Flag Maps: Difference between revisions
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(notice that 4 is the highest number brenodi starts here and that 1 is the lowest number NF starts here) | (notice that 4 is the highest number brenodi starts here and that 1 is the lowest number NF starts here) | ||
[[Image:step_2.gif|medium|step 2]] | [[Image:step_2.gif|medium|step 2]] | ||
3. Next you will want to place these flags on your map. To do this first you will need to go to entitys on the righthand side of hammer and select 'emp_resource_point_prop' and place it on your map in the 3D view. | |||
[[Image:step_3.gif|medium|step 3]] |
Revision as of 01:30, 29 December 2006
Home > Flag Maps
This tutorial is intended to teach you how to make the flag style maps as seen in escort and district.
1. To start off you should build the area you would like the battle to take place in. Here's mine in 3D wireframe its very smple for the sake of this tutorial.
2. You must then plan where the capture flags will be. (blue is Brenodi, grey is nuetral and red is NF)After doing this you must number each flag. 1 must always be the first Northen Faction flag and the highest number must always be the first Brenodi flag.
(notice that 4 is the highest number brenodi starts here and that 1 is the lowest number NF starts here)
3. Next you will want to place these flags on your map. To do this first you will need to go to entitys on the righthand side of hammer and select 'emp_resource_point_prop' and place it on your map in the 3D view.