Version/2.10.x: Difference between revisions
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'''Script version: | {{SitenavNested|:Change_Log|Patch notes}} | ||
'''Script version: Crossfire''' | |||
== Version 2.10.0 == | == Version 2.10.0 == | ||
''Initial release: | ''Initial release: 25th September 2016'' | ||
=== Features === | === Features === | ||
Line 8: | Line 9: | ||
=== Bugfixes === | === Bugfixes === | ||
* A fix to hopefully address the "Enemy Too Near" bug that occurs. | |||
=== Non-code changes === | === Non-code changes === | ||
* Darker UI in general | * Darker UI in general | ||
* New squad power icons | |||
* New nuke particle effect | * New nuke particle effect | ||
* Removed emp_noreturn | * Removed emp_noreturn | ||
Line 18: | Line 20: | ||
=== Script changes === | === Script changes === | ||
* 3-slot Plasma CN cost 80->130 Damage 80->82 Speed 3000->3100 Gravity 0.4125->0.4 Exp Radius 325->300 | |||
* Cost of most vehicle weapons redone. (mostly increased) | |||
3-slot Plasma CN cost 80->130 Damage 80->82 Speed 3000->3100 Gravity 0.4125->0.4 Exp Radius 325->300 | * Adding 2-slot plasma CN, creating separate research for 2-slot and 3-slot plasma CN. | ||
Cost of most vehicle weapons redone. (mostly increased) | * HE CN explosion radius 450->425 | ||
Adding 2-slot plasma CN, creating separate research for 2-slot and 3-slot plasma CN. | * Vehicle speed drop. (very slightly) | ||
HE CN explosion radius 450->425 | * Capacitive Damage to heat absorbed 0.045->0.04 | ||
Vehicle speed drop. (very slightly) | * DUMG Projectile Spread 0.02->0.018 | ||
Capacitive Damage to heat absorbed 0.045->0.04 | * 180mm&203mm arty buff. | ||
DUMG Projectile Spread 0.02->0.018 | * Max ammo of NFHR and HMG will actually be multiples of clipsize. | ||
180mm&203mm arty buff. | * SMG3 rework part 2 (buff) | ||
Max ammo of NFHR and HMG will actually be multiples of clipsize. | * NF med cost 150->170 | ||
SMG3 rework part 2 (buff) | * NF med max weight 1092->1077 | ||
NF med cost 150->170 | * Guided ML speed 1200->1400 | ||
NF med max weight 1092->1077 | * Overall slight nerf for BEAR. | ||
Guided ML speed 1200->1400 | * SMG2 headshot modifier 1.2->1.4 (same as SMG1) | ||
Overall slight nerf for BEAR. | * Adding Bio Cannon. | ||
SMG2 headshot modifier 1.2->1.4 (same as SMG1) | * HEMG damage 10.5->10 | ||
Adding Bio Cannon. | * Bio ML tweaks. | ||
HEMG damage 10.5->10 | |||
Bio ML tweaks. | [[Category:Patch_Notes]] | ||
Latest revision as of 23:02, 6 August 2021
Home > Patch notes > Version/2.10.x
Script version: Crossfire
Version 2.10.0
Initial release: 25th September 2016
Features
None
Bugfixes
- A fix to hopefully address the "Enemy Too Near" bug that occurs.
Non-code changes
- Darker UI in general
- New squad power icons
- New nuke particle effect
- Removed emp_noreturn
- Removed duplicate sourcetest folder
- New prop models
Script changes
- 3-slot Plasma CN cost 80->130 Damage 80->82 Speed 3000->3100 Gravity 0.4125->0.4 Exp Radius 325->300
- Cost of most vehicle weapons redone. (mostly increased)
- Adding 2-slot plasma CN, creating separate research for 2-slot and 3-slot plasma CN.
- HE CN explosion radius 450->425
- Vehicle speed drop. (very slightly)
- Capacitive Damage to heat absorbed 0.045->0.04
- DUMG Projectile Spread 0.02->0.018
- 180mm&203mm arty buff.
- Max ammo of NFHR and HMG will actually be multiples of clipsize.
- SMG3 rework part 2 (buff)
- NF med cost 150->170
- NF med max weight 1092->1077
- Guided ML speed 1200->1400
- Overall slight nerf for BEAR.
- SMG2 headshot modifier 1.2->1.4 (same as SMG1)
- Adding Bio Cannon.
- HEMG damage 10.5->10
- Bio ML tweaks.