Version/2.29.x: Difference between revisions
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== 2.29.2 == | |||
<small>'''Release: (2020/07/27)'''</small> | |||
=== Bug fixes === | |||
* Fixed a few issues with scout hide introduced in 2.29.1 | |||
** Fixed an issue where scout hide would trigger when you weren't crouched/prone | |||
** Fixed an issue where grenades wouldn't remove scout hide | |||
== 2.29.1 == | == 2.29.1 == | ||
<small>'''Release: (2020/07/26)'''</small> | <small>'''Release: (2020/07/26)'''</small> |
Revision as of 19:03, 26 July 2020
2.29.2
Release: (2020/07/27)
Bug fixes
- Fixed a few issues with scout hide introduced in 2.29.1
- Fixed an issue where scout hide would trigger when you weren't crouched/prone
- Fixed an issue where grenades wouldn't remove scout hide
2.29.1
Release: (2020/07/26)
Features
- Implemented Rich Presence for Steam Friends. (More info on Steam Enhanced Rich Presence can be found here.)
- Implemented Discord Rich Presence.
Bug fixes
- Fixed an issue where walls were not being removed correctly, causing servers to reach the entity limit very quickly.
- Fixed an issue with the BE commander model & BE APC model which made the bounding box appear incorrectly in command view.
- Fixed scout hide not being removed when the last bullet in the scout's gun is fired.
- Re-enabled and fixed a number of the achievements. (Hopefully all of them)
Script/Game Balance
- Removed the armour penetration effect to vehicle damage
- (Previously taking more than 30 damage at once, would mean the armour will take 90% of the damage and the hull will take 10%. This has now been removed.)
Other changes
- Players can now join any squad through the menu without having to join them sequentially.
- Updated PBR shader with latest changes. - https://github.com/thexa4/source-pbr