Version/2.17.x: Difference between revisions

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(Created page with " == Version 2.17.1 == ''Release: 2018-10-15'' === Features === * Enabled new engine impact effects. * Added scripts to add bot spawners on the crosshair location (`exec imp_n...")
 
 
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{{SitenavNested|:Change_Log|Patch notes}}
== Version 2.17.4 ==
''Release: 2018-11-01''
=== Bugfix ===
* Small client performance improvements
* Fix issue with lobby redirects
* Set multithreaded rendering to off for people with a windows AMD driver.
* Fix broken emp_params `InputGetBEResources` input.
* Small fixes to sourcetv spectating.
* Added missing fgd description for repair brush.
* Navmesh fixes for con_district402
== Version 2.17.3 ==
''Release: 2018-10-29''
=== Features ===
* Added cubemaps script to help with correctly building cubemaps.
* Added [[Bots_and_NPCs|NPCs]] on con_district402.
* Added -nonews startup parameter to suppress the news panel
* Added checks to ensure Player's selection of class and weapons before spawning
* Added checks to always display spawn point selection map at first team join
=== Bugfix ===
* Bugfixes for some crashes.
* Improved net configuration to prevent choke and net buffer overflows.
* Fix for vehicles using infantry weapons sounds.
* Fixed issue with tutorial entity.
* Tutorial bots are now only available in the tutorial maps.
== Version 2.17.2 ==
''Release: 2018-10-17''
=== Features ===
* Shooting an [[Bots_and_NPCs|NPC]] now gives you points.
=== Scripts ===
* Deflective armor is slightly buffed.
** Changed Bioweapon Damage Modifier from 0.85 to 0.75.
* APC grenade launcher is slightly buffed.
** Changed Weight from 40 to 30.
** Changed Cycle Time from 2.5 to 2.
** Changed Clip Size from 8 to 10.
** Changed Total Ammo Clips from 4 to 5.
** Changed Explosion Radius from 250 to 300.


== Version 2.17.1 ==
== Version 2.17.1 ==
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* Players now always spawn facing the front of the barracks.
* Players now always spawn facing the front of the barracks.
* Added vehicle script reloading commands.
* Added vehicle script reloading commands.
* Tutorial bot spawner has an input that can disable / enable it.
* Added tutorial trigger entity.


=== Bugfixes ===
=== Bugfixes ===
* Players should now assume the correct posture (sitting / standing) when entering a vehicle.
* Fixed a crash that could occur when showing the class selection window.
* Entering a vehicle while prone should now no longer make you prone when exiting.
* Fixed a crash in displaying death notices.
* Fixed a crash with refineries without resource nodes.
 
[[Category:Patch_Notes]]

Latest revision as of 02:35, 7 August 2021

Home > Patch notes > Version/2.17.x

Version 2.17.4

Release: 2018-11-01

Bugfix

  • Small client performance improvements
  • Fix issue with lobby redirects
  • Set multithreaded rendering to off for people with a windows AMD driver.
  • Fix broken emp_params `InputGetBEResources` input.
  • Small fixes to sourcetv spectating.
  • Added missing fgd description for repair brush.
  • Navmesh fixes for con_district402

Version 2.17.3

Release: 2018-10-29

Features

  • Added cubemaps script to help with correctly building cubemaps.
  • Added NPCs on con_district402.
  • Added -nonews startup parameter to suppress the news panel
  • Added checks to ensure Player's selection of class and weapons before spawning
  • Added checks to always display spawn point selection map at first team join

Bugfix

  • Bugfixes for some crashes.
  • Improved net configuration to prevent choke and net buffer overflows.
  • Fix for vehicles using infantry weapons sounds.
  • Fixed issue with tutorial entity.
  • Tutorial bots are now only available in the tutorial maps.

Version 2.17.2

Release: 2018-10-17

Features

  • Shooting an NPC now gives you points.

Scripts

  • Deflective armor is slightly buffed.
    • Changed Bioweapon Damage Modifier from 0.85 to 0.75.
  • APC grenade launcher is slightly buffed.
    • Changed Weight from 40 to 30.
    • Changed Cycle Time from 2.5 to 2.
    • Changed Clip Size from 8 to 10.
    • Changed Total Ammo Clips from 4 to 5.
    • Changed Explosion Radius from 250 to 300.

Version 2.17.1

Release: 2018-10-15

Features

  • Enabled new engine impact effects.
  • Added scripts to add bot spawners on the crosshair location (`exec imp_npcs`, `exec nf_npcs`).
  • Lobby now automatically redirects to the correct server instead of asking for confirmation.
  • Buildings and tanks now have a ricochet effect if shooting at them is ineffective.
  • Players now always spawn facing the front of the barracks.
  • Added vehicle script reloading commands.
  • Tutorial bot spawner has an input that can disable / enable it.
  • Added tutorial trigger entity.

Bugfixes

  • Fixed a crash that could occur when showing the class selection window.
  • Fixed a crash in displaying death notices.
  • Fixed a crash with refineries without resource nodes.