Skills: Difference between revisions
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== General Skills == | == General Skills == | ||
[[Image:Generalskills.JPG|thumb|right|General Skills]] | [[Image:Generalskills.JPG|thumb|right|General Skills]] | ||
* '''Health Upgrade:''' Increases your maximum amount of health to 130% | * '''Health Upgrade:''' Increases your maximum amount of health to 130%. The ability to take more damage makes this a good upgrade to use if you don't know what other skills to get. | ||
* '''Health Regeneration:''' Slowly regenerates health. This is not enough to give you an edge in a firefight, but it will allow you to engage in another fight without having to retreat to a suitable healing unit. | * '''Health Regeneration:''' Slowly regenerates health. This is not enough to give you an edge in a firefight, but it will allow you to engage in another fight without having to retreat to a suitable healing unit. | ||
* '''Ammo Increase:''' Increases your total amount of | * '''Ammo Increase:''' Increases your total amount of carried ammo by a factor of two (carry twice as much ammo). Can be helpful depending on which weapon you use. | ||
* '''Stamina Increase:''' Increases your total available stamina, a good skill for dashing from one piece of cover to the next. | * '''Stamina Increase:''' Increases your total available stamina, a good skill for dashing from one piece of cover to the next. | ||
* '''Speed Upgrade:''' Increases the normal moving, running and sprinting speeds, and is generally useful when you don't have access to vehicles. | * '''Speed Upgrade:''' Increases the normal moving, running and sprinting speeds to 115% their normal value, and is generally useful when you don't have access to vehicles but have to reach the front line very quickly. | ||
* '''Accuracy Upgrade:''' Increases accuracy while crouched, stopped and even moving. Better accuracy is always good and this is a good skill to take if you don't know what else to get. | * '''Accuracy Upgrade:''' Increases accuracy while crouched, stopped and even moving. Better accuracy is always good and this is a good skill to take if you don't know what else to get. | ||
* '''Melee Upgrade:''' Increases the damage, range, and area covered by your melee attacks. Melee attacks with this skill become deadly, but this skill should only be taken in maps that will involve close-quarters combat. | * '''Melee Upgrade:''' Increases the damage, range, and area covered by your melee attacks. Melee attacks with this skill become deadly, but this skill should only be taken in maps that will involve close-quarters combat. |
Revision as of 01:48, 3 July 2007
Home > Skills
Overview
Skills are gained by getting promoted to a new rank, which are as follows:
Rank points are rewarded when players:
- Kill other players
- Destroy enemy structures
- Destroy enemy vehicles
- Repair 100 units worth of structures or equipment (excluding your own structures, but including dis-assembly of enemy equipment)
- Heal 200 health points of friendly players
- Revive a dead teammate (Engineer)
- Command (Commander)
- Participate in Squads
- Spot a vehicle or building that is then destroyed by another player (Scout)
- Sabotage 2 buildings (Scout)
- Defuse a mine (Grenadier)
Once you gain enough skill points to advance to the next rank, a new skill slot is opened in the class selection dialogue. The player is promoted once for every 10 points received. There is a maximum of 4 skill slots available.
General Skills
- Health Upgrade: Increases your maximum amount of health to 130%. The ability to take more damage makes this a good upgrade to use if you don't know what other skills to get.
- Health Regeneration: Slowly regenerates health. This is not enough to give you an edge in a firefight, but it will allow you to engage in another fight without having to retreat to a suitable healing unit.
- Ammo Increase: Increases your total amount of carried ammo by a factor of two (carry twice as much ammo). Can be helpful depending on which weapon you use.
- Stamina Increase: Increases your total available stamina, a good skill for dashing from one piece of cover to the next.
- Speed Upgrade: Increases the normal moving, running and sprinting speeds to 115% their normal value, and is generally useful when you don't have access to vehicles but have to reach the front line very quickly.
- Accuracy Upgrade: Increases accuracy while crouched, stopped and even moving. Better accuracy is always good and this is a good skill to take if you don't know what else to get.
- Melee Upgrade: Increases the damage, range, and area covered by your melee attacks. Melee attacks with this skill become deadly, but this skill should only be taken in maps that will involve close-quarters combat.
Class-Specific Skills
In addition to general skills, each class has a set of its own unique abilities. These skills can be accessed on the Skill Selection screen by expanding the dropdown in the upper-left side and choosing the Class Specific option.
Engineer
- Healing Upgrade: Increases the rate at which you heal team mates.
- Repair Upgrade: Increases the rate at which you repair friendly structures and vehicles and disassemble the enemy's. Considered the most powerful of the Engineer's skills.
- Turret Upgrade: Allows the Engineer to upgrade their own turrets, regardless of team research level.
- Revive: Allows the Engineer to bring a fallen team mate back to life (the player will not have to use a ticket when spawning during this process) Select your engineer tool and use it on the fallen teammate. Has a limited range. Will not work on a player who suicided.
- Vehicle Cooling Increases the rate of driven vehicles heat dissipation by 10%.
Grenadier
- Defusal: Allows the Grenadier to remove enemy mines from the field, clearing the way for others to safely pass. Grenadiers can also step on mines and drive on them without harm when they have this skill activated.
- Artillery Feedback: Shows an indicator on the minimap, in the form of a white diamond, which marks the location of the last shell's contact point (from mortar, RPG, artillery tanks, or vehicle-mounted missile launchers).
- Armor Detection: Allows the Grenadier to know the health of enemy vehicles. When the crosshair is pointed at an enemy vehicle, it will be displayed at the bottom of the player's screen in the same manner as if the player were inside it. This includes the status of armor plating on all sides of the targeted vehicle.
- Increased Armor: Reduces damage dealt to the armor of a vehicle piloted by the grenadier.
Scout
- Hide: Become transparent while crouching for five seconds, one second less with each promotion. The Scout becomes less visible with more of his body touching a wall or walls. Automatically deactivates when firing, standing, or taking damage. Will also conceal the user from Machine Gun turrets.
- Enhanced Senses: Enemies appear on your minimap. Works like a portable camera, but enemies are only displayed locally, not to team-mates.
- Weapon Silencer: Reduces weapon noise by 50%, hides kill and death messages.
- Vehicle Speed: Increase speed of any vehicle the player drives by 20%.
- Radar Stealth: Hides the player, and any vehicle he drives, from both surveillance structures and the enemy scouts with the 'Enhanced Senses' skill.
Rifleman
- Dig In: Deals 50% of all damage taken to the stamina meter whilst crouching.
- Improved Rifle Damage: Increases Rifle and Pistol damage by 10%.
- Improved Vehicle Damage: Increase vehicle weapon damage by 10%