Team | Team]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.ChassisPic | Chassis Pic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.SidePic | Side Pic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.TopPic | Top Pic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.EnginePic | Engine Pic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.SummaryPic | Summary Pic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.MapIcon | Map Icon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.UnitIcon | Unit Icon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.HUDChassisPic | HUD Chassis Pic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.HUDTurretPic | HUD Turret Pic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.HUDChassisWidth | HUD Chassis Width]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.HUDChassisHeight | HUD Chassis Height]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.HUDChassisXOffset | HUD Chassis X Offset]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.HUDChassisYOffset | HUD Chassis Y Offset]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.ArmorAngle1 | Armor Angle 1]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.ArmorAngle2 | Armor Angle 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.ArmorAngle3 | Armor Angle 3]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.ArmorAngle4 | Armor Angle 4]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Type | Type]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.MaxWeight | Max Weight]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.BaseWeight | Base Weight]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Cost | Cost]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seats | Seats]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_1_Visible | Seat_1_Visible]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_1_PersonalWeapons | Seat_1_PersonalWeapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_1_Cannon | Seat_1_Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_1_Turret | Seat_1_Turret]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_2_Visible | Seat_2_Visible]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_2_PersonalWeapons | Seat_2_PersonalWeapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_3_Visible | Seat_3_Visible]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_3_PersonalWeapons | Seat_3_PersonalWeapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_4_Visible | Seat_4_Visible]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_4_PersonalWeapons | Seat_4_PersonalWeapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_5_Visible | Seat_5_Visible]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_5_PersonalWeapons | Seat_5_PersonalWeapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_6_Visible | Seat_6_Visible]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_6_PersonalWeapons | Seat_6_PersonalWeapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_7_Visible | Seat_7_Visible]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_7_PersonalWeapons | Seat_7_PersonalWeapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_8_Visible | Seat_8_Visible]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat_8_PersonalWeapons | Seat_8_PersonalWeapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat1MinPitch | Seat 1 Min Pitch]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Seat1MaxPitch | Seat 1 Max Pitch]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Health | Health]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.RepairStationHeal | Repair Station Heal]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.EngineerHeal | Engineer Heal]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.HeatCapacity | Heat Capacity]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.MaxFrontArmor | Max Front Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.MaxRearArmor | Max Rear Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.MaxLeftArmor | Max Left Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.MaxRightArmor | Max Right Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.RepairStationRepair | Repair Station Repair]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.EngineerRepair | Engineer Repair]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.SpawnPoint | Spawn Point]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.MaxMachineGuns | Max Machine Guns]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.MaxGrenadeLaunchers | Max Grenade Launchers]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=VehicleScripts&amp;diff=7246</id>
		<title>VehicleScripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=VehicleScripts&amp;diff=7246"/>
		<updated>2009-09-06T22:30:28Z</updated>

		<summary type="html">&lt;p&gt;Trickster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ScriptingDocumentation}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
Chassis Scripts have quite a few variables, many of them pertaining to the model, and what shows up in the Vehicle Customization Menu.  The Chassis Script has all the control over how the turret and cannon handle, as well as armor defines.  The Vehicle Chassis has 5 subkeys, defining world weapon model position, and the locations of different items in the Vehicle Creation menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chassis Properties==&lt;br /&gt;
&lt;br /&gt;
{{ChassisScript}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=VehicleScripts&amp;diff=7245</id>
		<title>VehicleScripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=VehicleScripts&amp;diff=7245"/>
		<updated>2009-09-06T22:30:11Z</updated>

		<summary type="html">&lt;p&gt;Trickster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ScriptingDocumentation}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Chassis Scripts have quite a few variables, many of them pertaining to the model, and what shows up in the Vehicle Customization Menu.  The Chassis Script has all the control over how the turret and cannon handle, as well as armor defines.  The Vehicle Chassis has 5 subkeys, defining world weapon model position, and the locations of different items in the Vehicle Creation menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chassis Properties==&lt;br /&gt;
&lt;br /&gt;
{{ChassisScript}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=VehicleScripts&amp;diff=7244</id>
		<title>VehicleScripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=VehicleScripts&amp;diff=7244"/>
		<updated>2009-09-06T22:29:58Z</updated>

		<summary type="html">&lt;p&gt;Trickster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ScriptingDocumentation}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Chassis Scripts have quite a few variables, many of them pertaining to the model, and what shows up in the Vehicle Customization Menu.  The Chassis Script has all the control over how the turret and cannon handle, as well as armor defines.  The Vehicle Chassis has 5 subkeys, defining world weapon model position, and the locations of different items in the Vehicle Creation menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chassis Properties==&lt;br /&gt;
&lt;br /&gt;
{{ChassisScript}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=VehicleScripts&amp;diff=7243</id>
		<title>VehicleScripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=VehicleScripts&amp;diff=7243"/>
		<updated>2009-09-06T22:28:42Z</updated>

		<summary type="html">&lt;p&gt;Trickster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chassis Scripts have quite a few variables, many of them pertaining to the model, and what shows up in the Vehicle Customization Menu.  The Chassis Script has all the control over how the turret and cannon handle, as well as armor defines.  The Vehicle Chassis has 5 subkeys, defining world weapon model position, and the locations of different items in the Vehicle Creation menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chassis Properties==&lt;br /&gt;
&lt;br /&gt;
{{ChassisScript}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Template:ChassisScript&amp;diff=7242</id>
		<title>Template:ChassisScript</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Template:ChassisScript&amp;diff=7242"/>
		<updated>2009-09-06T22:28:15Z</updated>

		<summary type="html">&lt;p&gt;Trickster: New page:  Vehicle Script&amp;lt;br&amp;gt;  Model&amp;lt;br&amp;gt;  Turret Model&amp;lt;br&amp;gt;  Cannon Model&amp;lt;br&amp;gt; [...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ChassisScript.VehicleScript | Vehicle Script]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Model | Model]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.TurretModel | Turret Model]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.CannonModel | Cannon Model]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Horn | Horn]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Name | Name]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.SpottedName | Spotted Name]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Description | Description ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.Team | Team]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.ChassisPic | Chassis Pic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ChassisScript.SidePic | Side Pic]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Category:Scripting&amp;diff=7241</id>
		<title>Category:Scripting</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Category:Scripting&amp;diff=7241"/>
		<updated>2009-09-06T22:13:54Z</updated>

		<summary type="html">&lt;p&gt;Trickster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{See|[[Scripts]]}}&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Category:Scripting&amp;diff=7240</id>
		<title>Category:Scripting</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Category:Scripting&amp;diff=7240"/>
		<updated>2009-09-06T22:13:39Z</updated>

		<summary type="html">&lt;p&gt;Trickster: New page: {{See|Scritps}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{See|[[Scritps]]}}&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Scripts&amp;diff=7239</id>
		<title>Scripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Scripts&amp;diff=7239"/>
		<updated>2009-09-06T22:13:25Z</updated>

		<summary type="html">&lt;p&gt;Trickster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ScriptingDocumentation}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
This is the Overview &lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=VehicleScripts&amp;diff=7238</id>
		<title>VehicleScripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=VehicleScripts&amp;diff=7238"/>
		<updated>2009-09-06T22:13:10Z</updated>

		<summary type="html">&lt;p&gt;Trickster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vehicle Script Overview&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=VehicleScripts&amp;diff=7237</id>
		<title>VehicleScripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=VehicleScripts&amp;diff=7237"/>
		<updated>2009-09-06T22:12:54Z</updated>

		<summary type="html">&lt;p&gt;Trickster: New page: Vehicle Script Overview       Catagory:Scripting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vehicle Script Overview&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Catagory:Scripting]]&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Catagory:Scripting&amp;diff=7236</id>
		<title>Catagory:Scripting</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Catagory:Scripting&amp;diff=7236"/>
		<updated>2009-09-06T22:12:28Z</updated>

		<summary type="html">&lt;p&gt;Trickster: New page: {{See|Scripts}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{See|[[Scripts]]}}&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Scripts&amp;diff=7235</id>
		<title>Scripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Scripts&amp;diff=7235"/>
		<updated>2009-09-06T22:12:16Z</updated>

		<summary type="html">&lt;p&gt;Trickster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ScriptingDocumentation}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
This is the Overview &lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Catagory:Scripting]]&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Catagory:_Scripting&amp;diff=7234</id>
		<title>Catagory: Scripting</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Catagory:_Scripting&amp;diff=7234"/>
		<updated>2009-09-06T22:11:40Z</updated>

		<summary type="html">&lt;p&gt;Trickster: New page: {{See|Scripts}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{See|[[Scripts]]}}&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Scripts&amp;diff=7233</id>
		<title>Scripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Scripts&amp;diff=7233"/>
		<updated>2009-09-06T22:10:38Z</updated>

		<summary type="html">&lt;p&gt;Trickster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ScriptingDocumentation}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
This is the Overview &lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Catagory: Scripting]]&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Template:ScriptingDocumentation&amp;diff=7232</id>
		<title>Template:ScriptingDocumentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Template:ScriptingDocumentation&amp;diff=7232"/>
		<updated>2009-09-06T22:07:26Z</updated>

		<summary type="html">&lt;p&gt;Trickster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;float: left; border: 0px solid #c6c9ff; background-color: #f0f0ff;&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 1.0em; font-weight: bold; color: #4268a1;&amp;quot;&amp;gt;Empires Scripting Documentation&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Scripts|Scripting Overview]] | [[VehicleScripts| Vehicle Script Overview]] | [[WeaponScripts | Weapon Script Overview]] | [[ArmorScripts| Armor Script Overview]] | [[BuildingScripts| Building Script Overview]] | [[InfantryScripts | Infantry Script Overview]] | [[BuildingScripts | Building Script Overview]] | [[ScriptingTutorials | Tutorials]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Scripts&amp;diff=7231</id>
		<title>Scripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Scripts&amp;diff=7231"/>
		<updated>2009-09-06T22:07:08Z</updated>

		<summary type="html">&lt;p&gt;Trickster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ScriptingDocumentation}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
This is the Overview &lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Scripts&amp;diff=7230</id>
		<title>Scripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Scripts&amp;diff=7230"/>
		<updated>2009-09-06T22:06:57Z</updated>

		<summary type="html">&lt;p&gt;Trickster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ScriptingDocumentation}}&lt;br /&gt;
__NOTC__&lt;br /&gt;
==Overview==&lt;br /&gt;
This is the Overview &lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Scripts&amp;diff=7229</id>
		<title>Scripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Scripts&amp;diff=7229"/>
		<updated>2009-09-06T22:06:14Z</updated>

		<summary type="html">&lt;p&gt;Trickster: New page: {{ScriptingDocumentation}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ScriptingDocumentation}}&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Template:ScriptingDocumentation&amp;diff=7228</id>
		<title>Template:ScriptingDocumentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Template:ScriptingDocumentation&amp;diff=7228"/>
		<updated>2009-09-06T22:05:54Z</updated>

		<summary type="html">&lt;p&gt;Trickster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;float: left; border: 0px solid #c6c9ff; background-color: #f0f0ff;&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 1.0em; font-weight: bold; color: #4268a1;&amp;quot;&amp;gt;Empires Scripting Documentation&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Scripting|Scripting Overview]] | [[VehicleScripts| Vehicle Script Overview]] | [[WeaponScripts | Weapon Script Overview]] | [[ArmorScripts| Armor Script Overview]] | [[BuildingScripts| Building Script Overview]] | [[InfantryScripts | Infantry Script Overview]] | [[BuildingScripts | Building Script Overview]] | [[ScriptingTutorials | Tutorials]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Template:ScriptingDocumentation&amp;diff=7227</id>
		<title>Template:ScriptingDocumentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Template:ScriptingDocumentation&amp;diff=7227"/>
		<updated>2009-09-06T22:05:43Z</updated>

		<summary type="html">&lt;p&gt;Trickster: New page: {| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;float: left; border: 0px solid #c6c9ff; background-color: #f0f0ff;&amp;quot; align=&amp;quot;left&amp;quot; |- |&amp;lt;span style=&amp;quot;font-size: 1.0em; font-weight: bold...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;float: left; border: 0px solid #c6c9ff; background-color: #f0f0ff;&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 1.0em; font-weight: bold; color: #4268a1;&amp;quot;&amp;gt;Empires Mapping Documentation&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Scripting|Scripting Overview]] | [[VehicleScripts| Vehicle Script Overview]] | [[WeaponScripts | Weapon Script Overview]] | [[ArmorScripts| Armor Script Overview]] | [[BuildingScripts| Building Script Overview]] | [[InfantryScripts | Infantry Script Overview]] | [[BuildingScripts | Building Script Overview]] | [[ScriptingTutorials | Tutorials]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=User:Kylegar&amp;diff=5663</id>
		<title>User:Kylegar</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=User:Kylegar&amp;diff=5663"/>
		<updated>2008-12-22T22:04:42Z</updated>

		<summary type="html">&lt;p&gt;Trickster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kylegar: the coding nub ==&lt;br /&gt;
Developer for Empires.&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Setting_Up_Map_Resources&amp;diff=1917</id>
		<title>Setting Up Map Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Setting_Up_Map_Resources&amp;diff=1917"/>
		<updated>2006-03-28T05:36:18Z</updated>

		<summary type="html">&lt;p&gt;Trickster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|[[Mapping]] &amp;gt; Setting Up Map Resources}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources? What are Those? ==&lt;br /&gt;
First off, your asking, &amp;quot;What are Resources?&amp;quot;&lt;br /&gt;
Well, Resources are the scripts and files needed for the Minimap and Objectives for your map.&lt;br /&gt;
&lt;br /&gt;
How inportant is this? VERY&lt;br /&gt;
you cannot spwan without these files in your resources directory, and without the minimap in your materials directory&lt;br /&gt;
&lt;br /&gt;
== Creating the Minimap ==&lt;br /&gt;
=== Step 1 ===&lt;br /&gt;
Take an overhead screenshot of your level.&lt;br /&gt;
Become a spectator by choosing it on the team menu, and hide the HUD by typing &amp;quot;cl_drawhud 0&amp;quot; in the console. If your map has fog, use the command &amp;quot;fog_override 1&amp;quot; to disable it (sv_cheats must be set to 1). Fly up a decent height and look down. &lt;br /&gt;
Use the &amp;quot;fov &amp;lt;number&amp;gt;&amp;quot; command in the console to zoom out to fit all of your level on the screen. &lt;br /&gt;
Use the console command &amp;quot;screenshot&amp;quot; to save as a targa formatted image which has no compression.&lt;br /&gt;
=== Step 2 ===&lt;br /&gt;
Open your image in Photoshop or any image editing program. &lt;br /&gt;
Crop it so that the image&#039;s width and height are the same and resize it so that they are a multiple of 2 (ie 256x256, 512x512, 1024x1024).&lt;br /&gt;
&lt;br /&gt;
=== Step 3 ===&lt;br /&gt;
Convert yourt TGA image to HL2&#039;s VTF format using VTEX (found in your source SDK directory).&lt;br /&gt;
=== Step 4 ===&lt;br /&gt;
Place the image in your empires/matierials/maps folder&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Your Minimap has been created and it is ready to use&lt;br /&gt;
&lt;br /&gt;
== Setting Up the Scrip ==&lt;br /&gt;
&amp;quot;How do i set up the scrip&amp;quot;  &lt;br /&gt;
its very simple.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
copy this text into a plain .txt file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;emp_canyon&amp;quot;&lt;br /&gt;
{&lt;br /&gt;
	//the location in the &#039;materials/&#039; dir where the image for the map is&lt;br /&gt;
	&amp;quot;image&amp;quot;		&amp;quot;maps/emp_canyon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	//the top left corner of the image which equals the top left corner of the map coordinate below&lt;br /&gt;
	&amp;quot;min_image_x&amp;quot;	&amp;quot;90&amp;quot;&lt;br /&gt;
	&amp;quot;min_image_y&amp;quot;	&amp;quot;45&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	//the bottom right corner of the image which equals the bottom right corner of the map coordinate below&lt;br /&gt;
	&amp;quot;max_image_x&amp;quot;	&amp;quot;990&amp;quot;&lt;br /&gt;
	&amp;quot;max_image_y&amp;quot;	&amp;quot;950&amp;quot;&lt;br /&gt;
	&lt;br /&gt;
	//the top left corner of the map&lt;br /&gt;
	&amp;quot;min_bounds_x&amp;quot;	&amp;quot;-11150&amp;quot;&lt;br /&gt;
	&amp;quot;min_bounds_y&amp;quot;	&amp;quot;14850&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	//the bottom right corner of the map&lt;br /&gt;
	&amp;quot;max_bounds_x&amp;quot;	&amp;quot;14350&amp;quot;&lt;br /&gt;
	&amp;quot;max_bounds_y&amp;quot;	&amp;quot;-10250&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	//the size in map coordinates of each sector of a map (A1,F5, etc), a grid line is draw around each sector on the&lt;br /&gt;
minimap to visually segregate them &lt;br /&gt;
	&amp;quot;sector_width&amp;quot;	&amp;quot;200&amp;quot;&lt;br /&gt;
	&amp;quot;sector_height&amp;quot;	&amp;quot;200&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	//There are four levels of zoom. These are the min and max which corresponds to the amount of the map visible in&lt;br /&gt;
 the minimap panel when at that zoom level.&lt;br /&gt;
	&amp;quot;min_zoom&amp;quot;	&amp;quot;1&amp;quot;&lt;br /&gt;
	&amp;quot;max_zoom&amp;quot;	&amp;quot;0.25&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Team panel descriptions&lt;br /&gt;
	&amp;quot;nf_description&amp;quot; &amp;quot;The Northern Faction is less equipped and trained than the forces of the Brenodi Empire, &lt;br /&gt;
but its forces make up for it with genetic manipulation and determination.  All members are ex-citizens of Jekotia whose&lt;br /&gt;
disbanded military&#039;s past exploits into genetic manipulation were phased into the general population and provided a counter&lt;br /&gt;
to Brenodi technology.  This gives them the advantage of more versatility in ability enhancement and an unmatchable level of &lt;br /&gt;
cohesiveness and coordination.  They&#039;ve managed to find support in ex-Jekotians hidden within the Brenodi Empire and&lt;br /&gt;
among remnants of bunkers and weapon caches left over from the great battle which dissolved the nation of Jekotia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;nf_objective&amp;quot; &amp;quot;Objective: Build refineries to gain resources and build up your army.  &lt;br /&gt;
Then destroy the Brenodi Command Vehicle, or destroy all barracks (removing any place to spawn) and kill all members of the &lt;br /&gt;
enemy team.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;imp_description&amp;quot; &amp;quot;The Brenodi Empire’s forces are equipped with state of the art weaponary and equipment.  &lt;br /&gt;
All members undergo a strict training regiment to establish their combat effectiveness, and they are &lt;br /&gt;
supported by the very best mechanized armor and air units.  All Brenodian citizens are required to receive an extensive set&lt;br /&gt;
of nanotechnological devices to function, and their military relies on these nanotech enhancements to further &lt;br /&gt;
enhance the abilities of their soldiers.  The Brenodi Empire wages an ongoing campaign to subdue the Northern Faction&lt;br /&gt;
and eliminate their terrorist actions through force that have become all too common in ex-Jekotian territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;imp_objective&amp;quot; &amp;quot;Objective: Build refineries to gain resources and build up your army.  &lt;br /&gt;
Then destroy the Northen Faction Command Vehicle, or destroy all barracks (removing any place to spawn) and kill all members &lt;br /&gt;
of the enemy team.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the resource file from emp_canyon.&lt;br /&gt;
&lt;br /&gt;
we will go step by step into how to set this up by editing the script&lt;br /&gt;
&lt;br /&gt;
=== Step 1 ===&lt;br /&gt;
&lt;br /&gt;
Fist off, on line one, change &amp;quot;emp_canyon&amp;quot; to your map name.  this will help the game know what map your on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Step 2 ===&lt;br /&gt;
&lt;br /&gt;
The next section is to add the minimap to your map, this will also create a &amp;quot;megamap&amp;quot; for spwaning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;//the location in the &#039;materials/&#039; dir where the image for the map is&lt;br /&gt;
	&amp;quot;image&amp;quot;		&amp;quot;maps/&amp;lt;mapname&amp;gt;&amp;quot; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tells the Game where you look for the minimap you have just created.  Change &amp;lt;mapname&amp;gt; to the name of your minimap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	//the top left corner of the image which equals the top left corner of the map coordinate below&lt;br /&gt;
	&amp;quot;min_image_x&amp;quot;	&amp;quot;90&amp;quot;&lt;br /&gt;
	&amp;quot;min_image_y&amp;quot;	&amp;quot;45&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	//the bottom right corner of the image which equals the bottom right corner of the map coordinate below&lt;br /&gt;
	&amp;quot;max_image_x&amp;quot;	&amp;quot;990&amp;quot;&lt;br /&gt;
	&amp;quot;max_image_y&amp;quot;	&amp;quot;950&amp;quot;&lt;br /&gt;
	&lt;br /&gt;
	//the top left corner of the map&lt;br /&gt;
	&amp;quot;min_bounds_x&amp;quot;	&amp;quot;-11150&amp;quot;&lt;br /&gt;
	&amp;quot;min_bounds_y&amp;quot;	&amp;quot;14850&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	//the bottom right corner of the map&lt;br /&gt;
	&amp;quot;max_bounds_x&amp;quot;	&amp;quot;14350&amp;quot;&lt;br /&gt;
	&amp;quot;max_bounds_y&amp;quot;	&amp;quot;-10250&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
This is the way the game resizes your map to fit in the little cornor.  change the numbers to the size of your map.  &lt;br /&gt;
NOTE: if you dont know how to do this i will add more to this section at a later date&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	//the size in map coordinates of each sector of a map (A1,F5, etc), a grid line is draw around each sector on the minimap to visually segregate them &lt;br /&gt;
	&amp;quot;sector_width&amp;quot;	&amp;quot;200&amp;quot;&lt;br /&gt;
	&amp;quot;sector_height&amp;quot;	&amp;quot;200&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	//There are four levels of zoom. These are the min and max which corresponds to the amount of the map visible in the minimap panel when at that zoom level.&lt;br /&gt;
	&amp;quot;min_zoom&amp;quot;	&amp;quot;1&amp;quot;&lt;br /&gt;
	&amp;quot;max_zoom&amp;quot;	&amp;quot;0.25&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the Games Overlay onto the Minimap.  you do not have to change these, as the defualts are good.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Step 3 ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
//Team panel descriptions&lt;br /&gt;
	&amp;quot;nf_description&amp;quot; &amp;quot;The Northern Faction is less equipped and trained than the forces of the Brenodi Empire, &lt;br /&gt;
but its forces make up for it with genetic manipulation and determination.  All members are ex-citizens of Jekotia whose&lt;br /&gt;
disbanded military&#039;s past exploits into genetic manipulation were phased into the general population and provided a counter&lt;br /&gt;
to Brenodi technology.  This gives them the advantage of more versatility in ability enhancement and an unmatchable level of &lt;br /&gt;
cohesiveness and coordination.  They&#039;ve managed to find support in ex-Jekotians hidden within the Brenodi Empire and&lt;br /&gt;
among remnants of bunkers and weapon caches left over from the great battle which dissolved the nation of Jekotia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;nf_objective&amp;quot; &amp;quot;Objective: Build refineries to gain resources and build up your army.  &lt;br /&gt;
Then destroy the Brenodi Command Vehicle, or destroy all barracks (removing any place to spawn) and kill all members of the &lt;br /&gt;
enemy team.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;imp_description&amp;quot; &amp;quot;The Brenodi Empire’s forces are equipped with state of the art weaponary and equipment.  &lt;br /&gt;
All members undergo a strict training regiment to establish their combat effectiveness, and they are &lt;br /&gt;
supported by the very best mechanized armor and air units.  All Brenodian citizens are required to receive an extensive set&lt;br /&gt;
of nanotechnological devices to function, and their military relies on these nanotech enhancements to further &lt;br /&gt;
enhance the abilities of their soldiers.  The Brenodi Empire wages an ongoing campaign to subdue the Northern Faction&lt;br /&gt;
and eliminate their terrorist actions through force that have become all too common in ex-Jekotian territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;imp_objective&amp;quot; &amp;quot;Objective: Build refineries to gain resources and build up your army.  &lt;br /&gt;
Then destroy the Northen Faction Command Vehicle, or destroy all barracks (removing any place to spawn) and kill all members &lt;br /&gt;
of the enemy team.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the Description of the sides, as well as the map objectives.  if you have other objective than the defualt ones, you can change these, otherwise its not necisarry.&lt;br /&gt;
 &amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Step 4 ===&lt;br /&gt;
Save this file in your empirs/resource/maps directory as your map name.  Load up the map and the minimap will show up!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Guide Created by [[User:Kylegar|Kylegar]]&lt;br /&gt;
&lt;br /&gt;
== TO DO  ==&lt;br /&gt;
Add section on editing the corners of the map  --[[User:Kylegar|Kylegar]] 19:57, 16 March 2006 (EST)&lt;br /&gt;
[[Category:Mapping|Setting up Map Resources]]&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Setting_Up_Map_Resources&amp;diff=1879</id>
		<title>Setting Up Map Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Setting_Up_Map_Resources&amp;diff=1879"/>
		<updated>2006-03-18T08:00:33Z</updated>

		<summary type="html">&lt;p&gt;Trickster: /* Step 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|[[Mapping]] &amp;gt; Setting Up Map Resources}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources? What are Those? ==&lt;br /&gt;
First off, your asking, &amp;quot;What are Resources?&amp;quot;&lt;br /&gt;
Well, Resources are the scripts and files needed for the Minimap and Objectives for your map.&lt;br /&gt;
&lt;br /&gt;
How inportant is this? VERY&lt;br /&gt;
you cannot spwan without these files in your resources directory, and without the minimap in your materials directory&lt;br /&gt;
&lt;br /&gt;
== Creating the Minimap ==&lt;br /&gt;
== Step 1 ==&lt;br /&gt;
Take an overhead screenshot of your level.&lt;br /&gt;
Become a spectator by choosing it on the team menu, and hide the HUD by typing &amp;quot;cl_drawhud 0&amp;quot; in the console. If your map has fog, use the command &amp;quot;fog_override 1&amp;quot; to disable it (sv_cheats must be set to 1). Fly up a decent height and look down. &lt;br /&gt;
Use the &amp;quot;fov &amp;lt;number&amp;gt;&amp;quot; command in the console to zoom out to fit all of your level on the screen. &lt;br /&gt;
Use the console command &amp;quot;screenshot&amp;quot; to save as a targa formatted image which has no compression.&lt;br /&gt;
== Step 2 ==&lt;br /&gt;
Open your image in Photoshop or any image editing program. &lt;br /&gt;
Crop it so that the image&#039;s width and height are the same and resize it so that they are a multiple of 2 (ie 256x256, 512x512, 1024x1024).&lt;br /&gt;
&lt;br /&gt;
== Step 3 ==&lt;br /&gt;
Convert yourt TGA image to HL2&#039;s VTF format using VTEX (found in your source SDK directory).&lt;br /&gt;
== Step 4 ==&lt;br /&gt;
Place the image in your empires/matierials/maps folder&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Your Minimap has been created and it is ready to use&lt;br /&gt;
&lt;br /&gt;
== Setting Up the Scrip ==&lt;br /&gt;
&amp;quot;How do i set up the scrip&amp;quot;  &lt;br /&gt;
its very simple.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
copy this text into a plain .txt file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;emp_canyon&amp;quot;&lt;br /&gt;
{&lt;br /&gt;
	//the location in the &#039;materials/&#039; dir where the image for the map is&lt;br /&gt;
	&amp;quot;image&amp;quot;		&amp;quot;maps/emp_canyon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	//the top left corner of the image which equals the top left corner of the map coordinate below&lt;br /&gt;
	&amp;quot;min_image_x&amp;quot;	&amp;quot;90&amp;quot;&lt;br /&gt;
	&amp;quot;min_image_y&amp;quot;	&amp;quot;45&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	//the bottom right corner of the image which equals the bottom right corner of the map coordinate below&lt;br /&gt;
	&amp;quot;max_image_x&amp;quot;	&amp;quot;990&amp;quot;&lt;br /&gt;
	&amp;quot;max_image_y&amp;quot;	&amp;quot;950&amp;quot;&lt;br /&gt;
	&lt;br /&gt;
	//the top left corner of the map&lt;br /&gt;
	&amp;quot;min_bounds_x&amp;quot;	&amp;quot;-11150&amp;quot;&lt;br /&gt;
	&amp;quot;min_bounds_y&amp;quot;	&amp;quot;14850&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	//the bottom right corner of the map&lt;br /&gt;
	&amp;quot;max_bounds_x&amp;quot;	&amp;quot;14350&amp;quot;&lt;br /&gt;
	&amp;quot;max_bounds_y&amp;quot;	&amp;quot;-10250&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	//the size in map coordinates of each sector of a map (A1,F5, etc), a grid line is draw around each sector on the&lt;br /&gt;
minimap to visually segregate them &lt;br /&gt;
	&amp;quot;sector_width&amp;quot;	&amp;quot;200&amp;quot;&lt;br /&gt;
	&amp;quot;sector_height&amp;quot;	&amp;quot;200&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	//There are four levels of zoom. These are the min and max which corresponds to the amount of the map visible in&lt;br /&gt;
 the minimap panel when at that zoom level.&lt;br /&gt;
	&amp;quot;min_zoom&amp;quot;	&amp;quot;1&amp;quot;&lt;br /&gt;
	&amp;quot;max_zoom&amp;quot;	&amp;quot;0.25&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Team panel descriptions&lt;br /&gt;
	&amp;quot;nf_description&amp;quot; &amp;quot;The Northern Faction is less equipped and trained than the forces of the Brenodi Empire, &lt;br /&gt;
but its forces make up for it with genetic manipulation and determination.  All members are ex-citizens of Jekotia whose&lt;br /&gt;
disbanded military&#039;s past exploits into genetic manipulation were phased into the general population and provided a counter&lt;br /&gt;
to Brenodi technology.  This gives them the advantage of more versatility in ability enhancement and an unmatchable level of &lt;br /&gt;
cohesiveness and coordination.  They&#039;ve managed to find support in ex-Jekotians hidden within the Brenodi Empire and&lt;br /&gt;
among remnants of bunkers and weapon caches left over from the great battle which dissolved the nation of Jekotia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;nf_objective&amp;quot; &amp;quot;Objective: Build refineries to gain resources and build up your army.  &lt;br /&gt;
Then destroy the Brenodi Command Vehicle, or destroy all barracks (removing any place to spawn) and kill all members of the &lt;br /&gt;
enemy team.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;imp_description&amp;quot; &amp;quot;The Brenodi Empire’s forces are equipped with state of the art weaponary and equipment.  &lt;br /&gt;
All members undergo a strict training regiment to establish their combat effectiveness, and they are &lt;br /&gt;
supported by the very best mechanized armor and air units.  All Brenodian citizens are required to receive an extensive set&lt;br /&gt;
of nanotechnological devices to function, and their military relies on these nanotech enhancements to further &lt;br /&gt;
enhance the abilities of their soldiers.  The Brenodi Empire wages an ongoing campaign to subdue the Northern Faction&lt;br /&gt;
and eliminate their terrorist actions through force that have become all too common in ex-Jekotian territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;imp_objective&amp;quot; &amp;quot;Objective: Build refineries to gain resources and build up your army.  &lt;br /&gt;
Then destroy the Northen Faction Command Vehicle, or destroy all barracks (removing any place to spawn) and kill all members &lt;br /&gt;
of the enemy team.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the resource file from emp_canyon.&lt;br /&gt;
&lt;br /&gt;
we will go step by step into how to set this up by editing the script&lt;br /&gt;
&lt;br /&gt;
== Step 1 ==&lt;br /&gt;
&lt;br /&gt;
Fist off, on line one, change &amp;quot;emp_canyon&amp;quot; to your map name.  this will help the game know what map your on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Step 2 ==&lt;br /&gt;
&lt;br /&gt;
The next section is to add the minimap to your map, this will also create a &amp;quot;megamap&amp;quot; for spwaning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;//the location in the &#039;materials/&#039; dir where the image for the map is&lt;br /&gt;
	&amp;quot;image&amp;quot;		&amp;quot;maps/&amp;lt;mapname&amp;gt;&amp;quot; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tells the Game where you look for the minimap you have just created.  Change &amp;lt;mapname&amp;gt; to the name of your minimap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	//the top left corner of the image which equals the top left corner of the map coordinate below&lt;br /&gt;
	&amp;quot;min_image_x&amp;quot;	&amp;quot;90&amp;quot;&lt;br /&gt;
	&amp;quot;min_image_y&amp;quot;	&amp;quot;45&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	//the bottom right corner of the image which equals the bottom right corner of the map coordinate below&lt;br /&gt;
	&amp;quot;max_image_x&amp;quot;	&amp;quot;990&amp;quot;&lt;br /&gt;
	&amp;quot;max_image_y&amp;quot;	&amp;quot;950&amp;quot;&lt;br /&gt;
	&lt;br /&gt;
	//the top left corner of the map&lt;br /&gt;
	&amp;quot;min_bounds_x&amp;quot;	&amp;quot;-11150&amp;quot;&lt;br /&gt;
	&amp;quot;min_bounds_y&amp;quot;	&amp;quot;14850&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	//the bottom right corner of the map&lt;br /&gt;
	&amp;quot;max_bounds_x&amp;quot;	&amp;quot;14350&amp;quot;&lt;br /&gt;
	&amp;quot;max_bounds_y&amp;quot;	&amp;quot;-10250&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
This is the way the game resizes your map to fit in the little cornor.  change the numbers to the size of your map.  &lt;br /&gt;
NOTE: if you dont know how to do this i will add more to this section at a later date&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	//the size in map coordinates of each sector of a map (A1,F5, etc), a grid line is draw around each sector on the minimap to visually segregate them &lt;br /&gt;
	&amp;quot;sector_width&amp;quot;	&amp;quot;200&amp;quot;&lt;br /&gt;
	&amp;quot;sector_height&amp;quot;	&amp;quot;200&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	//There are four levels of zoom. These are the min and max which corresponds to the amount of the map visible in the minimap panel when at that zoom level.&lt;br /&gt;
	&amp;quot;min_zoom&amp;quot;	&amp;quot;1&amp;quot;&lt;br /&gt;
	&amp;quot;max_zoom&amp;quot;	&amp;quot;0.25&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the Games Overlay onto the Minimap.  you do not have to change these, as the defualts are good.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Step 3 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
//Team panel descriptions&lt;br /&gt;
	&amp;quot;nf_description&amp;quot; &amp;quot;The Northern Faction is less equipped and trained than the forces of the Brenodi Empire, &lt;br /&gt;
but its forces make up for it with genetic manipulation and determination.  All members are ex-citizens of Jekotia whose&lt;br /&gt;
disbanded military&#039;s past exploits into genetic manipulation were phased into the general population and provided a counter&lt;br /&gt;
to Brenodi technology.  This gives them the advantage of more versatility in ability enhancement and an unmatchable level of &lt;br /&gt;
cohesiveness and coordination.  They&#039;ve managed to find support in ex-Jekotians hidden within the Brenodi Empire and&lt;br /&gt;
among remnants of bunkers and weapon caches left over from the great battle which dissolved the nation of Jekotia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;nf_objective&amp;quot; &amp;quot;Objective: Build refineries to gain resources and build up your army.  &lt;br /&gt;
Then destroy the Brenodi Command Vehicle, or destroy all barracks (removing any place to spawn) and kill all members of the &lt;br /&gt;
enemy team.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;imp_description&amp;quot; &amp;quot;The Brenodi Empire’s forces are equipped with state of the art weaponary and equipment.  &lt;br /&gt;
All members undergo a strict training regiment to establish their combat effectiveness, and they are &lt;br /&gt;
supported by the very best mechanized armor and air units.  All Brenodian citizens are required to receive an extensive set&lt;br /&gt;
of nanotechnological devices to function, and their military relies on these nanotech enhancements to further &lt;br /&gt;
enhance the abilities of their soldiers.  The Brenodi Empire wages an ongoing campaign to subdue the Northern Faction&lt;br /&gt;
and eliminate their terrorist actions through force that have become all too common in ex-Jekotian territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;imp_objective&amp;quot; &amp;quot;Objective: Build refineries to gain resources and build up your army.  &lt;br /&gt;
Then destroy the Northen Faction Command Vehicle, or destroy all barracks (removing any place to spawn) and kill all members &lt;br /&gt;
of the enemy team.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the Description of the sides, as well as the map objectives.  if you have other objective than the defualt ones, you can change these, otherwise its not necisarry.&lt;br /&gt;
 &amp;lt;/pre&amp;gt;&lt;br /&gt;
== Step 4 ==&lt;br /&gt;
Save this file in your empirs/resource/maps directory as your map name.  Load up the map and the minimap will show up!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Guide Created by [[User:Kylegar|Kylegar]]&lt;br /&gt;
&lt;br /&gt;
== TO DO  ==&lt;br /&gt;
Add section on editing the corners of the map  --[[User:Kylegar|Kylegar]] 19:57, 16 March 2006 (EST)&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Basic_Mapping&amp;diff=1878</id>
		<title>Basic Mapping</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Basic_Mapping&amp;diff=1878"/>
		<updated>2006-03-17T03:33:06Z</updated>

		<summary type="html">&lt;p&gt;Trickster: /* Step 4: Set up your map&amp;#039;s materials directory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|[[Mapping]] &amp;gt; Basic Mapping}} &lt;br /&gt;
&lt;br /&gt;
After you&#039;ve [[Configuring Hammer for Empires|configured Hammer to run with Empires]], you&#039;re ready to start making maps.&lt;br /&gt;
&lt;br /&gt;
== Step 1: Build a large room ==&lt;br /&gt;
Build a huge room that will represent your level. If you&#039;re doing an outdoors map with vehicles, make sure to allow lots of room.&lt;br /&gt;
If you want to have a sky insted of a solid roof, then use the ToolsSkyBox texture on those walls that will be the boundery to the sky&lt;br /&gt;
&lt;br /&gt;
== Step 2: Add Entities ==&lt;br /&gt;
You&#039;re going to need one of each of these:&lt;br /&gt;
* [[Emp_info_params]] (Required)&lt;br /&gt;
* [[Emp_info_map_overview]] (Required)&lt;br /&gt;
* [[Emp_building_imp_barracks]]&lt;br /&gt;
* [[Emp_building_nf_barracks]]&lt;br /&gt;
* [[Emp_nf_commander]]  Norhern Faction command vihicle (Optional)&lt;br /&gt;
* [[Emp_imp_commander]] Imperial command vihicle (Optional)&lt;br /&gt;
&lt;br /&gt;
== Step 3: Create your map&#039;s resource file ==&lt;br /&gt;
The best way to do this is to go to your empires directory and look under the &#039;&#039;resources/maps&#039;&#039; directory. Copy one of the existing map&#039;s files there and rename the copy to match the name of your map (plus the .txt extension). Edit it and make adjustments as needed.&lt;br /&gt;
This will let players select spawns when ingame&lt;br /&gt;
&lt;br /&gt;
More Detailed Guide: [[Setting_Up_Map_Resources]]&lt;br /&gt;
&lt;br /&gt;
== Step 4: Set up your map&#039;s materials directory ==&lt;br /&gt;
Go to your &#039;&#039;Empires\materials\maps&#039;&#039; directory and copy a pair of any two .vtf and .vmt files (must be the from the same map). Rename them to emp_&amp;lt;yourmapname&amp;gt;.&amp;lt;vtf/vmt&amp;gt;. These will serve as placeholders for your map&#039;s overhead view until later.&lt;br /&gt;
&lt;br /&gt;
More Detailed Guide: [[Setting_Up_Map_Resources]]&lt;br /&gt;
&lt;br /&gt;
== Step 5: Flesh it out ==&lt;br /&gt;
=== Deciding Gameplay ===&lt;br /&gt;
Empires suports a few quite intresting gameplays with more to be added later.&lt;br /&gt;
==== Classic ====&lt;br /&gt;
The standard (Classic) [[Gameplay_Types|gameplay type]] involves capturing [[Resource Node|resource nodes]] and building bases is used on maps sutch as [[Map:emp_duststorm|emp_duststorm]] and [[Map:emp_crossroads|emp_crossroads]]. The objective is for the players to destroy the opposing faction&#039;s [[Command Vehicle]].&lt;br /&gt;
&lt;br /&gt;
For it to work you need a [[barracks]] ([[emp_building_imp_barracks]], [[emp_building_nf_barracks]]) for each team, a [[Command Vehicle]] per faction ([[emp_imp_commander]], [[emp_nf_commander]]) and also at least two [[Resource Node|resource nodes]] ([[emp_resource_point]], preferebly marked by a [[emp_resource_point_prop]] so that one can actually see the point) to be able to play properly.&lt;br /&gt;
&lt;br /&gt;
None of above entities are absolutely required, the game will work aslong as there are a way for people from both teams have ways to spawn.&lt;br /&gt;
&lt;br /&gt;
==== Conquest ====&lt;br /&gt;
The second one is as seen in Battlefield and other games, involving capturing and holding flags. While it is possible to have a [[Commander]] and a [[Command Vehicle|Command Vehicle]], it is not required. This gameplay is slightly featured on [[Map:emp_escort|emp_escort]], on which it has been converted into a push type of gameplay by not having the flags to be recaptureble by the [[Northern Faction]].&lt;br /&gt;
&lt;br /&gt;
To be able to spawn at a flag you need to place spawn points. These are called [[emp_info_player_Imp]] for the [[Brenodi Empire|Imperials]] and [[emp_info_player_NF]] for the [[Northern Faction]].&lt;br /&gt;
&lt;br /&gt;
=== Adding Buildings ===&lt;br /&gt;
Buildings are in the form of entities. See the [[Entity Index]] for a complete list. Buildings are the entities with &#039;&#039;building&#039;&#039; in their names.&lt;br /&gt;
&lt;br /&gt;
== Step 6: Compile/Run ==&lt;br /&gt;
Hit F9 and run with the default options. Check your developer console by pressing tilde in-game and look for obvious problems.&lt;br /&gt;
&lt;br /&gt;
{{See|[[Gameplay_Types|Gameplay Types]], [[Entity Index]], [[Setting_Up_Map_Resources]]}}&lt;br /&gt;
[[Category:Mapping|Basic Mapping]]&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Basic_Mapping&amp;diff=1877</id>
		<title>Basic Mapping</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Basic_Mapping&amp;diff=1877"/>
		<updated>2006-03-17T03:32:57Z</updated>

		<summary type="html">&lt;p&gt;Trickster: /* Step 4: Set up your map&amp;#039;s materials directory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|[[Mapping]] &amp;gt; Basic Mapping}} &lt;br /&gt;
&lt;br /&gt;
After you&#039;ve [[Configuring Hammer for Empires|configured Hammer to run with Empires]], you&#039;re ready to start making maps.&lt;br /&gt;
&lt;br /&gt;
== Step 1: Build a large room ==&lt;br /&gt;
Build a huge room that will represent your level. If you&#039;re doing an outdoors map with vehicles, make sure to allow lots of room.&lt;br /&gt;
If you want to have a sky insted of a solid roof, then use the ToolsSkyBox texture on those walls that will be the boundery to the sky&lt;br /&gt;
&lt;br /&gt;
== Step 2: Add Entities ==&lt;br /&gt;
You&#039;re going to need one of each of these:&lt;br /&gt;
* [[Emp_info_params]] (Required)&lt;br /&gt;
* [[Emp_info_map_overview]] (Required)&lt;br /&gt;
* [[Emp_building_imp_barracks]]&lt;br /&gt;
* [[Emp_building_nf_barracks]]&lt;br /&gt;
* [[Emp_nf_commander]]  Norhern Faction command vihicle (Optional)&lt;br /&gt;
* [[Emp_imp_commander]] Imperial command vihicle (Optional)&lt;br /&gt;
&lt;br /&gt;
== Step 3: Create your map&#039;s resource file ==&lt;br /&gt;
The best way to do this is to go to your empires directory and look under the &#039;&#039;resources/maps&#039;&#039; directory. Copy one of the existing map&#039;s files there and rename the copy to match the name of your map (plus the .txt extension). Edit it and make adjustments as needed.&lt;br /&gt;
This will let players select spawns when ingame&lt;br /&gt;
&lt;br /&gt;
More Detailed Guide: [[Setting_Up_Map_Resources]]&lt;br /&gt;
&lt;br /&gt;
== Step 4: Set up your map&#039;s materials directory ==&lt;br /&gt;
Go to your &#039;&#039;Empires\materials\maps&#039;&#039; directory and copy a pair of any two .vtf and .vmt files (must be the from the same map). Rename them to emp_&amp;lt;yourmapname&amp;gt;.&amp;lt;vtf/vmt&amp;gt;. These will serve as placeholders for your map&#039;s overhead view until later.&lt;br /&gt;
&lt;br /&gt;
More Detailed Guide: Setting_Up_Map_Resources&lt;br /&gt;
&lt;br /&gt;
== Step 5: Flesh it out ==&lt;br /&gt;
=== Deciding Gameplay ===&lt;br /&gt;
Empires suports a few quite intresting gameplays with more to be added later.&lt;br /&gt;
==== Classic ====&lt;br /&gt;
The standard (Classic) [[Gameplay_Types|gameplay type]] involves capturing [[Resource Node|resource nodes]] and building bases is used on maps sutch as [[Map:emp_duststorm|emp_duststorm]] and [[Map:emp_crossroads|emp_crossroads]]. The objective is for the players to destroy the opposing faction&#039;s [[Command Vehicle]].&lt;br /&gt;
&lt;br /&gt;
For it to work you need a [[barracks]] ([[emp_building_imp_barracks]], [[emp_building_nf_barracks]]) for each team, a [[Command Vehicle]] per faction ([[emp_imp_commander]], [[emp_nf_commander]]) and also at least two [[Resource Node|resource nodes]] ([[emp_resource_point]], preferebly marked by a [[emp_resource_point_prop]] so that one can actually see the point) to be able to play properly.&lt;br /&gt;
&lt;br /&gt;
None of above entities are absolutely required, the game will work aslong as there are a way for people from both teams have ways to spawn.&lt;br /&gt;
&lt;br /&gt;
==== Conquest ====&lt;br /&gt;
The second one is as seen in Battlefield and other games, involving capturing and holding flags. While it is possible to have a [[Commander]] and a [[Command Vehicle|Command Vehicle]], it is not required. This gameplay is slightly featured on [[Map:emp_escort|emp_escort]], on which it has been converted into a push type of gameplay by not having the flags to be recaptureble by the [[Northern Faction]].&lt;br /&gt;
&lt;br /&gt;
To be able to spawn at a flag you need to place spawn points. These are called [[emp_info_player_Imp]] for the [[Brenodi Empire|Imperials]] and [[emp_info_player_NF]] for the [[Northern Faction]].&lt;br /&gt;
&lt;br /&gt;
=== Adding Buildings ===&lt;br /&gt;
Buildings are in the form of entities. See the [[Entity Index]] for a complete list. Buildings are the entities with &#039;&#039;building&#039;&#039; in their names.&lt;br /&gt;
&lt;br /&gt;
== Step 6: Compile/Run ==&lt;br /&gt;
Hit F9 and run with the default options. Check your developer console by pressing tilde in-game and look for obvious problems.&lt;br /&gt;
&lt;br /&gt;
{{See|[[Gameplay_Types|Gameplay Types]], [[Entity Index]], [[Setting_Up_Map_Resources]]}}&lt;br /&gt;
[[Category:Mapping|Basic Mapping]]&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Basic_Mapping&amp;diff=1876</id>
		<title>Basic Mapping</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Basic_Mapping&amp;diff=1876"/>
		<updated>2006-03-17T03:32:34Z</updated>

		<summary type="html">&lt;p&gt;Trickster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|[[Mapping]] &amp;gt; Basic Mapping}} &lt;br /&gt;
&lt;br /&gt;
After you&#039;ve [[Configuring Hammer for Empires|configured Hammer to run with Empires]], you&#039;re ready to start making maps.&lt;br /&gt;
&lt;br /&gt;
== Step 1: Build a large room ==&lt;br /&gt;
Build a huge room that will represent your level. If you&#039;re doing an outdoors map with vehicles, make sure to allow lots of room.&lt;br /&gt;
If you want to have a sky insted of a solid roof, then use the ToolsSkyBox texture on those walls that will be the boundery to the sky&lt;br /&gt;
&lt;br /&gt;
== Step 2: Add Entities ==&lt;br /&gt;
You&#039;re going to need one of each of these:&lt;br /&gt;
* [[Emp_info_params]] (Required)&lt;br /&gt;
* [[Emp_info_map_overview]] (Required)&lt;br /&gt;
* [[Emp_building_imp_barracks]]&lt;br /&gt;
* [[Emp_building_nf_barracks]]&lt;br /&gt;
* [[Emp_nf_commander]]  Norhern Faction command vihicle (Optional)&lt;br /&gt;
* [[Emp_imp_commander]] Imperial command vihicle (Optional)&lt;br /&gt;
&lt;br /&gt;
== Step 3: Create your map&#039;s resource file ==&lt;br /&gt;
The best way to do this is to go to your empires directory and look under the &#039;&#039;resources/maps&#039;&#039; directory. Copy one of the existing map&#039;s files there and rename the copy to match the name of your map (plus the .txt extension). Edit it and make adjustments as needed.&lt;br /&gt;
This will let players select spawns when ingame&lt;br /&gt;
&lt;br /&gt;
More Detailed Guide: [[Setting_Up_Map_Resources]]&lt;br /&gt;
&lt;br /&gt;
== Step 4: Set up your map&#039;s materials directory ==&lt;br /&gt;
Go to your &#039;&#039;Empires\materials\maps&#039;&#039; directory and copy a pair of any two .vtf and .vmt files (must be the from the same map). Rename them to emp_&amp;lt;yourmapname&amp;gt;.&amp;lt;vtf/vmt&amp;gt;. These will serve as placeholders for your map&#039;s overhead view until later.&lt;br /&gt;
&lt;br /&gt;
== Step 5: Flesh it out ==&lt;br /&gt;
=== Deciding Gameplay ===&lt;br /&gt;
Empires suports a few quite intresting gameplays with more to be added later.&lt;br /&gt;
==== Classic ====&lt;br /&gt;
The standard (Classic) [[Gameplay_Types|gameplay type]] involves capturing [[Resource Node|resource nodes]] and building bases is used on maps sutch as [[Map:emp_duststorm|emp_duststorm]] and [[Map:emp_crossroads|emp_crossroads]]. The objective is for the players to destroy the opposing faction&#039;s [[Command Vehicle]].&lt;br /&gt;
&lt;br /&gt;
For it to work you need a [[barracks]] ([[emp_building_imp_barracks]], [[emp_building_nf_barracks]]) for each team, a [[Command Vehicle]] per faction ([[emp_imp_commander]], [[emp_nf_commander]]) and also at least two [[Resource Node|resource nodes]] ([[emp_resource_point]], preferebly marked by a [[emp_resource_point_prop]] so that one can actually see the point) to be able to play properly.&lt;br /&gt;
&lt;br /&gt;
None of above entities are absolutely required, the game will work aslong as there are a way for people from both teams have ways to spawn.&lt;br /&gt;
&lt;br /&gt;
==== Conquest ====&lt;br /&gt;
The second one is as seen in Battlefield and other games, involving capturing and holding flags. While it is possible to have a [[Commander]] and a [[Command Vehicle|Command Vehicle]], it is not required. This gameplay is slightly featured on [[Map:emp_escort|emp_escort]], on which it has been converted into a push type of gameplay by not having the flags to be recaptureble by the [[Northern Faction]].&lt;br /&gt;
&lt;br /&gt;
To be able to spawn at a flag you need to place spawn points. These are called [[emp_info_player_Imp]] for the [[Brenodi Empire|Imperials]] and [[emp_info_player_NF]] for the [[Northern Faction]].&lt;br /&gt;
&lt;br /&gt;
=== Adding Buildings ===&lt;br /&gt;
Buildings are in the form of entities. See the [[Entity Index]] for a complete list. Buildings are the entities with &#039;&#039;building&#039;&#039; in their names.&lt;br /&gt;
&lt;br /&gt;
== Step 6: Compile/Run ==&lt;br /&gt;
Hit F9 and run with the default options. Check your developer console by pressing tilde in-game and look for obvious problems.&lt;br /&gt;
&lt;br /&gt;
{{See|[[Gameplay_Types|Gameplay Types]], [[Entity Index]], [[Setting_Up_Map_Resources]]}}&lt;br /&gt;
[[Category:Mapping|Basic Mapping]]&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Basic_Mapping&amp;diff=1875</id>
		<title>Basic Mapping</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Basic_Mapping&amp;diff=1875"/>
		<updated>2006-03-17T03:31:52Z</updated>

		<summary type="html">&lt;p&gt;Trickster: /* Step 6: Compile/Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|[[Mapping]] &amp;gt; Basic Mapping}} &lt;br /&gt;
&lt;br /&gt;
After you&#039;ve [[Configuring Hammer for Empires|configured Hammer to run with Empires]], you&#039;re ready to start making maps.&lt;br /&gt;
&lt;br /&gt;
== Step 1: Build a large room ==&lt;br /&gt;
Build a huge room that will represent your level. If you&#039;re doing an outdoors map with vehicles, make sure to allow lots of room.&lt;br /&gt;
If you want to have a sky insted of a solid roof, then use the ToolsSkyBox texture on those walls that will be the boundery to the sky&lt;br /&gt;
&lt;br /&gt;
== Step 2: Add Entities ==&lt;br /&gt;
You&#039;re going to need one of each of these:&lt;br /&gt;
* [[Emp_info_params]] (Required)&lt;br /&gt;
* [[Emp_info_map_overview]] (Required)&lt;br /&gt;
* [[Emp_building_imp_barracks]]&lt;br /&gt;
* [[Emp_building_nf_barracks]]&lt;br /&gt;
* [[Emp_nf_commander]]  Norhern Faction command vihicle (Optional)&lt;br /&gt;
* [[Emp_imp_commander]] Imperial command vihicle (Optional)&lt;br /&gt;
&lt;br /&gt;
== Step 3: Create your map&#039;s resource file ==&lt;br /&gt;
The best way to do this is to go to your empires directory and look under the &#039;&#039;resources/maps&#039;&#039; directory. Copy one of the existing map&#039;s files there and rename the copy to match the name of your map (plus the .txt extension). Edit it and make adjustments as needed.&lt;br /&gt;
This will let players select spawns when ingame&lt;br /&gt;
&lt;br /&gt;
== Step 4: Set up your map&#039;s materials directory ==&lt;br /&gt;
Go to your &#039;&#039;Empires\materials\maps&#039;&#039; directory and copy a pair of any two .vtf and .vmt files (must be the from the same map). Rename them to emp_&amp;lt;yourmapname&amp;gt;.&amp;lt;vtf/vmt&amp;gt;. These will serve as placeholders for your map&#039;s overhead view until later.&lt;br /&gt;
&lt;br /&gt;
== Step 5: Flesh it out ==&lt;br /&gt;
=== Deciding Gameplay ===&lt;br /&gt;
Empires suports a few quite intresting gameplays with more to be added later.&lt;br /&gt;
==== Classic ====&lt;br /&gt;
The standard (Classic) [[Gameplay_Types|gameplay type]] involves capturing [[Resource Node|resource nodes]] and building bases is used on maps sutch as [[Map:emp_duststorm|emp_duststorm]] and [[Map:emp_crossroads|emp_crossroads]]. The objective is for the players to destroy the opposing faction&#039;s [[Command Vehicle]].&lt;br /&gt;
&lt;br /&gt;
For it to work you need a [[barracks]] ([[emp_building_imp_barracks]], [[emp_building_nf_barracks]]) for each team, a [[Command Vehicle]] per faction ([[emp_imp_commander]], [[emp_nf_commander]]) and also at least two [[Resource Node|resource nodes]] ([[emp_resource_point]], preferebly marked by a [[emp_resource_point_prop]] so that one can actually see the point) to be able to play properly.&lt;br /&gt;
&lt;br /&gt;
None of above entities are absolutely required, the game will work aslong as there are a way for people from both teams have ways to spawn.&lt;br /&gt;
&lt;br /&gt;
==== Conquest ====&lt;br /&gt;
The second one is as seen in Battlefield and other games, involving capturing and holding flags. While it is possible to have a [[Commander]] and a [[Command Vehicle|Command Vehicle]], it is not required. This gameplay is slightly featured on [[Map:emp_escort|emp_escort]], on which it has been converted into a push type of gameplay by not having the flags to be recaptureble by the [[Northern Faction]].&lt;br /&gt;
&lt;br /&gt;
To be able to spawn at a flag you need to place spawn points. These are called [[emp_info_player_Imp]] for the [[Brenodi Empire|Imperials]] and [[emp_info_player_NF]] for the [[Northern Faction]].&lt;br /&gt;
&lt;br /&gt;
=== Adding Buildings ===&lt;br /&gt;
Buildings are in the form of entities. See the [[Entity Index]] for a complete list. Buildings are the entities with &#039;&#039;building&#039;&#039; in their names.&lt;br /&gt;
&lt;br /&gt;
== Step 6: Compile/Run ==&lt;br /&gt;
Hit F9 and run with the default options. Check your developer console by pressing tilde in-game and look for obvious problems.&lt;br /&gt;
&lt;br /&gt;
{{See|[[Gameplay_Types|Gameplay Types]], [[Entity Index]], [[Setting_Up_Map_Resources]]}}&lt;br /&gt;
[[Category:Mapping|Basic Mapping]]&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Setting_Up_Map_Resources&amp;diff=1874</id>
		<title>Setting Up Map Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Setting_Up_Map_Resources&amp;diff=1874"/>
		<updated>2006-03-17T03:30:54Z</updated>

		<summary type="html">&lt;p&gt;Trickster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|[[Mapping]] &amp;gt; Setting Up Map Resources}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources? What are Those? ==&lt;br /&gt;
First off, your asking, &amp;quot;What are Resources?&amp;quot;&lt;br /&gt;
Well, Resources are the scripts and files needed for the Minimap and Objectives for your map.&lt;br /&gt;
&lt;br /&gt;
How inportant is this? VERY&lt;br /&gt;
you cannot spwan without these files in your resources directory, and without the minimap in your materials directory&lt;br /&gt;
&lt;br /&gt;
== Creating the Minimap ==&lt;br /&gt;
== Step 1 ==&lt;br /&gt;
Take an overhead screenshot of your level.&lt;br /&gt;
Become a spectator by choosing it on the team menu, and hide the HUD by typing &amp;quot;cl_drawhud 0&amp;quot; in the console. If your map has fog, use the command &amp;quot;fog_override 1&amp;quot; to disable it (sv_cheats must be set to 1). Fly up a decent height and look down. &lt;br /&gt;
Use the &amp;quot;fov &amp;lt;number&amp;gt;&amp;quot; command in the console to zoom out to fit all of your level on the screen. &lt;br /&gt;
Use the console command &amp;quot;screenshot&amp;quot; to save as a targa formatted image which has no compression.&lt;br /&gt;
== Step 2 ==&lt;br /&gt;
Open your image in Photoshop or any image editing program. &lt;br /&gt;
Crop it so that the image&#039;s width and height are the same and resize it so that they are a multiple of 2 (ie 256x256, 512x512, 1024x1024).&lt;br /&gt;
&lt;br /&gt;
== Step 3 ==&lt;br /&gt;
Convert yourt TGA image to HL2&#039;s VTF format using VTEX (found in your source SDK directory).&lt;br /&gt;
== Step 4 ==&lt;br /&gt;
Place the image in your empires/matierials/maps folder&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Your Minimap has been created and it is ready to use&lt;br /&gt;
&lt;br /&gt;
== Setting Up the Scrip ==&lt;br /&gt;
&amp;quot;How do i set up the scrip&amp;quot;  &lt;br /&gt;
its very simple.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
copy this text into a plain .txt file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;emp_canyon&amp;quot;&lt;br /&gt;
{&lt;br /&gt;
	//the location in the &#039;materials/&#039; dir where the image for the map is&lt;br /&gt;
	&amp;quot;image&amp;quot;		&amp;quot;maps/emp_canyon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	//the top left corner of the image which equals the top left corner of the map coordinate below&lt;br /&gt;
	&amp;quot;min_image_x&amp;quot;	&amp;quot;90&amp;quot;&lt;br /&gt;
	&amp;quot;min_image_y&amp;quot;	&amp;quot;45&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	//the bottom right corner of the image which equals the bottom right corner of the map coordinate below&lt;br /&gt;
	&amp;quot;max_image_x&amp;quot;	&amp;quot;990&amp;quot;&lt;br /&gt;
	&amp;quot;max_image_y&amp;quot;	&amp;quot;950&amp;quot;&lt;br /&gt;
	&lt;br /&gt;
	//the top left corner of the map&lt;br /&gt;
	&amp;quot;min_bounds_x&amp;quot;	&amp;quot;-11150&amp;quot;&lt;br /&gt;
	&amp;quot;min_bounds_y&amp;quot;	&amp;quot;14850&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	//the bottom right corner of the map&lt;br /&gt;
	&amp;quot;max_bounds_x&amp;quot;	&amp;quot;14350&amp;quot;&lt;br /&gt;
	&amp;quot;max_bounds_y&amp;quot;	&amp;quot;-10250&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	//the size in map coordinates of each sector of a map (A1,F5, etc), a grid line is draw around each sector on the&lt;br /&gt;
minimap to visually segregate them &lt;br /&gt;
	&amp;quot;sector_width&amp;quot;	&amp;quot;200&amp;quot;&lt;br /&gt;
	&amp;quot;sector_height&amp;quot;	&amp;quot;200&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	//There are four levels of zoom. These are the min and max which corresponds to the amount of the map visible in&lt;br /&gt;
 the minimap panel when at that zoom level.&lt;br /&gt;
	&amp;quot;min_zoom&amp;quot;	&amp;quot;1&amp;quot;&lt;br /&gt;
	&amp;quot;max_zoom&amp;quot;	&amp;quot;0.25&amp;quot;&lt;br /&gt;
&lt;br /&gt;
//Team panel descriptions&lt;br /&gt;
	&amp;quot;nf_description&amp;quot; &amp;quot;The Northern Faction is less equipped and trained than the forces of the Brenodi Empire, &lt;br /&gt;
but its forces make up for it with genetic manipulation and determination.  All members are ex-citizens of Jekotia whose&lt;br /&gt;
disbanded military&#039;s past exploits into genetic manipulation were phased into the general population and provided a counter&lt;br /&gt;
to Brenodi technology.  This gives them the advantage of more versatility in ability enhancement and an unmatchable level of &lt;br /&gt;
cohesiveness and coordination.  They&#039;ve managed to find support in ex-Jekotians hidden within the Brenodi Empire and&lt;br /&gt;
among remnants of bunkers and weapon caches left over from the great battle which dissolved the nation of Jekotia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;nf_objective&amp;quot; &amp;quot;Objective: Build refineries to gain resources and build up your army.  &lt;br /&gt;
Then destroy the Brenodi Command Vehicle, or destroy all barracks (removing any place to spawn) and kill all members of the &lt;br /&gt;
enemy team.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;imp_description&amp;quot; &amp;quot;The Brenodi Empire’s forces are equipped with state of the art weaponary and equipment.  &lt;br /&gt;
All members undergo a strict training regiment to establish their combat effectiveness, and they are &lt;br /&gt;
supported by the very best mechanized armor and air units.  All Brenodian citizens are required to receive an extensive set&lt;br /&gt;
of nanotechnological devices to function, and their military relies on these nanotech enhancements to further &lt;br /&gt;
enhance the abilities of their soldiers.  The Brenodi Empire wages an ongoing campaign to subdue the Northern Faction&lt;br /&gt;
and eliminate their terrorist actions through force that have become all too common in ex-Jekotian territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;imp_objective&amp;quot; &amp;quot;Objective: Build refineries to gain resources and build up your army.  &lt;br /&gt;
Then destroy the Northen Faction Command Vehicle, or destroy all barracks (removing any place to spawn) and kill all members &lt;br /&gt;
of the enemy team.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the resource file from emp_canyon.&lt;br /&gt;
&lt;br /&gt;
we will go step by step into how to set this up by editing the script&lt;br /&gt;
&lt;br /&gt;
== Step 1 ==&lt;br /&gt;
&lt;br /&gt;
Fist off, on line one, change &amp;quot;emp_canyon&amp;quot; to your map name.  this will help the game know what map your on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Step 2 ==&lt;br /&gt;
&lt;br /&gt;
The next section is to add the minimap to your map, this will also create a &amp;quot;megamap&amp;quot; for spwaning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;//the location in the &#039;materials/&#039; dir where the image for the map is&lt;br /&gt;
	&amp;quot;image&amp;quot;		&amp;quot;maps/&amp;lt;mapname&amp;gt;&amp;quot; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tells the Game where you look for the minimap you have just created.  Change &amp;lt;mapname&amp;gt; to the name of your minimap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	//the top left corner of the image which equals the top left corner of the map coordinate below&lt;br /&gt;
	&amp;quot;min_image_x&amp;quot;	&amp;quot;90&amp;quot;&lt;br /&gt;
	&amp;quot;min_image_y&amp;quot;	&amp;quot;45&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	//the bottom right corner of the image which equals the bottom right corner of the map coordinate below&lt;br /&gt;
	&amp;quot;max_image_x&amp;quot;	&amp;quot;990&amp;quot;&lt;br /&gt;
	&amp;quot;max_image_y&amp;quot;	&amp;quot;950&amp;quot;&lt;br /&gt;
	&lt;br /&gt;
	//the top left corner of the map&lt;br /&gt;
	&amp;quot;min_bounds_x&amp;quot;	&amp;quot;-11150&amp;quot;&lt;br /&gt;
	&amp;quot;min_bounds_y&amp;quot;	&amp;quot;14850&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	//the bottom right corner of the map&lt;br /&gt;
	&amp;quot;max_bounds_x&amp;quot;	&amp;quot;14350&amp;quot;&lt;br /&gt;
	&amp;quot;max_bounds_y&amp;quot;	&amp;quot;-10250&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
This is the way the game resizes your map to fit in the little cornor.  change the numbers to the size of your map.  &lt;br /&gt;
NOTE: if you dont know how to do this i will add more to this section at a later date&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	//the size in map coordinates of each sector of a map (A1,F5, etc), a grid line is draw around each sector on the minimap to visually segregate them &lt;br /&gt;
	&amp;quot;sector_width&amp;quot;	&amp;quot;200&amp;quot;&lt;br /&gt;
	&amp;quot;sector_height&amp;quot;	&amp;quot;200&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	//There are four levels of zoom. These are the min and max which corresponds to the amount of the map visible in the minimap panel when at that zoom level.&lt;br /&gt;
	&amp;quot;min_zoom&amp;quot;	&amp;quot;1&amp;quot;&lt;br /&gt;
	&amp;quot;max_zoom&amp;quot;	&amp;quot;0.25&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the Games Overlay onto the Minimap.  you do not have to change these, as the defualts are good.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Step 3 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
//Team panel descriptions&lt;br /&gt;
	&amp;quot;nf_description&amp;quot; &amp;quot;The Northern Faction is less equipped and trained than the forces of the Brenodi Empire, &lt;br /&gt;
but its forces make up for it with genetic manipulation and determination.  All members are ex-citizens of Jekotia whose&lt;br /&gt;
disbanded military&#039;s past exploits into genetic manipulation were phased into the general population and provided a counter&lt;br /&gt;
to Brenodi technology.  This gives them the advantage of more versatility in ability enhancement and an unmatchable level of &lt;br /&gt;
cohesiveness and coordination.  They&#039;ve managed to find support in ex-Jekotians hidden within the Brenodi Empire and&lt;br /&gt;
among remnants of bunkers and weapon caches left over from the great battle which dissolved the nation of Jekotia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;nf_objective&amp;quot; &amp;quot;Objective: Build refineries to gain resources and build up your army.  &lt;br /&gt;
Then destroy the Brenodi Command Vehicle, or destroy all barracks (removing any place to spawn) and kill all members of the &lt;br /&gt;
enemy team.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;imp_description&amp;quot; &amp;quot;The Brenodi Empire’s forces are equipped with state of the art weaponary and equipment.  &lt;br /&gt;
All members undergo a strict training regiment to establish their combat effectiveness, and they are &lt;br /&gt;
supported by the very best mechanized armor and air units.  All Brenodian citizens are required to receive an extensive set&lt;br /&gt;
of nanotechnological devices to function, and their military relies on these nanotech enhancements to further &lt;br /&gt;
enhance the abilities of their soldiers.  The Brenodi Empire wages an ongoing campaign to subdue the Northern Faction&lt;br /&gt;
and eliminate their terrorist actions through force that have become all too common in ex-Jekotian territory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;imp_objective&amp;quot; &amp;quot;Objective: Build refineries to gain resources and build up your army.  &lt;br /&gt;
Then destroy the Northen Faction Command Vehicle, or destroy all barracks (removing any place to spawn) and kill all members &lt;br /&gt;
of the enemy team.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the Description of the sides, as well as the map objectives.  if you have other objective than the defualt ones, you can change these, otherwise its not necisarry.&lt;br /&gt;
&lt;br /&gt;
== Step 4 ==&lt;br /&gt;
Save this file in your empirs/resource/maps directory as your map name.  Load up the map and the minimap will show up!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Guide Created by [[User:Kylegar|Kylegar]]&lt;br /&gt;
&lt;br /&gt;
== TO DO  ==&lt;br /&gt;
Add section on editing the corners of the map  --[[User:Kylegar|Kylegar]] 19:57, 16 March 2006 (EST)&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Mapping&amp;diff=1873</id>
		<title>Mapping</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Mapping&amp;diff=1873"/>
		<updated>2006-03-17T03:30:50Z</updated>

		<summary type="html">&lt;p&gt;Trickster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Mapping}}&lt;br /&gt;
&lt;br /&gt;
Mapping for Empires Mod is very similar to normal Half-Life 2 Deathmatch, just with additional entities and other fun things. These pages will help you get to work making maps for the mod. If you have any questions, your best bet is current the [[Empires IRC]] room.&lt;br /&gt;
&lt;br /&gt;
* [[Configuring Hammer for Empires]]&lt;br /&gt;
* [[Basic Mapping]]&lt;br /&gt;
* [[Entity Index]]&lt;br /&gt;
* [[Setting Up Map Resources]]&lt;br /&gt;
&lt;br /&gt;
== Other Links ==&lt;br /&gt;
* [http://developer.valvesoftware.com/wiki/Category:Level_Design Valve Mapping Documentation]&lt;br /&gt;
* [http://interlopers.net/index.php?page=hl2.htm Interlopers HL2 Tutorials]&lt;br /&gt;
* [http://www.hl2world.com/wiki/index.php/Category:Entities Base HL2 Entity Index]&lt;br /&gt;
[[Category:Mapping|Mapping]]&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Mapping&amp;diff=1868</id>
		<title>Mapping</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Mapping&amp;diff=1868"/>
		<updated>2006-03-17T00:24:45Z</updated>

		<summary type="html">&lt;p&gt;Trickster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|Mapping}}&lt;br /&gt;
&lt;br /&gt;
Mapping for Empires Mod is very similar to normal Half-Life 2 Deathmatch, just with additional entities and other fun things. These pages will help you get to work making maps for the mod. If you have any questions, your best bet is current the [[Empires IRC]] room.&lt;br /&gt;
&lt;br /&gt;
* [[Configuring Hammer for Empires]]&lt;br /&gt;
* [[Basic Mapping]]&lt;br /&gt;
* [[Entity Index]]&lt;br /&gt;
* [[Seting Up Map Resources]]&lt;br /&gt;
&lt;br /&gt;
== Other Links ==&lt;br /&gt;
* [http://developer.valvesoftware.com/wiki/Category:Level_Design Valve Mapping Documentation]&lt;br /&gt;
* [http://interlopers.net/index.php?page=hl2.htm Interlopers HL2 Tutorials]&lt;br /&gt;
* [http://www.hl2world.com/wiki/index.php/Category:Entities Base HL2 Entity Index]&lt;br /&gt;
[[Category:Mapping|Mapping]]&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Emp_cap_point&amp;diff=1853</id>
		<title>Emp cap point</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Emp_cap_point&amp;diff=1853"/>
		<updated>2006-03-14T06:13:53Z</updated>

		<summary type="html">&lt;p&gt;Trickster: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sitenav|[[Entity_Index|Entity Index]] &amp;gt; Emp_cap_point}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The tracker entity for a capture point. These are almost always used in association with a [[Emp_cap_model]], which shows the status of the cap point and allows for physical captures.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
To set up a flag you need to have atleast one brush based capture point (emp_cap_point) This brush will be invisble ingame. These brushes have the following important options:&lt;br /&gt;
*; Number of this capture point : Allows other flag-related brushes and flags to link to this brush. Use a number, 1 or higher.&lt;br /&gt;
*; Location name : What name will be displayed ingame.&lt;br /&gt;
*; Time to Capture : Time it will take for the flag to be captured (in seconds).&lt;br /&gt;
*; Time to Neutral : Time it takes for the other team to remove your ownership from it before they can start capturing (in seconds).&lt;br /&gt;
*; Players required (NF/Imp) : Two boxes which allows the mapper to decide how many people you will have to have present inside the cap point brush for it to be captured.&lt;br /&gt;
*; Owner : Whoever owns the flag by default (if anyone).&lt;br /&gt;
*; NF/IMP capturble : Two boxes which allows the mapper to toggle who can capture the cap point in question.&lt;br /&gt;
*; Resource to give to NF/IMP : Two boxes that allow the mapper to give the flag the ability to generate resources for the holding team, measured in resources per second.&lt;br /&gt;
*; Tickets to take from NF/IMP : Two boxes that allow the mapper to give the flag the ability to take tickets from the holding teams enemy, measured in tickets per second.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Used with an [[Emp_cap_model]] to actually display the point.&lt;br /&gt;
* There is a max of 32 Individual Points&lt;br /&gt;
[[Category:Entity|Cap Point]]&lt;/div&gt;</summary>
		<author><name>Trickster</name></author>
	</entry>
</feed>