Vehicle Armor Appendix: Difference between revisions

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Different kinds of armor play very important roles in the tank battles of the Empires universe. Select the appropriate type of armor and you will come out victorious.
Different kinds of armor play very important roles in the tank battles of the Empires universe. Select the appropriate type of armor and you will come out victorious.


= Armor =
A note regarding guns:
There are two types of anti-vehicle weapons: guns and cannons.
Cannons are anything that fires a shell that is affected by gravity. Includes rail guns. high explosive cannon. extended range cannon. These shots are affected by the the Speed To Damage Modifier.
Guns fire projectiles that are not affected by gravity and have an instantaneous travel time. Includes bioMG. DUMG. HEMG. These shots are not affected by the the Speed To Damage Modifier.


[[Image:Armor_small.gif|left]]'''Plain armor''' - Plain armor offers mild protection from damage.


'''Research Required:''' None
'''Armor Weapon Table (Last updated 2021/08/02): '''
* Cost: 10
* Health: 30
* Slots: 1
* Weight: 15
* Strong Against - Nothing
* Weak Against - Biological Weapons
* Other - Takes 50% extra damage from Biological Weapons
 
 
[[Image:Armor_small.gif|left]]'''Absorbant armor''' - Absorbant armor is engineered with strong materials able to undergo excessive plastic deformation. This allows the armor to reduce damage received as a projectile's speed increases.
 
'''Research Required:''' Chemistry > Absorbant Materials > Absorbant Armor
* Cost: 15
* Health: 50
* Slots: 1
* Weight: 15
* Strong Against - High velocity projectiles
* Weak Against - Biological weapons, missiles, mines
* Other - Absorbs extra heat damage
 
 
[[Image:Armor_small.gif|left]]'''Composite armor''' - Composite armor consists of layers of steel, ceramic, and plastic honeycomb, and it's designed to offer protection from almost all types of projectiles equally well.
 
'''Research Required:''' Mechanical Engineering > Advanced Machining > Composite Armor
* Cost: 38
* Health: 80
* Slots: 1
* Weight: 10
* Strong Against - Slow projectiles (e.g. missiles, artillery shells)
* Weak Against - High velocity projectiles
* Other - None
 
 
[[Image:Armor_small.gif|left]]'''Reactive armor''' - Electrically charged armor is internally aligned with charged capacitors. When an incoming projectile makes contact, the capacitor discharges its energy into the projectile, disrupting it or possibly even vaporizing it.
 
'''Research Required:''' Electrical Engineering > Reactive Armor
* Cost: 34
* Health: 65
* Slots: 1
* Weight: 20
* Strong Against - High velocity projectiles, biological weapons
* Weak Against - Slower projectiles, missiles, depleted uranium machine guns
* Other - 40% reduced damage from biological weapons
 
 
[[Image:Armor_small.gif|left]]'''Reflective armor''' - Reflective armor is able to deflect almost all of a projectile's kinetic energy away from the vehicle so long as the projectile does not hit perfectly perpendicular to the armor plating.
 
'''Research Required:''' Physics > Projectile Physics > Reflective Armor
* Cost: 23
* Health: 60
* Slots: 1
* Weight: 15
* Strong Against - Missiles
* Weak Against - Direct, non-angled hits
* Other - Damage is reduced depending on angle of impact
 
 
[[Image:Armor_small.gif|left]]'''Regenerative armor''' - Regenerative armor is engineered with living tissue designed to grow calcium carbonate as the protective medium. As it is newly formed, it is malleable enough to find its way into damaged areas where it solidifies and reinforces/replaces material that had been damaged/destroyed.
 
'''Research Required:''' Biology > Regenerative Armor
* Cost: 23
* Health: 75
* Slots: 1
* Weight: 15
* Strong Against - Biological weapons
* Weak Against - High velocity projectiles, machine guns
* Other - Armor self regenerates at a moderate speed, half damage from biological weapons


See [[Template:Armor_Table]] for instructions on how to edit this table.
{| class="wikitable sortable"
|-
|+ (Hold SHIFT to sort multiple rows)
! Image !! Name !! Description !! Research !! Cost !! Weight !! Health !! Regeneration !! Angle Modifier !! Speed To Damage Modifier !! Damage Modifier !! Damage To Heat Absorbed !! Bioweapon Damage Modifier


{{Armor Table |  image=armor_small.png | name=Basic Armor | desc=This armor offers basic protection. | research=None | cost=8 | weight=15 | health=60 | regeneration=0 | anglemod=0.1 | speedmod=0 | damagemod=1 | damageheat=0.01 | biomod=1 }}
{{Armor Table |  image=composite_sml.png | name=Composite | desc=A composite of other armors, offering deflective, regenerative and absorbant capabilities. | research=Composite Armor | cost=40 | weight=15 | health=100 | regeneration=0.015 | anglemod=0.35 | speedmod=-0.00005 | damagemod=1 | damageheat=-0.04 | biomod=0.8 }}
{{Armor Table |  image=reactive_sml.png | name=Reactive | desc=Electrically charged armor capable of reacting to projectiles by discharging an array of capacitors. It is one of the heaviest armors, but also one of the strongest in terms of how much damage it can take. | research=Reactive Armor | cost=15 | weight=18 | health=130 | regeneration=0 | anglemod=0.1 | speedmod=0 | damagemod=1 | damageheat=0.01 | biomod=1 }}
{{Armor Table |  image=reflective_sml.png | name=Deflective | desc=Deflective armor is able to deflect most of a projectile's kinetic energy away from the vehicle as long as the projectile does not hit perfectly perpendicular to the plating. | research=Deflective Armor | cost=15 | weight=15 | health=80 | regeneration=0 | anglemod=1 | speedmod=0 | damagemod=1 | damageheat=0.01 | biomod=1 }}
{{Armor Table |  image=regen_sml.png | name=Regenerative | desc=Regenerative armor is engineered with living tissue designed to grow calcium carbonate as the protective medium. As it is newly formed, it is malleable enough to find its way into damaged areas where it solidifies and reinforces/replaces material that had been damaged/destroyed. | research=Regenerative Armor | cost=12 | weight=15 | health=75 | regeneration=0.05334 | anglemod=0.1 | speedmod=0 | damagemod=1 | damageheat=0.01 | biomod=1.25 }}
{{Armor Table |  image=absorbant_sml.png | name=Absorbant | desc=Absorbant armor transforms damage taken into additional heat dissipation. It reduces the amount of damage it takes the faster the projectile that impacts it is going. | research=Absorbant Armor | cost=10 | weight=12 | health=67 | regeneration=0 | anglemod=0.1 | speedmod=-0.000112 | damagemod=1 | damageheat=-0.15 | biomod=0.5 }}
{{Armor Table |  image=armor_small.png | name=Command Vehicle Armor | desc=Military grade alloy, designed specifically for Command Vehicles. | research=None | cost=40 | weight=10 | health=275 | regeneration=0.004 | anglemod=0.2 | speedmod=0 | damagemod=1 | damageheat=0.05 | biomod=1 }}
|}


[[Category:Gameplay]] [[Category:Vehicles]]
[[Category:Gameplay]] [[Category:Vehicles]]

Latest revision as of 19:22, 2 August 2021

Home > Vehicle Armor Appendix

Different kinds of armor play very important roles in the tank battles of the Empires universe. Select the appropriate type of armor and you will come out victorious.

A note regarding guns: There are two types of anti-vehicle weapons: guns and cannons. Cannons are anything that fires a shell that is affected by gravity. Includes rail guns. high explosive cannon. extended range cannon. These shots are affected by the the Speed To Damage Modifier. Guns fire projectiles that are not affected by gravity and have an instantaneous travel time. Includes bioMG. DUMG. HEMG. These shots are not affected by the the Speed To Damage Modifier.


Armor Weapon Table (Last updated 2021/08/02):

See Template:Armor_Table for instructions on how to edit this table.

(Hold SHIFT to sort multiple rows)
Image Name Description Research Cost Weight Health Regeneration Angle Modifier Speed To Damage Modifier Damage Modifier Damage To Heat Absorbed Bioweapon Damage Modifier
Basic Armor This armor offers basic protection. None 8 15 60 0 0.1 0 1 0.01 1
Composite A composite of other armors, offering deflective, regenerative and absorbant capabilities. Composite Armor 40 15 100 0.015 0.35 -0.00005 1 -0.04 0.8
Reactive Electrically charged armor capable of reacting to projectiles by discharging an array of capacitors. It is one of the heaviest armors, but also one of the strongest in terms of how much damage it can take. Reactive Armor 15 18 130 0 0.1 0 1 0.01 1
Deflective Deflective armor is able to deflect most of a projectile's kinetic energy away from the vehicle as long as the projectile does not hit perfectly perpendicular to the plating. Deflective Armor 15 15 80 0 1 0 1 0.01 1
Regenerative Regenerative armor is engineered with living tissue designed to grow calcium carbonate as the protective medium. As it is newly formed, it is malleable enough to find its way into damaged areas where it solidifies and reinforces/replaces material that had been damaged/destroyed. Regenerative Armor 12 15 75 0.05334 0.1 0 1 0.01 1.25
Absorbant Absorbant armor transforms damage taken into additional heat dissipation. It reduces the amount of damage it takes the faster the projectile that impacts it is going. Absorbant Armor 10 12 67 0 0.1 -0.000112 1 -0.15 0.5
Command Vehicle Armor Military grade alloy, designed specifically for Command Vehicles. None 40 10 275 0.004 0.2 0 1 0.05 1