Version/2.33.x: Difference between revisions
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** [https://steamcommunity.com/games/320/announcements/detail/2971794942853258240 Valve's patch notes for the update simply reads - "Numerous security and stability improvements."] | ** [https://steamcommunity.com/games/320/announcements/detail/2971794942853258240 Valve's patch notes for the update simply reads - "Numerous security and stability improvements."] | ||
* Identified and resolved an issue causing Half-Life 2: Lost Coast content to be missing in the server packages. (Both Windows/Linux) | * Identified and resolved an issue causing Half-Life 2: Lost Coast content to be missing in the server packages. (Both Windows/Linux) | ||
=== Maps / Level design === | === Maps / Level design === | ||
==== Minor update to emp_canyon | ==== Minor update to emp_canyon ==== | ||
* Fixed [https://developer.valvesoftware.com/wiki/Cubemaps Cubemaps] not being built when the map was last published. | * Fixed [https://developer.valvesoftware.com/wiki/Cubemaps Cubemaps] not being built when the map was last published. | ||
* All player/vehicle clip brushes have been remade, increasing accuracy in order to prevent players from using exploits to reach the top of the hills. | * All player/vehicle clip brushes have been remade, increasing accuracy in order to prevent players from using exploits to reach the top of the hills. | ||
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* Standardized core entity names to match other official maps. | * Standardized core entity names to match other official maps. | ||
* Fixed the env_sun entity not displaying because of bad entity settings. | * Fixed the env_sun entity not displaying because of bad entity settings. | ||
==== Minor update to emp_coast | ==== Minor update to emp_coast ==== | ||
* Remade all clip brushes/comm/engy restrict brushes | * Remade all clip brushes/comm/engy restrict brushes | ||
** Fixed various exploit spots | ** Fixed various exploit spots | ||
* Standardized core entity names with other official maps. | * Standardized core entity names with other official maps. | ||
==== Minor update to emp_mvalley | ==== Minor update to emp_mvalley ==== | ||
* Added player/vehicle/comm building clips to the high ground again. After hearing feedback from a lot of players, the majority of people suggested that they preferred the gameplay without high ground being accessible. | * Added player/vehicle/comm building clips to the high ground again. After hearing feedback from a lot of players, the majority of people suggested that they preferred the gameplay without high ground being accessible. | ||
=== Script/Game Balance === | === Script/Game Balance === | ||
* High-Explosive Heavy Machine Gun | Script changes are visible via the [https://git.empiresmod.com/empires_public/empires_scripts/-/commits/develop empires_scripts] repo on our Gitlab. Please follow the link if you would like to check exactly how the script values have changed. | ||
** | ==== Vehicle chassis ==== | ||
* Reduced BE AFV Max Weight by 10 | |||
* Reduced NF Light Tank Max Weight by 10 | |||
* Fixed a few issues with vehicle chassis armor angle values being slightly wrong. (Used for determining which side took damage) | |||
** NF Jeep armor angle values were for the old model, these have been updated to reflect the geometry of the new model. | |||
** Both command vehicles had non-symmetrical armor angles for the back of the vehicle. Only by a few degrees, however both have been updated to resolve this. | |||
==== Vehicle engines ==== | |||
* APC Engines' cooling has been reduced by 1. | |||
* Heavy Tank Engines' cooling has been increased by 1. | |||
* Removed researchable Artillery Engines as they served little purpose, standard engine has been adjusted to fit its new purpose and to be more fragile (with penalties). | |||
* Stalling Penalties have been changed to be less impactful for armor hits and more impactful for some hull hits and generally reduced stall on heat threshold penalties. | |||
* Horsepower Health Penalty has been increased slightly. | |||
* Bio Diesel has been tweaked so it's no longer "unstoppable". | |||
==== Vehicle weapons ==== | |||
* Removed High-Explosive Heavy Machine Gun | |||
* Artillery weapons have been slightly rebalanced. | |||
** The trajectory of artillery projectiles have been adjusted. | |||
** Weight, Damage, cycle time and heat have also been adjusted. | |||
[[Category:Patch_Notes]] | [[Category:Patch_Notes]] |
Revision as of 10:54, 7 September 2021
Home > Patch notes > Version/2.33.x
2.33.1
Release: (TBA)
Bug fixes
- Updated the Source Engine SDK Base files to the latest version.
- Identified and resolved an issue causing Half-Life 2: Lost Coast content to be missing in the server packages. (Both Windows/Linux)
Maps / Level design
Minor update to emp_canyon
- Fixed Cubemaps not being built when the map was last published.
- All player/vehicle clip brushes have been remade, increasing accuracy in order to prevent players from using exploits to reach the top of the hills.
- B4 hill is now player/vehicle clipped and has restrictions in place for placing buildings.
- Standardized core entity names to match other official maps.
- Fixed the env_sun entity not displaying because of bad entity settings.
Minor update to emp_coast
- Remade all clip brushes/comm/engy restrict brushes
- Fixed various exploit spots
- Standardized core entity names with other official maps.
Minor update to emp_mvalley
- Added player/vehicle/comm building clips to the high ground again. After hearing feedback from a lot of players, the majority of people suggested that they preferred the gameplay without high ground being accessible.
Script/Game Balance
Script changes are visible via the empires_scripts repo on our Gitlab. Please follow the link if you would like to check exactly how the script values have changed.
Vehicle chassis
- Reduced BE AFV Max Weight by 10
- Reduced NF Light Tank Max Weight by 10
- Fixed a few issues with vehicle chassis armor angle values being slightly wrong. (Used for determining which side took damage)
- NF Jeep armor angle values were for the old model, these have been updated to reflect the geometry of the new model.
- Both command vehicles had non-symmetrical armor angles for the back of the vehicle. Only by a few degrees, however both have been updated to resolve this.
Vehicle engines
- APC Engines' cooling has been reduced by 1.
- Heavy Tank Engines' cooling has been increased by 1.
- Removed researchable Artillery Engines as they served little purpose, standard engine has been adjusted to fit its new purpose and to be more fragile (with penalties).
- Stalling Penalties have been changed to be less impactful for armor hits and more impactful for some hull hits and generally reduced stall on heat threshold penalties.
- Horsepower Health Penalty has been increased slightly.
- Bio Diesel has been tweaked so it's no longer "unstoppable".
Vehicle weapons
- Removed High-Explosive Heavy Machine Gun
- Artillery weapons have been slightly rebalanced.
- The trajectory of artillery projectiles have been adjusted.
- Weight, Damage, cycle time and heat have also been adjusted.