Version/2.25.x: Difference between revisions
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{{SitenavNested|:Change_Log|Patch notes}} | |||
== 2.25.9 == | |||
=== Scripts/Game balance === | |||
*Armory | |||
**Carcass Removal Time 10->5 (seconds) | |||
*Railgun | |||
**Cost 80->110 | |||
**Damage 45->100 | |||
**Gravity 0.22->0.2 | |||
**Heat 6->15 | |||
**Cycle Time 1->2.5 | |||
**Clip Size 40->30 | |||
**Explosion Radius 100->50 | |||
*Overcharged Railgun | |||
**Cost 120->160 | |||
**Damage 53->120 | |||
**Gravity 0.2->0.18 | |||
**Heat 7->18 | |||
**Cycle Time 1->2.85 | |||
**Clip Size 40->30 | |||
**Explosion Radius 100->50 | |||
*Grenadier | |||
**Vehicle Armor Skill 20%->15% | |||
*Rifleman | |||
**Vehicle Damage Skill 22%->20% | |||
=== Bugfixes === | |||
* Official servers should display 0% XP less often. | |||
* Grenadier bots should be slightly less lethargic. | |||
* Damaging your own tank with explosion no longer induces extra damage. (damage still exist) | |||
* Linux client wouldn't start. | |||
* Added dependencies often missing on 64 bit Linux systems. | |||
== 2.25.8 == | |||
=== Features === | |||
* Add grenadier [[NPC]]. | |||
* New tree and rock models. | |||
=== Bugfix === | |||
* Crossroads navmesh fix. | |||
* Fixed issue with minimap definition for maps in subfolders. | |||
* More descriptive error messages for workshop uploads. | |||
* Make the scoping sway of sniper rifle no longer a fixed number, regardless of player stance. (standing/ducking/proning/jumping) | |||
=== Scripts/Game balance === | |||
*BE&NF Commander Vehicles | |||
** Receive 20% more damage from vehicle weapons. | |||
***MissileResist 0->-0.2 | |||
***MissileExplosiveResist 0->-0.2 | |||
***KineticResist 0->-0.2 | |||
***BioArtResist 0->-0.2 | |||
***ExplosiveResist 0->-0.2 | |||
***GeneralPhysicsResist 0->-0.2 | |||
***APBulletResist 0->-0.2 | |||
***BulletExplosiveResist 0->-0.2 | |||
***GeneralChemistryResist 0->-0.2 | |||
***GeneralMechanicalResist 0->-0.2 | |||
***GeneralElectricResist 0->-0.2 | |||
**Armor regeneration rate 0.004->0.01 | |||
**Engineer Heal(hull) 3.5->5 (NF) 3->5 (BE) | |||
**Engineer Repair(Armor) 0.05->0.04 | |||
*BE&NF SMG2 | |||
**Falloff End 3500->4500 | |||
== 2.25.7 == | |||
=== Bugfixes === | |||
* Game servers are no longer official by default. | |||
* Hitticks when shooting at vehicles should be more accurate. | |||
* ML turrets no longer trigger hitticks on their owner. | |||
=== Scripts/Game balance === | |||
* Corrected jeeps' boost sound to match length of boost. | |||
* NF jeep boost duration 1s -> 2s. | |||
* BE jeep boost duration 2s -> 1s. | |||
== 2.25.6 == | |||
=== Feature === | |||
* Different hittick for people driving in a vehicle. | |||
* New hittick graphics. | |||
=== Bugfixes === | |||
* Hittick no longer triggers when switching between spectator targets. | |||
* Hittick now triggers when you hit tank armor. | |||
* Fixed navmesh issue on urbanchaos. | |||
== 2.25.5 == | |||
=== Feature === | |||
*Disabling emp_sv_vehicle_skill_cooling / emp_sv_vehicle_skill_armor / emp_sv_vehicle_skill_damage / emp_sv_vehicle_skill_speed / emp_sv_skill_rifleman_damage_increase | |||
** Infantry skills are no longer server variables. | |||
=== Scripts/Game balance === | |||
*Seismic grenade no longer damages vehicle/infantry (1~2 damage previously) | |||
*Grenadier vehicle armor skill bonus 25%->20% | |||
*Rifleman vehicle damage skill bonus 25%->22% | |||
=== Bugfixes === | |||
*Bots no longer instantly aim on you when you are in their vision. | |||
*Fixed a bug where MG turrets would cause hit ticks | |||
*Fixed a bug where deconstructing would cause hit ticks | |||
*Fixed a bug where Bio damage would cause hit ticks | |||
== 2.25.4 == | |||
=== Bugfixes === | |||
* Workshop uploads now show more detailed error messages. | |||
* Fixed a wrong image link in workshop upload. | |||
* XP gain should no longer reset to 0 during the match. | |||
== 2.25.3 == | == 2.25.3 == | ||
=== Bugfixes === | === Bugfixes === | ||
Line 8: | Line 115: | ||
=== Scripts === | === Scripts === | ||
* Autospot distance has been lowered for non-scout classes. | * Autospot distance has been lowered for non-scout classes. | ||
**Scout remains at 5000 | |||
**All other classes 5000->2000 | |||
* [https://git.empiresmod.com/empires_public/empires_scripts/merge_requests/97 SMG rework]. | * [https://git.empiresmod.com/empires_public/empires_scripts/merge_requests/97 SMG rework]. | ||
**Ranged SMG | |||
***StandingSpread 0.02->0.014 | |||
***DuckingSpread 0.01->0.009 | |||
***ProneSpread 0.005->0.0015 | |||
***StandingSpreadModifier 0.03->0.016 | |||
***DuckingSpreadModifier 0.015->0.012 | |||
***JumpingSpreadMax 0.7->0.15 | |||
***StandingSpreadMax 0.05->0.04 | |||
***DuckingSpreadMax 0.03->0.025 | |||
***StandingSpreadIncrement 0.003->0.0038 | |||
***DuckingSpreadIncrement 0.0027->0.003 | |||
***ProneSpreadIncrement 0.0024->0.0027 | |||
***JumpingSpreadDecrement 0.02->0.1 | |||
***StandingSpreadDecrement 0.06->0.08 | |||
***ProneSpreadDecrement 0.15->0.12 | |||
***AccuracyUpgradeModifier 0.9->0.75 | |||
**Close Quarter SMG | |||
***ProneSpread 0.005->0.01 | |||
***DuckingSpread 0.01->0.012 | |||
***StandingSpreadModifier 0.015->0.018 | |||
***DuckingSpreadModifier 0.015->0.016 | |||
***JumpingSpreadMax 0.7->0.2 | |||
***DuckingSpreadMax 0.04->0.048 | |||
***ProneSpreadMax 0.04->0.045 | |||
***JumpingSpreadIncrement 0.1->0.01 | |||
***StandingSpreadIncrement 0.008->0.0045 | |||
***"DuckingSpreadIncrement 0.006->0.004 | |||
***ProneSpreadIncrement 0.004->0.0037 | |||
***StandingSpreadDecrement 0.09->0.065 | |||
***DuckingSpreadDecrement 0.09->0.08 | |||
**Heavy Carbine | |||
***AccuracyUpgradeModifier 0.9->0.7 | |||
***ProneSpread 0.0075->0.0035 | |||
***JumpingSpreadMax 0.7->0.25 | |||
***StandingSpreadMax 0.235->0.1 | |||
***DuckingSpreadMax 0.16->0.08 | |||
***ProneSpreadMax 0.135->0.05 | |||
***JumpingSpreadIncrement 0.01->0.03 | |||
***StandingSpreadIncrement 0.007->0.0065 | |||
***JumpingSpreadDecrement 0.01->0.1 | |||
* [https://git.empiresmod.com/empires_public/empires_scripts/merge_requests/95 Lowered building carcass removal time]. | * [https://git.empiresmod.com/empires_public/empires_scripts/merge_requests/95 Lowered building carcass removal time]. | ||
**Armory : 30 -> 10 | |||
**Barrack/Vehicle Factory/Repair Station : 30 -> 25 | |||
**Radar : 30 -> 20 | |||
== 2.25.2 == | == 2.25.2 == |
Latest revision as of 02:33, 7 August 2021
Home > Patch notes > Version/2.25.x
2.25.9
Scripts/Game balance
- Armory
- Carcass Removal Time 10->5 (seconds)
- Railgun
- Cost 80->110
- Damage 45->100
- Gravity 0.22->0.2
- Heat 6->15
- Cycle Time 1->2.5
- Clip Size 40->30
- Explosion Radius 100->50
- Overcharged Railgun
- Cost 120->160
- Damage 53->120
- Gravity 0.2->0.18
- Heat 7->18
- Cycle Time 1->2.85
- Clip Size 40->30
- Explosion Radius 100->50
- Grenadier
- Vehicle Armor Skill 20%->15%
- Rifleman
- Vehicle Damage Skill 22%->20%
Bugfixes
- Official servers should display 0% XP less often.
- Grenadier bots should be slightly less lethargic.
- Damaging your own tank with explosion no longer induces extra damage. (damage still exist)
- Linux client wouldn't start.
- Added dependencies often missing on 64 bit Linux systems.
2.25.8
Features
- Add grenadier NPC.
- New tree and rock models.
Bugfix
- Crossroads navmesh fix.
- Fixed issue with minimap definition for maps in subfolders.
- More descriptive error messages for workshop uploads.
- Make the scoping sway of sniper rifle no longer a fixed number, regardless of player stance. (standing/ducking/proning/jumping)
Scripts/Game balance
- BE&NF Commander Vehicles
- Receive 20% more damage from vehicle weapons.
- MissileResist 0->-0.2
- MissileExplosiveResist 0->-0.2
- KineticResist 0->-0.2
- BioArtResist 0->-0.2
- ExplosiveResist 0->-0.2
- GeneralPhysicsResist 0->-0.2
- APBulletResist 0->-0.2
- BulletExplosiveResist 0->-0.2
- GeneralChemistryResist 0->-0.2
- GeneralMechanicalResist 0->-0.2
- GeneralElectricResist 0->-0.2
- Armor regeneration rate 0.004->0.01
- Engineer Heal(hull) 3.5->5 (NF) 3->5 (BE)
- Engineer Repair(Armor) 0.05->0.04
- Receive 20% more damage from vehicle weapons.
- BE&NF SMG2
- Falloff End 3500->4500
2.25.7
Bugfixes
- Game servers are no longer official by default.
- Hitticks when shooting at vehicles should be more accurate.
- ML turrets no longer trigger hitticks on their owner.
Scripts/Game balance
- Corrected jeeps' boost sound to match length of boost.
- NF jeep boost duration 1s -> 2s.
- BE jeep boost duration 2s -> 1s.
2.25.6
Feature
- Different hittick for people driving in a vehicle.
- New hittick graphics.
Bugfixes
- Hittick no longer triggers when switching between spectator targets.
- Hittick now triggers when you hit tank armor.
- Fixed navmesh issue on urbanchaos.
2.25.5
Feature
- Disabling emp_sv_vehicle_skill_cooling / emp_sv_vehicle_skill_armor / emp_sv_vehicle_skill_damage / emp_sv_vehicle_skill_speed / emp_sv_skill_rifleman_damage_increase
- Infantry skills are no longer server variables.
Scripts/Game balance
- Seismic grenade no longer damages vehicle/infantry (1~2 damage previously)
- Grenadier vehicle armor skill bonus 25%->20%
- Rifleman vehicle damage skill bonus 25%->22%
Bugfixes
- Bots no longer instantly aim on you when you are in their vision.
- Fixed a bug where MG turrets would cause hit ticks
- Fixed a bug where deconstructing would cause hit ticks
- Fixed a bug where Bio damage would cause hit ticks
2.25.4
Bugfixes
- Workshop uploads now show more detailed error messages.
- Fixed a wrong image link in workshop upload.
- XP gain should no longer reset to 0 during the match.
2.25.3
Bugfixes
- Server now restarts after a match if it couldn't retrieve autobalancing information during the match.
- Hitticks no longer get stuck in observer mode.
- Health bar when spectating should be less buggy.
- XP gain percentages are now 0 on servers where you cannot gain XP.
Scripts
- Autospot distance has been lowered for non-scout classes.
- Scout remains at 5000
- All other classes 5000->2000
- SMG rework.
- Ranged SMG
- StandingSpread 0.02->0.014
- DuckingSpread 0.01->0.009
- ProneSpread 0.005->0.0015
- StandingSpreadModifier 0.03->0.016
- DuckingSpreadModifier 0.015->0.012
- JumpingSpreadMax 0.7->0.15
- StandingSpreadMax 0.05->0.04
- DuckingSpreadMax 0.03->0.025
- StandingSpreadIncrement 0.003->0.0038
- DuckingSpreadIncrement 0.0027->0.003
- ProneSpreadIncrement 0.0024->0.0027
- JumpingSpreadDecrement 0.02->0.1
- StandingSpreadDecrement 0.06->0.08
- ProneSpreadDecrement 0.15->0.12
- AccuracyUpgradeModifier 0.9->0.75
- Close Quarter SMG
- ProneSpread 0.005->0.01
- DuckingSpread 0.01->0.012
- StandingSpreadModifier 0.015->0.018
- DuckingSpreadModifier 0.015->0.016
- JumpingSpreadMax 0.7->0.2
- DuckingSpreadMax 0.04->0.048
- ProneSpreadMax 0.04->0.045
- JumpingSpreadIncrement 0.1->0.01
- StandingSpreadIncrement 0.008->0.0045
- "DuckingSpreadIncrement 0.006->0.004
- ProneSpreadIncrement 0.004->0.0037
- StandingSpreadDecrement 0.09->0.065
- DuckingSpreadDecrement 0.09->0.08
- Heavy Carbine
- AccuracyUpgradeModifier 0.9->0.7
- ProneSpread 0.0075->0.0035
- JumpingSpreadMax 0.7->0.25
- StandingSpreadMax 0.235->0.1
- DuckingSpreadMax 0.16->0.08
- ProneSpreadMax 0.135->0.05
- JumpingSpreadIncrement 0.01->0.03
- StandingSpreadIncrement 0.007->0.0065
- JumpingSpreadDecrement 0.01->0.1
- Ranged SMG
- Lowered building carcass removal time.
- Armory : 30 -> 10
- Barrack/Vehicle Factory/Repair Station : 30 -> 25
- Radar : 30 -> 20
2.25.2
Bugfixes
- Fix for mp_timelimit that was reset by default config. (Server owners should comment out the mp_timelimit line in their server.cfg)
- Fix for hitticks that got 'stuck' when near other players.
2.25.1
Scripts
- Added jeep turbo courtesy of Reznov.
Features
- CVs no longer die in one hit during sudden death but take 10x increased damage.
- Games are limited to 90 minutes.
- Sudden death countdown is now 200 seconds.
- Default artillery recoil is now 0.1.
- Default tickrate is now 66.667 ticks per second.
- New steam friends XP leaderboard.
- Main menu layout courtesy of Oktay.
- Per team stamina bar colors.
Bugfixes
- Mismatched script asserts no longer pop up on the client, servers are still required to run vanilla values for the properties that pop up asserts.
- Fixed missing materials due to capitalization issues.
- Fix for missing palmbay resources.
- emp_sv_stalemate_countdown is set to 200 seconds and is no longer editable.
Map changes
Palmbay
- Fixed missing minimap error
Cyclopean
- New 2D skybox and lighting