Version/2.31.x: Difference between revisions

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https://git.empiresmod.com/empires_public/empires_scripts/-/merge_requests/209/diffs
https://git.empiresmod.com/empires_public/empires_scripts/-/merge_requests/209/diffs
[[Category:Patch_Notes]]

Latest revision as of 03:14, 11 February 2022

Home > Patch notes > Version/2.31.x

2.31.2

Release: (2021/03/27)

Features

  • Increased player icon fade distances 4000 units for revive, 3000 for everything else (ammo/health/squad icons).
    • Also increased their scale very slightly as of last patch.

Bug fixes

  • Fixed a bug that would cause certain buildings to stop functioning after triggering it to recycle, then cancelling the recycle. (Turrets/Radar(Vehicle scanning function only, research capability was unaffected))
  • Fixed a visual bug with melee which would cause the dynamic crosshair to expand even though it didn't increase bullet spread.
  • Fixed vehicle preset ordering to fix issues with commander interface dropdowns.
  • Fixed a bug with vehicle looping sounds (Engine sounds mostly) being hardcode limited to 2500 attenuation distance, regardless of the sound script's attenuation definition.
    • Along side this general vehicle sound attenuation has been increased, meaning you can hear them from futher away. (And louder for longer distances)

Script/Game Balance

Vehicle Armors

  • Composite
    • Increased Cost from 30 to 40.

Vehicle Weapons

Machine Guns
    • Standard Machine Gun
      • Decreased Heat from 1 to 0.8
      • Increased Reload Time from 3.5 to 4
    • .50cal Machine Gun
      • Decreased Heat from 0.8 to 0.6
      • Decreased Weight from 50 to 45
      • Increased Clip Size from 70 to 80
      • Increased Total Ammo Clip from 4 to 5
      • Increased Reload Time from 6.8 to 7
      • Decreased Projectile Spread from 0.013 to 0.01
    • .50cal Heavy Machine Gun
      • Decreased Cost from 95 to 90
      • Decreased Damage from 23 to 20
      • Decreased Cycle Time from 0.06 to 0.045
      • Increased Clip Size from 110 to 120
      • Increased Total Ammo Clips from 4 to 6
      • Increased Reload Time from 7.5 to 9
      • Decreased Projectile Spread from 0.013 to 0.008
    • Chain Gun
      • Decreased Damage from 14 to 13
      • Increased Heat from 0.35 to 0.7
      • Decreased Weight from 50 to 40
      • Increased Cycle Time from 0.04 to 0.06
      • Decreased Clip Size from 125 to 100
      • Increased Total Ammo Clips from 3 to 4
    • Medium Chain Gun
      • Decreased Cost from 70 to 60
      • Increased Heat from 0.45 to 0.7
      • Decreased Weight from 65 to 50
      • Increased Cycle Time from 0.035 to 0.045
      • Decreased Clip Size from 175 to 150
      • Increased Total Ammo Clips from 3 to 5
      • Decreased Projectile Spread from 0.03 to 0.0275
Cannons
    • Standard Cannon
      • Reduced Heat from 10 to 9
    • Ranged Cannon
      • Decreased Cost from 85 to 80
    • High-Explosive Cannon
      • Decreased Cost from 80 to 70
      • Decreased Gravity from 0.4125 to 0.4
      • Increased Weight from 60 to 70
    • Plasma Cannon
      • Decreased Cost from 130 to 110
      • Decreased Gravity from 0.4 to 0.35
    • Railgun
      • Decreased Cost from 160 to 120
    • Biological Cannon
      • Decreased Cost from 130 to 100
      • Decreased Gravity from 0.37 to 0.35
      • Decreased Projectile Spread from 1 to 0.5
      • Decreased Explosion Radius from 200 to 150
      • Increased Vehicle Bio Time from 4.25 to 5
      • Increased Vehicle Bio Interval from 0.4 to 0.5
      • Increased Infantry Bio Damage from 3 to 4
      • Decreased Infantry Bio Time from 7 to 5
      • Decreased Infantry Bio Interval from 1 to 0.5
Missiles Launchers
    • Standard Missile Launcher
      • Increased Weight from 30 to 40
      • Decreased Cycle Time from 1.2 to 1.1
    • Upgraded Missile Launcher
      • Decreased Heat from 8 to 6.5
      • Increased Explosion Radius from 100 to 150
    • Biological Missile Launcher
      • Increased Heat from 6 to 12
    • Nuclear Missile Launcher
      • Increased Cost from 140 to 200
    • Guided Missile Launcher
      • Increased Heat from 7.5 to 9
    • Homing Missile Launcher
      • Decreased Cost from 140 to 100
      • Increased Damage from 55 to 60
      • Decreased Lock Range Modifier from 0.00029 to 0.0002
        • This means it increases the time it takes to lock onto a target by 0.2s by 1000 units
  • Grenade Launchers
    • Biological Grenade Launcher
      • Decreased Cost from 60 to 50
      • Increased Weight from 40 to 50
      • Increased Damage from 30 to 40
      • Decreased Cycle Time from 2.5 to 2
      • Decreased Heat from 14 to 13
      • Increased Total Ammo Clips from 4 to 5
      • Decreased Grenade Timer from 6 to 3
      • Increased Player Bio Damage from 10/s for 3s to 10/s for 4s
      • Increased Vehicle Bio Damage from 5/s for 5s to 10/s for 4s

Vehicle Engines

  • Bio Diesel
    • All Chassis
      • Decreased Heat At Max from 1 to 0

Research

  • High Caliber Rounds (.50cal)
    • Moved from Projectile Physics to Electrical Engineering
    • Increased Cost from 180 to 240
    • Increased time from 45 to 60
  • Advanced Machining
    • Increased Cost from 360 to 600
    • Increased Time from 90 to 120
  • Composite Armored
    • Increased Cost from 480 to 600
  • Gas Turbine
    • Increased Cost from 360 to 450

Chassis

  • Armored Fighting Vehicle
    • Increased Available Weight from 320 to 330

2.31.1

Release: (2021/03/20)

Features

  • Player names and revive icons now follow ragdolls correctly rather than staying at the death location.
  • Changed the revive icon to something simpler that is able to be re-colored in code and faded as to not block too much space on screen.
    • Revive icon is now red for team mates and yellow for squad mates.
    • Revive icon now fades out when close to the crosshair and if the player is too far away. (3000 units)
  • Tweaked player name fade distance and position on screen in an effort to make them less likely to block your view.
  • Player health colors are now drawn Red->Orange->Yellow->Green, rather than a linear transition of Red->Green.
  • Tweaked position of ammo/health request icons along with the squad member icon.

Bug fixes

  • Fixed an issue causing spotting/targeting to be unreliable, this was due to incorrect parameters on the collision traces.
  • Fixed bad parameters on prone collision checks causing team mates to be able to block a prone attempt.
  • Bullets no longer collide with projectiles, this should fix issues where tanks would shoot their own shells/missiles. (Although this affects all bullets)

Script/Game Balance

Vehicle Handling

  • Armored Fighting Vehicle
    • Reduced Max Steering at Slow Speed from 50 to 45
  • Armored Personnel Carrier (NF)
    • Reduced Max Steering at Slow Speed from 40 to 35
  • Medium Tank (BE)
    • Increased Max Steering at Fast Speed from 10 to 12

Research

  • Plasma Cannon Projectile
    • Increased Cost from 240 to 360
    • Increased Time from 60 to 90
  • Plasma Tipped Rounds
    • Increased Cost from 240 to 360
    • Increased Time from 60 to 90
  • Upgraded Missile Warhead
    • Reduced Cost from 360 to 240
    • Reduced Time from 90 to 60
  • Salvo Missile Launcher (NEW)
    • Cost = 180
    • Time = 45
  • Guided Missiles
    • Reduced Cost from 360 to 240
    • Reduced Time from 90 to 60
  • Chemical Dispersion (NEW)
    • Cost = 120
    • Time = 60
    • Contains Biological Warhead
    • Contains Biological Grenades (NEW)
      • Cost = 120
      • Time = 30
  • Projectile Coating (NEW)
    • Cost = 120
    • Time = 60
    • Contains Biological Projectile
      • Reduced Cost from 360 to 240
      • Reduced Time from 90 to 60
    • Contains Biological Cannon
  • Upgraded Chassis
    • Increased Cost from 480 to 600
  • Medium Tank Chassis
    • Increased Cost from 360 to 450
  • Artillery Tank Chassis
    • Increased Cost from 480 to 600
  • Advanced Chassis
    • Reduced Time from 150 to 120
  • Heavy Tank Chassis
    • Reduced Time from 180 to 120
    • Reduced Cost from 720 to 600.

Armors

  • Increased Composite Cost from 20 to 30.

Weapons

  • Biological Warhead
    • Reduced Player Bio Damage from 5 to 4
    • Reduced Player Bio Time from 10 to 8
    • Reduced Player Bio Interval from 1 to 0.5
    • Increased Vehicle Bio Damage from 7 to 8
    • Reduced Vehicle Bio Time from 10 to 8
  • Biological Grenade Launcher (NEW)
  • Removed Weapons
    • Machine Guns
      • Plasma Machine Gun (2 slot)
    • Cannons
      • Plasma Cannon (3 slot)
      • Heavy-duty Ranged Cannon (3 slot)
      • Thermobaric Cannon (3 slot)
      • Biological Cannon (2 slot)
    • Missiles
      • Heavy-duty Missile Launcher (3 slot)
      • Virulent Missile Launcher (3 slot)
      • Advanced Salvo Missile Launcher (3 slot)
      • TOW Guided Missile Launcher (3 slot)
      • Homing Missile Launcher (2 slot)
      • Salvo Homing Missile Launcher (3 slot)

Infantry Weapons

Rather than listing the individual changes (Which would be a long list), please follow the link below for all of the changes.

https://git.empiresmod.com/empires_public/empires_scripts/-/merge_requests/209/diffs