Vehicle Weapon Appendix: Difference between revisions

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Line 19: Line 19:
* Cycle Time: 0.16
* Cycle Time: 0.16
{|
{|
|DPS: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(187.5)</small>
|Infantry Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(187.5)</small>
|-
|Armor Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(187.5)</small>
|-
|Structure Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(187.5)</small>
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>(0.01)</small>
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>(0.01)</small>
Line 36: Line 40:
* Cycle Time: 0.2
* Cycle Time: 0.2
{|
{|
|DPS: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(25)</small>
|Infantry Damage: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(25)</small>
|-
|Armor Damage: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(25)</small>
|-
|Structure Damage: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(25)</small>
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>(0.03)</small>
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>(0.03)</small>
Line 53: Line 61:
* Cycle Time: 0.09
* Cycle Time: 0.09
{|
{|
|DPS: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>(555.6)</small>
|Infantry Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>(555.6)</small>
|-
|Armor Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>(555.6)</small>
|-
|Structure Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>(555.6)</small>
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>(0.01)</small>
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>(0.01)</small>
Line 70: Line 82:
* Cycle Time: 0.06
* Cycle Time: 0.06
{|
{|
|DPS: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>(1000)</small>
|Infantry Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>(1000)</small>
|-
|Armor Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>(1000)</small>
|-
|Structure Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>(1000)</small>
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>(0.01)</small>
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>(0.01)</small>
Line 87: Line 103:
* Cycle Time: 0.1
* Cycle Time: 0.1
{|
{|
|DPS: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(40)</small>
|Infantry Damage: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(40)</small>
|-
|Armor Damage: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(40)</small>
|-
|Structure Damage: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(40)</small>
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(0.08)</small>
|Accuracy: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(0.08)</small>
Line 104: Line 124:
* Cycle Time: 0.09
* Cycle Time: 0.09
{|
{|
|DPS: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(55.6)</small>
|Infantry Damage: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(55.6)</small>
|-
|Armor Damage: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(55.6)</small>
|-
|Structure Damage: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(55.6)</small>
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(0.06)</small>
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(0.06)</small>
Line 121: Line 145:
* Cycle Time: 0.025
* Cycle Time: 0.025
{|
{|
|DPS: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>(600)</small>
|Infantry Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>(600)</small>
|-
|Armor Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>(600)</small>
|-
|Structure Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>(600)</small>
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(0.04)</small>
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(0.04)</small>
Line 138: Line 166:
* Cycle Time: 0.04
* Cycle Time: 0.04
{|
{|
|DPS: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>(800)</small>
|Infantry Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>(800)</small>
|-
|Armor Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>(800)</small>
|-
|Structure Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>(800)</small>
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(0.04)</small>
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(0.04)</small>
Line 155: Line 187:
* Cycle Time: 0.3
* Cycle Time: 0.3
{|
{|
|DPS: ||[[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(3.3)</small>
|Infantry Damage: ||[[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(3.3)</small>
|-
|Armor Damage: ||[[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(3.3)</small>
|-
|Structure Damage: ||[[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(3.3)</small>
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>(0.03)</small>
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>(0.03)</small>
Line 173: Line 209:
* Explosion Radius / Force: 100 / 50
* Explosion Radius / Force: 100 / 50
{|
{|
|DPS: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(24)</small>
|Infantry Damage: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(24)</small>
|-
|Armor Damage: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(24)</small>
|-
|Structure Damage: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(24)</small>
|-
|-
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>(0.01)</small>
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>(0.01)</small>
Line 179: Line 219:
|Heat: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>(2.0)</small>
|Heat: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>(2.0)</small>
|}
|}


== Tank Cannons ==
== Tank Cannons ==
Line 190: Line 232:
* Cycle Time: 1.4
* Cycle Time: 1.4
* Weight: 50
* Weight: 50
* Added Heat: 10
* Heat: 10
* Speed: 3000
* Speed: 3000
* Explosion Radius / Force: 300 / 100
* Explosion Radius / Force: 300 / 100
Line 202: Line 244:
* Cycle Time: 1.5
* Cycle Time: 1.5
* Weight: 70
* Weight: 70
* Added Heat: 14
* Heat: 14
* Speed: 3000
* Speed: 3000
* Explosion Radius / Force: 300 / 100
* Explosion Radius / Force: 300 / 100
Line 215: Line 257:
* Cycle Time: 2.0
* Cycle Time: 2.0
* Weight: 70
* Weight: 70
* Added Heat: 16
* Heat: 16
* Speed: 3200
* Speed: 3200
* Explosion Radius / Force: 500 / 200
* Explosion Radius / Force: 500 / 200
Line 228: Line 270:
* Cycle Time: 2.0
* Cycle Time: 2.0
* Weight: 70
* Weight: 70
* Added Heat: 16
* Heat: 16
* Speed: 3100
* Speed: 3100
* Explosion Radius / Force: 300 / 100
* Explosion Radius / Force: 300 / 100
Line 241: Line 283:
* Cycle Time: 0.8
* Cycle Time: 0.8
* Weight: 80
* Weight: 80
* Added Heat: 6
* Heat: 6
* Speed: 3500
* Speed: 3500
* Explosion Radius / Force: 100 / 50
* Explosion Radius / Force: 100 / 50


== Artillery Cannons ==
== Artillery Cannons ==
Line 256: Line 300:
* Reload Time: 9.0
* Reload Time: 9.0
* Weight: 100
* Weight: 100
* Added Heat: 10
* Heat: 10
* Explosion Radius / Force: 550 / 500
* Explosion Radius / Force: 550 / 500


Line 269: Line 313:
* Reload Time: 8.0
* Reload Time: 8.0
* Weight: 100
* Weight: 100
* Added Heat: 10
* Heat: 10
* Explosion Radius / Force: 700 / 600
* Explosion Radius / Force: 700 / 600


Line 281: Line 325:
* Reload Time: 10.0
* Reload Time: 10.0
* Weight: 100
* Weight: 100
* Added Heat: 15
* Heat: 15
* Explosion Radius / Force: 900 / 700
* Explosion Radius / Force: 900 / 700


Line 294: Line 338:
* Reload Time: 6.0
* Reload Time: 6.0
* Weight: 100
* Weight: 100
* Added Heat: 20
* Heat: 20
* Explosion Radius / Force: 1100 / 500
* Explosion Radius / Force: 1100 / 500




Line 310: Line 355:
* Reload Time: 3.0
* Reload Time: 3.0
* Weight: 50
* Weight: 50
* Added Heat: 4
* Heat: 4
* Explosion Radius / Force: 100 / 50
* Explosion Radius / Force: 100 / 50


Line 323: Line 368:
* Reload Time: 3.8
* Reload Time: 3.8
* Weight: 70
* Weight: 70
* Added Heat: 6
* Heat: 6
* Explosion Radius / Force: 100 / 50
* Explosion Radius / Force: 100 / 50


Line 337: Line 382:
* Reload Time: 6.0
* Reload Time: 6.0
* Weight: 70
* Weight: 70
* Added Heat: 6
* Heat: 6
* Explosion Radius / Force: 300 / 50
* Explosion Radius / Force: 300 / 50


Line 350: Line 395:
* Reload Time: 12.0
* Reload Time: 12.0
* Weight: 200
* Weight: 200
* Added Heat: 70
* Heat: 70
* Explosion Radius / Force: 2000 / 1000
* Explosion Radius / Force: 2000 / 1000


Line 363: Line 408:
* Reload Time: 6.0
* Reload Time: 6.0
* Weight: 70
* Weight: 70
* Added Heat: 10
* Heat: 10
* Explosion Radius / Force: 100 / 20
* Explosion Radius / Force: 100 / 20


Line 376: Line 421:
* Reload Time: 3.0
* Reload Time: 3.0
* Weight: 70
* Weight: 70
* Added Heat: 10
* Heat: 10
* Explosion Radius / Force: 110 / 40
* Explosion Radius / Force: 110 / 40


Line 389: Line 434:
* Reload Time: 5.0
* Reload Time: 5.0
* Weight: 70
* Weight: 70
* Added Heat: 15
* Heat: 15
* Explosion Radius / Force: 130 / 60
* Explosion Radius / Force: 130 / 60


Line 403: Line 448:
* Reload Time: 8.0
* Reload Time: 8.0
* Weight: 70
* Weight: 70
* Added Heat: 12
* Heat: 12
* Explosion Radius / Force: 100 / 40
* Explosion Radius / Force: 100 / 40


Line 417: Line 462:
* Reload Time: 9.0
* Reload Time: 9.0
* Weight: 70
* Weight: 70
* Added Heat: 16
* Heat: 16
* Explosion Radius / Force: 100 / 60
* Explosion Radius / Force: 100 / 60


Line 429: Line 474:
* Reload Time: 10.0
* Reload Time: 10.0
* Weight: 70
* Weight: 70
* Added Heat: 15
* Heat: 15
* Explosion Radius / Force: 80 / 30
* Explosion Radius / Force: 80 / 30


== Grenade Launchers ==
== Grenade Launchers ==
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* Cycle Time: 2.0
* Cycle Time: 2.0
* Weight: 30
* Weight: 30
* Added Heat: 5
* Heat: 5
* Explosion Radius / Force: 200 / 100
* Explosion Radius / Force: 200 / 100


Line 454: Line 501:
* Cycle Time: 3.0
* Cycle Time: 3.0
* Weight: 50
* Weight: 50
* Added Heat: 8
* Heat: 8
* Explosion Radius / Force: 300 / 150
* Explosion Radius / Force: 300 / 150




[[Category:Gameplay]] [[Category:Vehicles]] [[Category:Weapons]]
[[Category:Gameplay]] [[Category:Vehicles]] [[Category:Weapons]]

Revision as of 19:35, 12 September 2007

Home > Vehicle Weapon Appendix


Following is a list of all the items that can be used to customize a vehicle.

Vehicle Weapons

Machine Guns

Standard Machine Gun - A small machine gun that fires bullets with common properties.

Research Required: None

  • Cost: 10
  • Weight: 10
  • Clip Size: 50 (3 Clips)
  • Damage: 30
  • Cycle Time: 0.16
Infantry Damage: (187.5)
Armor Damage: (187.5)
Structure Damage: (187.5)
Accuracy: (0.01)
Heat: (0.6)


Biological Machine Gun - A small machine gun that fires bullets infectious material to do continual damage to a target. Each hit deals 4 damage per second for 20 seconds. (Affects vehicles and infantry)

Research Required: Biology > Biological Weaponry > Biological Projectile

  • Cost: 35
  • Weight: 70
  • Clip Size: 50 (4 Clips)
  • Damage: 5
  • Cycle Time: 0.2
Infantry Damage: (25)
Armor Damage: (25)
Structure Damage: (25)
Accuracy: (0.03)
Heat: (2.5)


.50 Cal Medium Machine Gun - .50 caliber firing medium machine gun.

Research Required: Physics > Projectile Physics > Heavy Caliber Machine Gun

  • Cost: 30
  • Weight: 70
  • Clip Size: 50 (5 Clips)
  • Damage: 50
  • Cycle Time: 0.09
Infantry Damage: (555.6)
Armor Damage: (555.6)
Structure Damage: (555.6)
Accuracy: (0.01)
Heat: (5.6)


.50 Cal Heavy Machine Gun - .50 caliber firing heavy machine gun.

Research Required: Physics > Projectile Physics > Heavy Caliber Machine Gun

  • Cost: 40
  • Weight: 120
  • Clip Size: 75 (6 Clips)
  • Damage: 60
  • Cycle Time: 0.06
Infantry Damage: (1000)
Armor Damage: (1000)
Structure Damage: (1000)
Accuracy: (0.01)
Heat: (3.3)


Depleted Uranium Machine Gun - This machine gun fires armor penetrating rounds that can damage vehicle armor.

Research Required: Physics > Projectile Physics > Heavy Caliber Machine Gun

  • Cost: 30
  • Weight: 70
  • Clip Size: 40 (4 Clips)
  • Damage: 4
  • Cycle Time: 0.1
Infantry Damage: (40)
Armor Damage: (40)
Structure Damage: (40)
Accuracy: (0.08)
Heat: (5.0)


Depleted Uranium Heavy Machine Gun - This machine gun fires armor penetrating rounds that can damage vehicle armor.

Research Required: Physics > Projectile Physics > Heavy Caliber Machine Gun

  • Cost: 50
  • Weight: 120
  • Clip Size: 80 (4 Clips)
  • Damage: 5
  • Cycle Time: 0.09
Infantry Damage: (55.6)
Armor Damage: (55.6)
Structure Damage: (55.6)
Accuracy: (0.06)
Heat: (8.3)


Chain Gun - This machine gun fires ammo at a very fast rate.

Research Required: None

  • Cost: 20
  • Weight: 70
  • Clip Size: 200 (4 Clips)
  • Damage: 24
  • Cycle Time: 0.025
Infantry Damage: (600)
Armor Damage: (600)
Structure Damage: (600)
Accuracy: (0.04)
Heat: (20.0)


Medium Chain Gun - This machine gun fires ammo at a very fast rate. Its damage is greater than the smaller version.

Research Required: None

  • Cost: 30
  • Weight: 70
  • Clip Size: 200 (4 Clips)
  • Damage: 32
  • Cycle Time: 0.04
Infantry Damage: (800)
Armor Damage: (800)
Structure Damage: (800)
Accuracy: (0.04)
Heat: (12.5)


Plasma Machine Gun - This machine gun fires superheated ammo that is designed to overheat the target vehicle. Adds 10 heat to target on each hit.

Research Required: Physics > Superheated Material Physics > Plasma Bullet Projectile

  • Cost: 40
  • Weight: 70
  • Clip Size: 200 (4 Clips)
  • Damage: 1
  • Cycle Time: 0.3
Infantry Damage: (3.3)
Armor Damage: (3.3)
Structure Damage: (3.3)
Accuracy: (0.03)
Heat: (13.3)


High Explosive Machine Gun - This machine gun fires ammo which explodes upon impact. It is very effective against vehicles.

Research Required: Chemistry > Improved Flagration Compounds > Explosive Tipped Bullets

  • Cost: 40
  • Weight: 70
  • Clip Size: 50 (4 Clips)
  • Damage: 12
  • Cycle Time: 0.5
  • Explosion Radius / Force: 100 / 50
Infantry Damage: (24)
Armor Damage: (24)
Structure Damage: (24)
Accuracy: (0.01)
Heat: (2.0)


Tank Cannons

Standard Cannon - A small caliber cannon that fires tank shells.

Research Required: None

  • Cost: 20
  • Damage: 40
  • Clip Size: 30
  • Cycle Time: 1.4
  • Weight: 50
  • Heat: 10
  • Speed: 3000
  • Explosion Radius / Force: 300 / 100


Ranged Cannon - A small caliber cannon that fires tank shells. Its barrel is enhanced for farther distances.

Research Required: Physics > Projectile Physics > Extended Range Cannon

  • Cost: 20
  • Damage: 60
  • Clip Size: 30
  • Cycle Time: 1.5
  • Weight: 70
  • Heat: 14
  • Speed: 3000
  • Explosion Radius / Force: 300 / 100


High Explosive Cannon - This cannon has its explosive compound upgraded for a stronger explosion upon impact.

Research Required: Chemistry > Improved Detonation Compounds > Explosive Shells

  • Cost: 25
  • Damage: 80
  • Clip Size: 30
  • Cycle Time: 2.0
  • Weight: 70
  • Heat: 16
  • Speed: 3200
  • Explosion Radius / Force: 500 / 200


Plasma Cannon - This cannon fires a superheated shell able to transfer a large amount of heat into the target and put it into an overheated shutdown.

Research Required: Physics > Superheated Material Physics > Plasma Cannon Projectile

  • Cost: 25
  • Damage: 20
  • Clip Size: 30
  • Cycle Time: 2.0
  • Weight: 70
  • Heat: 16
  • Speed: 3100
  • Explosion Radius / Force: 300 / 100


Railgun - This cannon uses magnetic coils to accelerate the shell. It produces less heat and can fire faster.

Research Required: Electrical Engineering > Advanced Magnet Research > Rail Gun

  • Cost: 35
  • Damage: 40
  • Clip Size: 30
  • Cycle Time: 0.8
  • Weight: 80
  • Heat: 6
  • Speed: 3500
  • Explosion Radius / Force: 100 / 50


Artillery Cannons

Small Artillery Cannon - An artillery cannon with high damage but low reload times. It has the shortest range but fastest reload.

Research Required: None

  • Cost: 30
  • Damage: 100
  • Clip Size: 10 (6 Clips)
  • Cycle Time: 2.0
  • Reload Time: 9.0
  • Weight: 100
  • Heat: 10
  • Explosion Radius / Force: 550 / 500


Medium Artillery Cannon - An artillery cannon with high damage but low reload times. Has a greater range than the small cannon and two extra ammo magazines.

Research Required: None

  • Cost: 35
  • Damage: 120
  • Clip Size: 10 (8 Clips)
  • Cycle Time: 3.6
  • Reload Time: 8.0
  • Weight: 100
  • Heat: 10
  • Explosion Radius / Force: 700 / 600


High Explosive Artillery Cannon - An artillery cannon with the greatest damage.

Research Required: Chemistry > Improved Detonation Compounds > Explosive Shells

  • Cost: 30
  • Damage: 150
  • Clip Size: 10 (8 Clips)
  • Cycle Time: 3.0
  • Reload Time: 10.0
  • Weight: 100
  • Heat: 15
  • Explosion Radius / Force: 900 / 700


Ranged Artillery Cannon - An artillery cannon with high damage but low reload times. Has farthest range of all artillery cannons.

Research Required: Physics > Projectile Physics > Extended Range Cannon

  • Cost: 30
  • Damage: 100
  • Clip Size: 10 (8 Clips)
  • Cycle Time: 4.0
  • Reload Time: 6.0
  • Weight: 100
  • Heat: 20
  • Explosion Radius / Force: 1100 / 500


Missile Launchers

Standard Missile Launcher - A dumb fire missile launcher with no homing capabilities.

Research Required: None

  • Cost: 20
  • Damage: 40
  • Speed: 1600
  • Clip Size: 4 (5 Clips)
  • Cycle Time: 1.0
  • Reload Time: 3.0
  • Weight: 50
  • Heat: 4
  • Explosion Radius / Force: 100 / 50


Upgraded Missile Launcher - A dumb fire missile launcher with no homing capabilities but greater speed and damage than standard version.

Research Required: Chemistry > Improved Warhead Compounds > Upgraded Missile Warhead

  • Cost: 30
  • Damage: 70
  • Speed: 1800
  • Clip Size: 6 (5 Clips)
  • Cycle Time: 0.8
  • Reload Time: 3.8
  • Weight: 70
  • Heat: 6
  • Explosion Radius / Force: 100 / 50


Biological Warhead - A dumb fire missile launcher which contains a biological agent in its warhead. Players and vehicles hit by the explosion will continuously suffer damage which lasts up to a full minute. Each hit deals 5 damage per second, inflicted for 60 seconds. (Affects vehicles and infantry)

Research Required: Biology > Biological Weaponry > Biological Warhead

  • Cost: 40
  • Damage: 50
  • Speed: 1800
  • Clip Size: 3 (3 Clips)
  • Cycle Time: 3.0
  • Reload Time: 6.0
  • Weight: 70
  • Heat: 6
  • Explosion Radius / Force: 300 / 50


Nuclear Tipped Missile Launcher - A dumb fire missile launcher with a nuclear warhead which inflicts excessive damage over a large area.

Research Required: Physics > Nuclear Fission > Nuclear Warhead

  • Cost: 150
  • Damage: 200
  • Speed: 100
  • Clip Size: 6 (1 Clip)
  • Cycle Time: 10.0
  • Reload Time: 12.0
  • Weight: 200
  • Heat: 70
  • Explosion Radius / Force: 2000 / 1000


Salvo Missile Launcher - A missile launcher with no homing capabilities but can fire its payload of four missiles in quick secession before reloading.

Research Required: Chemistry > Improved Warhead Compounds > Upgraded Missile Warhead

  • Cost: 30
  • Damage: 35
  • Speed: 1800
  • Clip Size: 4 (6 Clips)
  • Reload Time: 6.0
  • Weight: 70
  • Heat: 10
  • Explosion Radius / Force: 100 / 20


Guided Missile Launcher - A missile launcher which fires missiles that follow the crosshairs after launch. It has a decent turning ability to track the crosshairs.

Research Required: Electrical Engineering > Tracking Systems > Guided Missiles

  • Cost: 30
  • Damage: 50
  • Speed: 1000
  • Clip Size: 4 (4 Clips)
  • Cycle Time: 1.0
  • Reload Time: 3.0
  • Weight: 70
  • Heat: 10
  • Explosion Radius / Force: 110 / 40


Upgraded Guided Missile Launcher - A missile launcher which fires missiles that follow the crosshairs after launch. It is upgraded for more damage and better tracking.

Research Required: Electrical Engineering > Tracking Systems > Guided Missiles

  • Cost: 35
  • Damage: 70
  • Speed: 1500
  • Clip Size: 4 (4 Clips)
  • Cycle Time: 2.0
  • Reload Time: 5.0
  • Weight: 70
  • Heat: 15
  • Explosion Radius / Force: 130 / 60


Homing Missile Launcher - A missile launcher which fires a single missile that home in on the locked on target. It has a good turning ability for tracking a target and a 50% chance of ignoring countermeasures.

Research Required: Electrical Engineering > Tracking Systems > Homing Missiles

  • Cost: 30
  • Damage: 60
  • Speed: 1000
  • Clip Size: 4 (6 Clips)
  • Cycle Time: 2.0
  • Reload Time: 8.0
  • Weight: 70
  • Heat: 12
  • Explosion Radius / Force: 100 / 40


Upgraded Homing Missile Launcher - A missile launcher which fires a single missile that home in on the locked on target. It is upgraded for faster lock-on, better tracking, and more damage.

Research Required: Electrical Engineering > Tracking Systems > Homing Missiles

  • Cost: 35
  • Damage: 80
  • Speed: 1100
  • Clip Size: 4 (6 Clips)
  • Cycle Time: 3.0
  • Reload Time: 9.0
  • Weight: 70
  • Heat: 16
  • Explosion Radius / Force: 100 / 60


Salvo Homing Missile Launcher - A missile launcher that fires four missiles at once which home in on the locked on target. Due to the number of missiles released at once, each has a less effective tracking unit with an almost guaranteed chance of being fooled by countermeasures.

Research Required: Electrical Engineering > Tracking Systems > Homing Missiles

  • Cost: 35
  • Damage: 40
  • Speed: 1000
  • Clip Size: 4 (6 Clips)
  • Reload Time: 10.0
  • Weight: 70
  • Heat: 15
  • Explosion Radius / Force: 80 / 30


Grenade Launchers

Grenade Launcher - A grenade launcher suited for urban combat with its ability of clearing out tight spaces.

Research Required: None

  • Cost: 10
  • Damage: 80
  • Clip Size: 10 (2 Clips)
  • Cycle Time: 2.0
  • Weight: 30
  • Heat: 5
  • Explosion Radius / Force: 200 / 100


Upgraded Grenade Launcher - A grenade launcher suited for urban combat with its ability of clearing out tight spaces. It is upgraded for more damage and farther range.

Research Required: Chemistry > Improved Detionation Compounds > Upgraded Grenades

  • Cost: 20
  • Damage: 110
  • Clip Size: 10 (2 Clips)
  • Cycle Time: 3.0
  • Weight: 50
  • Heat: 8
  • Explosion Radius / Force: 300 / 150