Talk:Scout: Difference between revisions
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I'm pretty sure that it does, somebody else will have to verify this. [[User:Broccoli|Broccoli]] 17:33, 23 June 2007 (EDT) | I'm pretty sure that it does, somebody else will have to verify this. [[User:Broccoli|Broccoli]] 17:33, 23 June 2007 (EDT) | ||
I just put a blurb in about how Radar Stealth hides from cameras. I sure hope this isn't a baldfaced lie. I'll mess around with this in-game.--[[User:The Buttery Lobster|The Buttery Lobster]] 00:53, 24 June 2007 (EDT) | I just put a blurb in about how Radar Stealth hides from cameras. I sure hope this isn't a baldfaced lie. I'll mess around with this in-game. Also someone fix the Brenodi link in scout history, please.--[[User:The Buttery Lobster|The Buttery Lobster]] 00:53, 24 June 2007 (EDT) | ||
Just tested the melee and radar stealth with BSID opie, and corrected as such. Radar Stealth DOES NOT hide one from cameras. Useless skill, imho.--[[User:The Buttery Lobster|The Buttery Lobster]] 20:21, 24 June 2007 (EDT) | |||
* Good Call on updating this for RC14 Ark --[[User:Knighttemplar|Knighttemplar]] 00:10, 29 June 2007 (EDT) | |||
I added dizzyone's scout skillset, the one specially tailored to smacking people with your gun rather then stabbing them with bullets. Feel free to delete it because it's not for serious gameplay.--[[User:The Buttery Lobster|The Buttery Lobster]] 16:18, 1 July 2007 (EDT) | |||
Removed a paragraph from the "upgrade guide", which contained only negative points ("this skill is useless, so never use it", or something to that effect). The rest was stuff which applied to all classes, not just the scout. Also bolded the skill names for greater emphasis. At what point do these talk pages need to be cleaned up? -- [[User:Broccoli|Broccoli]] 16:09, 2 August 2007 (EDT) | |||
I think at this point the talk pages are fine. If Empires somehow becomes big we could easily clean this up, but there's a lot of other things which would need more work, like the empiresmod.com page among other things.--[[User:Knighttemplar|Knighttemplar]] 18:35, 2 August 2007 (EDT) | |||
== Version numbers == | == Version numbers == |
Latest revision as of 06:35, 3 August 2007
I added a history section and threw together some flavor text for the scout that reflects the changes it has undergone since 1.00. I hope no one minds. If you do, edit/delete as needed, ESPECIALLY if something doesn't fit the storyline in the empires forum. (I haven't read alot of that forum... so sue me.)
Feel free to change the name Blue-Shirt Zealots to any other Empires member that was memorable as a scout. That's a reference to one BlueShirtsFan, whom I remember fighting in scout-to-scout sniper battles in 1.01. The thing about Bodrick is a reference to the Jeep races and the possibility of jeep race maps.
Has the scout rifle's stats changed at all from 1.03 (ish) to 1.08 RC 13? I know RC 1 nerfed it something fierce, but I wrote that history section about the current weaker scout rifle under the impression that the current rifle isn't as powerful. At any rate, if it were up to me, I'd leave that section as-is to reflect the fact that current rifles are more balanced and thus the scout rifle _seems_ less powerful in comparison, even though it's not. --The Buttery Lobster 17:28, 21 June 2007, (EST)
It was nerfed but later reverted to the same damage (110) --Arklansman 17:43, 21 June 2007 (EDT)
I'll say it again-- if anyone thinks adding a history section isn't appropriate or they think they can write a better fake history, change whatever you want, I don't mind at all. Also, and more importantly, can someone find a first name for Bodrick and put it in the history instead of "X(?)" because that annoys me.--The Buttery Lobster 18:29, 21 June 2007 (EDT)
Just make up some crazy name like I did. :D --Arklansman 22:38, 21 June 2007 (EDT)
Fixed :P Bodrick 02:39, 22 June 2007 (EDT)
I must say, I'd prefer it if any names given were entirely fictional. Reference to real members of the community could be seen as elitism. - Broccoli 07:40, 22 June 2007 (EDT)
That's an entirely valid point. I didn't think about that at all. Is there some sort of poll that could be made to decide this? Or some sort of etiquette guide one could reference? I don't want to be the one responsible for opening some sort of pandora's box of elitism, like the Gerald Nye of Empires.--The Buttery Lobster 12:54, 22 June 2007 (EDT)
Also, remember that Megel uses real players and clans in the official story as well. Personally, I don't see anything wrong with it, as long as it doesn't go overboard. --Arklansman 13:13, 22 June 2007 (EDT)
Can someone fix the binocular stuff? i.e., does the scout get points for objects destroyed while spotted? I can't remember.--The Buttery Lobster 16:00, 23 June 2007 (EDT)
Alright, this is a gigantic noob question, but I have to ask it. Does radar stealth hide the scout from all cameras, too? B/c I didn't know if it does and the thing I wrote critiquing the skill is not true if this is the case.--The Buttery Lobster 17:27, 23 June 2007 (EDT)
I'm pretty sure that it does, somebody else will have to verify this. Broccoli 17:33, 23 June 2007 (EDT)
I just put a blurb in about how Radar Stealth hides from cameras. I sure hope this isn't a baldfaced lie. I'll mess around with this in-game. Also someone fix the Brenodi link in scout history, please.--The Buttery Lobster 00:53, 24 June 2007 (EDT)
Just tested the melee and radar stealth with BSID opie, and corrected as such. Radar Stealth DOES NOT hide one from cameras. Useless skill, imho.--The Buttery Lobster 20:21, 24 June 2007 (EDT)
- Good Call on updating this for RC14 Ark --Knighttemplar 00:10, 29 June 2007 (EDT)
I added dizzyone's scout skillset, the one specially tailored to smacking people with your gun rather then stabbing them with bullets. Feel free to delete it because it's not for serious gameplay.--The Buttery Lobster 16:18, 1 July 2007 (EDT)
Removed a paragraph from the "upgrade guide", which contained only negative points ("this skill is useless, so never use it", or something to that effect). The rest was stuff which applied to all classes, not just the scout. Also bolded the skill names for greater emphasis. At what point do these talk pages need to be cleaned up? -- Broccoli 16:09, 2 August 2007 (EDT)
I think at this point the talk pages are fine. If Empires somehow becomes big we could easily clean this up, but there's a lot of other things which would need more work, like the empiresmod.com page among other things.--Knighttemplar 18:35, 2 August 2007 (EDT)
Version numbers
Do we really need to add the version number for all these pages? You'll just have to change it everytime a new version comes out, and if something is changed, someone will usually update the wiki with the info anyway. --Arklansman 23:18, 21 June 2007 (EDT)
Okey Dokey. Numbers gone!--The Buttery Lobster 12:57, 22 June 2007 (EDT)