Talk:Map:emp isle: Difference between revisions
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These commander strategies are a little long-winded. Is it possible to leave some aspects to intuition, or at least split them into several points? Ideally these should only serve as inspiration, not step-by-step "how to win" guides. -- [[User:Broccoli|Broccoli]] 07:33, 16 September 2007 (EDT) | These commander strategies are a little long-winded. Is it possible to leave some aspects to intuition, or at least split them into several points? Ideally these should only serve as inspiration, not step-by-step "how to win" guides. -- [[User:Broccoli|Broccoli]] 07:33, 16 September 2007 (EDT) | ||
feel free to do whatever, I kind of just wrote down everything I could think of as coherently as possible. If you think they're better modified in x, y, or z fashion, go for it.--[[User:The Buttery Lobster|The Buttery Lobster]] 16:53, 16 September 2007 (EDT) |
Latest revision as of 04:53, 17 September 2007
The commander can't use rockets. :P --Arklansman 23:46, 21 June 2007 (EDT)
We need to redo the Rocket Sniping section to account for RPG power Vs. Buildings changes in the latest RCs. --Chahk 16:38, 13 September 2007 (EDT)
- I think we can safely take it out. RPG's don't do that much damage anymore vs buildings. --L3TUC3 02:06, 14 September 2007 (EDT)
These commander strategies are a little long-winded. Is it possible to leave some aspects to intuition, or at least split them into several points? Ideally these should only serve as inspiration, not step-by-step "how to win" guides. -- Broccoli 07:33, 16 September 2007 (EDT)
feel free to do whatever, I kind of just wrote down everything I could think of as coherently as possible. If you think they're better modified in x, y, or z fashion, go for it.--The Buttery Lobster 16:53, 16 September 2007 (EDT)