Weapons: Difference between revisions
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''This page lists infantry weapons. For lists of vehicle weapons, check the [[Vehicle Weapon Appendix]].'' | ''This page lists infantry weapons. For lists of vehicle weapons, check the [[Vehicle Weapon Appendix]].'' | ||
'''Weapons Appendix''' | '''Weapons Appendix''' | ||
== '''Pistols''' == | == '''Pistols''' == | ||
Line 18: | Line 13: | ||
| width="300px" | [[Image:BE_PISTOL1_1.png|thumb|left|Brenodi Empire Standard Issue Pistol]] || | | width="300px" | [[Image:BE_PISTOL1_1.png|thumb|left|Brenodi Empire Standard Issue Pistol]] || | ||
{| | {| | ||
| colspan="2" | '''Brenodi Pistol''' | | colspan="2" | '''Brenodi 9mm Pistol (Pistol 1)''' | ||
|- | |- | ||
| colspan="2" | Standard issue Brenodi pistol. The NF pistol and the BE pistol 1 share the same values. | | colspan="2" | Standard issue Brenodi pistol. The NF pistol and the BE pistol 1 share the same values. | ||
|- | |- | ||
| width="100px" |Damage: || | | width="100px" |Damage: || 30 (Minimum 17) | ||
|- | |- | ||
|Clip Size: || 12 | |Clip Size: || 12 | ||
|- | |- | ||
|Ammo Limit: || | |Ammo Limit: || 36 | ||
|- | |- | ||
|Accuracy: || High | |Accuracy: || High | ||
Line 32: | Line 27: | ||
|Rate Of Fire: || 0.15 | |Rate Of Fire: || 0.15 | ||
|- | |- | ||
|Falloff/Base: || | |Falloff/Base: || 1000 | ||
|- | |- | ||
|Melee/cycle: || 50/.5 | |Melee/cycle: || 50/.5 | ||
|- | |- | ||
| Class || [[Engineer]], [[Scout]], [[Grenadier]], [[Rifleman]] | | Class || [[Engineer]], [[Scout]], [[Grenadier]], [[Rifleman]] | ||
|} | |} | ||
|} | |} | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| width="300px" | [[Image:BE_PISTOL2_1.png|thumb|left|Brenodi Empire High Caliber Pistol]] || | | width="300px" | [[Image:BE_PISTOL2_1.png|thumb|left|Brenodi Empire High Caliber Pistol]] || | ||
{| | {| | ||
| colspan="2" | '''Brenodi Pistol 2''' | | colspan="2" | '''Brenodi Heavy Pistol (Pistol 2)''' | ||
|- | |- | ||
| colspan="2" | Heavy version of the | | colspan="2" | Heavy version of the standard issue Brenodi pistol. | ||
|- | |- | ||
| width="100px" |Damage: || | | width="100px" |Damage: || 60 (Minimum 25) | ||
|- | |- | ||
|Clip Size: || 7 | |Clip Size: || 7 | ||
Line 60: | Line 53: | ||
|Rate Of Fire: || 0.2 | |Rate Of Fire: || 0.2 | ||
|- | |- | ||
|Falloff/Base: || | |Falloff/Base: || 1000 | ||
|- | |- | ||
|Melee/cycle: || 50/.5 | |Melee/cycle: || 50/.5 | ||
|- | |- | ||
| Class || [[Grenadier]], [[Rifleman]] | | Class || [[Grenadier]], [[Rifleman]] | ||
|} | |} | ||
|} | |} | ||
{| | |||
| colspan="2" | '''Brenodi Automatic Pistol (Pistol 3)''' | |||
|- | |||
| colspan="2" | The Brenodi Machine pistol offers short range superiority with a large clip and high rate of fire | |||
|- | |||
| width="100px" |Damage: || 22 (Minimum 10) | |||
|- | |||
|Clip Size: || 18 | |||
|- | |||
|Ammo Limit: || 36 | |||
|- | |||
|Accuracy: || Low | |||
|- | |||
|Rate Of Fire: || 0.075 | |||
|- | |||
|Falloff/Base: || 1000 | |||
|- | |||
|Melee/cycle: || 50/.5 | |||
|- | |||
| Class || [[Engineer]], [[Scout]], [[Grenadier]], [[Rifleman]] | |||
|} | |||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| width="300px" | [[Image:Ravenarms9mm.jpg|thumb|left|NF 9mm Pistol]] || | | width="300px" | [[Image:Ravenarms9mm.jpg|thumb|left|NF 9mm Pistol]] || | ||
{| | {| | ||
| colspan="2" | '''Northern Faction 9mm Pistol''' | | colspan="2" | '''Northern Faction 9mm Pistol (Pistol 1)''' | ||
|- | |- | ||
| colspan="2" | Standard sidearm for the Northern Faction. The NF | | colspan="2" | Standard sidearm for the Northern Faction. The NF Pistol and the BE Pistol share the same values. | ||
|- | |- | ||
| width="100px" |Damage: || | | width="100px" |Damage: || 30 (Minimum 17) | ||
|- | |- | ||
|Clip Size: || 12 | |Clip Size: || 12 | ||
|- | |- | ||
|Ammo Limit: || | |Ammo Limit: || 36 | ||
|- | |- | ||
|Accuracy: || High | |Accuracy: || High | ||
Line 89: | Line 101: | ||
|Rate of Fire: || .15 | |Rate of Fire: || .15 | ||
|- | |- | ||
|Falloff/Base: || | |Falloff/Base: || 1000 | ||
|- | |- | ||
|Melee/cycle: || 50/.5 | |Melee/cycle: || 50/.5 | ||
|- | |- | ||
| Class || [[Engineer]], [[Scout]], [[Grenadier]], [[Rifleman]] | | Class || [[Engineer]], [[Scout]], [[Grenadier]], [[Rifleman]] | ||
Line 103: | Line 113: | ||
| width="300px" | [[Image:NF_PISTOL2_1.png|thumb|left|Northern Faction Shot Pistol]] || | | width="300px" | [[Image:NF_PISTOL2_1.png|thumb|left|Northern Faction Shot Pistol]] || | ||
{| | {| | ||
| colspan="2" | '''Northern Faction Shot Pistol''' | | colspan="2" | '''Northern Faction Shot Pistol (Pistol 2)''' | ||
|- | |- | ||
| colspan="2" | Armed with dual shotgun shells for close range action. | | colspan="2" | Armed with dual shotgun shells for close range action. | ||
|- | |- | ||
| width="100px" |Damage: || | | width="100px" |Damage: || 16 pellets x 12 damage each (Minimum 9 damage each) | ||
|- | |- | ||
|Clip Size: || 2 | |Clip Size: || 2 | ||
|- | |- | ||
|Ammo Limit: || | |Ammo Limit: || 18 | ||
|- | |- | ||
|Accuracy: || Low | |Accuracy: || Low | ||
Line 120: | Line 130: | ||
|- | |- | ||
|Melee/cycle: || 50/.5 | |Melee/cycle: || 50/.5 | ||
|- | |- | ||
| Class || [[Grenadier]], [[Rifleman]] | | Class || [[Grenadier]], [[Rifleman]] | ||
Line 128: | Line 136: | ||
== '''Submachine Guns''' == | == '''Submachine Guns''' == | ||
'''Submachine Guns are automatic weapons designed for close to medium quarter combat. They have a | '''Submachine Guns are automatic weapons designed for close to medium quarter combat. They have a high Rate of Fire, but a low damage potential.''' | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| width="300px" | [[Image:BE_SMG1_2.png|thumb|left|Brenodi Empire | | width="300px" | [[Image:BE_SMG1_2.png|thumb|left|Brenodi Empire Ranged SMG]] || | ||
{| | {| | ||
| colspan="2" | '''Brenodi | | colspan="2" | '''Brenodi Empire SMG 1''' | ||
|- | |- | ||
| colspan="2" | Standard issue SMG. Accurate but weak. | | colspan="2" | Standard issue SMG. Accurate but weak. | ||
|- | |- | ||
| width="100px" |Damage: || | | width="100px" |Damage: || 25 (Minimum 15) | ||
|- | |- | ||
|Clip Size: || 30 | |Clip Size: || 30 | ||
|- | |- | ||
|Ammo Limit: || | |Ammo Limit: || 90 | ||
|- | |- | ||
|Accuracy: || High | |Accuracy: || High | ||
Line 148: | Line 156: | ||
|Rate of Fire: || 0.09 | |Rate of Fire: || 0.09 | ||
|- | |- | ||
|Falloff/Base: || | |Falloff/Base: || 1500 | ||
|- | |- | ||
|Melee/cycle: || 50/.5 | |Melee/cycle: || 50/.5 | ||
|- | |- | ||
| Class || [[Engineer]], [[Scout]] | | Class || [[Engineer]], [[Scout]] | ||
Line 160: | Line 166: | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| width="300px" | [[Image:BE_SMG2_2.png|thumb|left|Brenodi Empire | | width="300px" | [[Image:BE_SMG2_2.png|thumb|left|Brenodi Empire Close Quarters SMG]] || | ||
{| | {| | ||
| colspan="2" | '''Brenodi SMG 2''' | | colspan="2" | '''Brenodi Empire SMG 2''' | ||
|- | |- | ||
| colspan="2" | | | colspan="2" | Close Quarters SMG with great firerate. | ||
|- | |- | ||
| width="100px" |Damage: || | | width="100px" |Damage: || 35 (Minimum 15) | ||
|- | |- | ||
|Clip Size: || | |Clip Size: || 35 | ||
|- | |- | ||
|Ammo Limit: || | |Ammo Limit: || 105 | ||
|- | |- | ||
|Accuracy: || Medium | |Accuracy: || Medium | ||
Line 176: | Line 182: | ||
|Rate of Fire: || 0.085 | |Rate of Fire: || 0.085 | ||
|- | |- | ||
|Falloff/Base: || 1000 | |Falloff/Base: || 1000 | ||
|- | |- | ||
|Melee/cycle: || 50/.5 | |Melee/cycle: || 50/.5 | ||
|- | |- | ||
| Class || [[Engineer]], [[Scout]] | | Class || [[Engineer]], [[Scout]] | ||
Line 188: | Line 192: | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| width="300px" | [[Image:NF_SMG1_2.png|thumb|left|Northern Faction | | width="300px" | [[Image:NF_SMG1_2.png|thumb|left|Northern Faction Ranged SMG]] || | ||
{| | {| | ||
| colspan="2" | '''Northern Faction SMG 1''' | | colspan="2" | '''Northern Faction SMG 1''' | ||
Line 194: | Line 198: | ||
| colspan="2" | Standard issue SMG. Accurate but weak. | | colspan="2" | Standard issue SMG. Accurate but weak. | ||
|- | |- | ||
| width="100px" |Damage: || | | width="100px" |Damage: || 25 (Minimum 15) | ||
|- | |- | ||
|Clip Size: || 30 | |Clip Size: || 30 | ||
|- | |- | ||
|Ammo Limit: || | |Ammo Limit: || 90 | ||
|- | |- | ||
|Accuracy: || High | |Accuracy: || High | ||
Line 204: | Line 208: | ||
|Rate of Fire: || 0.09 | |Rate of Fire: || 0.09 | ||
|- | |- | ||
|Falloff/Base: || | |Falloff/Base: || 1500 | ||
|- | |- | ||
|Melee/cycle: || 50/.5 | |Melee/cycle: || 50/.5 | ||
|- | |- | ||
| Class || [[Engineer]], [[Scout]] | | Class || [[Engineer]], [[Scout]] | ||
Line 216: | Line 218: | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| width="300px" | [[Image:NF_SMG2_2.png|thumb|left|Northern Faction | | width="300px" | [[Image:NF_SMG2_2.png|thumb|left|Northern Faction Close Quarters SMG]] || | ||
{| | {| | ||
| colspan="2" | '''Northern Faction SMG 2''' | | colspan="2" | '''Northern Faction SMG 2''' | ||
|- | |- | ||
| colspan="2" | | | colspan="2" | Close Quarters SMG with great firerate. | ||
|- | |- | ||
| width="100px" |Damage: || | | width="100px" |Damage: || 35 (Minimum 15) | ||
|- | |- | ||
|Clip Size: || 35 | |Clip Size: || 35 | ||
|- | |- | ||
|Ammo Limit: || | |Ammo Limit: || 105 | ||
|- | |- | ||
|Accuracy: || Medium | |Accuracy: || Medium | ||
Line 235: | Line 237: | ||
|- | |- | ||
|Melee/cycle: || 50/.5 | |Melee/cycle: || 50/.5 | ||
|- | |- | ||
| Class || [[Engineer]], [[Scout]] | | Class || [[Engineer]], [[Scout]] | ||
Line 253: | Line 253: | ||
| colspan="2" | The standard issue ranged rifle. | | colspan="2" | The standard issue ranged rifle. | ||
|- | |- | ||
| width="100px" |Damage: || 35(Minimum 20) | | width="100px" |Damage: || 35 (Minimum 20) | ||
|- | |- | ||
|Clip Size: || 40 | |Clip Size: || 40 | ||
|- | |- | ||
|Ammo Limit: || | |Ammo Limit: || 140 | ||
|- | |- | ||
|Accuracy: || Medium-High | |Accuracy: || Medium-High | ||
Line 264: | Line 264: | ||
|- | |- | ||
|Falloff/Base: || 2000/.8 | |Falloff/Base: || 2000/.8 | ||
|- | |- | ||
| Class || [[Rifleman]] | | Class || [[Rifleman]] | ||
Line 279: | Line 277: | ||
| colspan="2" | The assault rifle is designed especially for long range combat. | | colspan="2" | The assault rifle is designed especially for long range combat. | ||
|- | |- | ||
| width="100px" |Damage: || 30(Minimum 20) | | width="100px" |Damage: || 30 (Minimum 20) | ||
|- | |- | ||
|Clip Size: || | |Clip Size: || 20 | ||
|- | |- | ||
|Ammo Limit: || | |Ammo Limit: || 80 | ||
|- | |- | ||
|Accuracy: || High | |Accuracy: || High | ||
Line 290: | Line 288: | ||
|- | |- | ||
|Falloff/Base: || 2500/.9 | |Falloff/Base: || 2500/.9 | ||
|- | |- | ||
| Class || [[Rifleman]] | | Class || [[Rifleman]] | ||
Line 305: | Line 301: | ||
| colspan="2" | Ranged rifle equipped with a good zoom but a small clip. | | colspan="2" | Ranged rifle equipped with a good zoom but a small clip. | ||
|- | |- | ||
| width="100px" |Damage: || | | width="100px" |Damage: || 45 (Minimum 30) | ||
|- | |- | ||
|Clip Size: || 10 | |Clip Size: || 10 | ||
|- | |- | ||
|Ammo Limit: || | |Ammo Limit: || 20 | ||
|- | |- | ||
|Accuracy: || Extreme high | |Accuracy: || Extreme high | ||
Line 316: | Line 312: | ||
|- | |- | ||
|Falloff/Base: || 6000/.85 | |Falloff/Base: || 6000/.85 | ||
|- | |- | ||
| Class || [[Scout]] | | Class || [[Scout]] | ||
Line 331: | Line 325: | ||
| colspan="2" | The standard issue assault rifle with ironsights for improved aim. | | colspan="2" | The standard issue assault rifle with ironsights for improved aim. | ||
|- | |- | ||
| width="100px" |Damage: || 35(Minimum | | width="100px" |Damage: || 35 (Minimum 15) | ||
|- | |- | ||
|Clip Size: || 30 | |Clip Size: || 30 | ||
|- | |- | ||
|Ammo Limit: || | |Ammo Limit: || 90 | ||
|- | |- | ||
|Accuracy: || Medium-High | |Accuracy: || Medium-High | ||
Line 342: | Line 336: | ||
|- | |- | ||
|Falloff/Base: || 1500/.85 | |Falloff/Base: || 1500/.85 | ||
|- | |- | ||
| Class || [[Rifleman]] | | Class || [[Rifleman]] | ||
Line 357: | Line 349: | ||
| colspan="2" | Very heavy semi-automatic rifle with a small clip. | | colspan="2" | Very heavy semi-automatic rifle with a small clip. | ||
|- | |- | ||
| width="100px" |Damage: || | | width="100px" |Damage: || 35 (Minimum 30) | ||
|- | |- | ||
|Clip Size: || 15 | |Clip Size: || 15 | ||
|- | |- | ||
|Ammo Limit: || | |Ammo Limit: || 45 | ||
|- | |- | ||
|Accuracy: || High-Extreme High | |Accuracy: || High-Extreme High | ||
Line 368: | Line 360: | ||
|- | |- | ||
|Falloff/Base: || 2500/.9 | |Falloff/Base: || 2500/.9 | ||
|- | |- | ||
| Class || [[Rifleman]] | | Class || [[Rifleman]] | ||
Line 383: | Line 373: | ||
| colspan="2" | Ranged rifle equipped with a good zoom but a small clip. | | colspan="2" | Ranged rifle equipped with a good zoom but a small clip. | ||
|- | |- | ||
| width="100px" |Damage: || | | width="100px" |Damage: || 45 (Minimum 30) | ||
|- | |- | ||
|Clip Size: || 10 | |Clip Size: || 10 | ||
|- | |- | ||
|Ammo Limit: || | |Ammo Limit: || 20 | ||
|- | |- | ||
|Accuracy: || Extreme High | |Accuracy: || Extreme High | ||
Line 394: | Line 384: | ||
|- | |- | ||
|Falloff/Base: || 6000/.85 | |Falloff/Base: || 6000/.85 | ||
|- | |- | ||
| Class || [[Scout]] | | Class || [[Scout]] | ||
Line 401: | Line 389: | ||
|} | |} | ||
== '''Heavy | == '''Heavy Machine Guns''' == | ||
''' | '''Heavy Machine Guns contain large ammo clips and can lay down hundreds of round per minute. As such, they are best used to suppress enemy movement and advances.''' | ||
{| | {| | ||
Line 410: | Line 398: | ||
| colspan="2" | '''Brenodi Heavy Machine Gun''' | | colspan="2" | '''Brenodi Heavy Machine Gun''' | ||
|- | |- | ||
| colspan="2" | Equipped with a very large clip, this machine gun is ideal for | | colspan="2" | Equipped with a very large clip, this machine gun is ideal for suppression fire. | ||
|- | |- | ||
| width="100px" |Damage: || 30(Minimum | | width="100px" |Damage: || 30 (Minimum 20) | ||
|- | |- | ||
|Clip Size: || 200 | |Clip Size: || 200 | ||
|- | |- | ||
|Ammo Limit: || | |Ammo Limit: || 200 | ||
|- | |- | ||
|Accuracy: || Medium | |Accuracy: || Medium | ||
Line 423: | Line 411: | ||
|- | |- | ||
|Falloff/Base: || 1500/.75 | |Falloff/Base: || 1500/.75 | ||
|- | |- | ||
| Class || [[Rifleman]] | | Class || [[Rifleman]] | ||
Line 436: | Line 422: | ||
| colspan="2" | '''Northern Faction Heavy Machine Gun''' | | colspan="2" | '''Northern Faction Heavy Machine Gun''' | ||
|- | |- | ||
| colspan="2" | Equipped with a very large clip, this machine gun is ideal for | | colspan="2" | Equipped with a very large clip, this machine gun is ideal for suppression fire. | ||
|- | |- | ||
| width="100px" |Damage: || 30(Minimum | | width="100px" |Damage: || 30 (Minimum 20) | ||
|- | |- | ||
|Clip Size: || 200 | |Clip Size: || 200 | ||
|- | |- | ||
|Ammo Limit: || | |Ammo Limit: || 200 | ||
|- | |- | ||
|Accuracy: || Medium | |Accuracy: || Medium | ||
Line 449: | Line 435: | ||
|- | |- | ||
|Falloff/Base: || 1500/.75 | |Falloff/Base: || 1500/.75 | ||
|- | |- | ||
| Class || [[Rifleman]] | | Class || [[Rifleman]] | ||
Line 457: | Line 441: | ||
== '''Heavy Weapons''' == | == '''Heavy Weapons''' == | ||
'''Heavy weapons designed for anti-vehicle/anti-inplacement. These are the only weapons besides | '''Heavy weapons designed for anti-vehicle/anti-inplacement. These are the only weapons besides grenades that can damage vehicles.''' | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
Line 470: | Line 454: | ||
|Clip Size: || 1 | |Clip Size: || 1 | ||
|- | |- | ||
|Ammo Limit: || | |Ammo Limit: || 12 Rockets | ||
|- | |- | ||
|Accuracy: || Guided | |Accuracy: || Guided or Dumb-Fire | ||
|- | |- | ||
|Rate of Fire: || 3 | |Rate of Fire: || 3 | ||
|- | |- | ||
| Class || [[Grenadier]] | | Class || [[Grenadier]] | ||
Line 494: | Line 476: | ||
|Clip Size: || 1 | |Clip Size: || 1 | ||
|- | |- | ||
|Ammo Limit: || | |Ammo Limit: || 12 Rockets | ||
|- | |- | ||
|Accuracy: || Guided | |Accuracy: || Guided or Dumb-Fire | ||
|- | |- | ||
|Rate of Fire: || 3 | |Rate of Fire: || 3 | ||
|- | |- | ||
| Class || [[Grenadier]] | | Class || [[Grenadier]] | ||
Line 518: | Line 498: | ||
|Clip Size: || 1 | |Clip Size: || 1 | ||
|- | |- | ||
|Ammo Limit: || | |Ammo Limit: || 12 Rounds | ||
|- | |- | ||
|Accuracy: || | |Accuracy: || | ||
|- | |- | ||
|Rate of Fire: || 2 | |Rate of Fire: || 2 | ||
|- | |- | ||
| Class || [[Grenadier]] | | Class || [[Grenadier]] | ||
Line 542: | Line 520: | ||
|Clip Size: || 1 | |Clip Size: || 1 | ||
|- | |- | ||
|Ammo Limit: || | |Ammo Limit: || 12 Rounds | ||
|- | |- | ||
|Accuracy: || | |Accuracy: || | ||
|- | |- | ||
|Rate of Fire: || 2 | |Rate of Fire: || 2 | ||
|- | |- | ||
| Class || [[Grenadier]] | | Class || [[Grenadier]] | ||
Line 565: | Line 541: | ||
| colspan="2" | Used to observe enemy activity and call in strikes. | | colspan="2" | Used to observe enemy activity and call in strikes. | ||
|- | |- | ||
|Class || [[Scout]] | | Class || [[Scout]] | ||
|} | |} | ||
|} | |} | ||
Line 575: | Line 551: | ||
| colspan="2" | '''Brenodi Mine''' | | colspan="2" | '''Brenodi Mine''' | ||
|- | |- | ||
| colspan="2" | Defensive landmine that is effective | | colspan="2" | Defensive landmine that is effective against infantry and armor. | ||
|- | |- | ||
| width="100px" |Damage: || 160 | | width="100px" |Damage: || 160 | ||
Line 591: | Line 567: | ||
| colspan="2" | '''Northern Faction Mine''' | | colspan="2" | '''Northern Faction Mine''' | ||
|- | |- | ||
| colspan="2" | Defensive landmine that is effective | | colspan="2" | Defensive landmine that is effective against infantry and armor. | ||
|- | |- | ||
| width="100px" |Damage: || 160 | | width="100px" |Damage: || 160 | ||
Line 605: | Line 581: | ||
| width="300px" | [[Image:BE_GREN.png|thumb|left|Brenodi Empire Standard Issue Grenade]][[Image:NF_GREN.png|thumb|left|Northern Faction Standard Issue Grenade]] || | | width="300px" | [[Image:BE_GREN.png|thumb|left|Brenodi Empire Standard Issue Grenade]][[Image:NF_GREN.png|thumb|left|Northern Faction Standard Issue Grenade]] || | ||
{| | {| | ||
| colspan="2" | '''Concussion Grenade''' | | colspan="2" | '''Concussion Grenade''' | ||
|- | |- | ||
| colspan="2" | A blinding flash grenade that affects turrets and infantry. | | colspan="2" | A blinding flash grenade that affects turrets and infantry. | ||
|- | |- | ||
|Ammo Limit: || | |Ammo Limit: || 2 Grenades | ||
|- | |- | ||
| Class || [[Scout]] | | Class || [[Scout]] | ||
Line 645: | Line 613: | ||
| Class || [[Rifleman]] | | Class || [[Rifleman]] | ||
|- | |- | ||
|colspan="2" | '''Sticky | |colspan="2" | '''Sticky Stun Bomb''' | ||
|- | |- | ||
|colspan="2" | Light anti-vehicular bomb with an adhesive surface that causes an immense heat increase. The user needs to be near the target for it to be effectively thrown and attached. | |colspan="2" | Light anti-vehicular bomb with an adhesive surface that causes an immense heat increase. The user needs to be near the target for it to be effectively thrown and attached. | ||
Line 667: | Line 635: | ||
| Class || [[Engineer]] | | Class || [[Engineer]] | ||
|} | |} | ||
|} | |||
== '''Weapon table''' == | |||
=== '''Updated 2021/08/02''' === | |||
{| class="wikitable sortable" | |||
! Weapon!! Damage !! Bullets !! CycleTime !! FalloffStart !! FalloffEnd !! MinimalDamage !! clip_size | |||
{{InfWeap Table | weapon=imp_hmg | damage=19 | bullets=1 | cycletime=0.08 | falloffstart=0 | falloffend=10000 | minimaldamage=9 | clip_size=125}} | |||
{{InfWeap Table | weapon=imp_machinepistol | damage=17 | bullets=1 | cycletime=0.4 | falloffstart=0 | falloffend=8000 | minimaldamage=8 | clip_size=15}} | |||
{{InfWeap Table | weapon=imp_pistol1 | damage=19 | bullets=1 | cycletime=0.15 | falloffstart=0 | falloffend=10000 | minimaldamage=9 | clip_size=12}} | |||
{{InfWeap Table | weapon=imp_pistol2 | damage=37 | bullets=1 | cycletime=0.3 | falloffstart=0 | falloffend=10000 | minimaldamage=18 | clip_size=7}} | |||
{{InfWeap Table | weapon=imp_rifle1 | damage=25 | bullets=1 | cycletime=0.5 | falloffstart=0 | falloffend=10000 | minimaldamage=11 | clip_size=30}} | |||
{{InfWeap Table | weapon=imp_rifle2 | damage=24 | bullets=1 | cycletime=0.09 | falloffstart=0 | falloffend=10000 | minimaldamage=12 | clip_size=40}} | |||
{{InfWeap Table | weapon=imp_rifle3 | damage=60 | bullets=1 | cycletime=1.275 | falloffstart=0 | falloffend=10000 | minimaldamage=40 | clip_size=5}} | |||
{{InfWeap Table | weapon=imp_shotgun | damage=15 | bullets=10 | cycletime=0.9 | falloffstart=0 | falloffend=5000 | minimaldamage=9 | clip_size=6}} | |||
{{InfWeap Table | weapon=imp_smg1 | damage=18 | bullets=1 | cycletime=0.09 | falloffstart=0 | falloffend=10000 | minimaldamage=8 | clip_size=30}} | |||
{{InfWeap Table | weapon=imp_smg2 | damage=19 | bullets=1 | cycletime=0.075 | falloffstart=0 | falloffend=10000 | minimaldamage=9 | clip_size=35}} | |||
{{InfWeap Table | weapon=nf_50cal | damage=40 | bullets=1 | cycletime=0.25 | falloffstart=0 | falloffend=10000 | minimaldamage=20 | clip_size=10}} | |||
{{InfWeap Table | weapon=nf_hmg | damage=19 | bullets=1 | cycletime=0.08 | falloffstart=0 | falloffend=10000 | minimaldamage=9 | clip_size=125}} | |||
{{InfWeap Table | weapon=nf_pistol | damage=19 | bullets=1 | cycletime=0.15 | falloffstart=0 | falloffend=10000 | minimaldamage=9 | clip_size=12}} | |||
{{InfWeap Table | weapon=nf_rifle | damage=26 | bullets=1 | cycletime=0.090 | falloffstart=0 | falloffend=10000 | minimaldamage=13 | clip_size=30}} | |||
{{InfWeap Table | weapon=nf_scout_rifle | damage=60 | bullets=1 | cycletime=1.275 | falloffstart=0 | falloffend=10000 | minimaldamage=40 | clip_size=5}} | |||
{{InfWeap Table | weapon=nf_shotgun | damage=15 | bullets=10 | cycletime=0.9 | falloffstart=0 | falloffend=10000 | minimaldamage=9 | clip_size=6}} | |||
{{InfWeap Table | weapon=nf_shot_pistol | damage=20 | bullets=8 | cycletime=0.6 | falloffstart=0 | falloffend=10000 | minimaldamage=6 | clip_size=2}} | |||
{{InfWeap Table | weapon=nf_smg1 | damage=18 | bullets=1 | cycletime=0.09 | falloffstart=0 | falloffend=10000 | minimaldamage=8 | clip_size=30}} | |||
{{InfWeap Table | weapon=nf_smg2 | damage=19 | bullets=1 | cycletime=0.075 | falloffstart=0 | falloffend=10000 | minimaldamage=9 | clip_size=35}} | |||
{{InfWeap Table | weapon=nf_smg3 | damage=27 | bullets=1 | cycletime=0.12 | falloffstart=0 | falloffend=10000 | minimaldamage=13 | clip_size=20}} | |||
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* Various [[Skills|skills]] can modify these default values. For example, the general ''"Ammo Increase"'' skill will double the ammo carrying capacity of all weapons and grenades, and the [[Rifleman|Rifleman's]] class specific skill ''"Damage Increase"'' will increase damage dealt by your pistols and rifles by 10%. | * Various [[Skills|skills]] can modify these default values. For example, the general ''"Ammo Increase"'' skill will double the ammo carrying capacity of all weapons and grenades, and the [[Rifleman|Rifleman's]] class specific skill ''"Damage Increase"'' will increase damage dealt by your pistols and rifles by 10%. | ||
*You can prime grenades. | *You can prime grenades. Sticky and sticky stun grenades have a fuse of 6s, seismic grenades of 5s, explosive and concussion nades of 4s (Smoke Grenades 0.5s). Just hold the grenade as long as you deem necessary. When released, the fuse will keep running, and the grenade will explode prematurely. Use this to your advantage to give the enemy no chance to escape. A grenade will always retain a minimum fuse of 2 seconds (beside smoke grenades). You cannot blow yourself up when priming a grenade | ||
*It is best not to let your engineer tool reach 0 charge when utilizing it. Doing so will take double the time to finish your task as the tool needs to reboot to once again reach 1 charge. Always remember to stop using the tool once it reaches 1 charge and let it recharge. | |||
[[Category:Gameplay|Weapons]] [[Category:Weapons|Weapons]] | [[Category:Gameplay|Weapons]] [[Category:Weapons|Weapons]] |
Latest revision as of 19:24, 2 August 2021
Home > Weapons
This page lists infantry weapons. For lists of vehicle weapons, check the Vehicle Weapon Appendix.
Weapons Appendix
Pistols
Pistols are semi-automatic weapons designed for close quarter combat, although they can sometimes prove quite useful over longer ranges.
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Brenodi Automatic Pistol (Pistol 3) | |
The Brenodi Machine pistol offers short range superiority with a large clip and high rate of fire | |
Damage: | 22 (Minimum 10) |
Clip Size: | 18 |
Ammo Limit: | 36 |
Accuracy: | Low |
Rate Of Fire: | 0.075 |
Falloff/Base: | 1000 |
Melee/cycle: | 50/.5 |
Class | Engineer, Scout, Grenadier, Rifleman |
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Submachine Guns
Submachine Guns are automatic weapons designed for close to medium quarter combat. They have a high Rate of Fire, but a low damage potential.
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Rifles
Rifles are (semi-)automatic weapons that are designed for all-range combat. They have a high rate of fire and a high damage potential. The standard and heavy rifles are equipped with ironsights which reduce spread by 25%, while the scout rifles are equipped with scopes imparting near perfect accuracy when used.
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Heavy Machine Guns
Heavy Machine Guns contain large ammo clips and can lay down hundreds of round per minute. As such, they are best used to suppress enemy movement and advances.
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Heavy Weapons
Heavy weapons designed for anti-vehicle/anti-inplacement. These are the only weapons besides grenades that can damage vehicles.
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Equipment
Equipment are all hand-held objects that may prove useful to the playing class. They range from binoculars to anti-personnel/anti-tank mines.
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Weapon table
Updated 2021/08/02
Weapon | Damage | Bullets | CycleTime | FalloffStart | FalloffEnd | MinimalDamage | clip_size |
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imp_hmg | 19 | 1 | 0.08 | 0 | 10000 | 9 | 125 |
imp_machinepistol | 17 | 1 | 0.4 | 0 | 8000 | 8 | 15 |
imp_pistol1 | 19 | 1 | 0.15 | 0 | 10000 | 9 | 12 |
imp_pistol2 | 37 | 1 | 0.3 | 0 | 10000 | 18 | 7 |
imp_rifle1 | 25 | 1 | 0.5 | 0 | 10000 | 11 | 30 |
imp_rifle2 | 24 | 1 | 0.09 | 0 | 10000 | 12 | 40 |
imp_rifle3 | 60 | 1 | 1.275 | 0 | 10000 | 40 | 5 |
imp_shotgun | 15 | 10 | 0.9 | 0 | 5000 | 9 | 6 |
imp_smg1 | 18 | 1 | 0.09 | 0 | 10000 | 8 | 30 |
imp_smg2 | 19 | 1 | 0.075 | 0 | 10000 | 9 | 35 |
nf_50cal | 40 | 1 | 0.25 | 0 | 10000 | 20 | 10 |
nf_hmg | 19 | 1 | 0.08 | 0 | 10000 | 9 | 125 |
nf_pistol | 19 | 1 | 0.15 | 0 | 10000 | 9 | 12 |
nf_rifle | 26 | 1 | 0.090 | 0 | 10000 | 13 | 30 |
nf_scout_rifle | 60 | 1 | 1.275 | 0 | 10000 | 40 | 5 |
nf_shotgun | 15 | 10 | 0.9 | 0 | 10000 | 9 | 6 |
nf_shot_pistol | 20 | 8 | 0.6 | 0 | 10000 | 6 | 2 |
nf_smg1 | 18 | 1 | 0.09 | 0 | 10000 | 8 | 30 |
nf_smg2 | 19 | 1 | 0.075 | 0 | 10000 | 9 | 35 |
nf_smg3 | 27 | 1 | 0.12 | 0 | 10000 | 13 | 20 |
Tips
- Various skills can modify these default values. For example, the general "Ammo Increase" skill will double the ammo carrying capacity of all weapons and grenades, and the Rifleman's class specific skill "Damage Increase" will increase damage dealt by your pistols and rifles by 10%.
- You can prime grenades. Sticky and sticky stun grenades have a fuse of 6s, seismic grenades of 5s, explosive and concussion nades of 4s (Smoke Grenades 0.5s). Just hold the grenade as long as you deem necessary. When released, the fuse will keep running, and the grenade will explode prematurely. Use this to your advantage to give the enemy no chance to escape. A grenade will always retain a minimum fuse of 2 seconds (beside smoke grenades). You cannot blow yourself up when priming a grenade
- It is best not to let your engineer tool reach 0 charge when utilizing it. Doing so will take double the time to finish your task as the tool needs to reboot to once again reach 1 charge. Always remember to stop using the tool once it reaches 1 charge and let it recharge.