Weapons: Difference between revisions
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| width="450px" | [[Image:BE_PISTOL1_1.jpg|thumb|left|Brenodi Empire Standard Issue Pistol]][[Image:BE_PISTOL1_2.jpg|thumb|left|Brenodi Empire Standard Issue Pistol]] || | | width="450px" | [[Image:BE_PISTOL1_1.jpg|thumb|left|Brenodi Empire Standard Issue Pistol]][[Image:BE_PISTOL1_2.jpg|thumb|left|Brenodi Empire Standard Issue Pistol]] || | ||
{| | {| | ||
| colspan="2" | ''' | | colspan="2" | '''Brenodi Pistol''' | ||
|- | |- | ||
| colspan="2" | Standard issue Brenodi pistol. Useful in a pinch. | | colspan="2" | Standard issue Brenodi pistol. Useful in a pinch. | ||
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|- | |- | ||
| Rate Of Fire || 300 Bullets Per Minute | | Rate Of Fire || 300 Bullets Per Minute | ||
|- | |||
| Class || [[Engineer]], [[Scout]], [[Grenadier]], [[Rifleman]] | |||
|} | |} | ||
|} | |} | ||
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| width="450px" | [[Image:BE_PISTOL2_1.jpg|thumb|left|Brenodi Empire High Caliber Pistol]][[Image:BE_PISTOL2_2.jpg|thumb|left|Brenodi Empire High Caliber Pistol]] || | | width="450px" | [[Image:BE_PISTOL2_1.jpg|thumb|left|Brenodi Empire High Caliber Pistol]][[Image:BE_PISTOL2_2.jpg|thumb|left|Brenodi Empire High Caliber Pistol]] || | ||
{| | {| | ||
| colspan="2" | ''' | | colspan="2" | '''Brenodi Heavy Pistol''' | ||
|- | |- | ||
| colspan="2" | A higher caliber version of its counterpart. It has a smaller clip, but each shot deals more damage. | | colspan="2" | A higher caliber version of its counterpart. It has a smaller clip, but each shot deals more damage. | ||
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|- | |- | ||
| Rate Of Fire || 130 Bullets Per Minute | | Rate Of Fire || 130 Bullets Per Minute | ||
|- | |||
| Class || [[Engineer]], [[Scout]], [[Grenadier]], [[Rifleman]] | |||
|} | |} | ||
|} | |} | ||
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|- | |- | ||
| Rate Of Fire || 300 Bullets Per Minute | | Rate Of Fire || 300 Bullets Per Minute | ||
|- | |||
| Class || [[Engineer]], [[Scout]], [[Grenadier]], [[Rifleman]] | |||
|} | |} | ||
|} | |} | ||
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| Accuracy || Poor | | Accuracy || Poor | ||
|- | |- | ||
| Rate Of Fire || 120 Shells Per Minute | | Rate Of Fire || 120 Shells Per Minute | ||
|- | |||
| Class || [[Engineer]], [[Scout]], [[Grenadier]], [[Rifleman]] | |||
|} | |} | ||
|} | |} | ||
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== '''Submachine Guns''' == | == '''Submachine Guns''' == | ||
'''Submachine Guns are automatic weapons designed for close to medium quarter combat. They have a high rate of fire, but a low damage potential.''' | '''Submachine Guns are automatic weapons designed for close to medium quarter combat. They have a high rate of fire, but a low damage potential.''' | ||
{| | {| | ||
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| colspan="2" | '''Brenodi Engineer SMG 1''' | | colspan="2" | '''Brenodi Engineer SMG 1''' | ||
|- | |- | ||
| colspan="2" | Standard issue SMG | | colspan="2" | Standard issue SMG. Accurate but weak. | ||
|- | |- | ||
| width="100px" | Damage || 24 | | width="100px" | Damage || 24 | ||
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|- | |- | ||
| Rate Of Fire || 600 Bullets Per Minute | | Rate Of Fire || 600 Bullets Per Minute | ||
|- | |||
| Class || [[Engineer]] | |||
|} | |} | ||
|} | |} | ||
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|- | |- | ||
| Rate Of Fire || 700 Bullets Per Minute | | Rate Of Fire || 700 Bullets Per Minute | ||
|- | |||
| Class || [[Engineer]], [[Scout]] | |||
|} | |} | ||
|} | |} | ||
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| width="450px" | [[Image:NF_SMG1_1.jpg|thumb|left|Northern Faction Standard Issue SMG]][[Image:NF_SMG1_2.jpg|thumb|left|Northern Faction Standard Issue SMG]] || | | width="450px" | [[Image:NF_SMG1_1.jpg|thumb|left|Northern Faction Standard Issue SMG]][[Image:NF_SMG1_2.jpg|thumb|left|Northern Faction Standard Issue SMG]] || | ||
{| | {| | ||
| colspan="2" | '''Northern Faction | | colspan="2" | '''Northern Faction SMG 1''' | ||
|- | |- | ||
| colspan="2" | Standard issue SMG | | colspan="2" | Standard issue SMG. Accurate but weak. | ||
|- | |- | ||
| width="100px" | Damage || 10 | | width="100px" | Damage || 10 | ||
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|- | |- | ||
| Rate Of Fire || 700 Bullets Per Minute | | Rate Of Fire || 700 Bullets Per Minute | ||
|- | |||
| Class || [[Engineer]] | |||
|} | |} | ||
|} | |} | ||
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| width="450px" | [[Image:NF_SMG2_1.jpg|thumb|left|Northern Faction Balanced SMG]][[Image:NF_SMG2_2.jpg|thumb|left|Northern Faction Balanced SMG]] || | | width="450px" | [[Image:NF_SMG2_1.jpg|thumb|left|Northern Faction Balanced SMG]][[Image:NF_SMG2_2.jpg|thumb|left|Northern Faction Balanced SMG]] || | ||
{| | {| | ||
| colspan="2" | '''Northern Faction | | colspan="2" | '''Northern Faction SMG 2''' | ||
|- | |- | ||
| colspan="2" | | | colspan="2" | An average SMG with a good balance of firepower and accuracy. | ||
|- | |- | ||
| width="100px" | Damage || 20 | | width="100px" | Damage || 20 | ||
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|- | |- | ||
| Rate Of Fire || 660 Bullets Per Minute | | Rate Of Fire || 660 Bullets Per Minute | ||
|- | |||
| Class || [[Engineer]] | |||
|} | |} | ||
|} | |} | ||
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|- | |- | ||
| Rate Of Fire || 600 Bullets Per Minute | | Rate Of Fire || 600 Bullets Per Minute | ||
|- | |||
| Class || [[Engineer]], [[Scout]] | |||
|} | |} | ||
|} | |} | ||
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== '''Rifles''' == | == '''Rifles''' == | ||
'''Rifles are (semi-)automatic weapons that are designed for all-range combat. They have a high rate of fire and a high damage potential.''' | '''Rifles are (semi-)automatic weapons that are designed for all-range combat. They have a high rate of fire and a high damage potential.''' | ||
{| | {| | ||
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|- | |- | ||
| Rate Of Fire || 1080 Bullets Per Minute | | Rate Of Fire || 1080 Bullets Per Minute | ||
|- | |||
| Class || [[Rifleman]] | |||
|} | |} | ||
|} | |} | ||
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{| | {| | ||
|- valign="top" | |- valign="top" | ||
| width="450px" | | | width="450px" | || | ||
{| | {| | ||
| colspan="2" | '''Northern Faction''' | | colspan="2" | '''Northern Faction Assault Rifle''' | ||
|- | |- | ||
| colspan="2" | The standard issue ranged rifle with medium zoom. | | colspan="2" | The standard issue ranged rifle with medium zoom. | ||
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|- | |- | ||
| Rate Of Fire || 1080 Bullets Per Minute | | Rate Of Fire || 1080 Bullets Per Minute | ||
|- | |||
| Class || [[Rifleman]] | |||
|} | |} | ||
|} | |} | ||
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|- | |- | ||
| Rate Of Fire || 920 Bullets Per Minute | | Rate Of Fire || 920 Bullets Per Minute | ||
|- | |||
| Class || [[Rifleman]] | |||
|} | |} | ||
|} | |} | ||
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|- | |- | ||
| Rate Of Fire || 400 Bullets Per Minute | | Rate Of Fire || 400 Bullets Per Minute | ||
|- | |||
| Class || [[Rifleman]] | |||
|} | |} | ||
|} | |} | ||
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|- | |- | ||
| Rate Of Fire || 72 Bullets Per Minute | | Rate Of Fire || 72 Bullets Per Minute | ||
|- | |||
| Class || [[Scout]] | |||
|} | |} | ||
|} | |} | ||
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|- | |- | ||
| Rate Of Fire || 72 Bullets Per Minute | | Rate Of Fire || 72 Bullets Per Minute | ||
|- | |||
| Class || [[Scout]] | |||
|} | |} | ||
|} | |} | ||
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== '''Heavy Weapons''' == | == '''Heavy Weapons''' == | ||
'''Heavy weapons are (semi-)automatic weapons with | '''Heavy weapons are (semi-)automatic weapons, often with high explosive compounds.''' | ||
{| | {| | ||
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|- | |- | ||
| Rate Of Fire || 920 Bullets Per Minute | | Rate Of Fire || 920 Bullets Per Minute | ||
|- | |||
| Class || [[Rifleman]] | |||
|} | |} | ||
|} | |} | ||
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| Accuracy || Good | | Accuracy || Good | ||
|- | |- | ||
| Rate Of Fire || 20 | | Rate Of Fire || 20 Missiles Per Minute | ||
|- | |||
| Class || [[Grenadier]] | |||
|} | |} | ||
|} | |} | ||
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|- | |- | ||
| Rate Of Fire || 15 Rounds Per Minute | | Rate Of Fire || 15 Rounds Per Minute | ||
|- | |||
| Class || [[Grenadier]] | |||
|} | |} | ||
|} | |} | ||
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== '''Equipment''' == | == '''Equipment''' == | ||
'''Equipment are all hand-held objects that may prove useful to the playing class. They range from binoculars to anti-personnel/anti-tank mines.''' | '''Equipment are all hand-held objects that may prove useful to the playing class. They range from binoculars to anti-personnel/anti-tank mines.''' | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| width="450px" | [[Image:BE_BINOC.jpg|thumb|left|Brenodi Empire Binoculars]][[Image:NF_BINOC.jpg|thumb|left|Northern Faction Binoculars]] | | width="450px" | [[Image:BE_BINOC.jpg|thumb|left|Brenodi Empire Binoculars]][[Image:NF_BINOC.jpg|thumb|left|Northern Faction Binoculars]] || | ||
| colspan="2" | ''' | {| | ||
| colspan="2" | '''Binoculars''' | |||
|- | |- | ||
| colspan="2" | Used to observe enemy activity and call in strikes. | | colspan="2" | Used to observe enemy activity and call in strikes. | ||
|- | |||
| width="100px" | Class || [[Scout]] | |||
|} | |||
|} | |} | ||
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|- | |- | ||
| Carry Limit || 5 Mines | | Carry Limit || 5 Mines | ||
|- | |||
| Class || [[Grenadier]] | |||
|} | |} | ||
|} | |} | ||
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|- | |- | ||
| Carry Limit || 5 Mines | | Carry Limit || 5 Mines | ||
|- | |||
| Class || [[Grenadier]] | |||
|} | |} | ||
|} | |} | ||
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|- | |- | ||
| colspan="2" | Effective for assaults or temporary visual cover. | | colspan="2" | Effective for assaults or temporary visual cover. | ||
|- | |||
| width="100px" | Carry Limit || 5 Grenades | |||
|- | |||
| Class || [[Scout]] | |||
|- | |- | ||
| colspan="2" | '''Concussion Grenade''' | | colspan="2" | '''Concussion Grenade''' | ||
|- | |- | ||
| colspan="2" | A blinding flash grenade that effects turrets and infantry. | | colspan="2" | A blinding flash grenade that effects turrets and infantry. | ||
|- | |||
| width="100px" | Carry Limit || 5 Grenades | |||
|- | |||
| Class || [[Scout]] | |||
|- | |- | ||
| colspan="2" | '''Explosive Grenade''' | | colspan="2" | '''Explosive Grenade''' | ||
|- | |- | ||
| colspan="2" | A frag grenade that damages armor, buildings and infantry (damage dealt to buildings is reduced by 10). | | colspan="2" | A frag grenade that damages armor, buildings and infantry (damage dealt to buildings is reduced by 10). | ||
|- | |||
| width="100px" | Carry Limit || 5 Grenades | |||
|- | |||
| Class || [[Rifleman]] | |||
|- | |- | ||
| colspan="2" | '''Seismic Grenade''' | | colspan="2" | '''Seismic Grenade''' | ||
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|- | |- | ||
| width="100px" | Carry Limit || 5 Grenades | | width="100px" | Carry Limit || 5 Grenades | ||
|- | |||
| Class || [[Engineer]] | |||
|} | |||
|} | |||
{| | |||
|- valign="top" | |||
| width="450px" | [[Image:BE_TOOL_2.jpg|thumb|left|Brenodi Empire Engineer Tool]][[Image:BE_TOOL_3.jpg|thumb|left|Brenodi Empire Engineer Tool]][[Image:NF_TOOL_2.jpg|thumb|left|Northern Faction Engineer Tool]][[Image:NF_TOOL_3.jpg|thumb|left|Northern Faction Engineer Tool]] || | |||
{| | |||
| colspan="2" | '''Engineer Tool''' | |||
|- | |||
| colspan="2" | Used to build structures, heal units or deconstruct enemy structures / vehicles. Also used to place [[turrets]], [[walls]], [[Surveillance | surveillance gear]] and [[Ammo_Crates | ammo crates]]. | |||
|- | |||
| width="100px" | Damage || 26 | |||
|- | |||
| Class || [[Engineer]] | |||
|} | |} | ||
|} | |} | ||
Revision as of 09:20, 26 March 2007
Home > Weapons
Weapons Appendix
Pistols
Pistols are semi-automatic weapons designed for close quarter combat, although they can sometimes prove quite useful over longer ranges.
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Submachine Guns
Submachine Guns are automatic weapons designed for close to medium quarter combat. They have a high rate of fire, but a low damage potential.
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Rifles
Rifles are (semi-)automatic weapons that are designed for all-range combat. They have a high rate of fire and a high damage potential.
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Heavy Weapons
Heavy weapons are (semi-)automatic weapons, often with high explosive compounds.
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Equipment
Equipment are all hand-held objects that may prove useful to the playing class. They range from binoculars to anti-personnel/anti-tank mines.
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Tips
- Various skills can modify these default values. For example, the general "Ammo Increase" skill will double the ammo carrying capacity of all weapons and grenades, and the Rifleman's class specific skill "Damage Increase" will increase damage dealt by your pistols and rifles by 10%.
- You can prime grenades. All grenades have a fuse of 6 seconds (except the concussion grenade, it has a fuse of 4 seconds). Just hold the grenade as long as you deem necessary. When released, the fuse will keep running, and the grenade will explode prematurely. Use this to your advantage to give the enemy no chance to escape. A grenade will always retain a minimum fuse of 2 seconds. You cannot blow yourself up when priming a grenade