Version/2.25.x: Difference between revisions

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{{SitenavNested|:Change_Log|Patch notes}}
== 2.25.9 ==
=== Scripts/Game balance ===
*Armory
**Carcass Removal Time 10->5 (seconds)
*Railgun
**Cost 80->110
**Damage 45->100
**Gravity 0.22->0.2
**Heat 6->15
**Cycle Time 1->2.5
**Clip Size 40->30
**Explosion Radius 100->50
*Overcharged Railgun
**Cost 120->160
**Damage 53->120
**Gravity 0.2->0.18
**Heat 7->18
**Cycle Time 1->2.85
**Clip Size 40->30
**Explosion Radius 100->50
*Grenadier
**Vehicle Armor Skill 20%->15%
*Rifleman
**Vehicle Damage Skill 22%->20%
=== Bugfixes ===
* Official servers should display 0% XP less often.
* Grenadier bots should be slightly less lethargic.
* Damaging your own tank with explosion no longer induces extra damage. (damage still exist)
* Linux client wouldn't start.
* Added dependencies often missing on 64 bit Linux systems.
== 2.25.8 ==
=== Features ===
* Add grenadier [[NPC]].
* New tree and rock models.
=== Bugfix ===
* Crossroads navmesh fix.
* Fixed issue with minimap definition for maps in subfolders.
* More descriptive error messages for workshop uploads.
* Make the scoping sway of sniper rifle no longer a fixed number, regardless of player stance. (standing/ducking/proning/jumping)
=== Scripts/Game balance ===
*BE&NF Commander Vehicles
** Receive 20% more damage from vehicle weapons.
***MissileResist 0->-0.2
***MissileExplosiveResist 0->-0.2
***KineticResist 0->-0.2
***BioArtResist         0->-0.2
***ExplosiveResist 0->-0.2
***GeneralPhysicsResist         0->-0.2
***APBulletResist 0->-0.2
***BulletExplosiveResist 0->-0.2
***GeneralChemistryResist 0->-0.2
***GeneralMechanicalResist 0->-0.2
***GeneralElectricResist 0->-0.2
**Armor regeneration rate      0.004->0.01
**Engineer Heal(hull)  3.5->5 (NF) 3->5 (BE)
**Engineer Repair(Armor) 0.05->0.04
*BE&NF SMG2
**Falloff End 3500->4500
== 2.25.7 ==
=== Bugfixes ===
* Game servers are no longer official by default.
* Hitticks when shooting at vehicles should be more accurate.
* ML turrets no longer trigger hitticks on their owner.
=== Scripts/Game balance ===
* Corrected jeeps' boost sound to match length of boost.
* NF jeep boost duration 1s -> 2s.
* BE jeep boost duration 2s -> 1s.
== 2.25.6 ==
=== Feature ===
* Different hittick for people driving in a vehicle.
* New hittick graphics.
=== Bugfixes ===
* Hittick no longer triggers when switching between spectator targets.
* Hittick now triggers when you hit tank armor.
* Fixed navmesh issue on urbanchaos.
== 2.25.5 ==
=== Feature ===
*Disabling  emp_sv_vehicle_skill_cooling / emp_sv_vehicle_skill_armor / emp_sv_vehicle_skill_damage / emp_sv_vehicle_skill_speed / emp_sv_skill_rifleman_damage_increase
** Infantry skills are no longer server variables.
=== Scripts/Game balance ===
*Seismic grenade no longer damages vehicle/infantry (1~2 damage previously)
*Grenadier vehicle armor skill bonus 25%->20%
*Rifleman vehicle damage skill bonus 25%->22%
=== Bugfixes ===
*Bots no longer instantly aim on you when you are in their vision.
*Fixed a bug where MG turrets would cause hit ticks
*Fixed a bug where deconstructing would cause hit ticks
*Fixed a bug where Bio damage would cause hit ticks
== 2.25.4 ==
=== Bugfixes ===
* Workshop uploads now show more detailed error messages.
* Fixed a wrong image link in workshop upload.
* XP gain should no longer reset to 0 during the match.
== 2.25.3 ==
== 2.25.3 ==
=== Bugfixes ===
=== Bugfixes ===
Line 8: Line 115:
=== Scripts ===
=== Scripts ===
* Autospot distance has been lowered for non-scout classes.
* Autospot distance has been lowered for non-scout classes.
**Scout remains at 5000
**All other classes 5000->2000
* [https://git.empiresmod.com/empires_public/empires_scripts/merge_requests/97 SMG rework].
* [https://git.empiresmod.com/empires_public/empires_scripts/merge_requests/97 SMG rework].
**Ranged SMG
***StandingSpread 0.02->0.014
***DuckingSpread 0.01->0.009
***ProneSpread 0.005->0.0015
***StandingSpreadModifier 0.03->0.016
***DuckingSpreadModifier 0.015->0.012
***JumpingSpreadMax 0.7->0.15
***StandingSpreadMax 0.05->0.04
***DuckingSpreadMax 0.03->0.025
***StandingSpreadIncrement 0.003->0.0038
***DuckingSpreadIncrement 0.0027->0.003
***ProneSpreadIncrement 0.0024->0.0027
***JumpingSpreadDecrement 0.02->0.1
***StandingSpreadDecrement 0.06->0.08
***ProneSpreadDecrement 0.15->0.12
***AccuracyUpgradeModifier 0.9->0.75
**Close Quarter SMG
***ProneSpread 0.005->0.01
***DuckingSpread                0.01->0.012
***StandingSpreadModifier 0.015->0.018
***DuckingSpreadModifier 0.015->0.016
***JumpingSpreadMax 0.7->0.2
***DuckingSpreadMax 0.04->0.048
***ProneSpreadMax 0.04->0.045
***JumpingSpreadIncrement 0.1->0.01
***StandingSpreadIncrement 0.008->0.0045
***"DuckingSpreadIncrement 0.006->0.004
***ProneSpreadIncrement 0.004->0.0037
***StandingSpreadDecrement 0.09->0.065
***DuckingSpreadDecrement 0.09->0.08
**Heavy Carbine
***AccuracyUpgradeModifier 0.9->0.7
***ProneSpread 0.0075->0.0035
***JumpingSpreadMax 0.7->0.25
***StandingSpreadMax 0.235->0.1
***DuckingSpreadMax 0.16->0.08
***ProneSpreadMax 0.135->0.05
***JumpingSpreadIncrement 0.01->0.03
***StandingSpreadIncrement 0.007->0.0065
***JumpingSpreadDecrement 0.01->0.1
* [https://git.empiresmod.com/empires_public/empires_scripts/merge_requests/95 Lowered building carcass removal time].
* [https://git.empiresmod.com/empires_public/empires_scripts/merge_requests/95 Lowered building carcass removal time].
**Armory : 30 -> 10
**Barrack/Vehicle Factory/Repair Station : 30 -> 25
**Radar : 30 -> 20


== 2.25.2 ==
== 2.25.2 ==

Latest revision as of 02:33, 7 August 2021

Home > Patch notes > Version/2.25.x

2.25.9

Scripts/Game balance

  • Armory
    • Carcass Removal Time 10->5 (seconds)
  • Railgun
    • Cost 80->110
    • Damage 45->100
    • Gravity 0.22->0.2
    • Heat 6->15
    • Cycle Time 1->2.5
    • Clip Size 40->30
    • Explosion Radius 100->50
  • Overcharged Railgun
    • Cost 120->160
    • Damage 53->120
    • Gravity 0.2->0.18
    • Heat 7->18
    • Cycle Time 1->2.85
    • Clip Size 40->30
    • Explosion Radius 100->50
  • Grenadier
    • Vehicle Armor Skill 20%->15%
  • Rifleman
    • Vehicle Damage Skill 22%->20%

Bugfixes

  • Official servers should display 0% XP less often.
  • Grenadier bots should be slightly less lethargic.
  • Damaging your own tank with explosion no longer induces extra damage. (damage still exist)
  • Linux client wouldn't start.
  • Added dependencies often missing on 64 bit Linux systems.

2.25.8

Features

  • Add grenadier NPC.
  • New tree and rock models.

Bugfix

  • Crossroads navmesh fix.
  • Fixed issue with minimap definition for maps in subfolders.
  • More descriptive error messages for workshop uploads.
  • Make the scoping sway of sniper rifle no longer a fixed number, regardless of player stance. (standing/ducking/proning/jumping)

Scripts/Game balance

  • BE&NF Commander Vehicles
    • Receive 20% more damage from vehicle weapons.
      • MissileResist 0->-0.2
      • MissileExplosiveResist 0->-0.2
      • KineticResist 0->-0.2
      • BioArtResist 0->-0.2
      • ExplosiveResist 0->-0.2
      • GeneralPhysicsResist 0->-0.2
      • APBulletResist 0->-0.2
      • BulletExplosiveResist 0->-0.2
      • GeneralChemistryResist 0->-0.2
      • GeneralMechanicalResist 0->-0.2
      • GeneralElectricResist 0->-0.2
    • Armor regeneration rate 0.004->0.01
    • Engineer Heal(hull) 3.5->5 (NF) 3->5 (BE)
    • Engineer Repair(Armor) 0.05->0.04
  • BE&NF SMG2
    • Falloff End 3500->4500

2.25.7

Bugfixes

  • Game servers are no longer official by default.
  • Hitticks when shooting at vehicles should be more accurate.
  • ML turrets no longer trigger hitticks on their owner.

Scripts/Game balance

  • Corrected jeeps' boost sound to match length of boost.
  • NF jeep boost duration 1s -> 2s.
  • BE jeep boost duration 2s -> 1s.

2.25.6

Feature

  • Different hittick for people driving in a vehicle.
  • New hittick graphics.

Bugfixes

  • Hittick no longer triggers when switching between spectator targets.
  • Hittick now triggers when you hit tank armor.
  • Fixed navmesh issue on urbanchaos.

2.25.5

Feature

  • Disabling emp_sv_vehicle_skill_cooling / emp_sv_vehicle_skill_armor / emp_sv_vehicle_skill_damage / emp_sv_vehicle_skill_speed / emp_sv_skill_rifleman_damage_increase
    • Infantry skills are no longer server variables.

Scripts/Game balance

  • Seismic grenade no longer damages vehicle/infantry (1~2 damage previously)
  • Grenadier vehicle armor skill bonus 25%->20%
  • Rifleman vehicle damage skill bonus 25%->22%

Bugfixes

  • Bots no longer instantly aim on you when you are in their vision.
  • Fixed a bug where MG turrets would cause hit ticks
  • Fixed a bug where deconstructing would cause hit ticks
  • Fixed a bug where Bio damage would cause hit ticks

2.25.4

Bugfixes

  • Workshop uploads now show more detailed error messages.
  • Fixed a wrong image link in workshop upload.
  • XP gain should no longer reset to 0 during the match.

2.25.3

Bugfixes

  • Server now restarts after a match if it couldn't retrieve autobalancing information during the match.
  • Hitticks no longer get stuck in observer mode.
  • Health bar when spectating should be less buggy.
  • XP gain percentages are now 0 on servers where you cannot gain XP.

Scripts

  • Autospot distance has been lowered for non-scout classes.
    • Scout remains at 5000
    • All other classes 5000->2000
  • SMG rework.
    • Ranged SMG
      • StandingSpread 0.02->0.014
      • DuckingSpread 0.01->0.009
      • ProneSpread 0.005->0.0015
      • StandingSpreadModifier 0.03->0.016
      • DuckingSpreadModifier 0.015->0.012
      • JumpingSpreadMax 0.7->0.15
      • StandingSpreadMax 0.05->0.04
      • DuckingSpreadMax 0.03->0.025
      • StandingSpreadIncrement 0.003->0.0038
      • DuckingSpreadIncrement 0.0027->0.003
      • ProneSpreadIncrement 0.0024->0.0027
      • JumpingSpreadDecrement 0.02->0.1
      • StandingSpreadDecrement 0.06->0.08
      • ProneSpreadDecrement 0.15->0.12
      • AccuracyUpgradeModifier 0.9->0.75
    • Close Quarter SMG
      • ProneSpread 0.005->0.01
      • DuckingSpread 0.01->0.012
      • StandingSpreadModifier 0.015->0.018
      • DuckingSpreadModifier 0.015->0.016
      • JumpingSpreadMax 0.7->0.2
      • DuckingSpreadMax 0.04->0.048
      • ProneSpreadMax 0.04->0.045
      • JumpingSpreadIncrement 0.1->0.01
      • StandingSpreadIncrement 0.008->0.0045
      • "DuckingSpreadIncrement 0.006->0.004
      • ProneSpreadIncrement 0.004->0.0037
      • StandingSpreadDecrement 0.09->0.065
      • DuckingSpreadDecrement 0.09->0.08
    • Heavy Carbine
      • AccuracyUpgradeModifier 0.9->0.7
      • ProneSpread 0.0075->0.0035
      • JumpingSpreadMax 0.7->0.25
      • StandingSpreadMax 0.235->0.1
      • DuckingSpreadMax 0.16->0.08
      • ProneSpreadMax 0.135->0.05
      • JumpingSpreadIncrement 0.01->0.03
      • StandingSpreadIncrement 0.007->0.0065
      • JumpingSpreadDecrement 0.01->0.1

2.25.2

Bugfixes

  • Fix for mp_timelimit that was reset by default config. (Server owners should comment out the mp_timelimit line in their server.cfg)
  • Fix for hitticks that got 'stuck' when near other players.

2.25.1

Scripts

  • Added jeep turbo courtesy of Reznov.

Features

  • CVs no longer die in one hit during sudden death but take 10x increased damage.
  • Games are limited to 90 minutes.
  • Sudden death countdown is now 200 seconds.
  • Default artillery recoil is now 0.1.
  • Default tickrate is now 66.667 ticks per second.
  • New steam friends XP leaderboard.
  • Main menu layout courtesy of Oktay.
  • Per team stamina bar colors.

Bugfixes

  • Mismatched script asserts no longer pop up on the client, servers are still required to run vanilla values for the properties that pop up asserts.
  • Fixed missing materials due to capitalization issues.
  • Fix for missing palmbay resources.
  • emp_sv_stalemate_countdown is set to 200 seconds and is no longer editable.

Map changes

Palmbay

  • Fixed missing minimap error

Cyclopean

  • New 2D skybox and lighting