Version/2.26.x: Difference between revisions

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{{SitenavNested|:Change_Log|Patch notes}}
== 2.26.8 ==
== 2.26.8 ==
'''Release date:''' 22nd July 2019
=== Features ===
=== Features ===
* "Damage to Heat"(Armor) will no longer overheat vehicle.      (After this change, only the heat induced directly by enemy weaponry can overheat your vehicle, like Plasma weaponry.)


=== Bugfixes ===
=== Bugfixes ===
* Fixed crash in vehicle hud.
* Fixed bug with grenadier bots following other grenadiers


=== Scripts/Game Balance===
=== Scripts/Game Balance===
*Absorbent Armor
*Absorbent Armor
**Damage to Heat Absorbed -0.2 -> -0.13
**Damage to Heat Absorbed -0.2 -> -0.13 (Will reduce less heat when taking damage)
*Imperial APC
*Imperial APC
**Seats 8->7
**Seats 8->7
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**Cost 80->140
**Cost 80->140
**Base Weight 579->569
**Base Weight 579->569
* Both Imperial & NF APC
**APC Standard Engine
***Max Speed 35->28
***Max Reverse Speed 30->24
**APC Gas Turbine Engine
***Max Speed 45->40
***Max Reverse Speed 35->30
**APC 3 Phase Electric Motor
***Max Speed 50->45
***Max Reverse Speed 35->30
**APC Fission Reactor
***Max Speed 47->42
***Max Reverse Speed 35->30
**APC Bio Diesel Engine
***Max Speed 43->38
***Max Reverse Speed 40->35
**APC Advanced Coolant Engine
***Max Speed 40->35
***Max Reverse Speed 35->30
*TOW Guided ML
*TOW Guided ML
**Guiding Range 6000->5500
**Guiding Range 6000->5500
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**ExplosiveArtResist 0.15->0.35
**ExplosiveArtResist 0.15->0.35


*BE & NF Sniper rifle
**FalloffStart 0->3000
**FalloffEnd 2500->10000  (Will lose less damage over range)
*NF Shotgun
*NF Shotgun
FalloffEnd 3000->3250 (Same as BE Shotgun)
**FalloffEnd 3000->3250 (An inconsistency fix, will be the same value as BE Shotgun. Will deal very slightly more damage within 3250 range.)
*NF & BE Shotgun
*NF & BE Shotgun
**CycleTime 0.9->0.85
**CycleTime 0.9->0.85
**JumpingSpread 0.3->0.06
**JumpingSpread 0.3->0.06 (Roughly the same as the spread of other stance, as shotgun spread is mostly determined by the nature of the weapon, not the stance of player. '''Will make shotgun usable when jumping''' )
**JumpingSpreadModifier 0.15->0.07
**JumpingSpreadModifier 0.15->0.07
**Below shotgun changes has no meaningful effect on actual gameplay, as a player you can ignore them, still written for logging purpose
**'''Below shotgun changes can be ignored. They don't really affect gameplay but are changed to remove the potential of unwanted behaviors. They are written for logging purpose.'''
**JumpingSpreadMax 0.151->0.08
**JumpingSpreadMax 0.151->0.08
**StandingSpreadMax 0.061->0.06
**StandingSpreadMax 0.061->0.06
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== 2.26.7 ==
== 2.26.7 ==
'''Release date:''' 25th May 2019
=== Features ===
=== Features ===
* Renamed Imperial Tank to Imperial Medium Tank.
* Renamed Imperial Tank to Imperial Medium Tank.
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== 2.26.1 ==
== 2.26.1 ==
'''Release date:''' 28th April 2019
=== Features ===
=== Features ===
* Going out of stamina no longer makes you exhausted.
* Going out of stamina no longer makes you exhausted.

Latest revision as of 22:59, 6 August 2021

Home > Patch notes > Version/2.26.x

2.26.8

Release date: 22nd July 2019

Features

  • "Damage to Heat"(Armor) will no longer overheat vehicle. (After this change, only the heat induced directly by enemy weaponry can overheat your vehicle, like Plasma weaponry.)

Bugfixes

  • Fixed crash in vehicle hud.
  • Fixed bug with grenadier bots following other grenadiers

Scripts/Game Balance

  • Absorbent Armor
    • Damage to Heat Absorbed -0.2 -> -0.13 (Will reduce less heat when taking damage)
  • Imperial APC
    • Seats 8->7
    • Cost 80->150
  • NF APC
    • Seats 8->7
    • Cost 80->140
    • Base Weight 579->569
  • Both Imperial & NF APC
    • APC Standard Engine
      • Max Speed 35->28
      • Max Reverse Speed 30->24
    • APC Gas Turbine Engine
      • Max Speed 45->40
      • Max Reverse Speed 35->30
    • APC 3 Phase Electric Motor
      • Max Speed 50->45
      • Max Reverse Speed 35->30
    • APC Fission Reactor
      • Max Speed 47->42
      • Max Reverse Speed 35->30
    • APC Bio Diesel Engine
      • Max Speed 43->38
      • Max Reverse Speed 40->35
    • APC Advanced Coolant Engine
      • Max Speed 40->35
      • Max Reverse Speed 35->30
  • TOW Guided ML
    • Guiding Range 6000->5500
  • Salvo ML
    • Damage 36->46
    • Clip Size 5->4 (Missiles per salvo)
    • Explosion Radius 100->125
  • Advanced Salvo ML
    • Damage 35->42
    • Clip Size 6->5
    • Explosion Radius 100->150
  • Scout
    • ExplosiveArtResist 0.15->0.35 (180mm/203mm/HE arty)
  • Rifleman
    • ExplosiveArtResist 0.15->0.35
  • Grenadier
    • ExplosiveArtResist 0.4->0.6
  • Engineer
    • ExplosiveArtResist 0.15->0.35
  • BE & NF Sniper rifle
    • FalloffStart 0->3000
    • FalloffEnd 2500->10000 (Will lose less damage over range)
  • NF Shotgun
    • FalloffEnd 3000->3250 (An inconsistency fix, will be the same value as BE Shotgun. Will deal very slightly more damage within 3250 range.)
  • NF & BE Shotgun
    • CycleTime 0.9->0.85
    • JumpingSpread 0.3->0.06 (Roughly the same as the spread of other stance, as shotgun spread is mostly determined by the nature of the weapon, not the stance of player. Will make shotgun usable when jumping )
    • JumpingSpreadModifier 0.15->0.07
    • Below shotgun changes can be ignored. They don't really affect gameplay but are changed to remove the potential of unwanted behaviors. They are written for logging purpose.
    • JumpingSpreadMax 0.151->0.08
    • StandingSpreadMax 0.061->0.06
    • DuckingSpreadMax 0.041->0.06
    • ProneSpreadMax 0.0351->0.06
    • StandingSpreadIncrement 0.0022->0.001

2.26.7

Release date: 25th May 2019

Features

  • Renamed Imperial Tank to Imperial Medium Tank.
  • Added key prompts to spawning related messages.

Bugfixes

  • Fixed loading navmeshes from VPK files.
  • Script consistency check disabled itself on second map load.

Scripts/Game Balance

  • Most CN/ML damage increased by 2% (rounded)
    • 1~2 more damage.
    • Exceptions:
      • Artillery Cannons
      • Nuke
      • Standard weapons
  • Imperial AFV
    • Gains 2 more degrees of front-side turret depression (can aim lower)
  • Reactive Armor
    • Health 120 -> 125
  • Deflective Armor
    • BioArtResist 0 -> 0.1 (Bio Cannon) (This is to fix an inconsistency)
  • Absorbent Armor
    • APBulletResist 0.15 -> 0.1 (5% less resist against vehicle MG)
    • BulletExplosive 0.15 -> 0.1 (5% less resist against vehicle MG)
    • Damage to Heat Absorbed -0.3 -> -0.2 (Will reduce less heat when taking damage)
  • Capacitive Armor
    • Health 160 -> 170
  • Guided ML
    • Guiding Range 5500->5000
  • TOW Guided ML
    • Guiding Range 6500->6000
  • Homing ML
    • Lock Range Modifier 0.0003 -> 0.0005 (At 5000 range, it would take 1 more second than now to lock-on)
  • Improved Homing ML
    • Lock Range Modifier 0.00029 -> 0.00045(At 5000 range, it would take 0.8 more second than now to lock-on)
  • Salvo Homing ML
    • Lock Range Modifier 0.0004 -> 0.0005(At 5000 range, it would take 0.5 more second than now to lock-on)
  • Upgraded ML
    • Heat 8.5->9.5
    • Reload Time 4->5
  • Heavy-duty ML
    • Reload Time 4.5->5.5

2.26.6

Bugfixes

  • Updated main menu layout.
  • Fix crash when executing npc_create on server console.
  • Attempt to reduce water rendering issues.
  • More autobalance fixes.

2.26.5

Features

  • Added Patreon button to main menu.

Scripts/Game Balance

  • Building Carcass Removal Time
    • Barrack 25->15
    • Radar 20->10
    • Repair Pad 25->20
    • Vehicle Factory 25->20

Bugfixes

  • Discord button now becomes gray when hovered over.
  • Autobalance fixes.
  • Fixed a bug that could crash the commander.
  • Fixed a bug that would crash the game when quitting.
  • Fixed a bug that could crash the server when making an engineer buildable.

2.26.4

Features

  • Added discord link to main menu.

Game Balance

  • Rifleman dig-in skill
    • Stamina consumption doubled : 25% of damage -> 50% of damage (damage reduction remains at 25%)

Bugfixes

  • Added emp_sv_official_portoverride <port> configuration variable to allow fix official gameserver status detection.

2.26.3

Bugfixes

  • Fix that recycling < 1 res per tick does not display message.
  • Fixed coordinate calculation.
  • Fixed a big performance issue for players playing from a hard disk instead of an SSD.
  • Fixed a problem where the client could crash due to turret gibs.

2.26.2

Features

  • Recycling unbuilt building now gives 85% refund instead of 33%*(building hp percentage), recycle time is also reduced to half.
  • Recycling built building now gives 50% refund instead of 50%*(building hp percentage)
  • You can now recycle a building regardless of its current hp. (previously you couldn't recycle a building if it has less than 20 hp)
  • Recycling unbuilt building now takes 1/2 time.
  • Unbuilt building carcass time halved.
  • Unbuilt building takes 25% more damage.
  • Grenadier bots are now more accurate and have less pitch spread.

Bugfixes

  • New models now have collision meshes.
  • Game no longer crashes when you exit the game.
  • Fixed crash bug when changing resolution while playing.
  • Should now gain XP if the server you're playing on becomes official while playing.


2.26.1

Release date: 28th April 2019

Features

  • Going out of stamina no longer makes you exhausted.
  • Sprinting can only be started if you have at least one bar of stamina left.
  • Jumping is only possible if you have at least 3 bars of stamina left.
  • Sprinting stops if you have zero stamina and automatically resumes once you have one bar.
  • Grenadier NPCs are less likely to clump together.
  • Riflemen NPCs will ignore hits that are made at a very long distance.

Scripts

  • Walls cost increased from 18 to 20.

Bugfixes

  • Faster official gameserver detection.
  • New grenadiers are now available in Hammer as well.
  • sv_emp_vehicle_fadeout is now limited to 500 seconds.
  • emp_sv_vehicle_fadeout_time_partial is now limited to 100 seconds.
  • More lake trees now have collisions.