Armory: Difference between revisions

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{{Sitenav|[[Structures]] > Armory}}
{{Sitenav|[[Structures]] > Armory}}
[[Image:Imp_refinery.jpg|thumb|right|Imperial Refinery]]
[[Image:Imp_armory.jpg|thumb|right|Imperial Armory]]
All armies require [[resources]] to function, and the refinery provides them. By building refineries on [[Resource Node|Resource Nodes]], your faction gains resources periodically for each operational refinery.
The armory contains ammunition and health containers. Like the barracks, players may change their class here. As players spawn with only a single clip for their weapons, visiting the armory after respawning is always a good idea.
{{Tip|Having multiple refineries on multiple [[Resource Node|resource nodes]] can be very important to win a match.}}
{{Tip|It is generally a good idea to build turrets near refineries to prevent their destruction by enemies.}}
{{Note|Depending on the [[Maps|map]] or the [[Gameplay_Types|play mode]], refineries may be the only way of generating resources for your faction.}}
[[Category:Structures|Armory]]
[[Category:Structures|Armory]]

Revision as of 11:32, 10 March 2006

Home > Armory

Imperial Armory

The armory contains ammunition and health containers. Like the barracks, players may change their class here. As players spawn with only a single clip for their weapons, visiting the armory after respawning is always a good idea.