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	<id>https://wiki.empiresmod.com/index.php?action=history&amp;feed=atom&amp;title=Roadmap</id>
	<title>Roadmap - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.empiresmod.com/index.php?action=history&amp;feed=atom&amp;title=Roadmap"/>
	<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Roadmap&amp;action=history"/>
	<updated>2026-09-27T06:52:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Roadmap&amp;diff=10132&amp;oldid=prev</id>
		<title>Xyaminou: /* Part I */</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Roadmap&amp;diff=10132&amp;oldid=prev"/>
		<updated>2020-12-15T22:05:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Part I&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:05, 15 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** 3 slot Biological Cannon&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** 3 slot Biological Cannon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** 3 slot Biological Missile&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** 3 slot Biological Missile&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Removed Armor&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Capacitive&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Part II==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Part II==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xyaminou</name></author>
	</entry>
	<entry>
		<id>https://wiki.empiresmod.com/index.php?title=Roadmap&amp;diff=10131&amp;oldid=prev</id>
		<title>Xyaminou: Created page with &quot;This roadmap will highlight the difference steps that are going to be taken to change some of Empires gameplay. None of this is final and there will be no dates.  =Current= We...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.empiresmod.com/index.php?title=Roadmap&amp;diff=10131&amp;oldid=prev"/>
		<updated>2020-12-15T17:23:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This roadmap will highlight the difference steps that are going to be taken to change some of Empires gameplay. None of this is final and there will be no dates.  =Current= We...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This roadmap will highlight the difference steps that are going to be taken to change some of Empires gameplay. None of this is final and there will be no dates.&lt;br /&gt;
&lt;br /&gt;
=Current=&lt;br /&gt;
We are currently testing Trickster&amp;#039;s scripts changes which focus on changing Infantry and early game vehicle dynamic.&lt;br /&gt;
* Reduction in cost for AFV/LT (-50) and APC (-100)&lt;br /&gt;
* Increase in cost for commander turrets(+25)&lt;br /&gt;
* Reduction in cost for Armouries (-25)&lt;br /&gt;
* Re-introduction of the BE Burst Rifle and Machine Pistol, damage and magazine sizes increased to compensate&lt;br /&gt;
* Head-shot multiplier on all weapons reduced to 2x (3x for Scout rifles)&lt;br /&gt;
* Bullet damage falloff distance on all weapons changed from 5000 units to 10000 units, minimum damage changed from approximately 75% of max damage to 50% max damage&lt;br /&gt;
* Concussion grenade damage increased from 20 to 40 &lt;br /&gt;
* Shotgun damage per pellet increased from 15 to 20 (all 3 shotguns)&lt;br /&gt;
* Increased Command Vehicle&amp;#039;s Armor damage multiplier from 0.75 to 1.&lt;br /&gt;
&lt;br /&gt;
=Phase I=&lt;br /&gt;
The first phase of those changes is to remove all extra 2/3 slot copies of weapons, they do not offer anything more to the game and make weapons that were 3 slot only feel like any other weapon.&lt;br /&gt;
&lt;br /&gt;
==Part I==&lt;br /&gt;
Removing all the extra weapons&lt;br /&gt;
* Removed Weapons (and their research)&lt;br /&gt;
** Default&lt;br /&gt;
*** 1 Slot Artillery Cannon&lt;br /&gt;
** Physics&lt;br /&gt;
*** 2 slot Plasma Cannon&lt;br /&gt;
*** 3 slot Extended Range Cannon&lt;br /&gt;
** Chemistry&lt;br /&gt;
*** 3 slot High-Explosive Cannon&lt;br /&gt;
*** 3 slot Upgraded Missile Launcher&lt;br /&gt;
** Electrical&lt;br /&gt;
*** 2 slot Railgun&lt;br /&gt;
*** 3 slot Guided Missile Launcher&lt;br /&gt;
*** 3 slot Homing Missile Launcher&lt;br /&gt;
*** Salvo Homing Missile Launcher&lt;br /&gt;
** Biological&lt;br /&gt;
*** 3 slot Biological Cannon&lt;br /&gt;
*** 3 slot Biological Missile&lt;br /&gt;
&lt;br /&gt;
==Part II==&lt;br /&gt;
Making it so tanks can only fit one weapon per slot.&lt;br /&gt;
* Chassis&lt;br /&gt;
** Armored Personnel Carrier&lt;br /&gt;
*** Maximum Grenade Launchers changed from 2 to 1.&lt;br /&gt;
** Medium Tank&lt;br /&gt;
*** Maximum Missile Launchers changed from 2 to 1.&lt;br /&gt;
** Heavy Tank&lt;br /&gt;
*** Maximum Machine Guns changed from 2 to 1.&lt;br /&gt;
*** Maximum Missile Launchers changed from 6 to 2. (3 to 1 for BE)&lt;br /&gt;
&lt;br /&gt;
== Part III==&lt;br /&gt;
Adjusting the values of the remaining weapons to fit the new balance, making 3 slot weapons an actual third tier.&lt;br /&gt;
&lt;br /&gt;
=Phase II=&lt;br /&gt;
Phase 2 will focus on re-ordering some of the research and adding new weapons.&lt;br /&gt;
&lt;br /&gt;
==Part I==&lt;br /&gt;
Part one will be changes to the research tree.&lt;br /&gt;
* Physics&lt;br /&gt;
** Extended Range Artillery Shells will have its own research under Projectile Physics&lt;br /&gt;
** Depleted Uranium and .50cal Machine Guns will be separate researches&lt;br /&gt;
*** Depleted Uranium Machine Gun will be 2 slot only&lt;br /&gt;
** Plasma Machine Gun will be 3 slot only&lt;br /&gt;
* Biology&lt;br /&gt;
** Replace Biological Weaponry by Chemical Dispersion and Projectile Coating&lt;br /&gt;
*** Projectile Coating&lt;br /&gt;
**** Biological Cannon&lt;br /&gt;
**** Biological Machine Gun&lt;br /&gt;
*** Chemical Dispersion&lt;br /&gt;
**** Biological Missile&lt;br /&gt;
* Electrical Engineering&lt;br /&gt;
** Homing Missile will be 3 slot only&lt;br /&gt;
** &amp;lt;new research name&amp;gt;&lt;br /&gt;
*** Salvo Missile Launcher&lt;br /&gt;
** Remove Upgraded Turret Research&lt;br /&gt;
* Chemistry&lt;br /&gt;
** High Explosive Artillery shells will have its own research under Improved Detonation Compounds&lt;br /&gt;
** Removed Salvo Missile Launcher from Upgraded Missile Launcher research&lt;br /&gt;
** High-Explosive Machine Gun will be 3 slot only&lt;br /&gt;
* Structural Engineering (new tree)&lt;br /&gt;
** MG Turret Level 2&lt;br /&gt;
** ML Turret Level 2&lt;br /&gt;
** Advanced Turrets (need a proper name)&lt;br /&gt;
*** MG Turret Level 3&lt;br /&gt;
*** ML Turret Level 3&lt;br /&gt;
&lt;br /&gt;
==Part II==&lt;br /&gt;
part two is adding new weapons&lt;br /&gt;
&lt;br /&gt;
* Physics&lt;br /&gt;
** Plasma Grenade Launcher&lt;br /&gt;
*** Research will be under Superheated Materials Physics&lt;br /&gt;
* Chemistry&lt;br /&gt;
** &amp;lt;insert name&amp;gt;&lt;br /&gt;
*** Research will be under Improved Warhead Compound&lt;br /&gt;
*** 3 slot Missile Launcher that generates 4 explosions in quick succession&lt;br /&gt;
* Electrical&lt;br /&gt;
** Salvo Grenade Launcher&lt;br /&gt;
*** Fires 4 grenades in quick succession&lt;br /&gt;
*** Research will be under &amp;lt;insert research name) (same as Salvo Missile Launcher)&lt;br /&gt;
* Biological&lt;br /&gt;
** Biological Grenade Launcher&lt;br /&gt;
*** Research will be under Chemical Dispersion&lt;br /&gt;
&lt;br /&gt;
== Part III==&lt;br /&gt;
Balance&lt;/div&gt;</summary>
		<author><name>Xyaminou</name></author>
	</entry>
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