Weapons: Difference between revisions

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''This page lists infantry weapons.  For lists of vehicle weapons, check the [[Vehicle Weapon Appendix]].''
''This page lists infantry weapons.  For lists of vehicle weapons, check the [[Vehicle Weapon Appendix]].''
{{stub}}




'''Weapons Appendix'''
'''Weapons Appendix'''
{{Note|As of 2.2 New weapons have been added, as well as damage fall off and minimal damage stats. The stated fall off in world units is the point at which the gun received an 85% reduction in damage. Minimal damage is the lowest damage can get for the weapon at long ranges. For reference, the BE barracks is aprx. 1000 world units long.}}
{{Note|As of 2.21 weapons are still being tested and adjusted. The values on this page may or may not be fully updated with each version.}}


== '''Pistols''' ==
== '''Pistols''' ==
Line 18: Line 13:
| width="300px" | [[Image:BE_PISTOL1_1.png|thumb|left|Brenodi Empire Standard Issue Pistol]] ||
| width="300px" | [[Image:BE_PISTOL1_1.png|thumb|left|Brenodi Empire Standard Issue Pistol]] ||
{|
{|
| colspan="2" | '''Brenodi Pistol'''
| colspan="2" | '''Brenodi 9mm Pistol (Pistol 1)'''
|-
|-
| colspan="2" | Standard issue Brenodi pistol. Weighted for more accuracy than the Northern Faction 9mm, but with more kick.  
| colspan="2" | Standard issue Brenodi pistol. The NF pistol and the BE pistol 1 share the same values.
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>30(Minimal 5)</small>
| width="100px" |Damage: || 30 (Minimum 17)
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>14</small>
|Clip Size: || 12
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>24</small>
|Ammo Limit: || 36
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Fair</small>
|Accuracy: || High
|-
|-
|Rate Of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>5/sec(Single Shot)</small>
|Rate Of Fire: || 0.15
|-
|-
|Falloff||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Short(500 Units)</small>
|Falloff/Base: || 1000
|-
|-
|Melee/cycle: || 50/.5
|-
| Class || [[Engineer]], [[Scout]], [[Grenadier]], [[Rifleman]]
| Class || [[Engineer]], [[Scout]], [[Grenadier]], [[Rifleman]]
|}
|}
|}
|}
{|
{|
|- valign="top"
|- valign="top"
| width="300px" | [[Image:BE_PISTOL2_1.png|thumb|left|Brenodi Empire High Caliber Pistol]] ||
| width="300px" | [[Image:BE_PISTOL2_1.png|thumb|left|Brenodi Empire High Caliber Pistol]] ||
{|
{|
| colspan="2" | '''Brenodi Machine Pistol'''
| colspan="2" | '''Brenodi Heavy Pistol (Pistol 2)'''
|-
| colspan="2" | Heavy version of the standard issue Brenodi pistol.
|-
|-
| colspan="2" | An automatic pistol that fires 3 round bursts.
| width="100px" |Damage: || 60 (Minimum 25)
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>15(Minimum 5)</small>
|Clip Size: || 7
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>25</small>
|Ammo Limit: || 21 for Grenadier/14 for Rifleman
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>48</small>
|Accuracy: || Medium
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Good</small>
|Rate Of Fire: || 0.2
|-
|-
|Rate Of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>3 Bursts/Second</small>
|Falloff/Base: || 1000
|-
|-
|Falloff||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Short(400 Units)</small>
|Melee/cycle: || 50/.5
|-
|-
| Class || [[Grenadier]], [[Rifleman]]
| Class || [[Grenadier]], [[Rifleman]]
|}
|}
|}
|}
{|
| colspan="2" | '''Brenodi Automatic Pistol (Pistol 3)'''
|-
| colspan="2" | The Brenodi Machine pistol offers short range superiority with a large clip and high rate of fire
|-
| width="100px" |Damage: || 22 (Minimum 10)
|-
|Clip Size: || 18
|-
|Ammo Limit: || 36
|-
|Accuracy: || Low
|-
|Rate Of Fire: || 0.075
|-
|Falloff/Base: || 1000
|-
|Melee/cycle: || 50/.5
|-


| Class || [[Engineer]], [[Scout]], [[Grenadier]], [[Rifleman]]
|}
{|
{|
|- valign="top"
|- valign="top"
| width="300px" | [[Image:Ravenarms9mm.jpg|thumb|left|NF 9mm Pistol]] ||
| width="300px" | [[Image:Ravenarms9mm.jpg|thumb|left|NF 9mm Pistol]] ||
{|
{|
| colspan="2" | '''Northern Faction 9mm Pistol'''
| colspan="2" | '''Northern Faction 9mm Pistol (Pistol 1)'''
|-
| colspan="2" | Standard sidearm for the Northern Faction.  The NF Pistol and the BE Pistol share the same values.
 
|-
|-
| colspan="2" | Standard sidearm for the Northern Faction.  While it's not initially as accurate as the BE standard issue; compensating for recoil is easier with the 9mm.
| width="100px" |Damage: || 30 (Minimum 17)
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>30</small>
|Clip Size: || 12
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>14</small>
|Ammo Limit: || 36
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>24</small>
|Accuracy: || High
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Fair</small>
|Rate of Fire: || .15
|-
|-
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>5/sec</small>
|Falloff/Base: || 1000
|-
|Melee/cycle: || 50/.5
|-
|-
| Class || [[Engineer]], [[Scout]], [[Grenadier]], [[Rifleman]]
| Class || [[Engineer]], [[Scout]], [[Grenadier]], [[Rifleman]]
Line 88: Line 113:
| width="300px" | [[Image:NF_PISTOL2_1.png|thumb|left|Northern Faction Shot Pistol]] ||
| width="300px" | [[Image:NF_PISTOL2_1.png|thumb|left|Northern Faction Shot Pistol]] ||
{|
{|
| colspan="2" | '''Northern Faction Shot Pistol'''
| colspan="2" | '''Northern Faction Shot Pistol (Pistol 2)'''
|-
|-
| colspan="2" | Armed with dual shotgun shells for close range action.
| colspan="2" | Armed with dual shotgun shells for close range action.
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>10 pellets x 12 damage each</small>
| width="100px" |Damage: || 16 pellets x 12 damage each (Minimum 9 damage each)
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>2</small>
|Clip Size: || 2
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>16</small>
|Ammo Limit: || 18
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Poor</small>
|Accuracy: || Low
|-
|-
|Rate of Fire: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>2/sec</small>
|Rate of Fire: || .5
|-
|Falloff/Base: || 350
|-
|Melee/cycle: || 50/.5
|-
|-
| Class || [[Grenadier]], [[Rifleman]]
| Class || [[Grenadier]], [[Rifleman]]
Line 107: Line 136:


== '''Submachine Guns''' ==
== '''Submachine Guns''' ==
'''Submachine Guns are automatic weapons designed for close to medium quarter combat. They have a highRate of Fire, but a low damage potential.'''
'''Submachine Guns are automatic weapons designed for close to medium quarter combat. They have a high Rate of Fire, but a low damage potential.'''


{|
{|
|- valign="top"
|- valign="top"
| width="300px" | [[Image:BE_SMG1_2.png|thumb|left|Brenodi Empire Standard Issue SMG]] ||
| width="300px" | [[Image:BE_SMG1_2.png|thumb|left|Brenodi Empire Ranged SMG]] ||
{|
{|
| colspan="2" | '''Brenodi Engineer SMG 1'''
| colspan="2" | '''Brenodi Empire SMG 1'''
|-
|-
| colspan="2" | Standard issue SMG. Accurate but weak.
| colspan="2" | Standard issue SMG. Accurate but weak.
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>22</small>
| width="100px" |Damage: || 25 (Minimum 15)
|-
|Clip Size: || 30
|-
|Ammo Limit: || 90
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>30</small>
|Accuracy: || High
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>120</small>
|Rate of Fire: || 0.09
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Good</small>
|Falloff/Base: || 1500
|-
|-
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>10/sec</small>
|Melee/cycle: || 50/.5
|-
|-
| Class || [[Engineer]], [[Scout]]
| Class || [[Engineer]], [[Scout]]
Line 133: Line 166:
{|
{|
|- valign="top"
|- valign="top"
| width="300px" | [[Image:BE_SMG2_2.png|thumb|left|Brenodi Empire Balanced SMG]] ||
| width="300px" | [[Image:BE_SMG2_2.png|thumb|left|Brenodi Empire Close Quarters SMG]] ||
{|
{|
| colspan="2" | '''Brenodi SMG 2'''
| colspan="2" | '''Brenodi Empire SMG 2'''
|-
|-
| colspan="2" | An average SMG with a good balance of firepower and Accuracy.  
| colspan="2" | Close Quarters SMG with great firerate.
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>30</small>
| width="100px" |Damage: || 35 (Minimum 15)
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>30</small>
|Clip Size: || 35
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>120</small>
|Ammo Limit: || 105
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Fair</small>
|Accuracy: || Medium
|-
|-
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>12/sec</small>
|Rate of Fire: || 0.085
|-
|Falloff/Base: || 1000
|-
|Melee/cycle: || 50/.5
|-
|-
| Class || [[Engineer]], [[Scout]]
| Class || [[Engineer]], [[Scout]]
Line 155: Line 192:
{|
{|
|- valign="top"
|- valign="top"
| width="300px" | [[Image:NF_SMG1_2.png|thumb|left|Northern Faction Standard Issue SMG]] ||
| width="300px" | [[Image:NF_SMG1_2.png|thumb|left|Northern Faction Ranged SMG]] ||
{|
{|
| colspan="2" | '''Northern Faction SMG 1'''
| colspan="2" | '''Northern Faction SMG 1'''
Line 161: Line 198:
| colspan="2" | Standard issue SMG. Accurate but weak.  
| colspan="2" | Standard issue SMG. Accurate but weak.  
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>20</small>
| width="100px" |Damage: || 25 (Minimum 15)
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>35</small>
|Clip Size: || 30
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>120</small>
|Ammo Limit: || 90
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Good</small>
|Accuracy: || High
|-
|-
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>11/sec</small>
|Rate of Fire: || 0.09
|-
|Falloff/Base: || 1500
|-
|Melee/cycle: || 50/.5
|-
|-
| Class || [[Engineer]], [[Scout]]
| Class || [[Engineer]], [[Scout]]
Line 177: Line 218:
{|
{|
|- valign="top"
|- valign="top"
| width="300px" | [[Image:NF_SMG2_2.png|thumb|left|Northern Faction Balanced SMG]] ||
| width="300px" | [[Image:NF_SMG2_2.png|thumb|left|Northern Faction Close Quarters SMG]] ||
{|
{|
| colspan="2" | '''Northern Faction SMG 2'''
| colspan="2" | '''Northern Faction SMG 2'''
|-
|-
| colspan="2" | An average SMG with a good balance of firepower andAccuracy.
| colspan="2" | Close Quarters SMG with great firerate.
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>30</small>
| width="100px" |Damage: || 35 (Minimum 15)
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>40</small>
|Clip Size: || 35
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>120</small>
|Ammo Limit: || 105
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Fair</small>
|Accuracy: || Medium
|-
|-
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>12/sec</small>
|Rate of Fire: || 0.085
|-
|Falloff/Base: || 1000/.9
|-
|Melee/cycle: || 50/.5
|-
|-
| Class || [[Engineer]], [[Scout]]
| Class || [[Engineer]], [[Scout]]
Line 198: Line 243:


== '''Rifles''' ==
== '''Rifles''' ==
'''Rifles are (semi-)automatic weapons that are designed for all-range combat. They have a high rate of fire and a high damage potential. The standard and heavy rifles are equipped with ironsights which reduce spread by 25%, while the scout rifles are equipped with scopes imparting perfect accuracy when used.'''
'''Rifles are (semi-)automatic weapons that are designed for all-range combat. They have a high rate of fire and a high damage potential. The standard and heavy rifles are equipped with ironsights which reduce spread by 25%, while the scout rifles are equipped with scopes imparting near perfect accuracy when used.'''


{|
{|
|- valign="top"
|- valign="top"
| width="300px" | [[Image:BE_RIFLE1_2.png|thumb|left|Brenodi Empire Standard Issue Rifle]]  ||
| width="300px" | [[Image:BE_RIFLE1_2.png|thumb|left|Brenodi Empire Heavy Rifle]]  ||
{|
{|
| colspan="2" | '''Brenodi Assault Rifle'''
| colspan="2" | '''Brenodi Heavy Rifle'''
|-
| colspan="2" | The standard issue ranged rifle.
|-
|-
| colspan="2" | The standard issue ranged rifle with medium zoom.
| width="100px" |Damage: || 35 (Minimum 20)
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>35</small>
|Clip Size: || 40
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>30</small>
|Ammo Limit: || 140
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>150</small>
|Accuracy: || Medium-High
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Good</small>
|Rate of Fire: || 0.08
|-
|-
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>13/sec</small>
|Falloff/Base: || 2000/.8
|-
|-
| Class || [[Rifleman]]
| Class || [[Rifleman]]
Line 224: Line 271:
{|
{|
|- valign="top"
|- valign="top"
| width="300px" | [[Image:NF_AR_2.png|thumb|left|Northern Faction Standard Issue Assault Rifle]] ||
| width="300px" | [[Image:BE_RIFLE2_2.png|thumb|left|Brenodi Empire Assault Rifle]] ||
{|
{|
| colspan="2" | '''Northern Faction Assault Rifle'''
| colspan="2" | '''Brenodi Assault Rifle'''
|-
| colspan="2" | The assault rifle is designed especially for long range combat.
|-
|-
| colspan="2" | The standard issue assault rifle with ironsights for improved aim.
| width="100px" |Damage: || 30 (Minimum 20)
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>40</small>
|Clip Size: || 20
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>30</small>
|Ammo Limit: || 80
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>150</small>
|Accuracy: || High
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Good</small>
|Rate of Fire: || 0.075
|-
|-
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>14/sec</small>
|Falloff/Base: || 2500/.9
|-
|-
| Class || [[Rifleman]]
| Class || [[Rifleman]]
Line 246: Line 295:
{|
{|
|- valign="top"
|- valign="top"
| width="300px" | [[Image:BE_RIFLE2_2.png|thumb|left|Brenodi Empire Heavy Rifle]] ||
| width="300px" | [[Image:BE_RR_2.png|thumb|left|Brenodi Empire Ranged Rifle]] ||
{|
{|
| colspan="2" | '''Brenodi Heavy Rifle'''
| colspan="2" | '''Brenodi Scout (Ranged) Rifle'''
|-
| colspan="2" | Ranged rifle equipped with a good zoom but a small clip.
|-
|-
| colspan="2" | The standard rifle modified with a larger clip and tiny zoom.
| width="100px" |Damage: || 45 (Minimum 30)
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>50</small>
|Clip Size: || 10
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>40</small>
|Ammo Limit: || 20
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>150</small>
|Accuracy: || Extreme high
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Fair</small>
|Rate of Fire: || 1.275
|-
|-
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>12.5/sec</small>
|Falloff/Base: || 6000/.85
|-
|-
| Class || [[Rifleman]]
| Class || [[Scout]]
|}
|}
|}
|}
Line 268: Line 319:
{|
{|
|- valign="top"
|- valign="top"
| width="300px" | [[Image:NF_50CAL_2.png|thumb|left|Northern Faction .50 Cal Rifle]] ||
| width="300px" | [[Image:NF_AR_2.png|thumb|left|Northern Faction Standard Issue Assault Rifle]] ||
{|
{|
| colspan="2" | '''Northern Faction .50cal Rifle'''
| colspan="2" | '''Northern Faction Assault Rifle'''
|-
| colspan="2" | The standard issue assault rifle with ironsights for improved aim.
|-
|-
| colspan="2" | Very heavy semi-automatic rifle with a small clip and no zoom.
| width="100px" |Damage: || 35 (Minimum 15)
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>60</small>
|Clip Size: || 30
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>10</small>
|Ammo Limit: || 90
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>60</small>
|Accuracy: || Medium-High
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>Very Good</small>
|Rate of Fire: || 0.07
|-
|-
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>5.5/sec</small>
|Falloff/Base: || 1500/.85
|-
|-
| Class || [[Rifleman]]
| Class || [[Rifleman]]
Line 290: Line 343:
{|
{|
|- valign="top"
|- valign="top"
| width="300px" | [[Image:BE_RR_2.png|thumb|left|Brenodi Empire Ranged Rifle]] ||
| width="300px" | [[Image:NF_50CAL_2.png|thumb|left|Northern Faction .50 Cal Rifle]] ||
{|
{|
| colspan="2" | '''Brenodi Scout Rifle'''
| colspan="2" | '''Northern Faction .50cal Rifle'''
|-
| colspan="2" | Very heavy semi-automatic rifle with a small clip.
|-
|-
| colspan="2" | Ranged rifle equipped with a good zoom but a small clip.
| width="100px" |Damage: || 35 (Minimum 30)
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>60</small>
|Clip Size: || 15
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>6</small>
|Ammo Limit: || 45
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>60</small>
|Accuracy: || High-Extreme High
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>Excellent</small>
|Rate of Fire: || 0.18
|-
|-
|Rate of Fire: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>1/sec</small>
|Falloff/Base: || 2500/.9
|-
|-
| Class || [[Scout]]
| Class || [[Rifleman]]
|}
|}
|}
|}
Line 314: Line 369:
| width="300px" | [[Image:NF_RR_2.png|thumb|left|Northern Faction Ranged Rifle]] ||
| width="300px" | [[Image:NF_RR_2.png|thumb|left|Northern Faction Ranged Rifle]] ||
{|
{|
| colspan="2" | '''Northern Faction Scout Rifle'''
| colspan="2" | '''Northern Faction Scout (Ranged) Rifle'''
|-
|-
| colspan="2" | Ranged rifle equipped with a good zoom but a small clip.
| colspan="2" | Ranged rifle equipped with a good zoom but a small clip.
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>60</small>
| width="100px" |Damage: || 45 (Minimum 30)
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>6</small>
|Clip Size: || 10
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>60</small>
|Ammo Limit: || 20
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>Excellent</small>
|Accuracy: || Extreme High
|-
|-
|Rate of Fire: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>1/sec</small>
|Rate of Fire: || 1.275
|-
|Falloff/Base: || 6000/.85
|-
|-
| Class || [[Scout]]
| Class || [[Scout]]
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|}
|}


== '''Heavy Weapons''' ==
== '''Heavy Machine Guns''' ==
'''Heavy weapons are (semi-)automatic weapons, often with high explosive compounds.'''
'''Heavy Machine Guns contain large ammo clips and can lay down hundreds of round per minute. As such, they are best used to suppress enemy movement and advances.'''


{|
{|
Line 341: Line 398:
| colspan="2" | '''Brenodi Heavy Machine Gun'''
| colspan="2" | '''Brenodi Heavy Machine Gun'''
|-
|-
| colspan="2" | Equipped with a very large clip, this machine gun is ideal for suppressive fire.
| colspan="2" | Equipped with a very large clip, this machine gun is ideal for suppression fire.
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>37</small>
| width="100px" |Damage: || 30 (Minimum 20)
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>200</small>
|Clip Size: || 200
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>400</small>
|Ammo Limit: || 200
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Poor</small>
|Accuracy: || Medium
|-
|-
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>11/sec</small>
|Rate of Fire: || 0.09
|-
|Falloff/Base: || 1500/.75
|-
|-
| Class || [[Rifleman]]
| Class || [[Rifleman]]
Line 363: Line 422:
| colspan="2" | '''Northern Faction Heavy Machine Gun'''
| colspan="2" | '''Northern Faction Heavy Machine Gun'''
|-
|-
| colspan="2" | Equipped with a very large clip, this machine gun is ideal for suppressive fire.
| colspan="2" | Equipped with a very large clip, this machine gun is ideal for suppression fire.
|-
|-
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>37</small>
| width="100px" |Damage: || 30 (Minimum 20)
|-
|-
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>200</small>
|Clip Size: || 200
|-
|-
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>400</small>
|Ammo Limit: || 200
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Poor</small>
|Accuracy: || Medium
|-
|-
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>11/sec</small>
|Rate of Fire: || 0.09
|-
|Falloff/Base: || 1500/.75
|-
|-
| Class || [[Rifleman]]
| Class || [[Rifleman]]
Line 379: Line 440:
|}
|}


== '''Heavy Weapons''' ==
'''Heavy weapons designed for anti-vehicle/anti-inplacement. These are the only weapons besides grenades that can damage vehicles.'''
{|
{|
|- valign="top"
|- valign="top"
Line 387: Line 450:
| colspan="2" | Guided missile launcher, well suited to the anti-armor role.
| colspan="2" | Guided missile launcher, well suited to the anti-armor role.
|-
|-
| width="100px" |Damage: || 105
| width="100px" |Damage: || 130
|-
|-
|Clip Size: || 1
|Clip Size: || 1
|-
|-
|Ammo Limit: || 5 Rockets
|Ammo Limit: || 12 Rockets
|-
|-
|Accuracy: || Good
|Accuracy: || Guided or Dumb-Fire
|-
|-
|Rate of Fire: || 20 Missiles Per Minute
|Rate of Fire: || 3
|-
|-
| Class || [[Grenadier]]
| Class || [[Grenadier]]
Line 407: Line 470:
| colspan="2" | '''Northern Faction Rocket Launcher'''
| colspan="2" | '''Northern Faction Rocket Launcher'''
|-
|-
| colspan="2" | Guided missle launcher, well suited to the anti-armor role.
| colspan="2" | Guided missile launcher, well suited to the anti-armor role.
|-
|-
| width="100px" |Damage: || 80
| width="100px" |Damage: || 130
|-
|-
|Clip Size: || 1
|Clip Size: || 1
|-
|-
|Ammo Limit: || 5 Rockets
|Ammo Limit: || 12 Rockets
|-
|-
|Accuracy: || Good
|Accuracy: || Guided or Dumb-Fire
|-
|-
|Rate of Fire: || 20 Missiles Per Minute
|Rate of Fire: || 3
|-
|-
| Class || [[Grenadier]]
| Class || [[Grenadier]]
Line 429: Line 492:
| colspan="2" | '''Brenodi Mortar'''
| colspan="2" | '''Brenodi Mortar'''
|-
|-
| colspan="2" | Long range mortar that must be propped in a crouch before firing. Its range makes it ideal for destroying structures.
| colspan="2" | Long range mortar that must be propped in a crouch before firing. Its range makes it ideal for destroying structures as well as indirect fire.
|-
|-
| width="100px" |Damage: || 120
| width="100px" |Damage: || 130
|-
|-
|Clip Size: || 1
|Clip Size: || 1
|-
|-
|Ammo Limit: || 10 Rounds
|Ammo Limit: || 12 Rounds
|-
|-
|Accuracy: || Excellent
|Accuracy: ||  
|-
|-
|Rate of Fire: || 15 Rounds Per Minute
|Rate of Fire: || 2
|-
|-
| Class || [[Grenadier]]
| Class || [[Grenadier]]
Line 451: Line 514:
| colspan="2" | '''Northern Faction Mortar'''
| colspan="2" | '''Northern Faction Mortar'''
|-
|-
| colspan="2" | Long range mortar that must be propped in a crouch before firing. Its range makes it ideal for destroying structures.
| colspan="2" | Long range mortar that must be propped in a crouch before firing. Its range makes it ideal for destroying structures as well as indirect fire.
|-
|-
| width="100px" |Damage: || 120
| width="100px" |Damage: || 130
|-
|-
|Clip Size: || 1
|Clip Size: || 1
|-
|-
|Ammo Limit: || 10 Rounds
|Ammo Limit: || 12 Rounds
|-
|-
|Accuracy: || Excellent
|Accuracy: ||  
|-
|-
|Rate of Fire: || 15 Rounds Per Minute
|Rate of Fire: || 2
|-
|-
| Class || [[Grenadier]]
| Class || [[Grenadier]]
Line 478: Line 541:
| colspan="2" | Used to observe enemy activity and call in strikes.
| colspan="2" | Used to observe enemy activity and call in strikes.
|-
|-
|Class || [[Scout]]
| Class || [[Scout]]
|}
|}
|}
|}
Line 488: Line 551:
| colspan="2" | '''Brenodi Mine'''
| colspan="2" | '''Brenodi Mine'''
|-
|-
| colspan="2" | Defensive landmine that is effective for infantry and armor.
| colspan="2" | Defensive landmine that is effective against infantry and armor.
|-
|-
| width="100px" |Damage: || 110
| width="100px" |Damage: || 160
|-
|-
|Ammo Limit: || 5 Mines
|Ammo Limit: || 5 Mines
Line 504: Line 567:
| colspan="2" | '''Northern Faction Mine'''
| colspan="2" | '''Northern Faction Mine'''
|-
|-
| colspan="2" | Defensive landmine that is effective for infantry and armor.
| colspan="2" | Defensive landmine that is effective against infantry and armor.
|-
|-
| width="100px" |Damage: || 110
| width="100px" |Damage: || 160
|-
|-
|Ammo Limit: || 5 Mines
|Ammo Limit: || 5 Mines
Line 518: Line 581:
| width="300px" | [[Image:BE_GREN.png|thumb|left|Brenodi Empire Standard Issue Grenade]][[Image:NF_GREN.png|thumb|left|Northern Faction Standard Issue Grenade]] ||
| width="300px" | [[Image:BE_GREN.png|thumb|left|Brenodi Empire Standard Issue Grenade]][[Image:NF_GREN.png|thumb|left|Northern Faction Standard Issue Grenade]] ||
{|
{|
| colspan="2" | '''Smoke Grenade'''
|-
| colspan="2" | Effective for assaults or temporary visual cover.
|-
|Ammo Limit: || 5 Grenades
|-
| Class || [[Scout]]
|-
| colspan="2" | '''Concussion Grenade'''
| colspan="2" | '''Concussion Grenade'''
|-
|-
| colspan="2" | A blinding flash grenade that affects turrets and infantry.
| colspan="2" | A blinding flash grenade that affects turrets and infantry.
|-
|-
|Ammo Limit: || 5 Grenades
|Ammo Limit: || 2 Grenades
|-
|-
| Class || [[Scout]]
| Class || [[Scout]]
Line 544: Line 599:
| colspan="2" | '''Seismic Grenade'''
| colspan="2" | '''Seismic Grenade'''
|-
|-
| colspan="2" | Extremely effective at destroying buildings and defensive structures.
| colspan="2" | Extremely effective at destroying buildings and defensive structures but ineffective against infentry and vehicles.
|-
|-
|Ammo Limit: || 5 Grenades
|Ammo Limit: || 5 Grenades
Line 558: Line 613:
| Class || [[Rifleman]]
| Class || [[Rifleman]]
|-
|-
|colspan="2" | '''Sticky Heat Bomb'''
|colspan="2" | '''Sticky Stun Bomb'''
|-
|-
|colspan="2" | Light anti-vehicular bomb with an adhesive surface that causes an immense heat increase. The user needs to be near the target for it to be effectively thrown and attached.
|colspan="2" | Light anti-vehicular bomb with an adhesive surface that causes an immense heat increase. The user needs to be near the target for it to be effectively thrown and attached.
Line 574: Line 629:
| colspan="2" | '''Engineer Tool'''
| colspan="2" | '''Engineer Tool'''
|-
|-
| colspan="2" | Used to build structures, heal units or deconstruct enemy structures / vehicles. Also used to place [[turrets]], [[walls]], [[Surveillance | surveillance gear]] and [[Ammo_Crates | ammo crates]].
| colspan="2" | Used to build structures, heal units or deconstruct enemy structures / vehicles. Also used to place [[turrets]], [[walls]], [[Surveillance | surveillance gear]] and [[Ammo_Crates | ammo crates]]. This is done with the secondary fire function.
|-
|-
| width="100px" |Damage: || 26
| width="100px" |Damage: || 1
|-
|-
| Class || [[Engineer]]
| Class || [[Engineer]]
|}
|}
|}
== '''Weapon table''' ==
=== '''Updated 2021/08/02''' ===
{| class="wikitable sortable"
! Weapon!! Damage !! Bullets !! CycleTime !! FalloffStart !! FalloffEnd !! MinimalDamage !! clip_size
{{InfWeap Table | weapon=imp_hmg | damage=19 | bullets=1 | cycletime=0.08 | falloffstart=0 | falloffend=10000 | minimaldamage=9 | clip_size=125}}
{{InfWeap Table | weapon=imp_machinepistol | damage=17 | bullets=1 | cycletime=0.4 | falloffstart=0 | falloffend=8000 | minimaldamage=8 | clip_size=15}}
{{InfWeap Table | weapon=imp_pistol1 | damage=19 | bullets=1 | cycletime=0.15 | falloffstart=0 | falloffend=10000 | minimaldamage=9 | clip_size=12}}
{{InfWeap Table | weapon=imp_pistol2 | damage=37 | bullets=1 | cycletime=0.3 | falloffstart=0 | falloffend=10000 | minimaldamage=18 | clip_size=7}}
{{InfWeap Table | weapon=imp_rifle1 | damage=25 | bullets=1 | cycletime=0.5 | falloffstart=0 | falloffend=10000 | minimaldamage=11 | clip_size=30}}
{{InfWeap Table | weapon=imp_rifle2 | damage=24 | bullets=1 | cycletime=0.09 | falloffstart=0 | falloffend=10000 | minimaldamage=12 | clip_size=40}}
{{InfWeap Table | weapon=imp_rifle3 | damage=60 | bullets=1 | cycletime=1.275 | falloffstart=0 | falloffend=10000 | minimaldamage=40 | clip_size=5}}
{{InfWeap Table | weapon=imp_shotgun | damage=15 | bullets=10 | cycletime=0.9 | falloffstart=0 | falloffend=5000 | minimaldamage=9 | clip_size=6}}
{{InfWeap Table | weapon=imp_smg1 | damage=18 | bullets=1 | cycletime=0.09 | falloffstart=0 | falloffend=10000 | minimaldamage=8 | clip_size=30}}
{{InfWeap Table | weapon=imp_smg2 | damage=19 | bullets=1 | cycletime=0.075 | falloffstart=0 | falloffend=10000 | minimaldamage=9 | clip_size=35}}
{{InfWeap Table | weapon=nf_50cal | damage=40 | bullets=1 | cycletime=0.25 | falloffstart=0 | falloffend=10000 | minimaldamage=20 | clip_size=10}}
{{InfWeap Table | weapon=nf_hmg | damage=19 | bullets=1 | cycletime=0.08 | falloffstart=0 | falloffend=10000 | minimaldamage=9 | clip_size=125}}
{{InfWeap Table | weapon=nf_pistol | damage=19 | bullets=1 | cycletime=0.15 | falloffstart=0 | falloffend=10000 | minimaldamage=9 | clip_size=12}}
{{InfWeap Table | weapon=nf_rifle | damage=26 | bullets=1 | cycletime=0.090 | falloffstart=0 | falloffend=10000 | minimaldamage=13 | clip_size=30}}
{{InfWeap Table | weapon=nf_scout_rifle | damage=60 | bullets=1 | cycletime=1.275 | falloffstart=0 | falloffend=10000 | minimaldamage=40 | clip_size=5}}
{{InfWeap Table | weapon=nf_shotgun | damage=15 | bullets=10 | cycletime=0.9 | falloffstart=0 | falloffend=10000 | minimaldamage=9 | clip_size=6}}
{{InfWeap Table | weapon=nf_shot_pistol | damage=20 | bullets=8 | cycletime=0.6 | falloffstart=0 | falloffend=10000 | minimaldamage=6 | clip_size=2}}
{{InfWeap Table | weapon=nf_smg1 | damage=18 | bullets=1 | cycletime=0.09 | falloffstart=0 | falloffend=10000 | minimaldamage=8 | clip_size=30}}
{{InfWeap Table | weapon=nf_smg2 | damage=19 | bullets=1 | cycletime=0.075 | falloffstart=0 | falloffend=10000 | minimaldamage=9 | clip_size=35}}
{{InfWeap Table | weapon=nf_smg3 | damage=27 | bullets=1 | cycletime=0.12 | falloffstart=0 | falloffend=10000 | minimaldamage=13 | clip_size=20}}
|}
|}


Line 585: Line 667:
* Various [[Skills|skills]] can modify these default values.  For example, the general ''"Ammo Increase"'' skill will double the ammo carrying capacity of all weapons and grenades, and the [[Rifleman|Rifleman's]] class specific skill ''"Damage Increase"'' will increase damage dealt by your pistols and rifles by 10%.
* Various [[Skills|skills]] can modify these default values.  For example, the general ''"Ammo Increase"'' skill will double the ammo carrying capacity of all weapons and grenades, and the [[Rifleman|Rifleman's]] class specific skill ''"Damage Increase"'' will increase damage dealt by your pistols and rifles by 10%.


* Grenadier RPG Rockets no longer significantly damage buildings. This was implemented in 2.2 to prevent rocket sniping. ML turrets placed by the commander or an Engineer are unaffected.
*You can prime grenades. Sticky and sticky stun grenades have a fuse of 6s, seismic grenades of 5s, explosive and concussion nades of 4s (Smoke Grenades 0.5s). Just hold the grenade as long as you deem necessary. When released, the fuse will keep running, and the grenade will explode prematurely. Use this to your advantage to give the enemy no chance to escape. A grenade will always retain a minimum fuse of 2 seconds (beside smoke grenades). You cannot blow yourself up when priming a grenade


*You can prime grenades. All grenades have a fuse of 6 seconds (except the concussion grenade, it has a fuse of 4 seconds). Just hold the grenade as long as you deem necessary. When released, the fuse will keep running, and the grenade will explode prematurely. Use this to your advantage to give the enemy no chance to escape. A grenade will always retain a minimum fuse of 2 seconds. You cannot blow yourself up when priming a grenade
*It is best not to let your engineer tool reach 0 charge when utilizing it. Doing so will take double the time to finish your task as the tool needs to reboot to once again reach 1 charge. Always remember to stop using the tool once it reaches 1 charge and let it recharge.


[[Category:Gameplay|Weapons]] [[Category:Weapons|Weapons]]
[[Category:Gameplay|Weapons]] [[Category:Weapons|Weapons]]

Latest revision as of 19:24, 2 August 2021

Home > Weapons

This page lists infantry weapons. For lists of vehicle weapons, check the Vehicle Weapon Appendix.


Weapons Appendix

Pistols

Pistols are semi-automatic weapons designed for close quarter combat, although they can sometimes prove quite useful over longer ranges.

Brenodi Empire Standard Issue Pistol
Brenodi 9mm Pistol (Pistol 1)
Standard issue Brenodi pistol. The NF pistol and the BE pistol 1 share the same values.
Damage: 30 (Minimum 17)
Clip Size: 12
Ammo Limit: 36
Accuracy: High
Rate Of Fire: 0.15
Falloff/Base: 1000
Melee/cycle: 50/.5
Class Engineer, Scout, Grenadier, Rifleman
Brenodi Empire High Caliber Pistol
Brenodi Heavy Pistol (Pistol 2)
Heavy version of the standard issue Brenodi pistol.
Damage: 60 (Minimum 25)
Clip Size: 7
Ammo Limit: 21 for Grenadier/14 for Rifleman
Accuracy: Medium
Rate Of Fire: 0.2
Falloff/Base: 1000
Melee/cycle: 50/.5
Class Grenadier, Rifleman
Brenodi Automatic Pistol (Pistol 3)
The Brenodi Machine pistol offers short range superiority with a large clip and high rate of fire
Damage: 22 (Minimum 10)
Clip Size: 18
Ammo Limit: 36
Accuracy: Low
Rate Of Fire: 0.075
Falloff/Base: 1000
Melee/cycle: 50/.5
Class Engineer, Scout, Grenadier, Rifleman
NF 9mm Pistol
Northern Faction 9mm Pistol (Pistol 1)
Standard sidearm for the Northern Faction. The NF Pistol and the BE Pistol share the same values.
Damage: 30 (Minimum 17)
Clip Size: 12
Ammo Limit: 36
Accuracy: High
Rate of Fire: .15
Falloff/Base: 1000
Melee/cycle: 50/.5
Class Engineer, Scout, Grenadier, Rifleman
Northern Faction Shot Pistol
Northern Faction Shot Pistol (Pistol 2)
Armed with dual shotgun shells for close range action.
Damage: 16 pellets x 12 damage each (Minimum 9 damage each)
Clip Size: 2
Ammo Limit: 18
Accuracy: Low
Rate of Fire: .5
Falloff/Base: 350
Melee/cycle: 50/.5
Class Grenadier, Rifleman

Submachine Guns

Submachine Guns are automatic weapons designed for close to medium quarter combat. They have a high Rate of Fire, but a low damage potential.

Brenodi Empire Ranged SMG
Brenodi Empire SMG 1
Standard issue SMG. Accurate but weak.
Damage: 25 (Minimum 15)
Clip Size: 30
Ammo Limit: 90
Accuracy: High
Rate of Fire: 0.09
Falloff/Base: 1500
Melee/cycle: 50/.5
Class Engineer, Scout
Brenodi Empire Close Quarters SMG
Brenodi Empire SMG 2
Close Quarters SMG with great firerate.
Damage: 35 (Minimum 15)
Clip Size: 35
Ammo Limit: 105
Accuracy: Medium
Rate of Fire: 0.085
Falloff/Base: 1000
Melee/cycle: 50/.5
Class Engineer, Scout
Northern Faction Ranged SMG
Northern Faction SMG 1
Standard issue SMG. Accurate but weak.
Damage: 25 (Minimum 15)
Clip Size: 30
Ammo Limit: 90
Accuracy: High
Rate of Fire: 0.09
Falloff/Base: 1500
Melee/cycle: 50/.5
Class Engineer, Scout
Northern Faction Close Quarters SMG
Northern Faction SMG 2
Close Quarters SMG with great firerate.
Damage: 35 (Minimum 15)
Clip Size: 35
Ammo Limit: 105
Accuracy: Medium
Rate of Fire: 0.085
Falloff/Base: 1000/.9
Melee/cycle: 50/.5
Class Engineer, Scout

Rifles

Rifles are (semi-)automatic weapons that are designed for all-range combat. They have a high rate of fire and a high damage potential. The standard and heavy rifles are equipped with ironsights which reduce spread by 25%, while the scout rifles are equipped with scopes imparting near perfect accuracy when used.

Brenodi Empire Heavy Rifle
Brenodi Heavy Rifle
The standard issue ranged rifle.
Damage: 35 (Minimum 20)
Clip Size: 40
Ammo Limit: 140
Accuracy: Medium-High
Rate of Fire: 0.08
Falloff/Base: 2000/.8
Class Rifleman
Brenodi Empire Assault Rifle
Brenodi Assault Rifle
The assault rifle is designed especially for long range combat.
Damage: 30 (Minimum 20)
Clip Size: 20
Ammo Limit: 80
Accuracy: High
Rate of Fire: 0.075
Falloff/Base: 2500/.9
Class Rifleman
Brenodi Empire Ranged Rifle
Brenodi Scout (Ranged) Rifle
Ranged rifle equipped with a good zoom but a small clip.
Damage: 45 (Minimum 30)
Clip Size: 10
Ammo Limit: 20
Accuracy: Extreme high
Rate of Fire: 1.275
Falloff/Base: 6000/.85
Class Scout
Northern Faction Standard Issue Assault Rifle
Northern Faction Assault Rifle
The standard issue assault rifle with ironsights for improved aim.
Damage: 35 (Minimum 15)
Clip Size: 30
Ammo Limit: 90
Accuracy: Medium-High
Rate of Fire: 0.07
Falloff/Base: 1500/.85
Class Rifleman
Northern Faction .50 Cal Rifle
Northern Faction .50cal Rifle
Very heavy semi-automatic rifle with a small clip.
Damage: 35 (Minimum 30)
Clip Size: 15
Ammo Limit: 45
Accuracy: High-Extreme High
Rate of Fire: 0.18
Falloff/Base: 2500/.9
Class Rifleman
Northern Faction Ranged Rifle
Northern Faction Scout (Ranged) Rifle
Ranged rifle equipped with a good zoom but a small clip.
Damage: 45 (Minimum 30)
Clip Size: 10
Ammo Limit: 20
Accuracy: Extreme High
Rate of Fire: 1.275
Falloff/Base: 6000/.85
Class Scout

Heavy Machine Guns

Heavy Machine Guns contain large ammo clips and can lay down hundreds of round per minute. As such, they are best used to suppress enemy movement and advances.

Brenodi Empire Heavy Machine Gun
Brenodi Heavy Machine Gun
Equipped with a very large clip, this machine gun is ideal for suppression fire.
Damage: 30 (Minimum 20)
Clip Size: 200
Ammo Limit: 200
Accuracy: Medium
Rate of Fire: 0.09
Falloff/Base: 1500/.75
Class Rifleman
Northern Faction Heavy Machine Gun
Northern Faction Heavy Machine Gun
Equipped with a very large clip, this machine gun is ideal for suppression fire.
Damage: 30 (Minimum 20)
Clip Size: 200
Ammo Limit: 200
Accuracy: Medium
Rate of Fire: 0.09
Falloff/Base: 1500/.75
Class Rifleman

Heavy Weapons

Heavy weapons designed for anti-vehicle/anti-inplacement. These are the only weapons besides grenades that can damage vehicles.

Brenodi Empire Rocket Launcher
Brenodi Rocket Launcher
Guided missile launcher, well suited to the anti-armor role.
Damage: 130
Clip Size: 1
Ammo Limit: 12 Rockets
Accuracy: Guided or Dumb-Fire
Rate of Fire: 3
Class Grenadier
Nothern Faction Rocket Launcher
Northern Faction Rocket Launcher
Guided missile launcher, well suited to the anti-armor role.
Damage: 130
Clip Size: 1
Ammo Limit: 12 Rockets
Accuracy: Guided or Dumb-Fire
Rate of Fire: 3
Class Grenadier
Brenodi Empire Mortar
Brenodi Mortar
Long range mortar that must be propped in a crouch before firing. Its range makes it ideal for destroying structures as well as indirect fire.
Damage: 130
Clip Size: 1
Ammo Limit: 12 Rounds
Accuracy:
Rate of Fire: 2
Class Grenadier
Northern Faction Mortar
Northern Faction Mortar
Long range mortar that must be propped in a crouch before firing. Its range makes it ideal for destroying structures as well as indirect fire.
Damage: 130
Clip Size: 1
Ammo Limit: 12 Rounds
Accuracy:
Rate of Fire: 2
Class Grenadier

Equipment

Equipment are all hand-held objects that may prove useful to the playing class. They range from binoculars to anti-personnel/anti-tank mines.

Northern Faction Binoculars
Binoculars
Used to observe enemy activity and call in strikes.
Class Scout
Brenodi Empire Mine (Top)
Brenodi Mine
Defensive landmine that is effective against infantry and armor.
Damage: 160
Ammo Limit: 5 Mines
Class Grenadier
Northern Faction Mine
Northern Faction Mine
Defensive landmine that is effective against infantry and armor.
Damage: 160
Ammo Limit: 5 Mines
Class Grenadier
Brenodi Empire Standard Issue Grenade
Northern Faction Standard Issue Grenade
Concussion Grenade
A blinding flash grenade that affects turrets and infantry.
Ammo Limit: 2 Grenades
Class Scout
Explosive Grenade
A frag grenade that damages armor, buildings and infantry (damage dealt to buildings is reduced by 10).
Ammo Limit: 5 Grenades
Class Rifleman
Seismic Grenade
Extremely effective at destroying buildings and defensive structures but ineffective against infentry and vehicles.
Ammo Limit: 5 Grenades
Class Engineer
Sticky Bomb
Light anti-vehicular bomb with an adhesive surface. The user needs to be near the target for it to be effectively thrown and attached.
Ammo Limit: 2 Bombs
Class Rifleman
Sticky Stun Bomb
Light anti-vehicular bomb with an adhesive surface that causes an immense heat increase. The user needs to be near the target for it to be effectively thrown and attached.
Ammo Limit: 2 Bombs
Class Scout
Brenodi Empire Engineer Tool
Northern Faction Engineer Tool
Engineer Tool
Used to build structures, heal units or deconstruct enemy structures / vehicles. Also used to place turrets, walls, surveillance gear and ammo crates. This is done with the secondary fire function.
Damage: 1
Class Engineer

Weapon table

Updated 2021/08/02

Weapon Damage Bullets CycleTime FalloffStart FalloffEnd MinimalDamage clip_size
imp_hmg 19 1 0.08 0 10000 9 125
imp_machinepistol 17 1 0.4 0 8000 8 15
imp_pistol1 19 1 0.15 0 10000 9 12
imp_pistol2 37 1 0.3 0 10000 18 7
imp_rifle1 25 1 0.5 0 10000 11 30
imp_rifle2 24 1 0.09 0 10000 12 40
imp_rifle3 60 1 1.275 0 10000 40 5
imp_shotgun 15 10 0.9 0 5000 9 6
imp_smg1 18 1 0.09 0 10000 8 30
imp_smg2 19 1 0.075 0 10000 9 35
nf_50cal 40 1 0.25 0 10000 20 10
nf_hmg 19 1 0.08 0 10000 9 125
nf_pistol 19 1 0.15 0 10000 9 12
nf_rifle 26 1 0.090 0 10000 13 30
nf_scout_rifle 60 1 1.275 0 10000 40 5
nf_shotgun 15 10 0.9 0 10000 9 6
nf_shot_pistol 20 8 0.6 0 10000 6 2
nf_smg1 18 1 0.09 0 10000 8 30
nf_smg2 19 1 0.075 0 10000 9 35
nf_smg3 27 1 0.12 0 10000 13 20

Tips

  • Various skills can modify these default values. For example, the general "Ammo Increase" skill will double the ammo carrying capacity of all weapons and grenades, and the Rifleman's class specific skill "Damage Increase" will increase damage dealt by your pistols and rifles by 10%.
  • You can prime grenades. Sticky and sticky stun grenades have a fuse of 6s, seismic grenades of 5s, explosive and concussion nades of 4s (Smoke Grenades 0.5s). Just hold the grenade as long as you deem necessary. When released, the fuse will keep running, and the grenade will explode prematurely. Use this to your advantage to give the enemy no chance to escape. A grenade will always retain a minimum fuse of 2 seconds (beside smoke grenades). You cannot blow yourself up when priming a grenade
  • It is best not to let your engineer tool reach 0 charge when utilizing it. Doing so will take double the time to finish your task as the tool needs to reboot to once again reach 1 charge. Always remember to stop using the tool once it reaches 1 charge and let it recharge.