Weapons: Difference between revisions
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Gilmore110j (talk | contribs) m (→'''Heavy Weapons''': -Changed HMG damage from 20 to 25) |
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'''Heavy Machine Gun''' - Equipped with a very large clip, this machine gun is ideal for suppressive fire. | '''Heavy Machine Gun''' - Equipped with a very large clip, this machine gun is ideal for suppressive fire. | ||
Damage: | Damage: 25 | ||
Clip Size: 200 | Clip Size: 200 | ||
Line 236: | Line 236: | ||
Accuracy: Excellent | Accuracy: Excellent | ||
Rate Of Fire: 15 Mortars Per Minute | Rate Of Fire: 15 Mortars Per Minute | ||
== '''Equipment''' == | == '''Equipment''' == |
Revision as of 18:50, 6 July 2006
Home > Weapons
Weapons Appendix
Pistols
Brenodian Pistol - Standard issue Brenodi pistol. Useful in a pinch.
Damage: 30
Clip Size: 14
Carry Limit: 24 Bullets
Accuracy: Fair
Rate Of Fire: 300 Bullets Per Minute
Brenodian Heavy Pistol - A higher caliber version of its counterpart. It has a smaller clip, but each shot deals more damge.
Damage: 40
Clip Size: 10
Carry Limit: 24 Bullets
Accuracy: Fair
Rate Of Fire: 130 Bullets Per Minute
Northern Faction Pistol - Standard sidearm for the Northern Faction. Remarkably unremarkable.
Damage: 30
Clip Size: 14
Carry Limit: 24 Bullets
Accuracy: Fair
Rate Of Fire: 300 Bullets Per Minute
Northern Faction Shot Pistol - Armed with dual shotgun shells for close range action.
Damage: (shot of 9 pellets, per pellet) 12
Clip Size: 2
Carry Limit: 16 Shells
Accuracy: Poor
Rate Of Fire: 120 Shells Per Minute
Submachine Guns
Brenodi Engineer SMG 1 - Standard issue SMG for the engineer class. Accurate but weak.
Damage: 24
Clip Size: 30
Carry Limit: 120 Bullets
Accuracy: Good
Rate Of Fire: 600 Bullets Per Minute
Brenodi SMG 2 - An average SMG with a good balance of firepower and accuracy.
Damage: 14
Clip Size: 30
Carry Limit: 120
Accuracy: Fair
Rate Of Fire: 700 Bullets Per Minute
Northern Faction Engineer SMG 1 - Standard issue SMG for the engineer class. Accurate but weak.
Damage: 10
Clip Size: 35
Carry Limit: 120 Bullets
Accuracy: Good
Rate Of Fire: 700 Bullets Per Minute
Northern Faction SMG 2 - An average SMG with a good balance of firepower and accuracy.
Damage: 20
Clip Size: 40
Carry Limit: 120
Accuracy: Fair
Rate Of Fire: 660 Bullets Per Minute
Northern Faction SMG 3 - A more powerful SMG, although the accuracy suffers.
Damage: 28
Clip Size: 30
Carry Limit: 120
Accuracy: Good
Rate Of Fire: 600 Bullets Per Minute
Rifles
Northern Faction / Brenodi Assault Rifle - The standard issue ranged rifle with medium zoom.
Damage: 40 / 35
Clip Size: 30
Carry Limit: 150 Bullets
Accuracy: Good
Rate Of Fire: 800 / 1080 Bullets Per Minute
Brenodi Heavy Rifle - The standard rifle modified with a larger clip and tiny zoom.
Damage: 50
Clip Size: 60
Carry Limit: 150 Bullets
Accuracy: Good
Rate Of Fire: 920 Bullets Per Minute
Northern Faction .50cal Rifle - Very heavy rifle with a small clip and no zoom.
Damage: 60
Clip Size: 10
Carry Limit: 60 Bullets
Accuracy: Fair
Rate Of Fire: 400 Bullets Per Minute
Scout Rifle - Ranged rifle equipped with a good zoom but a small clip.
Damage: 150
Clip Size: 6
Carry Limit: 60 Bullets
Accuracy: Excellent
Rate Of Fire: 72 Bullets Per Minute
Heavy Weapons
Heavy Machine Gun - Equipped with a very large clip, this machine gun is ideal for suppressive fire.
Damage: 25
Clip Size: 200
Carry Limit: 400 Bullets
Accuracy: Poor
Rate Of Fire: 920 Bullets Per Minute
Rocket Launcher - Guided missle launcher, well suited to the anti-armor role.
Damage: 80
Clip Size: 1
Carry Limit: 5 Rockets
Accuracy: Good
Rate Of Fire: 20 Rockets Per Minute
Mortar - Long range mortar that must be propped in a crouch before firing. Its range makes it ideal for destroying structures.
Damage: 110
Clip Size: 1
Carry Limit: 10 Mortars
Accuracy: Excellent
Rate Of Fire: 15 Mortars Per Minute
Equipment
Scout binoculars - Used to observe enemy activity and call in strikes.
Carry Limit: N/A
Mine - Defensive landmine that is effective for infantry and armor.
Damage: 110
Carry Limit: 5 Mines
Smoke Grenade - The smoke is colored to represent the team who threw it, effective for assaults or temporary visual cover.
Carry Limit: 5 Grenades
Concussion Grenade - A blinding flash grenade that effects turrets and infantry.
Carry Limit: 5 Grenades
Explosive Grenade - A frag grenade that damages armor, buildings and infantry. (damage dealt to buildings is reduced by 10)
Carry Limit: 5 Grenades
Seismic Grenade - Extremely effective at destroying buildings and defensive structures.
Carry Limit: 5 Grenades
Engineer Tool - Used by the Engineer class to build friendly structures, heal friendly units or deconstruct enemy structures / vehicles.
Damage: 26
Carry Limit: N/A
Tips
- Various skills can modify these default values. For example, the general "Ammo Increase" skill will double the ammo carrying capacity of all weapons and grenades, and the Rifleman's class specific skill "Damage Increase" will increase damage dealt by your pistols and rifles by 10%.