Version/2.13.x: Difference between revisions

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*Heal  
*Heal  
Wages 20->15
Wages 20->15


*Repair  
*Repair  
Wages  20->15
Wages  20->15


*Recycle  
*Recycle  
Wages 20->15
Wages 20->15


*Sabotage  
*Sabotage  
Wages 20->30
Wages 20->30


*Destroy Vehicle
*Destroy Vehicle
Wages 20->30
Wages 20->30


*Squad leader bonus  
*Squad leader bonus  
Wages 20->15
Wages 20->15


*Squad Participation  
*Squad Participation  
Wages 20->15
Wages 20->15


*Revive  
*Revive  
Wages 20->15
Wages 20->15


* Deflective & Capacitve  
* Deflective & Capacitve  
Cost 20 -> 18
Cost 20 -> 18


* Rename Seismic Grenade into Seismic Resonator.
* Rename Seismic Grenade into Seismic Resonator.
Line 70: Line 79:


Explosion Force 3750->6000
Explosion Force 3750->6000


*203 mm Artillery Cannon  
*203 mm Artillery Cannon  


Explosion Force 4500->7500
Explosion Force 4500->7500


*High Explosive Artillery Cannon  
*High Explosive Artillery Cannon  


Explosion Force 3000->5000
Explosion Force 3000->5000


*Ranged Artillery Cannon   
*Ranged Artillery Cannon   

Revision as of 02:54, 28 April 2017

Script version: Equilibrium

Version 2.13.1

Beta only release

Features

  • Flags will now be (slowly) captured if the full team is present on that location, even if the amount of players is lower than the configured minimum.
  • Added turret turning speed parameter to vehicle scripts.
  • Rotation in second seat no longer coupled to turret rotation.
  • View rotation is persisted when entering / exiting vehicles.
  • Artillery now has slight horizontal movement ability.
  • Slightly prettier tank deaths.
  • Added HUD element to warn players of CV attacks.
  • Research is now paused when the last radar is destroyed.
  • Added tutorial bot spawner entity (emp_tutorial_bot_spawner).
  • Added commander target entity (emp_commander_auto_target).
  • Enabled detail shapes
  • Detail models now hide when under a building.
  • Detail draw distance is now controlled by the server instead of the client.

Bugfixes

  • Fixed chat swallowing character after a %.
  • Flags no longer continue capping after a game ends.
  • Vehicles are now lag compensated, allowing you to hit people with hitscan weapons while driving.

Non-code changes

  • Included new cliff textures.
  • Renamed stock maps to indicate play type to help players vote for maps: (affected: district402, urbanchaos, eastborough, glycencity, escort)
    • Conquest maps (like district, vehicletraining) begin with con_
    • Commander maps stay emp_
    • Assault maps (like escort) begin with as_
    • Fun / intermission maps (like minigames) begin with fun_
  • Better statistics tracking

Script changes

  • Amount of units required for getting a point by recycling 150-> 100.
  • Heal

Wages 20->15


  • Repair

Wages 20->15


  • Recycle

Wages 20->15


  • Sabotage

Wages 20->30


  • Destroy Vehicle

Wages 20->30


  • Squad leader bonus

Wages 20->15


  • Squad Participation

Wages 20->15


  • Revive

Wages 20->15


  • Deflective & Capacitve

Cost 20 -> 18


  • Rename Seismic Grenade into Seismic Resonator.
  • More explosive force for arty cannons.
  • 180 mm Artillery Cannon

Explosion Force 3750->6000


  • 203 mm Artillery Cannon

Explosion Force 4500->7500


  • High Explosive Artillery Cannon

Explosion Force 3000->5000


  • Ranged Artillery Cannon

Explosion Force 2500->4500

Version 2.13.2

Beta only release

Bugfixes

  • Removed tank cannon kick to fix aiming with double cannons.
  • Fixed urbanchaos cubemaps.
  • Fixed broken Hammer config.

Non-code changes

  • Updated translations to latest version.
  • Hammer now uses default texture scale of 0.25 instead of 0.32

Version 2.13.3

Beta only release

Features

Bugfixes

  • Fixed some issues with vehicle prediction.
  • Removed cannon kick due to issues with double shots.

Version 2.13.4

Initial release: 25 April 2017 (estimated)

Bugfixes

  • Repositioned ammo hud element.
  • Fixed crash issues.

Script changes

  • Modified anti-infantry MG damage to compensate for proper vehicle lag compensation.
  • Standard MG

Damage 30->12

Minimal Damage 15->10

Clip Size 60->50


  • .50 cal MG

Damage 35->15

Reload Time 7.5->7.2

Minimal Damage 30->13


  • .50 cal HMG

Damage 43->18

Clip Size 120->100

Reload Time 9.6->9

Minimal Damage 40->15


  • Chain Gun

Damage 22->11

Cycle Time 0.04->0.43

Clip Size 125->120

Minimal Damage 10->8


  • Medium Chain Gun

Damage 28->13

Cycle Time 0.03->0.037

Clip Size 175->160

Minimal Damage 15->10