Jump to content

Vehicle Armor Appendix: Difference between revisions

From Empires Wiki
Administrator (talk | contribs)
added strong/weak against and other
m Update armor table for next patch
 
(22 intermediate revisions by 4 users not shown)
Line 3: Line 3:
Different kinds of armor play very important roles in the tank battles of the Empires universe. Select the appropriate type of armor and you will come out victorious.
Different kinds of armor play very important roles in the tank battles of the Empires universe. Select the appropriate type of armor and you will come out victorious.


= Armor =
A note regarding guns:
There are two types of anti-vehicle weapons: guns and cannons.
Cannons are anything that fires a shell that is affected by gravity. Includes rail guns. high explosive cannon. extended range cannon. These shots are affected by the the Speed To Damage Modifier.
Guns fire projectiles that are not affected by gravity and have an instantaneous travel time. Includes bioMG. DUMG. HEMG. These shots are not affected by the the Speed To Damage Modifier.


[[Image:Armor_small.gif|left]]'''Plain armor''' - Plain armor offers mild protection from damage.


'''Research Required:''' None
'''Armor Weapon Table (Last updated 2025/11/30): '''
* Cost: 10
* Health: 30
* Slots: 1
* Weight: 15
* Strong Against - Nothing
* Weak Against - Biological Weapons
* Other - Takes 50% extra damage from Biological Weapons
 
[[Image:Armor_small.gif|left]]'''Absorbant armor''' - Absorbant armor is engineered with strong materials able to undergo excessive plastic deformation. This allows the armor to reduce damage received as a projectile's speed increases.
 
'''Research Required:''' Chemistry > Absorbant Materials > Absorbant Armor
* Cost: 15
* Health: 50
* Slots: 1
* Weight: 15
* Strong Against - High velocity projectiles
* Weak Against - Biological weapons, missiles, mines
* Other - Absorbs extra heat damage
 
[[Image:Armor_small.gif|left]]'''Composite armor''' - Composite armor consists of layers of steel, ceramic, and plastic honeycomb, and it's designed to offer protection from almost all types of projectiles equally well.
 
'''Research Required:''' Mechanical Engineering > Advanced Machining > Composite Armor
* Cost: 38
* Health: 80
* Slots: 1
* Weight: 10
* Strong Against - Slow projectiles (e.g. missiles, artillery shells)
* Weak Against - High velocity projectiles
* Other - None
 
 
[[Image:Armor_small.gif|left]]'''Reactive armor''' - Electrically charged armor is internally aligned with charged capacitors. When an incoming projectile makes contact, the capacitor discharges its energy into the projectile, disrupting it or possibly even vaporizing it.
 
'''Research Required:''' Electrical Engineering > Reactive Armor
* Cost: 34
* Health: 65
* Slots: 1
* Weight: 20
* Strong Against - High velocity projectiles, biological weapons
* Weak Against - Slower projectiles, missiles, depleted uranium machine guns
* Other - 40% reduced damage from biological weapons
 
[[Image:Armor_small.gif|left]]'''Reflective armor''' - Reflective armor is able to deflect almost all of a projectile's kinetic energy away from the vehicle so long as the projectile does not hit perfectly perpendicular to the armor plating.
 
'''Research Required:''' Physics > Projectile Physics > Reflective Armor
* Cost: 23
* Health: 60
* Slots: 1
* Weight: 15
* Strong Against - Missiles
* Weak Against -
* Other - Damage is reduced depending on angle of impact
 
 
[[Image:Armor_small.gif|left]]'''Regenerative armor''' - Regenerative armor is engineered with living tissue designed to grow calcium carbonate as the protective medium. As it is newly formed, it is malleable enough to find its way into damaged areas where it solidifies and reinforces/replaces material that had been damaged/destroyed.
 
'''Research Required:''' Biology > Regenerative Armor
* Cost: 23
* Health: 75
* Slots: 1
* Weight: 15
* Strong Against - None
* Weak Against - Biological weapons, high velocity projectiles, machine guns
* Other - Armor self regenerates at a moderate speed, double damage from biological weapons


See [[Template:Armor_Table]] for instructions on how to edit this table.
{| class="wikitable sortable"
|-
|+ (Hold SHIFT to sort multiple rows)
! Image !! Name !! Description !! Research !! Cost !! Weight !! Health !! Regeneration !! Angle Modifier !! Speed To Damage Modifier !! Damage Modifier !! Damage To Heat Absorbed !! Bioweapon Damage Modifier


{{Armor Table |  image=armor_small.png | name=Basic Armor | desc=Basic armor is a mass-produced armor with the lowest production cost but it is fragile and offers little protection. | research=None | cost=8 | weight=15 | health=70 | regeneration=0 | anglemod=0.1 | speedmod=0 | damagemod=1 | damageheat=0.01 | biomod=1 }}
{{Armor Table |  image=composite_sml.png | name=Composite | desc=Composite armor is a blend of other armors, offering deflective, regenerative, reactive and absorbant capabilities. Its difficult production makes it the most expensive armor. | research=Composite Armor | cost=40 | weight=15 | health=100 | regeneration=0.015 | anglemod=0.5 | speedmod=-3.5E-05 | damagemod=1 | damageheat=-0.04 | biomod=0.8 }}
{{Armor Table |  image=reactive_sml.png | name=Reactive | desc=Reactive armor is a heavy armor that can dissipates the kinetic energy from incoming projectiles away from its outer plate by detonating internal explosives. | research=Reactive Armor | cost=16 | weight=18 | health=110 | regeneration=0 | anglemod=0.1 | speedmod=0 | damagemod=1 | damageheat=0.01 | biomod=1 }}
{{Armor Table |  image=reflective_sml.png | name=Deflective | desc=Deflective armor can deflect some of a projectile's kinetic energy away from the vehicle as long as the projectile does not hit the plating perfectly perpendicular. | research=Deflective Armor | cost=15 | weight=15 | health=80 | regeneration=0 | anglemod=0.8 | speedmod=0 | damagemod=1 | damageheat=0.01 | biomod=1 }}
{{Armor Table |  image=regen_sml.png | name=Regenerative | desc=Regenerative armor is a lightweight armor that blends organic materials with metal allowing it to repair damage over time, but it offers no additional damage mitigation. | research=Regenerative Armor | cost=11 | weight=13 | health=80 | regeneration=0.05 | anglemod=0.1 | speedmod=0 | damagemod=1 | damageheat=0.01 | biomod=1.1 }}
{{Armor Table |  image=absorbant_sml.png | name=Absorbant | desc=Absorbant armor is a lightweight armor that can absorb some of the kinetic energy from incoming projectiles, transforming it into additional heat dissipation. | research=Absorbant Armor | cost=11 | weight=12 | health=75 | regeneration=0 | anglemod=0.1 | speedmod=-0.0001 | damagemod=1 | damageheat=-0.15 | biomod=0.8 }}
{{Armor Table |  image=capacitive_sml_alt.png | name=Capacitive | desc=Capacitive armor is a heavy armor that reacts to incoming projectiles by discharging an array of capacitors, producing a strong magnetic field that can dissipate some of the projectile's kinetic energy. | research=Capacitive Armor | cost=18 | weight=18 | health=110 | regeneration=0 | anglemod=0.1 | speedmod=0 | damagemod=1 | damageheat=0.02 | biomod=1 }}
{{Armor Table |  image=ablative_sml.png | name=Ablative | desc=Ablative armor is made of ice reinforced with complex hydrocarbon chains. While cheap and sturdy, it melts when subject to high vehicle heat. | research=Ablative_Armor | cost=14 | weight=15 | health=100 | regeneration=0.01 | anglemod=0.1 | speedmod=0 | damagemod=1 | damageheat=0.01 | biomod=1 }}
|}


[[Category:Gameplay]] [[Category:Vehicles]]
[[Category:Gameplay]] [[Category:Vehicles]]

Latest revision as of 08:37, 30 November 2025

Home > Vehicle Armor Appendix

Different kinds of armor play very important roles in the tank battles of the Empires universe. Select the appropriate type of armor and you will come out victorious.

A note regarding guns: There are two types of anti-vehicle weapons: guns and cannons. Cannons are anything that fires a shell that is affected by gravity. Includes rail guns. high explosive cannon. extended range cannon. These shots are affected by the the Speed To Damage Modifier. Guns fire projectiles that are not affected by gravity and have an instantaneous travel time. Includes bioMG. DUMG. HEMG. These shots are not affected by the the Speed To Damage Modifier.


Armor Weapon Table (Last updated 2025/11/30):

See Template:Armor_Table for instructions on how to edit this table.

(Hold SHIFT to sort multiple rows)
Image Name Description Research Cost Weight Health Regeneration Angle Modifier Speed To Damage Modifier Damage Modifier Damage To Heat Absorbed Bioweapon Damage Modifier
Basic Armor Basic armor is a mass-produced armor with the lowest production cost but it is fragile and offers little protection. None 8 15 70 0 0.1 0 1 0.01 1
Composite Composite armor is a blend of other armors, offering deflective, regenerative, reactive and absorbant capabilities. Its difficult production makes it the most expensive armor. Composite Armor 40 15 100 0.015 0.5 -3.5E-05 1 -0.04 0.8
Reactive Reactive armor is a heavy armor that can dissipates the kinetic energy from incoming projectiles away from its outer plate by detonating internal explosives. Reactive Armor 16 18 110 0 0.1 0 1 0.01 1
Deflective Deflective armor can deflect some of a projectile's kinetic energy away from the vehicle as long as the projectile does not hit the plating perfectly perpendicular. Deflective Armor 15 15 80 0 0.8 0 1 0.01 1
Regenerative Regenerative armor is a lightweight armor that blends organic materials with metal allowing it to repair damage over time, but it offers no additional damage mitigation. Regenerative Armor 11 13 80 0.05 0.1 0 1 0.01 1.1
Absorbant Absorbant armor is a lightweight armor that can absorb some of the kinetic energy from incoming projectiles, transforming it into additional heat dissipation. Absorbant Armor 11 12 75 0 0.1 -0.0001 1 -0.15 0.8
Capacitive Capacitive armor is a heavy armor that reacts to incoming projectiles by discharging an array of capacitors, producing a strong magnetic field that can dissipate some of the projectile's kinetic energy. Capacitive Armor 18 18 110 0 0.1 0 1 0.02 1
File:Ablative sml.png Ablative Ablative armor is made of ice reinforced with complex hydrocarbon chains. While cheap and sturdy, it melts when subject to high vehicle heat. Ablative_Armor 14 15 100 0.01 0.1 0 1 0.01 1