Squads: Difference between revisions
No edit summary |
(Added stuff about RC15 updates.) |
||
Line 2: | Line 2: | ||
[[Image:Squad_display.jpg|right|thumb|200px|Squad Display in Upper Left]] | [[Image:Squad_display.jpg|right|thumb|200px|Squad Display in Upper Left]] | ||
By being part of a squad, you are automatically awarded a temporary rank that is used for personal [[skills]]. Upon joining or forming the squad, you will note that the first skill becomes unlocked even though you have not reached the first promotion yet. You can activate this bonus skill as you normally would at the [[Armory]], [[Barracks]] or near a captured flag. While in a squad you can see your squadmates name, health, ammunition, and action status in your HUD. When a squadmate is under attack it will flash red, when they are attacking it will flash yellow. If your squadmates die in combat, they will appear with red X's over their names. You will also earn rank points more quickly for participating in squads. | By being part of a squad, you are automatically awarded a temporary rank that is used for personal [[skills]]. Upon joining or forming the squad, you will note that the first skill becomes unlocked even though you have not reached the first promotion yet. You can activate this bonus skill as you normally would at the [[Armory]], [[Barracks]] or near a captured flag. While in a squad you can see your squadmates name, health, ammunition, and action status in your HUD. When a squadmate is under attack it will flash red, when they are attacking it will flash yellow. If your squadmates die in combat, they will appear with red X's over their names. You will also earn rank points more quickly for participating in squads. The squad leader also emits an aura around himself, which gives benefits to squad members within it. Squads can have no more than 5 people in them. | ||
The benefits of participating in squads are as follows: | The benefits of participating in squads are as follows: | ||
* You gain a skill without having the first promotion. This allows you to become more efficient right off the bat. | * You gain a skill without having the first promotion. This allows you to become more efficient right off the bat. | ||
* You earn 1 rank point for every 10 | * You earn 1 rank point for every 10 rank points earned by all of your squad mates. This allows the members of squads to gain promotions more quickly. | ||
* Other squad members have a color-coded arrow above their nametags: Green for idle, Yellow for attacking and Red for dead. This allows you to see where your squad is concentrated without having to look at the minimap. | * Other squad members have a color-coded arrow above their nametags: Green for idle, Yellow for attacking and Red for being hurt/dead. This allows you to see where your squad is concentrated without having to look at the minimap. | ||
* Names, health, ammunition and current action is displayed on your HUD for every squad member. Just like the arrows, the box es containing that information are color-coded based on players' current status. | * Names, health, ammunition and current action is displayed on your HUD for every squad member. Just like the arrows, the box es containing that information are color-coded based on players' current status. | ||
* Members of all squads are clearly marked on the minimap with a letter of their squad (A for alpha, B for beta, etc.) This lets you get a better picture of how your team is spread out on the map. | * Members of all squads are clearly marked on the minimap with a letter of their squad (A for alpha, B for beta, etc.) This lets you get a better picture of how your team is spread out on the map. | ||
* The [[Commander]] is able to give orders to entire squads. This allows the Commander to quickly direct several soldiers at once to perform a specific task, rather than giving orders to each unit separately. | * The [[Commander]] is able to give orders to entire squads. This allows the Commander to quickly direct several soldiers at once to perform a specific task, rather than giving orders to each unit separately. | ||
* The squad leader emits an aura around himself, and any squad members within this aura get a bonus, depending on the class of the squad leader. | |||
**Scout - additional 33% stamina regeneration rate | |||
**Rifleman - additional 20% accuracy | |||
**Grenadier - additional 10% weapon damage | |||
**Engineer - 1HP/2s health regeneration rate | |||
{{Note|The bonus skill is only useful if you don't have your first promotion yet, since only the first skill unlocks when you join a squad. The second skill will only unlock after your second promotion.}} | {{Note|The bonus skill is only useful if you don't have your first promotion yet, since only the first skill unlocks when you join a squad. The second skill will only unlock after your second promotion.}} |
Revision as of 15:09, 6 July 2007
Home > Squads
By being part of a squad, you are automatically awarded a temporary rank that is used for personal skills. Upon joining or forming the squad, you will note that the first skill becomes unlocked even though you have not reached the first promotion yet. You can activate this bonus skill as you normally would at the Armory, Barracks or near a captured flag. While in a squad you can see your squadmates name, health, ammunition, and action status in your HUD. When a squadmate is under attack it will flash red, when they are attacking it will flash yellow. If your squadmates die in combat, they will appear with red X's over their names. You will also earn rank points more quickly for participating in squads. The squad leader also emits an aura around himself, which gives benefits to squad members within it. Squads can have no more than 5 people in them.
The benefits of participating in squads are as follows:
- You gain a skill without having the first promotion. This allows you to become more efficient right off the bat.
- You earn 1 rank point for every 10 rank points earned by all of your squad mates. This allows the members of squads to gain promotions more quickly.
- Other squad members have a color-coded arrow above their nametags: Green for idle, Yellow for attacking and Red for being hurt/dead. This allows you to see where your squad is concentrated without having to look at the minimap.
- Names, health, ammunition and current action is displayed on your HUD for every squad member. Just like the arrows, the box es containing that information are color-coded based on players' current status.
- Members of all squads are clearly marked on the minimap with a letter of their squad (A for alpha, B for beta, etc.) This lets you get a better picture of how your team is spread out on the map.
- The Commander is able to give orders to entire squads. This allows the Commander to quickly direct several soldiers at once to perform a specific task, rather than giving orders to each unit separately.
- The squad leader emits an aura around himself, and any squad members within this aura get a bonus, depending on the class of the squad leader.
- Scout - additional 33% stamina regeneration rate
- Rifleman - additional 20% accuracy
- Grenadier - additional 10% weapon damage
- Engineer - 1HP/2s health regeneration rate
Joining or Creating a Squad
Joining or Creating a squad is done via the Squad menu. The default binding is the C key,
From there, you can select the squad you wish to join, and click on Join Squad. If there is nobody in a particular squad, then the button will appear as Create Squad. If you create a squad then you will become the Squad Leader, which allows you to kick soldiers from the squad, or lock it to keep out any newcomers. The squad leader is also able to invite new soldiers into the squad, by selecting their name and clicking Invite to Squad.