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	<title>LoadingScreenScripts - Revision history</title>
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	<updated>2026-05-06T13:51:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=LoadingScreenScripts&amp;diff=8155&amp;oldid=prev</id>
		<title>Gilmore110j: Created Page.</title>
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		<updated>2013-09-06T22:27:58Z</updated>

		<summary type="html">&lt;p&gt;Created Page.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingDocumentation}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
The Empires loading screen gets its data from a single script file, namely &amp;#039;&amp;#039;&amp;#039;emp_map_loading_data.txt&amp;#039;&amp;#039;&amp;#039;, which can be found in the &amp;#039;scripts&amp;#039; folder.&lt;br /&gt;
&lt;br /&gt;
= Structure =&lt;br /&gt;
Each subkey under &amp;quot;MapLoadingData&amp;quot; is either the name of an Empires map, or &amp;quot;generic&amp;quot;. Generic is a special case, which contains data that can be shown during any map load. When you define map-specific data, the game will randomly select between the map-specific data and the generic data.&lt;br /&gt;
&lt;br /&gt;
{{Note|More specifically, both music and HTML will only be loaded when the &amp;#039;&amp;#039;&amp;quot;connect&amp;quot;&amp;#039;&amp;#039; console command is issued. You can quickly test your music or HTML ingame by typing &amp;#039;connect 127.0.0.1&amp;#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Kinds of data ==&lt;br /&gt;
Each subkey contains two more subkeys: &amp;#039;&amp;#039;&amp;#039;&amp;quot;html&amp;quot;&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;&amp;quot;music&amp;quot;&amp;#039;&amp;#039;&amp;#039;. The data under both of these subkeys is randomly selected.&lt;br /&gt;
&lt;br /&gt;
=== music ===&lt;br /&gt;
The music subkey contains a list of music URLs (at the moment mp3&amp;#039;s, but it can play anything that FMOD Ex supports). It has full access to the &amp;#039;sound&amp;#039; folder. A single song will play when connecting to a server.&lt;br /&gt;
&lt;br /&gt;
=== html ===&lt;br /&gt;
The html subkey contains a list of HTML URLs that are loaded when connecting to a server.&lt;br /&gt;
&lt;br /&gt;
{{Warning|Do not use animations or animated images on an HTML file for the loading screen. When it is actually connecting to a server and loading all game data, the framerate will drop to a crawl and any animations will stop functioning.}}&lt;br /&gt;
&lt;br /&gt;
= Extra HTML parameters =&lt;br /&gt;
The game also provides a querystring to each HTML file containing the following fields, whose values it attempts to get from the server it is connecting to:&lt;br /&gt;
&lt;br /&gt;
*map (default: &amp;quot;none&amp;quot;)&lt;br /&gt;
*players (default: &amp;quot;0&amp;quot;)&lt;br /&gt;
*maxplayers (default: &amp;quot;0&amp;quot;)&lt;br /&gt;
*ispassworded (default: &amp;quot;0&amp;quot;)&lt;br /&gt;
*issecure (default: &amp;quot;0&amp;quot;)&lt;/div&gt;</summary>
		<author><name>Gilmore110j</name></author>
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