Map:emp arid: Difference between revisions
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'''Middle Bridge:''' The middle bridge is one of the three ways to access the opposite side of the canyon. The top part has a capture point (flag) which requires 1 player to capture and spawn boxes. There is also a tunnel going under the bridge that can be used by tanks. | '''Middle Bridge:''' The middle bridge is one of the three ways to access the opposite side of the canyon. The top part has a capture point (flag) which requires 1 player to capture and spawn boxes. There is also a tunnel going under the bridge that can be used by tanks. | ||
[[Category:Maps| | [[Category:Maps|arid]] | ||
[[Category:Commander_maps|arid]] |
Latest revision as of 05:32, 21 August 2021
Home > Map:emp arid
Overview
The main feature of emp_arid is a big canyon in the middle of the map separating both teams, there are 3 ways to cross to the other side, South West, North East or the middle bridge. Arid has a total of 8 refineries and 3 capture points (flags), the Northern and Southern flags (marked by yellow dots on the minimap) give you spawn points, while the middle flag only spawns boxes.
Starting Refinery: 1x1
Starting Resources: 150
Refineries: 4x1, 4x2
Total Amount of Resources: 12
Tickets: 170
Commander Strategies
Points of Interest
Southern Capture Point: Indicated by a yellow dot on the minimap the Southern Capture Point is a flag that requires 2 players to capture and will give you a spawn point and boxes.
Northern Capture Point: Indicated by a yellow dot on the minimap the Northern Capture Point is a flag that requires 2 players to capture and will give you a spawn point and boxes.
Middle Bridge: The middle bridge is one of the three ways to access the opposite side of the canyon. The top part has a capture point (flag) which requires 1 player to capture and spawn boxes. There is also a tunnel going under the bridge that can be used by tanks.