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Created page with "{{SitenavNested|:Change_Log|Patch notes}} == 2.40.0 == {{FuturePatch}} <small>'''Release: (TBA)'''</small> === Features === * Updated the game to use the Team Fortress 2 engine branch. ** You can read about the features/changes here - https://developer.valvesoftware.com/wiki/Team_Fortress_2_engine_branch. === Bugfix === * Fixed a memory leak relating to the creation of vehicle grenades. * Fixed a velocity calculation used by speedToDamageModifier. Previously the damage..."
 
 
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* Fixed a memory leak relating to the creation of vehicle grenades.
* Fixed a memory leak relating to the creation of vehicle grenades.
* Fixed a velocity calculation used by speedToDamageModifier. Previously the damage applied was inconsistent due to calculations based on projectile orientation.
* Fixed a velocity calculation used by speedToDamageModifier. Previously the damage applied was inconsistent due to calculations based on projectile orientation.
* Fixed the logic for the "Back from the dead" achievement, it was being awarded to players who got a kill after reviving someone - rather than the intention of after being revived.


=== Script/Game Balance ===
=== Script/Game Balance ===
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=== Other Changes ===
=== Other Changes ===
* Removed mm_crossroads map. This was added as a main menu map but it was never fully implemented.
* Changes to maps:
** Retired emp_arid as an officially supported map, the files will be uploaded to the Steam Workshop for download instead.
** Retired emp_money as an officially supported map, the files will be uploaded to the Steam Workshop for download instead.
** Removed mm_crossroads map. This was added as a main menu map but it was never fully implemented.
* Recompiled shaders and updated the PBR shader - from https://github.com/thexa4/source-pbr.
* Recompiled shaders and updated the PBR shader - from https://github.com/thexa4/source-pbr.



Latest revision as of 12:28, 3 May 2026

Home > Patch notes > Version/2.40.0

2.40.0

This patch has not yet been released
The information in this section is preliminary and subject to change, including the addition and removal of entire sections.

Release: (TBA)

Features

Bugfix

  • Fixed a memory leak relating to the creation of vehicle grenades.
  • Fixed a velocity calculation used by speedToDamageModifier. Previously the damage applied was inconsistent due to calculations based on projectile orientation.
  • Fixed the logic for the "Back from the dead" achievement, it was being awarded to players who got a kill after reviving someone - rather than the intention of after being revived.

Script/Game Balance

Other Changes

  • Changes to maps:
    • Retired emp_arid as an officially supported map, the files will be uploaded to the Steam Workshop for download instead.
    • Retired emp_money as an officially supported map, the files will be uploaded to the Steam Workshop for download instead.
    • Removed mm_crossroads map. This was added as a main menu map but it was never fully implemented.
  • Recompiled shaders and updated the PBR shader - from https://github.com/thexa4/source-pbr.