Version/2.12.x: Difference between revisions
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=== Non-code changes === | === Non-code changes === | ||
* emp_money: | * emp_money: | ||
** | ** Refinery resource income increased from 3 -> 5 each | ||
** | ** Vehicle clips added above platforms | ||
* emp_coast: | * emp_coast: | ||
** Fixed hole (https://forums.empiresmod.com/index.php?threads/2-6-emp_coast-has-a-hole-in-the-map.19123/) | ** Fixed hole (https://forums.empiresmod.com/index.php?threads/2-6-emp_coast-has-a-hole-in-the-map.19123/) | ||
** Fixed texture behind ladder near BE spawn | ** Fixed texture behind ladder near BE spawn | ||
** Set all | ** Set all level 4 displacements to level 2 | ||
** BE and NF main bases now start with a pre-built refinery to prevent Commanders building anything BUT a refinery first | ** BE and NF main bases now start with a pre-built refinery to prevent Commanders building anything BUT a refinery first | ||
** Viscluster brush added to ceiling to improve performance. Visible clusters reduced from ~8 million to ~4 million. More optimization can be done, but this is a huge increase for now. | ** Viscluster brush added to ceiling to improve performance. Visible clusters reduced from ~8 million to ~4 million. More optimization can be done, but this is a huge increase for now. | ||
Revision as of 23:18, 3 March 2017
Script version: Devastation
Version 2.12.1
Initial release: 25 february 2017 (estimated)
Features
- Class selection now remembers your previous equipment choices for that class.
- Class defaults to Engineer now instead of Scout.
Bugfixes
- Fix for infinite pumping on shotguns when at 0 ammo.
- Fixed SDK bot spawning
- Fixed shotgun using wrong sounds when firing
- Reverted problematic sounds
- Fixed more blurry textures on low settings
Non-code changes
- emp_money:
- Refinery resource income increased from 3 -> 5 each
- Vehicle clips added above platforms
- emp_coast:
- Fixed hole (https://forums.empiresmod.com/index.php?threads/2-6-emp_coast-has-a-hole-in-the-map.19123/)
- Fixed texture behind ladder near BE spawn
- Set all level 4 displacements to level 2
- BE and NF main bases now start with a pre-built refinery to prevent Commanders building anything BUT a refinery first
- Viscluster brush added to ceiling to improve performance. Visible clusters reduced from ~8 million to ~4 million. More optimization can be done, but this is a huge increase for now.
Script changes
- Shorten Heavy-duty ML's GUI name to fit.
- Fixed ordering of tanks to prevent new players from accidentally building artillery.
- Plasma Cannon heat to target buffed.
- Plasma MG buff.
- BE medium axleratio 0.7->0.85