Weapons: Difference between revisions
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|Rate Of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>5/sec(Single Shot)</small> | |Rate Of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>5/sec(Single Shot)</small> | ||
|- | |- | ||
|Falloff||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Short(500 Units)</small> | |Falloff: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Short(500 Units)</small> | ||
|- | |- | ||
| Class || [[Engineer]], [[Scout]], [[Grenadier]], [[Rifleman]] | | Class || [[Engineer]], [[Scout]], [[Grenadier]], [[Rifleman]] | ||
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|Rate Of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>3 Bursts/Second</small> | |Rate Of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>3 Bursts/Second</small> | ||
|- | |- | ||
|Falloff||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Short(400 Units)</small> | |Falloff: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Short(400 Units)</small> | ||
|- | |- | ||
| Class || [[Grenadier]], [[Rifleman]] | | Class || [[Grenadier]], [[Rifleman]] | ||
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| colspan="2" | Standard sidearm for the Northern Faction. While it's not initially as accurate as the BE standard issue; compensating for recoil is easier with the 9mm. | | colspan="2" | Standard sidearm for the Northern Faction. While it's not initially as accurate as the BE standard issue; compensating for recoil is easier with the 9mm. | ||
|- | |- | ||
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>30</small> | | width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>30(Minimum 5)</small> | ||
|- | |- | ||
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>14</small> | |Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>14</small> | ||
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|- | |- | ||
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>5/sec</small> | |Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>5/sec</small> | ||
|- | |||
|Falloff: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Short(500 Units)</small> | |||
|- | |- | ||
| Class || [[Engineer]], [[Scout]], [[Grenadier]], [[Rifleman]] | | Class || [[Engineer]], [[Scout]], [[Grenadier]], [[Rifleman]] | ||
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| colspan="2" | Armed with dual shotgun shells for close range action. | | colspan="2" | Armed with dual shotgun shells for close range action. | ||
|- | |- | ||
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>10 pellets x 12 damage each</small> | | width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>10 pellets x 12 damage each(Minimum 3 damage each)</small> | ||
|- | |- | ||
|Clip Size: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>2</small> | |Clip Size: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>2</small> | ||
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|- | |- | ||
|Rate of Fire: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>2/sec</small> | |Rate of Fire: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>2/sec</small> | ||
|- | |||
|Falloff: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Short(400 Units)</small> | |||
|- | |- | ||
| Class || [[Grenadier]], [[Rifleman]] | | Class || [[Grenadier]], [[Rifleman]] | ||
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| colspan="2" | Standard issue SMG. Accurate but weak. | | colspan="2" | Standard issue SMG. Accurate but weak. | ||
|- | |- | ||
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>22</small> | | width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>22(Minimum 6)</small> | ||
|- | |- | ||
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>30</small> | |Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>30</small> | ||
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|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Good</small> | |Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Good</small> | ||
|- | |- | ||
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image: | |Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>8/sec</small> | ||
|- | |||
|Falloff: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Average(1400 Units)</small> | |||
|- | |- | ||
| Class || [[Engineer]], [[Scout]] | | Class || [[Engineer]], [[Scout]] | ||
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| colspan="2" | An average SMG with a good balance of firepower and Accuracy. | | colspan="2" | An average SMG with a good balance of firepower and Accuracy. | ||
|- | |- | ||
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image: | | width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>22(Minimum 8)</small> | ||
|- | |- | ||
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>30</small> | |Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>30</small> | ||
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|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Fair</small> | |Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Fair</small> | ||
|- | |- | ||
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small> | |Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>10/sec</small> | ||
|- | |||
|Falloff: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Short(600 Units)</small> | |||
|- | |- | ||
| Class || [[Engineer]], [[Scout]] | | Class || [[Engineer]], [[Scout]] | ||
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| colspan="2" | Standard issue SMG. Accurate but weak. | | colspan="2" | Standard issue SMG. Accurate but weak. | ||
|- | |- | ||
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>20</small> | | width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>20(Minimum 5)</small> | ||
|- | |- | ||
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small> | |Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>40</small> | ||
|- | |- | ||
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>120</small> | |Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>120</small> | ||
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|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Good</small> | |Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Good</small> | ||
|- | |- | ||
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small> | |Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>8/sec</small> | ||
|- | |||
|Falloff: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Average(1400 Units)</small> | |||
|- | |- | ||
| Class || [[Engineer]], [[Scout]] | | Class || [[Engineer]], [[Scout]] | ||
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| colspan="2" | An average SMG with a good balance of firepower andAccuracy. | | colspan="2" | An average SMG with a good balance of firepower andAccuracy. | ||
|- | |- | ||
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small> | | width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>22(Minimum 8)</small> | ||
|- | |- | ||
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small> | |Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>35</small> | ||
|- | |- | ||
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>120</small> | |Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>120</small> | ||
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|- | |- | ||
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>12/sec</small> | |Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>12/sec</small> | ||
|- | |||
|Falloff: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Short(600 Units)</small> | |||
|- | |- | ||
| Class || [[Engineer]], [[Scout]] | | Class || [[Engineer]], [[Scout]] | ||
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| colspan="2" | The standard issue ranged rifle with medium zoom. | | colspan="2" | The standard issue ranged rifle with medium zoom. | ||
|- | |- | ||
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small> | | width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>32(15 Minimal)</small> | ||
|- | |- | ||
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small> | |Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>40</small> | ||
|- | |- | ||
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>150</small> | |Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>150</small> | ||
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|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Good</small> | |Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Good</small> | ||
|- | |- | ||
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image: | |Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>9/sec</small> | ||
|- | |||
|Falloff: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Average(1400 Units)</small> | |||
|- | |- | ||
| Class || [[Rifleman]] | | Class || [[Rifleman]] | ||
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| colspan="2" | The standard issue assault rifle with ironsights for improved aim. | | colspan="2" | The standard issue assault rifle with ironsights for improved aim. | ||
|- | |- | ||
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small> | | width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>28(Minimum 12)</small> | ||
|- | |- | ||
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>30</small> | |Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>30</small> | ||
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|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Good</small> | |Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Good</small> | ||
|- | |- | ||
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small> | |Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>9/sec</small> | ||
|- | |||
|Falloff: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Average(1450 Units)</small> | |||
|- | |- | ||
| Class || [[Rifleman]] | | Class || [[Rifleman]] | ||
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| width="300px" | [[Image:BE_RIFLE2_2.png|thumb|left|Brenodi Empire Heavy Rifle]] || | | width="300px" | [[Image:BE_RIFLE2_2.png|thumb|left|Brenodi Empire Heavy Rifle]] || | ||
{| | {| | ||
| colspan="2" | '''Brenodi | | colspan="2" | '''Brenodi Carbine''' | ||
|- | |||
| colspan="2" | A Carbine rifle that fires 3 bullet bursts in a close pattern. | |||
|- | |- | ||
| | | width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>25(Minimum 10)</small> | ||
|- | |- | ||
| | |Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>30</small> | ||
|- | |- | ||
| | |Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>120</small> | ||
|- | |- | ||
| | |Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>Excellent</small> | ||
|- | |- | ||
| | |Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>3 Bursts/sec</small> | ||
|- | |- | ||
| | |Falloff: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>Good(2000 Units)</small> | ||
|- | |- | ||
| Class || [[Rifleman]] | | Class || [[Rifleman]] | ||
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| colspan="2" | Very heavy semi-automatic rifle with a small clip and no zoom. | | colspan="2" | Very heavy semi-automatic rifle with a small clip and no zoom. | ||
|- | |- | ||
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small> | | width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>37(Minimum 15</small> | ||
|- | |- | ||
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small> | |Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>15</small> | ||
|- | |- | ||
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>60</small> | |Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>60</small> | ||
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|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>Very Good</small> | |Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>Very Good</small> | ||
|- | |- | ||
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small> | |Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>5/sec</small> | ||
|- | |||
|Falloff: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>Good(2000 Units)</small> | |||
|- | |- | ||
| Class || [[Rifleman]] | | Class || [[Rifleman]] | ||
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| width="300px" | [[Image:BE_RR_2.png|thumb|left|Brenodi Empire Ranged Rifle]] || | | width="300px" | [[Image:BE_RR_2.png|thumb|left|Brenodi Empire Ranged Rifle]] || | ||
{| | {| | ||
| colspan="2" | '''Brenodi | | colspan="2" | '''Brenodi Ranged Rifle''' | ||
|- | |- | ||
| colspan="2" | Ranged rifle equipped with a good zoom but a small clip. | | colspan="2" | Ranged rifle equipped with a good zoom but a small clip. | ||
|- | |- | ||
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small> | | width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>30(minimum 15)</small> | ||
|- | |- | ||
|Clip Size: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small> | |Clip Size: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>10</small> | ||
|- | |- | ||
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small> | |Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>40</small> | ||
|- | |- | ||
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>Excellent</small> | |Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>Excellent</small> | ||
|- | |- | ||
|Rate of Fire: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small> | |Rate of Fire: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>2/sec</small> | ||
|- | |||
|Falloff: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Average(1300 Units)</small> | |||
|- | |- | ||
| Class || [[Scout]] | | Class || [[Scout]] | ||
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| width="300px" | [[Image:NF_RR_2.png|thumb|left|Northern Faction Ranged Rifle]] || | | width="300px" | [[Image:NF_RR_2.png|thumb|left|Northern Faction Ranged Rifle]] || | ||
{| | {| | ||
| colspan="2" | '''Northern Faction | | colspan="2" | '''Northern Faction Ranged Rifle''' | ||
|- | |- | ||
| colspan="2" | Ranged rifle equipped with a good zoom but a small clip. | | colspan="2" | Ranged rifle equipped with a good zoom but a small clip. | ||
|- | |- | ||
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small> | | width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>30(Minimum 15)</small> | ||
|- | |- | ||
|Clip Size: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small> | |Clip Size: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>10</small> | ||
|- | |- | ||
|Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small> | |Ammo Limit: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>40</small> | ||
|- | |- | ||
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>Excellent</small> | |Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>Excellent</small> | ||
|- | |- | ||
|Rate of Fire: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small> | |Rate of Fire: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>2/sec</small> | ||
|- | |||
|Falloff: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Average(1300 Units)</small> | |||
|- | |- | ||
| Class || [[Scout]] | | Class || [[Scout]] | ||
Line 343: | Line 367: | ||
| colspan="2" | Equipped with a very large clip, this machine gun is ideal for suppressive fire. | | colspan="2" | Equipped with a very large clip, this machine gun is ideal for suppressive fire. | ||
|- | |- | ||
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small> | | width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>20(Minimum 5)</small> | ||
|- | |- | ||
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>200</small> | |Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>200</small> | ||
Line 351: | Line 375: | ||
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Poor</small> | |Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Poor</small> | ||
|- | |- | ||
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image: | |Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>15/sec</small> | ||
|- | |||
|Falloff: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>Long(2300 Units)</small> | |||
|- | |- | ||
| Class || [[Rifleman]] | | Class || [[Rifleman]] | ||
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| colspan="2" | Equipped with a very large clip, this machine gun is ideal for suppressive fire. | | colspan="2" | Equipped with a very large clip, this machine gun is ideal for suppressive fire. | ||
|- | |- | ||
| width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small> | | width="100px" |Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>20(Minimum 5)</small> | ||
|- | |- | ||
|Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>200</small> | |Clip Size: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>200</small> | ||
Line 373: | Line 399: | ||
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Poor</small> | |Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>Poor</small> | ||
|- | |- | ||
|Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small> | |Rate of Fire: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>15/sec</small> | ||
|- | |||
|Falloff: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>Long(2300 Units)</small> | |||
|- | |- | ||
| Class || [[Rifleman]] | | Class || [[Rifleman]] | ||
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| colspan="2" | Guided missle launcher, well suited to the anti-armor role. | | colspan="2" | Guided missle launcher, well suited to the anti-armor role. | ||
|- | |- | ||
| width="100px" |Damage: || | | width="100px" |Damage: || 105 | ||
|- | |- | ||
|Clip Size: || 1 | |Clip Size: || 1 |
Revision as of 18:51, 8 January 2009
Home > Weapons
This page lists infantry weapons. For lists of vehicle weapons, check the Vehicle Weapon Appendix.
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Weapons Appendix
Pistols
Pistols are semi-automatic weapons designed for close quarter combat, although they can sometimes prove quite useful over longer ranges.
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Submachine Guns
Submachine Guns are automatic weapons designed for close to medium quarter combat. They have a highRate of Fire, but a low damage potential.
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Rifles
Rifles are (semi-)automatic weapons that are designed for all-range combat. They have a high rate of fire and a high damage potential. The standard and heavy rifles are equipped with ironsights which reduce spread by 25%, while the scout rifles are equipped with scopes imparting perfect accuracy when used.
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Heavy Weapons
Heavy weapons are (semi-)automatic weapons, often with high explosive compounds.
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Equipment
Equipment are all hand-held objects that may prove useful to the playing class. They range from binoculars to anti-personnel/anti-tank mines.
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Tips
- Various skills can modify these default values. For example, the general "Ammo Increase" skill will double the ammo carrying capacity of all weapons and grenades, and the Rifleman's class specific skill "Damage Increase" will increase damage dealt by your pistols and rifles by 10%.
- Grenadier RPG Rockets no longer significantly damage buildings. This was implemented in 2.2 to prevent rocket sniping. ML turrets placed by the commander or an Engineer are unaffected.
- You can prime grenades. All grenades have a fuse of 6 seconds (except the concussion grenade, it has a fuse of 4 seconds). Just hold the grenade as long as you deem necessary. When released, the fuse will keep running, and the grenade will explode prematurely. Use this to your advantage to give the enemy no chance to escape. A grenade will always retain a minimum fuse of 2 seconds. You cannot blow yourself up when priming a grenade