Version/2.13.x: Difference between revisions
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* Added turret turning speed parameter to vehicle scripts.  | * Added turret turning speed parameter to vehicle scripts.  | ||
* Rotation in second seat no longer coupled to turret rotation.  | * Rotation in second seat no longer coupled to turret rotation.  | ||
* View rotation is persisted when entering / exiting vehicles.  | |||
* Added gui element to warn players of CV attacks.  | * Added gui element to warn players of CV attacks.  | ||
* Research is now paused when the last radar is destroyed.  | * Research is now paused when the last radar is destroyed.  | ||
Revision as of 16:28, 2 April 2017
Script version: Equilibrium
Version 2.13.1
Initial release: 25 April 2016 (estimated)
Features
- Flags will now be (slowly) captured if the full team is present on that location, even if the amount of players is lower than the configured minimum.
 - Added turret turning speed parameter to vehicle scripts.
 - Rotation in second seat no longer coupled to turret rotation.
 - View rotation is persisted when entering / exiting vehicles.
 - Added gui element to warn players of CV attacks.
 - Research is now paused when the last radar is destroyed.
 - Added tutorial bot spawner entity (emp_tutorial_bot_spawner).
 - Added commander target entity (emp_commander_auto_target).
 - Enabled detail shapes
 - Detail models now hide when under a building.
 
Bugfixes
- Fixed chat swallowing character after a %.
 - Flags no longer continue capping after a game ends.
 - Vehicles are now lag compensated, allowing you to hit people with hitscan weapons while driving.
 
Non-code changes
- Included new cliff textures.
 - Renamed stock maps to indicate play type to help players vote for maps:
- Conquest maps (like district, vehicletraining) begin with con_
 - Commander maps stay emp_
 - Assault maps (like escort) begin with as_
 - Fun / intermission maps (like minigames) begin with fun_
 
 
Script changes
- Amount of units required for getting a point by recycling 150-> 100.
 - Lowering wages.
 - Deflective & Capacitve cost 20 -> 18.
 - Rename Seismic Grenade into Seismic Resonator.
 - More explosive force for arty cannons.