Version/2.26.x: Difference between revisions

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**APBulletResist  0.15 -> 0.1
**APBulletResist  0.15 -> 0.1
**BulletExplosive 0.15 -> 0.1
**BulletExplosive 0.15 -> 0.1
**(5% less resist against vehicle MG)
**^^(5% less resist against vehicle MG)^^
**Damage to Heat Absorbed -0.3 -> -0.2
**Damage to Heat Absorbed -0.3 -> -0.2
*Capacitive Armor
*Capacitive Armor

Revision as of 02:06, 24 May 2019

2.26.7

Features

  • Renamed Imperial Tank to Imperial Medium Tank.
  • Added key prompts to spawning related messages.

Bugfixes

  • Fixed loading navmeshes from VPK files.

Scripts/Game Balance

  • Reactive Armor
    • Health 120 -> 125
  • Deflective Armor
    • BioArtResist 0 -> 0.1 (Bio Cannon) (This is to fix an inconsistency)
  • Absorbent Armor
    • APBulletResist 0.15 -> 0.1
    • BulletExplosive 0.15 -> 0.1
    • ^^(5% less resist against vehicle MG)^^
    • Damage to Heat Absorbed -0.3 -> -0.2
  • Capacitive Armor
    • Health 160 -> 170

2.26.6

Bugfixes

  • Updated main menu layout.
  • Fix crash when executing npc_create on server console.
  • Attempt to reduce water rendering issues.
  • More autobalance fixes.

2.26.5

Features

  • Added Patreon button to main menu.

Scripts/Game Balance

  • Building Carcass Removal Time
    • Barrack 25->15
    • Radar 20->10
    • Repair Pad 25->20
    • Vehicle Factory 25->20

Bugfixes

  • Discord button now becomes gray when hovered over.
  • Autobalance fixes.
  • Fixed a bug that could crash the commander.
  • Fixed a bug that would crash the game when quitting.
  • Fixed a bug that could crash the server when making an engineer buildable.

2.26.4

Features

  • Added discord link to main menu.

Game Balance

  • Rifleman dig-in skill
    • Stamina consumption doubled : 25% of damage -> 50% of damage (damage reduction remains at 25%)

Bugfixes

  • Added emp_sv_official_portoverride <port> configuration variable to allow fix official gameserver status detection.

2.26.3

Bugfixes

  • Fix that recycling < 1 res per tick does not display message.
  • Fixed coordinate calculation.
  • Fixed a big performance issue for players playing from a hard disk instead of an SSD.
  • Fixed a problem where the client could crash due to turret gibs.

2.26.2

Features

  • Recycling unbuilt building now gives 85% refund instead of 33%*(building hp percentage), recycle time is also reduced to half.
  • Recycling built building now gives 50% refund instead of 50%*(building hp percentage)
  • You can now recycle a building regardless of its current hp. (previously you couldn't recycle a building if it has less than 20 hp)
  • Recycling unbuilt building now takes 1/2 time.
  • Unbuilt building carcass time halved.
  • Unbuilt building takes 25% more damage.
  • Grenadier bots are now more accurate and have less pitch spread.

Bugfixes

  • New models now have collision meshes.
  • Game no longer crashes when you exit the game.
  • Fixed crash bug when changing resolution while playing.
  • Should now gain XP if the server you're playing on becomes official while playing.


2.26.1

Features

  • Going out of stamina no longer makes you exhausted.
  • Sprinting can only be started if you have at least one bar of stamina left.
  • Jumping is only possible if you have at least 3 bars of stamina left.
  • Sprinting stops if you have zero stamina and automatically resumes once you have one bar.
  • Grenadier NPCs are less likely to clump together.
  • Riflemen NPCs will ignore hits that are made at a very long distance.

Scripts

  • Walls cost increased from 18 to 20.

Bugfixes

  • Faster official gameserver detection.
  • New grenadiers are now available in Hammer as well.
  • sv_emp_vehicle_fadeout is now limited to 500 seconds.
  • emp_sv_vehicle_fadeout_time_partial is now limited to 100 seconds.
  • More lake trees now have collisions.