Version/2.26.x: Difference between revisions

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**JumpingSpread 0.3->0.06
**JumpingSpread 0.3->0.06
**JumpingSpreadModifier 0.15->0.07
**JumpingSpreadModifier 0.15->0.07
**Below shotgun changes can be ignored. They are written for logging purpose.
**'''Below shotgun changes can be ignored. They are written for logging purpose.'''
**JumpingSpreadMax 0.151->0.08
**JumpingSpreadMax 0.151->0.08
**StandingSpreadMax 0.061->0.06
**StandingSpreadMax 0.061->0.06

Revision as of 13:26, 30 May 2019

2.26.8

Features

Bugfixes

Scripts/Game Balance

  • Absorbent Armor
    • Damage to Heat Absorbed -0.2 -> -0.13
  • Imperial APC
    • Seats 8->7
    • Cost 80->150
  • NF APC
    • Seats 8->7
    • Cost 80->140
    • Base Weight 579->569
  • TOW Guided ML
    • Guiding Range 6000->5500
  • Salvo ML
    • Damage 36->46
    • Clip Size 5->4 (Missiles per salvo)
    • Explosion Radius 100->125
  • Advanced Salvo ML
    • Damage 35->42
    • Clip Size 6->5
    • Explosion Radius 100->150
  • Scout
    • ExplosiveArtResist 0.15->0.35 (180mm/203mm/HE arty)
  • Rifleman
    • ExplosiveArtResist 0.15->0.35
  • Grenadier
    • ExplosiveArtResist 0.4->0.6
  • Engineer
    • ExplosiveArtResist 0.15->0.35
  • NF Shotgun
    • FalloffEnd 3000->3250 (Same as BE Shotgun)
  • NF & BE Shotgun
    • CycleTime 0.9->0.85
    • JumpingSpread 0.3->0.06
    • JumpingSpreadModifier 0.15->0.07
    • Below shotgun changes can be ignored. They are written for logging purpose.
    • JumpingSpreadMax 0.151->0.08
    • StandingSpreadMax 0.061->0.06
    • DuckingSpreadMax 0.041->0.06
    • ProneSpreadMax 0.0351->0.06
    • StandingSpreadIncrement 0.0022->0.001

2.26.7

Features

  • Renamed Imperial Tank to Imperial Medium Tank.
  • Added key prompts to spawning related messages.

Bugfixes

  • Fixed loading navmeshes from VPK files.
  • Script consistency check disabled itself on second map load.

Scripts/Game Balance

  • Most CN/ML damage increased by 2% (rounded)
    • 1~2 more damage.
    • Exceptions:
      • Artillery Cannons
      • Nuke
      • Standard weapons
  • Imperial AFV
    • Gains 2 more degrees of front-side turret depression (can aim lower)
  • Reactive Armor
    • Health 120 -> 125
  • Deflective Armor
    • BioArtResist 0 -> 0.1 (Bio Cannon) (This is to fix an inconsistency)
  • Absorbent Armor
    • APBulletResist 0.15 -> 0.1 (5% less resist against vehicle MG)
    • BulletExplosive 0.15 -> 0.1 (5% less resist against vehicle MG)
    • Damage to Heat Absorbed -0.3 -> -0.2 (Will reduce less heat when taking damage)
  • Capacitive Armor
    • Health 160 -> 170
  • Guided ML
    • Guiding Range 5500->5000
  • TOW Guided ML
    • Guiding Range 6500->6000
  • Homing ML
    • Lock Range Modifier 0.0003 -> 0.0005 (At 5000 range, it would take 1 more second than now to lock-on)
  • Improved Homing ML
    • Lock Range Modifier 0.00029 -> 0.00045(At 5000 range, it would take 0.8 more second than now to lock-on)
  • Salvo Homing ML
    • Lock Range Modifier 0.0004 -> 0.0005(At 5000 range, it would take 0.5 more second than now to lock-on)
  • Upgraded ML
    • Heat 8.5->9.5
    • Reload Time 4->5
  • Heavy-duty ML
    • Reload Time 4.5->5.5

2.26.6

Bugfixes

  • Updated main menu layout.
  • Fix crash when executing npc_create on server console.
  • Attempt to reduce water rendering issues.
  • More autobalance fixes.

2.26.5

Features

  • Added Patreon button to main menu.

Scripts/Game Balance

  • Building Carcass Removal Time
    • Barrack 25->15
    • Radar 20->10
    • Repair Pad 25->20
    • Vehicle Factory 25->20

Bugfixes

  • Discord button now becomes gray when hovered over.
  • Autobalance fixes.
  • Fixed a bug that could crash the commander.
  • Fixed a bug that would crash the game when quitting.
  • Fixed a bug that could crash the server when making an engineer buildable.

2.26.4

Features

  • Added discord link to main menu.

Game Balance

  • Rifleman dig-in skill
    • Stamina consumption doubled : 25% of damage -> 50% of damage (damage reduction remains at 25%)

Bugfixes

  • Added emp_sv_official_portoverride <port> configuration variable to allow fix official gameserver status detection.

2.26.3

Bugfixes

  • Fix that recycling < 1 res per tick does not display message.
  • Fixed coordinate calculation.
  • Fixed a big performance issue for players playing from a hard disk instead of an SSD.
  • Fixed a problem where the client could crash due to turret gibs.

2.26.2

Features

  • Recycling unbuilt building now gives 85% refund instead of 33%*(building hp percentage), recycle time is also reduced to half.
  • Recycling built building now gives 50% refund instead of 50%*(building hp percentage)
  • You can now recycle a building regardless of its current hp. (previously you couldn't recycle a building if it has less than 20 hp)
  • Recycling unbuilt building now takes 1/2 time.
  • Unbuilt building carcass time halved.
  • Unbuilt building takes 25% more damage.
  • Grenadier bots are now more accurate and have less pitch spread.

Bugfixes

  • New models now have collision meshes.
  • Game no longer crashes when you exit the game.
  • Fixed crash bug when changing resolution while playing.
  • Should now gain XP if the server you're playing on becomes official while playing.


2.26.1

Features

  • Going out of stamina no longer makes you exhausted.
  • Sprinting can only be started if you have at least one bar of stamina left.
  • Jumping is only possible if you have at least 3 bars of stamina left.
  • Sprinting stops if you have zero stamina and automatically resumes once you have one bar.
  • Grenadier NPCs are less likely to clump together.
  • Riflemen NPCs will ignore hits that are made at a very long distance.

Scripts

  • Walls cost increased from 18 to 20.

Bugfixes

  • Faster official gameserver detection.
  • New grenadiers are now available in Hammer as well.
  • sv_emp_vehicle_fadeout is now limited to 500 seconds.
  • emp_sv_vehicle_fadeout_time_partial is now limited to 100 seconds.
  • More lake trees now have collisions.