Version/2.17.x: Difference between revisions
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=== Scripts === | === Scripts === | ||
* Deflective armor is slightly buffed. | * Deflective armor is slightly buffed. | ||
* Changed Bioweapon Damage Modifier from 0.85 to 0.75. | |||
* APC grenade launcher is slightly buffed. | * APC grenade launcher is slightly buffed. | ||
* Changed Weight from 0.40 to 0.30. | |||
* Changed Cycle Time from 2.5 to 2. | |||
* Changed Clip Size from 8 to 10. | |||
* Changed Total Ammo Clips from 4 to 5. | |||
* Changed Explosion Radius from 250 to 300. | |||
== Version 2.17.1 == | == Version 2.17.1 == |
Revision as of 23:13, 17 October 2018
Version 2.17.1
Release: 2018-10-17
Features
- Shooting an NPC now gives you points.
Scripts
- Deflective armor is slightly buffed.
* Changed Bioweapon Damage Modifier from 0.85 to 0.75.
- APC grenade launcher is slightly buffed.
* Changed Weight from 0.40 to 0.30. * Changed Cycle Time from 2.5 to 2. * Changed Clip Size from 8 to 10. * Changed Total Ammo Clips from 4 to 5. * Changed Explosion Radius from 250 to 300.
Version 2.17.1
Release: 2018-10-15
Features
- Enabled new engine impact effects.
- Added scripts to add bot spawners on the crosshair location (`exec imp_npcs`, `exec nf_npcs`).
- Lobby now automatically redirects to the correct server instead of asking for confirmation.
- Buildings and tanks now have a ricochet effect if shooting at them is ineffective.
- Players now always spawn facing the front of the barracks.
- Added vehicle script reloading commands.
- Tutorial bot spawner has an input that can disable / enable it.
- Added tutorial trigger entity.
Bugfixes
- Fixed a crash that could occur when showing the class selection window.
- Fixed a crash in displaying death notices.
- Fixed a crash with refineries without resource nodes.