Version/2.26.x: Difference between revisions
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* Jumping is only possible if you have at least 3 bars of stamina left. | * Jumping is only possible if you have at least 3 bars of stamina left. | ||
* Sprinting stops if you have zero stamina and automatically resumes once you have one bar. | * Sprinting stops if you have zero stamina and automatically resumes once you have one bar. | ||
* Grenadier [[NPC]]s are less likely to clump together. | |||
* Riflemen [[NPC]]s will ignore hits that are made at a very long distance. | |||
=== Scripts === | === Scripts === |
Revision as of 21:02, 28 April 2019
2.26.1
Features
- Going out of stamina no longer makes you exhausted.
- Sprinting can only be started if you have at least one bar of stamina left.
- Jumping is only possible if you have at least 3 bars of stamina left.
- Sprinting stops if you have zero stamina and automatically resumes once you have one bar.
- Grenadier NPCs are less likely to clump together.
- Riflemen NPCs will ignore hits that are made at a very long distance.
Scripts
- Walls now cost 20.
Bugfixes
- Faster official gameserver detection.
- New grenadiers are now available in Hammer as well.
- sv_emp_vehicle_fadeout is now limited to 500 seconds.
- emp_sv_vehicle_fadeout_time_partial is now limited to 100 seconds.
- More lake trees now have collisions.