Vehicle Armor Appendix: Difference between revisions
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Different kinds of armor play very important roles in the tank battles of the Empires universe. Select the appropriate type of armor and you will come out victorious. | Different kinds of armor play very important roles in the tank battles of the Empires universe. Select the appropriate type of armor and you will come out victorious. | ||
A note regarding guns: | |||
There are two types of anti-vehicle weapons: guns and cannons. | |||
Cannons are anything that fires a shell that is affected by gravity. Includes rail guns. high explosive cannon. extended range cannon. These shots are affected by the the Speed To Damage Modifier. | |||
Guns fire projectiles that are not affected by gravity and have an instantaneous travel time. Includes bioMG. DUMG. HEMG. These shots are not affected by the the Speed To Damage Modifier. | |||
''' | '''Armor Weapon Table (Last updated 2025/11/30): ''' | ||
See [[Template:Armor_Table]] for instructions on how to edit this table. | |||
{| class="wikitable sortable" | |||
|- | |||
|+ (Hold SHIFT to sort multiple rows) | |||
! Image !! Name !! Description !! Research !! Cost !! Weight !! Health !! Regeneration !! Angle Modifier !! Speed To Damage Modifier !! Damage Modifier !! Damage To Heat Absorbed !! Bioweapon Damage Modifier | |||
{{Armor Table | image=armor_small.png | name=Basic Armor | desc=Basic armor is a mass-produced armor with the lowest production cost but it is fragile and offers little protection. | research=None | cost=8 | weight=15 | health=70 | regeneration=0 | anglemod=0.1 | speedmod=0 | damagemod=1 | damageheat=0.01 | biomod=1 }} | |||
{{Armor Table | image=composite_sml.png | name=Composite | desc=Composite armor is a blend of other armors, offering deflective, regenerative, reactive and absorbant capabilities. Its difficult production makes it the most expensive armor. | research=Composite Armor | cost=40 | weight=15 | health=100 | regeneration=0.015 | anglemod=0.5 | speedmod=-3.5E-05 | damagemod=1 | damageheat=-0.04 | biomod=0.8 }} | |||
{{Armor Table | image=reactive_sml.png | name=Reactive | desc=Reactive armor is a heavy armor that can dissipates the kinetic energy from incoming projectiles away from its outer plate by detonating internal explosives. | research=Reactive Armor | cost=16 | weight=18 | health=110 | regeneration=0 | anglemod=0.1 | speedmod=0 | damagemod=1 | damageheat=0.01 | biomod=1 }} | |||
{{Armor Table | image=reflective_sml.png | name=Deflective | desc=Deflective armor can deflect some of a projectile's kinetic energy away from the vehicle as long as the projectile does not hit the plating perfectly perpendicular. | research=Deflective Armor | cost=15 | weight=15 | health=80 | regeneration=0 | anglemod=0.8 | speedmod=0 | damagemod=1 | damageheat=0.01 | biomod=1 }} | |||
{{Armor Table | image=regen_sml.png | name=Regenerative | desc=Regenerative armor is a lightweight armor that blends organic materials with metal allowing it to repair damage over time, but it offers no additional damage mitigation. | research=Regenerative Armor | cost=11 | weight=13 | health=80 | regeneration=0.05 | anglemod=0.1 | speedmod=0 | damagemod=1 | damageheat=0.01 | biomod=1.1 }} | |||
{{Armor Table | image=absorbant_sml.png | name=Absorbant | desc=Absorbant armor is a lightweight armor that can absorb some of the kinetic energy from incoming projectiles, transforming it into additional heat dissipation. | research=Absorbant Armor | cost=11 | weight=12 | health=75 | regeneration=0 | anglemod=0.1 | speedmod=-0.0001 | damagemod=1 | damageheat=-0.15 | biomod=0.8 }} | |||
{{Armor Table | image=capacitive_sml_alt.png | name=Capacitive | desc=Capacitive armor is a heavy armor that reacts to incoming projectiles by discharging an array of capacitors, producing a strong magnetic field that can dissipate some of the projectile's kinetic energy. | research=Capacitive Armor | cost=18 | weight=18 | health=110 | regeneration=0 | anglemod=0.1 | speedmod=0 | damagemod=1 | damageheat=0.02 | biomod=1 }} | |||
{{Armor Table | image=ablative_sml.png | name=Ablative | desc=Ablative armor is made of ice reinforced with complex hydrocarbon chains. While cheap and sturdy, it melts when subject to high vehicle heat. | research=Ablative_Armor | cost=14 | weight=15 | health=100 | regeneration=0.01 | anglemod=0.1 | speedmod=0 | damagemod=1 | damageheat=0.01 | biomod=1 }} | |||
|} | |||
[[Category:Gameplay]] [[Category:Vehicles]] | [[Category:Gameplay]] [[Category:Vehicles]] | ||
Latest revision as of 08:37, 30 November 2025
Home > Vehicle Armor Appendix
Different kinds of armor play very important roles in the tank battles of the Empires universe. Select the appropriate type of armor and you will come out victorious.
A note regarding guns: There are two types of anti-vehicle weapons: guns and cannons. Cannons are anything that fires a shell that is affected by gravity. Includes rail guns. high explosive cannon. extended range cannon. These shots are affected by the the Speed To Damage Modifier. Guns fire projectiles that are not affected by gravity and have an instantaneous travel time. Includes bioMG. DUMG. HEMG. These shots are not affected by the the Speed To Damage Modifier.
Armor Weapon Table (Last updated 2025/11/30):
See Template:Armor_Table for instructions on how to edit this table.
| Image | Name | Description | Research | Cost | Weight | Health | Regeneration | Angle Modifier | Speed To Damage Modifier | Damage Modifier | Damage To Heat Absorbed | Bioweapon Damage Modifier |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Basic Armor | Basic armor is a mass-produced armor with the lowest production cost but it is fragile and offers little protection. | None | 8 | 15 | 70 | 0 | 0.1 | 0 | 1 | 0.01 | 1 | |
| Composite | Composite armor is a blend of other armors, offering deflective, regenerative, reactive and absorbant capabilities. Its difficult production makes it the most expensive armor. | Composite Armor | 40 | 15 | 100 | 0.015 | 0.5 | -3.5E-05 | 1 | -0.04 | 0.8 | |
| Reactive | Reactive armor is a heavy armor that can dissipates the kinetic energy from incoming projectiles away from its outer plate by detonating internal explosives. | Reactive Armor | 16 | 18 | 110 | 0 | 0.1 | 0 | 1 | 0.01 | 1 | |
| Deflective | Deflective armor can deflect some of a projectile's kinetic energy away from the vehicle as long as the projectile does not hit the plating perfectly perpendicular. | Deflective Armor | 15 | 15 | 80 | 0 | 0.8 | 0 | 1 | 0.01 | 1 | |
| Regenerative | Regenerative armor is a lightweight armor that blends organic materials with metal allowing it to repair damage over time, but it offers no additional damage mitigation. | Regenerative Armor | 11 | 13 | 80 | 0.05 | 0.1 | 0 | 1 | 0.01 | 1.1 | |
| Absorbant | Absorbant armor is a lightweight armor that can absorb some of the kinetic energy from incoming projectiles, transforming it into additional heat dissipation. | Absorbant Armor | 11 | 12 | 75 | 0 | 0.1 | -0.0001 | 1 | -0.15 | 0.8 | |
| Capacitive | Capacitive armor is a heavy armor that reacts to incoming projectiles by discharging an array of capacitors, producing a strong magnetic field that can dissipate some of the projectile's kinetic energy. | Capacitive Armor | 18 | 18 | 110 | 0 | 0.1 | 0 | 1 | 0.02 | 1 | |
| File:Ablative sml.png | Ablative | Ablative armor is made of ice reinforced with complex hydrocarbon chains. While cheap and sturdy, it melts when subject to high vehicle heat. | Ablative_Armor | 14 | 15 | 100 | 0.01 | 0.1 | 0 | 1 | 0.01 | 1 |