Emp building imp vehiclefactory: Difference between revisions
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*If set to respawn, it will unstuck players stuck inside it automatically. | *If set to respawn, it will unstuck players stuck inside it automatically. | ||
[[Category:Entity|Vehicle Factory]] | |||
==Keyvalues== | |||
*;Name <string> | |||
:The name that other entities refer to this entity by. | |||
*;Pitch Yaw Roll (Y Z X) <angle> | |||
:This entity's orientation in the world. | |||
*;Model <model> | |||
:The entity's world model. | |||
*;Fully Built? <boolean> | |||
:If yes, then the building will start with full health and be fully functional. If no, then an engineer must repair it to full health before it functions. | |||
==Flags== | |||
This entity has no flags. | |||
[[Category:Entity|Vehicle Factory]][[Category:Model Entity|Vehicle Factory]][[Category:Structures|Vehicle Factory]] |
Latest revision as of 11:40, 3 February 2009
Home > Emp building imp vehiclefactory
Description
Places a Brenodi Vehicle Factory
Notes
- If set to respawn, it will unstuck players stuck inside it automatically.
Keyvalues
- Name <string>
- The name that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) <angle>
- This entity's orientation in the world.
- Model <model>
- The entity's world model.
- Fully Built? <boolean>
- If yes, then the building will start with full health and be fully functional. If no, then an engineer must repair it to full health before it functions.
Flags
This entity has no flags.