Version/2.19.x: Difference between revisions
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{{SitenavNested|:Change_Log|Patch notes}} | |||
== 2.19.1 == | == 2.19.1 == | ||
=== Features === | === Features === | ||
* Bullet riccochet is now slightly less deterministic | * Bullet riccochet is now slightly less deterministic. | ||
* Added experimental [[PBR]] shader. | |||
* Added new animations to the NF SMG3. | |||
* Increased default cubemap size. | |||
* Added [[NPC|NPCs]] to [[Map:con_glycencity|con_glycencity]]. | |||
* Added [[Map:con_glycencity|con_glycencity]] to lobby rotation. | |||
* Navmesh generation is now slightly better. | |||
* [[NPC|NPCs]] now remove navmesh links if they can't make the jump required. | |||
* [[NPC|NPCs]] no longer shoot at players inside tanks. | |||
* [[NPC|NPCs]] now take revenge if they get shot. | |||
=== Bugfixes === | === Bugfixes === | ||
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* NPCs should be better at jumping off / on ledges. | * NPCs should be better at jumping off / on ledges. | ||
* Fixed performance issue in VRAD. | * Fixed performance issue in VRAD. | ||
* Fixed issue where buildings would not show up on the minimap sometimes. | |||
* Various small bugfixes. | |||
* Fixed startup delay of [[Map:emp_isle|emp_isle]] | |||
[[Category:Patch_Notes]] |
Latest revision as of 22:01, 6 August 2021
Home > Patch notes > Version/2.19.x
2.19.1
Features
- Bullet riccochet is now slightly less deterministic.
- Added experimental PBR shader.
- Added new animations to the NF SMG3.
- Increased default cubemap size.
- Added NPCs to con_glycencity.
- Added con_glycencity to lobby rotation.
- Navmesh generation is now slightly better.
- NPCs now remove navmesh links if they can't make the jump required.
- NPCs no longer shoot at players inside tanks.
- NPCs now take revenge if they get shot.
Bugfixes
- NPCs can now capture flags even if there are no players on their team.
- NPCs should be better at jumping off / on ledges.
- Fixed performance issue in VRAD.
- Fixed issue where buildings would not show up on the minimap sometimes.
- Various small bugfixes.
- Fixed startup delay of emp_isle