Armory: Difference between revisions

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{{Sitenav|[[Structures]] > Armory}}
{{BuildingOverview}}
[[Image:Imp_refinery.jpg|thumb|right|Imperial Refinery]]
 
All armies require [[resources]] to function, and the refinery provides them. By building refineries on [[Resource Node|Resource Nodes]], your faction gains resources periodically for each operational refinery.
[[Image:NFarmory2.jpg|thumb|right|Northern Faction Armory]]
{{Tip|Having multiple refineries on multiple [[Resource Node|resource nodes]] can be very important to win a match.}}
[[Image:nf_armory.gif|thumb|right|Northern Faction Armory: Height Comparison]]
{{Tip|It is generally a good idea to build turrets near refineries to prevent their destruction by enemies.}}
[[Image:Brenodi_armory.jpg|thumb|right|Brenodi Empire Armory]]
{{Note|Depending on the [[Maps|map]] or the [[Gameplay_Types|play mode]], refineries may be the only way of generating resources for your faction.}}
[[Image:be_armory.gif|thumb|right|Brenodi Empire Armory: Height Comparison]]
 
 
= Function =
The armory contains [[Ammo Crates]] which allows an infantryman to resupply their ammunition and heal themselves on the frontline. Like the [[Barracks]], players may change their class here. Vehicles may also resupply their ammunition while in the vicinity of an armory.
 
=Stats=
*Cost : 100
*Health when initially built : 50
*Maximum health : 125
*Weapons that cannot harm vehicles are not able to harm this building.
 
= Infantry Tips =
{{Tip|While you may not be able to hear your enemies reloading and cocking their weapons, what you can hear is when they are opening ammunition and health crates. If you hear this sound, chances are good that your opponent is preoccupied with loading up on supplies and will be easily caught off guard. If you hear that familiar 'click' then charge in, guns blazing!}}
 
{{Tip|To instantly reload all your weapons, press the loadout button ('''B''' by default) while inside an armory or barrack, then click "Accept". This may give you a split-second advantage you would have otherwise lost.}}
 
((Tip|The Brenodi Empire Armory has two different entrances, use this to your advantage when attacking one.}}
 
[[Category:Structures|Armory]]
[[Category:Structures|Armory]]

Latest revision as of 21:29, 1 April 2021

Structures
Armory | Barracks | Refinery | Radar | Repair Station | Vehicle Factory | Turrets | Walls
Engineer Structures
Surveillance | Ammo Crates | Turrets | Walls



Northern Faction Armory
Northern Faction Armory: Height Comparison
Brenodi Empire Armory
Brenodi Empire Armory: Height Comparison


Function

The armory contains Ammo Crates which allows an infantryman to resupply their ammunition and heal themselves on the frontline. Like the Barracks, players may change their class here. Vehicles may also resupply their ammunition while in the vicinity of an armory.

Stats

  • Cost : 100
  • Health when initially built : 50
  • Maximum health : 125
  • Weapons that cannot harm vehicles are not able to harm this building.

Infantry Tips

Tip Tip: While you may not be able to hear your enemies reloading and cocking their weapons, what you can hear is when they are opening ammunition and health crates. If you hear this sound, chances are good that your opponent is preoccupied with loading up on supplies and will be easily caught off guard. If you hear that familiar 'click' then charge in, guns blazing!
Tip Tip: To instantly reload all your weapons, press the loadout button (B by default) while inside an armory or barrack, then click "Accept". This may give you a split-second advantage you would have otherwise lost.

((Tip|The Brenodi Empire Armory has two different entrances, use this to your advantage when attacking one.}}