Version/2.37.x: Difference between revisions

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{{SitenavNested|:Change_Log|Patch notes}}
{{SitenavNested|:Change_Log|Patch notes}}
== 2.37.0 ==
== 2.37.0 ==
{{FuturePatch}}
<small>'''Release: 2024-05-26'''</small>
<small>'''Release: (TBA)'''</small>
=== Features ===
=== Features ===
* Grenades and mines make sounds when they bounce against surfaces.
* Grenades and mines make sounds when they bounce against surfaces.
* Added armor impact sounds.
* Added armor impact sounds.
Line 10: Line 8:
** Different armors can have different sounds, though most armors currently do not.
** Different armors can have different sounds, though most armors currently do not.
* Enabled several unused NF taunts.
* Enabled several unused NF taunts.
* Updated the commander view's zoom functionality.
** Added zoom-to-cursor functionality. The camera will zoom towards the cursor position when enabled. An option will be added to the advanced section of the multiplayer settings menu.
** Camera smoothing has been updated, updated cvars added to control this.
*** emp_comm_zoom_stepsize - Controls how many units to increment/decrement the target zoom amount per scroll.
*** emp_comm_zoom_speed - Original cvar, original values should still work with updated smoothing method.
* Enabled the trigger_portal brush entity.
** trigger_portal is an brush entity in the Source base code.
** It moves touched entity to a destination trigger_portal, preserving the relative position and velocity of the entity.
** Warning: This entity can cause teleported entities to become stuck or escape the map, and has not extensively tested. Use at your own risk!
* Added team-limiting spawnflags to all trigger bruah entities.


=== Bugfixes ===
=== Bugfixes ===
* Fixed the game phase material proxy not updating correctly.
* Fixed the game phase material proxy not updating correctly.
* Fixed MG turrets continuing to play the shooting sound effect after game end.
* Fixed MG turrets continuing to play the shooting sound effect after game end.
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* Added warning message when the vehicle customization menu fails to open because your team has no chassis researched.
* Added warning message when the vehicle customization menu fails to open because your team has no chassis researched.
* Changes to team physics content masking.
* Changes to team physics content masking.
=== Script/Game Balance ===
==== Vehicle Weapons ====
* Guided Missile
** Increased Maximum Guiding Range from 5500 to 8000
* Homing Missile
** Increased Maximum Lock On range from 7000 to 8000
* Biological Missile
** Reduced Bio Duration from 8 to 5s
==== Vehicle Armors ====
* Regenerative
** Reduced Health Regeneration from 4 to 3
==== Vehicle Engines ====
* Bio Diesel
** Reduced Cooling by 0.25
=== Other changes  ===
* Sever operators can now disable the server inactivity timeout by setting emp_sv_inactivity_timeout to 0.
** If non-zero, the timeout has a minimum of 120 seconds.
* Deprecate the emp_sv_forceteam convar.
** This functionality has been replaced by the new AllowedTeams field in emp_info_params.
*** Setting AllowedTeams to 0 allows players to join either team. Setting it to 2 or 3 allows player to only join Northern Faction or Brenodi Empire respectively.
*** This function can still be accessed by setting the emp_sv_forceteam convar, but that variable is now deprecated and will not show up in autocomplete.
* Remove remnants of the PushMap setting in emp_params
* Minimap icons will now be revealed to both teams when the game is over.
* When the game ends, the game timer on the HUD will freeze, displaying the final time for that round.
* When creating workshop packages, you can now specify a preview image.
** This can be done by adding the "Image" "FilePathRelativeToWorkshopItemFolder.jpg" KV pair to the package.txt`


=== Known Issues ===
=== Known Issues ===

Latest revision as of 00:57, 27 May 2024

Home > Patch notes > Version/2.37.x

2.37.0

Release: 2024-05-26

Features

  • Grenades and mines make sounds when they bounce against surfaces.
  • Added armor impact sounds.
    • Distinct sounds play when a vehicle's armor is damaged, a vehicle's hull is damaged, and when a sticky grenade latches to a tank hull.
    • Different armors can have different sounds, though most armors currently do not.
  • Enabled several unused NF taunts.
  • Updated the commander view's zoom functionality.
    • Added zoom-to-cursor functionality. The camera will zoom towards the cursor position when enabled. An option will be added to the advanced section of the multiplayer settings menu.
    • Camera smoothing has been updated, updated cvars added to control this.
      • emp_comm_zoom_stepsize - Controls how many units to increment/decrement the target zoom amount per scroll.
      • emp_comm_zoom_speed - Original cvar, original values should still work with updated smoothing method.
  • Enabled the trigger_portal brush entity.
    • trigger_portal is an brush entity in the Source base code.
    • It moves touched entity to a destination trigger_portal, preserving the relative position and velocity of the entity.
    • Warning: This entity can cause teleported entities to become stuck or escape the map, and has not extensively tested. Use at your own risk!
  • Added team-limiting spawnflags to all trigger bruah entities.

Bugfixes

  • Fixed the game phase material proxy not updating correctly.
  • Fixed MG turrets continuing to play the shooting sound effect after game end.
  • Fixed spectator HUD not displaying observer target info correctly.
  • Added warning message when the vehicle customization menu fails to open because your team has no chassis researched.
  • Changes to team physics content masking.

Script/Game Balance

Vehicle Weapons

  • Guided Missile
    • Increased Maximum Guiding Range from 5500 to 8000
  • Homing Missile
    • Increased Maximum Lock On range from 7000 to 8000
  • Biological Missile
    • Reduced Bio Duration from 8 to 5s

Vehicle Armors

  • Regenerative
    • Reduced Health Regeneration from 4 to 3

Vehicle Engines

  • Bio Diesel
    • Reduced Cooling by 0.25

Other changes

  • Sever operators can now disable the server inactivity timeout by setting emp_sv_inactivity_timeout to 0.
    • If non-zero, the timeout has a minimum of 120 seconds.
  • Deprecate the emp_sv_forceteam convar.
    • This functionality has been replaced by the new AllowedTeams field in emp_info_params.
      • Setting AllowedTeams to 0 allows players to join either team. Setting it to 2 or 3 allows player to only join Northern Faction or Brenodi Empire respectively.
      • This function can still be accessed by setting the emp_sv_forceteam convar, but that variable is now deprecated and will not show up in autocomplete.
  • Remove remnants of the PushMap setting in emp_params
  • Minimap icons will now be revealed to both teams when the game is over.
  • When the game ends, the game timer on the HUD will freeze, displaying the final time for that round.
  • When creating workshop packages, you can now specify a preview image.
    • This can be done by adding the "Image" "FilePathRelativeToWorkshopItemFolder.jpg" KV pair to the package.txt`

Known Issues

  • Armor impact sounds are often too quiet to be heard well.