Version/2.29.x: Difference between revisions
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** Fixed missing sound files and soundscape definitions for emp_crossroads | ** Fixed missing sound files and soundscape definitions for emp_crossroads | ||
** Reduced ambient sound volume slightly in the sound mixer system. | ** Reduced ambient sound volume slightly in the sound mixer system. | ||
=== Map changes === | |||
==== Cyclopean ==== | |||
* Tweaked lighting and HDR skybox textures to fix issues with over-shiny textures. | |||
* Removed env_sun entity as the Skybox texture has a prominent sun already and this was making it appear to have 2 suns. | |||
* Tweaked fog color as it was a little too bright. | |||
* Changed HDR auto-exposure settings min 0.2 -> 0.3 / max 0.5 -> 0.6 | |||
* Embedded vmt files to override envmaptint for certain hl2 textures in use in the level. (Reduced their reflectivity) | |||
=== Other changes === | === Other changes === |
Revision as of 18:30, 8 August 2020
2.29.3
Release: (TBA)
Bug fixes
- Fixed a server crash relating to the emp_eng_map_brush entity.
- Fixed a bug with the "Never Give Up Never Surrender" achievement not being awarded.
- Fixed several issues with Soundscape's used in official maps.
- Fixed an issue with the emp_duststorm soundscape (It shared a name with a HL2 soundscape which had coast noises, now has it's own unique name without the wave noises)
- Fixed an issue with the emp_mvalley soundscape file (It had the wrong file name so it wasn't being loaded.)
- Fixed missing sound files and soundscape definitions for emp_crossroads
- Reduced ambient sound volume slightly in the sound mixer system.
Map changes
Cyclopean
- Tweaked lighting and HDR skybox textures to fix issues with over-shiny textures.
- Removed env_sun entity as the Skybox texture has a prominent sun already and this was making it appear to have 2 suns.
- Tweaked fog color as it was a little too bright.
- Changed HDR auto-exposure settings min 0.2 -> 0.3 / max 0.5 -> 0.6
- Embedded vmt files to override envmaptint for certain hl2 textures in use in the level. (Reduced their reflectivity)
Other changes
- Added a default lights.rad file for use by map makers.
2.29.2
Release: (2020/07/27)
Bug fixes
- Fixed a few issues with scout hide introduced in 2.29.1
- Fixed an issue where scout hide would trigger when you weren't crouched/prone
- Fixed an issue where grenades wouldn't remove scout hide
2.29.1
Release: (2020/07/26)
Features
- Implemented Rich Presence for Steam Friends. (More info on Steam Enhanced Rich Presence can be found here.)
- Implemented Discord Rich Presence.
Bug fixes
- Fixed an issue where walls were not being removed correctly, causing servers to reach the entity limit very quickly.
- Fixed an issue with the BE commander model & BE APC model which made the bounding box appear incorrectly in command view.
- Fixed scout hide not being removed when the last bullet in the scout's gun is fired.
- Re-enabled and fixed a number of the achievements. (Hopefully all of them)
Script/Game Balance
- Removed the armour penetration effect to vehicle damage
- (Previously taking more than 30 damage at once, would mean the armour will take 90% of the damage and the hull will take 10%. This has now been removed.)
Other changes
- Players can now join any squad through the menu without having to join them sequentially.
- Updated PBR shader with latest changes. - https://github.com/thexa4/source-pbr