Version/2.24.x: Difference between revisions

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{{SitenavNested|:Change_Log|Patch notes}}
== 2.24.4 ==
=== Bugfixes ===
* Small change to team selection to make sure people can always join a game.
* Made the cubemap script also reload the textures.
== 2.24.3 ==
== 2.24.3 ==
=== Features ===
* Added support for [https://pages.docs.empiresmod.com/empires_stdlib/vgui/class/vgui/20-document.js~Document.html#instance-method-playSound emitting sound] from javascript panels.
* Added support for [https://pages.docs.empiresmod.com/empires_stdlib/vgui/class/vgui/15-element.js~Element.html#instance-method-startAnimation starting animations] from javascript panels.
=== Scripts ===
*BE&NF APC :
**Friendly reimburse percentage  0.5->0.3
**Enemy reimburse percentage  0.5->0.4
*BE AFV/NF LT :
**Carcass Health 120->80
**Friendly reimburse percentage  0.5->0.4
*BE&NF Medium Tank :
**Carcass Health 180->120
**Friendly reimburse percentage  0.5->0.3
**Enemy reimburse percentage  0.5->0.4
*BE&NF Heavy Tank :
**Carcass Health 240->160
**Friendly reimburse percentage  0.5->0.3
**Enemy reimburse percentage  0.5->0.4
*BE&NF Artillery Tank :
**Carcass Health 240->140
**Friendly reimburse percentage  0.5->0.4
=== Map Changes ===
=== Map Changes ===
==== Palmbay ====
==== Palmbay ====
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=== Bugfixes ===
=== Bugfixes ===
* exec testing now disables forced autoassign.
* exec testing now disables forced autoassign.
* exec cubemaps now no longer analyzes the navmesh.
* NF refinery has a fixed missile target and smoke emitters.
* Fixed stamina bar stuttering.
* Fixed issue with right aligned [[VGUI]] elements.
* Fixed exploit that allowed players to skip autoassign.
* Fixed exploit that allowed creating tanks with too much armor.
* Fixed xp gain modifier being set to 0% sometimes.


== 2.24.2 ==
== 2.24.2 ==

Latest revision as of 23:00, 6 August 2021

Home > Patch notes > Version/2.24.x

2.24.4

Bugfixes

  • Small change to team selection to make sure people can always join a game.
  • Made the cubemap script also reload the textures.

2.24.3

Features

Scripts

  • BE&NF APC :
    • Friendly reimburse percentage 0.5->0.3
    • Enemy reimburse percentage 0.5->0.4
  • BE AFV/NF LT :
    • Carcass Health 120->80
    • Friendly reimburse percentage 0.5->0.4
  • BE&NF Medium Tank :
    • Carcass Health 180->120
    • Friendly reimburse percentage 0.5->0.3
    • Enemy reimburse percentage 0.5->0.4
  • BE&NF Heavy Tank :
    • Carcass Health 240->160
    • Friendly reimburse percentage 0.5->0.3
    • Enemy reimburse percentage 0.5->0.4
  • BE&NF Artillery Tank :
    • Carcass Health 240->140
    • Friendly reimburse percentage 0.5->0.4

Map Changes

Palmbay

  • Restored all 3 cliffside paths
    • North of BE main
    • West of NF main
    • South of NF main
  • Adjusted textures around cliffside paths to better signal their presence
  • Fixed 3D skybox texture mismatch

Bugfixes

  • exec testing now disables forced autoassign.
  • exec cubemaps now no longer analyzes the navmesh.
  • NF refinery has a fixed missile target and smoke emitters.
  • Fixed stamina bar stuttering.
  • Fixed issue with right aligned VGUI elements.
  • Fixed exploit that allowed players to skip autoassign.
  • Fixed exploit that allowed creating tanks with too much armor.
  • Fixed xp gain modifier being set to 0% sometimes.

2.24.2

Bugfixes

  • Fixed more issues with tickets not ending the game.
  • Builtin javascript debugger now accepts quotes.
  • Fixed some VGUI position issues with centered objects.
  • Some small changes to lag compensation.

2.24.1

Scripts

  • UML
    • Cost 70->80
    • Heat 8->8.5
    • Clip Size 7->6
    • Reload Time 3.8->4
  • Heavy-duty ML
    • Cost 110->125
    • Heat 8.5->9.75
    • Reload Time 4->4.5

Features

  • Added muzzleflashes for vehicle MGs

Bugfixes

  • Brenodi muzzleflashes don't render through walls.
  • Researching grenadier upgrades by console commands now works.
  • Tweaked a bunch of particles.
  • Fix incorrect range indicator for ML turret placements in command view