Version/2.13.x: Difference between revisions
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{{SitenavNested|:Change_Log|Patch notes}} | |||
'''Script version: Equilibrium''' | '''Script version: Equilibrium''' | ||
Line 35: | Line 36: | ||
=== Script changes === | === Script changes === | ||
* Amount of units required for getting a point by recycling 150-> 100. | * Amount of units required for getting a point by recycling 150-> 100. | ||
*Heal | *Heal | ||
Wages 20->15 | **Wages 20->15 | ||
*Repair | *Repair | ||
Wages 20->15 | **Wages 20->15 | ||
*Recycle | *Recycle | ||
Wages 20->15 | **Wages 20->15 | ||
*Sabotage | *Sabotage | ||
Wages 20->30 | **Wages 20->30 | ||
*Destroy Vehicle | *Destroy Vehicle | ||
Wages 20->30 | **Wages 20->30 | ||
*Squad leader bonus | *Squad leader bonus | ||
Wages 20->15 | **Wages 20->15 | ||
*Squad Participation | *Squad Participation | ||
Wages 20->15 | **Wages 20->15 | ||
*Revive | *Revive | ||
Wages 20->15 | **Wages 20->15 | ||
* Deflective & Capacitve | * Deflective & Capacitve | ||
Cost 20 -> 18 | **Cost 20 -> 18 | ||
* Rename Seismic Grenade into Seismic Resonator. | * Rename Seismic Grenade into Seismic Resonator. | ||
* More explosive force for arty cannons. | * More explosive force for arty cannons. | ||
**180 mm Artillery Cannon | |||
*180 mm Artillery Cannon | ***Explosion Force 3750->6000 | ||
**203 mm Artillery Cannon | |||
Explosion Force 3750->6000 | ***Explosion Force 4500->7500 | ||
**High Explosive Artillery Cannon | |||
*203 mm Artillery Cannon | ***Explosion Force 3000->5000 | ||
**Ranged Artillery Cannon | |||
Explosion Force 4500->7500 | ***Explosion Force 2500->4500 | ||
*High Explosive Artillery Cannon | |||
Explosion Force 3000->5000 | |||
*Ranged Artillery Cannon | |||
Explosion Force 2500->4500 | |||
== Version 2.13.2 == | == Version 2.13.2 == | ||
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* Modified anti-infantry MG damage to compensate for proper vehicle lag compensation. | * Modified anti-infantry MG damage to compensate for proper vehicle lag compensation. | ||
*Standard MG | **Standard MG | ||
***Damage 30->12 | |||
***Minimal Damage 15->10 | |||
***Clip Size 60->50 | |||
**.50 cal MG | |||
***Damage 35->15 | |||
***Reload Time 7.5->7.2 | |||
***Minimal Damage 30->13 | |||
**.50 cal HMG | |||
***Damage 43->18 | |||
***Clip Size 120->100 | |||
***Reload Time 9.6->9 | |||
***Minimal Damage 40->15 | |||
**Chain Gun | |||
***Damage 22->11 | |||
***Cycle Time 0.04->0.43 | |||
***Clip Size 125->120 | |||
***Minimal Damage 10->8 | |||
**Medium Chain Gun | |||
***Damage 28->13 | |||
***Cycle Time 0.03->0.037 | |||
***Clip Size 175->160 | |||
***Minimal Damage 15->10 | |||
== Version 2.13.5 == | |||
''Initial release: 30 April 2017 (estimated)'' | |||
=== Bugfixes === | |||
*Fix for cannon shells hitting your own tank. | |||
*Fixed the new HUD element for commander under attack warning not being displayed. | |||
*. | |||
*. | |||
=== Script changes === | |||
*Standard Machine Gun | |||
**Damage increase 12 -> 17 | |||
**Minimal Damage increase 10 -> 13 (Minimum damage after falloff is applied) | |||
**Clip size increase 50 -> 60 | |||
*Bio Machine Gun | |||
**Cycle time increase 0.42 -> 0.43 | |||
**Reload time increase 3.5 -> 4 | |||
**Vehicle bio time decrease 3 -> 2.8 | |||
*.50 Caliber Medium Machine Gun | |||
**Damage increase 15 -> 20 | |||
**Minimal Damage increase 13 -> 16 (Minimum damage after falloff is applied) | |||
*.50 Caliber Heavy Machine Gun | |||
**Damage increase 18 -> 23 | |||
**Minimal Damage increase 15 -> 19 (Minimum damage after falloff is applied) | |||
**Clip size increase 100 -> 120 | |||
*Chain Gun | *Chain Gun | ||
**Damage increase 11 -> 14 | |||
Damage | **Cycle time decrease 0.043 -> 0.4 | ||
**Minimal Damage increase 8 -> 11 (Minimum damage after falloff is applied) | |||
Cycle | **Clip size increase 120 -> 125 | ||
Clip | |||
*Medium Chain Gun | *Medium Chain Gun | ||
**Damage increase 13 -> 17 | |||
**Cycle time decrease 0.037 -> 0.035 | |||
**Minimal Damage increase 10 -> 12 (Minimum damage after falloff is applied) | |||
**Clip size increase 160 -> 175 | |||
[[Category:Patch_Notes]] | |||
Latest revision as of 23:02, 6 August 2021
Home > Patch notes > Version/2.13.x
Script version: Equilibrium
Version 2.13.1
Beta only release
Features
- Flags will now be (slowly) captured if the full team is present on that location, even if the amount of players is lower than the configured minimum.
- Added turret turning speed parameter to vehicle scripts.
- Rotation in second seat no longer coupled to turret rotation.
- View rotation is persisted when entering / exiting vehicles.
- Artillery now has slight horizontal movement ability.
- Slightly prettier tank deaths.
- Added HUD element to warn players of CV attacks.
- Research is now paused when the last radar is destroyed.
- Added tutorial bot spawner entity (emp_tutorial_bot_spawner).
- Added commander target entity (emp_commander_auto_target).
- Enabled detail shapes
- Detail models now hide when under a building.
- Detail draw distance is now controlled by the server instead of the client.
Bugfixes
- Fixed chat swallowing character after a %.
- Flags no longer continue capping after a game ends.
- Vehicles are now lag compensated, allowing you to hit people with hitscan weapons while driving.
Non-code changes
- Included new cliff textures.
- Renamed stock maps to indicate play type to help players vote for maps: (affected: district402, urbanchaos, eastborough, glycencity, escort)
- Conquest maps (like district, vehicletraining) begin with con_
- Commander maps stay emp_
- Assault maps (like escort) begin with as_
- Fun / intermission maps (like minigames) begin with fun_
- Better statistics tracking
Script changes
- Amount of units required for getting a point by recycling 150-> 100.
- Heal
- Wages 20->15
- Repair
- Wages 20->15
- Recycle
- Wages 20->15
- Sabotage
- Wages 20->30
- Destroy Vehicle
- Wages 20->30
- Squad leader bonus
- Wages 20->15
- Squad Participation
- Wages 20->15
- Revive
- Wages 20->15
- Deflective & Capacitve
- Cost 20 -> 18
- Rename Seismic Grenade into Seismic Resonator.
- More explosive force for arty cannons.
- 180 mm Artillery Cannon
- Explosion Force 3750->6000
- 203 mm Artillery Cannon
- Explosion Force 4500->7500
- High Explosive Artillery Cannon
- Explosion Force 3000->5000
- Ranged Artillery Cannon
- Explosion Force 2500->4500
- 180 mm Artillery Cannon
Version 2.13.2
Beta only release
Bugfixes
- Removed tank cannon kick to fix aiming with double cannons.
- Fixed urbanchaos cubemaps.
- Fixed broken Hammer config.
Non-code changes
- Updated translations to latest version.
- Hammer now uses default texture scale of 0.25 instead of 0.32
Version 2.13.3
Beta only release
Features
- Added javascript moddable HUD elements.
- Added static vehicle crosshair.
Bugfixes
- Fixed some issues with vehicle prediction.
- Removed cannon kick due to issues with double shots.
Version 2.13.4
Initial release: 25 April 2017 (estimated)
Bugfixes
- Repositioned ammo hud element.
- Fixed crash issues.
Script changes
- Modified anti-infantry MG damage to compensate for proper vehicle lag compensation.
- Standard MG
- Damage 30->12
- Minimal Damage 15->10
- Clip Size 60->50
- .50 cal MG
- Damage 35->15
- Reload Time 7.5->7.2
- Minimal Damage 30->13
- .50 cal HMG
- Damage 43->18
- Clip Size 120->100
- Reload Time 9.6->9
- Minimal Damage 40->15
- Chain Gun
- Damage 22->11
- Cycle Time 0.04->0.43
- Clip Size 125->120
- Minimal Damage 10->8
- Medium Chain Gun
- Damage 28->13
- Cycle Time 0.03->0.037
- Clip Size 175->160
- Minimal Damage 15->10
- Standard MG
Version 2.13.5
Initial release: 30 April 2017 (estimated)
Bugfixes
- Fix for cannon shells hitting your own tank.
- Fixed the new HUD element for commander under attack warning not being displayed.
Script changes
- Standard Machine Gun
- Damage increase 12 -> 17
- Minimal Damage increase 10 -> 13 (Minimum damage after falloff is applied)
- Clip size increase 50 -> 60
- Bio Machine Gun
- Cycle time increase 0.42 -> 0.43
- Reload time increase 3.5 -> 4
- Vehicle bio time decrease 3 -> 2.8
- .50 Caliber Medium Machine Gun
- Damage increase 15 -> 20
- Minimal Damage increase 13 -> 16 (Minimum damage after falloff is applied)
- .50 Caliber Heavy Machine Gun
- Damage increase 18 -> 23
- Minimal Damage increase 15 -> 19 (Minimum damage after falloff is applied)
- Clip size increase 100 -> 120
- Chain Gun
- Damage increase 11 -> 14
- Cycle time decrease 0.043 -> 0.4
- Minimal Damage increase 8 -> 11 (Minimum damage after falloff is applied)
- Clip size increase 120 -> 125
- Medium Chain Gun
- Damage increase 13 -> 17
- Cycle time decrease 0.037 -> 0.035
- Minimal Damage increase 10 -> 12 (Minimum damage after falloff is applied)
- Clip size increase 160 -> 175